Dtrik 330 Share Posted February 24, 2019 Always War The year is 890AD, the Roman Empire has fallen long ago and the many culture of the land surrounding England have invade. The Danes, Celts, and Saxon tribes of the region were the initial invaders. For many decades the separate cultures kept to their original practices but over time, several began to blend with the populace. With the ambitions of rulers, raiding parties became settlers across the island. The Saxons were the first to fully integrate into England, becoming the Anglo-Saxons. Christianity hit with the influx of these new settlers causing several of these Anglo-Saxon tribes to forgo their initial pagan ways to that of God’s light. On the west the primary group of peoples were the Danes, being led long ago by Hulfgar the Red, claiming to be the descendant of Thor. This initial tribe having been broken into several chiefdoms under dozens of rulers claiming the title of Ruler of Danes. From the East invaded the Celts, warriors of blue paint and bare bodies. Being some of the first raiders, they found little interest in settling until later causing them to be some of the last to colonize the land. Under a united druid cult, the many celtic rulers often balance the worship of the forest and its spirits with their ambitions to conquer one another. A new times has come and the realm is changing. Will the new rulers of this age solidify their families claim to the rest of England? The year is 890 AD and several petty kingdoms laid claim to vast pieces of land across England. A majority of the populace was desidingly Christian but had several different cultural backgrounds. To the Welsh region, two major powers emerged, the counties of Nostrilville and Dundalk. Though their lands were extremely close, a long period of peace was sustained from their mutual faith in God. With new rulers for the these realms, time only can tell when that peace may break down. To the eastern coast laid the chiefdom of Hamgormany, fueled by a desire of conquest by their past leaders, these Norse pagans settled on the coastline most suited like their original lands. For the heel of the island was the petty Kingdom of Wessex. Ruled by a monarch with deep ties to the clergy but wrecked by several years of instability, only the future may hold an answer to the legacy of this kingdom. And finally to the north of Wessex was the county of Dabington. A fairly new regional power, also ruled by a christian monarch, they lay on the welsh gateway to the rest of the island. The gods seem to bless each ruler but only through their wise rule will they be able to build a legacy to stand the tests of time. RAIDS! Several dozen warbands are seen roaming the countryside on the southwestern tip of the island. Reports stream in of the raiders arriving in serpent shaped longboats carrying hundreds of men across the coast. Outlying villages seem to disappear overnight as the raiders loot and pillage to then burn what they cannot keep. Migrants stream into different counties as the peasants lose faith in their lords and seek new lands and gentry to work under. Not many are lucky to escape as primarily women and children are kidnapped and enslaved, working as oarsmen until they are either killed or sold back home or abroad. The Chapel of Saint Abselema A chapel located on the north western portion of the island known as Ireland, has been attacked! With a small fleet of longboats, Norse raiders under the banner of Harold Humtog attacked the fortified chapel of Saint Abselema. Reports had come in and several men had been gathered from that lived on the chapel grounds to repel the invaders. Nearly 200 men had come with pitchforks and knives in hand to repel the invading raiders but it was not enough. With nearly 300 well equipped vikings, it was not enough. The peasant levy had been routed in nearly the first half hour of combat with dozens of deaths on the Christian forces, many more were captured and led back to the boats to possibly never see their families again. Enough time though was salvaged to allow the local abbot to move the Finger of Saint Abselema from the chapel to a sloop provided for several years ago by a french bishop in Paris on his site seeing adventure of the isles. Abbot Henry Tatleworth took the sloop with a few of the monks and headed westward. They were moving the relic to a safer location as well as a small fortune of gifts and trinkets donated over the decades. Spoiler Spoiler Since you guys are new to frps you can format your posts to the template below. This is not to be a 1 for 1 copy but to allow you to get a rough estimate on what I am looking for on a post. Roleplay: (In the county of… lord…. Calls a council of his minor barons. The lord stands before his court assembled, “Men, it has come time that….”) With a decent amount of rp [insert picture] Should be relevant to the actions taken Roleplay: Just add more roleplay Summary of actions w/ costs: -Built 2 vineyards, 1 stable Any other actions w/ costs -Sent 200 light infantry to reinforce w/ baron Torik’s army, paid each man an extra small sum of gold to boost their morale, 30 gold. Total Buildings w/ revinue streams and maintenance costs Population/1000 = income, income + any buildings 385,000/1000 = 385 gold + 20 from trade w/ the county of Haplin + 60 from 2 vineyards = 465 gold (You use the gold income from last turn to finance things on the next turn, so this 465 would be your income for next turn) Link to post Share on other sites More sharing options...
Cpt_Noobman 1346 Share Posted February 25, 2019 Roleplay: Lord Dabington meets with several of his councilmen who warn him of troubling raids in Ireland that may soon head East to harass the heart lands of England. Although the lord rests upon a sizeable treasure hoard, the infastructure of his county is in need of updates and new construction. The lord disperses his standing troops to several townships to oversee construction while keeping his elite retainers in the capital of Dabington to defend against any potential attacks. Within a few days a unit of mixed infantry is sent to both Elmwood and Umbridge with enough finances to construct buildings there. Farmers in Littleton are also given permission to expand their lots and are requested to come to Dabington for subsidized tools and finances to aid with the construction. Summary of Actions: Place 1 mixed Infantry in Elmwood, Place 1 mixed infantry in Umbridge. Construct mines in the Elmwood hills (150), Construct Trade post in Umbridge (150), Construct 2 Farms in Littleton (400), Construct Trade post in Littleton (150). Remaining Gold (150). Projected Income This Turn: Population (335) – Maintenance [1xHeavy, 2xMixed] (110)= Gross Projected Income= +225 Link to post Share on other sites More sharing options...
sneakybandit 1503 Share Posted February 25, 2019 -----===----- -=City of Purk=- (Circa 890) King Hamri looked over his newly acquired city of Purk and saw it in a troubled state. After all, the city had recently been conquered by his army and he knew that if he wanted to keep his rule secure he would need to deal with the Christian populace. Hamri quickly devised a plan to deal with the problem, any Christians within his land that converted to Norse paganism would be given full citizenship and they would only be required to pay half their usual taxes for one year. Having solved the largest problem Hamri then turned to improve his land, he ordered the construction of new farmland in the neighboring village of Bukberg as well as the building of a new trade post in Purk City. Hamri also knew that if he wanted to keep his warriors happy he needed to find them a place to raid so he began to send scouts into the countryside to find undefended Christian monasteries for easy pillaging. ----------------- Summary of actions w/ costs: -45,000 x 4 = 180,000 + 200,000 = 380,000 / 1000 = $380 -Built 1 Farmland, 1 Trade Post. (350 price) Any other actions w/ costs -Conversion program offering Christians half taxes for one year and full citizenship if they convert, people who dont are left alone for now -Scouting for raid targets, spending 30 gold Link to post Share on other sites More sharing options...
lucasking321 124 Share Posted February 25, 2019 (edited) Roleplay: Samuel Burgen Snot III would tend a meeting of all his bankers and councilmen. His Council men would warn Samuel Burgen Snot III about the incoming forces across England. Samuel Burgen Snot III would Stand upon the small table in the council room and command his bankers to start to invest in the infrastructure Snottingham, he would then order his men at arms Lugerton. After the meeting finished Samuel Burgen Snot III would then send a diplomat to King Daniel in the neighboring county of Dundalk to establish diplomatic relations and attempt to open a trade route between their peoples. Summary of actions w/cost: Income: 45,000 x 4 =180,000 + 200,000 = 380,000 / 1000 = 380 + 1200 = 1580 - 80(Unit maint) = 1500 1500 - 150 = 1350 1350 - 320 = 1030 1030 - 70 = 960 960 - 500 = 460 460 - 350 = 110 110 - 10 = 100 Built: Trade post, Port, Temple, Mini Shrine, Stables -Sent diplomat to county of Dundalk with 10 Gold as gift for King Daniel -Sent 150 Mixed infantry to Lugerton to reinforce the garrison Edited February 25, 2019 by lucasking321 Link to post Share on other sites More sharing options...
bov61 32 Share Posted February 25, 2019 Roleplay: King Daniel meets with his advisors and Mother Regent to discuss and give their two cents on the matters at hand in the kingdom. They urge the young king to protect his subjects from the countryside raids and to build up the infrastructure of Dundalk. The diplomat from Sir Snot is just one item on the agenda. The council, along with the king unanimously decide to partake in trade. The last item is a series of messengers sent all across the island that King Daniel is looking for a queen consort. Summary of action w/ cost: 45,000x4 = 180,000 + 250,600 = (430,000 / 100) + 600 =1030 – 90 = 940 + 10 =950 Trade Post – 150 Port – 500 Vinyard – 170 Final Treasury – 130 Gold Link to post Share on other sites More sharing options...
Dtrik 330 Author Share Posted February 27, 2019 Always War 891 The world is cruel in its many workings, God favors some and not others yet to those who need him the most, he allows them to be swallowed in darkness. Why have the raids come again?! Only a century back had the raids started and ceased but yet the raiders, the Northmen, have come back. From distant lands of weak crop and heavy snow. The men even the Norse view as less Norse and more the creation of Loki. Giants of men with white beards and pale skin. Each took what they wished of the land and gave only blood of those that held it back. County of Dabington The movement of troops works in securing the money to reach the towns. An surprising factor occurs though, as several troops march they begin to see the movement of a group of men… and women? It had appeared that the raidings had forced many of those living in the Kent region to pick up their lives all together and leave. They lead carts of goods and animals, their entire life on their back. In front of the line are clergy holding up a silver cross with red rubies and blue sapphires. (Two actions can be taken: Attack them all with your soldiers and loot 1,000 gold OR acquire 7,000 new population to your capital.) Chiefdom of Hamgormany Thousands of Christians leave the city after the proclamation is given. They had not chosen to be the captive slaves to a Norse lord who believed his gods were better than GOD! Others who had married into Norse families begin to accept the proclamation and accept the title of being Norse, whether they truly believe it or not, only they would know. Nearly 10,000 Christians leave the land. The Druii could not care as the Norse gods were just another set of beings that nature created. They openly denied the Norse gods being superior though and continued their lives. Many Norse state they are Christians converting to claim the half taxes causing tax income to drop by 120 gold that year! A village to the south is scouted pulling reports of 13,000 refugees. Whether they are armed or not and the amount of wealth they have on them are unknown though. (Two actions can be taken: You can attack the 10,000 Christians leaving your land for 700 gold, or let them leave peacefully OR attempt to attack the 13,000 refugees) County of Nostrilville The soldiers seem relatively bored at their posting at Lugerton. Raiders seem to be heavily focusing in the eastern half of the island. With the peace though, some of the soldiers find time to speak to the populace of Lugerton and assure them of their safety. A force of 250 light infantry join the garrison in Lugerton as some people feel pride in their ruler for keeping them unaffected by the raiders. With the temple and shrine finished, there is an outstanding happiness in the realm as it seems that God favors the inhabitants of Nostrilville. County of Dundalk A noble claiming to be the rightful lord of Kent arrives to the court of the young King Daniel. “Your majesty, I was once a proud king like you but now my home and land is taken by the Norse men to the east. My people leave every day and I am without an army only a claim. I offer my daughter and heir to you, Princess Liana (18) in exchange for your help in the reconquest of my land. (Two actions can be taken: Accept the Princess and receive a dowry of 200 gold OR decline and keep searching) Spoiler Extra Event You can attempt to persuade the traveling monk ship to become established with you. PM me the amount you wish to invest in them BEFORE you post. All investments are lost once you tell me how much you invest. Link to post Share on other sites More sharing options...
Cpt_Noobman 1346 Share Posted February 28, 2019 ~Dabington~ The men-at-arms transporting the money across the province notice the refugees. Although some of the less-savory characters among them, mostly ex-mercenaries or convert Norsemen suggest pillaging the caravan, the noble leader of the retinue and the upstanding folk amongst the soldiers forbid it. A small portion of the force is detached to guide the refugees towards Dabington while the rest continue to guard the construction. When the refugees arrive at Dabington's gates, Lord Dabington holds a conversation with the clergyman leading the caravan. Establishing a stronger religious base in Dabington could prove beneficial, so the Lord offers to construct a monastery for the clergy to live in and train additional priests. The clergyman agrees that it is a good idea, and sends word to the local Bishop to ask for permission who in turn sends word to the Pope. Assuming the construction will receive papal sponsorship, Lord Dabington looks forward to the boon of a content populous and potential papal recognition for fronting the bill. Summary of Actions Finished Construction on: Elmwood Mines, Umbridge Trade Post, Littleton Farms x2, Littleton Trade Post. Took In Refugees Construction on Temple (If the Pope approves) -350 Gold. Remaining Gold= 25. Projected Population Increase: (Including 1% Boost) Dabington + 7,000 (event). = 207,200 Littleton + 720 (Farmland x2) = 45,765 Umbridge + 0 = 45,045 Total Projected Population = 298,010 Projected Income: Population: (298) = 298 Littleton: 2x Farmland (20) + Trading Post (20) = 40 Umbridge: Trading Post (20) = 20 Elmwood: Mines (20) = 20 Total Projected Income = 378 Total Projected Treasury Next Turn = 378 (Income) + 25 (Remaining) = 403 Link to post Share on other sites More sharing options...
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