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[✗] [Creature Lore] - Children of Dresdrasil


JuniperSelkie
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Dresdrasil, the Old One of the deep, was once known as the Daemon of Abundance. And, true to her name, she birthed all things that swim in the sea, then plunged from her throne to live alongside her creations. But some of her creations are greater than others, deemed “Children of Dresdrasil”. These Children are widely seen as sea monsters, but many of them possess shrewd intellect, and some possess crude intellect. As they grow older, the chances of them growing corrupted increases, and they may go mad, or become mindless beasts of destruction. Herein are listed the children, in order of their habitats.

SHALLOWS

 

Klurk

 

Habitat: Shallows of the Ocean, Tidal Pools, Beaches

Size: 50-60 lbs

Diet: Seaweed, Conch Snails, Small Fish

Temperament:  Skittish

Brief summary of the creature: A common plated salamander like creature ranging from 2-3 feet in length and weighing about 50-60 lbs. Their distinguishing features are their white pearlescent plates, each about the size of a dinner plate, that reflects light quite well and makes them hard to spot in their low-tidal environments.

Characteristic: (Behaviour, Reproduction, Gathering food): Diurnal, the Klurk likes to scavenge for food during day-time hours when it can use it’s plate to disorient it’s prey and predators. Klurk’s reproduce yearly when the weather warms, laying clutches of three eggs.

Origin: One of Dresdrasil’s creations, her Thousand children.
Weaknesses: Sharp things, hard things, mean things, acidic things and so on.

LM Approval Required:

If playable, what are redlines? Not playable.



Also among the children is the dreaded Kelpie, linked below

https://wikia.lordofthecraft.net/index.php?title=Kelpie


 

Bobobux

 

Habitat: Sandy Beaches

Size: 300-400 lbs

Diet: Carnivorous

Temperament:  Sedentary

Brief summary of the creature At about 300-400 lbs and varying from 9 to 16 cubic yards is this unusual creature. It’s a blob of flesh essentially that likes to burrow into the sands and feeds by filtering with a fan of fronds on the dorsal side of its body.

Awake Period: Always

Characteristic: (Behaviour, Reproduction, Gathering food) Normally sedentary, the Bobobux will migrate from location to location for years at a time  However, when a creature steps onto its feeding fronds it’ll attempt to devour the creature assaulting it.. Usually whole. If this fails, it will unburrow and attempt to ‘smell out’ anything meat nearby to eat before relocating. Bobobuxi are asexual, and reproduce by budding, which occurs as they consume large quantities of food.
Origin: One of Dresdrasil’s creations, her Thousand children.
Weaknesses: Sharp things, Fire, poison

LM Approval Required:

If playable, what are redlines? Not playable.


 

Also among the children is the fearsome Giant Crab, linked below.
https://wikia.lordofthecraft.net/index.php?title=Giant_Crab


 

Gurebu

 

Habitat: Along the Coastal Shelfs

Size: 3-5 tonnes

Diet: Carnivorous

Temperament:  Neutral

Brief summary of the creature: A four-legged creature reminiscent of a giant frog with a plated face that forms wide ridges.

Awake Period: Diurnal

Characteristic: (Behaviour, Reproduction, Gathering food): When the Gurebu becomes hungry, it will intake a large amount of ocean water into its gut, anchor itself into the ocean floor, and expel the water rapidly. This creates a tidal rip towards the coastline that will catch anything within the current and beach them. It then makes its way to shore and eats up anything it deems large enough. The Gurebu reproduces by laying large clutches of eggs, only some of which are fertile. Others act as decoys for predators.

Origin: One of Dresdrasil’s creations, her Thousand children.
Weaknesses: Sharp things, Fire, poison, explosives

LM Approval Required:

If playable, what are redlines? Not playable.


 

Open Sea

 

Schnis

 

Habitat: Ocean Surface-zone

Size: Roughly 4-5 feet in length, 1 - 1 ½ feet in height.

Diet: Carnivorous, primarily sea birds

Temperament:  Aggressive, school hunters

Brief summary of the creature:  The Schnis is a sturgeon-sized, spear nosed flying fish that usually comes in a prismatic blue coloring.

Awake Period: Always

Characteristics: (Behaviour, Reproduction, Gathering food) The Schnis usually travel in groups of 3-10 individuals and are consistently active. When hunting for prey their prefered method of feeding is finding sea-birds and diving out of the water to spear them before dragging them down to be ripped apart. The Schnis has the unique ability to generate a swirling barrier of wind around itself, bolstering its flight and allowing it to stay aloft longer so it can find prey. Schnis reproduce by dropping sacks of eggs into small places in the shallows.

Origin: One of Dresrasil’s Creations, her Thousand children.

Weaknesses: Sharp things, Spears, Ice

LM Approval Required:

If playable, what are redlines? Not playable.


 

Brack

 

Habitat: Dwells in open ocean waters

Size: Roughly the size of a cow

Diet:  Herbivore, primarily seaweed and old coral

Temperament: Aggressively territorial

Brief summary of the creature: The Brack resembles a green sea turtle in many manners, except it is adorned with a jagged edged and spiny shell, a pair of large horns that jut out from either side of it’s head, and a powerful shark-like tail

Awake Period: Diurnal

Characteristics: (Behaviour, Reproduction, Gathering food): Normally found patrolling the borders of their territory, they will engage and fight off anything they deem a threat to themselves or  their mates or offspring. Often, they just eat whatever they find along the way. Brack reproduce by laying eggs, which they bury under the sand underwater.

Origin: One of Dresdrasil’s creations, her Thousand children.

Weaknesses: Blunt objects, explosives

LM Approval Required:

If playable, what are redlines? Not playable.


 

‘Hiss’

 

Habitat: Open oceans, external boundaries of reefs

Size: 10-25 feet in length, up to 3 feet in diameter

Diet: Ravenously Carnivorous, eats anything it can get in it’s mouth.

Temperament: Predatorily Aggressive

Brief summary of the creature: An aggressive form of long-fish closely resembling a boa, yet with several sails along its doral region and a pair of fins along its sides near the head.

Awake Period:  Diurnal

Characteristics: (Behaviour, Reproduction, Gathering food): The ‘Hiss’ likes to lurk near the areas where it’s prey habitat; primarily along the edges of the coral reefs or feeding grounds of large school fish. Hiss’s lay clutches of three eggs within nests, and when the eggs hatch, the mother has already abandoned them, leaving them to fight for dominance. Generally their first meal is their 2 siblings.

Origin: One of Dresdrasil’s Creations, her Thousand children.

Weaknesses: Traps, cutting weapons

LM Approval Required:

If playable, what are redlines? Not playable.


 

Sartuka

 

Habitat: Open ocean waters

Size:   700+ lbs, comparable to the size of an elephant

Diet: /Everything/ It is an opportunistic feeder

Temperament: Neutral till within grappling range.

Brief summary of the creature:  A giant squid, but with an eye that forms a vortex like appearance and thorns on its tentacles.

Awake Period: Diurnal

Characteristics: (Behaviour, Reproduction, Gathering food) The Sartuka lurks in the ocean opens and will grapple onto anything that comes within range of its tentacles, pulling them in to devour. It’s uncertain how they reproduce, as no one has survived to tell the tale.

Origin: One of Dresdrasil’s creations, her Thousand children.

Weaknesses: Cutting weapons

LM Approval Required:

If playable, what are redlines? Not playable.


 

Mobias

 

Habitat: Open Oceans

Size: Whale-sized

Diet:  Krill, plankton, school fish.

Temperament:  MEAN

Brief summary of the creature:  A large whale-shaped creature adorned with heavy plates that line the front and belly of the beast, with a large forward-facing ramming horn.

Awake Period:  Always awake

Characteristics: (Behaviour, Reproduction, Gathering food): Normally, the Mobias just wanders the open oceans and devours any schools of krill, plankton, or fish that it comes across. But when it is challenged it will try smashing, ramming, smacking or even eating it’s aggressor. Mobias give live birth, and generally migrate to mate. They abandon their young shortly after birth.

Origin: One of Dresdrasil’s creations, her Thousand children.

Weaknesses:  Slashing weapons are notably ineffective, bashing or heavy piercing weapons are the only way to truly harm.

LM Approval Required:

If playable, what are redlines? Not playable.


 

Coral Forest


Also among the children is the alluring Siren, linked below.

https://wikia.lordofthecraft.net/index.php?title=Siren


 

Greesha

 

Habitat: Coral Forest

Size:   Females approximately 300lbs, bear sized. Males are about lap-dog sized

Diet: Carnivorous, preferring large game creatures

Temperament:. Temperamental

Brief summary of the creature:  A sexually dimorphic species resembling a much larger, meaner version of the lionfish that inhabit the coral forests. The females are equipped with poisonous quills along its back that can be launched, a set of double-jaws, and a long, frog like tongue. The greesha gives live birth, and the male never survives the mating process.

Awake Period: Diurnal

Characteristics: (Behaviour, Reproduction, Gathering food)

Origin: One of Dresdrasil’s creations, her Thousand children.

Weaknesses: No specialized weaknesses, generally vulnerable.

LM Approval Required:

If playable, what are redlines? Not playable.


 

Kucci

 

Habitat: Deep within Coral Forests

Size:   About 4’ in diameter, up to 30 feet in length.

Diet: Carnivorous

Temperament:. Stalker

Brief summary of the creature:  A large, worm-like creature with a cowl near the head of its mouth.

Awake Period: Always

Characteristics: (Behaviour, Reproduction, Gathering food):  When the Kucci target’s it’s prey it will expand its cowl and flash a blinding light at the creature it intends to devour in order to stun them.  When not hunting, it likes to burrow down in under the sands with nothing but its eyes exposed. Kucci are hermaphroditic, and will battle for dominance before laying clutches of eggs hidden in the coral.

Origin: One of Dresdrasil’s creations, her Thousand children.

Weaknesses: Due to their elastic nature, blunt tools are less effective against them, but slicing weaponry is notably viable.

LM Approval Required:

If playable, what are redlines? Not playable.


 

‘Sea Goo’

 

Habitat: Coral Forest

Size:   Varies, small as a cat, large as a house.

Diet: Carnivorous

Temperament:. Passive, non-thinking

Brief summary of the creature:  A creature consisting of colonies of much smaller ‘goo’s that will congregate into larger forms. They come in many colors, sizes, and variations.

Awake Period: Diurnal

Characteristics: (Behaviour, Reproduction, Gathering food): Engulf, devour, engulf, devour, budding! They will eat almost anything, slowly digesting it, before expanding and budding into new Goos. They can shoot some of their mass, a thick, sticky black substance, to bind or blind prey. Sea Goos reproduce by division as they grow larger.

Origin: One of Dresdrasil’s creations, her Thousand children.

Weaknesses:  Metallic nets, slicing tools, oil jars and fire.

LM Approval Required:

If playable, what are redlines? Not playable.


 

Jaekel

 

Habitat: Floats just above the Coral Forests

Size: Big, varies from size

Diet: Omnivorous

Temperament:. Neutral unless hungry

Brief summary of the creature:  Crab face, shark body, several octopus arms along the bellyside; many variations in colors and fin types. Females come with extra armor plating on the back of the body.

Awake Period: Diurnal

Characteristics: (Behaviour, Reproduction, Gathering food) : The Apex predators of the Coral Forest; large enough most things don’t attack it. Uses its tentacles to grapple anything it might even remotely consider edible. Then it tries to eat it.  Females will carry eggs on their backs after mating periods.

Origin: One of Dresdrasil’s creations, her Thousand children.

Weaknesses: While most weapons will just feel like a ‘graze’ to the Jaekels, piercing weapons (especially ones lined with explosives) are particularly effective against these beasts.

LM Approval Required:

If playable, what are redlines? Not playable.

 

Abyssal Trench

 

Gubbler

 

Habitat: Walls of the Abyssal Trench

Size: Small, dog sized.

Diet: Carrion and small fish.

Temperament: Devious

Brief summary of the creature:  

Awake Period: Diurnal

Characteristics: (Behaviour, Reproduction, Gathering food): Gubblers like to burrow into the rocky walls of the trench and dangle their lanterns out of their dens. When prey swims by they will jut out and bite into their prey to try and drag back in to try and eat whole. The Gubbler will lay large clutches of eggs for their males to fertilize, and will guard their dens with their lives.

Origin: One of Dresdrasil’s creations, her Thousand children.

Weaknesses: Stab into their burrows or lure them out with food.

LM Approval Required:

If playable, what are redlines? Not playable


 

Chumer

 

Habitat: The open areas within the Abyssal Trench

Size: about 3-4 meters long.

Diet: Carnivorous

Temperament:.Aggressive

Brief summary of the creature:  Reminiscent in shape to a Thresher shark, but with four eyes, whiskers, and a lamprey like mouth.

Awake Period: Nocturnal

Characteristics: (Behaviour, Reproduction, Gathering food): The Chumers like to lurk around in the Abyssal trenches in search of their prefered preys, the Gunva’rah’mo. When they find one of them, they will attempt to latch onto one and take a firm chunk of meat out of their bodies before swimming off quickly. Chumers leave sacs of eggs hanging on walls in the trenches, and will generally only check in on them rarely.

Origin: One of Dresdrasil’s creations, her Thousand Children.

Weaknesses: Spears are notably effective when you stab them in the mouth.

LM Approval Required:

If playable, what are redlines? Not playable.


 

Gunva’rah’mo

 

Habitat:

Size: Approximately 10 meters in length, close to a tonne in weight.

Diet: Herbivore

Temperament:. Passive, skittish

Brief summary of the creature:  A large, eel-headed salamander that has energy-emitting diodes along it’s back.

Awake Period: Nocturnal

Characteristics: (Behaviour, Reproduction, Gathering food): Normally, the Gunva’rah’mo will just traverse the bottom of the Abyssal trench and feast on any sort of mold colonies, plankton swarms, or seaweed it can find. When assaulted it will charge it’s diodes and send off a shocking aura that hopefully will ward off it’s attacker. The Gunva’rah’mo is extraordinarily protective of its nest, where it will give live birth and protect its young for years, until they reach juvenile stages.

Origin: One of Dresdrasil’s creations, her Thousand Children.

Weaknesses: Stabby

LM Approval Required:

If playable, what are redlines? Not playable.


 

‘Below’

 

Habitat: Within the Abyssal Trench

Size:   Leviathan-esque

Diet:  Carnivorous

Temperament:. Territorially aggressive

Brief summary of the creature:  Massive free-floating leviathan like creature that is plated and has ‘energetic’ tentacles that behave similarly to a jellyfishes. Stinging upon touch.

Awake Period: Diurnal

Characteristics: (Behaviour, Reproduction, Gathering food) : The ‘Below’s will lurk around the crevices and deep parts of the Abyssal Trench, opting to ambush prey from beneath with their stunning tentacles before reaching up with their raking claws to pierce and drag them down below to be devoured piece by piece. Other details are unknown due to their stealthy, leave-no-witnesses behaviors. The Below will stun prey, and lay parasitic eggs within them, then let them go. Often target larger beasts like the Mobias.

Origin: One of Dresdrasil’s creations, her Thousand Children.

Weaknesses: ???

LM Approval Required: Yes/No

If playable, what are redlines? Not playable.


Also among the children is the mighty lubba.

https://wikia.lordofthecraft.net/index.php?title=Lubba


 

Subaquatic Caverns
 

Skitterer

 

Habitat:  Abyssal Trench, Subaquatic Caverns

Size:   10-20 lbs, about 2 feet in length

Diet: Scavenge and Carrion

Temperament:. Swarmfeeders

Brief summary of the creature:  An oversized, grey horseshoe crab.

Awake Period: Diurnal

Characteristics: (Behaviour, Reproduction, Gathering food): Skitters are found in ‘colony’ swarms and will move around collectively where ever they deem to have the most reliable source of food as a group. When they do find their food however, it’s been said they can strip a whale carcass of flesh in a matter of minutes, leaving nothing but bones and..leavings. Reproduction of the species is similar to rats. One adult female can live birth 20-30 offspring at a time, though they will often be eaten by their siblings. Explosive live birth, the female always dies in the process.

Origin: One of Dresdrasil’s creations, her Thousand Children.

Weaknesses: Air, smashing, stabbing

LM Approval Required:

If playable, what are redlines? Not playable.


 

Kri’il

 

Habitat: Depths of the Subaquatic Caverns

Size:  About 80 lbs and 4-5 foot in length, 2 feet in height.

Diet: Opportunistically Omnivorous

Temperament:. Aggressive

Brief summary of the creature:  A blind creature that resembles a armor plated shrimp with razor claws.

Awake Period: Nocturnal

Characteristics: (Behaviour, Reproduction, Gathering food): The Kri’il, while not inherently ‘aggressive’ will want to eat anything they can come in contact with. Generally, by dicing it into little bits with their claws first. The Kri’il will burrow into sand and mud, caking itself in a protective layer of filth. The Kri’il will bury its eggs in silty mud wherever it can.

Origin: One of Dresdrasil’s creations, her Thousand Children.

Weaknesses: Poisoned food, weapons, Morks

LM Approval Required:

If playable, what are redlines? Not playable.


 

Skald

 

Habitat:  Within the Subaquatic Caverns

Size:   10 feet in length, 300-400 lbs

Diet: Carrion feeder

Temperament:. Territorial

Brief summary of the creature:  Similar to the Gunva’rah’mo in it’s salamander like appearance, but with ‘sniffing’ whiskers that jut out from the sides of its gills. It is often also covered in bones and hide of things it has fond to eat.

Awake Period: Diurnal

Characteristics: (Behaviour, Reproduction, Gathering food): The Skald is a horrendous mystery of the depths, a corpse feaster that will adorn itself in the parts of bodies it finds washed into the caverns.  It will always reek of decaying flesh whenever one is near, and what’s worse is the sound when you find one, a blood curdling scream that can shatter glass or melt the mind. The Skald hides its eggs away in corpses, sometimes the corpses it carries on its back.

Origin: One of Dresdrasil’s creations, her Thousand Children.

Weaknesses: Explosives, traps, spears

LM Approval Required:

If playable, what are redlines? Not playable.


 

Mork

 

Habitat: Subaquatic Caverns

Size:   About the size of three bears.

Diet: Omnivorous

Temperament:. Mean mean mean mean mean.

Brief summary of the creature:  “Ya know of Grouper fishes, now imagine one bigger than an Olog, fuzzy-scaled, and with a big mouth full o’ teeth and two mean ol’ tusks.”

Awake Period: Diurnal

Characteristics: (Behaviour, Reproduction, Gathering food): Morks, while occasionally found in other areas, usually hang out around the mouths of the subaquatic caverns They’re known to be voracious predators, scavengers, and foragers. However, when they get pissed off they’ll let ya know, usually by biting off a limb or two. Morks dig out circular nests just outside their dens, and leave their eggs within after spraying them with pheromones. They are very protective of their eggs. A Mork will chase you for miles to retrieve a stolen egg. Mork eggs are actually quite valuable, as they possess regenerative alchemical properties.

Origin: One of Dresdrasil’s creations, her Thousand Children.

Weaknesses: Weapons, or bigger fishes.

LM Approval Required:

If playable, what are redlines? Not playable.



Also among the children is the terrifying Aquatic Dragon, linked below.

https://wikia.lordofthecraft.net/index.php?title=Aquatic_Dragon




These creatures are considered
A) supplementary to the Galderes Magic. Can’t have a magic that uses monster parts without monsters to take parts from!
B) a new bunch of aquatic creatures, which has always been a little lacking on LOTC, given the lack of water-based RP and water based MC content.
C) fun new creatures to fight and interact with.

This is a companion piece to: 

 

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Will these be played by actors only? I don’t think you specified.

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1 hour ago, _Hexe_ said:

isnt dresdrasil the one from that thallassos bad sea magic that merrymoogle made

Thallassos made use of one of Dresdrasil’s demi-god children, Nerea. Dresdrasil was originally written as a sort of eldritch flavor daemon, worshipped by the Xionists, ironically. Dresdrasil’s been labeled as the mother of monsters and sea life for ages, but nobody’s ever done anything with her or her kids directly outside of Thallassos.
 

3 hours ago, Bluee said:

Will these be played by actors only? I don’t think you specified.

Ah, good point. For the most part, actors only. Though, for minor ones, I feel like it makes sense if a group that wants to rp interacting with one, they could just do it themselves?

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Shouldn’t one wait for their actual lore to be accepted before branching off and adding onto it

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6 minutes ago, KiausT said:

Shouldn’t one wait for their actual lore to be accepted before branching off and adding onto it

I would, except the other lore relies on this one. My magic requires the hunting of sea monsters in order to craft charms from their parts. However, there are essentially no sea-life creatures that could be used, outside perhaps 4 of them. So I took the time to create actual sea life, since LOTC has always kind of lacked in that area.

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Hi, folks! I’m the co-author to this lore piece and the one who worked out most of the naming and descriptors.  Just wanted to follow up on JuniperSelkie’s note on LOTC lacking sea life.   --Even if the magic piece attached to this doesn’t pass for whatever reason, we’d like to try to get this pushed through and even expanded upon in the future. Just for the honest sake of immersion and giving people something to work with if anyone else ever did want to try to go for the oceans for roleplay.  Even if there isn’t a huge in-game avenue for oceanic based roleplay right now, text-based and other mediums still need a little bit of material to work with and that is part of the reason we want to add this in.

 

On a separate note, I’m hoping that at some point I can introduce some basic ‘sketches’ of these creatures to just give people an idea of how I visualized out these lovely children of Dresdrasil.

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Thank you for submitting your piece! It is now under review, you should have a verdict in about 1 ½ weeks to 2 weeks.

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This Lore has been denied.  Currently the team has found a multitude of issues with this piece of lore. This lore relies on lore for a daemon that was denied. The descriptions for the creatures is small and very vague. Would be better to make a lore post for each creature with very defined properties as well as redlines. Sirens already currently exist.

 

Topic moved to Denied Lore forum.

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