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42 - Beyond [Sci-Fi Nation FRP - RP Thread]


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Turn 14

 

2214

 

 

Democratic Laconian Systems

The Tintra-Fareen war sees no change, fighting along the border was drawn out and sporadic after the first large engagement. Tintran intelligence believes now would be a good time to counter-attack or raid.

 

Republic of Korinth

Finally after successfully testing it between Korinthos and Olympus, scientists could present their completed quantum communications. (Completed)

 

They arrive on a rather barren planet, its only features is the cold vacuum and volcanic activity.

 

Abundant food does lead to some more growth rate this year however it would not be long-term. ( 0.15%+ Growth)

 

CORRUPTOR DOMINION

Painfully and slowly drifting through space, the away ship discovered a faint source of artificial radio waves  coming from a nearby solar system. It would need to refuel however before it could make the journey.

 

Redon Empire

As the math for quantum communications became solidified, the Redon scientist working on the project managed to broadcast information successfully. (Completed)

 

The ship would find an oddity, a frozen world with a strong gravity well of 2 G’s.

 

H’Wong Nation

They find nothing but barren systems and cold vacuum, their speed helping to scour most systems in their western tile.

 

Artificial gravity eludes the H’wong once again this year, scientist believing they need to make adjustments to the design. More funding should give them a working prototype.

 

Finally the team working on the hand-held lasers had presented a multitude of working weapons. They’re a little unreliable when put under continued stress and the batteries used are prone to burning out quickly. However they wield power to burn through most body armor being used by the H’wong after testing. (T1 Infantry lasers unlocked.)

 

 The Remnant

A successful test of their deflectors yielded subpar results, they did help to slow down incoming projectiles enough to allow armor to take slightly less damage. They could not however continue this under strain, larger projectiles causing the field to fail quickly. (T1 Deflectors completed)

 

The Foundry

Such a large project for a deadly ship in the hands of robotniks, they would need more time and materials to properly implement engines and shock absorbers to allow its heavy armor to breach atmosphere.

 

The Republic of Tassarea

The ship lands successfully opting to tell its occupants to remain away from the goo.

 

After venturing north for some time, the colony ship finds a world open for colonization.

 

U N I O N   T H U L È E N E

Warp drive research concludes this year with the proper design. (T1 Warp unlocked.)

 

Quantum communications however has trouble with its math and code, they’ll need more time.

 

They find nothing more than a few habitable worlds and barren systems.

 

Talarak Clan

The Ka’cezh prisoners are nothing more than miners and civilians, they yield only information of their families and nearby system that had amassed the Ka’cezh warfleet. Their only knowledge of the military is that they recently produced the first heavy cruiser of their nation.

 

Even warping south, many Talarakian ships could detect increased signal pings from the North. They awoke a giant it would seem, Ka’cezh presence only seem to increase and if they were not careful they would be pursued. Their scouts report no sign of life to their south, it was quiet and dreary.

 

Stealth tech still continues this year, it was quite hard to focus with the gun fire outside and the drunken yowls of their fellow pirates.

 

The Antebellum Corporation

The Protorians drive a hard bargain and the lack of decent communication doesn’t make it easy to get a good deal. They purchase 20 Tons of material for an exchange of 20,000 credits. (20 M for 20 C)

 

Corporation scientists finally unlock the power of quantum communications and with conflict burning across their systems, this would help greatly. (QC Unlocked) The competition helps with deflector research but the time frame does not, they need more time to properly code and implement prototypes and test them. 

 

Conflict on the western colony continues as soldiers on the ground fighting for the majority of the year, the ships unable to really breach the orbital defenses set up by the Antebellum forces. 9,000 Infantrymen and 55 tanks are lost over the span of the year as fighting seems to be reserved. Early 2214 more hostile ships arrive containing 3 more assault ships, a destroyer and 2 corvettes. They also seem to deploy their corvettes and other ships to do quick bombing runs on the fortifications, the pressure is mounting and soon more casualties.
 

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Democratic Laconian Systems

aHUhOWV9qCBiAYTOOvE1lZsWsLUVY-1U1h8q0re4n_v8aVDNICgE9EsqdeSO3KeXZOyKAxJebkxihCJm4-puwijdcxKh_5ZG3Bgjw89FC7u-OzjuhyGEeQEn1TVzBRp59NLjJjqI

 

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Nothing but war, construction, and stress.


 

Population: 6,204,323,772 Humans

AP Expenditure: 75,000 C, 13 A, 64 M, 8 T, 31 S, 0 L

(25,000 C) As war consumes their allies borders and a fleet in shambles, the DLS would require more slipways and so a second shipyard appears over Leon’s belt. (T1 SL)

 

(2,000 C saved)

 

(48,000 C) 6 massive military bases are built over the new colony in the north west. (12 + T)

 

(57 M) 3 Light Cruisers and 5 destroyers are built to bolster the depleted fleet and give it a new level of versatility. (11 T, 11,000 C)

Research Expenditure: 28 RP

(3 RP) After witnessing the comparative firepower of the Fareen to themselves, a new approach had to be taken to even the odds. Development begins on researching better Kinetic weapons for the fleet, the quicker they could kill the faster the numbers would even out. [T2 Ship Kinetics] 

 

(25 + 25 Tintra + 10 = 60 RP) Captain Capybara immediately requisitioned to high command for a new change in ship design after the battle. Many destroyers were picked apart too easily for much of the brass to handle. To ensure more ships make it to the next battle, new hulls were drawn up with less weak points but reduced the mass to enable a sleeker and stronger profile. It’s a far cry from the bulky and linear designs being used now. (T2 Ship Support Hull research) 

 

(COMBINED RESEARCH WITH TINTRA.)

Edited by Devland99
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Talarak Clan

2214

 

Q8GByH1.jpg

 

 

Haemorraging money and on the run from the law, the pirates continue their flight from the Ka’cezh sphere of influence. Hopefully they can find new markets to sell their ill-gotten goods to. Or loot, depending on the mood they find themselves in.

 

lhb3IHP.png

- Talarak mining vessel gathering valuable gasses.

 

Stats and Economy

  Hide contents

Government

Rulership – Council of Elders (1R per GS)

Mentality – Greed (25% Extra Loot)

Survival – Scavenging (Can Salvage EVERYTHING)

Rights – Full Equality (1kC per GS)

Population

530,730 Alduu’uuraneans (5 GS)

500 Ka’cezh prisoners

Sectors, Colonies and Motherships

Base Income – 2L 2M 2S 2R 10T 15kC

Mothership “Na-Khadiim” – 2M 2S 2R 2kC – SL2

Military

50 Fighters

5 Corvettes

2 Frigates

4 Destroyers

2 Light Cruisers

1 Assault Ship

2 Exploration Ship

49,970 Regular Infantry

Currency (C)

Produced: 22,000

Upkeep: 34,000

-----

Income: -12,000

Stored Last Turn: 286,750

Available This Turn: 274,750

Mothership Power (P)

Max: 5

In Use: 5

Materials (M)

Produced This Turn: 4

Stored Last Turn: 50

Supplies (S)

Produced This Turn: 4

Stored Last Turn: 97

Alloys (A)

Produced: 0

Stored: 16

Research (R)

Produced This Turn: 9

Stored Last Turn: 0

Troops (T)

Max: 10

In Use: 1

 

 

54M 101S 16A 9R 274,750C

 

Available Currency: 274,750

 

Actions

 

- Mothership fleet warps south once more! As far as they can in the space of a year! Cheese it!

 

- Exploration Ship #1 sent to the sector west of the fleet’s current position... Again.

- Exploration ship #2 heads south... Again.

 

- Willing Ka’cezh prisoners are integrated into society. The unwilling are sold as thralls to the mining ships.

 

- Continued research into Ship Stealth. (9R) (52R saved previously)

 

Saved: 54M 101S 16A 0R 274,750C

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CORRUPTOR DOMINION

 

 

The news of a colonized system reaches Corruptor space, and everything changes. In a moment, the infighting is replaced by a quiet hunger. Prey is nearby, and no disdain for a Corruptor’s peers can override the instinctual need to spread the plague. There will be no more waiting.

 

The fleet gathers, the best warriors are selected. The hunters leave for the west, for there is blood in the water and no point in waiting. 


 

Statistics

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NO EXPENDITURE - The Corruptors know their target now. The entire fleet moves to attack the strange world, their slow drives propelling them to the enemy. The chittering screeches of excited spiderlings are heard all across the dominion: all eyes are on the new war. (UNHOLY WAR declared upon contact, sending 4 LC, 11 Destroyers, 1 Frigate, 1 AS, 1 Regular Infantry)

 

10R [20 Total] - Tier 2 CI - Through brutal, cruel policing, the Corruptors forge a more functional society, and reap the benefits.

 

30,000 C - 3 CI districts - Vile Corruptoids settle on the new colonies!

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 The Remnant

Cycle 30.415

——-——-————-——-——=0=——-——-————-——-——

All is quiet In Remnant space. Soulless machines perform their duties..
——-——-——-=0=——-——-——-

Government

Production: +2L per Billion
Balanced: +1k C per Billion
Network: +1R per Billion
Efficiency: +1 M/S/A per Industry

——-——-——-=0=——-——-——-

Actions

Available Funds: 44,250

Population: 16,080,000,000 units

Production: 2S / 10M / 57A / 18R
 

Financial Actions
-The entirety of the Remnant’s net energy is conserved.
-57 Gigatons of alloy are allocated to servitor construction (57 A)

 

Mod Actions:

-Development of more advanced deflectors are authorized. Core requires multi-phased deflectors (16 R)(Shields)

-Development of more advanced sensory arrays are authorized (2 R)(Sensors)
-Attempts to decipher the ‘human’ language through a continued stream of data from Seeker#001 continues

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The Foundry

 

Actions

118000C


 

Another CCC is built in a mobile bunker position on the core homeworld. (50k C, 10A, 10M, 10S) (2 Total)

 

A new factory ship (colony ship) is built. (8M)

 

Light infantry spider droids are built to be stocked for future use. (4M, 4S) (400.000 droids total)

 

Work on the Assault Factory continues. (22R) (71R invested)

Spoiler

 

-It will hold 150.000 troops

-It will hold 10.000 worker drones

-It will have the facilities to produce more by recycling fallen droids or using materials from the region around it.

-It has no weapons beyond point defense.

-It has massive engines, huge shock absorbers and as much armor as humanly possible.

-It is a one-trick ship. The goal is to turn its engines on to full blast and brute force through enemy defenses with speed and armor. Then, without minimal deceleration, it is to crash into the target location, causing enough of a shockwave to clear out surrounding defenses before unloading its troops and drones. The troops fight while the drones retrieve broken droids and materials from the surrounding area to produce more droids.

-Once it has crash-landed it cannot be brought back into orbit, but it can be recycled to regain ½ the price of the ship after it has been used.

 

 

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The Antebellum Corporation

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National Activity:

 

A day in remembrance. 

 

Population:

Primus Sector -

6,021,825,351

 

Researched Technologies:

Tech Level 1 -

Basic Industry

Warp Drives

Tech Level 2 -

Civilian Infrastructure 

 

Army Strength:

Infantry -

200,000 Regulars

Armoured -

3,000 Tanks/APCs

 

Navy Strength:

Exploration Ships -

3x Inventa Class Exploration Craft

Freighters -

6x Gerulus Class Freighter

Destroyers -

4x Custodes Class Destroyer

Light Cruisers -

6x Clypseus Class Light Cruiser

 

Resources:

Currency (C) -

103,500 Income

126,000 Used

0 Stored

Labor (L) -

20 Max

20 Used

0 Vacant

Materials (M) -

42 Income

39 Used

13 Stored

Alloys (A) -

0 Income

0 Used

0 Stored

Supplies (S) -

2 Income

3 Used

10 Stored

Research (R) -

22 Income

22 Used

0 Stored

Troops (T) -

22 Max

22 Used

0 Vacant

 

Spending Activity (110,000 C, 5 M, 3 S, 19 RP):

Civilian (12 M, 90k C) -

 

Lucious, flowing, hard-earned CASHHHH (60k C) [15/15 CI]

 

Further improvements to the industrial sectors is completed. (30k C [10/10 BI])

 

Several freighters for many more lads, six to be exact. (18 M)

 

Protorians are buying more goods like the perfect allies they are! (+15k C)

 

Military (6 M, 4 S, 40k C) -

Two levels of sector fortifications are created on the capital. Glorious. (20k C) [SF 4/12]

 

Some great training facilities are made. The best. Greatest in space. Uncomparable. (16k C [MC 2/10]

 

More soldiers for the greater good! A whole unit of tanks, and two units of regulars. (6 M, 4 S)

 

The ships return to Antebellum space and are refitted with the newest and best of quantum communication technology.

 

Research (22 RP) -


 

Such a floaty armor, and with utmost protection as well! This will surely work fine on a combat vessel! (22 RP) [44 Invested] [Deflectors]

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Republic of Korinth

P73LlbaVl8XBKp2RQwA6fCHbdK2cOr04o0AAjnes8x08-0fxZTQhg9QcG0xI6o2ru9IfQoj_VQr5kfrQFBnNynEHaxk3MaGuKC_rkJpVimMsiqquGC58jnxmCGcMtkIcIG0irNrz

Current Chancellor of the Republic: Leo Rieter

===========================================================

Population:

Korinthians: 5,756,588,438

Resources

Currency: 

Produced: 47,500

Upkeep: 8,000

Produced after Upkeep: 39,500

Stored: 39,500


Labour:

Produced: 17

Used: 13

 

Materials:

Produced: 22

Stored: 116

 

Supplies:

Produced: 2

Stored: 2

 

Alloys:

Produced: 6

Stored: 6

 

Research:

Produced: 18

Stored: 0

 

Troops: 

Produced: 20

Used: 8

Available: 12

=====================================================================

 

Military:

Active Army Personnel and equipment: None

 

Active Naval Personnel and equipment: 

5 Destroyers, 3 corvettes 

===========================================================================

 

Planets: 

Korinthos (Capital): SL 2, BI 10/10 Improvements

 

Olympus: CI 10/10 Improvements

 

Telara: CI 10/10 Improvements

 

Dyson: CI 0/10 Improvements

 

Harvest: CI 0/10 Improvements

 

Dawn: CI 0/10 Improvements

 

Arion: CI 0/10 Improvements

 

Pelvion: HI 3/10 Improvements

 

Amia: MC 0/10 Improvements


 

=====================================================================

Government:

Rulership - Few; 5 diplomatic partners, 1k C per billion 

Attitude - Progress; 1 R per billion

Rights - Restricted; 1 L per billion

Faith - Dominant; Holy wars and holy peaces possibly 

Economy - Balanced; Each treaty grants 1k C 

Foriegn Politics - Isolated; No immigration, + .25 to pop growth 

Mentality - Balanced; 1 L per billion

 

=====================================================================

Technology:

T1 Civil Infrastructure

T1 Basic Industry

Improved Kinetics (Ground)

FTL warp drives (31 R invested)

T1 Fusion Engines (36 R invested)

T1 shielding (Deflectors, 38 R invested)

Quantum communications (46 R invested )

 

=====================================================================

 

Actions:

Continued research on deflectors (20 + 38 R Invested)

 

On Dyson immediate improvements of civilian infrastructure are to go underway. ( -70,000 C )

Edited by NunuTheGreat
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H’Wong Nation Statistic Post 

 

Income at Start of Turn; 27k C, 11 T, 37 R, 32 S, 61 M 

 

Attempting to finish Artificial Ship Gravity -3 R [30 R Total]

 

Renewed Research into improved Ship Kinetic Weapons -34 R [49 Total]

 

Building 2 CI -20k

 

 

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Redon Empire
Age of Expansion
134 REU, 2214



 

Turn 14
-Expenditures/Assets-
Standard Income - 15,000c
Pop 6 bil - 18,000c

Rulership One: 6M, 6,000c

16 Civ Infrastructure - 16,000c

Full Rights - 6,000c

Research Facilities (-)5,250c

Basic Industry (-)5,000c

Heavy Industry (-)2,000c

Ship Upkeep (-)9,000c, 4T

Army Upkeep (-)3,000c 3T

Fortification (-)15,000c, 10T

CPPT - 21,750c

Previous Unspent C - 9,000c
Total Currency - 30,750c
Materials - 19

Alloys - 4
Supplies - 33
Research - 7

Total Population – 6,069,364,190


 

Government

Rulership - One

Attitude - Tradition

Rights - Full

Faith - Cultural

Economy - Planned

Foreign Politics - Balanced

Mentality - War

 

Navy

4 Exploration Vessels

4 Frigates

2 Destroyers

1 Light Cruiser

 

Army

50,000 Regulars

1,500 Tanks

 

Current Features

Redon Homeworld - 10 Civil Infrastructure, Lvl 2 Shipyard

Kaldorian B - 7 Research Facilities

Hadak - 2 Basic Industry

Labyrinth - 1 Heavy Industry

Paradise - 6 Civil Infrastructure

Endurance - 

Tryarmon researched - 2r (4r total)

Tier 1 BI

Tier 1 RF

 

Actions

 

Research begins to increase the efficiency of Civilian Infrastructure (8R)

 

Paradise continues its expansion of Civil Infrastructure (3 CI, 30,000c)

 

The Colony ship is deployed, to settle yet another world in the name of the Empire!

750c Unspent

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Turn 15

 

2215

 

 

Democratic Laconian Systems

Most of the research in designing better kinetics is placed on its propellant and bullet. They’ll need more time however and way more funding then they had this year to complete it. 

 

The combined research project between the two republics yields the best outcome for the year. Their screens all receive new and stronger ship hulls. (T2 Screen Hulls unlocked)

 

The Tintra-Fareen war escalates this year as engagements strike anew with a fresh Fareen fleet striking out. A Tintran colony previously used as a staging point is now under siege, the Tintran report they’re holding but casualties are mounting.

 

Republic of Korinth

A quiet year in Korinth, many people continue their business on the many worlds and colonies. Some though talk of the mysterious beings they had come into contact with years prior.

 

Research into making the deflectors project an even more powerful field goes well until the reactors on board begin to suffer extreme overloads. They would need a stronger power source or higher yield from their fusion reactors to properly get this field going. 

 

CORRUPTOR DOMINION

Screeching and eagerly preparing aboard their vessels, the fleet finally arrives in system. Their prey is akin in tech level to a cold war era humanity. Three large nation states are the dominant superpowers, all caught up in a series of hot skirmishes and cold war.

 

Redon Empire

An eager colony ship deploys on a quite arid world with a suitable atmosphere for the Redon. The people quickly expand on world and soon ping back it is sustainable.

 

A quiet year otherwise for the empire, one full of growth and peace.


 

H’Wong Nation

A great success for the people of H’wong as the first fur foot steps and walks across a hallway with gravity beneath his feet. Hundreds of civilian craft eagerly take advantage of this new research and soon the entire nation is walking along their vessels.

 

The scientist open the boxes and turn on the computers from their previous kinetics research, those that had worked on it before were close to a breakthrough but picking up where they left off left many with confusion. Another year testing their previous efforts could lead to a stronger punch.

 

 The Remnant

Research droids are appalled when their reactors begin to show signs of great stress, the field buckling under the strain of power draw. The droids would need to re-look at the way they see deflectors. 

 

Such a small amount of time and drones dedicated to researching scanners, at this rate, little progress is made for the year.

 

They manage to translate some words and sentences but the gap of holding a full conversation is still very apparent.

 

The Foundry

The superstructure, armor, factories and point defense weapons are all completed and finished. The first test-bed was tested on a planet with minimal atmosphere, it’s engines burning hard to counteract the weight and mass of the ship. They fire up, burning hard at full speed. It slams into the world crushing the vessel under the weight of itself, it would need stronger engines. 

 

Hundreds of thousands of little droids skitter out of their facilities droning and beeping as they are transported to their facilities.

 

Talarak Clan

The Ka’cezh prisoners after much interpretation and abuse for the most part refuse to serve their captors, they’ll be put to good use as mining thralls.

 

A Ka’cezh scout frigate warps nearby a Talarak civilian vessel, it hailed the ship before matching its structure and warping out. Pings are detected like angry bees, the task force had found them so far from home. It was not long before a small group of escorts would be detected en-route. 

 

Despite being found by the incoming Ka’cezh one of the smarter pirate scientists finally presents his stealth armor. Working best at long-range, it diffuses sensors making the ship either invisible at far distance or akin to an asteroid. (T1 Stealth Armor)

 

The Antebellum Corporation

 

With great determination and fear for their family, scientists work every waking hour on perfecting the art of floaty armor. By the end of the year they are so very close to projecting a successful field, they only need more time to finish it.

 

The western colony finally sees the hostile aliens deploy on the world after the strongest wave of bombardment to date hits the planet. All six assault ships strategically deploy to invade the capital city of the planet. An additional 3 destroyers warp into the sector as well, the hostile fleet was at critical mass.. News of this however does finally reach the Antebellum nation in its entirety. The total casualties stand reported stand at 12,000 Regular soldiers, 19,000 Militia, and 33 Tanks. Civilian casualties stand at 64,000 innocents, bombed or shot in the carnage.

 

TAKE NOTE THIS IS PENDING TO CHANGE, YOU MAY LOSE OR GAIN TECH AND RESOURCES.

Edited by Devland99
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Republic of Korinth

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Current Chancellor of the Republic: Leo Rieter
Bottom Text
===========================================================

Population:

Korinthians: 5,828,545,793

Resources

Currency: 

Produced: 52,500

Upkeep: 8,000

Produced after Upkeep: 44,500

Stored: 0


Labour:

Produced: 17

Used: 13

 

Materials:

Produced: 22

Stored: 116

 

Supplies:

Produced: 2

Stored: 2

 

Alloys:

Produced: 6

Stored: 12

 

Research:

Produced: 20

Stored: 0

 

Troops: 

Produced: 20

Used: 8

Available: 12

=====================================================================

 

Military:

Active Army Personnel and equipment: None

 

Active Naval Personnel and equipment: 

5 Destroyers, 3 corvettes 

===========================================================================

 

Planets: 

Korinthos (Capital): SL 2, BI 10/10 Improvements

 

Olympus: CI 10/10 Improvements

 

Telara: CI 10/10 Improvements

 

Dyson: CI 7/10 Improvements

 

Harvest: CI 0/10 Improvements

 

Dawn: CI 0/10 Improvements

 

Arion: CI 0/10 Improvements

 

Pelvion: HI 3/10 Improvements

 

Amia: MC 0/10 Improvements


 

=====================================================================

Government:

Rulership - Few; 5 diplomatic partners, 1k C per billion 

Attitude - Progress; 1 R per billion

Rights - Restricted; 1 L per billion

Faith - Dominant; Holy wars and holy peaces possibly 

Economy - Balanced; Each treaty grants 1k C 

Foriegn Politics - Isolated; No immigration, + .25 to pop growth 

Mentality - Balanced; 1 L per billion

 

=====================================================================

Technology:

T1 Civil Infrastructure

T1 Basic Industry

Improved Kinetics (Ground)

FTL warp drives (31 R invested)

T1 Fusion Engines (36 R invested)

T1 shielding (Deflectors, 58 R invested)

Quantum communications (46 R invested )

 

=====================================================================

 

Actions:

Continued research on proper shielding. (20 + 58 R Invested)

 

A light cruiser, two corvettes and a destroyer are constructed in the Korinthos Shipyard. (-21 M)

 

3 CI on Dyson, 1 CI  on Harvest. (-40,000 C)

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The Republic of Tassarea

((Rp will come later))

 

 

Actions

 

Action Post 2215

 

84,8k C is stored.

 

3 RP is put into T3 Rf facilities [152R already invested into Rf]

 

29 RP is invested into T2 Civilian Infastructure [25 RP already invested in CI]

 

100k C is spent on building ten civilian infastructure on the newly colonized planet ,(the one with the grey goo), of Moria

 


 

Action post 2216

 

140,5k C

 

60k C is spent on giving additional Research Grants to scientific organisations and Research Foundations. In order to help give another significant boost to the Tassarean scientific community. [MOD]

 

40k C is spent on funding healthcare on Tassarea. Specifically to combat child mortality rates as well as focusing on helping people who suffer from serious injuries. Those who need to use prostethics in one way or another. [MOD]

 

40,5k C is stored

 

With an increase of competition, in the form of Protorean companies, Tassarean enterprises are endeavoring to be more productive. And especially to help exploit this new large market. They aim to do this by improving their business practices, techniques and tools. 26 RP is invested  [49 RP already invested in CI]

 

Due to the rapid expansions of Tassarea due to the Warp engine and colonization the amount of space travel has increased. As well as the interest in building a larger navy. However, in order to achieve larger ships sizes and other such things there needs to be a more efficient way of generating artificial-gravity on ships. Preferably not relying on large and cumbersome centrifugal force. 6 RP


 

Edited by Roberik
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Democratic Laconian Systems

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An ally in need required help!


 

Population: 6,297,388,628 Humans

AP Expenditure: 64,000 C, 23 A, 35 M, 10 T, 33 S, 0 L

(24 M) In the slipways of the war-weary republic, 4 more destroyers are built and sent off by the end of the year.

 

(8 M) A single civilian colony ship is built and prepared with another industry in mind. 

 

(40,000 C) On the world of Galieo six more civilian infrastructure is built. (10/10 CI) (8,000+ C)

 

(4 S) Dispatching the fleet to reinforce the Tintran colony under siege. 6 Light cruisers, 6 Destroyers, 6 Frigates, 1 Assault ship carrying 25,000 Regulars and 250 Tanks, 250 APCS. 4 Freighters carrying the 4 S.

 

Research Expenditure: 28 RP

(3 + 25 + 25 Tintra? + 20% RP = 63 Invested) Successfully completing better and standard ship designs between them was a great boon for both nations under this time of great stress and war. Now having started the initial research on better kinetic weaponry, the Tintrans are invited to finish it alongside their allies. [T2 Ship Kinetics research.]

 

(3 RP) As their ships weapons would be improved and fine tuned, the handheld weapons used by their infantry would be looked at as well. [T2 Handheld Kinetics research]

 

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 The Remnant

Cycle 30.416

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All is quiet


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Government

Production: +2L per Billion
Balanced: +1k C per Billion
Network: +1R per Billion
Efficiency: +1 M/S/A per Industry

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Actions

Available Funds: 96,500

Population: 18,075,000,000 units

Production: 2S / 10M / 57A / 20R
 

Financial Actions:
-57 Gigatons of alloy are allocated to servitor construction (57 A)
-16 Gigatons of material are allocated to the construction of two colony ships (16 M)
-50,000 Energy units are allocated to finishing CCC#003 on Origin
-40,000 Energy units are allocated to the expansion of Industry on Installation-01A (Bi x4)
-6,500 Energy unit are preserved for later use
 

Mod Actions:

-Development of more advanced deflectors are authorized. Core requires multi-phased deflectors (10 R | 26 R total)(Shields)

-Development of a more powerful reactor design to power starships is underworks (10 R) (T2 reactor)
-Attempts to decipher the ‘human’ language through a continued stream of data from Seeker#001 continues

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