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[✗] Minerals of Arcas

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The Minerals of Arcas

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Harken, the clang of a hammer

The sizzling of steel.

Harken, the way of the Forge.

[Repeat]

 

For eons, the state of a smith is one of war, one of pleasure; a well-priced bounty for their wares, be them gold and silver jewelry, or the finest steel swords for another bloody and never-ending conflict. One thing is constant, their skill and unending resolve to make something beautiful and radiant; style as a hallmark of beauty as opposed to that of bloodshed. For adversity never ends, never will innovation.

 

Iron:

Precursor to steel, it's near raw and commonly impure, coming in deeper shades of silver, to black. Cast iron is under this category. Commonly for the less fortunate in the world, a poor man's metal; but effectively a potent one.

Two Kilograms per Ingot. [2KG p/Ingot]

 

Steel:

This is refined iron with a majority of its impurities stamped out in flux. Commonly known for its lightweight, less dense ilk, steel is used commonly in arms and armor, varying deeply in color- from bronze to black, silver to matte black.

One Kilogram per Ingot. [1KG p/Ingot]

 

Aet Corpus Crux Terra;

The Flesh of the First Earth

-Translation of forge-lord scriptures, dated 1520.

 

 


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FABLED


Lunite; (Lunar Steel) [Mastery]

Lunite is a metalloid, secluded and within the dark depths at which it resides, coarse stone surrounding the milky metallic substance. Lunite in it’s purest form originates from the moon itself, although rumors of its origins circulate far and wide for no one truly knows. Some claim it can only be found within the darkest depths of the world where the sun was never granted the opportunity to shine, but is often found where some of the most harrowing creatures reside.

 

Lunite, under the cover of darkness, is obscenely strong and comparable to an immovable, unbreakable rock- think attempting to break cement layered with steel rebar. Torchlight does not affect this under the cover of night time, the reason for this is yet again another form of magical flux that occurs throughout it’s development, possibly between it’s transition between celestial objects, or while it’s impacted into the earth.

 

The most common description of Lunite is of a creamy and inky ore white as snow, and that it carries with it the lunar origins of the vast Beyond. One property remains true throughout every so-called description of the substance: light. A bright glow is claimed to emanate from the material, leaving it a pale, creamy surface. In it’s refined form, it has such a silky texture but cuts like a razor blade and hits like a ton of bricks in the cover of night.

 

Redlines:

Covering this in whatever items does not mean it retains it’s unbreakable aspects. Only in the cover of night does this metal have this property. The same holds true for pieces of chain made out of it.

 

Notes:

Can be alloyed.

Can be enchanted.

Cannot be turned into a feat-steel of any sort.

Event Only

(Requires MArt)

[2½  KG p/Ingot]

 

Possible Alloy [Auralite]: A majority of the metalloids, old and new, can mesh with Mycanite, forming a metalloid that seems very-literally alive, causing it to be a writhing mass. This is moreso visible with the magically induced of the metalloids and often results in a jade-like color. When added with water, it becomes akin to the thickest steel, and nearly impenetrable; causing even the most powerful of bolts to ‘ding!’ off, but so comes with the reaity of Lunar Steel.

 

Mycanite; (The Living Ore) (Common)

A rare metal found beneath where lakes and streams have met for countless years. This material is often in sediment deposits either at the end of rivers or deep in riverbeds and sparingly under the roots of trees. It is subjectable in where it happens to be more prevalent; being brittle upon refinement and in it’s unrefined state all the same, akin to a rough, wet clay. In places lacking life, either ripped apart by war or a catastrophic event, this metal will not be found - whereas in a vibrant jungle full of life and flowing rivers, it may be found.

 

Mycanite is an earthy metal while remaining in a unrefined state, an ore, having the texture of rough bark. It has a strong, naturey green or a dull grey to it, the color of prismarine or a matte finish for example. One other odd quirk of this ore is its effect on the local life. Very fine dust particles of the ore are pulled up by friction from the water and released into the local ecosystem, seeming to improve to slightly improve the health of whatever plant or creature takes in the water. For a real world example, it acts like water infused with many vitamins- as well as a light glow, be it blue or green.

 

One of the most peculiar things about Mycanite is that it has a sort of regrowth attribute to it, forever eager to reshape itself back into what it was forged into originally. For example, if a chestplate made of Mycanite was dented by a warhammer, it would slowly but surely reform back to its original shape; the dent disappearing but only after being provided sunlight and water over time. However, this does not stop the Mycanite from breaking. If put under too much stress, the metal will violently snap, resulting in it having to be forged again. For the metal to reform, it must be exposed to sunlight and have an ample supply of water, about thrice as much water as their is metal.

 

[2KG p/Ingot]

 

Notes:

Can be alloyed.

Can be enchanted.

Cannot be turned into a feat-steel of any sort.

Red Lines of Mycanite;

For such to regenerate, Mycanite requires sunlight and water alike to most plants and flowers.

Over time, Mycanite supplements are able to help Descendants in the forms of potions, or salves. Anyone using this should have plenty of water or go into sunlight for the effects to work.

Mycanite is not your go-to for repairing, as you should still fix the edge-alignment to swords or affix hammer heads or buff out armor still.

 

Possible Alloy [Veznite]: A majority of the metalloids, old and new, can mesh with Mycanite, forming a metalloid that seems very-literally alive, causing it to be a writhing mass. This is moreso visible with the magically induced of the metalloids and often results in a jade-like color. To follow up, it loses it’s primary strength, and becoming more like a ceramic layered over a couple times.

 

 

 

Celestite. [Mastery]

A rare and potent metal that goes by many names and has many claimed origins, although the most common are the fact it came from outside the known world and crashing down in violent shows of fiery rocks flying through the air and to the world’s crust. The origin of the metal remains largely unknown, however many people who experimented with such found themselves in ponderance on such. It hasn’t been known to corrode easily past the point of refinery, requires an adept in respective teaching in order to understand how to make it.

 

One of it’s peculiar aspects however is it’s untapped magical potential, if refined to the point of being dust, mages have often used this in their staves or wands and casting instruments; being a great focal point for magics be them voidal or deific. When used in enchantments, these weapons often time glow up to the point of being rather beautiful cosmic sights for the user. Often matte black in its unrefined state, meteorite is one of the strongest metals in the land hence why many often times use it in arms and armor and for the most part is seen by the most noble of men in the land.

 

When refined, it has been known to take on quite a couple forms. The first and most common seems to hold the abyssal void within it, being an ink-like black surrounded by star-like projectiles shooting around in it’s make, as if it were water. Another sort is where it’s snow-white with swirling, gray clouds that seem to flow about the form of it. The surrounding vicinity of the stone is to be consumed by darkness, not casting light unless it’s enchanted, to which it’s almost impossible to take off by a telekinetic or otherwise.

[8KG p/Ingot]

 

Notes:

Can be alloyed.

Cannot be enchanted.

Insanely heavy, shouldn’t be worn by overly weak beings.

Cannot be turned into a feat-steel of any sort.

Event Only

(Requires MArt)

 

Possible Alloy [Uurkslite]: A majority of the metalloids, old and new, can mesh with Mycanite, forming a metalloid that seems very-literally alive, causing it to be a writhing mass. This is moreso visible with the magically induced of the metalloids and often results in a jade-like color. To follow up, it loses it’s primary strength, and becoming more like a ceramic layered over a couple times. When added with water, it becomes akin to the thickest steel, and nearly impenetrable.

 

Possible Alloy [Celestial Beacon]: When combined with Solstite, Celestite becomes an abnormality that pars with Cruxsteel, the amalgous black steel shines a blinding cosmic light as if an abyssal tunnel. It retains that strength of that of Celestite. To follow up, doesn’t lose any of it’s primary strength, and becoming more like a ceramic layered over a couple times.

 

Aesus (Ultra Rare)

Aesus is oftentimes seen as a silvery metal, known for its extreme resilience to heat. In legend, heroes of yore decided to utilize this metal in their fights against the dragon, being able to stay alive and not burning to ash when fighting off evils like the dragon, Azdromoth. It’s rare, sure, but not because it’s in short supply- but because it’s deep in the world’s crust and rarely seen by any mortal man. To find yourself upon a place where this metal is prevalent is tough enough, it’s getting it out from where it’s secure- for it’s likely in deep caverns where steam is hot enough to cause boiling blood.

 

This metal is more often seen nowadays as a metal to create jewelry and is nearly impossible to enchant lest it’s by a master transfigurationsist and even then it seems there is a process to it that many pupils seem to lose themselves into. Scholars state through rigorous tapping into knowledge of old that they could withstand dragonfire, though this remains to be seen as the secrets of it’s smithing have been lost to time, to add onto this it’s incredibly rough and uncomfortable to wear.

 

Though potentially magical in nature, self-regulation prevents the stones from losing their temperature. However, this effect can only be removed through grinding the metal into powder upon which the effect is seemingly destroyed, there are other ways to reduce it's effects temporarily, though not completely. Alloying is a plausible means to circumvent this, though people have noted it’s ability to crack and shatter under pressure with other metals. (1200-1500F)

[3½ KG p/Ingot]

 

Possible Alloys: Most metalloids can mesh with this, but it looses the magical properties of the less-denser metal.

 

Notes:

Can be alloyed.

Can be enchanted.

Withstands dragon fire; this doesn’t negate injury, people often result in second-degree burns.

Cannot be turned into a feat-steel of any sort.

Event Only

(Requires MArt)

 

Insanely heavy, shouldn’t be worn by overly weak beings.

 

Possible Alloy [Scorned Steel]: When combined with Divine Steel, Aesus begins to take on the uncanny ability to light ablaze. This results in the blade erupting in hellish fire after rasping out of a sheath; the friction and grain of the innerworking of the material.

Possible Alloy [Shimmer Steel] Aesus, when combined with Glimmer, causes the most vain of extravagant sights. Things made with this become stronger than steel, retaining cold and heat with ease and expunging it from the carapace. Not to mention, it also becomes a blinding, radiant light when surrounded by fire. That only stops when the user is hit by something, the kinetic force causing the radiant, fiery shield to crack and expose the armor once again. 

 

 

Mountain’s Blood [Mastery]

Mountain’s Blood is shrouded in legends and mystery, [redact] is an ore that almost any dwarf considers holy. Legend tells that when the mortal plane was being shaped and forged, the Brother Dwarf held the mountains together and to the surface with long cables and roots of riches galore. Other tales tell that when the dwarven people were brought about into being, Urguan placed the excess raw materials into the earth at random, forging this respectable ore in the process.

 

Regardless of whatever legend is true, none can doubt that the metal is possessing remarkable strength and longevity, never corroding nor shattering. It’s oftentimes found in the royal buildings of some dwedkin. The solid golden feel to the metal is representing of it’s color and regal strength. In legends of yore, great dwarven kings would’ve been adorned in it, had the race delved further into the earth, more of such a metal could be found.

 

It carries the remarkable ability to be utilized in runesmithing with almost no issue and is one of the heaviest metals in existence, weighing down on the bodies of even orcs; it sees alloying and transfiguring more over than it’s purest state. For woe unto those bodies who would seek to wear this metal in it’s purest form; to put this in a hammer is a symbol of status and regality. For those non-dwed who carry this, they behold it’s glory and strength.

 

[12KG p/Ingot]

 

Notes:

Cannot be worn, or used by weak entities. If you aren’t an orc utilizing this, or a dwarf with a lack of care for their back, you will have permanent back injury with prolonged use of weapons or armor of this ilk.

Cannot be alloyed.

Can be enchanted.

Cannot be turned into a feat-steel of any sort.

Event Only

(Requires MArt)

 

Myrsk  (Common)

Possibly one of the weakest metalloids on the list is infact due to it’s structure, being crystalline and rather shiny akin to bismuth, this ore seems to carry next to no useful properties other than it’s uncanny ability to absorb energies through it, but it cannot conduct it for it must be drawn out by a mage. Granted, this means also that it cannot in any capacity, shape- or form, be utilized for enchanting purposes- thusly lending to it’s unfortunate lack of uses except for looking pretty and negating most magics. Has no effect on deific; but druids have noted an obvious disturbance with the nature around them in the presence of it.

 

It’s also good to note that the metal itself if kept in contact with both fauna and flora will seemingly make disease of plants and animals alike and infuse itself into the creature/plant mutating it given enough time and exposure to the crystalline metal, luckily however it appears that the effects are only temporary and will work their way out of the mortal carapace provided no new sources are introduced (like Mycanite) or diseased water. It however possesses no sentient form and seems to act out of animal instinct, as if sapient.

 

The crystalline ore seems to leeches off of surrounding mana within a five meter. Magi will experience an increase of mana deprivation and a degree of strain for every emote spent in its proximity. This needs to be done with intent however. Just having it in a pack somewhere will not work and alloying it with something will negate it’s effects altogether. If alloyed with Mycanite, the peculiar ability to infuse with other entities seems to rapidly grow- however it is cut off if water is added to it.

 

Possible Alloys: [Myrsk Trash] Upon alloying Myrsk with literally anything, it’s a miracle that it doesn’t crumble. With enough time and working at it, the metalloid crumbles to dust, becoming useless save for a strong voidal signature.

 

Notes:

Can be alloyed.

Can be enchanted, but it is negated to the point of being T1 in potency.

Negates all forms of deific magic.

 

Solstite (Common)

Solstite carries with it the origins of the Cosmos along with it, and has been used since ancient times as pieces of holy relics directly in correlation with the sun and stars, mostly due to it's shining golden light that it emits naturally. The ore itself is actually just insanely brittle and isn’t fit for any real amount of weaponry, even if you’re crushing it into powder and alloying it- you’re making a glowy weapon; it’s been seen in other planes of existence by Tahariae’s or Xan’s followers in the form of their wondered weapons and armor.

 

With it’s sheen and unmistakable star-shine, Solstite comes forth as one of the more rare materials, crashing down into the Earth millions of years after the collapse of a dying star; slammed forth into the crust as if like a tiny star bullet. It’s able to be enchanted well, for it’s structure is thin it’s earliest form and maintains such until it’s formed into ingots, so on and so forth. People who attempt to enchant this metal find themselves needing to enchant before they forge it into something, not after.

 

Granted, if refined by any masterful smith, Solstite in it’s refined form becomes akin to steel in strength and isn’t as brittle if it’s folded over consistently using techniques of yore. The metal takes on a near blinding sheen in it’s forging process especially after being turned molten and into a workable state. Legend states that the first man to have done this literally turned blind after forging with such a material as if they stared directly into a star. The downside to this is it’s obvious wariness towards the user and ability to be a distraction to others.

 

Possible Alloys: (See Celestite, known as ‘Celestial Beacon’)

 

Notes:

Cannot be alloyed.

Metalloid harms undead, causing burns and scar tissue where it touches.

Blinding if looked upon for too long.

 

Glimmer [Ultra Rare]

Possibly the heaviest of all of the metals on the roster, and the most vain in usage by the population of the Avant Spheres. In the dawn of our earth, the metalloid known as Glimmer was the conglomeration of rich gems and metals such as iron, gold, and silver ores. As brother-fought-brother, deep underground were the gems of yore; colliding together under the guise of hot magma- over time they would collide to the point of compacting together and becoming one.

 

While it is the heaviest of all of the metals, Glimmer becomes impossibly brittle after repeated strikes and seems to slowly repair around areas of magic and mass amounts of light. It’s uncertain as to why, only that it repairs. It seems as if silver, gold and impossible amounts of gemstones created a beautiful and sometimes awful piece of art to look at when it is refined which is also an insanely difficult task. Refinement often times carries the risk of impossibly shattering it each time until you perfect it.

 

It’s able to be enchanted, though telekinesis seems to have an odd affect on anything related to Glimmerite, a person will begin to feel very lightweight if wearing armor made of this material. This lends to a constant magical presence around the user, anyone utilizing Voidal Feeling will find themselves unable to gauge anything around someone using a Glimmerite set in a refined manner. The same does not hold true in ore form.

 

Possible Alloys: [See Aesus!]

 

Notes:

Can be alloyed.

Can be enchanted.

 

Crux [Mastery] [Legendary.]

The most sought after, most legendary of all metals, is Crux, a metalloid that disrupts reality and shifts at the whim of the Cosmos. It is both the lightest and the weakest of all metals; the darkest and the lightest and of all colors of the rainbow, some even go further to state that the furthest celestial eyes of horrors stare back into the souls of any who gaze into the metal. Said only to be found at the core of the sphere we stand on, or in places of deep import and legend. To happen upon one of these stones is rare in and of itself, even for some of the greatest spelunkers; it’s the danger that comes with being in their territory.

 

(Ie. can only be found in areas where the veil between our world and the magical void is extremely thin, and are often nestled in extremely dangerous or hard to reach places.)

 

When a Crux Ore is taken from the ground, the strange flux that it finds itself in ends abruptly, and it binds to the persons own connection to keep stabilized. Crux possesses an enchantment on their surfaces that warps reality, resulting with an expandable ‘inner pocket’ around it. This ‘pocket’ is capable of placing objects that may not exceed a small room. The amalgamous, unrefined form distorts reality around it and seems shapeless and without form- and seems to deflect in a rapid manner around a user, the downside to this is that a user also is completely unable to move when this is occuring.

 

Objects stored within a Crux form are weightless and easy to carry. Living things cannot be put into it, as it’s bound strictly to the user until destroyed or they are killed. It’s rumored to be soul-bound, however it carries the distinct ability to set a mind towards Space and Time- while not setting the user mad, will ultimately be disruptive. A user also finds this insanely difficult to take off, as if something compels them not to. Those of old defer to the Old Gods where others say this is the Crafter God or other daemon, for any old enough, or ancient enough, to know them.

 

Notes:

While sapient, this does not retain memories; only being bound to the user.

Can be enchanted.

Cannot be alloyed.

Cannot be divine blessed.

Cannot be turned into a feat-steel of any sort.

Event Only

(Requires MArt) (Requires Teaching)

 

Possible Alloys: [N/A] It cannot be alloyed whatsoever.

 

 

Divine Steel [Legendary]
https://prnt.sc/mshs38
Divine Steel is forged only by master smiths, regarded the best in the land. Divine Steel is twice as light as steel and thrice as durable. It is forged only in holy flame by righteous process, possibly under hundreds of trials and errors. The smith must be devout, free of sin and heresy in his blood to smelt such. Divine Steel is made by a smith empowered by the gods to deliver their justice, only used for righteous purpose. It requires molten lava, blessed flowing water, a special holy furnace, a massive anvil, and tools blessed by high religious figures.

 

The steel can be sharpened to a paper thin edge and retain it's form a thousand strikes over, leading Divine Steel blades to be extremely coveted by the devoted. Divine Steel cannot be forged into ingots or stored, only ever made on the spot with coldiron, and likely hundreds of tries of trial and error.
 

Possible Alloys: (See Aesus!)

 

Notes:

Cannot be alloyed.

Harms the damned. Causing the dead to burst into flames and turn asunder into that of ash.

For higher undead, this causes mass scarring and burns.
Similar effects to Aurum, but effects The Living with regular or similar effects, a searing pain.

Event only

 

Hihi'irokane [Special, Ultra Rare]
https://prnt.sc/mshs4f
A farfolk alloy, often similar to Orichalcum. It is a almost identical to it, but has a noticeable red or scarlet tint, but it is not known why. Like Orichalcum, it is a long forgotten technique on how to smith the ore, or how to find it. From what records are left behind from Athera and Asulon, Hihi'irokane is similar to Orichalcum with it's stronger-than-steel durability and immunity to rust and corrosion. However, unlike Orichalcum, Hihi'irokane is known to retain heat extremely well- perhaps even generate it. Old Hihi'irokane blades are often forged with that of something resembling its owner, or smith.

 

A blade is known to report an increase in emotion and spirit, but noticeably more than one man could ever muster. In old farfolk notes it reads; "The blade was tempered in the forge's flames and cooled in the oil and water, but burned as if it were near melting for days afterwards..". Hihi'irokane is most likely a heavier metal, around 12 Kg an ingot. It would take a long time of practice and hard work to be able to reforge already made Hihi'irokane artifacts- a lifetime more to smith it from an ore.

 

Possible Alloys: [N/A]

 

Notes:

Cannot be alloyed.

Event Only

Must take heavy research and experimentation, along with sacrifice to learn to reforge.

MUNDANE

 


 

 

Electrum [Common]
Gold and Silver alloy (Often naturally occuring, called greengold), it is a highly conductive alloy, and is a soft metal. Almost certainly for show, this alloy is used to inlay a layer within a blade to give it a regal edge or appearance. It is a soft, primarily gold composed alloy- causing it to have a rather low melting point, compared to other ingots. It is most often a greenish, faded gold, but can be fiercely bright with a polish. Like gold, it is a heavy weight- around 11 Kg/Ingot

 

Possible Alloys: [N/A]

 

Notes:

---


Coldiron [Uncommon]
https://ae01.alicdn.com/kf/HTB1AgTnd8nTBKNjSZPfq6zf1XXah/The-Witcher-3-Wild-Hunt-Cosplay-Geralt-Double-Sword-Sword-Sheath.jpg_640x640q70.jpg
Very pure, low temperature forged iron. Delicate, as a metal can be. It is often found in very rich iron deposits, or through a rigorous purifying process by repeated smelting with multiple ingots of regular iron, often impure. Cold iron (later steel) is a very pure material, much heavier than the often found copper within the impure form. This leads to a heavier 10 Kg weight, but, is said to have similar effects to Aurum. Pure iron is the enemy of many a demon, and likely all or similar undead. It retains a dull whitish grey color, and a thick, rigid composition.

 

Possible Alloys: When combined with other metals, this will snap and to follow up, it loses it’s primary strength, and becoming more like a ceramic layered over a couple times.

 

Notes:

Can be alloyed.

Has the slightly weaker effect than Aurum, but similar on all forms of undead.



Magnesium-Aluminum [Rare]
An alloy of Magnesium and Aluminum, making for a very lightweight and significantly more powerful blade.  These two soft and lightweight alloys are often found at the bottom of riverbeds and embankments, under thick layers of rich clay in small amounts- copious, if under specific conditions. Aluminum is quite common within the ground, but extremely difficult to refine and forge with.

 

Magnesium is rather rare, and is always in compound with other minerals- causing it to be even harder to get in the amount needed to forge with. The combination of the strong and lightweight alloy allows for a lightweight, strong blade- strong as steel, if not stronger. Lighter than ferrum aswell, with a total ingot weight of 8 Kg. It's a silvery, white color but noticeably not glossy or shiny.
 

Possible Alloys: When combined with other metals, this will snap and to follow up, it loses it’s primary strength, and becoming more like a ceramic layered over a couple times.


Notes:

Can be alloyed.

Chromium Steel [Uncommon]
A regular steel perforated and lightly added Chromium. This makes such shine and glimmer easily, but stainless. This effectively makes the blade have little to no need for a sheath or protection from the elements, with the protective waterproof alloy coating the blade. It is noticeably tolerant to heat and corrosion aswell, an incredibly resilient and thick blade.

 

When combined with a steel ingot in light amounts (as should be), the ingot will be just about the same weight as a regular steel ingot at 9 Kg. This is due to Chromium being in incredibly small amounts, and being light itself. The process to make chromium steel is incredibly arduous and hard to work, as improperly applying the chromium in its amounts can lead to a blade with mixed results on strength and weight.

 

Possible Alloys: When combined with other metals, this will snap and to follow up, it loses it’s primary strength, and becoming more like a ceramic layered over a couple times.
Notes:
Can be alloyed.




Arcanium [Rare]
An alloy perfected by man and elf alike, Arcanium is a soft, malleable metal that can barely hold its own to Ferrum. However with a smith that has great knowledge and regards to multiple magics, they could modify and add to regular Steel with conductive alloys or metals (Such as Electrum) in order to conduct magic through such. With a proper magical wielder, an Arcanium blade can be just as strong as Steel depending on the user's prowess. The blade is notably proficient in reflecting or channeling magical attacks as a Casting Implement.

 

With a long dedicated time of work, Arcanium armor may even be able to absorb or possibly store magical attacks, likely at the deficit of the user- and increased vulnerability to physical attacks. As mentioned, Arcanium would take great magical knowledge or prowess from the smith to craft properly. An Arcanium ingot would likely weigh 11 Kg.

 

Possible Alloys: When combined with other magically conductive metalloids, this becomes progressively stronger and more thick like steel.

 

Notes:

Cannot be alloyed, as it is more a concept than a metal.
Conducts magical energies ranging T1-3. T4+ causes shock to go through the metal and towards the users arm, often helping absorb the blows. It also acts as a magical focus or conduit.

 

Stellaerium [Rare]
https://i.imgur.com/tUNV8Yt.png
For Stellaerium, it is only lightly magic. An old Mali'ker ritual teaches the smith to forge the iron to steel under a lunar eclipse, and to forge the blade under a solar eclipse. This short window makes the blades hard to come by, and somewhat expensive due to their hassle and pointlessness. Stellaerium is as strong as steel and durable as such aswell, but is special among Mali'ker for its properties. It is said the moon goddess blesses the steel, giving it a special look.

 

During the daytime, it radiates a golden glow that shimmers along the dark colored steel. During nighttime, the blade turns a dark, black and blue color that twinkles with starlights dotted along the blade. It is a perfect reflection of the sky, making the blade hard to track in low light, and headachingly bright in the daylight. Stellaerium weighs around 10 Kg/ingot, around the same weight as steel.
 

Possible Alloys: When combined with other magically conductive metalloids, this becomes progressively stronger and more thick like steel.

 

Notes:

Can be alloyed.
 


Empryean [Rare]
https://i.pinimg.com/originals/1b/a9/6f/1ba96f75271bad9173afb293a4075d78.jpg

Empryean is made with the assistance of both a knowledged druid and magic user. You need both a strong connection to The Void and a strong connection with earth, using the sacred powers of both to create a steel that is magically empowered as a possible conduit, effectively being a Casting Implement, or a focus. Astral Ferrum is as strong as steel and as durable, making it fairly standard- but helping casting by more easily accessing the void and mana.

 

Empryean is fairly easy to make under these circumstances and help, imbued with mana and powers from a T3 Druid and <any other magic> User. The Astral Ferrum is both lightened and heavied by the process, keeping roughly the same weight at 10 Kg, that of regular steel.

 

Possible Alloys: When combined with other magically conductive metalloids, this becomes progressively stronger and more thick like steel.

Furthermore, seconds as the most powerful metalloid for conducting magical force, progressive over that of Ionite.

 

Notes:

Can be alloyed.

Acts as a magical conduit or focus.

Must have the names of all three involved in creation in the description.

 

Ionite (Common)

An iridescent metalloid that appears in places of extreme depths, or close to areas that have magical energy that has since gone dormant, normally where no light can reach. Other places the metal supposedly appears is upon ancient stones of old rivers which have long since dried up, buried in forlorn gravel and dirt. As for the metal itself, despite it's unique color and smooth feeling, it carries an extreme durability that rivals even the finest of metals like that of Celestite or otherwise.

 

Unlike Celestite or any other metal for that matter, this specific metal is insanely light weight but seems to take magical projectile hits, (ie. fire bolts, arcanism projectiles, and more) and is even conductive for enchanting or otherwise be it voidal or deific; however when hit with anything remotely formidable, armor made with this often cracks and warps. When gathered, it’s often seen to either crumble in ones hands or begin to shift into a watery form. In ancient times when people attempted to forge with this, they found themselves needing to forge it repeatedly, folding it time and time again until it’s formidable enough as it is by itself.

 

It’s origin is said to be the beginning near the beginning of the creation of the celestial sphere we all take our first steps on. Often whenever this metal is found, it’s found in a mass abundance that many actually would put it into exports within their various nations. Many people have sourced this out for mages and knightly men alike, alloying it with steels or bronze for it seemed to have a great affinity for melding well with other metals. However- alloying it with the stronger metals such as Lunite or Celestite have mixed results and sometimes depressing ones; coming out shoddy, deformed, and often warping.

[3½ KG p/Ingot]

 

[Notes]

When in contact with other magics, the metal glows a violent color  if the metal is for whatever reason ‘dyed’ or cast in any other manner, it will coincide with that color in a nigh-neon manner.

 

Possible Alloys: When combined with other magically conductive metalloids, this becomes progressively stronger and more thick like steel.

 

Notes:

Can be alloyed.

Can be enchanted.

Cannot absorb T5+ spells; rather, it will take whatever it is and expunge it over time.

Negates holy magics.

 

Flexen (Journeyman)

Flexen was never an extremely sought after metalloid, disguised almost intentionally as a clay-covered rock. Flexen itself is entirely useless on its own, however carries large perks for alloying it with other metals. Flexen gives any metal it has been melded with an extreme flexibility, and assists in the prevention of snapping. It took literal eons for people to find out if this would ever be useful.

 

For ages people used this in flux until some bumbling smith decided to put this in with the intent to make a steel bow, only to find out that not only did it kill someone, the draw-back on their bow was unmatched and seemed to be able to create some of the most kick of new-aged crossbows and things alike. This ore when refined is completely useless in arms and armor, but can be used for rope or wire.

 

Redlines on Innovation:

Military-grade crossbows, 700lbs maximum. Custom made, Siege crossbows - 1200lbs max (think Windlass Crossbows) - Exceeding such will result in a faulty weapon.

(must roll for damage. 1-5=Explodes in your hand, shrapnel goes everywhere. 10/15=Weapon cracks, damage is evident and must be repaired. 15-20=Weapon sustains no damage, may be used as normal.

 

Like clockwork, this ore is mildly dull and depressing looking, and carries no boons when people attempt to toy with it’s properties. For all it is - is insanely flexible. [1½ KG p/Ingot]

 

 

 

Final Notes:

As the server enters a stage where innovation, lore, and pushing the boundaries are the most common provided it sticks within server lore- it’s time that a couple things come out as ideas that ultimately allow for new innovation, and players to muck about with new ideas and new things for characters to toy with, allowing inventors their shine for a bit. With nearly three months elapsed, 7.0 here, and my time coalescing with the ability to write this, it’s here. Read at your leisure, I hope you like it to whatever degree. I had a lot of inspirations. I blame Joel for telling me my lore is god awful or atleast too flowery.

 

On the subject of alloying, things that simply have not been consulted originally or were not thought of will be rendered out in an Lore Addition in the odd-event that it is accepted. These additions will add to the various amounts of alloys that are plausible with all of the aforementioned metalloids from ‘Abnormalities’. And anything ‘Mastery’ or ‘Ultra Rare’ require moderation/Story Team oversight for legitimacy of an item and require the item from an event or whathaveyou.

 

In addendum, I asked for any possible submission area for something like this to no avail, if it’s a matter of people being busy, I can reformat and repost in that format for the sake of the Story Team. Below are a couple folks that helped bring this idea into fruition. Thanks. We all know my grammar is god awful without you guys.

 

 

changlogs:

3/3/2019

edited in some alloys, and various possible ones.

3/3/2019

myrsk is literally trash.

 

3/31/2019

Metals that are considered ‘stronger than steel’, it should be noted here that they’re either on par with relative modern cooling/hardening and otherwise. The ones such as ‘Lunarite’ are akin to slamming a hammer down on irl bedrock, doesn’t work. The same holds true for all of the other ones.

 

credits:

auriel_ squakhawk bokratzia (he hated everything)

people who skimmed it but didn’t care much:

elrith

joel

bokratzia/pillbat

squak

marb121

Maybe more,

Noonecaredrlly

Proofread:

squakhawk / elrith (elannore) and bokratzia for nerfing and fixing

(bok hated lunar steel)..

Edited by Auriel_

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1 minute ago, ScreamingDingo said:

Remove astral

 

@The_Broken_God

I wrote Astral- what’s the issue with it, if I may ask? I am just curious. Of all mine on there, it is I think my weakest. But, I can’t put my finger on it, care elaborating?

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I do like all the different features, but I also feel it would be nice for them to be categorized

 

Maybe like a ‘mundane’ area and a ‘mystical’ area

 

Good way of splitting it as some have more-than-normal effects whereas others are just slap bish bash normal no magic whatsoever

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1 minute ago, Morganosaurus Rex said:

I do like all the different features, but I also feel it would be nice for them to be categorized

 

Maybe like a ‘mundane’ area and a ‘mystical’ area

 

Good way of splitting it as some have more-than-normal effects whereas others are just slap bish bash normal no magic whatsoever

 

You know what? I’ll do that right now. But I’ll tier it via rarity, though. Issue is, very few things here are ‘mundane’, many of them are vanity based. I’ll edit that, yeah? Thank you.

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Cheers, yh it’s just a lot to take in at once so I thought maybe separating them would make it easier to view!

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tfw undead have been removed from lotc lore for 4 almost 5 months...

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6 hours ago, SquakHawk said:

I wrote Astral- what’s the issue with it, if I may ask? I am just curious. Of all mine on there, it is I think my weakest. But, I can’t put my finger on it, care elaborating?

He's saying change the name because it has certain relevance with [redacted], and to avoid confusion it'd be better to change the name 

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Edits made.

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I’ll read this later

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Just now, Elennanore said:

I’ll read this later

wtf

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1 hour ago, xxx said:

this is cool

Im glad you like it! I hope when ST apps are accepted, I am- I can introduce some of these blades as a new reward alongside other roleplay items. I put a lot of work into this with Auriel and I hope it will be recognized and accepted.

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14 minutes ago, The_Broken_God said:

you still didnt say what different types of alloys would do >:I

 

20 hours ago, Auriel_ said:

 

Final Notes:

 

On the subject of alloying, things that simply have not been consulted originally or were not thought of will be rendered out in an Lore Addition in the odd-event that it is accepted. These additions will add to the various amounts of alloys that are plausible with all of the aforementioned metalloids from ‘Abnormalities’.

 

dumb @The_Broken_God dumb dumb!

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