GodEmperorFlam 3447 Popular Post Share Posted April 22, 2019 Flam’s Last Stand Spoiler Over the past few years, I’ve been working at reshaping lore. This has entailed getting rid of a lot of problematic lore pieces, pieces that were no longer being used/just adding to the bloat, and figuring out how we should fix what remains. My biggest regret here is taking so long to do this. I didn’t want to cause a massive upset by ripping off the band-aid all at once, but I believe that it needs to happen in order to allow for us to focus on more important things later this year. As such, I have mostly written out ideas for how to tackle various problems found in lore that we still have, even for popular pieces (e.g. Naztherak’s vagueness when it comes to mechanics). Over the course of the next few weeks, I will be ironing out the details with the Story Team and Administration. Many of the changes I want to make will be large/potentially controversial, such as finally taking an aim at combat magics/creatures and putting a much higher emphasis on non-combative/creative abilities, but ultimately will be aimed at limiting the amount of problems a lore piece can produce and to ensure that both non-lore and lore users can interact without a bunch of LOOC confusion ensuing when conflict breaks out. As soon as that is over, I will make a few threads detailing all the changes being set forward to lore (and reformatting that into the lore sub guides, which will be made easier to consume). These threads will make up the new lore standard and will be applied to all lore going forward. The games will start at that time. The Lore Games The Lore Games will be where all of our current playable lore (creatures, magics, some world lore, a list will be provided when the games launch) will have a period of time (likely 2-3 months, not set in stone so don’t worry about time yet) to come up with a rewrite that meets the new standard set forth. Each group will have a discord chat made for it, along with a supervising Story Team member who will assist in answering questions or passing questions along to the rest of the team. We realize that some folks might be confused and thus want to make sure each group will have support of some kind to ensure everyone has a fair chance. Shelved lore pieces will also be up for grabs. So if you wanted to bring Fae, Necromancy or even Muun’ back, you should be able to assuming you follow the guidelines and the new standard for what needs to be included and avoided. If a group is incapable of adapting and rewriting their lore within the period of time given, it will be shelved. This will ensure that we get rid of the old pieces, while having given it a fair chance at surviving. Those that participate successfully and adapt their pieces to the new standard will be given a prize. They will also be put into a lottery with every other successful piece for a chance at a larger prize. Why? This allows all lore pieces to be fixed in a short period of time, with those incapable of adapting being removed fairly. We can address things like the voidal weakness being crap and other problematic things that have been set in stone for a while, allowing for things to be balanced all the way to the foundation of lore. Lore being fixed on a wide scale means a much lower maintenance cost down the line, allowing for the lore sect to focus on creating lore and assisting in storylines rather than cleaning up messes. We will be able to create useful /help information for spells, creatures, and other playable lore pieces to help those who believe they are being powergamed and also assist moderation team members after this is complete due to everything following the formatting. Lore pieces that undergo the games successfully will come out with fleshed out lore and a guide, allowing for a much easier understanding of the lore and how it is meant to be used. This will be a step in the return of self-teaching. What Happens Now? We will continue on as normal until the Games are fully fleshed out and ready to begin. I don’t believe you should start rewriting at the moment as what you think is fine now might be different when the new standard is released, but it wouldn’t hurt to start planning. Those of you who are heavily invested in lore related playerbase or maintaining a piece should start reviewing the lore in question. You should be looking for what it is lacking in terms of the current formatting, such as ability mechanics (this is the thing a lot of pieces are missing). 34 Link to post Share on other sites More sharing options...
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