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[✗] [CA Race Lore] -- Immaculates


TavernLich
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Author’s Note: I encourage and invite Story Team members to contact me for any inquiries or suggestions to better suit their needs. 

 

Immaculates: Rejections of the Void

 

“When you stare into the Void, the Void also stares into you.” — Freid N.

 

Synopsis

Immaculates are semi-corporeal entities that draw nourishment from mana. They are created from the residual arcana used by several sorcerers when conjuring magicka and manipulating the forces of the Void. As such they are entirely comprised of the mana of several, if not dozens, of different individuals. While they are capable of replenishing their reservoirs of mana, the metabolic processes of daily activity causes them to exhaust more mana than they can naturally restore. As such, they are often compelled to siphon mana from external sources—sorcerers, enchantments and other founts of mana—either by force or mutual agreement.

 

Creation & Origins

The tumultuous origins of the Immaculates lies within the vague, ambiguous and volatile nature of the Void. When sorcerers employ their magicka, a phenomenon occurs wherein residual arcana lingers within the Void. In ordinary circumstances, any residual arcana would gradually diminish and disappear altogether. However, in extraordinary circumstances, when an area receives regular exposure to magic and the influences of sorcerers, such areas would be saturated with an unnatural amount of residual mana from several, different sorcerers. Ordinarily, such a vast amount of mana collected from different sorcerers would clash, collide and inevitably undo one another. When this collection of residual mana, however, is compatible, the result is a volatile growth—having barely endured the chaotic nature of arcana and the Void.

Over constant saturation, this growth expands and gains a form of sentience. Like a malignant tumor, not even the Void can tolerate such an existence. In a violent uproar, it is hurled, regurgitated, from the Void and expelled into the physical realm. 

 

Physical Description

Immaculates are entirely made up of residual mana from several different sorcerers. In addition to this, their extraordinary origins restricts them to relying solely on mana for sustenance—much like mortals are to food and water. The metabolic processes of Immaculates, however, causes them to expend more mana than they can naturally replenish, this is especially true when performing exhaustive tasks such as combat. 

This residual mana from different sorcerers prevents Immaculates from performing any form of magic. The jigsaw nature of such mana disorients any attempt at magic and results in a failed, unpredictable spell that quickly fizzles out. However, this residual, jigsaw mana also shrouds the Immaculate in a protective space similar to that of a ward: the same properties that disrupts their own ability to cast spells, also dampens any spells directed at them by disorienting the mana used for spells cast against them (see weaknesses for specifics).

Immaculates assume humanoid figures. While their composition would technically allow for any manner of amorphous form, Immaculates, much akin to bubbles taking on spherical shapes, assume humanoid figures for practical reasons: efficiency. Their appearance thus resembles a vaguely humanoid mass of ethereal energy. As they are composed of different mana from different individuals, the energy comprising their form often resembles a prismatic spectrum or a starry night sky. It is for this reason that more reserved Immaculates choose to maintain a conspicuous garb of heavy garments and shawls to conceal their extraordinary appearance. 

While composed of mana, their tumultuous forging in the Void has given them physical form—although they still lack most biological structures, organs and nerves, aside from the basic extremities that give them their vague humanoid figure. Immaculates, however, still have an equivalent to a heart: a physical core embedded within their center of mass. This core is the epicenter from which the varying residual mana that comprises their figure is connected. Shattering this core, even through mundane methods such as steel weaponry, will lead to their discombobulation (see below). Their physical form also allows Immaculates to don clothing and take up arms. It also means they can be cut to ribbons. However, their lack of most biological structure prevents them from feeling pain or losing blood. The result: should an Immaculate find its arm severed, it will indeed have one less arm. However, while inconvenienced with one less arm, it will not bleed or feel pain. Thus, the only way to incapacitate an Immaculate, without shattering their core, through mundane, regular weapons is by cutting them up to the point they are unable to move.

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Mental Description

Immaculates, having been abruptly and violently thrust into the physical realm, prioritize logic and cold reason. However, this is prone to change as they, like mortals, are able to evolve in their way of thinking. Thus, an Immaculate’s behavior is largely a product of their environment. A newly formed Immaculate may have the intelligence of an average person, but the maturity of a child.

Because they often prioritize logic and reason, they often avoid violent and unnecessary conflict.

 

Discombobulation

Discombobulation occurs when the entirety of an Immaculate’s form is torn apart, forcing the pieces of residual mana that makes up their composition to temporarily dissolve. This is the equivalent of a mortal death. It would take several days (non-Elven) for the Immaculate to replenish their reservoir of mana to pull themselves together, often at a different location from the place of death. The trauma of such a process would elicit memory loss similar to a resurrection from the Temple Monks. Discombobulation can be achieved via three methods: lack of mana, the destruction of their core or use of aurum weaponry.

While mundane, steel weaponry has diminished effectiveness against Immaculates, these entities are still susceptible to the disruptive effects of aurum. While Immaculates may still come into contact with aurum without suffering adverse effects, being pierced by it will sever the already volatile bonds that restrain the different mana holding them together, essentially causing them to bleed and feel pain. The effects of being pierced with aurum weapons will thus have similar effects to mortal wounds: a wound to the center of mass will discombobulate their figures.

 

Weaknesses

  • Inability to use magic of any kind: while Immaculates are comprised of mana, the innately volatile nature of being composed of different sources of residual mana, different sorcerers, has rendered them unfit to cast magic. Any attempt to cast magic would result in a failed, unpredictable spell that would quickly fizzle out. Additionally, their unnatural origins has rendered them unable to learn the druidic arts or partake in shamanism.

  • Aurum: being pierced by aurum weaponry can cause their mana to leak, essentially causing them to bleed, and feel pain. This may lead to potential discombobulation, should they lose enough mana. The loss of mana would be proportional to the size of the wound, similar to a mortal. Immaculates can still wield aurum weapons, they are just not immune to its effects should they be harmed. 

  • Destruction of their Core: their core is the physical representation of the joint residual mana comprising their form, its destruction will dissolve the bonds that keep the mana together.

  • Need for Mana: Immaculates need to siphon mana from external sources. Since mana is their only source of nourishment, they exhaust their reservoir faster than they can replenish it. This also means that, unlike magical creatures and constructs, Immaculates tire just like mortals should they exhaust excessive amounts of their mana.

 

Abilities & Powers

  • Sense Arcane Powers: Immaculates can sense the internal mana residing within objects and people. They can distinguish between stronger and lesser sources mana. This is an innate ability and requires only one emote to document.

  • Natural Protective Shroud: because they are comprised of volatile, residual mana from different sources, Immaculates are shrouded in a field of their own mana that dampens spells. This works similarly to magical wards. The jigsaw of mana that comprises an Immaculate’s form disorients the mana of an incoming spell. In application: a large fireball hurled at an Immaculate would be diminished to a smaller size (Tier 5 to Tier 3). This renders weaker spells nearly ineffective. This has an effective radius of 1 block from where the Immaculate is standing.

  • Varying Physical Strength: Immaculates can exert more strength by exhausting more of their reservoir of mana. This often takes the form of an Immaculate growing larger in size. Their strength can never surpass that of an Uruk.

  • Natural Mana Siphon: Immaculates siphon and feed off of magical sources, enchantments included. This siphon can take several aesthetic forms: a mage’s aura draining into an Immaculate, the space between a magical source and an Immaculate shifting and folding unnaturally, etc. This has a radius of three blocks from the Immaculate and requires two emotes: one to initiate the process and another to document it. Similar to how we breathe, this is an innate ability of an Immaculate and does not require concentration on their part, meaning the Immaculate may partake in combat while siphoning mana. The speed of which a mage loses mana is equivalent to his/her skill tier: 4 emotes (plus the initial two emotes) to drain a T5, 3 emotes (plus the initial two emotes)  for a T4 and 2 emotes (plus the initial two) for T3 and below. The speed of which an Immaculate can siphon an enchantment is dependant on the strength of an enchantment.

  • Shredding: Immaculates can permanently discombobulate other immaculates by siphoning and cannibalizing any residual mana of another immaculate. This ability is usually reserved for older immaculates and requires the aid of at least two other Immaculates to assist in cannibalizing another Immaculate whole. This acts as a roleplay mechanic to keep Immaculate populations in check.

 

Purpose

The purpose of this lore is to establish a versatile magical creature that can have deep, interactive roleplay with anyone, not just mages. For instance, those harboring prejudice against void-based magic may seek to grudgingly employ these entities in order to combat and subjugate sorcerers, establishing a mutual relationship between the Immaculate and the employing party. Alternatively, rather than combating mages, Immaculates may choose to establish a friendlier relationship with sorcerers, forging agreements between themselves: service and company in return for a steady, reliable source of mana. Immaculates also fill niches ignored by other magical entities: golems and atronachs, while providing servitude, are expensive, rare and require a dedicated person to roleplay a co-dependant, static character. Implementation of Immaculates allow players to roleplay independent, dynamic characters that can evolve and change and think for themselves. Additionally, while unique and different from Anti-Magic/Fi'hiiran'tanya, Immaculates also fulfill their roles of being capable of countering void-based magic that isn’t solely based on High Elf society.

 

Redlines/ Important Notes

  • How do they react to Archons and Voidal Horrors/ Celestials? Since Archons are comprised of mana in their spectral forms, they are especially vulnerable to an Immaculate’s siphon. However, conflict between the two is extremely unlikely as Immaculates would rather provide their services to Archons in exchange for nourishment, especially true when considering the extensive powers of Archons. Immaculates tend to shy away from Voidal Horrors and Celestials; despite their expansive mana pools, Immaculates are very knowledgeable in the gap of their abilities.

  • Are they affected by wards and abjurations? No, although immaculates are comprised mana, their volatile and jigsaw-like composition makes it nearly impossible for any mage hoping to use wards and abjurations to comprehend their inner workings.

  • Are they affected by the elements? No, they will not be burned or shocked as they are comprised of mana. However, their semi-corporeal forms allows them to be affected by the impact of spells (Arcane magic is especially effective due to the blunt force trauma which is able to simultaneously knock them back and potentially damage their tough but brittle core).

  • How tough is their core? Their core is as hard as steel, but brittle as stone. Blunt force trauma is especially effective. Practically, a core should not be able to withstand any more than three direct strikes from a mace (usually two strikes would be enough to discombobulate an Immaculate)

  • [More to be Added]

 

 

Edited by TavernLich
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How would a shade’s mana corruption affect one of these things

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hey I like this aesthetic

Gives some more flavor to the void, though I thought the void as already being rewritten? Either way id love to see these

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5 hours ago, TheAlphaMoist said:

How would a shade’s mana corruption affect one of these things

Like a poison, though slowly. Think of an Immaculate’s composition as a constantly shifting mass, never the same as it expends and replenishes mana from differing sources. I imagine a shade’s mana corruption as affecting a few of these shards, initially, before spreading out to the rest. The implication here is that the corruption is slowed by the ever shifting composition of an immaculate. Like a poison, this process would rather be painful, the pain would mount from negligible to unbearable as it spreads. Once it reaches their epicenter, the Immaculate’s behavior becomes volatile and unpredictable. And temporary discombobulation follows (death). Building itself together may or may not remove the corruption (I want to leave it to the player to decide if they want to play an Immaculate with a “curse” that forces their character to seek out help, should they desire that form of RP).

 

EDIT: While on the topic of their interactions with dark wizards and shades and whatnot, I want to add that Immaculates can only detect sources of arcana power (void based magic) and may develop a sense of “taste/smell” for certain mana (as such, Immaculates may display displeasure upon those they deem disgusting or unbearable to consume such as shades). This does not enable them to outright tell if the person is a shade, only that they somehow dislike the “taste/smell” of their mana.

 

3 hours ago, SourDough said:

Archons are gone dude

Huh, didn’t know that (been on hiatus). I’ll omit that part, as soon as possible.Though, it doesn’t particularly change anything about the Immaculate lore. Thanks for the heads up though 

 

 

 

Edited by TavernLich
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3 hours ago, Jaded said:

hey I like this aesthetic

Gives some more flavor to the void, though I thought the void as already being rewritten? Either way id love to see these

Has it? I’m going off of previous knowledge and this: https://wikia.lordofthecraft.net/index.php?title=Void hence their creation being something like a bastardization of the creation of life and thus their being regurgitated and rejected from the Void

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13 hours ago, Zidoax said:

Apparitions 2: voidal boogalo

Wish there were playable apparitions uwu just want me big boy pixel power to flex on these low tier rpers YwY

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Hello @TavernLich

Post is here to confirm that you have gathered all the feedback necessary for your lore and wish to proceed with the reviewing process.

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Thank you for submitting your piece! We are currently going through all of the current lore submissions submitted and as there is a backlog it will take a bit longer than normal. Your piece is now under review, a verdict will be given within a month or so.

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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