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The Kingdom of Fyr-Darrick

 

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Nation Stats

 

Spoiler

 

Leaders

 

King Eonir the Great Stag

 

High Priestess Dycha 

 

Prince Aeleandor the Warden

 

Population

 

14,045,622

 

Income

 

Base: 7,000

 

Towns/Cities: 54,000

 

Population: 39,500

 

Trade: 9,000

 

Trade Caravels: 16,000

 

Manufactories: 23,000

 

Merchant Guilds: 48,000

 

Port: 6,000

 

Upkeep: -20,325

 

Total Before Upkeep: 202,500

 

Total After Upkeep: 182,175

 

Treasury

 

Start: 185,650

End: 3,675

 

Trade Partners

 

Galaharian League

Empire of Bordeleaux

Kingdom of Hilmedhi

Kingdom of Bulgar

Republic of Danwent 

Fortress Libraries 

 

Cities, settlements and Fortresses

 

Talsyn (Capital), Population of City and Surrounding Area: 761,963 

 

Anmyr (City) Population of City and Surrounding Area: 770,963

 

The Midnight Anvil (Fortress) Garrison: 500 Light Archers

 

Modryn (City) Population of City and Surrounding Area: 762,510

 

Tal Silvoc (City) Population of City and Surrounding Area: 761,537

 

Tal Dovar (City) Population of City and Surrounding Area: 769,493

 

Glade of the Eternal Midnight (City) Population of City and Surrounding Area: 761,546

 

Tal Rarvyn (City) Population of City and Surrounding Area: 769,085

 

Tor Woyn (City) Population of City and Surrounding Area: 767,009

 

Tal Shavil (City) Population of City and Surrounding Area: 761,559

 

Elysria (City) Population of City and Surrounding Area: 761,559 

 

Chrace (City) Population of City and Surrounding Area: 761,559

 

Calabor (City) Population of Settlement and Surrounding Area: 761,559

 

Sheryn (City) Population of Settlement and Surrounding Area: 677,010

 

Alewoyk (City) Population of Settlement and Surrounding Area: 677,010

 

Tarvyn (City) Population of Settlement and Surrounding Area: 677,010

 

Wolec (Town) Population of Settlement and Surrounding Area:677,010

 

Glade of the New Dawn (City) Population of City and Surrounding Area: 1,126,824

 

Tal Alwyn (Outpost) Population of Settlement and Surrounding Area: 520,208

 

Aloryn (Outpost) Population of Settlement and Surrounding Area: 520,208

 

Buildings

 

Shrine

Hermitage

Monastery 

Font of Life - 1% Population Growth

Laboratory

Temple x1

Church x2

Farms x52

Merchant Guilds x16

Manufactory x23

Port x2

Trading Company x3

Barracks x13

 

National Idea

 

Guardians of the Forest: For Centuries the Fey peoples had watched over the Forest with careful vigil, many never ending their watch and opting to continue service in the Army of the Fey rather than retire to find a craft outside of Military pursuits. 20% Cost reduction on Veteran and Elite Cost, 10% reduction on upkeep costs for Veteran and Elites.

 

Military 

 

3,900 Greenthroat Riders (Medium Cavalry) T3 Equipment

 

375 Greenthroat Riders Veteran (Medium Cavalry) T3 Equipment

 

8,250 Greenthroat Guard (Medium Infantry/Archers), T3 Equipment

 

180 Greenthroat Guard Elite (Medium Infantry/Archers), T3 Equipment

 

10,550 Heavy Infantry, T3 Equipment

 

135 Veteran Heavy Infantry, T3 Equipment

 

10,000 Light Infantry

 

2,950 Light Archers

 

150 Veteran Light Archers, T2 Equipment

 

12 Trade Caravels

 

23 Adepts

 

2 Magi

 

3 Mangonels

 

6 Trebuchets

 

4 Ents

 

Military Equipment

 

Iron (T2): 8,450 Stored

 

Leather (T2): 750 Equipped

 

Steel (T3): 24,930 Equipped, 1,525 Stored 

 

Detailed Military List

 

https://docs.google.com/document/d/1grgCqnxr1FzkeS9S5YSXjYJZ3CeDbDvHp2pcC5QxLWo/edit?usp=sharing

 

 

 

Activity



 

Expenditure and actions

 

Four Farms are constructed as to keep up with the rate of growth acceptable by the Princely Council of Fey. (20,000)

 

Four Trade Caravels are constructed with the intended purpose of increasing trade with Danwent. (16,000)

 

Further research is put into the Ballista concept. (15,000 this turn. 45,000 invested total)

 

New Temples are raised across the Kingdom, to show reverence and dedication to the Elder Soul, four are constructed. (54,000) 

 

One thousand Greenthroat Guard are to be raised this year to replace the losses in the field, they will be equipped with stored T3 Equipment. (6,000)

 

Nine manufactories are sprung up across the Kingdom to further increase the economic output of the Fey. (67,500)

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https://www.youtube.com/watch?v=HVw_1RZncec  

 

DUCHY OF ULYADAR

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1528

 

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Alriks room was meager. Humble, bland, dark, but organized, clean, and tidy. The room was barren of any details, and lacking any decoration. The furniture it boasted was nothing out of the ordinary, a simple rickety wooden cot where he, and only he,,  could lie in with some furs for comfort, a chest beside the cot to put his belongings, which doubled as a desk, and a wardrobe to stash his clothes in. Yet, he made the best of it. His chest, strewn open, was filled to the brim with knick-knacks and a multitude of other things, a a collection of souvenirs he's acquired throughout his lifetime. Books, hammers, hats, everything was there. Lying upon the cot was the chubby ashy-blonde haired boy, hypnotized with the songs the words on a book sang in the candle light, which rested upon on the top of one of the legs of the cot. One could say, despite its restrictions, the room was rather comfortable, and there was an aura of peace, and serenity filling the room with ever flicker of the candle.

 

The tranquility quickly hid in recesses when the booms of one loud thud on the wooden door resonated through the four walls. The entire door shook, the vibrations even seemingly causing a hat that was half in the chest, half out the chest to fall out upon the ground. Alrik immediately jumped, his silky strands of hair in his bowl cut dancing past each other with the turn of his head towards the door. Another loud thump resonated throughout the room after a few seconds of an eerie silence. The flame of the candle trembled even, and Alrik stood up and shakenly grasped the wooden candelabra, and slowly approached the door. As he grew closer, he could make out large indentations in the wooden planks, with wooden shards protruding out of the deformed boards. He took a couple more slow, nervous steps. He could make out the chopped breaths of a struggling individual on the other side of the door dividing the two. Nearing the door now, his steps were cautious, almost as if every pace was meticulously planned out days in advance. But nothing could have prepared him for what was going to come, bursting in through that door. 

 

On the last step he took towards the door, right before the third rasp, he heard his name uttered softly, by a trembling voice, as if the two syllables sucked the life out of the speaker. He didn't have time to react to this, however. On the third stroke, the door gave in. The sounds of the horrible scream of wood fibers ripping out of each others bonds, the brutal clangs the metal hitches made on themselves as they were detached from the stone wall they were nailed into, and the massive hulking body of the man behind this mess, all merged together in a cacophony of chaos. Down came a massive man, tumbling behind flying wood planks, that one time made up the door,  smelling of burned, rotten skin, covered in a shiny, red, armor, with no cracks, no dents, and no knicks in the metal. It was utterly flawless, as if new. The symphony of chaos did not stop at that, however. The suit of armor, before looking like a felled, lifeless piece of timber, was now seemingly repossessed. Before Alrik knew what was happening, the man in the metal, met the stone floor rolling, absorbing his massive bodys impact skillfully. In a blinding red flash, he springs out from the clutches of the debris from the mayhem at the doorway, and wraps his body around Alriks, bringing him down to the floor already in a masterful choke hold. The horrific sounds of Alrik gasping for breath, and his fingers sliding off the metal as he attempts to fight for his life, came first then that of the falling parts that made up the door. 

 

“S-stop, puh-lease.” hacked Alrik through his clenched throat. After a moments which seemed like hours of struggle, finally, the man in the armor breaks his silence. “I-I cant Alri.” he groans through the metal.” I can't.” Following this short interchange, the only audible sounds in the room were that of coughs and hacks of Alrik, clinging on to each and every breath that makes it past the death choke. Alriks futile grasp on the metal gauntlets of the armored man begin to slowly relent, his life escaping from him , when suddenly the  grasp on Alriks neck was released, the attackers arms slamming into the stone ground with godly strength, as if they'd been pried off his neck by a foreign force. The impact creates two sizeable craters in the floor as a result. Alrik immediately rolls over, hacking and coughing several lungs as he struggles away from the being, to the farthest corner of the room. The armored man shoots upwards on his feet, watching the boy crawl away from him. Seemingly disappointed, he rests his head against the wall, banging it a couple times for good measure. The sounds of Alrik regaining his breath are accompanied by an anger filled fury of punches and blows against the walls, bits of stone flying out in every which way as a new collection of craters and indentations are left in its wake. The tranquility that filled the room prior to the intrusion returns, as the two engage in a peaceful stalemate, drenched in their thoughts, and recovering from what just occurred. Finally, someone breaks the silence.“I-Im sorry, Alrik.” mumbles the man in the suit. Now, the sound of quiet sniffles takes the place of the hard breaths of Alrik, still laying in the fetal position in a corner of the room. 

 

Wait. He recognized that voice, even though he didn't recognize the man. Then, it hit him. Alrik realizes everything. “K-Knut?” he asks, his eyes, snuggled in his chubbiness, squint, as he gazes in the small hole in the visor. The man in the armor nods the headpiece scraping against the wall as he does so. “W-why would you? I don't understand?” asks Alrik, grasping a peg of his cot as support as he rises to his feet, approaching Knut slowly, using the same caution he did earlier. Knut immediately reacts, lifting his hand up for a punch but instead redirecting it once more to the wall, pebbles and rocks flying outwards. “No, don't come near me…” he'd say, backing up slowly away from Alrik. Alrik was visibly shaken by the whole affair, and he stopped his approach. “No… I won't!” shouts Knut, as if speaking to someone in his head.  “I made a mistake, Alrik. Fueled by greed.” He pauses, banging his head against the wall, another crater forming.”Now, I will live with the punishment forever.” his head hangs once more, as he rests upon the wall, examining the shiny red gauntlet part of his suit. Alrik relents once more, and slowly begins approaching Knut once more. “What do you mean, Knut? Just… take it off..” hed say, completely dumbfounded. He shakes his head, brutal scratching sounds filling the room as his helmet scrapes against the wall as he nods. “It is my skin now, it has been… forged into me, burned into me. “ Hed show by trying to pull the gauntlet off his hand, but failing to do so. Alrik has approached Knut, being very close now. He examines the metal of the armor closely, the armor reflecting the light of his candelabrum back into his green eyes. “There has to be a way…” curiously exclaims Alrik. “He says there isn't.” solemnly replies Knut. “Who is he?” asks Alrik, extending a hand slowly attempting to touch the breastplate. “The Armor, i-it speaks to me, in my head, like a man screaming, starving for blo-.” begins Knut, until Alrik sausage fingers touch the breastplate. Knut, with reactions faster than light, turns around, cocking his iron fist to punch Alrik. Yet his fury hesitates, and  his fist trembles in the air, as if fighting against something, something preventing the blow to be unleashed upon the poor victim. Alrik, could only hold his hands up in a futile defense against sure doom. “NNNnnooooo!” With a strained groan, Knuts body rotates, and the fist unleashes a blow against the wall, a massive hole forming in it, shifting several objects in the room. “You won't control me!” hollars Knut, several more times smashing the wall in pure rage. The wall, once smoothly polished, has now been reduced to a porous crater littered surface, the aftermath of Knuts struggle. Alrik could only stand by, and watch in pure disbelief,  at the conflicted monster that stood before him, that happened to be his best friend. “What have I become…” wails Knut, sliding down the wall, resting on it. Alrik let his arms fall to his side, his guard vanishing. He looked at the broken man inside the suit. His best friend, his brother,  was now entrapped in a parasitic, magic-infused suit which controlled all his actions. It already sounded bad. He stood there for a moment, recollecting his thoughts. It all happened so very fast. A massive man in armor barges into his room, and attempts to kill him. Then, it is revealed that this man is actually Knut, having cursed himself eternally to the armor by foolishly trying it on, and now he cant take it off. This was the basic information that Alrik had at his disposal, although it isn't as much as he'd like to have, he would have to make do. His thoughts are interrupted by the sounds of footsteps, whispers, and metal sounding in the hallways. He had questions to be answered, but not here. If Tormund, the mages, or the lords find out what happened, surely he'd have both his friends and his heads on a pike. It helped that his friend was now a killing machine, yet he wanted to help his friend nonetheless, and, knowing the total lack of knowledge the eldershad in regards to Knuts situation, knew exactly the place to go. 

 

“Knut, we must leave. They're coming.” Alrik says, looking down upon the hunking mass of metal. “Let them come, they can't kill me, not even if i want them to” he responds, sadness saturating his every word. “They can't help you, Knut. They don't know anything about the blood armor. We have to ask Assirbanakh, he can help us. I want to help you, Knut. You think Bjorn will want to help you, Thormud, Eirik? They don't care if you starve in this armor, your life is useless to them. There is nothing here you could want. We must leave, we need to learn more, and we can't do that here.” begs Alrik, nervously switching gazes between Knut and the hallway, shouting and voices clearly being heard, with the occasional orange flicker of light from a torch. Knut remained unresponsive, sulking on the ground in the midst of the leftovers of his uncontrolled outbursts. “We got to leave, now, Knut, they're coming!” once more asks Alrik, nervously looking at the growing sounds coming from the hallway. Knut, remains completely unaware, his visor buried into his hands. Alrik,clearly hearing  the clinging sounds of soldiers clearly in the hallway, had his hand forced. He tried to grab Knut by the arm, and yanked him upwards on his feet, but his plan was an utter failure. As his hand wraps around Knuts arm, the armor springs to life, sending Knut flying across the room, landing on the ground with a dulled thump, lost in the sounds of pain and fear from Alrik. Knut was preparing to fly towards Alrik, and finish the kill once more cocking his arm to prepare a crushing punch. The fist flies, and Alrik flinches, until it stops a mere inch from Alriks chubby cheeks, calmly hovering in place this time, not trembling like it was before. Alrik hadn't noticed in the upheaval, but the armored men had entered the room, and swords were sword drawn, one resting upon Knuts neck, the tip of the blade staring into Alriks eyes. “Don't do anything funny.” calls out a raspy voice from behind Knut. 4 other men stand behind him, swords flashing and their eyes on the red armoured man. Knut’s head turns, registering each opponent for a moment, before it turns back to face Alrik. Here, Alrik could clearly see through the visor. There was enough light that he could see  Knuts green eyes filled with tears amid the searing burn scars. They two had a moment, for a split second, Alrik truly felt the pain Knut was going through at this time. He shared his tears. He saw Knuts lips move too, when he whispered to him. “Thank you, Alrik.” mutters Knut, and his eyes close. What Alrik saw next, he would never forget. The armor filled Knuts every muscle with godly power, as one arm flys upwards, grabbing the blade of the sword. The soldier uselessly tries to release the sword of his grip but to no avail. He then spins around, slicing the soldiers head off clean with the lower part of the sword, the headless body of the soldier falling to the ground with a thump. The hilt of the sword ends up nearly an inch away from the wall, and Knuts body is facing the other four soldiers, with Alrik lying on the floor below him, and the other four soldiers glaring at him in disbelief. Once more, the armor comes to life, making quick but elegant work of the four remaining soldiers. He almost effortlessly glided out of the trajectory of swords and pikes, entombing his sword in each of the guards, dispatching them often split cleanly in half. When he was done, the room was nothing but a cesspool of blood, with bodies littered everywhere. Knuts eyes pop open, the tears gone and his eyes shot with blood

 

Alrik removes his hands from his head, as he'd been throughout the entire debacle, sheltering and protecting his dear life throughout the entire affair. He took the brief seconds of stillness he had to look in disbelief at his surroundings, at the aftermath. With barely any time to actually react , hes yanked up and tossed over Knuts shoulder. Without any words Knut walks out of the room, stepping through puddles of blood and bits of flesh on his way. Curiously, Alrik notices small clouds of red surrounding his feet, and the blood receding around it. He had no time to notice anything else though, as Knut quickly cleared the room and was sprinting down the hallways at a speed parallel to the gods, and  Bruce. They passed by the door to the throne room, the courtyard, and several other important areas if the keep, the, doors and locations becoming blurred together at the speed they were traversing the courtyards.Maids woman gasped as they quickly shuffled out of the way of the boys, charging through the endless stone corridors, covered in blood. Eventually they reached the tower, the same tower the two sneakily spied on a foreign princess years ago, when they were even younger boys than they are now. . Knut leaps up, skipping most of the rungs and grabbing the highest rung of the ladder and hauling himself up through the hole after carelessly tossing Knut through the hole first. All this was done in haste, hoping to clear the keep before anyone else could retaliate to their crimes. Already, on the tower, they could hear the shouts and cries of the guardsmen. He collects him once more, and clears the stairs, the pair reaching the top of the tower exposed to the brunt of the elements. Knut takes several steps back, looking out over the battlements, towards the endless white wastes with the grey outlines of mountains in the background. ‘Knut, no, piss off don't!” protests Alrik, but it was too late. Knut, with Alrik in tow,  had already cleared the battlements, and was halfway to the ground, the screams of Alrik were getting carried by the bitter frozen winds, reaching the ears of many curious onlookers who viewed the two through their murder holes and glass windows . Knut lands on his feet with a grunt, and the screams of Alrik cease. Knut tirelessly trudges through the feet of snow as the two run far far away from the crimson keep, into the protection of the snows and the wilderness.

 

The pair had disappeared from the keep, along with the armor, leaving a mystery, choices, and opportunities behind for those still at the crimson keep.

 


 

 

NATION INFO

 

CITIES:

Ulya(Capitol)(Starter) 

 Alost (Port)(Starter)

 Yakur(Port)

 Tykirfell

Odeilia

Rypapa

Elirkuta

Grimsar

Halsar

Skalanes

Kjolr 

Krossa

Hofsland

Folafotr

Bitra

 

SETTLEMENTS:



 

POPULATION:= 11067799

SLAVES:6K

ARMY:

(11500)4 units of T3 Medium cavalry

(1000) 2 Units of T3 Crowssbowmen

(2000) 4 Units of T2 Light Infantry

(500)2 Units of T3 Polar Bear Cavalry

(1000) 2 Units of T2 Light Archers

(1500) 3 Units of T3 Light Cavalry

ARMY UPKEEP: 3.75K GOLD

NAVY:

 

UPKEEP FOR NAVY:0K GOLD UPKEEP

 

GOLD(GROSS):178K GOLD

GOLD(NET):174.25K


 

TRADING PARTNERS: Chapel of True Knauledge, Fortress Libraries, Kingdom of Bulgar Trident, Volaruci Princedoms, The Antigonid Dynasty, Kingdom of Icefeld, The Nascent Kingdom

 

BUILDINGS

FARMS:45

MERCHANT COMPANY:13

CATHEDRAL:1

CHURCH:1

SHRINE:1

MANUFACTORY:7

PORT:8

TRADING COMPANY:4

SETTLEMENTS:0

TOWNS:

CITIES:6

SHRINE:1

HERMITAGE:1

BARRACKS:32

MONASTARY:1




 

TOTAL MAGI:3

TOTAL ADEPT:36

 

KEY CHARACTERS

BJORN, PRINCE OF ULYADAR

EIRIK, PRINCE OF ULYADAR

KNUT, PRINCE OF ULYADAR

THORMUND, REGENT OF ULYADAR

TANCRED, ORACLE OF THE BLOOD FORGE

LUDIN, ORACLE OF ASSIRBANAKH(MIA)

DUKE BRUCE OF ULYADAR(MIA)

DUKE ARVID, DUKE OF ULYADAR(DECEASED)

 

 


 

ACTIONS

 

-For no reason at all, the crown deems an expedition to the stitches is needed! A band of nearly 200 men depart from Yakur, towards the stitches to search across the entirety of the range for at least a viable route through it.  They look for hidden passageways, coastal trails, tunnels, anything that could lead them through the wretched mountains.(10k)

 

-Knut begins to experiment with the powers and limits of his armor, including bonding with his cortana!

 

-Work on wroughting the blood metal continues in the fiery pits of the blood forge.(5k, 55k invested total, 2 edu points.)

 

-6 ports are built throughout the Duchy.(90k)

 

-The shipyards of the Duchy remain active this year, building 4 carracks.(24k)

 

-Two towns are upgraded to cities, Ingolfsfell, and Haukadalur.(30k)

 

-4 farms are built, (20k)


-The Telescopes begin to research the planets and their orbits, hoping to find information on each of them. (3.75k, Supreme 8 Edu points I have 2)

Edited by Alfonso X el Sabio
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The Kingdom of Hilmedhi 

 

The Nexus was burning bright in the night sky, as it did throughout the year. Rain sizzled off the stone around the platform, as the lava that ran through it kept the stones hot. It was one of the worst assignments for the military to guard, several times had the weak hearted ones passed out from the combination of heat from the Nexus and the humidity that drenched most of Hilmedhi. Ashur was growing fond of the feeling, he came here once a year. For his annual blessing from Moradin, as he thought. It was his reward for being such a devout follower, one with little faults. His one glaring fault though, his anger. 

 

He pounded away at his anvil, the inner hallway filled with bouncing echoes of hammer hitting steel. The humidity was ready to burst into rain, as it was one of the hottest days on the continent. The same week every year, was when Ashur would return here. His excuse, his pleasure to get out of clan politics. Recently the stress of clearing Dorhimi, purging it of undesirables had reached its peak within him. This was his meditation, his peace. The one thing that guided him through the darkness, of his family’s slaughter. It always affected him at times he did not need it to. The young man was conflicted, he missed his former life. Missed the dumb stuff he could get away with. The pressure free life, that was not bound by the fate of millions of people within his kingdom. He peered through his gold trimmed black hood, as he beat away at metal. Glaring through his emerald green eyes, sweat beading down face. He saw a familiar eyes that peered through the darkness, observing him. 

 

A deep sigh followed in recognition of the old eyes that observed like an owl in the night. , “What have a told you about the spying, Cardinal?” 

 

The older dwarf stepped out of the shadows into fiery lit room, a long white beard clung to the older face of the public leader of the Church. “I was just observing a student of mine. A boy once lost and out of place, now one of the most powerful throughout the kingdom. My concerns for you are valid.” He cracked a smile, as he picked up the boy’s staff. Balancing it in his hands. “Still see you haven’t taken it upon yourself to bestow yourself with a gift.” 

 

Ashur’s eyes glowed brighter than before a bit of anger and a bit of shock flowed through them. “Of course not. The Kingdom has no need for me to be gifted with such power. Fearing me is not what I need our people to be doing.” 

 

“You take my teachings to much to heart. Respect and fear are different. You are the only known dwarf that is able to manipulate Moradin’s magic the ways you do so. The only one who can summon his unique gift as a translation for the work you do.” Sylas laughed, a bit. “You were destined to be where you are. Fate has chosen you. Your father believed that Moradin placed you in that forest. It was a sign to him. I will leave you be. Good day Ashur.” He looked at him, cracked a smile and disappeared back into the dimly lit hallways. 

 

The young boy looked down the hallway, the sweat soaking into the rough features of his face. As he watched his mentor disappear like a ghost into long dark hallway. As a tear began to stream down his cheek, the first time he had really let his other emotions show. He was a broken soul, which was slowly being pieced together through his love for Moradin and the Kingdom. A blind rage filled him, for much of his life. Until this very moment. Where he accepted his fate, his destiny. As the next High King of Hilmedhi. A story very little knew about, but a story worth telling. 

 

The peasant boy, turned Prophet of Moradin and High King of Hilmedhi. 

 

Stats: 

Population: 7,040,000 

Gold 182,500

 

Actions: 

Two new settlements are established on the islands near the peninsula. (8,000 Gold) 

 

The shipyards are all purchased for construction of 9 carracks (45,000 Gold) 

 

The scope project continues. (50,000 Gold) (160,000 Gold total)  

 

13 sets of T3 armor are created and shipped to the Suryans (19,500 Gold) 

 

Ten more manufacturers are constructed (60,000 Gold) 

 

Ashur’s staff is placed into the Nexus, as was once tradition for royalty. The boy accepting his fate. (MOD)

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Surya

1528

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No RP this turn, as my encounters are all pending and I legitimately have zero idea what’s happening in 1528!


 

---------

 

Current Statistics

 

Expenditure (492,150 Gold)

 

Still, the Suryans take no aggressive action against Xian. However suspicious their neighbors may be, the Mirrored City prides itself on seeking out the good in people. Nevertheless, the ships of Surya and Hilmedhi are gathered in the harbor of Seringapatna, just in case. [Action]

 

The newly built Suryan ulan caravel is sent on an expedition east. Revar’s gulf is well-mapped by the Suryan government, but contact has not been established with most nations of the east. Trade must be established! [Expedition; 1,000 gold.]

izQhaz7352YOhvlnDjFrOT4rOCZU--vRmy5D8Q65CP-UXoC1GiaA9z6R468011GWS6i-y9VPZcsRXi9DHlDaeM-E0uolcVf5Axf_Mgxt2sQXkzaDLogONoTSTVkbbAVZhMoQSAcq

 

Routine farm expansion. [7 Farms; 35,000 gold]

 

Routine industrial expansion. [12 Factories; 90,000 gold]

 

More land, for the superior Suryan race. [5 Settlements; 25,000 gold]

HenHF-K1XHBrT-VWa-rXNmPbV3Tpzc9Lv-Nc0DTJ_W7btCCY-kHuaQ_y8VSa97paqUkz6RhDyraq8E6X6THelx0ILVCftpIedKKAOogHAWAtVkkOn8P6OwsESVix-ght7XxTp1aQ

 

Kishangola, Koljad, and Sasaram become towns. [0 gold]

 

Ashta, Pandhurna, and Kaptai all grow into full cities. [3 City upgrades; 45,000 gold.]

 

Serawa, Mokal, Harda and Hamira experience prosperity! [4 guilds; 36,000 gold]

 

Surada, Surat, Bunda, Adawad, and Varanasi all receive full ports. [5 ports; 67,500 gold]

 

Barracks rise in Chittor, Gawilghur and Bomkata [6 Barracks; 30,000 gold]

 

More Sunclad are on the march, ready to serve as the frontline in Surya’s wars. [2,000 Veteran T3 Heavy Infantry; 56,000 gold]

 

Chittor continues its contribution, sending more lancers to the front. [1000 T3 light cavalry; 10,000 gold.]

 

The greatest fighters among the lawless Tamas are recruited from port cities. Perhaps their talents will be useful….on the high seas! [250 Veteran T3 Light Infantry; 4,000 gold.]

 

A galley made totally of Ulan wood is delivered to Surya, to carry its envoys far from home. [Galley; 2500 gold.]

 

500 Surati Bowmen are recruited to serve in the Suryan navy. [500 T3 Medium Archers; 4500 gold.]

 

500 Corsairs are also recruited to serve. [500 T3 Light Infantry; 3000 gold.]

 

A Carrack arrives from the Hilmedhi coast, outfitted with the latest armament. At its bow is a state-of-the-art Hilmedhi flamethrower. [Carrack with flamer; 10,500 gold]

 

Gold is sent to the Hilmedhi kingdom to fund their efforts for the alliance. [Gift; 20,000 gold.]

 

A new temple rises, devoted to the worship of almighty Mihir. [Temple in Varchas; 15,000 gold]

 

Fort Dawn has been rebuilt, larger and stronger. It needs defenses, and defenses it will have. [2 flamers, 4 mangonels, 12 ballistae; 24,000 gold.]

 

Newfangled crossbows from distant shores have been resisted as an innovation for some time, but the Suryans finally decide it’s time to figure out how to use them. [Crossbow research; 9,000 gold.]

 

[4,150 gold remaining]

 

----------

bM2TwettJr_tlEElb7tUIr5qgzHcB45ZrTnPckaVnePmZWQQg4FJudM1OfFeZhCC_fJz2IG1C82DC8D7J1L5PCIznCFmrq82Z45em4Qlne2F4DHrUnw7DRLe5b72tvEfjY4VQYPI
 

Population 26,571,435

Edited by Zanderaw
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Spoiler

 

The Fortress Libraries

1528

 

VK1pbNl.png

GOTTA GO FAST!

 


 

  Hide contents

 

Points and Basic Stats:

Population: 6,042,735

Cities: The Bastion (fortress/tsw/cathedral), Fort Vane (keep/tsw), Hardshore (keep/tsw), Endeavour (tsw), Highhold (tsw), Skypeak (tsw), Ashenport (tsw)

Towns:

Outposts:

Buildings: Merchant Guild x 6, Shrine, Hermitage, Monastery, School, Trading Company x 12, Manufactory x 15, Farmland x 22 (+4%), Bog Silk Market, Barracks x 9, Port x 2

Economy: 6 (+75% trade income, +6 to max trade partners)

Education: 7

Size: 2

Military: 2

Mysticism: 4

Trade Partners: Blackmarrow, Knauledge, Ulyadar, Bulgar, Symon, Danwent, Trident, Ashval, Volarucio, Fyr-Darrick, Morning Kingdom

Enclaves: Blackmarrow, Knauledge, Ulyadar, Danwent, Trident, Ashval, Antigonids, Volarucio, Fyr-Darrick, Symon, Morning Kingdom

 

Research & Technology

Human Commercialism (10% off Commercial buildings)

Advanced Fortifications (10% off Fortification buildings)

Superior River Boats

Bog Silk Exploitation

Medical Knowledge (35k)

Heavy Infantry

Poisons (10k)

Crossbowmen

 

Army:

At Home:

450 T3 Librarian Knights

5000 T3 Light Infantry

5450

 

In Ashval:

254 T3 Librarian Knights (50 men per unit)

2500 T3 Heavy Infantry

3775 T3 Medium Infantry

250 T3 Medium Infantry Veterans

4500 T1 Light Infantry

3400 T4 Light Archers

1950 T3 Medium Cavalry

1000 T3 Light Cavalry

970 T2 Light Cavalry

6 Repeating Ballistae

---

18,599

 

Total Manpower Mobilised:

24,049

 

25 Adepts

3 Magi

 

Economy:

Saved: 2250

Base: 3000

New Towns/Cities: 18,000

Econ Points: 6000

Pop: 18,000

Trade: 19,250

Ports: 10,000

Merchant Guild: 18,000

Manufactories: 15,000

Bog Silk: 3000

Enclaves: 22,000

Unit Upkeep: -8000

Veteran Upkeep: -1000

---

Total: 125,500

---

Total Funds: 125,500

 

Actions:

  • 5000 T3 Light Infantry dispatched to the Ashval front.
  • Caravel constructed at Hardshore. [4000]
  • B O O K     O F    K N O W L E D G E
  • The Librarians in Hilmedhi become a bit concerned that they’re being kept prisoner, and not here to investigate. They lodge a query with the Hilmedhians.
  • With the increased prevalence of planets and stars in visions from the Changing God, the Librarians poor research into the planets and stars, and the invention of some sort of tele-scoping lensing device for the observation of such far away phenomena. (Ed 7 + School bonus) [50,000]
  • Printing Press research! Cure Scrivener’s Knuckle! Avenge the ROBES! [10,000] (Ed 7 + School bonus) [22,900 total]
  • Temple in Fort Vane [15,000]
  • Farmland [5000]
  • 2 Manufactories [15,000]

 26,500 saved.

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1528

 

 

World Events

 

Galaharian shipping along the southern Narosi coast is his particularly hard by pirates this year. Many tons of goods are sunk or captured and when chased, these ships typically flee into Danwenti ports. These ships all seem to fly a variety of different flags and one is even found in Revar’s gulf, though the Galaharian navy chases it off easily enough, badly damaging it before it loses them in a bank of natural mist.

 

Xian does not move this year, but an army of indeterminate size is now camping but a few miles from the border, if the distant pillars of smoke and the much more regular military sightings are to be believed.

 

Another year of successful savage slaughtering in the north-west. The Walrus, General Von Mokäu has almost completely exterminated Auldic tribes from the main land, pushing them into the sea, where they flee north on their canoes. He returns to the capital laden with slaves and glory, and the Swine ranger who helped him are rewarded. (+10.000G to the Swine, 100 rangers to elite status.)

 

Nothing new happens this year within the Symon Empire. But embers that continue to glow are just as dangerous as a raging fire.

 

Towards the turn of the year, during some unpleasant storms, the first Eadni ships vanish. Then the next, and more after. A few weeks later, all of their remaining ships have fled to port and dare not venture forth again. The Elean blockade has been officially lifted, and the Eadni fleet, if rumors are to be believed, sliced in half with many of its ships disappearing in think banks of fog.


 

The Kingdom of Danwent

 

The eagles continue to grow in numbers and in obedience, but the breeding program will take many more years to bear fruit.

 

The political situation in Symon is tenuous to say the least. Many nobles are more and more willing to speak openly about their issues with the Empire, when once this was done behind closed doors only. Already, various groups are rising out of this quagmire of dissidence. Notably, the loyalists who still staunchly support Emperor Almeric IV. These are led by Serros Dunwick, Lord of the Southern Armies. The remaining groups are hard to define as many are obscure spiderwebs that bind many lords together. However, There seem to be those who are against the continued rule of the Emperor, and those who seek to reform his rule.

 

This year, the Danwent troops winter around Serros Dunwick’s castle. They are well treated and provided for and the lords and generals are often invited to dine with Serros when he is present. Indeed, much of his time seems to be spent on the move, either supressing republicans, scouting the eastern border, or in Loswarn to speak for the Loyalists.


 

The Kingdom of Five

 

A year of war, with little more to add than a mounting death count.


 

The Empire of Bourdeleaux

 

With so much war all over the world, many of Revar’s mercenaries are away from their holdings in Batista’s Landing. However, there are still a good few groups. Perhaps about 10.000 men of average renown over a handful of groups. Most of the well known parties have already been contracted.


 

The Commonwealth of Ruhn

 

The price of PPMS stock plummets at this news as investors rush to their nearest Exchange to sell their stocks before they hit the bedrock. An all-around panic. Just how will the Poopums family manage this anti-capitalistic behavior?! The Free-Market is being restricted!!

 

A great work indeed. A testament to their faith. And as the temple is finished, a small node of harsh green light appears upon the most central of altars and hangs there, pulsing exactly once an hour, every hour. (Discord)

 

Preparations, preparations… (Discord)

 

A group of raiders has begun to attack southern Ruhnnite holdings at random, killing villagers and setting fire to crops. Thank god that Poopums Holdings LLC. doesn’t have any land in the south! (-5000G)


 

The Galaharian League

 

Pirate raids (explained in world events) affect League commerce in southern Naros. (-7500G)

 

Blackmarrow accepts trade with Galahar, and it’s not long before Galaharian trade barges are flowing into Blackmarrow. They are allowed to stay at the Bone Keep, on the border, but can go no further into the Duchy. It seems that the towering and dour people of Blackmarrow have little love for these mercantile folk.

 

In Galahar’s eastern holding in Revar’s Gulf, a group of men from a land they call Surya arrive, seeking contact. 


 

The Holy Kingdom of Elea

 

Stargazing. (Require notes from back at home.)

 

Barely any of the “scholars” of Ulyadar finally manage to get a grasp of the telescope designs after a year of frustrated explaining from Elean scientists. The Ulyadari engineers still have blank faces when the designs are shown to them, and thus the knowledge exchange will take more time. 

 

 

The Kingdom of Volarucio

 

Herzaka leaders accept the delegation. (discord)

 

The Crusade is called, and alongside it, the union of the Volarucian church and the True Chapel is announced. The head of this new church, formerly the head of the True Chapel, blesses the crusade and calls on those of the faith to defend Auld from the heathen menace to the West. Men rally to the call, ready to fight for their god, and those who already wield swords in the name of their god find themselves emboldened, gripping their swords tightly, standing just a tad more firmly in battle. Religious fervor burns in their hearts.

 

The only remarkable thing near Auld if the Chapel of True Knauledge itself.

 

 

Kingdom of Fyr-Darrick

 

The ballista project sees progress, but not an end. Engineers report the main issue to be a problem with extreme inaccuracy of the ballista, with the bolts veering off in wildly different directions. 

 

 

Duchy of Ulyadar 

 

The expedition into the Stitches’ mood grows dimmer at the sky above them dimms with ash. Dark clouds belch forth from the volcanoes far away, spewing their horrid stench along with their coal black clouds, until the expedition can smell nothing but sulfur, and see nothing but a dim, pathetic circle of light barely piercing the dark veil above them.

 

Then they enter the stitches, and there is nothing but darkness, ash and stink. They cough, some spit blood, others develop rashes. A horrible trial spent walking through a treacherous, tortured landscape of blackened lichen, poisoned, boiling water and deformed creatures that track their every step.

 

Men die here and there, falling into ravines, disappearing into the night, hit by boulders… The Stitches seem to turn on them at every turn and by the time they once more exit from them, only 90 men are left, with empty hands to show for their terrible trials. 75 more die in the coming months from lung diseases and cancers.

 

The armor seems to feed off blood, using it to fuel him further and further. The more blood, the more powerful it is, though sacrificial blood seems far less efficient than blood shed in battle. As for the second voice, it rebels whenever it is not in battle, screaming and raging at Knut, urging him to kill, to maim, to bleed his enemies dry. It seems to want nothing more than neverending bloodshed.

 

The red metal continues to yield nothing.

 

With their engineers not yet grasping the telescope’s mechanics or design, they are unable to construct and utilise one this year. Ulyadar seemingly lacks scholars imaginative enough to immediately implement the blueprints the Eleans present to them, though further explanation and education by those southern scholars will undoubtedly help them.

 

 

The Kingdom Hilmedhi

 

The attempts at building the precise scope the Hilmedhi seek are still not met with success. The dwarfmen’s engineers sense that milestones are being passed but more investment will still be necessary to attain the quality of scope requested. 

 

Ashur’s staff is put into the Nexus. It flashes, rumbled and trembles, and as the light recedes, he find it once again, seemingly unchanged. Yet when he touches it, 9 spheres emerge from the air around it, floating peacefully. A thought of his can send them spinning around with deadly speed, all around him, like bullets.

 

 

Surya

 

The expedition goes well, and Surya establishes contact with Galahar and the Cities of Passan. (Discord for Passan}

 

 

Fortress Libraries

 

The BOOK of KNOWLEDGE (Discord)

 

The research into a farseeing scope sees promising advances, with a working example created. However, the telescope is far too large and unwieldly for personal transport, and the image it presents to the user too blurry to be useful. 

 

Mechanised literature production proves a sly mistress, as engineers still end up with ruined clothes and regular jamming of the machine itself. The Librarians are certainly getting closer to a working model, but vengeance evades the robes for now. 


 

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Kingdom of Danwent – 1529

 

News dire, and news great. At least for King Thoryus Armon. His friend Hasoran Alaari was wounded in battle against the throats in the East. For many years and with such loyalty, he felt helpless as he had to stay in the Capital to run affairs for the Realm and maneuver the seas of politics. Numeria and Symon were still embroiled at war, the former unrelenting, the latter in a state of growing unrest amongst its nobles, men with Republican ideals having grown stronger, something Thoryus did not reject quite as such, but a system he has decided to go against for its tendency to become bloated and corrupt, a curse that caused the Civil War in Danwent in the first place. And yet, for Symon it might just do that again, if there is much more momentum being gained. Naturally, there were still the old Republicans of Danwent that fled on the eve of their defeat those years ago. If they were to bring their knowledge to Symon, it could prove fatal for longer term relationships and would force Danwent to intervene.

 

Intervention. A word Thoryus did not enjoy. He wished for nothing but peace and the establishment of a balance of power in the region. There was the danger of the Throats to the far East, where he has sent forces to fight them, for the safety of all of Naros, if not the world. Numeria and Symon at war, with one final winner might tip the balance. To the West, Bourdeleaux loomed, probably recovering from their bout with the Lithborn and even further West, beyond Galahar, powers were at war that he had only heard about in rumors and fragments of stories. Sometimes the King felt his gaze was cast too far, too wide, too deep into the future, what might be, what will be. On a lighter note, at least something that brought joy to court and country, was the birth of his first son. Soryon Armon, strong and healthy, blessed by the Elder Soul through High Priest Kaylius Sarnari, an heir to the throne.

 

More RP to be added as required.

 

 

Nation Info:

Government:

Feudal Monarchy with one King.

 

People of note:

King Thoryus Armon, aged 55

Queen Alma of Symon, aged 19

Prince Soryon Armon, aged 1

 

High Priest Kaylius Sarnari, aged 49

Duke Aywentos Rumaari, Master of Word, aged 52

Duke Otto von Mikkelbach, aged 46

Duke Hasoran Alaari, Master of War, aged 49

Count Theodos Abemani, Master of Ships, aged 52

Count Tarun Syndrii, aged 37

Knight Solanus Rumaari, aged 24

 

Population: 41,826,561 this year. (4,500,000 Starter)

Growth: 3% + 4,5% (farms) + 0,25% Moranese Wheat + 1% (national idea) + 0% Growth Spell (cooldown 1 turns) + 2% Elder Soul Blessings (T5)

187 farmsteads.

 

Cities:

Tzaria (1,500,000 inhabitants) (Capital) – Market (IV), Trade Port, Manufactory, School, Church, Great Wonder (T5), Merchant Guild, Trading Company, three barracks, Military academy, Tall Stone Wall (1 layer)

Essevith (1,000,000 inhabitants) (Starter) – Low Stone Walls (1 layer), Merchant Guild, three barracks, Church, Manufactory

Ruhia (1,000,000 inhabitants) (Starter) – Low Stone Walls (1 layer), Merchant Guild, Trading Company, three barracks, Temple, Manufactory

Susvii (1,000,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port, Trading Company, three barracks, Manufactory

Koryii (1,000,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, three barracks, Manufactory

Wessevith (1,000,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, three barracks, Manufactory

Raedia (1,000,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port, Trading Company, three barracks, Manufactory

Rohsor (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port, Trading Company, three barracks, Temple, Manufactory

Esorvor (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trading Company, three barracks, Manufactory

Razryii (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port, three barracks, Manufactory

Solinyii (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port, three barracks, Manufactory

Rotyia (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port, Manufactory

Hybria (700,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Manufactory

Shovia (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Manufactory

Tzarkyii (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Manufactory

Arevith (600,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Manufactory

Esolia (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Manufactory

Krytor (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild

Caldria (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild, Trade Port

Morvera (500,000 inhabitants) – Low Stone Walls (1 layer), Merchant Guild

 

Towns:

Eaysir (500,000 inhabitants)

Rochtor (500,000 inhabitants)

Librii (500,000 inhabitants)

Nonvii (500,000 inhabitants)

Viceria (500,000 inhabitants)

 

Settlements:

 

 

National Budget:

Treasury: 0 Duwats.

Income: 378,500 Duwats

Base Income: +3,000 Duwats

Economic Points: +4,000 Duwats

Merchant Guilds (20): +60,000 Duwats

Trade Partners (14/14): (Symon, Numeria, Bordealeux, Eadni, Galahar, Librarians, Fyr Darrick, Trident, Volarucio, Äulem, Elea, Nascent, Ruhn) +19,500 Duwats

Trade node of Susvii: +3,000 Duwats (city + trade port)

Population Taxation: +123,000 Duwats

Trade Port of Tzaria: +7,000 Duwats (14/14 trade partners)

Trade Port of Susvii: +7,000 Duwats (14/14 trade partners)

Trade Port of Raedia: +7,000 Duwats (14/14 trade partners)

Trade Port of Rohsor: +7,000 Duwats (14/14 trade partners)

Trade Port of Razryii: +7,000 Duwats (14/14 trade partners)

Trade Port of Solinyii: +7,000 Duwats (14/14 trade partners)

Trade Port of Rotyia: +7,000 Duwats (14/14 trade partners)

Trade Port of Caldria: +7,000 Duwats (14/14 trade partners)

Increased Trade (event, Games of Danwent): +5,000 Duwats

Towns & Cities: +66,000 Duwats

Danwentii Wheat: +1,500 Duwats

Manufactories (17): +17,000 Duwats

Road tolls: +1,500 Duwats

Exports: +17,000 Duwats

Caravels arriving at Danwent: +2,000 Duwats (4 from Galahar, 4 from the Fey)

 

Expenditure: 31,250 Duwats

Armed Forces:  -17,250 Duwats

Total of 52,600 men. Equals -17,000 gold for land maintenance. -250 gold for Veteran Upkeep.

Bronze Legion (T3 Unique Medium Infantry) at 10,175 men (2,700 garrisoned) – Regular

Bronze Legion (T3 Unique Medium Infantry) at 250 men – Veteran (upkeep -50% from academy)

T1 Regular Light Archers at 3,250 men (1,500 garrisoned)

T2 Regular Medium Archers at 1,500 men (500 garrisoned)

Danwentii Pavise Crossbows (T3 Unique Crossbows) at 8,425 men (3,300 garrisoned)

T3 Regular Medium Cavalry at 4,250 men

T3 Regular Medium Infantry at 6,500 men (called Western Guard, not unique)

T3 Light Infantry at 9,000 men

T3 Light Archers at 8,200 men

T3 Symonese Heavy Infantry at 350 men

T3 Symonese Medium Infantry at 700 men

2 Mage

25 Adepts

 

Naval Forces: -5,000 Duwats

10 galleys at 250 men each

 

Fortifications: -9,000 Duwats

1 Castle in Ruhia (-1,000 Duwats) manned by 500 Light Archers

1 Keep in Essevith (No upkeep) manned by 500 Light Archers

1 Fortress in Tzaria (-2,000 Duwats) manned by 500 Light Archers, 500 Medium Archers, 500 Bronze Legion

1 Castle in Tzarkyii (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Hybria (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Koryii (-1,000) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Esorvor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Shovia (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

1 Castle in Krytor (-1,000 Duwats) manned by 600 Danwent Pavise, 400 Bronze Legion

 

Available currency: 347,250 Duwats
 

National Resources:

4 unit of Danwentii (Moranese) Wheat for trade (Market in Tzaria) (Exporting to Sehmon (3k), Trident (4k), Surya (5k), Bourdeleaux (5k) (4))

 

Actions:

 

Thirty stretches of Farmland are ordered for the growing population in Danwent. (-75,000 Duwats)

 

The new province capitals receive the necessary infrastructure in order to be called true province capitals! (-75,000 Duwats for five Cities)

 

The project for the eagles continues as planned, fresh adepts joining the lot with funding from Tzaria by the High Priest’s decree. It is important that these birds become an asset and a method of communication for the growing Kingdom of Danwent! (-10,000 Duwats as additional funding + more magic! MOD)

 

Four new companies of Bronze Legion at 2,000 men, as well as three new companies of Danwent Pavise at 1,500 men are being trained in order to strengthen the armies of Danwent again. (-39,500 Duwats, all T3)

 

Furthermore, nine companies of Western Guards (Regular Infantry) at 4,500 men are being assembled in Hybria, to increase the basic manpower at arms, as the Bronze Legion begins to number too few to maintain all duties. (-36,000 Duwats, all T3)

 

Fifteen additional barracks are constructed, spread throughout the cities to increase the recruitment capacity of the sprawling nation and react to the harsh reality of the upcoming threat in the East with the Throats. Many more men will die there. (-75,000 Duwats)

 

Finally, six carracks are being constructed at behest of Theodos Abemani, as it becomes essential for Danwent to guard its own interests on the seas, not only by coastal galleys, but also by proper ships-of-the-line at high seas. (-36,000 Duwats)

 

The remainder is retained. (-750 Duwats)

 

Aywentos Rumaari stays in the Symonese Empire to assess the dissent there further, trying to get a clear picture of how dire the situation is and how high the chances of a civil war might be. He also pays the wounded Duke Hasoran a visit in the East. (Mod)

 

Tarun Syndrii is sent to Numeria, Solanus Rumaari is sent to Symon, both with the mission to try to bring them to peace talks, ending the bloodshed for the Eye of Naros. (Mod)

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THE KINGDOM OF AULDHAU

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Thundering shouts issued from behind the great oaken doors in the town hall of Auld. To the men on guard, they would sound as if they were low, muffled groans, but they were definitely shouts. Yells. Curses. For behind those vast and heavy doors met hundreds of noblemen, officers, merchants and the like. Meeting in a strange and unusual kind of a parliament. Ferdinand of Tanovaz, a young Bishop in service to the Archbishop of Toulagoza (Chancellor to Prince August), hurried along the cavernous entrance hall, and past the guards on the doors into the inner halls, arms clustered with papers, books and scrolls. Upon his entrance, he was greeted with a scene of pandemonium, as all sides of this ‘house’ hurled abuse and obscenities at each other. Even as the holy man stepped inside, he felt his heart drop and despair take hold of him. How could such an assembly as this ever hope to stand against the Lithborn?

 

Ferdinand moved along the aisle behind the pews and benches, depositing the requested papers onto a table, already heaped with such notes, while whispering his respects to the Chancellor. “Order!” cried the Archbishop, the fury in his voice lost in the maelstrom of the room “Order! For shame, Order!” The Bishop cast his eyes left, examining the man to whom he sat to the right of. August de Hontiveros was gaunt - even more so than he had ever been - his cheekbones sticking out clearly through his yellow, waxy, sallow skin. Already streaks of grey ate away at the roots of his hair, while creases and crow’s feet marked his face. Everything about the man screamed exhaustion, and yet August looked as determined and as cold as ever.

 

The Prince of Toulagoza glanced slightly to his right and Ferdinand hastily averted his eyes. Beside him, the Archbishop had given up, and sat in a rage upon his own stool, his voice hoarse. Finally, August stood. Though he was by no means of any greater status than any of these men present, most fell silent beneath his gaze. “Gentlemen, let us conduct this meeting with civility. We are Auldhaun and Volaruci, are we not? Leave the tribal warfare to the Greenskins.” As August resumed his chair, the discussion continued, with less vindictive toxicity. One voice carried loud across the considerably lessened din. “We ought to push on! Butcher every one of them left on this side of the trees and make it clear that they are as welcome here to us as the pox is to me! They understand one language - cruelty!” From across the other side of the hall, Diego de Palma’s voice called a direct challenge to his most bitter rival. “And what will it achieve, Prince Beltrán? Ultimately the Lithborn will seek revenge and they will spill from that forest in their thousands! Sheer butchery is not the answer!”

 

With a great yell, Ronbarra leapt to his feet and again a tornado of abuse was being fired across the room like crossbow bolts. This time, however, it was not the Prince of Toulagoza who kept the peace, but rather the Prince of Grandiz. “Enough, my lords! Enough! Can you not see that this leads us nowhere? We are but two sides of the same coin - united in our love of the Old One, in our bitter hatred of our common foe!” The Prince of Grandiz glared around the room from the centre of the floor. “It is clear, comrades, what we lack in this endeavour. It is obvious where our weakness lies. We are fractious, divided men, and we are of two seperate lands - the City-State of Auld and the Princedoms of Volarucio. If we are to prevail, Auldhau must be resurrected - a single, united nation, standing tall against her foes.” Silence reigned for a moment, as August returned to his chair. A voice from the back of the crowd called; “And who would we crown as King of such a nation?”

 

Silence. Deafening silence, until the voice of Marcin, Grandmaster of the Knights of Auldhau declared simply;
“We shall crown August de Hontiveros as our King.”

 

Uproar! Ferdinand gaped as every man of the house thundered out his opinion, screaming and cursing at each other. On the left, Beltrán de Ronbarra and Diego de Palma were nearly at blows, screaming obscenities into each other’s faces, while the whole assembly on the right shouted, yelled and fought bitterly. Ferdinand took a step backwards as the whole thing edged closed to a brawl, edged closer to the Prince of Toulagoza and his advisors. He watched in awe as August stepped forward, rather than back, and raised his voice to a roar. “Enough!”

 

Slowly, order returned to the room, as men slowly looked towards August, who stood half way to the floor, anger etched onto his ugly countenance. He made a gesture with his hand, and Ferdinand watched as old Marcin stepped forwards onto the floor. The Grandmaster coughed, looking around the assembly. “Are there any who doubt my judgement? Let them challenge me directly!” He glared, but none were man enough to step forwards, instead turning away their eyes. Old Marcin nodded, and Ferdinand saw the smugness in his expression. “Was this war fought by a council? Were the battles fought with feudal levymen raised in each of our names?

No! From the beginning, one man led us. And he sits here as an equal, and makes no attempt to raise himself over us. Of all our troops, the majority are raised in his service.” He coughed again, into a handkerchief, his old frame wracked by the severity and exertion of the fit. “Who unified the Chapel and the Volar Church, uniting the Faith for the first time in centuries? Who did the people cheer when we entered Auld? Let us crown August as King, King of not Auld or Volarucio, but King of Auldhau.”

 

Marcin stepped back into the crowd, which muttered and mumbled, quietly. Finally, August stepped into the centre of the floor, bold and brazen. “I shall accept your acclamation.” Roars now, not of anger, but of approval echoed through the hall and Ferdinand stared as nobles jostled to be first to kneel before August of Toulagoza, King-Elect of Auldhau.

 


 

-August de Hontiveros is crowned, on the 1st Day of Spring, in the centre of Auld, as the King of Auldhau. The city is packed from end to end as noblemen and burghers pay their respects and give their fealty and vassalage to their new monarch. August is crowned by the Pope’s own hand, with an honour guard of the Knights of Auldhau. The Kingdom of Auldhau is formed from a union of the city state of Auld and the various Principalities of Volarucio, with each of the burghers and Princes giving vassalage to August as their King. No longer shall there be a single remnant of the old Kingdom and a group of fractious princes held by a fragile alliance, no, now there is a single, unified nation. Long live the King!

 

-With so many volunteers now under arms, August employs most of the blacksmiths in Auldhau to forge weapons and armour for his army, a third of which is now without proper equipment. (10’000 T3 Equipment. 40’000G)

 

-Constant conflict has whittled down the King’s regiments and brigades. With volunteers flocking to arms as infantry, August finds himself in need of fresh cavalry for his wars. (1000 T3 Medium Cavalry, 1000 T3 Light Cavalry. 24000G)

 

-Hoping to revitalise the ancient order of the Knights of Auldhau, August orders a lavish expansion and refurbishment of their original Chapter House, in the city of Auldhau. (5000G)

 

-Only one city remains in Lithborn hands in the East, and so August marches his army North to lay siege to their last bastion. Most of his troops march north, while a regiment of light cavalry gallops west, to keep careful watch over the Old Walls and any Lithborn forces that might suddenly decide to cross back into the East.

 

-Monks and scholars are dispatched to the Chapel, seeking to find any knowledge they possibly can to halt the advance of the Lithborn forest.

 

-A political marriage is announced! Isabella de Hontiveros, the famously beautiful daughter of King August, is to be married to Prince Francis of Bourdeleaux, and the Kingdom of Auldhau and the Empire of Bourdeleaux announce their official alliance.

 

https://docs.google.com/spreadsheets/d/1AMJsCTv_nPaKA1QS2CXnXjT6EQ2rPHM2WwmUS-GmsBk/edit#gid=189576162

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