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The Huntsmen [Updated]


MartinDaMartian
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The Huntsmen

Huntsmen Regime, est. 1705

 

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The Huntsmen is a guild  that can trace their origins to the now deceased Vizmak Brigade, an old monster hunting guild. The guild primarily focuses on the research, elimination, and containment of various magical and mysterious creatures that roam the realm. Their work however is not limited to matters concerning mysterious creatures alone, but they also pursue research into new technologies as well as documenting the various flora and fauna that the world offers.

 

Notice: Recruitment details for The Huntsmen can be found at the end of this post.

 


 

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What do we do?:

 

The Huntsmen are expected to be able to handle themselves in the face of any creature and survive in even the harshest environments. They often take on bounties from different places across Arcas and sometimes mount their own hunting trips into the more unforgiving and uncharted territories.

 

The guild also offers its services to others who may feel the need for an extra hand when taking on certain bounties or if they need someone to deal with a monster infestation. The terms of the deal will vary depending on the job.

 

 


 

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Specializations:

 

In the Huntsmen there will be four specializations members can pick and choose from based on their own respective skillsets or any skills they wish to improve on. These specializations can be mixed and matched in case a member wants to do multiple activities within the guild.

 

Hunters:

The most common role taken up by members of the guild, they are primarily trained to hunt different types of monsters and other threats. Hunters are the first into combat and take on the greatest risks during operations. Outside of being combat efficient (whether it is in the form of physical prowess or magical ability), they are expected to have the mental capacity to be able to improvise and adapt to different combat scenarios.

 

Scholars:

This specialization is classed in the art of writing and literature. This group will document any new or vaguely known creatures, flora, magic item or unidentifiable objects that are generally unknown. This troop will also oversee speaking with hunters to develop new ways for combat against the unknown atop of making battle plans if needed.

 

Medics:

These entities will be trained in the arts of healing and anything medical including the knowledge of making medicine. They will be trained in depth on how to treat (to the best of their current ability) broken bones, scraps, any gashes, poison and any other injuries or ailments.

 

Contractors:

The tinkers, craftsmen, and builders of the group. Contractors will oversee creating new technologies and weapons to further equip the guild with the necessary tools to fulfill their tasks. They will often work closely with the other roles to learn what they may need to aid them in their tasks.

 


 

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Ranking System:

 

Grand Harbinger:

The primary leader of the guild, they will be in charge of facilitating and mediating council meetings as needed. The Grand Harbinger shall be responsible for dealing with affairs concerning other nations and will often seek the council of the other Harbingers in relation to major decisions concerning the guild or other parties. They will be in charge of overseeing the general activities of the guild.

 

Harbinger:

Harbingers are chosen for their ability to act as a leader for their chosen specialization. They must have earned the respect of their role members as the Harbinger represents their respective roles in the decision making of the council. Their responsibilities include notifying members of available missions, and acting as commanders and team leaders during missions. There can only be one Harbinger for each specialization and each Harbinger is the point person for concerns that directly fall under their respective specialty. They are responsible for the training and organization of the members of their specialization.Harbingers may also promote any of their role members to any rank below Vizmak and may recommend individuals for a higher promotion to the Headmaster as well as recommend demotions.

 

Vizmak:

A rank that pays homage to the guild’s origins, Vizmak are expected to be the best and the elite of the Huntsmen not only in terms of skills and knowledge but also due to the respect their fellow Huntsmen show them as well as their loyalty to the guild. They are right-hand of the council for any specific tasks they need done. Vizmak may be tasked to take over in the absence of a Harbinger if needed.

 

Veteran:

More experienced members of the Huntsmen when compared to the bulk of the guild. They are expected to train the less experienced members of the guild to reach their full potential in their chosen specialty based on their own experiences in the field. They are also expected to facilitate and organize small events as needed to further contribute to the guild.

 

Adept:

Official members of the Huntsmen who have proven that they are skilled and dedicated enough for the work ahead. They have displayed certain levels of competency and skill in regards.


 

Trainee:

This rank given to Prospects who have survived their first hunt and proven to have some promise. They may continue to participate in hunts, but they may not lead any and must be supervised by a higher ranking guild member during hunts.

 

Prospect:

These are people who have sparked the interest of the Huntsmen and have been given the chance to prove their worth. They shall remain prospects until they have attended their first hunt and proven themselves to have some degree of skill or potential.

 


 

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Recruitment:

 

The Huntsmen welcome potential members from all races. If one wishes to join they may seek out other members of the guild to inquire or they may send a bird to arrange for a meeting.

 

((You may reach me either in-game or via Discord. IGN: MartinDaMartian, Discord ID: MartinDaMartian#6979))

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((Making a fleshed our Guild hierarchy when there’s not enough people to form said hierarchy isn’t usually a good idea from what I recall. It’s best to start with just one leader and their followers, dishing out specific roles and responsibilities as time goes on.

 

A good example of this would be the ol’ Salty Salmon crew in Brandybrook. They don’t have any sort of guild hierarchy besides Deek being the Captain, yet in spite of that they’re able to grow naturally as characters in the crew learn what they’re good at and what their role in the ship is.))

 

Pervinca Applebrook would try to notify Deek Driftwood in order to tell him of these fellows. Maybe they could team up to take on even bigger bounties.

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remove the vizmak stuff and i will be very happy

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