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The Ashborn


Malgonious
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Bjorn, Edvard, Scran and Sven’s arrival to Rhewengrad
ᚾ The Ashborn ᚾ


 

 


Index:
I  The Ashborn
II  The Eras of Norlandic Armies

  • a  The Age of Heros
  • b  The Founding 
  • c The Wars of Liberation
  • d The Highrock Era
  • e Of Men and Moors
  • f  The Splintering
  • g  The Dawn

III The hierarchies of Ashborn

  • a The Flameborn 
  • b The Hearthborn

IV  The traditions and rituals of The Ashborn

  • a High Rituals
  • b Daily Affairs

V  The Knights of The Rising Sun
VI   Honours, Awards and Titles of the Ashborn
VII  The Ashborn Armoury

  • a  The Flameborn
  • b  The Hearthborn

VIII   The Honoured Dead
IX   Faith and the Ashborn
X   Recruitment Slip


I  Ashborn

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Ashguard upon the Second Siege of the Krag

 

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“All men to Ash”, these are the words of the Ashborn. A phrase that recognizes the brevity of life, that all men must die, whilst recalling the heritage of the Norlandic man at war. It is that brevity, that short and terrible sprint from birth to death that gives life its meaning. Every second is precious, every breath is finite. But can one live if they have nothing for which they are willing to die? Or are they simply bipedal cattle marching, nay plodding towards the slaughterhouse as time withers their flesh. This is the philosophy of the Ashborn, if all sons of the Ashtree live as flames and are destined to return to Ash. Then they must live well, being constantly reminded of their own mortality. That their God, and their people expect them, to a man to die well.


II  The Era of Norlandic Armies

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Javier Ruric leads the shield-wall at the battle of the Bloody Road

 

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The Age of Heros

 


This age, harkening back to before the founding proper. When the Norlandic people were a disparate collection of Highland tribes and clans. United only be a common resistance to the deathly cold and starvation which proved their constant bane. It was from this period that the earliest of the great Norlandic Paragons emerge. Oft referred to as the ‘age of heroes’ many old clan mothers tell of the men of yore. Who battled untold demons of ice and fire in the frozen wastes. Braving the blistering winds to hunt the great mammoth and elk of the grand ice fields. War during this period was mostly characterized by individual deeds of great courage and strength rather than the cohesion of the Norlandic peoples in the face of southern tyranny and aggression.

 

The Founding

 


The Founding of Norland, wherein Thoromir I unified the Norlandic tribes under a cohesive banner, as one people. Was a time of great tribulation for all who named themselves children of the Father. When dishonest southern men, illicians attempted to steal their home from them. They were ousted, not with kind words but with righteous and holy rage delivered by axe and sword. They earned their place, eking it from the harsh barren mountains of the north, and shedding their lifeblood upon the slopes in it’s defence. Yet it was during this time that the Norlandic peoples began to earn their reputation, often marching south to fight for the southern Emperor in softlander wars. When the Chivay Emperors were overthrown by treachery it was the sons of the Father who remained steadfast and resolute in the face of southern machinations and politicking. For their crimes, the kings of Aesterwald marched their legions upon the brave few who manned the Northern ramparts of Polaris. Outnumbered by these men, bred like many rabbits and fed from the bountiful harvests of richer lands. The Norlanders were driven from their homes. Doomed to wander as mercenaries during the reign of Vydra.

 

The Wars of Liberation

 


The Liberation Period is where the Norlandic peoples began to enter grand warfare in ernest. This period generally agreed to have begun in Vailor under the reign of Edvard with his band of Red Brothers. In this period the norlandic peoples, dwelling then upon the infertile isle of Avar raided the plump lands of the south. Gathering materials and foodstuffs that would enable them to survive the harsh winters of their frozen stony island home. During the Imperial invasion of the Dwedmar our folk were asked by the dwarves to intercede. Thus we hammered out a contract and served it to it’s limit. At which point we withdrew from the conflict, our contract having been met. This earned dwarven ire, which, met by Norlandic steel was quashed. However at this point Edvard had died on his pilgrimage in the frozen mountains and Eirik has usurped the throne from Beo Ruric. 

 

The Rurikid under Eirik moved to Lorraine and engaged mostly in policing the heartlands, fighting off dreadlandic raiders and such until Eirik passed. At this point Sven and his son Thomas moved their people back to their homeland of Avar. The Emperor’s court recognizing their legal status as crown vassals and therefore completely free from the clutches of the Lotharingian lords. The sons of the rock served loyalty, repelling the Dreadlandic bandits who had increasingly been reaving the plump heartlands of the Empire. This task being conducted thanklessly, nigh prompting derision. From heartland lords who’s lands were protected by the sacrifice of Norlandic blood. It was then that a Dreadlandic bladelord named Kili approached the Rurics. Telling them of the foul ways of the Empire, of the greed of the Emperor and all the Heartland folk. The Rurics dismissed this this tale, and in attempting to prove him wrong they set out for the capital of the Empire. Sure the Emperor, in his generosity would reward their loyal service. Yet when they arrived the Emperor had barred the gates and would not see the Rurics, even when they offered to enter alone. Shocked and insulted the Rurics returned to their home, the forces they had brought to show their worth departing. 

 

Thomas, the first son and heir of Sven Ruric returned the imperial palace later that evening. Alone and unguarded to show his loyalty, to argue his case in full confidence in the Emperor. The Emperor demanded that Thomas grovel and beg for forgiveness and pardon for his crimes. Thomas refused, for he, his father, his folk had committed no crime but loyal service. For this the Emperor had his knights beat him brutally, smashing his kneecap with a hammer before having him beaten until he fell unconscious. It was then that the young Ruric, later called the Shattered tree was rescued by an act of the All Father. A small elite band of Dreadlandic bladelords had reaved deep into the imperial heartlands, casting aside all who stood in their way. With immense strength the greatest of their number pulverized the doors to the palace with his great hammer. And with that, five men of the Dreadlands slew the entire imperial court and drove the Empire to flee into the woods, clad in little but his undergarments. 

 

Thus began the war of Liberation. Sven outraged by the treatment of his heir called his banners and his fleets and set out for the imperial capital. Intent on dethroning the Emperor and securing freedom for the Norlandic peoples. The Rurics had approached the men of Courland, the house of Staunton. And convinced them of the justice of their cause. Thus the men of Courland agreed to join the grey and green banner to the Red and Black when battle was joined. Yet when the wolf’s hour came and the great fleets of the rock clashed with the Imperials the Stauntons turned their back on the Rurikid. Bought out by a promise of Horen women. The Battle was joined on the back of a great whale, slain by the clash of ship and artillery. Each army sallied forth on the back of this grand whale. Thus outnumbered the Rurikid and their Dreadlander allies fought valiantly. Slaying many for each man that fell. Yet as the first wave was defeated and the men of the coalition began to raise their arms in celebration, the second wave came. The hordes of heartland men, the Staunton, the Raev, the Lorraine being nothing but fodder employed by the Emperor. The hammer blow was brought down by the Nauzicans, who had lounged upon their ships while the Coalition men had fought, had bled had died for their freedom and homeland. Yet ultimately the coalition men were repulsed, forced to limp home to Seahelm, stinging at the betrayal of the Stauntons. 

 

Thus came the battle of Seahelm, though it would be more accurate to name it a sack. A saboteur paid by imperial coin had wrought several holes in the walls of Seahelm allowing the Imperials to ignore the traps and barricades that had been prepared. The city was put to the torch with the great imperial siege weapons battering the proud Ash Tree. The intent was not to capture the city, but to slaughter its people. Women and children were cut down by the rampaging southerners. A genocide. A scant few hundred were able to limp away as their home burned, the vanguard commanded by Sven as these refugees fled aboard their fishing vessels and barely escaped the maw of the Imperials. 

Following the war the Imperials, as predicted immediately turned upon the Stauntons. Invading their lands and giving their titles to an incompetent usurper. Justice was sweet. The Courlanders . . .(tbc)
 


The Highrock Era

 


To be finished.


Of Men and Moors

 


To be finished.


The Splintering

 


To be finished.


The Dawn

 


The battle-hardened norlandic folk have gathered before the fabled Principality of Vilachia at the bequest of Prince Doran, “The Explorer,” Ruric’s call. It would seem the gathered norlanders now will convene their moot and from here onward.. Their destiny is now their own.


III  The Hierarchies of Ashborn

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Avalon Silversteed rallies his bannermen towards the Ashguard’s forward flank

 

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The Flameborn (Officers/Descendants of Ancient Clans)
The Prince


Heroic
For there cannot be unity without strength from the top down, you are what binds this Principality securely together.  From your order, you guide the hearts and minds of the Champions, Ashguard, Shield-brothers and Fresh Meat that should dare rise to bear standard.  Heed council from the other two, for you are only one.  The Prince has requested you answer the call.


Hero of Horse 
Your actions will determine the course of these trials ahead.  With every new age, there becomes a time for great fire to burn within the heresy that lies unchecked.  Your forces shall be the bulwark of assail, you will deter and counter those that would harm the Shield.  For you are the Horse, and your speed is unmatched.


Hero of Faith
In the darkest hours we turn to you, our champion of light, for guidance.  You will show the way through the cold, through the midnight air that will bring us forward unto dawn.  By the All-father’s word, we carry out your will.


Hero of Shield 
You are all that stands between order and chaos.  By your towering shield, by your graceful command, we shall be delivered from damnation. While the Horse and Faith shall clear the way for our victory, your rallying spirit is what will push the forward will of our people onward.  Carry the courage high.


Heroic Descendant 
You are young and have much to see of this world.  For some reason, you are chosen with descent from some of our mightiest heroes.  For this reason, your blood will be protected and assumed paramount to those who can defend our realm in your stead.  You will train under a Champion and ensure your knowledge, skill, and abilities are honed to the highest caliber.

 

The Hearthborn (Military Central)
Champion 
You are a hero.  You have clawed your way, tooth and nail to survive this long.  A bright beacon of idealism for your people to look towards, you have been honored with the acknowledgement of all your peers and the Prince himself.  Rise up, your men await your command Champion.


Ashguard 
Like the leader of a pack of wolves, you have fought tooth a
nd nail to make your way to the top. You are a seasoned fighter, and the flame that resides within you will not be extinguished easily. Your brothers look to you for guidance and courage, do not fail them.

 

Shield-brother
I have spent my life searching for the answers that my father, and my father’s father failed to find.  Who were our ancestors?  What was their purpose and why did they vanish?   I have asked the plants, but they do not remember.  The plants have asked the rocks, but the rocks do not recall.. Even the rocks, do not recall.  Every bone in my body tells me the answer rests on the shoulders of each of my brothers as I stand in the shield-wall, our lives in each others hands.  We will face destiny. 

 

Fresh Meat / Recruit 
For every age, there is a time of trial.  The rocks faced such a fire before they were the strength before our feet.  The plants braved vast winds before they were the roots, to bring us life.  For you, young norlander, it begins today.  The rocks sung of an age of your people long past.  The fires of your clansmen churn once more, the power of the All-father growing as you raise your shield and draw your sword.  You are fresh meat, Recruit.  Prove yourself worthy of legacy.

 

Special Ranks
Armourer
Your steel and will are forged with every hammer that strikes the metal you create.  You will be the bulwark of defense between every man woman and babe that will done your protective shell when war comes.  You are an Armourer, and your life will bring shelter to others.


Stablemaster
The Horse demands stable supply of fresh steeds to guide his warriors forward.  You play a critical role in our peoples survival, the horse had always provided what we lacked in speed the weapon to crush our enemies.  The mighty beasts you shall bring forward will be unmatched by any before, hone your skill and breed your weapon.


Drill Sergeant
Without you warriors would be left dazed and confused on the battlefield. You drill the law of the battlefield into young warriors minds; forming and shaping them into the cold-blooded killers they are expected to be. For others, blades are the weapon; for you, the soldiers you train. Steel them well.

 

List of active fist(s):

TBD – Sunday 1pm est

 

Application to join a Fist

(Copy and paste this in a response after the moot.)

RP Information
RP Name:

Desired fist:

 

OOC Information
MCName:
Discord(Include #’s):

 


IV  The traditions and rituals of The Ashborn

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The calm serene of the Ashtree upon the Krag

 

High Rituals
Funerals
Initiations 
Blessings
Bestowing of Awards

 

Battle Rituals 
During the times of late Nordengrad the High Keeper, Rae Arden, had bestowed blessings from the Paragons and the Allfather himself unto the soldiers of Nordengrad for the coming Siege.
Only priests and purifiers of the sacred Brotherhood of the Red Faith can perform such rituals with their holy Flamebrand.


A select few of such rituals:
Blessings to the wounded
The Allfather’s blade
Blessings of the dead
Thoromir’s Shield
Purification of the Corrupted

 

Daily Affairs
Patrol
Drill
Maintenance
Guard


“Thus his coming is as that of the rising sun.”

~Norlandic Proverb
Red Scroll [2]

 

 

The Ashen Code
Warriors of the Ashborn are required to follow the Ashen Code, a series of rules that magistrate the members of the Ashborn. The Rules that all members MUST obey. Breaking these rules shall result in lashes or any other type of punishment deemed by the Champion of your fist, or the Prince himself.

TENET I

 


To not harm or steal from another member of the Ashborn.

If a member harms or steals from another member, then they will be punished. The punishment differentiate from the extremity of the action. If one merely punched another member then a flogging would be issued. If another soldier murdered one another then execution will be the punishment.


TENET II

 

 


To not harm or steal from the Norlandic peoples.

 

Theft is Illegal in Vilachia, wearing the black and red of House Ruric doesn’t give you any right of theft. If a warrior is caught stealing from the people of Vilachia then they’ll be trialed for their offense.


TENET III

 

 


Adhere to the chain of command, and follow orders from your superiors.

Soldiers of the Ashborn must listen to their superiors. If a warrior refuses to follow orders then it’ll count as insubordination, and a warrior will be severely punished. To avoid this, you must listen to the orders of the officers even if you disagree with them. If you feel the orders given go against the Tenants then feel free to report it to the Champion of your fist.


TENET IV

 

 


To keep a level head and remain in line.
 
Don’t be a complete fool, when you put on the black and red you represent not only Ashborn but Vilachia and House Ruric. Your job is to keep the peace, not to disturb it. Actions that taint the Principality of Vilachia, and the House of Ruric will be met with punishment. The severity depending on the damage done.
 


TENET V

 

 


To fulfill your duties until you are either honorably or dishonorably discharged from the Ashborn..

Don’t leave the Ashborn till your honorably or dishonorably discharged. Being conscripted into the Ashborn means you have agreed to be, and have sworn yourself to the Prince of Vilachia, as well as the Norskan Senate. 


TENET VI

 

 


To rise to the aid of the Norlandic peoples should a threat be identified.

 

The purpose of the Ashborn is to bring, uphold, and maintain peace within the Realm of Vilachia.  For too long have our people trifled in wars among one another and the realm of mortal men.  It is time now to strengthen our wounds.


V  The Knights of the Rising Sun

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The Knights of the Rising Sun painted by Doran Ruric

 

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Upon the rise of the sea and the founding of Vilachia, an ancient order is called upon by the Red Faith and Prince himself.  The Ashknight of age past are summoned once more to take their vows for the safeguard of the Red Scroll:  The Dawn.  These are our finest men and women ever to cultivate of our flock rising through the trials and ranks to receive the privilege of joining this order.  Like the rising sun, these men and women will bear a tabard of the orange sun with a flaming field across it a symbol of hope to those they stand beside in the Ashborn.

-A Knight of the Rising Sun,  1710


VI   Honours, Awards and Titles of the Ashborn

Honours and Awards

  • Ashmark
  • Order of Arthas (holy service / conduct)
  • Red Ribbon of Service (one year service in wartime)
  • Blue Ribbon of Service (five year service in wartime)
  • Black Medal (wounded in battle)
  • Veteran’s Medal (served in a prior Norlandic army)
  • Order of Donovan (success in battle despite overwhelming, nigh-suicidal odds)
  • Staunton’s Medal (cowardice / oath breaking) Comes with stab wound
  • Chef’s Medal (scream ‘we’re cooking’ before battle)
  • Edvard’s Medal (scream Iron from Ice before battle)
  • Keatonic Ribbon (loot goblin the **** out of your team)
  • Honorary Badge (fought alongside us time and time again)

Title

  • Bloodied

You have taken blood.  The life of another’s was taken by your hands and with that you have gained the title of Bloodied, for you are not a boy anymore.  You have become a man.

  • Keeper of Peace

You have defended a raid successfully. An attempt at obstructing the peace within our boundaries was stopped by your hand. Smile, for the lives of many citizens have been spared because of you.

  • Herald of War

You have recruited a mass of at least ten people to the Ashborn ranks. With your hand alone you may have changed the fate of a future battle, congratulations. You have also served to help save future generations of our great people.

  • Bjorn’s Warrior

You have been able to best a group of three well trained fighters by your lonesome. Battle Hardened and skillful, you are brimming with refined talent like Bjorn Ashtyr himself.

  • Master Chef

You are the a true chef that screams “We’re cooking” at most of the battles that you are a  part of. This is one of the most prestigious titles in all the land.


VII  The Ashborn Armoury

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The Ashborn Standard
Fresh Meat / Recruit
This is the basic issue uniform given to those that join the Shield, Faith or Horse.  Until you have proven yourself to become Shield-brother, you will not be allowed access further into this Armoury.  Contact your fist’s Ashguard or Champion if you wish for further access.

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Shield-brothers
You are now allowed to choose between two armour variants forged by our Armourers in the Ashforge.  You may choose the lighter leather skirmisher (first one) or the heavy platemail brute variant (second one).  You may not wear the helmet of the Ashguard or Champion at this stage, but may wear others from slain foes, or past trials completed.

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Ashguard
You have risen up as one of the finest warriors of your fist, granted access to the highest caliber of platemail the Ashforge allows for the standard military.  These helmets have the ability to withstand multiple bolts of arrow fire before cracking or even denting.  The ancient plate was ceremonially blessed before your receiving by the Hero of Faith, meaning the All-father has smiled upon you.  

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Champion

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https://i.imgur.com/rJWQSPk.png

 


The All-Father’s Seal
    TBA
Knights of the Rising Sun Vault
    TBA
Armor and Weapons of Myth


VIII  The Honoured Dead

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Eirik, Hakon, Thoromir I, Godden, Javier, Adalwulf, Avalon, William, Ethan, Rae, Kjartan, Arthas, Torsten, Thoromir II, Donovan, Rodrik, Uther, Jevan, Sven, Thomas, Edvard, Atturi, Hannah, Dan, Umbra, (more to be added)


Deceased Norlander Application

(Copy and paste this in a response thread to have it added to the board)

Name:  

Accomplishments:

Age of Life:

Military service/engagements:

 


IX  Faith and The Ashborn

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The Ashborn must all be adorned by a Keeper of the Red Faith, for without the All-father’s blessings we shall not prevail against the dark.  With these blessings also comes access to the artifacts of the ancient religion, brought forth from the Fires of Seahelm these weapons were recovered by Doran, “The Explorer,” Ruric on 1701 upon his arrival to Arcas, meeting the legendary Bunny Volaren who bestowed upon him the Seal of the All-Father.  With this, Doran had the last remaining artifact cache from Avar who then gave it to his Heroes to distribute to the fists for their strongest warriors.


X  Recruitment Slip

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The founding of Vilachia, 1709

 

 

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First Moot to be held 4/7/2019 – 1pm est 

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Name: Gareth Errmark

Accomplishments: Defense of the Norlandic King.

Age of Life: 60’s.

Military service/engagements: First Siege of the Krag, Second Siege of the Krag, Battle of Bloody Road. 

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RP Name: Alvar Ruric
Race: Highlander
Age: 16 

 

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MCName:Anisgar
Discord(Include #’s): you got it 

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RP Name: Cassio
Race: Ive got round ears
Age: Getting old, but still young

 

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MCName: Askuzai
Discord(Include #’s): You have it bud

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RP Name: Al-Asu

Race: Qalasheen

Age:31

 

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MCName: Arc_Asuno

Discord: Asuno#1141

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RP Name: Vladimyr Rosik
Race: Human
Age: Youthful Boi

 

MCName: Unwishfully
Discord(Include #’s): you got it 

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RP Name: Jorii Rorik

Race: Highlander

Age: late teens/early 20’s

 

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MCName: lucasking321
Discord(Include #’s): lucasking321#8451

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RP Name: Marwin Boeck
Race: Human
Age: young.

 

 

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MCName: Voidal_ 
Discord(Include #’s): Voidal_#3110

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RP Name: Ulfar
Race: Human
Age: Late teens / early twenties

 

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MCName: Ye_Haw
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