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From Ruination [FRP]


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Galaharian League

 

Duke Giovenco Barbaro rode on his horse wearily. Surrounding him was the massive stretches of forest on the foothills of the Sacred Mountains. Hakkan peasants were few and far between. Most of them had long fled, or been enslaved. Rogue bands of soilders after the Field of Tears had roamed in packs. What the Karel didn’t burn and enslave, the outcast raided and foraged. The Coalition Host was also a shade of itself. Many nations had lost interest, and stopped sending men. Hakkan the Undying, Chosen of God and Master of Skies was content to roost. And so power lay at the feet of The Duke. Commander of the Coalition Host, and leader of the infamous Adrian’s Army. Giovenco’s work was truly cut out for him.

 

After weeks of marching, the Host was only a few leagues away from where the Field of Tears had taken place. Some swore they could still smell the stench of scorched flesh. The Fey and Galaharian outriders had kept a very careful eye on the Karel host, tracking it’s every move. The Duke had carefully let the far larger Karel host approach Hakkan land yet again. But this time things would be different. They would not stand and meet the Karel shield to shield. Instead the Host will make a fortified camp just off the edge of the forest. In an attempt to lure the Karel host, the Coalition waits in ambush.....

 

-

 

Elsewhere Duchess Arraign Barbaro valiantly leads a massively growing fleet. From Hilmedhi all the way to the Eadni, nations had sent their help. Galahar’s core naval group and army leads the way into an uncertain war. One entirely on water, with what the League vaguely defines as “stakes on a grand scale”. Emboldened by somewhat fresh tales of northern raids, the fleet keeps tracking their foe. The Caravels and Carracks strike ahead, screening the fleet. The core group stays under the protection of the League’s Nuncio, Magi, and Adepts. The net is continued to be tightened. The next stop; Ulaydar.

 

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-

 

At home not much of any note filters out to the world. Sforza keeps peace in an iron rip, letting the Senate, Bank, and Guilds do what they’re made to do. The League’s officially austerity plan begins this year. More and more funds will be allocated to be put back into the League itself. Economics were rising faster and faster on bigger scales every year.

 

Adepts continue to train in focusing their control on summoning winds bent to their will. On top of a mountain overlooking Batista’s Landing, they train every day. 

 

-

 

Income; 126,5k

Population;  7,648,290

 

Mod Actions

 

[!] Continued training of Adepts in Summoning Wind -6.5k [13k Total]

 

[!] Fostering trade over the Merchant’s Road PoI on the Galaharian isthmus with a Bank/Inn at the Storm Keep -10k

 

[!] Ambush of the Karel host begins, Plans in Discord

 

Financial Actions

Building City -15k

Establishing Town

[Redacted] -10k

Building 10 Manufactories -75k

Building two Settlements -10k

 

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Kingdom of Hilmedhi

 

All is quiet once again, in the land of the dwarves.

 

Statistics:

Income: 84,000

Population: 4,535,000

 

Actions:

Construction of a new farm (4,000 Gold)

 

Merchant Guild and a Port are constructed in Sun’s Crossing (19,500)

 

Moradin’s Gate’s becomes a town (0 Gold)

 

7 Manufactories are built (42,000 Gold)

 

Engineers, and the Church team together to finish up making Hilmedhian fire. (16,000 Gold)

 

A team is put together to explore the Death Fortress that lays before Death Valley (2,000 Gold)

 

The Ironbreakers, a select few of them goes through to get their weapons enchanted by the Church. Blessing them with weapons of flame. (0 Gold) (MOD)

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Kingdom of Icefeld

No RP busy week!

 

____________________________________________________________________

 

Expenditure

 

30,000g Spent on research of a stronger set of armor and weapons to improve the equipment of

the soldiers of Icefeld, making particular use of the researched Iceglass

 

1000g sent to the treasury

 

20,000 gold spent on four mushroom farms

 

11,000g spent on 500 T3 Heavy cavalry


 

Population
2,500,000 Base

3,069,928 Growth

 

Total Population: 5,569,928

Cities- 2

Towns- 6

Settlements- 2

 

Treasury

21,100 gold

 

Trade Partners

Blackmarrow

Ulaydar

Auldic Tribes

Men of Olm

 

Financial

Base Income: 3000g

Trade: 4000g

Economic Points: 6000g

Merchant Guilds: 6000g

Towns: 15,000g

Foundry: 7000g

Iceglass: 4500g

Population: 19,500g

Upkeep: -3000g

 

Military

2,500 Icefeld Raiders T1

2,500 Medium Infantry T1

1,000 Icefeld Sappers T1

1,500 Medium Archers T1

2 Mangonel Units

1000 Heavy infantry T3

1000 Crossbowmen T3

1000 Medium Infantry T3

1 Caravel

 

Industry

22 Mushroom Farms

2 Merchant Guilds

7 Foundry

1 Tier 1 Iceglass Mine

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1519


https://www.youtube.com/watch?v=nJD-Ufi1jGk

 

It seems that the Hakkan - Karel war is not to be. King Karel XXII’s greatest advisor, Shein of Grobstel, was murdered in the night, as he camped with the army. One of his own guards is said to be the killer, and he was swiftly hanged. However, two days after his death, before such news could even have reached him, King Karel XXII pulled back his army, and emptied their towns beyond their old borders. He then shipped a ridiculous sum of money to Hakkan the Undying, Chosen of God and master of the Skies. Beyond that, what happens still remains to be seen, but the King’s change of heart is the talk of the Kingdom, with many crying out that their losses on the field justify a better end than this one!

 

The Symon Empire pushes to strike at Numeria as Aemyr falls back into his forests, to fight the Bourdelean invader. No battles here. Little more than constant moving, invading, capturing, and killing.

 

In the far north-east, Ulyadir scouts report great walls of mist gathering beyond the isles, huge sheets so high that the eye cannot track them. Just in time for the Coalition fleet to arrive in range… (Discord for all those involved.)



 

The Republic of Danwent

 

The Games once again bring forth an explosion of culture within the Republic, and peoples from all across the known world (and some from beyond!) travel to Danwent to partake in these most prestigious games. As they do so, flocks of merchants and other peoples follow. (+5500 G)

 

The road, finished the previous turn, is now perfect, and acts as an excellent thoroughfare to the peninsula. It is truly a bit of a marvel, as no one has bridged this rough terrain in hundreds of years. But the infrastructural expertise of the Danwentii engineers goes were others have never ventured.


 

The Kingdom of Five

 

Prototypes and failed alloys continue to pile up in the forges, as the Swine blacksmiths continue to perfect the allowy in the only way they know, to keep making it until it, by some random luck, works.  Indeed, they may not been known for their prowess with the hammer, but they may make a claim to fame for blockheaded stubborness, if this works out.


 

The Empire of Bourdeleaux

 

The advance into Numeria continue, and the gods finally deign to allow some scouts to report back about the situation… (I’ll get to you I promise)


 

The Commonwealth of Ruhn

 

Finally, reluctantly, the Free Cities agree to trade with Ruhn, though they do try very hard to make it seem like it was their own idea all along!

 

The armor still needs a little work. For now, the scouts are enthusiastically wearing rough slabs of skin, but they really wouldn’t work very well in any trying circumstance.

 

The further they go, the more they hear the whispers of the nation with the city that shines, even at night. By the end of the year, the expedition has reached Xian land, and has a direct and easy route to this so-called Surya, perhaps only a few months away.


 

The Antigonid Dynasty

 

Progress is already quite fast. By the end of the year, the most secret of works has some success. (Discord)

 

The city of Tourmaline is, for the most part, ruined and gone. What remains are the foundations, and some deep networks of caves with holds full of treasure, piles of coins, gems, weapons, compasses, flags. Clearly, these were the stashes of highly successful pirates. (+3500 G this turn)

 

Such a trip through the blasted desert proves difficult. Perilous, deadly. By the time they arrive at the strange location along their way, 350 Medium Infantry and 100 Archers have perished in the desert. (Discord for POI)


 

The Duchy of Ulyadar

 

The mountains prove perilous, filled with dangers but natural, and perhaps even supernatural. But the long, vicious journey is completed by the end of the year. Of the 75 men, elite as they were, only 20 survive the entire mission, with 10 returning to their starting point, sick or wounded. They claim that the mountains are, quite simply, far too hostile to allow for any sort of settlement, and haunted. Haunted indeed, they claim that pale creatures killed many of them, attacking at night like ghosts, never completely visible. The only sign of their attack was an impending, crushing sense of doom that invaded all their minds.

 

Bruce is able to walk around the island, and the only change that may be seen is a slight increase in aggressiveness. Beyond that, he seems untroubled by the insanity that plagues all others. The adept, however, is soon reduced to jibbering and muttering, and must be escorted off the island or turn mad.


 

Surya

 

Results wrought in silver… (discord)

 

The Northern settlement finds rougher lands, strange lands to the Suryans, so accustomed to a lunch jungle, and wet lands. Here, nary a tree can be found, and the grass is dry and brittle. Skin cracks and the eye of Mihir looks down ever-stronger, burning the ground and baking men and house. They are on the cusp of the Desert of Loba.


 

The Kingdom of Fyr-Darrick

 

The battle secures a great swath of land for the Fey, as in their back, the first of the keep is eventually surrounded by trees and roots. The walls crack as trees grow insidiously into the stone, and the gates are surrounded by bushes. In two or three months, it is so severely overgrown that the besiegers can simply climb into it by scaling trees from any direction, or clambering through the crumbling walls. Only one more obstacle lies between them and the fall of Darkyria, the capital of Lament.


 

The Fortress Libraries

 

Answers are needed indeed. (Discord)

 

As for the expeditionary force, it makes its way through the war-torn lands, past gutted villages, their inhabitants strewn around, their only remaining mark upon the world being a pile of gnawed bones. But soon they arrive near the caves in which Kanve holds out with her men, and see a great host ahead of them, some 20.000 Bloated Throats, a huge throng waiting to strike, with a great central banner in its center, the bloody emblem of an eye. (Discord)


 

The Morning Kingdom

 

Fa continues to hear the whispers, ever-increasing in amount, calling to him. He begins to see visions in his waking hours, of the dark halls within Cairn, and a gentle tap tap echoing from the other side of the Black Door, with a never-ending, sibilant hiss emanating from within. In Cairn itself, the paths seem treacherous, and more people are getting lost than usual in the undercity. Whatever was awoken below, is certainly not dead.


 

The Princedom of Volarucio

 

Upon arriving in Ischyros, the religious mission finds itself in a rather embarassing position. Indeed, the Symon Empire has banned the worship of Edios, and outlawed any mention of the deity’s many names. It seems that such a practice is common in conquered lands. Should the religious mission attempt to spread their words, they would soon find themselves politely escorted to a boat, and firmly told to leave.


 

The Galaharian League

 

Their training continues, as the adepts continue to refine their skill and finesse with the manipulation of wind. Ultimately though, one can only get so far, a point reached when the amount of training supersedes ones upper limits of skill. Most of the adepts can do little beyond the manipulation of winds about as precise as what it would take to push one boat, but not others, or other such similar tasks.

 

The ‘Front-Line’ status of the Fort discourages many of the Passan from coming there, though some traders do chose to land here. Ultimately though, with the looming threat of the forest and the folklore surrounding it, many chose to either go past the Hilmedhi, or go through Wet-Throat Ravine. The Wet-Throat road has seen an uptick though, as people pour in to the Hungry Sea, to take the new road opened by Ruhn.


 

The Kingdom of Hilmedhi

 

Hilmedhian fire, quite an invention indeed. (Discord)

 

The Ruins seem to be just that, ruins. Long abandoned, they show the marks of battle. Old scorch marks there, a skeleton with a shattered skull there. Whoever took this place razed it and left none alive, as bones and weapons show up often in the dirt. However, the air here seems to shift at random, bringing with it whispers when no one is speaking…


 

The Kingdom of Icefeld

 

Iceglass seems to struggle in regards to the shaping of armor. Even the talents of the Icefeld smiths cannot seem to protect the user from the deathly chill that emanates from it when it encases the body. However, other alloys are being conceptualized and tested, with great promise.


 

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Kingdom of Five

1520

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Nation Roleplay:

Being Written


 

 

Population: 14,568,849 Fivians

Gold Expenditure: 215,350 Gold with Upkeep

(20,000 Gold) 4 more farms for that peak growth!

 

(30,000 Gold) The second fleet hits the seas, 12 more galleys!

 

(48,000 Gold) 4,000 Heavy infantry are equipped in plate and brigantine plates establishing the first strong core of a regular army. [8 Units of heavy]

 

(16,000 Gold) 2,000 Medium infantry are equipped in steel and given the adequate training for the year.

 

(20,000 Gold) 10,000 T1 Light infantry is once again raised by the lords of the realm to fight off the Meldans.

 

(6,000 Gold) 2 Siege towers are built at the southern siege.

 

(30,000 Gold) 2 towns are upgraded along the coastline.

 

(10,000 Gold) The one city in the east within the kingdom receives a trading guild. [3k+]

 

[10,000 Gold] More swinium research, pounding and ******* pounding away until they get it right. Karel smiths are once again tempted with good gold...

 

(25,000/100,000) T4 Magic.

 

(12,000 Gold is saved.)

 

(350 to the people!)

Edited by Devland99
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Republic of Danwent – 1520

 

 

 

More Roleplay might be added, once some things are sorted out.

 

Nation Info:

Government:

Republic, ruled by 172 senators (lifetime positions).

Traditionalist League: 19 Senators

Commoner’s League: 30 Senators

Prosperous Path Party: 41 Senators

Stalwart Guard: 30 Senators

Frontier: 11 Senators

Adherence Party: 13 Senators

Grand Republican Party: 23 Senators

Unaffiliated: 5 Senators

 

Senate Seats: 172 total, 172 filled (20 from the Capital, 10 per city, 8 per town, 4 per settlement)

 

People of note:

Aywentos Rumaari (Senator of the Traditionalist League), aged 43

Dionius Liber (Senator of the Commoner’s League), aged 45

Theodos Abemani (Senator of the Prosperous Path Party), aged 43

Thoryus Armon (Senator of the Stalwart Guard), aged 46

Otto Mikkelbach (Senator of the “Frontier”), aged 37

Kaylius Sarnari (Senator of the Adherence Party), aged 40

Royolus Artonii (Senator of the Grand Republican Party), aged 39

Hasoran Alaari (General of the Republic), aged 40

Tarun Syndrii (General of the Republic), aged 28

 

Population: 15,833,915 this year. (4,500,000 Starter)

Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 0% Growth Spell (this turn, cooldown 1 turns)

65 farmsteads.

 

Cities:

Tzaria (1,100,000 inhabitants) (Capital) – Market (III), Trade Port, Manufactory, School, Temple, Hermitage (T3), Merchant Guild, Trading Company, three barracks

Essevith (800,000 inhabitants) (Starter) – Merchant Guild

Ruhia (600,000 inhabitants) (Starter) – Merchant Guild, Trading Company

Susvii (700,000 inhabitants) – Merchant Guild, Trade Port, Trading Company

Koryii (600,000 inhabitants) – Merchant Guild

Wessevith (600,000 inhabitants) – Merchant Guild

Raedia (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company

Rohsor (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company

Esorvor (600,000 inhabitants) – Merchant Guild, Trading Company

 

Towns:

Hybria (700,000 inhabitants)

Shovia (600,000 inhabitants)

Tzarkyii (600,000 inhabitants)

Arevith (600,000 inhabitants)

Razryii (600,000 inhabitants)

Solinyii (500,000 inhabitants)

Esolia (500,000 inhabitants)

Rotyia (500,000 inhabitants)

Krytor (500,000 inhabitants)

 

Settlements:

 

National Budget:

Treasury: 0 Duwats.

Income: 182,500 Duwats

Base Income: +3,000 Duwats

Economic Points: +4,000 Duwats

Merchant Guilds (9): +27,000 Duwats

Trade Partners: (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem) +10,000 Duwats

Trade node of Susvii: +3,000 Duwats (city + trade port)

Population Taxation: +46,500 Duwats

Trade Port of Tzaria: +5,000 Duwats (10 trade partners)

Trade Port of Susvii: +5,000 Duwats (10 trade partners)

Trade Port of Raedia: +5,000 Duwats (10 trade partners)

Trade Port of Rohsor: +5,000 Duwats (10 trade partners)

Towns & Cities: +45,000 Duwats

Moranese Wheat: +1,500 Duwats

Manufactory in Tzaria: +1,000 Duwats

Road tolls: +1,500 Duwats

Exports: +12,000 Duwats

Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar)

Second Games of the Republic: +1,500 Duwats from Running + 5,500 Duwats from commerce and tourism (This turn!)

 

Expenditure: 21,000 Duwats

Armed Forces:  -9,000 Duwats

Total of 29,850 men. Equals -9,000 gold for land maintenance.

25 companies of Bronze Legion (T3 Unique Medium Infantry) at 12,350 men (2,300 garrisoned)

12 companies of T1 Regular Light Archers at 6,000 men (1,500 garrisoned)

3 companies of T2 Regular Medium Archers at 1,500 men (500 garrisoned)

15 companies of Danwentii Pavise Crossbows (T3 Unique Crossbows) at 7,500 men (2,700 garrisoned)

5 companies of T3 Regular Medium Cavalry at 2,500 men

 

Naval Forces: -5,000 Duwats

10 galleys at 250 men each

 

Fortifications: -7,000 Duwats

1 Castle in Ruhia (-1,000 Duwats) manned by 500 Light Archers

1 Keep in Essevith (No upkeep) manned by 500 Light Archers

1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion

1 Castle in Tzarkyii (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Hybria (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion

1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Shovia (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

 

Available currency: 161,500 Duwats
 

National Resources:

3 unit of Moranese Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Surya (5k) (3))

 

Republican Actions:

 

Six new stretches of Farmland are ordered for the growing population in the Republic. (-30,000 Duwats)

 

Following the continued inception of Senator Kaylius’ plan, finishing the construction of a Monastery at the capital is ordered. (-50,000 Duwats)

 

Caldria and Morvera are two new settlements to be established within the increasingly populated lands of the Republic. (-10,000 Duwats)

 

Razryii and Solinyii and Rotyia are all granted city status. (-45,000 Duwats)

 

A castle is built on a hill looming over the jungles at Krytor. (-15,000 Duwats)

 

They onset the expansion of the capacities for the Moranese Wheat trade. That will take a while. (-10,000 Duwats)

 

The remainder is being retained. (-1,500 Duwats)

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The Fortress Libraries

1520

 

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STATS SAVED

 

 

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xAlFCBr.jpg

 

  Hide contents

 

Points and Basic Stats:

Population: 3,517,512 Humans

Cities: The Bastion (fortress), Fort Vane (keep), Hardshore (keep)

Towns: Endeavour

Outposts:

Buildings: Merchant Guild x 3, Temple, Church, Shrine, Hermitage, School, Trading Company x 6, Manufactory x 3, Farmland x 14 (+4%), Bog Silk Market, Barracks x 3

Economy: 6

Education: 7

Size: 2

Military: 2

Mysticism: 4

Trade Partners: Blackmarrow, Knauledge, Ulyadar, Bulgar, Sehmon, Danwent, Trident, Ashval, Volarucio, Fyr-Darrick

Enclaves: Blackmarrow, Knauledge, Ulyadar, Danwent, Trident, Ashval, Antigonids, Volarucio

 

Army:

5 T1 Librarian Knights (50 men per unit)

50 T3 Librarian Knights

1000 T3 Heavy Infantry

3100 T3 Medium Infantry

4500 T1 Light Infantry

2400 T4 Light Archers

500 T3 Medium Cavalry

970 T2 Light Cavalry

---

12,525 troops

 

10 Adepts

1 Magi

 

Economy:

Saved: 4200

Base: 3000

New Towns/Cities: 9000

Econ Points: 6000

Pop: 10,500

Trade: 10,000

Ports: 5000

Merchant Guild: 9000

Manufactories: 3000

Bog Silk: 3000

Enclaves: 16,000

Upkeep: -4000

---

Total: 74,700

---

Total Funds: 74,700

 

Actions:

  • Endeavour becomes a fortress library. [15,000]
  • Cathedral at the Bastion. [45,000]
  • Manufactory. [7500]
  • Farmland. [5000]

2200.

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The Kingdom of Fyr-Darrick

 

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Nation Stats

 

 

Spoiler

 

Leaders

 

King Eonir the Great Stag

 

High Priestess Dycha

 

Prince Aeleandor the Warden

 

Population

 

6,153,809

 

Income

 

Base: 7,000

 

Towns/Cities: 15,000

 

Population: 18,500

 

Trade: 6,000

 

Trade Caravels: 16,000

 

Manufactories: 11,000

 

Merchant Guilds: 12,000

 

Port: 3,000

 

Upkeep: -14,200

 

Total Before Upkeep: 88,500

 

Total After Upkeep: 75,300

 

Treasury

 

Start: 77,100

End: 100

 

Trade Partners

 

Galaharian League

Empire of Bordeleaux

Kingdom of Hilmedhi

Kingdom of Bulgar

Republic of Danwent

Fortress Libraries

 

Cities, settlements and Fortresses

 

Talsyn (Capital), Population of City and Surrounding Area: 1,261,416

 

Anmyr (City) Population of City and Surrounding Area: 1,162,416

 

The Midnight Anvil (Fortress) Garrison: 500 Light Archers

 

Modryn (Town) Population of Settlement and Surrounding Area: 841,963

 

Tal Silvoc (City) Population of Settlement and Surrounding Area: 861,990

 

Tal Dovar (Town) Population of Settlement and Surrounding Area: 761,946

 

Glade of the Eternal Midnight (City) Population of Settlement and Surrounding Area: 762,999

 

Tal Rarvyn (Town) Population of Settlement and Surrounding Area: 500,000

 

Buildings

 

Shrine

Hermitage

Monastery

Temple x1

Church x2

Farms x15

Merchant Guilds x4

Manufactory x11

Port

Barracks x2

 

National Idea

 

Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites.

 

Military

 

3,750 Greenthroat Riders (Medium Cavalry) T2/3 Equipment

 

400 Greenthroat Riders Veteran (Medium Cavalry) T3 Equipment

 

8,000 Greenthroat Guard (Medium Infantry/Archers), T2/T3 Equipment

 

180 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment

 

4,250 Heavy Infantry, T3 Equipment

 

250 Veteran Heavy Infantry, T3 Equipment

 

2,250 Light Infantry

 

3,000 Light Archers

 

200 Veteran Light Archers, T2 Equipment

 

12 Trade Caravels

 

23 Adepts

 

2 Magi

 

3 Mangonels

 

2 Ents

 

Military Equipment

 

Iron (T2): 3,700 Equipped, 4,750 Stored

 

Leather (T2): 750 Equipped

 

Steel (T3): 14,800 Equipped

 

Detailed Military List

 

https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing


 

 

Activity

 

A fire was raging in a small campsite in what appeared to be the heartland of the Kingdom of Fyr-Darrick. A grouping of Fey would be sitting around it as a Priest would gather them around to hear tales of their people and their history. The crowd gathered were Fey of the Cities, something more civilized than their rural brethren that can be found deeper in the Forest, away from the bustling cities. As the crowd would gather around him so that they could fully hear what he had to teach them on that evening.

 

“Fey of Fyr-Darrick, Children of the Forest and all members of the Tribe of the Great Chief, the Allfather Dagna whom is the Elder Soul of this world and the realm that which we come from. I will tell you the story of our people, of our past, our present and our future. In the beginning our people resided in the realm of Tír na Fey, the realm of our God and many others, we are not of this world and nor is our Great Greenthroat. This world we reside on was made for the humans, though our ancient lore no doesn’t state by who or for what purpose. The Allfather would have his task to populate this world with life of plant and beast among his other contemporaries in the great Pantheon.”

 

“For his efforts he was rewarded with the ability to create his own realm that which became Tír na Fey and he was given a wife to which he had twelve sons. He would then go on to sculpt the first of our people out of marble and with a snap of his fingers we were given flesh and form, an undying beauty from when we are first born until when we return to the Forest. However the times of peace and prosperity outside of Tír na Fey would not last, the Great Pantheon had another that none knew of, the Great Fallen One whom was born of hate and all things negative.”

 

“It was he who would conspire with Death itself as he hated all Creation and wished to see it vanquished and Death wished to further his domain and followers, creating a new realm out of this world of pure death and only those who live in the state of Undeath would command it as his Lieutenants. As such the two vile ‘Gods’ schemed together and began building an army to strike out against the humans through corruption and force they even attained followers among the humans. They struck out in Naros and Aros spreading like wildfire on a dry summers day, consuming and leaving behind nothing but ash and bodies that would be added to their army.”

 

“However, From Ruination the Allfather took this time to act as he would not let the humans be conquered and used in such a manner, nor would he let the vast amounts of life he gave this world to be destroyed in the name of the ego of the Fallen One and the ambitions of Death. Tens of thousands of Fey Warriors would travel down the Bridge Between Worlds and throw themselves at the ranks of Death and those who accepted the corruption of the Fallen One. The armies clashed with the Fey supported by beasts and the nature of the world itself, they were not alone as the forces of Light itself were gathering together across the entirety of the world.”

 

“The Armies of the Fey and those of the Forces of Light gathered together for what would be the final battle of this Great War, the disintegrating Human Empire still had many among them who were brave and true who would stand with the Fey.” the Priest would stop to take a breath, an initiate of the Faith would offer him a horn of water to which he would accept before using his stave to dig a small ditch into the dirt assisted by his magic, roots separating it apart. He would pour water into the ditch and speak once again “This my children is the Barrier, but it was not always so, it was formed in the Great War in the final battle.”

 

“Powerful and ruinous Magic was cast that day, champions of the Pantheon all fought and cast their most powerful spells creating a massive imbalance. The Bridge Between Worlds remained open so that our army could continuously be reinforced by Tír na Fey, but with each passing day of this seemingly endless battle the forces of Death grew and the Fallen One continued to corrupt humans to his side. It was at this moment the Champion of The Allfather and the Champion of the Deep One had decided to do the unthinkable. All the Mages of the Fey would channel their powers together, giving their energy to the Bridge Between Worlds to bring about the destructive powers of life. The Mages of the Deep One would begin channelling the powers of the sea to them in a great and powerful ritual.”

 

“The result of this combined magic ritual is part of Tír na Fey transported itself down to this world, the Greenthroat was born and it became a weapon, taking in and destroying the forces of both Death and the Fallen One, forcing a retreat of their army. As they would retreat the Barrier began to form as the sea would come inland and drown them as they fled into Naros and some attempting to flee through into Aros and the Greenthroat. However in the rage of petulance and defeat the Fallen One manifested as much of his disgusting power as possible, shattering the Bridge Between Worlds. Though in the end it was a victory for the forces of light and life, but it was one achieved at the cost of trapping hundreds of thousands of Fey in this world, this world that we must act as Guardians for as was our ancient duty before. In the history since the Allfather had chosen Kings from the Bloodlines of his sons, but we had grown complacent and ignored the growing tumour in our own forest.”

 

“The War in the Forest was not something that the Priesthood, the Princes or anyone in the Fey foresaw and it means that the times are changing. If Death could fester in the very heart of our home, then where else is it growing in this world. Not least to think that the Fallen One could be building forces up once more to strike out against this world, the forces of light and life are perhaps not as strong as they once were in the Great War, but we must prepare ourselves for the wars to come. If the Fey and our allies can push back these forces of darkness once again, then perhaps there is still hope we can one day return home to the rest of our people in Tír na Fey.”

 

The Elder Priest would finally finish, gently sitting himself back down on the log as the children and adults around him had begun a gentle applause for his story. The fire still raging and the moon shining through the canopies of the Greenthroat, the Mage Priest knew that the time would soon be upon the Fey to march in force outside the borders. Lamenting over the thought that the forest creatures would not understand as they do, they were the Guardians of all life and must preserve it, human or humagi alike.

 

Expenditure and Actions

 

3,000 is spent on shaping a new tree-folk, a new Ent will join the Fey Army.

 

5,000 is spent on building another town to expand the territory Westward again.

 

45,000 is spent on upgrading all existing towns to Cities.

 

20,000 is spent on building 4 Farms.

 

4,000 is spent producing 1,000 Steel Equipment.

 

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upKlAcxD_hNLq2pt_1WKjNMXpliXIAA95xy_YWzRGcAQENwhyGaEQQN6hZSBICNLfAJngJvA4uSrNVxQN2ujzLeoc0rjz-eKxCS8wxeX9m9WMjDdVGlAtAyAZcq1n3q50yhGu53t

 

EMPIRE OF BOURDELEAUX

Ruler: H.I.M. Emperor Adrian II

Government: Imperial Constitutional Monarchy

Population: ~ 13,759,222 (Next, 14,722,367)

Allies: Galaharian League, Kingdom of Fyr-Darrick

Trade Partners: Galaharian League, Kingdom of Fyr-Darrick, Kingdom of Helmedhi, Passans, Republic of Danwent, Hakkans, Princedoms of Volarucio, Aulem, House Blackmarrow, Trident, Kingdom of Five

 

____________________________________________________

BLACK ARMY JOURNALS

The Personal Diaries of Sir Francis Lagarrigue

 

- 23rd of Moravec’s Triumph, 1520 -

 

Bourdeleaux had made it clear its ambitions. A grand empire would be forged at the expense of others. There was no turning back. And as the Black Army crossed, it had become all too evident that there was no path backwards. We could only go forward. The trek through the mountains was a harrowing journey, filled with loss and despair. The biting cold and unforgiving nature of the unstable passed caused many a soul to perish. Cliff faces gave way and showered rock and debris upon the column, or at other times an unlucky soul step foot upon the wrong stone and slid or fell to his doom. ‘Oft times, there was little to be done as the mountain claimed their lives. Wherever possible, man helped another. No man left behind, as they say. Indeed, a most trying time for the Black Army.

 

Against my better instinct, I pen this from atop my horse. I should take more care, for the Roots prey upon the unwary.

 

Wherever possible, our men are put to proper burial. There is no time nor means for the bodies to be brought home. As far back as the eye can see, the Black Legions march through the narrow paths. It is simply infeasible. As inhospitable as the Roots are, what they are abundant in, is rocks. Thus, much of the makeshift graves were constructions of nothing more than stones stacked upon one another. Forever, shall they remain here in their lithic tombs, memorialized as those brave souls who gave their lives for the Bourdelaic dream.

 

With no doubt, His Imperial Majesty, will seek to refine these shoddy paths into a proper highway. In no time, Numeria shall fold. And when they do, the Roots will be a fine divide between the East and West of the Empire, one that ought to be shortened. But until then, we’ve a war to win. May the Great Sun light our path.

 

- 4th of Metar’s Gift -

 

It is now the month of Metar’s Gift. Who knows what that could potentially hold in store for our campaign? Regardless, we have surmounted the great barrier that is the Roots of the World. The crossing did not end in complete disaster. Remarkably, we were able to transport most of our men and supplies with minimal hiccups. Though the loss of men was regrettable, what will prove enormously to our detriment will be the lack of cavalry. Cavalry was low as it was. Now, a sizable portion had been lost to the Roots. In terms of doctrine, there will be need for improvisation.

 

The lands beyond the Roots are… underwhelming, to say the least. A vast forest encompasses much of Numeria, which we had now found ourselves amongst. It is a hostile land, for I feel every turn I make, I am under scrutiny by prying eyes. Our incursion is no secret. The Numerians know of our arrival. We must seize the initiative if we are to have any chance of survival. There will be no retreat. We go forwards, by the guidance of God and Emperor. A brief respite is all we had, until the order was once again given to get moving. The scouts had returned with intelligence. Perhaps, there was a way out of this ploughing forest.

 

____________________________________________________

EMPIRE OF BOURDELEAUX INFO

Farmlands - 56 - 14,000,000

Cities:

Souvois - Merchant’s Guild, Place of Worship, Church, Port, Barracks (9)

Omignon - Merchant’s Guild

Vascogne - Merchant’s Guild

Towns/Settlements:

Suttre-upon-the-Twins

Senzia-by-the-Bay

Vispard

Adana

Frigia

Mennebor

Coutrinia

Rune

Verendelia

Plestiphor

Touvres

Benninbinges

Epsomme

Werdaux

Serridinia

Wetz

Lusignan

 

Army:

~52,000 personnel

 

Army Roster:

https://docs.google.com/document/d/1uz7RhOXZ31mOyTUpTkdSSq2LA6RIsM_hhQw2GFjNCvk/edit?usp=sharing

 

Navy:

N/A

 

____________________________________________________

FINANCES AND ACTIONS

 

Income: 128,500g (Base - 3k, 6 Economy Pts - 6k, Pop - 40.5k, Resources - 6k, Merchant Guilds - 9k, Trade Partners - 6k, Ports - 3k, Cities/Towns - 54k, Incoming Caravels - 1k)

Upkeep: 18,000g (Army), 10,000g (Veterancy) = 28,000g.

+700g

+3,000 from winnings

 

[15,000g] Constructing 3 Farmlands

[10,000g] Constructing 2 Settlements

[28,000g] Constructing 4 Trading Companies

[30,000g] Constructing Port in Vascogne and Omignon

[0g] Montfort and Payens become towns!

[21,000g] Upgrading Road Infrastructure leading up to and through the Roots of the World Mountain Pass. If applicable, wider and more stable roads are created, either by adding supports or carving deeper into the rock.

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Antigonid Dynasty

1520

----------------------------------=0=----------------------------------

The sun beat down on the weary camp. Lord Byrron peered out from the gate, shielding his face from the sun. He scanned the horizon as several dots in the distance, no doubt his scouts, drew closer. Not far away the, glorious albeit ruined, city stood. A monument to the skill and development of the ancients. Now, it was far reduced from its former glory. The hordes of bloated throats now overrun the ancient site, their numbers unknown. The Lord turned on his feet, heading back into the camp.  The officer on his left followed closely behind.

“My Lord, with all due respect. The Army has been sitting here for days now, the sun is unbearable. We need to move on. The city is overrun, we can do little to clear out the infestation of those.. Abominations.”

“We must take it, or turn south in defeat. I will not return to King Aegos empty handed. No, we still poses a stable, though slow, line of supply through the river. I’ve already sent for additional reinforcements, and explained the situation. Perhaps we will be blessed with several thousand more men.”

“And if we aren’t blessed with reinforcements.. Then what, my lord?”

“Then we take the city regardless.” The Lord stated bluntly as he moved across the quickly made wooden-plank pathways towards the command tent. Before continuing his elaboration “If we don’t cleanse this city, then we cannot carry on without jeopardizing our path of retreat. I don’t care how long it takes, this city WILL be ours by the time I march out of this land.”

“The men will not be pleased to hear this, the sun and heat is already getting to them.” The officer once more pipes in as he continues to follow.

“Then they will be motivated to fight harder” Byrron responds grimly as he finally enters the tent, sitting down behind his desk and pouring a glass of wine. “Do you have any more concerns for me, Centurion? If not, I hope you will inform the men on, and support my decision as I do it in their best interests. The shame of returning from the Kingdom’s first defeat untouched would be quite large…”

The Centurion pondered his words for several seconds, retreating his eyes from Byrron’s glare as he did so. “No, My Lord, nothing more to bring to your attention… I will inform the men” He shot his superior a quick salute before turning and exiting the tent.

 

“Make sure those scouts report to me immediately, Centurion!” The commander called out as he exits the tent. He scratches his beard as he looks down over the army’s records, pondering how he could possibly take this city..

---------------------=0=---------------------

The black sky split with a tremendous bolt of lightning, hardly a second later, the accompanying thunder seemed as if it was loud enough to collapse houses. Sure enough, the ordeal was followed by a torrent of rain. The star-less sky relentlessly sent down sheets of rain upon the city of Koribalis, though the streets were nearly empty, and the city equally silent. Only the rain thundering on the tile roofs, and the rhythmic march of boots could be heard. Ser Edrich rode along the street slowly, his spatha resting across his lap. As his column reached the fifteen or so Mongerellian soldiers, the leader of the group stepped forward, the rain running off his helmet.

He plants his spear into the ground, leaning on it as he speaks,“You overstep your bounds, Royals.. This city is under the jurisdiction of General Zem and his forces, we’ve already capitulated to your demands.. What more does King Aegos want from us”

“You and this city is now under direct royal jurisdiction, but fear not. Aegos is a benevolent King to those who do not resist his rule.” The knight produces a copy of the Edict from his person, with General Zem’s approval stamped on. He extends his hand down, handing it to the captain. The man glares back up at Edrich as he breaks the seal, and skims the paper. “You won’t even know we’re here, King Aegos’s benevolence has even allowed the worship of the Deep One to remain legal. I will tell you this countrymen, you will have your revenge on the men who reduced your homeland to this state, King Aegos will redeem Mongerellia..”

The captain hands back the edict, motioning his men to stand down and step aside. The line parted, as the column resumed its marched towards the military district, the Royal standard blowing proudly in the midnight storm..

---------------------=0=---------------------

Actions & Spending

Gross Income + Treasury: 79,400 Denarii

Net Income: 73,400 Denarii

 

Financial Actions:
-Asterion is elevated to city status (15,000)

-Seven additional tracts of farmland are staffed in order to continue the Kingdom’s growth (35,000)

-After their great success in the previous year, more funding is allocated to the Scholar’s League in order to their continue research. (15,000)

-Funds are allocated to General Zem in order to carry out his task. (7,400)
-Funds are allocated to buy large surpluses of extra supply in order to keep Lord Byrron’s forces operational at their current position outside Sunport (1,000)

 

Mod Actions:

-The Scholar’s League continues it’s research from the previous year, with an equal amount of money allocated to them. With the continued help of the Librarians, they are expected to complete their project entirely. The secrecy of the matter is still kept paramount.
-General Zem and his loyalists are allocated funding, and a task…

-Lord Byrron’s forces dig in at their positions at a safe distance from Sunport. They get to work constructing a ring of formidable defenses. Against the city itself, scouts and small parties of men are sent at a safe distance first, and closer if need be to examine the horde of bloated throats; Gathering every bit of information about the city, and the horde who occupy is the primary and most important task.
 

Edited by Krefarus
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THE PRINCEDOMS OF VOLARUCIO

H8dBtwR.jpg

The Tercio de Toulagoza advances by road to Ronbarra.


RP to be added this evening.

 


 

-The Tercio de Grandiz is raised.

3 units of Volarucian Tercios (Medium Unique Infantry) – 10’500

2 units of Crossbowmen – 6’000

1 unit of Rodeleros (Light Infantry) – 1’000

All T3 equipment – 12’000

Total: 29’500 Gold

 

-Once the third Tercio is raised, Prince August marches his Tercios and his horse down the main road to the Castill de Ronbarra.

 

https://docs.google.com/spreadsheets/d/1AMJsCTv_nPaKA1QS2CXnXjT6EQ2rPHM2WwmUS-GmsBk/edit?usp=sharing

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Commonwealth of Ruhn

 

The Grey Manor was originally the personal palace of the Tyrant Reinhart Bruger who ruled over the city-state of Ruhn some one-hundred and twenty years ago. After his death, and with the “agreement” of the Bruger family, authority was slowly and carefully devolved into a series of highly-regulated lordships and noble families. These families would gather and determine the city’s future in ‘court’ of sorts, presided over by a Lord Chancellor who was selected among their number to hold a limited form of executive power. After the ‘Landowner’s Revolt’ of 1458, the nobility ceded some of their authority, in that those whom “performed service in the armed forces or owned land of more than five acres in size” were allowed to “vote” for the Lord representing them in parliament. This system shifted and mutated over a century until it reached its current state.

 

vGOh5tE.jpg

A painting of the Grey Manor upon its completion in 1401. Nowadays the mountainside is surrounded by varying government institutions.

 

The Grey Manor wasn’t really a building, but a space carved into the side of Mount Ruhn with an elaborate entrance building constructed conventionally. The chambers within were a testament to classical Ruhnnite religious art, coupled with extensive stone reliefs of scenes from city life during its monachal heyday. The lack of a historical record prior to Reinhart Bruger made the reliefs some of only clues as to life prior to the Commonwealth. The ‘Parliament’ room itself was simply a refurbished ballroom and still had old carvings of revelry and celebration adorning the walls and ceilings. And it was here where Parliament sat, listening to the end of Ambassador Jurgen von Trapp’s recount of his trip to Surya. To his benefit, he wisely began his report with descriptions of the exotic land, along with the strange foods, religion, attitudes, and infrastructure. There was even curiosity among the more scholarly of the lords of the strange ‘excrement-evacuators’ that were present even in the simplest inns. Such wasteful, needless luxuries! What did they even fertilize their fields with?

 

1u60CQP.jpg

A painting of parliament’s ‘1488 Incident,’ depicting Lord Trouvin Ribbenbach receiving heated criticism for the ridiculous amulet he foolishly wore in public.

 

Once the final part of the report was being read, the whole of parliament became deadly silent. Faces reddened, heads shook, and some even left the hall. The Lord Protector, Charles Ortmeir, uncharacteristically laughed. Lord Chancellor Charles Bruger stared at the ambassador silently for what seemed like minutes. His hands gripped the pedestal in front of himself so tightly that his knuckles had turned white. Finally he stood in his place, staring directly at the floor. His cheeks were white and jaw clenched so firmly he spoke through his teeth.

 

“I would like to call to order a vote on this year’s budget. I believe it is in the Commonwealth’s best interest to put the Bridge Reconstruction Project on hold in favour of a significant investment in our armed forces. I think it to be appropriate to commission heavier armour and procure designs for siege weaponry from surrounding nations.”

 

The Lord Chancellor inhaled deeply and glared towards the gathered members of parliament, speaking in calm tones.

 

“It is important that the Commonwealth rewards treachery proportionally to how it rewards respect. Show its citizens said respect, honour our good will, and we will do the same regardless of who you are. Deceive us, betray us, and you will learn what it means to oppose honest men.”

 

The voting was fairly one-sided.

 


 

 

Misc. Effects:
Colonial Bureaucracy: 400,000 pop required for towns.
Tablet of Zakhet: 5% off of all construction prices.
Seljin Fish & Chips: 0.25% growth per turn.

 

Accounts:
Base Gold:
9,000 gold,
Towns/Cities: 39,000 gold,
Merchant guilds: 27,000 gold,
Population: 22,500 gold,
Trade: 24,000 gold from eight trade partners (incl. 16,000 gold from four ports),
Manufacturers: 10000 gold,
The Levers of the Divines: 6000 gold,
Major Trade Route ownership: 3000 gold,
Harkon’s Gems: 4000 gold,
Upkeep: -12,500 gold

Total: 132,000 (132,600 gold incl. vault)
600 in vault

 

-Eric, please write me a three sentence story about a poor Ruhnnite pioneer, trying to sell his man-manure to unkind local farmers. It would make me ever so happy. (-9500 gold towards two farm stacks)


-With new cities comes humourless, penny-pinching Ruhnnite merchants. At least they’re honest with their prices. (-25,500 gold towards three Merchant’s Guilds)

-Two new ports are listed for construction in the coming year. Carroburg and Brakkenbridge were expanding fast. (
-25,500 gold towards two ports)

 

-The first major military investment of the year, the armoursmiths of Ruhn and Bruger are given materials, foreign examples, and several new tools to forge thicker, heavier armour for the armed forces. There would be no arrows striking through the New Model Ruhnnite Vanguard, that was for sure. (-13,500 gold towards unlocking heavy armour)
 

-The second major military investment of the year, payments are sent far and wide to knowledgeable foreigners and the School of Natural Philosophy to design and test larger siege weapons for the purposes of destroying pathetic little whelps who might cower behind walls.(-22,500 gold towards unlocking trebuchets)

 

-Five more battalions of soldiers (2500) are put through their training, preparing for the coming conflict with great abandon. (-20,000 gold towards recruiting five units of T3 medium infantry)
 

-Due to a lack of lodgings and space at Fortress Bergen, city-bound barracks are hastily constructed for future training and garrison duties.(-15,000 gold towards three barracks in Ruhn, Bruger, and Riveruhn)

 

-500 gold is sent to the vault, with a total of 1100 gold within it.
 

 

 


 

Population: 7,956,887 citizens.

 

Cities & Investments:
Ruhn (Merchant’s Guild, Temple, Military Academy, Church)
Bruger (Merchant’s Guild, Temple)
Riveruhn (Merchant’s Guild, Temple)


Shatterbridge (Merchant’s Guild, Port, Temple)

Leberstadt (Merchant’s Guild, Port, Temple)
Barter Town (Merchant’s Guild)
Staublund (Merchant’s Guild, Port, Temple)
Eichenholz (Merchant’s Guild)
Shadowcliff (Merchant’s Guild, Port)


Aschengrube (Merchant’s Guild)(Next turn)
Carroburg (Merchant’s Guild, Port)(Next turn)
Brakkenbridge (Merchant’s Guild, Port)(Next turn)
Krokodilsee (Town)
Kargholz (Town)
Deepwater (Town)


 

Defensive Structures:
Fortress Bergen

 

Other Investments:
32 Farm stacks (34 next turn)
10 Manufactories


 

Trade Partners:

Kingdom of Five,
Kingdom of Karel,
Auldhuin Hierarchy of Melda,
The Passans,
Kingdom of Hakkan,
Galaharan League,
Free Cities,


Surya.

 
 

 

Edited by Catostrophy
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589cb68f2d9cc_Highprince-Roion-A.thumb.p

 

Galaharian League

 

Celebrations erupt across the entire League. News floods back from the west. Duke Giovenco Barbaro and his Coalition Army had been victorious. Rogue Human powers were halted on their path of expansion. Hakkan the Undying, Chosen of God and Master of Skies and his people will live on, guarding the crucial junction of Hungry Sea and Revar. The Duke had orchestrated and led the entire campaign. In fact he had not balked, and even fought in the front lines. In tow with him were two thousand ‘Freed-Men’. Former slaves who had earned their rights through the trials of combat. This grand fleet arrives in Batista’s Landing with much fanfare, but the Duke comes back to a changed realm....

 

His liberal policies being fostered had been squashed by iron boots. Slaves were now more then ever watched and worked. The Senate had actually found a spine, and formed a Conservative majority. Always one to try for mediation and optimism, Giovenco did not try to tear down these foundations. But the joy of his victory had turned to as much ash as the Field of Tears. Even now his Freed-men were being debated over, with a likely vote in favor of enslaving them and their families again. With his Duchess gone and seemingly in favor of the senate, Moraine with her, and Sforza a staunch ally of the other camp, the Duke had no allies in the higher circles. However two events lead to his rapid departure. News of his best friend Reggato Salvanzo’s daughters Fallen One worship, and the League’s preparation for war with Numeria.

 

knight_by_mingrutu-d5s2wjv.jpg

 

*Hearing bleak reports from his allies in the field, Duke Giovenco musters as fast moving host to assemble. The three hundred Fey Greenthroat riders promise to join the Duke yet again for campaign. They are given gifts and promises, Giovenco knew their true worth. Rallying in Throatavilla, the Duke begins to amass his powers. Proud columns of Stormriders thunder in on their ferocious mounts. Long columns of League knights and their squires drift in from their various holds. Lighter infantry, slaves, the Duke’s ‘Freed-Men’, they all start to arrive. Using his personal finance, Giovenco also deposits a large amount of gold to horde mercenary bands to the promise of a Numerian campaign. Much gold and time had been put in fostering strong companies in the League.

 

**The primarily cavalry force will head out with the Duke leading them to glory. Heading for the Roots of the World, many extra supplies, horses, gold, and everything else needed is brought. The men and horses will have heavy blankets, wagonloads of dry lumber, and Scouts hired to guide them. Using their former scouting knowledge, they’d also have a slight inkling of how the passing is. The main focus is to keep the Horsemen and their mounts ready for battle on the other end. The march begins......

 

 

***In the League itself Lord Ormanno Sforza is allowed to continue his Regency. Batis Barbaro and Ori Sforza were coming of age, and being groomed for great things. As Sforza and his comrades trained the next generation, domestic policy roles out. More cities, commerce, more of everything. The one move of any particular note is a new Bank in the Far East. Galahar’s long term ally the Eadni would be next to receive the power and richness of a League bank to improve their capital.

 

ab9a46e02913851b5dd1cfaecb5ceea3.jpg

 

 

Population; 7,877,738

Income; 139.5k Gold

 

Mod Actions

 

*Rallying mobile force in Throatavilla for Numerian Campaign. [Duke Barbaro, 150 Veteran Bordelaic Knights [T4], 1k Stormriders, 500 Medium Horse, 1k Light Horse, 1k Medium Infantry,  2k Light Infantry, 1.5k Light Archers, 500 Leagues-Men

 

-Contracts offered to the best cavalry/raider Mercenary Companies fostered in the League for Numerian Campaign -20k [Little Reminder; 20k Gold invested in Merc Companies within League]

 

**Logistics and Tactics of the March -10k / 15k Slaves 

 

***Building Bank in Eadni Capital -10k

 

[!] Dispatching engineers, slaves, and guards to start expanding upon the Wet Throat Ravine road. This is to harness the newly growing traffic from Ruhn’s actions in the west. Troops will patrol from settlement to settlement. With almost total control of the Green Throat Land passage, this is the League’s first moves to revitalize it’s land trade. -10k / 30k Slaves

 

[!] Action From Last Turn; Sending a expeditionary Fleet and Army to explore the maps bought from Ruhn. The expedition will secure the city perimeter, then delve inwards to explore and search. -10k 

 

Financial Actions

Building a City -15k

Building a Port/Merchants Guild -25k

Researching Trebuchets -22.5k Gold + 10% Bonus

Recruiting 4 Units of T3 Stormriders -24k

 

Two settlements from last turn;

 

 

 

 

Edited by GrimBeard
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Kingdom of Icefeld

____________________________

((Really busy! RP next week i PROMISE!))

____________________________________________________________________

 

Expenditure

 

Investment into a better tier of protection and weaponry for soldiers continues

Edu-5 30k invested previously

30,000g

 

Large amounts of foundries are produced through the nation

30,000g for 4 Foundries

 

8000g for 2000 t3 Medium infantry

 

1500 sent to treasury

 

Population
2,500,000 Base

3,515,522 Growth

 

Total Population: 6,015,522

Cities- 2

Towns- 8

Settlements- 0

 

Treasury

21,100 gold

 

Trade Partners

Blackmarrow

Ulaydar

Auldic Tribes

Men of Olm

 

Financial

Base Income: 3000g

Trade: 4000g

Economic Points: 6000g

Merchant Guilds: 6000g

Towns: 21,000g

Foundry: 7000g

Iceglass: 4500g

Population: 21,000g

Upkeep: -3000g

 

Military

2,500 Icefeld Raiders T1

2,500 Medium Infantry T1

1,000 Icefeld Sappers T1

1,500 Medium Archers T1

2 Mangonel Units

1000 Heavy infantry T3

1000 Crossbowmen T3

1000 Medium Infantry T3

500 Heavy Cavalry T3

1 Caravel

 

Industry

30 Mushroom Farms

2 Merchant Guilds

7 Foundry

1 Tier 1 Iceglass Mine

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