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From Ruination [FRP]


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Galaharian League

 

[!] Admiral Ormanno Sforza appraises the Republican troops as they pour out of the city. Here in Tzaria, things seemed rather isolated. The people believed in the Republic, even though loss after loss filters in. The Duke had dispatched Sforza east at the start of the year, and he had decided to port here for supply. Using the Bank in the capital, he spends a goodly sum of gold on Danwentti guides, supplies, and doctors. The Galaharian host and fleet accompanying him were getting their last day or two of peace and bliss in. This new campaign had a very uncertain ending in sight. Duke Giovenco has dispatched his Admiral to go find and if needed rescue his wife. They feared the Duchess was lost in the sea of very troubling rumors pouring our of Ulyadi. They have received no concrete news on the matter. As soon as they are ready, the fleet begins it’s voyage east. Their next stop, the Eadni capital for a brief supply restock, and to honor a contract with an old friend.

 

*At home the lady Regent Sophia Sforza rules the Galahar in tandem with the Senate. Their main concern has to start paying off the rampant bills their leaders spending have accumulated. The League was more and more in a constant state of small scale campaigns across the known world to them. However closer to home spending is focused on a new garrison system for the entire League. Starting in Throatavilla, a grand road will eventually reach all the way to the capital. It will protect the land trade route, and Galahar’s border with the ever dangerous forest. A system of Keeps has already been built over the last few years, and stocked with a roster of troops for Garrison. Now roads will start to connect them to better move troops and merchants. 

 

Road_Map.png

 

 

Duke Giovenco after a series of frustrating skirmishes is forced to pull out of his civil war. His men were tired, the slaves malnourished, and the horses lathered. They had already served a hard march and campaign in Numeria. Shovia was supposed to be a brief stop, then onwards through Bourdeleuax to home. With the burning of the bridge near Moreva, the Duke is forced to concede to his captains. The demoralized host heads back to Shovia to rest and resupply. And then, the long march home..

 

In the marvelous city of Throatavilla, things as always are in constant motion. Governor Regatta Salvanzo [bless his weary heart] has been busy helping Princess Sophia rule the League, as well as manage his border with two other Great powers. As always though the Fey and Bourdelaic allies are always welcome in the city. Tens of thousands of their population lived and intermingled with the League here. The city is even busier this year, as construction can be seen of a mighty fort, being raised north of the Reception Palace. Elsewhere columns of troops march around, preparing for one or the other of the League's numerous wars. Shipments of Bourdelaic Black Iron armor arrive this year, a generous donation to the League. Their focus this year to build up their core of heavy troops.

 

b254be7ff349e16a9636def3724cf389.jpg

 

-

 

Population; 9,406,428

Income; 174k

 

Mod Actions

 

*-Starting road network from Throatavilla to it’s Keeps guarding the Land Passage -20k / 50k Slaves

 

[!] Ormanno Sforza heads east to Eadni Capital. -8k Gold for supplies, 10 Doctors of Dubious Quality to ease attrition, 6 Adepts commanding schools of fish and other animals to follow the fleet for extra food, seawater trait grants more room for supplies instead of water.
 

Offering Trade pacts to Karel, Herzaka, The Order, and Symon [Mod Please]

 

Barbaro Actions!

 

The Duchess sails to the Morning Kingdom, to [Redacted]

 

The Duke begins the march home from Danwent

 

Financial Actions

 

-Building City -25k

-Building 4 Trading Companies -28k

-Recruiting 2,000 T4 Heavy Infantry -32k

-Recruiting 1,000 T4 Leagues-Men -17k

-Building 1 Caravel, 2 Cogs for Ruhn -7k 

-Building 6 Barracks -30k

-Building Fortress in Throatavilla -25k

-Recruiting 500 veteran T3 Light Infantry for garrison duty -8k

-Establishing 2 towns

 

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Commonwealth of Ruhn

(Real sorry for no RP. Putting off writing is a bad habit)

 


 

Misc. Effects:
Colonial Bureaucracy: 400,000 pop required for towns.
Tablet of Zakhet: 5% off of all construction prices.
Seljin Fish & Chips: 0.25% growth per turn.

 

Accounts:
Base Gold:
9,000 gold,
Towns/Cities: 54,000 gold,
Merchant guilds: 36,000 gold,
Population: 33,000 gold,
Trade: 30,250 gold from seven trade partners (incl. 18,000 gold from six ports),
Manufacturers: 20000 gold,
The Levers of the Divines: 6000 gold,
Major Trade Route ownership: 3000 gold,
Harkon’s Gems: 4000 gold,
Upkeep: -24,500 gold,

Total: 170,750 (174,100 gold incl. vault)
3350 in vault

 

-Though there be war, death, misery, and pain, Farmer Poopums continues his reckless war against crop infertility! (-14,250 gold for three farm stacks)


-The lands around the Seljin Straits receive a smattering of settlement as honest folk strike out to untouched lands. (-14,250 gold for three settlements)


-The soldiers march! But they still need places to sleep... (-14,250 gold for three barracks)


-The pigmen got close to Riveruhn. Too close. The Lord Mayor of the city requests heavy fortifications to protect the vital supply line from the Loba River to the armies fighting in Fiver territory. Parliament grudging accepts. (-14250 gold upgrading Riveruhn’s defences to high quality tall walls)


-To keep the Fivers from touching the bridge, a keep is constructed on the opposite side of the bridge in occupied Fiver territory. Hopefully, this would dissuade the Fivers from returning here. (-9500 gold towards a defensive keep on the opposite end of Riveruhn’s bridge)

 

-Rather than marching boots, Ruhn’s barracks hear the clip-clops of thousands of horsemen. Armed with standard state-supplied armour, the horsemen march out to war. (-64,000 gold towards 4000 T3 medium cavalry)


-More crag runners quietly step out from the horsemen’s shadows, eager to do their bit for Him and His children. (-9000 gold towards 1000 T4 crag runners)

 

-More (-7500 gold towards five units of ballistae)
-Artillery (
-15,000 gold towards five units of magonels)
-Spam (
-9000 gold towards one unit of trebuchet)

 

2400 left in vault.
 

 

 

Population: 11,290,933 citizens.

 Cities & Investments:
Ruhn (Merchant’s Guild, Temple, Military Academy, Church)
Bruger (Merchant’s Guild, Temple)
Riveruhn (Merchant’s Guild, Temple)
Shatterbridge (Merchant’s Guild, Port, Temple)

Leberstadt (Merchant’s Guild, Port, Temple)
Barter Town (Merchant’s Guild)
Staublund (Merchant’s Guild, Port, Temple)
Eichenholz (Merchant’s Guild)
Shadowcliff (Merchant’s Guild, Port)

Aschengrube (Merchant’s Guild)
Carroburg (Merchant’s Guild, Port)
Brakkenbridge (Merchant’s Guild, Port)
Krokodilsee (Town)
Kargholz (Town)
Deepwater (Town)
Blackwood (Town)
Deepwood (Town)
Mount Ortmeir (Town)
Skinner’s Lane (Town)
Highcrag (Town)
Hollenweg (Town)(Next turn)
Beggar’s Point (Town)(Next turn)
Brazier (Town)(Next turn)
Klippen (Settlement)(Next turn)
Wasser (Settlement)(Next turn)
Fischer (Settlement)(Next turn)

Defensive Structures:
Fortress Bergen

 
Other Investments:
45 Farm stacks (48 next turn)
20 Manufactories
15 barracks (18 next turn)


 Trade Partners:
Empire of Bourdeleaux,
Auldhuin Hierarchy of Melda,
The Passans,
Kingdom of Hakkan,
Galaharan League,
Free Cities,

Surya.

 

 

 

Edited by Catostrophy
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The Kingdom of Hilmedhi 

 

Statistics: 
Population: 6,388,000

Net Income: 131,500 Gold 

Upkeep: 7,000

 

Actions:

Velen gets a port and a Merchant’s Guild (18,000 Gold) 

 

Karak’Zareth becomes a city (12,500) 

 

Ashur prepares a gift for his dad, placing his warhammer within the Nexus. (O Gold) 

 

Improvements to the bombs (25,000 Gold) 

 

Carracks are researched (25,000 Gold) 

 

The Scope continues to be refined (25,000 Gold) (50,000 Gold Total) (8 Education Points) 

 

An Elite Iron breaker Regiment is founded (8,500 Gold)

 

Six more cogs are put into production (9,000 Gold)

 

Two Units of Medium T3 Infantry are recruited! (7,000 Gold!) 

 

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DUCHY OF ULYADAR

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1525

 

 


 

Every single seat at the Crimson Hold at Ulya was taken by inquisitive lords, many part of a certain clique that had arisen in the past few years, enthralled in the obscured history of their mysterious forefathers, the only thing left in their wake being paintings preserved in feet of frost, and a near-indiscernible script. Today was the day that Tancred was to return from consulting Assirbanakh, on the history and purpose of this perplexing artifact. 

 

Present at the courtroom were dozens of different elites, hailing from all he corners of the realm. The armor was the headline of today's session, but it was still an opportunity for the lords of the land to express their qualms and distresses, and seek counsel. Presiding over this gala was Thormund Arvidsson, a ginger haired man with a filling beard, emerald green eyes and messy hair, but always dressed well. Being Bruce's brother, he was elected by a council of lords to act as interim Duke whilst the proceedings for choosing a new Duke happen, as exhausting as they may be.

 

At his right hand side sits a child, a rather large one at that, dressed in boiled leader, with flowing blonde hair. He looks rather large for his age, and built well, strong. Aside from his hair, he looked eerily like his father, a legendary figure, the Bruce. His body, his face, and his eyes. The boy shared the same emotionless, stoney gaze that his father was renowned for. Slowly, he was learning to use this weapon in the same way the late Duke’s crimson stare was used to cast a veil of fear into the minds of his enemies. For now, it was however, it was being used to greet each gift brought by the Lords. Three, from each visitor. During a slight pause in the train, Thormund looks over to the boy, and barks a command through the teeth of his smiling mouth. “Court is almost to start, and your brothers are still not here. Fetch them, drag Knut here if you must.” the boy would simply nod, and stand up from his wooden chair with a squeak, exiting the room through a side door and traversing the stone walls of the keep. For he was a good child, and obeyed orders. A good warrior does that, after all.

 

He strides through the solemn grey halls of the hold, being decorated only by the occasional flame or window illuminating the path. Eventually, after several turns he reaches a plain looking door, its engravings standing out from the dull, rough stone walls. Without hesitation, he bursts through the door, revealing a cozy wooden room, hundreds of books stacked, messily thrown about the room. Pages with foreign, alien runes plastered on many of the walls, laid out on desks and on the floor. A lanky looking boy, the youngest brother, Knut,  immediately closes his book, holding it shut with his body, as he quickly turns to face the boy standing square at the door. He breathes a sigh of relief, and opens the book once more, slouching in the chair as he traces the pad of his finger horizontally across the page. “Tell Uncle im sick, I don't want to go to that charade.” He would respond, carelessly, as he returns to the world of the book. Visually, there is no response from Bjorn. His face remains unnerved, as he casually approaches his desk, and with a masterly precision, grasps him by the collar of his tunic, yanking him out of his seat, much to Knut’s protests. He slaps and bangs Bjorns fists in defiance, as if trying to swat away a pestering fly. Yet the attempted defense is futile. Bjorn overpowers the pathetic boy, maneuvering over fallen chairs and through messy piles of books, out the door. “You dumb brute!” fusses the human sack, yet he cannot do much. His grasp weakens, tossing him on the ground. As he waits for him to stand, he stares him down, in the same way a person looks upon a rodent, his eyes uncanningly reminiscent, to their late father. Knut shakes the incident off rather easily, absorbing the abuse with resilience. “I'm not going Bjorn.” he replies, annoyance saturating his tone,  dusting his trousers off as his bony reach begins to near the door handle. Immediately, Bjorn responds, slapping his hands away from the handle. “Gods, you are weak. Are you really my brother?” he yaps, his face scrunching up and looking upon him in disgust. Knut relies that Bjorn is relentless, and he is only left with one choice. He bypasses his brothers body, his face falling down to his chest in a sigh of exasperation. He does not look back, yet walking away in a defeated pace. Yet it is not in silence, as, after a long period of silence, Knut finds his voice. “Sadly….” is the only response he can formulate.

 

Bjorn watches him, analyzing every pace until he leaves his sight, turning around a corner and disappearing behind a wall. Disappointment overtakes Bjorn, as he turns and walks in the opposite direction, once more turning several corners, approaching yet another wooden door, very similar to the one in the previous encounter. The door, when he is now barely within an arm's reach immediately opens and shut nervously, its opener standing by as if shielding something. It is Eirik, the middle child, an average looking individual, tall, and pale, like many other Ulyadi. His facial features are very weak, soft, and ill defined, save his cheekbones, their prominence emphasized by dark bags haloing his eyes. He is dressed in one, plain red robe, his long hood bouncing as he walks past him, not even acknowledging Bjorn, who looks at him with a confused, crazed expression. The confusion passes however, and he begins pursuing the red robed child, both on their way towards the throne room.

 

By the time Bjorn, and his quiet accompandant arrive at the hall, Thormund and Knut are graciously accepting a gift of three, caged, baby penguins, from Halsar, where they are in abundance. In reality, it is Thormund receiving the gifts with gratitude, with the gaunt Knut slouching in his wooden chair, fashioning an unenthusiastic smile at every present the lord gifts to the three candidates. Before Bjorn takes his seat, the red robed boy, Eirik, assumes his seat, in the middle of the three chairs. Bjorn reassumes his seat, accepting each tribute with gratitude, and empathy, making small talk with each noble who comes to bid their blessings to the candidates. 

 

Lord after lord, the story is the same. Thormund and Bjorn greeting each lord with elegance and class, graciously accepting the love of the peerage of the Dukedom. The other two brothers, are a much different story. Eirik is a reserved individual, not expressing much emotion, smiling and nodding at each interaction, with the occasional ‘thank you’, or ‘blessings of blood’, escaping from his sewn lips. Knut, is a different side of the coin. He is anxiously reclining back in the wooden chair, displaying all the symptoms possible for chronic boredom. Such a gruesomely boring duty was not for him, he constantly wondered. Why did he need to be here? A fool could tell that there was already a winner in between the three of them, and that was Bjorn. Him participating in these events simply prolonged his suffering leading up to his inevitable death by the blade of his older brother.

 

A few times, an exceptionally important lord had come to seek audience with the candidates. The endless drum of conversation grew silent, the clitter and clatter of plates clashing and ale pouring into mugs halted, and the musicians ceased to play on their drums and instruments. All of this happened when the Count of Yakur appeared at the gates. A peculiar individual, zealous and militant in his faith. Lord Skegg Hrolfson, was man renowned for his warrior ability. He was granted lordship over the large port city of Yakur, and was a clan chieftain and a master trapper before he was given a castle. As such, his vestments reflected his heritage. Bare chested and barefoot he strode in the halls. An assortment of charms and totems strung around his neck, and his face was painted with ritual markings. Blood around his lips, black around his eyes, and white dots scattered across his body. His hair, falling to almost his elbows, was binded in a long winding braid. Many of the children ran to the comfort of their mothers arm at his manifestation, seeking protection and comfort. Bjorn smiles, rising, and descending the steps, approaching Skegg, and greets him in kind, wrapping his stocky arms around the boys neck. “My boy, you are stronger every time i see you.” raspily addressed Skegg, in his embrace. Tormund would rise as well, and so would Eirik, yet Knut would remain unmoved, slouching in his seat. “Return, Bruce, let your Uncle  Skegg breathe.” He’d say, chuckling. Bruce lets go of Skegg, ascending the few steps and standing by his throne. “I trust the journey treated you well, Lord Skegg?” asks Tormund, patting Bruce on the shoulder on his return. He motions towards his hips, wrapped in the soft skin of a large beast. “Indeed it did.” declares Skegg, proudly displaying the prize on his hips. “A man of tradition, you always were. The future Duke would learn a lot from a person of your class.” proclaims Tormund, his gaze shifting to Bruce in the latter part of his sentence. “What did you bring us, young, strapping candidates, Lord Yakur.” interjects Knut, layered with sarcasm. Skegg’s expression immediately darkens, his eyes nearing to squint as he lays them on Knut. “My skills, bones.” grins Skegg, at the spite of Knut. Knut immediately responds. He hates being called that, a silly little nickname from his childhood that his father used to call him. Bjorn snickers, Uncle Skegg and him shared a sense of humor, among many other things.As for Eirik, his emotions remained undecipherable, the boy was already walking enigma, credit to his time spent at Tancreds side. “I will train the candidates, so the lords don't bore themselves watching 3 weak boys butcher themselves with sticks.” announces Skegg, grinning through his yellow stained teeth, quickly glancing at the audience, and back at Tormund, who frowns at first, quickly dissipating as he joins in with the mockery. “Your guidance is much needed, Lord, the youngest one doesnt even kill a worm!”taunts Tormund. The howls of the Lords crescendos, much to the anger of Knut, the target of the foolery. He hated them. All of them. He did not have to listen to this. From his relaxed position on his chair, he rises, almost storming out of the throne room, opening the side room to exit, yet instead of meeting the emptiness of the stone corridors, he gaze greets a massive, daunting set of armor, ruby red in color, its metal cold to the touch of his hand, even though his blood boils. “Move, child.” resonates the familiar voice of Tancred, from behind the armor, ending Knuts awe-stricken trance. The jest of the court would quickly halt.

 

Knut steps backwards, allowing Tancred to wheel the set of armor out through the small doorway, and removing the helm to barely squeeze it through its confines. The laughs of the aristocracy turned into  silence, then whispers and murmurs as Tancred wheeled it out, with the assistance of Eirik, down the steps to the center of the room. Knut watched its every movement, his green eyes glued to its plate. The room grew silent as Tancred began to drone on, anecdote after anecdote, relaying the information given to him by Assirbanakh. Knut remained entranced, in the mere presence of the armor. A boy who from a young age, was mesmerized by the history of his sissinik past, this was the highlight of his entire lifetime. Tancred went on, listing the abilities granted to its wearer, and its history, which captured the attention of many warriors, including his own competitors.

 

 To Knut, none of this matters. With every passing moment he laid his eyes on the amour, his desire grew. It was not the power, nor the strength that wood him. It was as it was calling him, drawing him closer. His desire was not desire no more. It was need.


 

 


 

 

NATION INFO

 

CITIES:

Ulya(Capitol)(Starter) 

 Alost (Port)(Starter)

 Yakur(Port)

 Tykirfell

Odeilia

Rypapa

Elirkuta

Grimsar

Halsar

Skalanes

Kjolr 

Krossa

Hofsland

Folafotr

TOWNS:

Bitra

 

SETTLEMENTS:



 

POPULATION:9034229+6k x 7%= 9667045

ARMY:

(2000)4 units of T3 Medium cavalry

(1000) 2 Units of T3 Crowssbowmen

(2000) 4 Units of T2 Light Infantry

(500)2 Units of T3 Polar Bear Cavalry

(1000) 2 Units of T2 Light Archers

(1500) 3 Units of T3 Light Cavalry

ARMY UPKEEP: 2K GOLD

NAVY:

 

UPKEEP FOR NAVY:0K GOLD UPKEEP

 

GOLD:3K(BASE)+28.5K(POP)+12K(TRADE)+39K(MERCHANT GUILD)+8k(PORT)+ 4K(ECON POINTS)+7k(MANUFACTORY)+39K(TOWN BONUS)+500(Bulgar trading thing)+4.5K from treasury=145.5K GOLD


 

GOLD FOR THIS TURN:144K

 

TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom

 

BUILDINGS

FARMS:37

MERCHANT COMPANY:13

CATHEDRAL:1

CHURCH:1

SHRINE:1

MANUFACTORY:7

PORT:8

TRADING COMPANY:4

SETTLEMENTS:0

TOWNS:

CITIES:6

SHRINE:1

HERMITAGE:1

BARRACKS:6

MONASTARY:1




 

TOTAL MAGI:3

TOTAL ADEPT:36

 

KEY CHARACTERS

DUKE BRUCE OF ULYADAR

TANCRED, ORACLE OF THE BLOOD FORGE

LUDIN, ORACLE OF ASSIRBANAKH

DUKE ARVID, DUKE OF ULYADAR(DECEASED)

 

 


 

ACTIONS


 

-3 Fish farms are constructed(-15k)


 

-26 Barracks are constructed by the hand of Thormund Arvidsonn, Bruce’s brother. For what purpose??(-125k, 25 Barracks.)

 

-Some particularly curious mages begin to run a set of experiments at the blood forge. They utilise molten rock from the fiery pools of the volcano to forge weapons, infused with blood or blood magic, in an attempt to recreate the red metal, or perhaps a new finding. The mages are given permission to use all the slaves they use. (4k invested.)

 

-A small ship is sent, with a couple men, to approach the affected area of the mist reavers, but not enter it. On land, the city of Skalanes has had to shift significantly to avoid its maddening grasp, teetering on the edge of insanity. Here, the city becomes a look out into the exclusion zone, hoping to find any information on what is occuring inside.

































 

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Surya

1525

f37LCkVvRco8WfaFwpoTX4q4N2wNZxYl8JteVA6GjnWTpKAvycJO7HlJUOMRqbK0xbHKqxorx9wZT9fQh6t25me9ddquMS4O3w1ycTAjFoZQq0TVOHVYrsn7sIZLwPzUmtVFmWTr

 

Ravibad burns. Justice is done. The sun shines on Surya, warmer and brighter than ever, and the Sattva are jubilant for their Mahasattva has risen.

 

It is in the summer of 1525 that she returns, her eyes blazing with light. She drags the beaten and burnt Ravi Singh behind her, and though he is twice her size she throws him to the temple steps and slays him herself. Gone is the girl who left Surya, drowned in the righteous light of Mihir, and the being who returns speaks Mihir’s judgement.

 

For a month, the sun does not set. The bonfires are not lit, for no night comes, and the Mahasattva calls it a vision of things to come. Surya will know eternal light, but only when it has fulfilled its purpose, and the world can share in its joy. Every Suryan has a duty, for the earth was once bright and beautiful, and it can be again - but only through the efforts of man.

 

So says Padma Viswan, her blade still stained with the blood of the traitor. Long has the Mirrored City weathered the night, but it has done this so that the whole world might one day be cleansed of evil. Until that day, Surya will endure as it always has: watching the same night as the Tamas, protected only by its own dedication and work, a living monument to the one true god.

 

And as she promises, the long day ends, and the bonfires are lit once more, and the mirrors shine with dancing flames. The Sattva kneel before her, asking her guidance, but she has said all she will. She cannot stay in the city while her Rajas are on the march, so the Sattva must rule as they always have. There is much work to be done on the outside….


 

---------

 

Current Statistics

 

Expenditure (388,950 Gold)

 

Tax loss. [48,000 gold]

 

Routine farm expansion. [6 Farms; 30,000 gold]

 

Routine industrial expansion. [10 Factories; 75,000 gold]

 

Nothing particularly new. Suryans like to expand. [3 Settlements; 15,000 gold]

loP_wK4vcVrIFBwzMQVhk7SkERSaQ0qkfF_uOc_DuPv4HBd5XBtUcVJOzFCd2hJJ_2Q_twiRVMBMpk_cQCeRuEsrVR-IcXTDGRO0iLuUPLCcGTXpvXWcLB2Yk4WYhITpKu0qY_DI

 

Kurnool, Lingampet, and Aurad all grow larger.[3 city upgrades; 45,000 gold]

 

Sivakasi, Sinna, and Urirchar all experience economic booms! [3 guilds; 27,000 gold]

 

In the Mirrored City itself, a new harbor has been dug out, just outside the main walls. Truly this should make Surya the greatest city in the world. [1 port; 13,500 gold]

 

Chittori Lancers, famed and feared! [500 T3 Light Cavalry; 5,000 gold]

 

Sunclad, steady and strong! [2,000 Veteran T3 Heavy Infantry; 49,000 gold]

 

If I end up still holding this mountain, enough money is allocated for a mighty fortress on the north side, supplied through Eslem. The Swine have caused enough trouble for one lifetime.[Citadel to be completed at a reasonable pace; 40,000 gold] (If I end up still in control after this encounter)

 

Surya gets some more barracks before the laws of nature change! [3 Barracks; 15,000 gold]

 

Heaping chests of gold are shipped east, to aid military development. [Gift to Hilmedhi; 25,000 gold]

 

[1,450 gold remaining]

 

----------

 

1cDg2sa9bVwswfe5W7agYWZ6wX4XVXnomKShkjNicEvbQip7PtCZBV1NwDgXuxI09oPbbqPg1WnPFyN3-tkBwAiYDRFibSogVfq3MlKEWMUhqdzLiiHcmADKcoktV7kJWmw7dV9V

 

Population 21,538,879

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1525


 

WALLS ARE NOW ACTIVE. YOU EACH RECEIVE 22500 GOLD TO BE USED ONLY ON WALLS. ALL OTHER CITIES APART FROM SOUTHSHIRE, ARRIS, ISCHYROS AND THE EADNI CAPITAL ARE NOW WITHOUT WALLS. CAPITALS HAVE TALL STONE WALLS AUTOMATICALLY.


 

World Events

 

In the Far West, the Xian Kingdom has been quiet for two or three years. However, there has been increased activity on its shared border with Surya. Scouts, and some suspicious looking merchants that spend an inordinate amount of time traveling up or down certain key roads, or peddling useless goods near the forts.

 

The sky has taken on a purpleish hue over the Roots of the World, near the place where the Numerian mage once saw quite the crazy thing. Like an eternal sunset, the strange light remains there for the entire year, like a faraway beacon.

 

Within the Symon Empire, word comes of discontent within the Nobility. It is said that Emperor Almeric IV spends an inordinate amount of time in his quarters these days, and is even seen talking to the amulet hanging heavy around his neck at times. This is utterly bizarre behavior, and it is said that interest in further campaigns against the Numerians has waned sharply. Indeed, it appears that much of the nobility would simply prefer to hold Ischyros and call it a day! He is said to mutter “The Iris, it must be Iris,” many a time during these long periods of apparent mental instability.

 

With little fanfare, Lord Dunwick passes away this year. He dies in his chambers after contracting a fever during the previous winter, and fighting on until the height of summer. His last words are said to have been private, for his sons ears only. As such, Lord Serros Dunwick takes his father's title, and begins by swearing to abolish the republican hive in the south of the Empire. He sends 500 household guards to do so, leading them personally into the region.

 

From the Greenthroat pours an inordinate amount of wolves during the deep winter. More than any other recorded year. They ravage Galaharian border towns and completely wipe out one Bourdelean settlement, hunting down and killing every last man, woman and child in them. Then...they disappear once more, leaving only a few of their massive bodies behind, a small prize for the damage they inflict. (Galahar, -10000G) (Bourdeleaux, -10000G, -1 settlement)

 

In the far north, the Auldic Tribes have been dealt a significant blow. A force commanded by Lord General Von Mokaü of Karel ambushed an entire tribe and murdered every single one of them, killing well over 3000 people in a day, most of them women and children. He then impaled the survivors and the dead in a low line stretching a mile wide along the river, leaving them to freeze in the winter. A cold man, for a cold climate.






 

The Fortress Libraries

 

The Will of their God be done?! (Discord)

 

Telepathic interrogation??! (Discord)

 

The autopsies on the Bloated Throats reveal that their bodies are riddled with what the expert physicians within the Libraries have identified as some sort of tumorous growth of unknown origin, but of destructive nature. They have noticed that the people of Ashval also have a proclivity for developing these in the later stages of their lives. However, the Bloated bring it to a whole other level. Their entire bodies are riddled with them, with the most massive being on their throats, of course. Beyond that, their bodies seem somewhat normal, though the tumor does appear to restrict blood flow to the head.


 

The Bourdelean Empire

 

Men and war aplenty in the north, though the Lithborn seem strangely unresponsive.

 

As for Sir Gregoire Dupuis, he undertakes a long trip, but by following popular trading routes, he manages to reach what he believes is the tip of one of the islands by the end of the year. Here, he meets a strange people, completely black of skin. They inhabit rough cities along the coast and seem well off despite the apparent simplicity of their lives, hidden here deep within jungles. They call themselves the Suruka and seem wary, but hospitable.


 

The Antigonid Dynasty

 

The new ballista bolts seem to be mildly more effective at shattering into shrapnel, though they may be a far cry from the tales told of the Karellian bolts. However, the ballista has been reinforced to handle the bolts, though it still shoots at a drastically shorter range and the bolts still sometimes shatter upon being shot. It seems that reaching the tensile strength to handle being shot, but to burst on impact is a major problem.

 

The presence is always there. A deep, slow thrum of energy coursing through the very fabric of reality. It does not shift, but it can always be touched in prayer.

 

A telescope is an ambitious project, one that that will require further research if the Antigonids hope to achieve a usable prototype.

 

Coastal Eadni raids (-7500 G)

 

Rebel actions. (-5000 G)

The Eadni cut-off Antigonid trade to the Western regions thanks to their control of the Hand seas. (All trade apart from Order, Ulyadar, cut off.)


 

The Kingdom of Numeria

 

Arris awaits its third siege. (Discord)


 

The Republic of Danwent

 

A victory for the royalists, and a convincing one at that. As good wishes and gifts pour in from surrounding nations, one can only wonder where the new Kingdom will turn its attention to now… But the people are certainly happy for the war to be over, and they celebrate in the most indecent fashion! (+1% growth for 2 turns)


 

The Morning Kingdom

 

Spoop. (discord)

 

The House of Blackmarrow accepts the trade offer, though the trade convoys must take a rather long path around the Hand and up the rivers to reach them.


 

The Kingdom of Five

 

The research into a better Swinium yields no results this year, and many a blacksmith weeps at the waste, as more piles of twisted, useless steel gather on the floors around their anvils.

 

The pirate raids become increasingly severe as the months go on. However, in their brazenness, it seems that they have let slip something! Indeed, one galley shipping civilians to the north saw one of the pirate caravels switching its flag from Meldan to that of the Red Suns! It barely evaded capture to return the news to the shores by conscripting civilians to row. (-15.000G)

 

 

The Kingdom of Fyr-Darrick

 

Research into a multi-shot ballista goes well enough. While the concept itself is simple enough, and the engineers do manage to make some plans, it seems that the issue is mostly practical, and as such, it will require much trial and error. More work, it’s that simple!


 

The Princedom of Volarucio

 

The war remains a perpetual threat to Volarucian stability. But perhaps they are used to constant war, with their past history being but a long series of petty conflicts. Either way, the me march south, and the Lithborn retreat over their border, though whether it is to strike once more, one may never know.


 

The Galaharian League

 

The Herzaka, Karellians and the Order refuse the trade offer, while Symon accepts. 

 

Beyond that, a quiet enough year for the Galaharian League, once the excitement of the Civil War subsides.


 

The Commonwealth of Ruhn

 

Farmer Dinkums declares his dynastic alliance with Farmer Poopums. His daughter, Gertrude Dinkums, shall marry Poopums’ son, Pooper.

 

The keep is built. A solid, plain thing, as is proper within Ruhn. It is set upon a low hill overlooking the river and the surrounding lands, with relatively flat fields around it.


 

The Kingdom of Hilmedhi

 

The Warhammer glows, and comes out changed, as all things do once they experience the power of the Nexus. It now appears ghostly, like a pale image of itself, and though it weighs the same weight and maintains the same balance, it seems to pass through metal, wood and other things with only minor resistance, and it does not damage them. However, Ashur still manages to accidentally cut himself upon its edge, as if it were made of the sharpest steel. It seems that it can also muster itself back to its original steely self at a thought from the wielder.

 

The bombs faced continued improvement, though truly stabilizing them seems beyond the reach of even the greatest Hilmedhi minds for now. Nevertheless, they are always safer now, and only rarely explode in their users faces! Bombers around the Kingdom breath a collective sigh of relief.

 

A most excellent telescope indeed. Now able to be handheld and provide sharp imagery for the user, it is still certainly too unwieldy to be put onto a crossbow, but it is definitely an easily handheld, collapsible and stunning piece of delicate engineering.


 

The Duchy Ulyadar

 

The mages tests on the red metal are inconclusive and yield no result.

 

The exclusion zone remains calm, empty, untroubled. Whatever may be happening deep within its maddening grasp is unseen by the watchful Ulyadar.


 

Surya

 

The usual expansion in the usual places. Little disrupts the stability of the Suryan state, if not for one stunning young woman and her adventures across the Twin Islands!

 

And as she finally arrives at the capital of Surya, resplendent as she is, she feels power courses through her once more. Her veins burn, her body flashes with searing pain. When it is over, she looks upon herself to see fiery veins glowing through her skin around her hands, her eyes, her neck and her feet. Heat pulses from her body and her entire self seems to glow perpetually. Wherever she may go from this day forth, the night will be a little less dark for the true believers. (Independant blessing.)


 

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Kingdom of Five
1526

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Nation Roleplay:


The Siege of Southshire had alarmed the whole Kingdom, two cities besieged and one destroyed the previous year. Evacuations had been underway since the start of the previous year but many wished to stay and die with their ancestral home. Hundreds of people flooded north using ships and the distraction in the east as their ticket. 

 

Discovery of Meldan ties to the Pirates was nothing unsuspected by Dakkar, he scoffed as he ensured the keep to the North was manned and watching the shitty settlement and the coastline from which his nation lies now. Dispatching his fleet after they’ve done what they can for the citizenry, they move to protect the coastline.

 

Eagerly hundreds more join up to die defending their soil as new and improved walls were built around the nation.Overall morale wasn’t the strongest around as soldiers died quite more drastically than their well-trained foe. Who knows what was next for the piggies.


Population: 20,467,045 Fivians
Gold Expenditure: 257,550 Gold with Upkeep (22,500 + for Walls) [15,000-]

(112,500 Gold) 9 Cities receive T3 Walls. [I’m just gonna put this on a spreadsheet and send it to eric for future information.] (22,500 for Walls makes this 90,000 actually)

 

(45,050 + P = 91,610 \ 150,000 Gold) A great wonder is being built deep underground the Golden boar, its majestic architecture all built for the fallen god. 

 

(2,500 Gold) Weeping smiths are told to relax for the year and build beams of swinium as architects work in tandem with them to possibly make a stone wall supported by swinium beams.

 

(32,500 Gold) 2,500 T3.5 Heavy soldiers are recruited and trained in the golden boar. [5/20 Units]

 

(45,000 Gold) 5,000 T3.5 Medium infantry march out from the interior cities. [15/20 Units]

 

(27,500 Gold) 2,500 T3.5 Crossbowmen join their ranks. [20/20 Units]

 

[!] 250 Veteran Rangers leave north to Karel.

 

[!] The Meldans are confronted on the matter and in the meantime, 25 Galleys are placed to perform action against the Pirates. 

 

[!] Once again trade invites are sent around the known world. 

 

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Edited by Devland99
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EMPIRE OF BOURDELEAUX

Ruler: H.I.M. Emperor Adrian II

Government: Imperial Constitutional Monarchy

Population: ~ 20,929,392 NEXT 22,394,449

Allies: Galaharian League, Kingdom of Fyr-Darrick

Trade Partners: Galaharian League, Kingdom of Fyr-Darrick, Kingdom of Helmedhi, Antigonids, Republic of Danwent, Hakkans, Princedoms of Volarucio, Aulem, House Blackmarrow, Trident, Kingdom of Numeria, Passans, Kingdom of Five, Symon, Eadni, Commonwealth of Ruhn

 

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Map of the Realm

 


 

THE FORGE

 

 

 

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A typical day in Souvois. The Imperial City was frequented often by farmers, traders, merchants, craftsmen, nobles, and all. The city stood in stark contrast to the flat plains of golden wheat and infrequent patches of spare woods that surrounded Souvois for as far as the eye can see. Yet, at the forge, large billows of smoke protrude into the sky - clouds of black dissipating into the skies. Funneled out by large chimneys, the smoke had its origins in an endeavor in the city’s industrial district. A new contract was handed down directly frown the Crown, given to Cours Armory. 

 

Cours Armory was charged with a monumental task… one the executive had thought nearly impossible. What the Bourdelaise understood about energy manipulation and matter would have to be scrapped and altered down to the very core to complete this task.

 

Returning military advisors and survivors of the Field of Tears have all reported the same thing. The Sun was a deadly weapon, more than just the ever-present Father it had been thought to have been. While indeed the Sun provided the warmth and light that allowed life to flourish and even survive… its gifts for the world could also be turned against its inhabitants. The Sun has oft scorched its blazing heat in times of drought, causing dehydration, famines, or even storms. Field of Tears veterans have suggested that the power of the Sun can be turned against our foes. The Hakkan mages laid waste to ranks of Swine and Karel in a flurry of meteors, solar beams, and radiation. 

 

Can this magic be manipulated? Can a physical weapon be forged which harnesses the Sun’s power… condenses it into a projectile? If this could be achieved, the potential lethality of the Black Army would skyrocket. Siege or field artillery, the concept was planned as light and portable. It was hoped that such a weapon would be versatile and able to be used by the common soldier.

An ambitious plan, very much still within its infancy. Some might say that it was practically infeasible. Impossible, even. Yet, helping Cours Armory achieve this task were the Empire’s brightest Engineers and most learned Sourcerers. The development was a mix of magic and mundane. The Engineers and Sourcerers had their own separate ideas on how to tackle the issue, each group butting heads with one another and proving to be an impediment rather than helpful. Some incantations were involved, while special lenses were forged. Refraction and channeling. Frames were pieced together. The developers had near zero idea what they were doing. Yet, they threw their backs into it nonetheless. In the open air of the Royal Ordnance Yards, they tinkered and toiled away, achieving seemingly nothing more than putting some mirrors together.

 

 


 

THE PROFLIGATE

 

 

 

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Though despite being the administrative hub of the Empire and seat of the Emperor himself, the Imperial Palace was often devoid of chatter and noise. Perhaps in a secluded dining room or in the gardens, members of the Imperial Family would entertain courtiers and guests. These were often lesser nobles and wards of the Greater Houses, who dwelled within the Imperial Palace. Often it was for selfish need, favor, and personal gain. Other times, people were invited to the Palace at the behest of a prince of princess.

 

Hospitality was paramount in Bourdelaic society. Treat others how you’d like them to treat you. Be friendly and kind to strangers and give to the poor. That’s what was ingrained in the minds of the Bourdelaise since youth. Yet others, may take this hospitality to an extreme… 

 

Perched atop the immaculate throne was the spawn of the reigning Emperor Adrian II, Philip. A prince in his own right, afforded the status of heir to the Empire. His brother had died a premature death on the field of battle, fighting to defend believers across the Gulf. A noble cause. Rumors had returned to Bourdeleaux he had died a hero, and a literal of blaze of glory, chosen by the Bright One and imbued with his holy, fiery fury. They say he cut down vast swaths of men left and right, only being brought down by sheer weight of numbers. Adrian was his brother’s name, after his father. He was supposed to ascend the throne as the next in the line of Bourdelaic monarchs. 

 

Philip left much to be desired. He was nothing like his elder brother, much to the dismay of their father. Philip could barely hold a sword straight before shirking in fear. Instead of leading men on the front, Philip indulged himself. Drinking, debauchery, and the like. His father did all he could sort him out, though to no avail. Even now in his father’s absence he sat legs sprawled upon the Imperial throne, keeping eye upon an orgy that unfolded upon the Reception Chamber. His friends sat beside him, slouched, and fed grapes by attendants. Some even partook in the sinful activities. A cacophony of pleasure and moans, intertwined limbs, and flesh rubbing up against each other. Philip took a bite into his apple as a servant fanned him.

 

A servant hurriedly entered the chamber, bowing greatly in the presence of the Prince, although taking severe discomfort in the debauchery beside him. “Your Highness, the Wolves, they’ve returned…”

 

He groaned, waving off the messenger, “Ah yes, I’ll see to it.” he looked to his side, “Lord LaChance will see to it.” Lowering his tone, he spoke to his comrade. “Take a brigade, whatever you need.”

 

The lordling rose, “Very well.”

 

For the crown prince, that was the end of the issue… and as far as his concern extended.

 

Rumors of the profligate prince often trickled down to the common folk. Though, they were never able to verify such claims. When the Palace Doors opened to the citizenry, it was Adrian that they often spoke and confided with. The Prince may be seen in the background, bored, having no interest in statecraft and politics. It had become quite clear that the Crown Prince had secluded himself with a close band of friends and allies. A near impenetrable inner circle, of the sons of the most elite of Bourdelaic society. A most concerning prospect for the future of Bourdeleaux. Though, time would tell how we would stack up against his predecessors when he inherited the throne…

 

 


 

THE FAITHFUL

 

 

 

 

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In the Sky District, the Great Cathedral saw grand renovations. The Solar Church possessed vast amounts of money, as solidified into Bourdelaic society as the nobility. The structure jutted into the Sky, bringing the Bourdelaise ever closer to the Great Sun. It had a commanding view of the surrounding city, with the westwork being able to be seen from dozens of miles out.

 

Yet now, there were plans in motion for even the impressive twin towers of the westwork to be dwarfed. A new spire was to be constructed. In concept, it was to dwarf all auxiliary structures of the Cathedral. At its peak it was to contain a celestium in which to study the stars and the aspects of the Bright One. That is, if the structure didn’t come to collapse upon itself. 

 

Masses and sermons continued as usual, with huge flocks of the city being seated within the grand nave. All that changed was the loud clangs of wood and metal being shaped together far above and out of sight.

 

 


 

THE HOLOCAUST

 

 

 

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The aftermath of the march of the Black Army

 

Bourdeleaux was founded through the conquest and subjugation of those around them. From the proto-tribes that inhabited the region to the neighboring countries on the borders of the realm. Now, the Black Army moved once more, with blessing from the Pontifex. Through bold decree, the Lithborn were declared enemies of the Bourdelaic state… their country to be dismantled and their forests torched.

 

The forests were a monstrosity in the eyes of the Bourdelaise. Already had its tendrils spread into Naros. How long before the woods were stretched into the realms of civilized men. They could not wait for that day. Pre-emptive measures were necessary. Coming to the aid of the Volarucio, Bourdeleaux moved northwards to deal with the Green Plague once and for all.

 

The Emperor had never waged such a campaign of destruction. The forest had to be burned, salted, and plowed. As far as they were concerned, the forest was their turf… an advantage that needed to be eliminated. 

 

Practically suffocating on ashes and particles, Adrian had thrown his cloak around his face. All around him a blazing inferno raged. As if Hell itself had been brought up to the surface. Forward was nothing more than smoke and flames. Yet behind him stood the largest host he had ever gathered, with a single goal in mind. With the Black Army at his back and his trusted commanders at his side, he felt the first solace he had since he and his men partook in this march.

 

Deeper and deeper they ventured, headlong into the unknown.

 

 


 

THE UNKNOWN

 

 

 

 

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The HIMS Prince Adrian somewhere off the coast of the Surukai.

 

For a series of painful and arduous months, the crew of HIMS Prince Adrian traversed the ocean blue. Bourdelaic men were never accustomed to sailing, prefering to have their boots set upon solid ground. Yet, there was indeed a first time for everything. Brief encounters with the west left the Bourdelaise wondering what else could be out there? Having heard rumors a fabled continent; twin isles renowned in their beauty and bounty, the Crown knew they had to investigate.

 

The Crown selected Sir Gregoire Dupuis for the task, a sailor, perhaps the best one Bourdeleaux has ever known. Even then, that was not saying much. Yet, he was honored to undertake this sacred task… to expand the influence of Bourdeleaux abroad. A noble cause, one which he may potentially be remembered for centuries to come.

He never thought it would end. The wooden carrack rocked hard, left to right. The crashing sound of waves lapping against the hull had become monotonous. To break up the monotony, some of the deck hands sang shanties that reminded them of home. Sir Gregoire had little choice but to oblige them. He may as well partake and strengthen the bonds with his crew.

 

Some countless weeks in, a spotter on the crow’s nest sounded, “Land ahead!” The crew stirred, most pushing to the railings to gaze upon these unknown lands. Densely forested, they were shrouded in mystery. Coming ashore, they discovered people before unknown to them. They regarded themselves as the Surukai, and came with skin in a tone before unseen. The crew marveled at the sight of them. Exchanged goods and refilled supplies. They were kind enough, having not attacked the Bourdelaise on sight. Though, perhaps the next time the ballistae swung into action, they would not be so fortunate. 

 

They spent some time here and bid the Surukai good fortunes. From them, they presumably heard more of the peoples of Surya. Rumors of monstrous elephants, lush jungles, a mirrored city, all trickled into their ears. They were aroused. Their interests peaked. Better yet, they believed it to be fairly close. It was a natural course for the crew of the HIMS Prince Adrian. Though, what most caught the attention of Sir Gregoire was their solar worshipping nature. What ideas could be exchanged, what knowledge and insight into their faith could be gathered? The potential was limitless. Even if the other faithful were poo skins...

 


 

CITIES

  • Souvois (15 Barracks, 1 Port, 1 Hermitage, 1 Church, 1 Merchant’s Guild)

  • Omignon (1 Port, 1 Merchant’s Guild)

  • Vascogne (1 Port, 1 Merchant’s Guild)

  • Senzia-by-the-Bay (1 Port, 1 Merchant’s Guild)

  • Alingavia (1 Port, 1 Merchant’s Guild)

  • Talouse (1 Port, 1 Merchant’s Guild)

  • Lassus 

 

TOWNS 19 24

  • Suttre-upon-the-Twins

  • Vispard

  • Adana

  • Frigia

  • Mennebor

  • Coutrinia

  • Rune

  • Verendelia

  • Plestiphor

  • Touvres

  • Benninbinges

  • Epsomme

  • Werdaux

  • Serridinia

  • Wetz

  • Lusignan

  • Gadebors

  • Alingavia

  • Talouse

  • Vermont

  • Moraviscourt

  • Venderval

  • Annecy

  • Valence

  • Vussel

  • Reynes

  • Pulle

  • Duvernay


 

SETTLEMENTS - 3

  • Challons

  • Guillac

  • Porfront

 

FARMLANDS - 84 - 21,000,000

SETTLEMENT CAP - 53

RECRUITMENT CAP - 11


 

FINANCES AND ACTIONS

 

Income: 277,500g (Base - 3k, 6 Economy Pts - 6k, Pop - 61.5k Resources - 6k, Merchant Guilds - 18k, Base Trade - 28k, Ports - 48k, Cities/Towns - 105k, Incoming Caravels - 1k, Manufactories - 1k)

Upkeep: 22,000g (Army), 8,500g (Veterancy), 3,000 (Navy)  =33,500g.

  • 10,000g from wolf attacks

 

[30,000g] Constructing 6 Farms

[0g] Upgrading Challons, Guillac, and Porfront to Towns

 

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[15,000G] Constructing 3 Settlements; Cours, Pervac, and Vellembert

[15,000g] Constructing Port in Lassus

[10,000g] Constructing Merchant’s Guild in Lassus

[15,000g] Upgrading Gadebors to City

[175,000g] Upgrading Vascogne to High Quality Tall Walls

 

[64,500+25,500/90,000] Finishing Construction of Monastery

 

[18,000g] Recruiting 3 Units of T4 Medium Infantry

[40,000g] Recruiting 5 Units of T4 Heavy Infantry

[18,000g] Recruiting 2 Units of T4 Veteran Heavy Infantry

[5,000g] Recruiting 1 Units of T3 Crossbowmen

 

[6,000g] Laying down keels of HIMS Comet and HIMS Valiant. Constructing 2 Carracks.

[6,000g] Constructing 8 ballista to be mounted on the Comet and Valiant

 

MOD [10,000g/2 EDU PTS] In the Imperial City of Souvois, the brightest minds from the Imperial Colleges of Sorcery and the Engineers’ Guilds collaborate. Exploratory research is dabbled into regarding the possibility of utilizing the energy of the Sun for artillery and as a siege weapon. Preliminary designs are drafted which include an array of refracting mirrors and lenses which condenses solar energy into a projectile or beam. They have no idea if it’ll actually work, but the prospect sounds promising and is thus greenlit…. 

 

[0g] After stocking up on some more supplies, Sir Gregoire Dupuis takes the HIMS Prince Adrian further west along the coast.

[0g] Sending elements of the Black Army north to establish order in the provinces along the Barrier and to defend against wolf incursions.

[0g] Bourdeleaux does accept the offer of the Numerian researchers. Although skeptical if the tools would be any better than steel, a shipment of Black Iron tools is indeed shipped across the Roots.

[0g] A chaplain embedded in the Black Army prays to the Great Sun to seek methods to kill the wretched forest.

[0g] TRADE REQUEST WITH THE SURUKAI

princess isabelle heads north with the next batch of reinforcements

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Kingdom of Danwent – 1526

 

 

 

It is just the second year after the coronation of Thoryus Armon as King of Danwent. The lands are prosperous, the people happy, the realm appears now stable, after a new order has taken grip. Corrupt offices everywhere were purged, many overloaded bureaucratic hierarchies have been purged. Streamlining the whole system in line with a feudal hierarchy, there are now few governing the many, appointed by nobody else than the King himself, though their descendants may inherit their titles and domains.

 

But the King does not rest, and already he is preparing plans for the immediate and distant future. He has now to step into a political game of balance carefully, not to be drawn into needless wasteful wars. Potential alliances with Numeria and Symon pending, he is yet considering to head East to destroy the Bloated Throats once and for all, before they threaten all of Naros. The Green Throat Pact still looms, and Galahar rules the waves.

 

So much to consider for one man. And Thoryus wanted exactly that.

 

Nation Info:

Government:

Feudal Monarchy with one King.

 

People of note:

King Thoryus Armon, aged 52

High Priest Kaylius Sarnari, aged 46

Duke Aywentos Rumaari, aged 49

Duke Otto von Mikkelbach, aged 43

Duke Hasoran Alaari, aged 46

Count Theodos Abemani, aged 49

Count Tarun Syndrii, aged 34 

 

Population: 30,522,561 this year. (4,500,000 Starter)

Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 3% Growth Spell (cooldown 4 turns) + 2% Elder Soul Blessings (T5) + 1% growth (this turn + next, by event)

137 farmsteads.

 

Cities:

Tzaria (1,500,000 inhabitants) (Capital) – Market (IV), Trade Port, Manufactory, School, Church, Great Wonder (T5), Merchant Guild, Trading Company, three barracks, Military academy, Tall Stone Wall (1 layer)

Essevith (1,000,000 inhabitants) (Starter) – Merchant Guild, three barracks, Temple

Ruhia (1,000,000 inhabitants) (Starter) – Merchant Guild, Trading Company, three barracks

Susvii (1,000,000 inhabitants) – Merchant Guild, Trade Port, Trading Company, three barracks

Koryii (1,000,000 inhabitants) – Merchant Guild, three barracks

Wessevith (1,000,000 inhabitants) – Merchant Guild, three barracks

Raedia (1,000,000 inhabitants) – Merchant Guild, Trade Port, Trading Company, three barracks

Rohsor (600,000 inhabitants) – Merchant Guild, Trade Port, Trading Company, three barracks, Temple

Esorvor (600,000 inhabitants) – Merchant Guild, Trading Company

Razryii (600,000 inhabitants) – Merchant Guild, Trade Port

Solinyii (500,000 inhabitants) – Merchant Guild, Trade Port

Rotyia (500,000 inhabitants) – Merchant Guild, Trade Port

Hybria (700,000 inhabitants)

Shovia (600,000 inhabitants)

Tzarkyii (600,000 inhabitants)

Arevith (600,000 inhabitants)

Esolia (500,000 inhabitants)

Krytor (500,000 inhabitants)

Caldria (500,000 inhabitants)

Morvera (500,000 inhabitants)

 

Towns:

 

 

Settlements:

 

 

National Budget:

Treasury: 7,250 Duwats.

Income: 257,000 Duwats

Base Income: +3,000 Duwats

Economic Points: +4,000 Duwats

Merchant Guilds (12): +36,000 Duwats

Trade Partners (12/14): (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem, Elea (blockade), Nascent) +16,500 Duwats

Trade node of Susvii: +3,000 Duwats (city + trade port)

Population Taxation: +91,500 Duwats

Trade Port of Tzaria: +5,000 Duwats (11/12 trade partners)

Trade Port of Susvii: +5,000 Duwats (11/12 trade partners)

Trade Port of Raedia: +5,000 Duwats (11/12 trade partners)

Trade Port of Rohsor: +5,000 Duwats (11/12 trade partners)

Trade Port of Razryii: +5,000 Duwats (11/12 trade partners)

Trade Port of Solinyii: +5,000 Duwats (11/12 trade partners)

Trade Port of Rotyia: +5,000 Duwats (11/12 trade partners)

Towns & Cities: +51,000 Duwats

Danwentii Wheat: +1,500 Duwats

Manufactory in Tzaria: +1,000 Duwats

Road tolls: +1,500 Duwats

Exports: +12,000 Duwats

Caravels arriving at Danwent: +1,000 Duwats (4 from Galahar)

 

 

Expenditure: 30,250 Duwats

Armed Forces:  -17,250 Duwats

Total of 51,100 men. Equals -17,000 gold for land maintenance. -250 gold for Veteran Upkeep.

Bronze Legion (T3 Unique Medium Infantry) at 12,175 men (2,700 garrisoned) – Regular

Bronze Legion (T3 Unique Medium Infantry) at 250 men – Veteran (upkeep -50% from academy)

T1 Regular Light Archers at 3,750 men (1,500 garrisoned)

T2 Regular Medium Archers at 1,500 men (500 garrisoned)

Danwentii Pavise Crossbows (T3 Unique Crossbows) at 7,425 men (3,300 garrisoned)

T3 Regular Medium Cavalry at 2,500 men

T3 Light Infantry at 13,500 men

T3 Light Archers at 8,500 men

T3 Symonese Heavy Infantry at 500 men

T3 Symonese Medium Infantry at 1,000 men

1 Mage

16 Adepts

 

Naval Forces: -5,000 Duwats

10 galleys at 250 men each

 

Fortifications: -8,000 Duwats

1 Castle in Ruhia (-1,000 Duwats) manned by 500 Light Archers

1 Keep in Essevith (No upkeep) manned by 500 Light Archers

1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion

1 Castle in Tzarkyii (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Hybria (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Keep in Koryii (No upkeep) manned by 300 Danwent Pavise, 200 Bronze Legion

1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Shovia (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Krytor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

 

Available currency: 234,000 Duwats
 

National Resources:

4 unit of Danwentii (Moranese) Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Surya (5k) (3))

 

Actions:

 

Twenty stretches of Farmland are ordered for the growing population in Danwent. (-50,000 Duwats)

 

All cities receive low stone walls to ascertain their safety. (-167,500 Duwats, 22,500 covered by event)

 

The city of Caldria in the East receives a tradeport, now urgently necessary, given the circumstances. (-13,500 Duwats)

 

The remaining funds are listed publicly in multiple languages as a reward for people who can give proper information to the King regarding a species of giant eagles. Simultaneously, all adepts and mages in Danwent begin to command swarms of birds to seek out such giant beasts that might roam the skies in the mountains and high peaks. Specifically in the West at Rohsor and Hybria, although they should also skim the mountains of the Roots of the world. (-3,000 Duwats + magic being utilized, MOD)

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Holy Kingdom of Elea 

1526
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Koros missed the grounds of his family’s estate. The rough stone walls that had just begun to show signs of wear, the simple furniture, the rolling hills of Averos, the view out into The Expanse where the stars shone differently, where great whales occasionally burst from the sea, showering nearby fishermen or merchants in a cloud of water. Surprisingly, he missed the portraits of his lineage that hung on the walls. They were all the same, some depiction of a lord from millennia ago constantly bearing down on him with stony, disapproving faces. Koros had always hated those paintings, and had implored his father, the ever rigid Lord of Delos, to remove them several times, always to be met with the same stalwart response as he performed one task or another, “You will not hide nor forget our past, for It decides where you are going.Your duty, Koros, do not forget” But still, now that he was so far from home, he missed them. More than the estate, he missed his mother and his brother. Without them, the days seemed so long, and so much more uneventful.

However, this was not to say he did not enjoy every aspect of the Royal Capital. As much as Koros missed his home, he enjoyed the sights and the experiences of Pelos. The capital was truly a sight to behold. Huge temples, villas, and buildings sprung from the smooth, perfectly cut and polished roads hewn from white stone. Massive arches and domes inlaid with gold and silver, marvelous feats of construction adorned the cityscape. The markets were full of exotic beasts and goods that he had never even dreamed of. Dyes of every color and hue, huge felines with stripes as black as night, and even large gray behemoths with long trunks and tusks as long as his arm. But most of all, Koros the awed the great fortress temple that had began to take shape atop a large hill overlooking the city. Its great white body dominated the city, the reflections from the silver or gold that covered the pillars, statues, or other sections of the buildings flashed in the Elean sun, temporarily blinding anyone who was transfixed by its majesty for too long. The High Archon had told him numerous times that the initial section would soon be complete, and that they could be relocated. He longed for the day. Many times, Koros would simply find himself imagining the view from such a commanding location. It must be breathtaking.

While Koros waited for the High Archon to finish whatever business he was doing, his mind once more drifted back to his family. A part of him wished he was still in Delos with them. He wished that his father never pressed him into this boring apprenticeship, no matter how prestigious it was. He wondered if they were safe, surely if something had happened, news would’ve reached him, Right? The war had been raging for almost two years, and though his father told him little of the front, he had heard while in the Capital that the Eadni had raided the Elean coastlines several times now. Despite his worries, he was also very, very excited. His family in general did not care much for the worship of the Ancient One, apart from him of course. Studying under a mind like Aleuas was all that he could ask for and more. But, it hadn’t been as interesting as he thought it would be. For most of the few days in the capital, he had simply been running errands with the High Archon, when he asked about them the man, as kind as he was would simply tell him to have patience. What could the High Archon possibly be doing that his apprentice couldn't know about? Koros simply wondered as he turned a small, smooth stone over and over again in his hand. However, his thoughts were cut short. The door across the courtyard opened and the murmur of conversation could be heard. No doubt Aleuas had finally emerged from whatever he needed to attend to this time.

Koros tucked the stone he had been turning over in his hand for the last hour into his pocket. He looked over his shoulder to see the High Archon Aleaus just now passing the courtyard fountain, next to him was a gruff, but younger looking man; he wore the standard Purple-Blue-White attire of the Royal Army, and a stout breastplate was strapped across his chest. An elaborate sword hung from the man's waist. As the two men grew closer he could overhear bits and pieces of the conversation. “Yes of course..” “And the supplies?” “I’ve already had funds allocated for next year. Everything has been arranged.”

By the time the pair had come any closer, and Koros has risen from his spot on the ledge, there was nothing more to be heard. The strange man gave a quick bow to the High Archon before adjusting the deep purple sash around his waist, and setting off to some other part of the grounds. “Thank you for waiting, Koros. I know your stay hasn’t been particularly eventful. But the last of the preparations are finished. Tomorrow, your apprenticeship will begin in full.” Aleuas spoke in his same, calm and friendly voice as he approached Koros. As the two walked, Koros, filled with excitement at the news he had just heard asks the same question he asked the Archon after every meeting. “Preparations for what, Archon?” To his surprise, the man clears his throat and begins to answer. “A ship is being constructed. A ship that will take us north, to the Fortress Libraries, to Hardshore specifically. From there, a long journey across Naros to the Chapel of Knauledge.” the Archon folded his hands as he walked through the Pelosi streets “And why are we going all the way there?” The ever curious Koros probed, hoping the Archon would spill more information. “Because, Koros. The Kingdom of Elea, as beautiful as it is, holds no relics of the past, no records that might indicate to the path we must take to stir the Sleeping God. As far as I know, the Chapel, a derelict order of Ancient One worshippers does. I have also heard rumors, rumors of a sky hazed in purple. Such things require investigation, for all we know, they may be signs. As my faithful apprentice, I assumed you would be joining me?” Without a second thought, the boy answered “Of course, Archon, why would I not?”

With that, silence fell over Koros as he listened to the Archon. Aleuas went on and on about the various reasons for the journey, and Koros listened, every word committed to memory. In the days following, his tutoring would begin in full. All in preparation for the journey west.

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Actions & Spending

Available Funds: 150,500 Royal Denarii

 

Financial Actions:

-Elean Smiths and Craftsmen continue to toil in their shops, They are given more space. (15,000)
-More tracts of farmland are worked (5,000)
-Construction of yet another great site within the Royal Capital of Pelos begins (⅓). A vast temple complex, that could also double as a fortress in times of war. Made from the finest stone in the land and decorated in silver and gold, it will overlook the whole city from a large hill. It would be the largest project in Elean history, with the planned bill racking up to an astounding 300,000 Royal Denarii. The scent of holy incense already lingered on the site, cleansing the ground before the temple had even been finished! Construction would be divided into three phases. (50,000) (Hermitage)
-Another year of war, another massive increase in the size of the Royal Army! 2000 Silver Legionnaires, 3000 Arcane Knights, and 100 Leytouched drill. (64,000)
-Using funds that had somehow appeared from the heavens, Asterion receives low stone walls (T2) and Dytikos receives tall stone walls (T3) (22,500)

-Due to the loss of trade, only a small portion of the budget may be allocated to the Scholar’s league and their current projects. They are sent the Lord-Governor’s best wishes though! (12,500)

-A caravel, The Exerevnitis, enters construction at the port of Asterion, far away from the war. It is prepared for Ser Edrich Palgos and the High Archon, and a special mission to the west. (4,000)

Mod Actions:

-The Princess Calypso and a company of guardsmen commanded by Lord Euryleon sail north to Ulyadar.
-The Shrapnel bolts & the reinforced ballista to accompany them continue development. Though the Lord-Governor knows little on these matters, it is suggested that the bolts undergo several more heat treatment processes in order to increase their strength. Additionally, ballista strings using higher quality material from the Morning Kingdom & the Fortress Libraries are tests. (Education: 7 | 2,500 Invested) (12,250 Total)

-The telescope project picks up again. In cooperation with the Ulyadi, Elean Scientists are sent north to assist in their research. At home, the work continues with the equipment that cannot so easily be transported. (Education: 7 | 10,000 Invested) (10,000 Total + Whatever Ulyadar invests)

Edited by Krefarus
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-snip-

T H E   M O R N I N G   K I N G D O M

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A sharp exhalation ended this session of Fa Xian’s meditation. He had, for the past few years, been in self-imposed exile in Heifeng. Fa had found the people of the Black Brume to be a cheery and welcoming folk, suprisingly enough. But he soon realised that between the distance from the Throats and being on the forefront of a great and righteous endeavour, there was much to be happy about here. Indeed, that is why Heifeng had become his resting place. 

 

It had been a good few years since Fa had committed to a duty much too dark and deathly for him. The whispers still licked hungrily at the edges of his perception from time to time, but meditation had helped them to abate. As had staying in Heifeng. He rose to his feet, the pine planks beneath his well-worn mat voicing a creaky protest. The young priest collected his fur coat – necessary at such elevation – and pulled it over his orange robes. The mountain air rushed into his lungs as he opened the door, a small pleasure he took every morning.

 

‘A ritualised day brings one to an ordered life – an ordered life brings one to the Mother and the Father’. These words of Fa’s prophet had provided much guidance, and he stepped out to begin the daily rota they had inspired. In the morning, when the mist was thickest, he would venture out into the hinterlands of Heifeng to collect water and herbs, flowers, and roots. The obscurity the fog brought was a small regular test for himself, and Fa relied mostly on his faith and his memory to navigate and find what he needed. Once satisfied, the young priest would return to the town and prepare the gatherings into various salves and brews. Fa would then go round Heifeng, using his finds to tend to the elderly and the sick of the isolated town. Being in the mountains, Heifeng lacked the doctors of the more cosmopolitan core of the Kingdom, and so his was a much-needed service. The young priest was more than capable of healing without going to such effort, but needlessly using one’s abilities was a terrible vice of his faith, and he did thoroughly enjoy the structure this scenic route took. After a few hours of doing so, Fa would end the day by leading a sermon for the town’s faithful in front of a small shrine at the peak of the hill on which the town was situated. Usually, he would then return to his lodge, meditate for some time, and then rest until the next day.

 

This day ended somewhat differently, however. A man stood at the back of the day’s sermon, one who was not a resident of the town. His perfectly clean and smooth red outfit distinguished and identified him – a bureaucrat from the Kingdom’s heartland, Liangjing. The young priest ignored the newcomer until his sermon ended. After exchanging small tales and wishing farewells to the last of the attendees, the man in red approached him.


”You are Fa Xian, Priest of the Mother – yes?” he asked, in an almost robotic voice that was typical of the capital’s mandarins.
Fa remained calm and cordial, as ever, in the face of the sudden and imposing question.
”I am, my friend. And you have been sent from the capital.”

“The Morning King has directly requested you return to Liangjing,” the bureaucrat flatly stated. For a statement delivered so plainly, Fa was briefly shocked before he was able to recompose his internal monologue.

“I...see,” Fa responded, somewhat lost for words. He did not bear to think about the last time he was asked for by the Morning King.
“Did the Morning King inform you as to why I am requested?”
”You are going to Yonghai. I know nothing more,” the man in red said, still not a hint of emotion.
Typical, Fa thought. It was rare for the mandarins to be told a single word more than they needed to know.
”I understand, and am honoured to have been invited into the Morning King’s presence.”
”Indeed. You will return with me in the morning. I have arranged for a horse to transport you.”
”Well, I thank you for doing so. For now though I must say good night, good envoy. I have meditation to undertake.”


The envoy immediately and wordlessly gave a bow to Fa, who returned it. The man in red then swiftly departed from the shrine, as silently and as woodenly as he had come. The young priest sighed heavily, then finished packing his scripts. He returned home troubled, and more in need of his nightly ritual than he had been for some time. 

 

===

 

The Morning King had, this year, set out an ambitious program of domestic investment. As was becoming increasingly common, the Kingdom’s frontier was expanded further both into and beyond the Black Brume, with two new outposts constructed this year. More farmlands were set aside to provide the necessary surplus food for such an expansion, with land grants used to facilitate the filling out of both the farms and the new settlements. 

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More notably, though, was that for the first time since Guan Yu still ruled the Kingdom, new city charters were granted. The stream of pioneers making their way to the frontier towns was more than had been expected, but was welcomed by the Morning King. The main benefactors of this migration had been the towns of Xian Zhanguo and Fuxiao – the former for its foremost position on the far side on the Black Brume, and the latter for the proximity to the Librarians, who attracted much interest from many scholars and minor traders and so forth. Their population boom had been so great that the Morning King had felt confident in awarding them city status, and new governors were sent to each of them. 

 

Meanwhile, numerous constructions were taking place in the already existing city’s, at the Morning King’s behest. Two new trade companies are set up in the capital, and the principal port – Yonghai. The prospect of trading with the recently changed Kingdom of Danwent had emerged, and the Librarians had finally agreed to a proper trade agreement with the Kingdom. Furthermore, the walls of the border city, Luoyang, receive a drastic refurbishment and reinforcement, as many years of Throat acid from sporadic raids had begun to wear them down. Yonghai also sees its walls upgraded, with its key role in the Kingdom’s trade necessitating greater security of the city. in the Capital, further monuments to the Mother and Father are erected, as a city-monastery is constructed for the recruitment, education, and ordination of yet more priests, as well as the training of the adept chosen from among them.

 

S U M M A R Y

2 Outposts [10,000 Gold]
Farm [5,000 Gold]

Upgrading Xian Zhanguo to city [15,000 Gold]

Upgrading Fuxiao to city [15,000 Gold]

Trade Company in Liangjing [6,300 Gold]

Trade Company in Yonghai [6,300 Gold]
Tall Stone Walls in Luoyang [12,500 Gold]
Low Stone Walls in Yonghai [10,000 Gold]

Trade with the Fortress Libraries

Trade with Kingdom of Danwent

Church in Liangjing [25,000 Gold]

 

Morning Kingdom Statistics

Edited by hellfiazz
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THE KINGDOM OF NUMERIA

The Royal Era of Aemer, A.E 426 (Year 1526)

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Cheers and applause greeted the newly made Margrave of Arris as he re-entered the City, with the King of Numeria in tow. Many rejoiced Aemyr’s return, especially when done in such good faith - the elevation of the beloved foreign commoner, Mormo Dale, to the position of esteemed nobility, was a well liked move by the cities’ inhabitants. It seems that for the past years, Governor Dale had ruled favourably over the conquered Numerians, even going as far as marrying one of the natives, as well as letting his subordinates form their own families in Arris. Suchs acts impressed the monarch, and saw it fit to reward the man with a new station, solidifying the rule Dale had been developing for the past years.

 

Despite the option of being able to return back from where they once came, the Symonians defected to Numeria. Surely an indication that life back home wasn’t all that great. Which has led to the High Chancellor to personally make his way to Arris, a rare sight, for the King’s friend is rarely seen outside the Capital. 

 

Regardless of these recent events, the Army must continue on, needing to strike the anvil while it’s still hot, or else lose an opportunity to claim the center of Narros.

 


ROYAL ACTIONS

Available Imperial Denarii (Gold): 78,375

 

Aemyr’s gaze turns west, suddenly having lost interest in the war. He takes with him a single Magi and heads back to the Roots of the World, stopping occasionally to utilize the hospitality of his subjects. His destination lies in the peculiar anomaly previous discovered in the Mountains. The Army is left in command of the Duke of Tyria, the once defeated Numerian General, bested by Lord Dunwick in the shadows of Ischyros near twenty years ago. [Investigating POI | Aemyr + 1 Magi]

 

The High Chancellor comes into contact with the Symonian defectors garrisoning Arris. He seeks to further inquire upon the state of the Symonian Empire, as it is suspected that the unrest is rampant, an issue that can be potentially exploited. 

 

The routine expansion of the Guilds throughout the newfound cities. [4 Merchant Guilds constructed | 36000/36000]

 

Clearing out more land on the outskirts of Lyria to make way for manufactories [4 Manufactories constructed | 30000/30000]


 

The continued researching of the rare mineral Osmalt. The students of the Tyrian School of Scholarly Affairs are given a minor grant in order to further fuel their capabilities on examining how Osmalt was shaped into such a way. It is now a universally recognized fact that the ancient structures of Naros utilized Osmalt in their foundations, and so spurs the search for these ancient wonders. Throughout Naros, where Numerians aren’t prosecuted, bands of students are seen roaming about, documenting and detailing anything resembling Osmalt, as well as inquiring with locals and the likes to form a hypothesis upon the techniques of operating this rare material.

 

Sorcerers are brought into the School in attempts to shape and mold the chunk of osmalt into something resembling regular masonry, utilizing a constant stream of superheated flame magic in a controlled environment. Blacksmiths from Lyria’s manufactories are brought in to observe the process, properly ensuring that the experiment meets standard smithing. 

 

An envoy from the Tyrian School is sent over to the Bourdeleaux in attempts to acquire a shipment of Black Iron tools to further improve upon the extracting of Osmalt, as it proves to be ridiculously tiresome with the currently used methods so far. Promises are made to this western neighbour that they will have access to a source of Osmalt, should they decide to assist in this endeavour. [2,375g, 9,625g in Total | School Bonus 10% & 2 Education Points]

 

Beginning the establishment of a Monastery. [10000/100000]

 

[The walls of Mineria are refurbished into Tall Stone Walls | 12500/12500]

 

[The walls of Nyria are refurbished into Low Stone Walls | 10000/10000]

 

 


KINGDOM OF NUMERIA STATS MENU

Leader: Aemyr V of House Namyr

Capital: Royal City of Lyria [Merchant Guild, Hermitage, x6 Manufactory, Church, x3 Farms, Military Academy, Tall Walls]

Cities: Nyria [Merchant Guild, Church]

Tyria [Merchant Guild, Church, School]

Tyniria (+3k) [Merchant Guild, Temple]

Arris (+3k) [Merchant Guild]

Mineria (+3k) [Merchant Guild, Temple]

Aenyria (3k) [Merchant Guild, Church]

Nyniria (3k)

Qhoheria (3k)

Taelniria (3k)

Yaeliria (3k)

 

Towns: Grelderia (3k)

 

Settlements: Aeria

Yuria

Jaeneria

Lunaeria

 

Fortress: Helmden

 

Current Projects: Researching Osmalt (10% School Bonus + 2 edc)

 

Population: 9,421,985 Total

700,000~ in Lyria

400,000~ in Tyria

300,000~ in Nyria

300,000~ in Mineria

400,000~ in Tyniria

300,000~ in Aenyria

 

6,500,000~ in rural regions

 

Military:

Army

5 (2800) units of Heavy Infantry [All T3, Seasoned] 

2 (900) units of Heavy Infantry [All T3]

1 (500) unit of Symonian Heavy Infantry [All T3]

1 (500) unit of Lyrian Sentinels [All T3, Seasoned] 

1 (900) unit of Lyrian Sentinels [All T3]

??  (2650) units of Blackmarrow Heavy Infantry [T4] (No Upkeep)

?? (875) units of Blackmarrow Veteran Heavy Infantry [T4] (No Upkeep) 

 

14 (7200) units of Medium Infantry [All T3, Seasoned] 

1 (500) unit of Medium Infantry [All T3]

3 (1500) units of Symonian Medium Infantry [All T3]

 

12 (6300) units of Light Infantry [All T3, Seasoned] 

 

7 (3350) units of Light Archers [Unique]

2 (1000) units of Symonian Light Archers [All T1]

 

1 (500) unit of Light Cavalry 

9 (4500) units of Medium Cavalry [All T3, Seasoned] 

1 (unit) 500 of Medium Cavalry [All T3]

 

Garrisoned:

 

500 Symonian Heavy Infantry, T3

1500 Symonian Medium Infantry, T3

200 Numerian Medium Infantry, T3

300 Numerian Light Infantry, T3

1000 Symonian Light Archers, T1

 

Stockpiled Equipment:

Heavy Infantry Gear, T3, 500

Medium Infantry gear, T3, 500

 

Total Infantry Count: 34,475 - 30,950

 

Magia

34 adepts 3 Magi

 

Navy

N/A

 

Economy: 

Base Income: 3000g

Economic Points: 5000g

Town: 27000g (Tyniria, Arris, Mineria, Aenyria, Grelderia, Nyniria, Qhoheria, Taelniria, Yaeliria)

Population: 27000g

Trade: 3000g (Republic of Danwent, Empire of Bourdeleaux)

Merchants Guilds: 21000g (Lyria, Tyria, Nyria, Tyniria, Arris, Mineria, Aenyria)

Manufactorie(s): 6000g (x6 Lyria)

Treasury: 1500

 

Upkeep: 

Infantry: 10000 + 5125 (EXP) = 15,125

Fortress: 2000

-----------------------

Total: 78,375g

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THE PRINCEDOMS OF VOLARUCIO

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De Palma’s Brigade prayers before their advance through the mist...


“Advance!” cried both Vivar and Candeliara, both trusted retainers and now generals of their Prince, Agostín III de Hontiveros, but the mist swallowed their voices long before it reached the ears of aforementioned Prince, as he sat in the fog, with his favourite, the Viscount de Palma. August sat easily, but silently in the deep seat of his saddle, the usual polished breastplate and sash replaced now by full plate, though with the usual feathered hat. “It will be difficult to judge the advance.” he said, almost conversationally, in an attempt to mask that deep rooted, slimy sliver of doubt, of uncertainty, of nervousness, that assailed every general as they watched their men go into battle. If de Palma noticed the edge to his voice, and the slight shifts in his seat, he gave no comment, instead sitting on his own mount stoically, as was his fashion. Mist hides much, obscures both sound and vision, and de Palma found he had to strain his ears to hear the breathing of the thousands of his own men, never mind the tramping step and hammering drums of the advance brigades as they grew ever further away. August looked up to the sky for a moment, before looking to de Palma and giving a single, curt, nod. “It is time, Diego. Advance! Advance and smash open their flank! May God go with you in all of his glory!”

The near piety of such a statement took even stoic de Palma by surprise, though it didn’t show on his hard, stony face. He bowed, withdrawing without reply. The General cantered away from the Prince of Toulagoza and down the long line of his column, most of whom sat or crouched on the hard ground, pikes standing in bundles 15 feet high. Suddenly, feeling the spur of some unknown force or feeling, he spurred his horse into gallop, flying down the column’s side. His hat came into his hand, and he windmilled it in a shocking display of enthusiasm. “Up! Up!” cried de Palma. “Up lads! Up to battle!” Men clambered to their feet as de Palma hauled his horse to a stop roughly half way down the line. His voice cried strongly out over his men, who turned their eyes to their General as they stood in their disciplined ranks. 

de Palma stood high in his stirrups, holding himself up by the pommel of his saddle. “Out there are thousands of Tridentine soldiers – before we can march against the Greenskins, we must run these bastards from the field!” de Palma jammed his hat back on his head, and held up a hand, pointing to the sky. “God is with us, boys! God is with us! We’re going to charge them – we’re going to drive them to Danwent, every step of the way!” cheers now, as de Palma’s horse began to shift with impatience. “The crossbowmen will do their work – and you must do yours! When you advance, show no sign of stopping! When you advance, do so with purpose, advance to roll over their whole line and you will have won before you even meet in battles! And when you charge – yell like Furies!”

 

The General’s sword leaped into his hand. “Brigade de Palma – ad-va-nce! At the double-quick!” Up and down the line sergeants and officers thundered these trumpeted orders as the Column began its attack out of that thick mist. The rumble of thousands of armoured men rang out loudly now that de Palma cantered his horse alongside the Column. The Column rolled on towards the Tridentines, hurling magic and bolts before them. And as they rolled out of the mist in their fast trot, pikes leveled forwards or held at half position above the first ranks’ heads, as the line of men opposite them suddenly shifted from milky white mist to black figures, the men of Volarucio began to howl and cheer and scream as they descended on the Tridentine left.

 

And smashed it open.

 


 

-Tall Stone walls (T3) in Toulagoza and Low Stone walls (T2) in Grandiz. (22500 one time mod gift.)

-Reinforcements are raised for the Brigades assembled in the south. (2500 T3 Volarucian Pikemen – 5 Units – 27’500)

-A church is built in Toulagoza. (25’000)

 

https://docs.google.com/spreadsheets/d/1AMJsCTv_nPaKA1QS2CXnXjT6EQ2rPHM2WwmUS-GmsBk/edit#gid=189576162



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The Kingdom of Fyr-Darrick

 

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Nation Stats

 

Spoiler

 

Leaders

 

King Eonir the Great Stag

 

High Priestess Dycha 

 

Prince Aeleandor the Warden

 

Population

 

11,716,402

 

Income

 

Base: 7,000

 

Towns/Cities: 51,000

 

Population: 35,000

 

Trade: 9,000

 

Trade Caravels: 16,000

 

Manufactories: 13,000

 

Merchant Guilds: 36,000

 

Port: 3,000

 

Upkeep: -20,325

 

Total Before Upkeep: 170,000

 

Total After Upkeep: 149,675

 

Treasury

 

Start: 152,400

End: 15,400

 

Trade Partners

 

Galaharian League

Empire of Bordeleaux

Kingdom of Hilmedhi

Kingdom of Bulgar

Republic of Danwent 

Fortress Libraries 

 

Cities, settlements and Fortresses

 

Talsyn (Capital), Population of City and Surrounding Area: 686,151 

 

Anmyr (City) Population of City and Surrounding Area: 695,151

 

The Midnight Anvil (Fortress) Garrison: 500 Light Archers

 

Modryn (City) Population of City and Surrounding Area: 686,698

 

Tal Silvoc (City) Population of City and Surrounding Area: 685,725

 

Tal Dovar (City) Population of City and Surrounding Area: 693,681

 

Glade of the Eternal Midnight (City) Population of City and Surrounding Area: 685,734 

 

Tal Rarvyn (City) Population of City and Surrounding Area: 693,273

 

Tor Woyn (City) Population of City and Surrounding Area: 691,197 

 

Tal Shavil (City) Population of City and Surrounding Area: 685,747

 

Elysria (City) Population of City and Surrounding Area: 685,747

 

Chrace (City) Population of City and Surrounding Area: 685,747

 

Calabor (Town) Population of Settlement and Surrounding Area: 685,747

 

Sheryn (Town) Population of Settlement and Surrounding Area: 601,198

 

Alewoyk (Town) Population of Settlement and Surrounding Area: 601,198

 

Tarvyn (Town) Population of Settlement and Surrounding Area: 601,198

 

Wolec (Town) Population of Settlement and Surrounding Area: 601,198

 

Glade of the New Dawn (City) Population of City and Surrounding Area: 1,051,012

 

Buildings

 

Shrine

Hermitage

Monastery 

Font of Life - 1% Population Growth

Laboratory

Temple x1

Church x2

Farms x44

Merchant Guilds x12

Manufactory x13

Port

Trading Company x3

Barracks x13

 

National Idea

 

Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites.

 

Military 

 

4,600 Greenthroat Riders (Medium Cavalry) T3 Equipment

 

400 Greenthroat Riders Veteran (Medium Cavalry) T3 Equipment

 

6,900 Greenthroat Guard (Medium Infantry/Archers), T2/T3 Equipment

 

180 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment

 

11,200 Heavy Infantry, T3 Equipment

 

175 Veteran Heavy Infantry, T3 Equipment

 

10,400 Light Infantry

 

3,000 Light Archers

 

200 Veteran Light Archers, T2 Equipment

 

12 Trade Caravels

 

23 Adepts

 

2 Magi

 

3 Mangonels

 

6 Trebuchets

 

4 Ents

 

Military Equipment

 

Iron (T2): 8,450 Stored

 

Leather (T2): 750 Equipped

 

Steel (T3): 23,455 Equipped

 

Detailed Military List

 

https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing

 

 

 

Activity



 

Expenditure and actions

 

Four Farms are constructed as to keep up with the rate of growth acceptable by the Princely Council of Fey. (20,000)

 

Low Stone Walls are constructed in the City of Anmyr and Modryn (20,000)

 

Research into the Multi-Shot Ballista is continued with the same budget allocated. (15,000. 15,000 already invested)

 

Four towns are upgraded to Cities (60,000)

 

Three Thousand Greenthroat Guard are to be raised with T3 equipment. (42,000)

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