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42 - Beyond [Sci-Fi Nation FRP - RP Thread]


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The Antebellum Corporation

xJ8kv7VmE-PKEhemWb6CKKqAlSgNrOcWDLIeMLF6PfrMFBgBzt9GC4y03_UzCT2iJ6fYP1brCEGujf24RgJwFussdLPkaUBSq_9tZDV282FStAySUkxvL1hVtLOG4q4WOl6WkiZx

National Activity:

 

 

 

Cry havoc and let slip the dogs of war. 

 

Population:

Primus Sector -

6,125,394,828

 

Researched Technologies:

Tech Level 1 -

Basic Industry

Warp Drives

Quantum Communication

Tech Level 2 -

Civilian Infrastructure 

 

Army Strength:

Infantry -

350,000 Regulars

Armoured -

3,000 Tanks/APCs

Support -

1,000 Artillery

1,500 Anti-Air

 

Navy Strength:

Exploration Ships -

3x Inventa Class Exploration Craft

Freighters -

6x Gerulus Class Freighter

Destroyers -

8x Custodes Class Destroyer

Light Cruisers -

10x Clypseus Class Light Cruiser

 

Resources:

Currency (C) -

126,000 Income

120,000 Used

2,000 Stored

Labor (L) -

20 Max

20 Used

0 Vacant

Materials (M) -

48 Income

71 Used

0 Stored

Alloys (A) -

0 Income

0 Used

0 Stored

Supplies (S) -

2 Income

8 Used

4 Stored

Research (R) -

28 Income

28 Used

0 Stored

Troops (T) -

42 Max

42 Used

0 Vacant

 

Spending Activity (110,000 C, 5 M, 3 S, 19 RP):

Civilian (60k C) -

 

More business. (60k C) [6/15 CI]

 

Military (64k C, 65 M, 5 S) -

 

More infrastructure for the troops on the frontline. (64k C [MC 10/10]

 

More men. Three units of regulars, one unit of artillery, one unit of anti-air. (11 M, 8 S)

 

Four light cruisers and four destroyers. (60 M)

 

Research (28 RP) -

 

Better ship-based kinetics start to be researched to truly squash these filthy alien scumbags. (28 RP) [28 Invested]

 

Oh, they’re so close. SO so so so so so so so so so so so so so so so so so so so close. And they have their time now. [44 Invested] [Deflectors]

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CORRUPTOR DOMINION

 

 

Primitives. Nothing but primitives, and the horde remains stuck in the stone age. The witch-queen’s happiness at these conquests is tempered by what she knows about the galaxy at large. Even with such size and strength, there are bigger fish in the sea of stars. A real war is coming, and the Corruptoids must be ready.

 

Ships take flight above old Yuguo, and though they are slow and weak they will go forth into battle fearlessly. Two species have fallen. Who will be next?


 

Statistics

M_v0KImfCPd8bC94jYQseqkbIL5dRsDzY-TsX9P4DqABYuR0UAWJrkB142wTRizluJSUHZIk96hrnz7cjWsKO9oIwKvwBvIpZWbvHkyL51pjCXuUZQASxd7xBndLwgA3KGGZxiLN

 

FREE SHIPS - 9 Destroyers - Quickly replacing their losses, the horde repurposes old merchant ships into brutal, ugly fighting machines. They will make a fine addition to the witch-queen’s collection.

 

13 M, 3 A - Support Carrier and 2 FS - The latest invasion of an insignificant world clearly showed the need for greater air support without having to risk precious warships.

 

8 M - Colony Ship - A new colony ship.

 

No expenditure - Colony - A new colony is established south of the new conquest, and millions of colonists infest the new world.

 

5R [25 Total] - Tier 1 CI Complete - Through brutal, cruel policing, the Corruptors forge a more functional society, and reap the benefits.

 

5R [5 Total] - Tier 2 CI - Same kind of stuff. Well oiled machine and all that.

 

40,000 C - 4 CI districts - Vile Corruptoids settle on the new colonies!

Edited by Zanderaw
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Talarak Clan

2215

 

Q8GByH1.jpg

 

 

TBD

 

lhb3IHP.png

- Talarak mining vessel gathering valuable gasses.

 

Stats and Economy

  Hide contents

Government

Rulership – Council of Elders (1R per GS)

Mentality – Greed (25% Extra Loot)

Survival – Scavenging (Can Salvage EVERYTHING)

Rights – Full Equality (1kC per GS)

Population

533,007 Alduu’uuraneans (5 GS)

500 Ka’cezh Thralls

5 Ka’cezh

Sectors, Colonies and Motherships

Base Income – 2L 2M 2S 2R 10T 15kC

Mothership “Na-Khadiim” – 2M 2S 2R 2kC – SL2

Technology

Warp Travel

Artificial Gravity

Kinetic Weaponry T1

Missiles T1

Stealth Tech (61R invested)

Stealth Armour T1

Military

50 Fighters

1 Corvettes

2 Frigates

2 Destroyers

1 Light Cruisers

1 Assault Ship

2 Exploration Ships

49,970 Regular Infantry

Currency (C)

Produced: 22,000

Upkeep: 19,000

-----

Income: 3000

Stored Last Turn: 274,750

Available This Turn: 277,750

Mothership Power (P)

Max: 5

In Use: 5

Materials (M)

Produced This Turn: 4

Stored Last Turn: 54

Supplies (S)

Produced This Turn: 4

Stored Last Turn: 101

Alloys (A)

Produced: 0

Stored: 16

Research (R)

Produced This Turn: 9

Stored Last Turn: 0

Troops (T)

Max: 10

In Use: 1

 

 

58M 105S 16A 9R 277,750C

 

Available Currency: 277,750

 

Actions

 

- Mothership fleet warps west this time. A solid southern retreat would be predictable.

 

- To replace losses and offset power disparity, 3 Light Cruisers are produced. (27M)

 

- The two exploration ships explore the sectors surrounding the mothership. Not for targets this time, but for safe harbour, and a possible trading partner. Stealth systems engaged, of course.

 

- It occurs that 5 Ka’cezh hatchlings have been born this year from fraternisation of the enthralled Ka’cezh miners. After some debate, and the Talarak’s somewhat paradoxical focus on self-determination, the hatchlings are not the enthralled property of the Alduu’uuranean kin-groups who run the civilian mining ships. They are, legally speaking, free and capable of joining full Talarak society when becoming of age.

 

- New research! With a working stealth system, research shifts to the deflector technology “acquired” from the Ka’cezh. All research is funneled into making a working version for installation across the fleet. As well as the ripped out deflector modules themselves, the scientists have access to sensor data from combat with Ka’cezh ships and the shielded mining station with which to assist their research. (9R)

 

Saved: 31M 101S 16A 0R 277,750C

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H’Wong Nation

 

37.5k C, 11 T, 37 R, 34 S, 71 M

 

Building 3 CI -30k C

 

Building Colony Ship -8 M

 

Continued research into advanced ship kinetic weapons -7 R [56 Total]

 

Renewed Research into improving Deflector Shields into T1 Phased Shields -30 R [64 Total]

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The Foundry

 

111000 C

 

222 billion tons of Alloys are put into the production of more drone bodies. 152 billion tons are stockpiled for later use. (222A x 45.000.000) (10 billion droids)

 

The colony ship is sent to settle another sector of space. (The bottom left)

 

fc41fdd08f7864509789d85f3d3c2ed4.png

 

 

Another colony ship is built. (8M)

 

10M, 10A and 6S along with 50.000C is dedicated to another CCC. (4S left)

 

More work into the assault factory. (22R) (93 R invested)

Spoiler

-It will hold 150.000 troops

-It will hold 10.000 worker drones

-It will have the facilities to produce more by recycling fallen droids or using materials from the region around it.

-It has no weapons beyond point defense.

-It has massive engines, huge shock absorbers and as much armor as humanly possible.

-It is a one-trick ship. The goal is to turn its engines on to full blast and brute force through enemy defenses with speed and armor. Then, without minimal deceleration, it is to crash into the target location, causing enough of a shockwave to clear out surrounding defenses before unloading its troops and drones. The troops fight while the drones retrieve broken droids and materials from the surrounding area to produce more droids.

-Once it has crash-landed it cannot be brought back into orbit, but it can be recycled to regain ½ the price of the ship after it has been used.

 

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Turn 16

 

2216

 

 

Republic of Korinth

After redrawing the means of shielding, scientist actually invent a way to project energy around the ship. Much more effective than deflectors due to it being able to negate damage all-together however it is prone to failing quickly from a very small amount of fire. [T1 Single-Phased Shields]

 

A busy year politically, a new alien species arrives and scouts out the nearby system. [Encounter]

 

The Republic is introduced to the Redon Empire via USF interactions and civilian exploration of these strange new worlds.

 

CORRUPTOR DOMINION

The spiderlings hurry off their colony ship and find themselves on a rocky ugly world ripe for purification.It is otherwise a quiet year after the devastation they brought upon the bat people.

 

H’Wong Nation

A massive breakthrough year for the H’wong as they discover two technologies that further their ships. A turquoise colored field of energy could be projected around their ships negating all damage, it was thin however and could only withstand small volumes of fire. [T1 Single-Phased Shields unlocked.]

 

On the weapons front, they managed to design a propellant capable of boosting the speed of their projectiles greatly and with the addition of new barrel designs allows them to be just as accurate. [T2 Ship Kinetics unlocked]
 

 The Remnant

One drone suggest instead of pursuing a stronger field why not negate the damage all-together? Perhaps they could project a field of energy around the ship.

 

Looking at previous ways of improving the yield they receive from Fusion was a good start, a more efficient way is drawn up and with more resources and time they could present something.

 

Alas the robotnik seeker sends back a ‘complete’ set of language based on “English”.

 

The Foundry

Millions upon billions of droids step off their factory in bulk, set out to work and improve the foundry.

 

Instead of researching stronger engines, the droids decide to just make them slightly larger and add more to the ship greatly improving its survivability upon impact. They confidently test it out on an atmosphere rich world, everything seems to go well before the superstructure begins to show signs of wear before it breaks. Once again they would need to redraw.

 

Talarak Clan

Luckily the clan is able to build their ships in peace, all three disembarking safely from the mothership.

 

Both explorer ships run into strange vessels unseen before by the clan, all of them caught up in mining operations and prospecting. Thankfully their stealth does pay off allowing these ships to easily identify visually from a distance before they return back to the mothership.

 

Peg-Arm reports to the captain that after attempting to reverse engineer the deflectors, they could possibly reproduce these defensive systems, though they’ll need more time and supplies to accomplish this.

 

The Antebellum Corporation

 

The year seems uneventful at first, when halfway through a breakthrough causes waves in the scientific community. During their pursuit to attain a technology to project energized fields that are capable of manipulating matter, they manage to tweak an energy density so high, that it would actually turn into a solid substance, able to block mass and energy completely. [T1 Forcefields unlocked. Can be utilized for T1 shields as well.]

 

Impressively they figure out how to create a stronger propellant and barrel design for their cannons, this allows them to be more accurate and punch slightly harder. [T2 Ship Kinetics.]

 

The western colony needs attending to. [Encounter]

 

In the east a lone destroyer encounters a small group of new ships that don’t match protorian standards, the interaction is peaceful but definitely worrying.

 

The Tassarean Republic

The vast funding does help their scientists acquire some more personnel and supplies but what good is that without the available space? [5+ RP This turn]

 

Improving the healthcare for all leads to major benefits. Life expectancy is expected to soar on the child population and what limited prosthetic that are available give some people a resemblance of their old life. [0.10% Growth a year.]

 

Scientist all over the nation hobble about their buildings and rooms conducting math and theory. They set about a plan which will take some time to properly design the artificial gravity plates.

 

A surprise event occurs this year as a new species introduces themselves to both the Tassareans and the Protorians, they call their people the Zyrka. The encounter is peaceful.

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 The Remnant

Cycle 30.416

——-——-————-——-——=0=——-——-————-——-——

Robotniks toil...


——-——-——-=0=——-——-——-

Government

Production: +2L per Billion
Balanced: +1k C per Billion
Network: +1R per Billion
Efficiency: +1 M/S/A per Industry

——-——-——-=0=——-——-——-

Actions

Available Funds: 81,750

Population: 20,070,000,000 units

Production: 2S / 18M / 57A / 22R
 

Financial Actions
-57 Gigatons of alloy are allocated to further servitor construction (57 A)

-50,000 Energy units are used to improve the ship building facilities over Ark (SL2)

-10,000 Energy units are used to further expand industry throughout Installation-01A (Bi x1)

-Fleet is modernized

-21,750 Energy units are stored
 

Mod Actions:

-Development of more advanced deflectors known as ‘shields’ are authorized. Core requires a field capable of stopping fire towards starships (15 R | 42 R total)(T1 Single-Phase Shields)

-Development of a more powerful reactor design to power starships is underworks (5 R | 15 R total)(T2 reactor)
-A new ship design is conceptualized. Designated a ‘Type 15-A’ class Starship. (2R )(Ship Class)
---The Type 15-A is to be built around a single main, extremely powerful, extremely long range cannon which will run through the length of the ship.
---The Type 15-A will have minimal secondary armament apart from point defense.
---Mobility & fire-rate will be the key focuses of the design.

-Installation-02B and Installation-03B (colonies) are established

Edited by Krefarus
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CORRUPTOR DOMINION   


Corruption soon.™


 

Statistics

XAbVC-49fpsI85QtQRJIg6yrMfv0aRFeNLxFmCmCubTQmb7QHyIRMtGSClrnCp70w7DbiNLX6ITSgfxX1cXNeITlc5v0EBTKsgTannAUFeVzcina3qiPuDYpGBzRJNGgSNgD7t9_

 

6 M - Assault Ship - A second assault ship!

 

1 M 1 S - A new unit of regular infantry, to pack a greater punch in the next invasion.

 

8 M - Colony Ship - A new colony ship.

 

No expenditure - Colony - A new colony is established in empty space.

SN-lAeAD83PUxVv6QMmkt_eO2jlxqIEgrhd_3qORJmVpq9Tl-5U1QQy6qWUKBKVTjge0Vw3FfoIbDMLKvKY6p0u9xgw3UmtiaZpF9XaWXlHutSOCaphqvkl16zGrQcHR5x_OXDF9

 

13R [28 Total] - Tier 2 CI- Through brutal, cruel policing, the Corruptors forge a more functional society, and reap the benefits.

 

50,000 C - 5 CI districts - Vile Corruptoids settle on the new colonies!

 

8,000 C - 1 MC District - Military expansion awaits!

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Talarak Clan

2216

 

Q8GByH1.jpg

 

 

TBD

 

 

 

Stats and Economy

  Hide contents

Government

Rulership – Council of Elders (1R per GS)

Mentality – Greed (25% Extra Loot)

Survival – Scavenging (Can Salvage EVERYTHING)

Rights – Full Equality (1kC per GS)

Population

538,310 Alduu’uuraneans (5 GS)

500 Ka’cezh Thralls

10 Ka’cezh

Sectors, Colonies and Motherships

Base Income – 2L 2M 2S 2R 10T 15kC

Mothership “Na-Khadiim” – 2M 2S 2R 2kC – SL2

Technology

Warp Travel

Artificial Gravity

Kinetic Weaponry T1

Missiles T1

Stealth Tech (61R invested)

Stealth Armour T1

Military

50 Fighters

1 Corvettes

2 Frigates

2 Destroyers

4 Light Cruisers

1 Assault Ship

2 Exploration Ships

49,970 Regular Infantry

Currency (C)

Produced: 22,000

Fleet Upkeep: -30,000

Army Upkeep: -1000

Module Upkeep: -4000

-----

Income: -13,000

Stored Last Turn: 277,750

Available This Turn: 267,750

Mothership Power (P)

Max: 5

In Use: 5

Materials (M)

Produced This Turn: 4

Stored Last Turn: 31

Supplies (S)

Produced This Turn: 4

Stored Last Turn: 105

Alloys (A)

Produced: 0

Stored: 16

Research (R)

Produced This Turn: 9

Stored Last Turn: 0

Troops (T)

Max: 10

In Use: 1

 

 

35M 109S 16A 9R 267,750C

 

Available Currency: 267,750

 

Actions

 

- It turns out that the “creative accounting” of a secret society of ships’ quartermasters was actually an enormous scam to embezzle funds and make themselves seem like financial geniuses in front of the Council of Captains. Following public outcry, and more than one mutiny, those involved in the scheme are summarily executed in the most visually satisfying fashion on live entertain-o-vision! (error in ship upkeep corrected) (27 pop horrifically killed)

 

- Mothership fleet stays put where it is.

 

- The two exploration ships are dispatched to a sector of the unknown aliens. One heads in with weapons and cloaking systems powered off, the other cloaked and tailing from a distance. For the first time since their founding, the Talarak are going to make first contact... without bullets.

 

- Deflector research. Peg-Arm receives all supplies necessary. There are many applicants to help test the device by shooting at any field it happens to produce! (9R) (18R total)

 

Saved: 35M 109S 16A 0R 267,750C

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Republic of Korinth

P73LlbaVl8XBKp2RQwA6fCHbdK2cOr04o0AAjnes8x08-0fxZTQhg9QcG0xI6o2ru9IfQoj_VQr5kfrQFBnNynEHaxk3MaGuKC_rkJpVimMsiqquGC58jnxmCGcMtkIcIG0irNrz

Current Chancellor of the Republic: Leo Rieter
Bottom Text
===========================================================

Population:

Korinthians: 5,901,402,614

Resources

Currency: 

Produced: 58,500

Upkeep: 12,000

Produced after Upkeep: 46,500

Stored: 4,500


Labour:

Produced: 17

Used: 13

 

Materials:

Produced: 22

Stored: 117

 

Supplies:

Produced: 2

Stored: 4

 

Alloys:

Produced: 6

Stored: 18

 

Research:

Produced: 20

Stored: 0

 

Troops: 

Produced: 20

Used: 12

Available: 8

=====================================================================

 

Military:

Active Army Personnel and equipment: None

 

Active Naval Personnel and equipment: 

1 Light Cruiser, 6 Destroyers, 5 corvettes 

===========================================================================

 

Planets: 

Korinthos (Capital): SL 2, BI 10/10 Improvements

 

Olympus: CI 10/10 Improvements

 

Telara: CI 10/10 Improvements

 

Dyson: CI 10/10 Improvements

 

Harvest: CI 1/10 Improvements

 

Dawn: CI 0/10 Improvements

 

Arion: CI 0/10 Improvements

 

Pelvion: HI 3/10 Improvements

 

Amia: MC 0/10 Improvements


 

=====================================================================

Government:

Rulership - Few; 5 diplomatic partners, 1k C per billion 

Attitude - Progress; 1 R per billion

Rights - Restricted; 1 L per billion

Faith - Dominant; Holy wars and holy peaces possibly 

Economy - Balanced; Each treaty grants 1k C 

Foriegn Politics - Isolated; No immigration, + .25 to pop growth 

Mentality - Balanced; 1 L per billion

 

=====================================================================

Technology:

T1 Civil Infrastructure

T1 Basic Industry

Improved Kinetics (Ground)

FTL warp drives (31 R invested)

T1 Fusion Engines (36 R invested)

T1 shielding (Single Phased shielding, 78 R invested)

Quantum communications (46 R invested )

 

=====================================================================

 

Actions:

Continued research on shielding. (20 + 78 R Invested)

 

5 More CI on Harvest. (50,000 C)

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The Foundry

 

2S is Dedicated to a CCC. (2S left)

 

The new colony is swarmed by billions upon billions of worker drones as Foundry 5 is finally built. (80.000C into 10 T1 Military Infrastructure)

 

The newest colony ship is sent out to scout a new sector and settle it for further Foundries. (The northernmost one.)

 

f8da6e3d96e9294c81e7a1929f94e153.png

 

More work on the assault factory. Droids don’t get salty about delays though. Definitely not. (32R) (125R invested)

 

232 A is stockpiled.

 

74500 C is stockpiled.

 

6 M is stockpiled.

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H’Wong Nation

 

For years now the oligarchs and growing space trade barons had been keeping a tight grip on political policy making. Keeping the scientist happy and busy with projects, and the masses with peace and isolation. Profits have begun to flow in at large percentages, but things were to change. In perhaps a recurring drama, the Government and Military wanted access to the growing funds. Having fulfilled their promise of not sending out troops without proper equipment, and ships without proper shields, they wanted to go further. 

 

The new colony being established this year will prove testament to this policy. It will be a military world, filled with barracks and training grounds. From here the raw numbers needed to increase the navy and army will fill the ranks. Prospective recruits and younger H’Wong are already being sent there en masse. Also this year will begin the retrofitting of the H’Wong navy, and expansion of it’s army.

 

 Income at Start of Turn; 45k C, 11 T, 37 R, 36 S, 73 M

 

Building 3 Research Facilities -45k C

 

Retrofitting 8 ships in Sl 2 [Free]

 

Recruiting 1 Unit of regulars -1M, 1 S

 

[!] Research into Quantum Communications 37 R 

 

[!] Settling MC colony world West of Capital Sector

 

 

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The Antebellum Corporation

xJ8kv7VmE-PKEhemWb6CKKqAlSgNrOcWDLIeMLF6PfrMFBgBzt9GC4y03_UzCT2iJ6fYP1brCEGujf24RgJwFussdLPkaUBSq_9tZDV282FStAySUkxvL1hVtLOG4q4WOl6WkiZx

National Activity:

 

Oonga boonga 

 

Population:

Primus Sector -

6,228,964,305

 

Researched Technologies:

Tech Level 1 -

Force Fields

Ship Kinetics

Basic Industry

Warp Drives

Quantum Communication

Tech Level 2 -

Civilian Infrastructure 

 

Army Strength:

Infantry -

300,000 Regulars

Armoured -

3,000 Tanks/APCs

Support -

1,000 Artillery

1,500 Anti-Air

 

Navy Strength:

Exploration Ships -

3x Inventa Class Exploration Craft

Freighters -

6x Gerulus Class Freighter

Destroyers -

8x Custodes Class Destroyer

Light Cruisers -

10x Clypseus Class Light Cruiser

 

Resources:

Currency (C) -

108,000 Income

50,000 Used

60,000 Stored

Labor (L) -

20 Max

20 Used

0 Vacant

Materials (M) -

48 Income

48 Used

0 Stored

Alloys (A) -

0 Income

0 Used

0 Stored

Supplies (S) -

2 Income

0 Used

8 Stored

Research (R) -

28 Income

28 Used

0 Stored

Troops (T) -

42 Max

42 Used

0 Vacant

 

Spending Activity (110,000 C, 5 M, 3 S, 19 RP):

Civilian (50k C) -

 

More business. (50k C) [11/15 CI]

 

The three remaining research vessels are sent east and north in an attempt to find some rarer resources than the simple steel that the Corporation is currently living off of. (Mod)

 

Military (50k C, 48 M) -

 

Three destroyers are put to order with the newest tech. (18 M)

 

Resources are put to reinforce and replenish the current forces that have suffered losses. (5 M)

 

Retrofitting the current vessels with deflectors and better kinetics.

 

As part of the deal, the credits and materials are sent to the Protorians. (-25 M, -50k C)

 

Research (28 RP, 10k C) -

 

Sensors begin research to prevent another surprise attack on the Antebellum’s homeland. (25 RP [25 Invested])

 

Funds are put aside for the army as research contracts are given out to several companies throughout Antebellum. The frontrunners being Decimal Arms, Crow Quill Consulting, Jotunn Arms, and Trident Defense. With hopes of bolstering the research efforts of the Corporation, a reward of 10 thousand credits would be given to the victor of the contest. (3 RP, 10k C [3 RP Invested])

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Turn 17

 

2217

 

 

EVENTS

 

The Skellar Kingdom host an expo based on their strong metallurgy, all those in contact are invited.

 

 In the North, the Grand Empire and the Karass Dominion sign an uneasy truce. Years of warfare has left both sides exhausted, so they need the time to recuperate. And rearm for another round.

 

Fareen-Tintran hostilities begin to ease as both sides begin to openly meet and converse on the topic of peace. After several years of result-less warfare the Fareen seem to have decided that Imperialism at this point in time is not viable, as there are many more worlds easier to take.

 

Republic of Korinth

 

The research into improving the single-phased shields needs more investment, it was easy enough to project a small field but to add another one is causing major issues.

 

Skellar invitations come to the republic with the intention for them to travel and see their materials and alloys in action.

 

CORRUPTOR DOMINION

 

The year would have been quiet. Uneventful. New worlds taken over. Corrupters yearning for prey. However, the discovery of a drone scouting one of their systems brings them to attention. There are other neighbors nearby. Species to perfect.

 

H’Wong Nation

 

Retrofitting goes well, the H’Wong now boasting a fleet more than capable of defending itself.

 

A bit of math here and a bolt there and eureka! The H’wong scientists have successfully sent a message between their worlds by Quantum Communications. This should shorten reaction times and ease up commerce and exchange of information substantially across the nation.

 

H’wong settlers arrive on a world covered in ice, desolate frozen wastelands being the primary feature of the vast flat landscapes. The only two kinds of weather for this world are cloudy and blizzards. Something odd does however come to the attention of the colonists, and that is a blue crystal in massive formations in various caves across the planet, which seem to be… just odd. 

 

 The Remnant

Surprisingly the Robotniks of the Remnant discover a way to gain more yield out of their fusion reactors! [T2 Fusion Reactors Unlocked]

 

Even though the Type-15 is built around a single cannon, it’s entire superstructure, engines, and even the barrel needs to be designed. 

 

With another year of investment, the remnant drones assigned to the project believe they’ll be able to carry the two and finish the program and projectors for the shields. They don’t ask for much.

 

The Foundry

 

So much of the foundry dedicated to a war-like environment, what are the robotniks planning?

 

Their colony ship arrives to a quiet barren planet, the only notable thing being a giant scar across its surface.

 

Whilst the size does not quite come up to the expectations, a first functional prototype of the ship is finally constructed, meeting the minimum specifications of the parameters all across the board. It should be able to deploy troops in single-use rapidly onto planetary surfaces, causing damage on impact, and more damage with the robots marching out and onward.

 

Talarak Clan

The Talarak fleet is able to evade being found this year, their new armor helping to keep away the occasional patrol or prospector.

 

Stunningly the first ship reaches and moves to make contact with these aliens, it comes into a direct course with one of their ships. [ENCOUNTER]

 

With the resources and testing they design a deflector field capable of projecting enough energy to slow bullets and other objects! Peg-arm clatters his pegged limb onto the device to reveal it to all. [T1 Deflectors researched]

 

The Antebellum Corporation

 

Northernmost colony has a foreign fleet warp into the system, looking damaged. Another fleet showing up in pursuit, engaging them, destroying them. Then going into orbit above the colony.

Conducting repairs. Nothing more. Nothing less.

 

The exploration ship that was sent east found nothing, the ones to the north however discover battlefields and debris. Their suspicions are confirmed later this year when their colony has new arrivals.

 

Their sensors research actually goes incredibly well, the scientist only ask for another year of investment and supplies.

 

Many of the companies present good hand-held rifles with vast improvements over the previous generation. They use the better propellant used by their ship-held counterparts meaning the bullets have much more stopping power. The only issue is that its all concept, they would need more resources to fully finish these weapons.

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The Remnant

Cycle 30.417

——-——-————-——-——=0=——-——-————-——-——

All is quiet

 

Actions

Available Funds: 104,000 (36750 in treasury)

 

Financial Actions
-10,000 energy units are devoted to constructing the final stretches of industry on Installation-01A (Bi x1)
-15,000 energy units are devoted to constructing the final stretches of industry on Installation-02A (Hi x1)
 

Mod Actions: 

-Development of more advanced deflectors known as ‘shields’ are authorized. Core requires a field capable of stopping fire towards starships (15 R | 57 R total)(T1 Single-Phase Shields)
-2 More Installations are established


-‘Type 15-A’ class Starship receives continual attention (9 R | 11 R Total)(Heavy Cruiser Ship-Variant)
---The Type 15-A is to be built around a single main, extremely powerful, extremely long range cannon which runs through the length of the ship.
---The Type 15-A will have minimal secondary armament apart from point defense.
---Mobility & firerate will be the key focuses of the design.

Edited by Krefarus
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