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[✓] [Playable CA + Invention + Feat] Automata Crafting; Animati

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Preface/Purpose:

This lore has been designed for both players who lean towards nonmagical roleplay as a means to progress, as well as provide nonmagical lore. While we have a slew of magical things, we don’t have too many interesting lores for mundane players to use and interact with. Made for the craft-inclined, this piece serves to make automata plausible with a strong sense of fantasy behind it. Before anyone argues “N-no! Muh techlock!” Then play TES and look at the Dwarven Automatons, legit steam constructs.  

 

Automata, Animati

 

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A Dwarven Craftsman toils away at his Automaton


 

The Product of nonmagical means, craftsmen and tinkerers attempted to make life through many years and countless hours, and from that yearn, Automatons were born. While their origin is unknown, it is speculated that a human clockmaker was inspired by The Machine God’s Reevers, specifically one who visited and gave him the ability to make these things, perhaps this was a fabrication.  

 

 


 

Description:

 

Automatons -- or as some folk call them: Animii -- are nonmagical constructs made from inorganic, or dead organic material. They come in various shapes and sizes, from humanoid builds to metal songbirds and device-like entities, they are versatile in the sense that their creation varies, and can be designed in various ways, so long as it is reasonable. If one was to take an automaton apart, they’d be met with an interesting sight: vessels, cogs, pulleys, metallic contraptions and makes, and a frame with churning heart inside; a marvel of engineering. 

 

 


 

Automata Creation:

 

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A young craftsman and his automaton working out arm plating for a new automaton.

 

The creation of an Animii is no easy feat. While the creation of other constructs can prove difficult, the craftsmen must go over various designs and means to support their automaton so that it does not fail, or be inefficient. This means that everything need to be accommodated and complemented; an incredibly brawny automaton will need to take on more mass on the legs to help support it, a large automaton will need to be hunched over some as to not fall over, etc. 

 

A frame is required, acting like the skeleton for the automaton. This will need to be filled with various tubings and cogs that go throughout the body much like veins. These tubings are to be filled with an Alchemical fluid, one that will act blood to the Automaton. If they lose enough to make a human die, then they too will shut down. Some areas will require larger portions of the vessels, as more fuel needs to be put in areas where articulation and strength is, as well as pulleys to help mimic muscles. Once the frame and vessels are made, or drawn out, the most important part of the construct must be made -- their heart.

 

The Heart, also known as the “Gear Heart” or “Clock Heart” is a heart-shaped device comprised of various springs and cogs. Within it, the cogs are infused with redstone (which gives it its various nicknames, as though it was made by a clockmaker), and a gem or stone that is highly conductive (such as Adfectio Stones, Diamond, or Graphite) is placed in the center. In addition, various pathways are to be accommodated for the tubing on the frame. The cogs and gem seem to generate some sort of energy that will jumpstart the fluids and give life to the construct. This is done via using springs to make the cogs churn, which creates the energy that is then aided by the redstone -- as well as the stone -- and transferred to the fluids. What is most interesting is that the heart seems to beat because of its inner workings, much like a living being. 

 

 From the heart, the Animii is near its completion, but it will require further work for sight, smell, sound, and other senses; as well as being able to talk, be aware, and see. To grant it a mind, the craftsmen must make a specific attachment that is put either on the heart, or put in the ‘head’ area of the Animii. The attachment is comprised of Alchemical fluids that would grant the mind awareness and intelligence, with the more complex and folded the device is (for more fluids to be inside), the greater an intelligence the Automaton will have. The fluids that flow through the vessel will also have to mingle with the fluids in the ‘brain’, allowing it to send information throughout the body. Then, the vocal-cords, and eyes must be made. The eyes are made via alchemically treating glass with reagents for awareness and then filling the inside of the eye with more alchemical fluid. Finally, the vocal cords; this is designed similar to small note boxes, with various cords, pins, and gears implanted on such a small device, with the more complex allowing for a greater variety in voice; Some humanoid automatons sound like kind and beautiful melodies, while others are cruel and gritty. Additionally, further attachments will be required for olfactory and hearing, which can easily be designed, with more fluids circulating inside of the attachments. 

 

With the essentials done, the construct’s frame and vessels -- while not necessarily requiring for it to be humanoid -- will then need to be covered and protected from damage, essentials falling out, and time. Naturally, some points will still be exposed to some degree (depending on how mobile the creator or automaton wants to be), such as the joints, and other bendable and mobile regions -- though the vessels are likely tucked inside the frame and are mostly protected by it. The most common misconception is that the Animii needs to be crafted of metal -- these creations can be made of various inorganic or even dead organic material, so long as it can aptly hold the essentials. From the size, and design, this can decide the strength and agility of the automaton; human sized model that appears muscular and has enough circulation in the muscle areas will be comparable to a man in peak condition. 

 

Naturally, the larger the automaton, the larger the heart and wider the vessels, as to make sure enough energy is being transferred, and as stated before, the body needs to be made to something practical, or else the design would fail; however, it is not unheard of for creators to add onto the bodies, be it slots to make retractable quills, or even small storage devices. After the craftsmen gets everything they need down, now is time for the final stage. Animation.

 

The Animation will involve placing the main fluids inside the vessels if this was not done already, and if the craftsmen wills it -- they can place further reagents that can give the construct an inborn personality, rather than one that has to slowly develop. After the vessels and attachments are filled, the heart is then activated through the use of a spring, which causes the cogs to churn and provide energy to the fluid, allowing it to travel and course through the body. Some craftsmen also use lightning conductors or some kind of outside energy to jumpstart the heart; and once it beats, the eyes of the Animii will either open, or cast a light. They are awoken, and once they get taught and used to their functions, the Animii will be ready for the outside world.   


 

Effectively, The automaton requires a frame that can be designed in whatever fashion so long as the resources and feasibility is possible to acquire, with ‘blood’ vessels for alchemical fluid, a heart that when activated will jump-start the fluid and give life to the construct, something to give it a mind (to the level of a descendent) and not make it a potato, and then attachments for the eyes, ears, and for sound. The bigger, the larger the hearts and vessels need to be. They need to be taught things after being animated, but they strangely have an innate instinct, which is further expanded on, depending on the mind’s complexity. Further alchemical formula can be put in to give it an innate personality through mixing it with the mind, or the main vessels. Making these take time, typically allowing one to two human sized automatons per week, though helpers can lower the amount to five days.

 

 


The Automata:

 

Previously described, the animated machine is a combination of working clockwork parts, and alchemical substances that cause varying reactions in the body, allowing a life-like state. They can appear in many shapes and sizes, ranging from humanoid entities that can resemble a descendent in physique,to animals, even something entirely alien such as devices and curious organisms. Their abilities range depending on how they are crafted, though one thing is  certain -- it all scales on design. If one was human like, and built to be stronger, they would be similar to the peak condition of a human. One thing must be noted however, with more strength comes larger vessels as to allow for fluid flow. This is because the areas will require more of the alchemical fluids to function at peak efficiency, though as a double edged sword -- that means they bleed easier, and given they cannot clot, large wounds can be detrimental. Their dexterity also depends on design, though nothing inhuman. One cannot make something with godlike surgical precision, even if they are built to be precise and steady; such would still require massive amounts of practice. These things are as intelligent as one makes them, from near brain-dead to descendent level intellect -- unable to be smarter than that -- regardless of size and wrinkles. The most beneficial part of one is that they do not tire, and can keep pushing. 

 

Of course, they are not perfect. While they are durable in their make, and of course capable of intelligence (dare say requiring it), they do not clot, their joints and bendable parts are very much vulnerable, and even mundane weapons. Finally, its heart -- if destroyed, will kill the animii -- though if there is something to salvage it can be remade, and will suffer some memory loss. If entirely destroyed, they would restart everything. Though, the most crucial component is their make; if one was to make some incredibly strong human sized machine with the strength of an olog, its arms and muscles would need to be massive, likely not giving it the ability to move all too much, rendering it impractical. If it is designed to be impractical, there will be repercussions, and it will die more than likely. 

 

Finally, these things can behave much like us. While their minds might be sharper than a childs, which allow for quicker learning, they still need to be taught basic things after being animated (reading, writing, so on -- though they are able to be creative on their own), but they strangely have an innate instinct, which is further expanded on, depending on the mind’s complexity. They can wake up frightful, or curious even; they are blank slates, and eventually learn.  Further alchemical formula can be put in to give it an innate personality (though they develop such on their own quickly) through mixing it with the mind, or the main vessels.

 

On Gadget based Customization

 

As stated, crafters can add things onto their creations, be it something as simple as making a finger open up to be a pen, to something as having a spring loaded blade come from their wrist. It should be noted that these gadgets should make sense and incorporate some realism (for example, there’s no way an automaton can have a greatsword loaded in their arm, discreetly). In addition, one must consider weight and possible complications to the creation. One example of this would be mounting some sort of massive crossbow, which would -- if attached to the arm or back -- hinder some movement.  

 

On Overlocking

An overclock would be comparable to someone having an adrenaline rush, an Animati that overclocks will be able to push past their limits, and while unable to become ignorant to any form of damage, they can work faster, and stronger. Though this comes at a price.

 

By overclocking, one’s gearheart churns irregularly and swiftly, and due to the nature of clockwork things, such can cause internal damage, be it through gears breaking off, or leakage. This implies that if one decides to keep an Overclock stage, they will surely die given enough time. However, if one were to augment themselves by a small amount, and do it for a short amount of time, they would suffer weakness, this depending on what kind of Overclock.

 

Types:

 

Minor:

Minor overclocking is when an Animati pumps enough fluids to where they have an additional quarter of their strength (+25%), and speed (+25%). One could keep this up for a minute(narrative time) before succumbing to their heart failing, and if they were to stop before death, one would be left at half their physical capabilities for two stone hours (two hours irl).

 

Major:

Major overclocking allow an Animati to have an additional half of their strength and speed (+50%), but can only do so for 25 seconds in narrative time without dying. If one were to stop before death, they would be out of commision for four saintly hours.

 

Points:

  • One cannot outrun fast projectiles such as arrows or bolts.

  • One cannot punch a hole through someone, or armors with their fists just by overclocking.

 

On Additional Limbs

 

Generally these are allowed for automatons, but at a catch. Additional limbs mean more fluids and circulation, which imply that strength is split between the limbs. This can be solved by large vessels, and a larger heart, but that comes with a consequence of its own, which means there is more of a possibility due to heavy damage due to the larger vessels.

 

On Armor

The playable Animii can wear armor that a descendant can wear, and will have the same mobility in it; likewise nonplayable or animal like animii can only wear armor that their counterparts could wear. This means that it cannot wear massively thick pauldrons, or move around effectively in late era jousting armor (which is really thick and often fully covered the person. Yeah, good luck moving in that).

 

This implies a human based Animii can wear the same amount of armor a human would be able to wear, the same for dwarf, orc, and any other of the descendant races. Likewise, this also means something like an Animii Horse will only be able to wear what a horse could, assuming it is built to allow such.

 

Obedience Vessel

 

  While the Automaton has free will, their masters might choose to make sure their loyalty is absolute. While making the mind weak enough and teaching them to be loyal, or simply educating the disoriented Animii at birth is an option, another route is to use 20 milliliters of blood in the fluids required. This cannot be any kind of blood, it has to be the creator’s, which acts as an identifier in the Fluids, which makes the automaton both unbreakably loyal to their master, but also makes them fully acknowledge them as their creator. Of course, the creator can add the blood of others to hardwire the automaton to be loyal to them, allowing an Animii to have multiple masters, though the first will always have higher priority, witch each lower number having higher priority than the lesser numbers.

 

Further defining the obedience vessel

A tool to keep Animii loyal or in check, obedience vessels acts like a queue. The first person who obedience vessels the Animii has priority over the second, the second over the third, and so on. The way an Animii interacts with someone they are bound to is through recognizing the person as someone they are loyal to, and what follows is dictated by the interaction. If someone was to disguise themselves, the Animii would first need to discern who they are.

 

 


 

 

Prosthetics

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An  Alchemist with a prosthetic arm.

 

Much simpler, Prosthetics are meant to aid those who have lost or been born without limbs. By making a frame that fits the missing body part, filling it with vessels for the main fluid, and then adding a smaller heart, the wearer of these can have their limb back once the part is attached via strapping it on and having parts of the vessels attached to the body, albeit their sense of touch will be off compared to their fleshy counterparts. While the limb is more durable and possibly more steady, it can also be customized to the user’s desire, though the user’s body will still need to be taken into account. An arm that is able to lift a great deal of mass will require for the user to have enough body strength to support such an endeavor. Due to the vessels being attached to the body, they can be opened up, which causes for blood and the fluid to pour out. 

 

Further prosthetics/replacements

While limbs are plausible, there is a little more to prosthetics. Say one loses an eye, ear, nose, or their jaw, the person can get replacements for these. They use the same concept for making prosthetics; one requires to implant vessels into the body, and use blood to fuel the prosthetic. Of course, these have catches.

 

Eyes, while being able to grant normal vision, are still treated glass, fluid, metal, and vessels. It is noted that whiplash (extreme neck strain that causes the head to violently jerk back and forth) can cause the eye to blur, and give a headache to its owner. In addition, smashing the eyeball tends to result in glass being sprayed inside the eye socket, likely piercing flesh and causing bleeding; of course, damage to the eye implies that the vision will suffer, much like a normal eye, except if it cracks and the liquid spills, it gradually drains the person of vision in that eye, blurring and darkening until there is nothing, likewise, enough damage to the vessels to make it leak, whether they are visible outside the head, or tucked inside the eye socket, will cause it to continuously bleed, like a spigot attached to the poor fellow. If tucked inside the socket, the vessels are very difficult to patch up, requiring one to pull the eye out of its socket, which is generally done by external mechanisms.

 

Noses and Ears, retaining the same effectiveness if not slightly lesser than their original counterparts due to the treating of the material, and fluids (which is required if smell and sound for the person are completely out of the question, otherwise they’re fancy pieces of metal for people who can still barely hear or smell). If damaged, either dented in or completely destroyed, it will hamper the function they were made for; though if the fluids and vessels are involved (for people who can't actually  smell or hear) shattering and breaking them implies damage to the area, and perpetual leakage of blood until treated.

 

Jaws have the less drawbacks, given its mostly a piece of metal that is given articulation via mechanisms and vessels. They do not give a boost in chomping power, and are relatively the same as the original jaw; however damage to the vessels implies leaking, which needs to get fixed or else it will continue to spill blood.

 

There are other more intricate prosthetics however. What happens when one loses an organ? One that isn’t the heart, brain, or stomach . A crafter can replace it, though there are always the drawback of being unable to clot around that area, as well as the effects of the operation being visible without any sort of clothing. What does that mean? Picture someone who lost their voice box, it was slit open. They could have underwent an operation to get a replacement voice box; an array of pins that alternate depending on pitch. It is visible by either some kind of covering protruding from the neck, whenever they speak, individual pins tick and press against the skin, or just the entire mechanism is visible. This then entices the person to wear something to cover this up, a scarf or so on. This method applies to things such livers, kidneys, or lungs.

 

Points

  • Organ replacements do not extend initial lifespan or function any better than a healthy or somewhat healthy organ.

  • The Organ cannot be the heart, brain, prostate, any type of gland, or stomach.

  • They must be visible if the area is exposed. How it is visible is up to the crafter and player.

  • Limb replacement will not be physically stronger than their original counterpart tenfold. The best case is that they will be  the peak of their race, though this will cause some back-problems, and limbs that are somehow stronger than that will surely cause damage to the back if one was to use them, crippling a character.


 

 



 

Machine Spirit 

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“What... has become of me?”

 

  Much like the end of the Clockmaker's tale, those who craft can also become. The tragedy of the poor Clockmaker was falling in love with the Machine God’s creation and then wanting to become something like it. He worked to make a suitable body for himself, and when his work gave him life as the machine, the Reever had already left the plane. Maddened and heartbroken, the soul bearing animii wandered the realm with a heavy conscious. 

 

Through the use of methods similar to cloning, as well as some ideas from golemancy. The craftsmen must craft the inside layer of the heart out of mage gold or standard gold, and then adding roughly a hundred milliliters of blood, and a certain amount of reagents to represent the person to each fluid, it can act as an identifier for the soul. When the craftsmen dies, they find that their soul skips the stream, hopping back into the plane in the form of the Automaton. The body is less sensitive, and for the first few years, the coil is surreal, which requires for the person to get used to it, and the body must initially be made in the same design as the creator, with a foot to a few feet difference being feasible. If a voidal mage was to become the Animii, the frame and body would weaken, becoming as physically strong as the mage was in its fleshy life, and their coverings become like thick skin, still easily penetrated with enough force. 

 

It is here, that if the Automaton was to die, it will be a true death, but to circumvent this, the machine creates more of itself, useless husks that will act as bodies when the construct is destroyed. While blood might not be possible, the use of their main fluids can replace the need, though reagents are still required. Now, to keep themselves alive, the construct must make more and more, sometimes keeping large shacks or underground facilities with these constructs. If they were to be destroyed, it would mark the end of the being.    

 

  • The Machine Spirit must PK if they run out of bodies and have their last body's heart destroyed.

  • A personal document must be kept with a screenshot of body creation (2 or 3 screens will do), and a date as to when it was made. This is just to keep track and make sure no one is pulling anything sketchy.

  • The body must be made similar to the creator in the sense that they cannot become a mechanical horse, or some kind of animal -- but a grotesque form can be done.

  • Making the body needs to be structurally sound.

  • Requires blood, and then the main fluid once they transition into an automaton.

  • Magic users will weaken the coil, and if they get damaged -- they will need to adhere to their respective weaknesses. This can be rp'd as Machine spirits being able to feel with their bodies, and if they were to be hurt, they feel pain.

  • Magic users that are nonvoidal are allowed so long as: Their deity allows it, and or the fact that their body no longer has lifeforce, or genus will not stop them from being able to use the magic. One must still rp the respective downsides, stated in their respective lore pieces.

  • While maintenance is required for all, mages that would suffer physical degredation will need more maintenance as to make sure their bodies do not completely fail. This will be through oiling and repairing, even replacing parts, or generating more fluids. The reason why mages are more prone to repairs is due to the voidal atrophy withering their bodies.

  • Due to the expense and toil of making the body, it will take two weeks to fully complete one frame, though helpers  can lower the time to a week.

  • Requires OOC consent from the person to do. If consent is not given, the soul could reject going to the coil.

  • Requires a CA.



 

 


 

General Vulnerabilities/ Weaknesses:

 

  • The joints and any bendable portion are the weakest parts of the body, while there are some areas that might be more protected (say the torso having small overlaps to where the torso can bend a bit, but even then this provides some gap to have a blade go through, or high force can end up ripping through the overlap; similar weaknesses to scalemaille), the use of blades or force can end up compromising that body part.

  • The faux muscles can snap, which will render the area affected useless, much like tearing a muscle.
  • The vessels act as veins, and by penetrating the vessels, the Automaton will start leaking fluid, causing the automaton to be weakened on scale with the amount they lose; if they lose too much they effectively shut down due to bleeding out (similar to a person losing enough blood). Naturally some areas will have larger vessels for more circulation, which can be used to the opponents advantage. Naturally, depending on what fluids are leaking, the Animii can suffer different effects: With mind fluids hampering mental prowess, and so on. 

 

  • The heart, when ripped out or shattered will cause the automaton to shut down, in addition, any damage done to the heart will greatly compromise the automatons function. If the heart from the automaton is salvaged, however, it can be put back in a new body -- though the cause of death would be very hazy; if broken beyond repair, then the creation will have to start from scratch.

 

  • As the hearts beat similar to man, the Animii, while tireless, will see issues if they attempt to push beyond their limits. The cogs will wildly churn as the heart enters an “Overclock” stage, where the heart beats rapidly and irregularly. This has the chance to become fatal if the Animii keeps trying to push their limits for a prolonged period, effectively destroying the heart from the inside. Minor feats of increased strength or speed (meaning going over the limitations of the body slightly for a small amount of time), will cause for the Animii to function at a weaker capacity for two hours, requiring their heart to slow down and churn like normal.

 

  • Blunt force trauma is also formidable, able to dent in the covering, or even shatter it depending on the material(s) used to make the construct. Though, depending on the type of material and its make, other weapons or techniques can be used to put one out of commission.  

 

  • Unlike humans who are able to have blood clot, and have their skin repair damage, it is more than likely the Animii will lack such a means. They cannot rely on healing magic, or potions either. No, they require repair if damage is done to them; some Animii carry pastes and other materials to temporarily fix themselves if they suffer from leakage. The more main fluids they lose, their body cannot instantly make more -- this is where an Animii can get more fluids put into them, or break down food to slowly generate more. 

 

  • If poorly designed, the construct will surely fail due to its impracticality.

 

General/Other Points:

  • Strength dexterity and intelligence depend on make, with greater strength requiring larger vessels in the area, and dexterity and intelligence requiring edits to the brain and other parts.

  • Humanoid automatons will be very similar in strength, dexterity, constitution, and so on to their counterparts, though such heavily requires on how they are made.

  • One cannot have unreasonable traits as a playable automaton when it comes to strength and precision. While being able to be incredibly accurate, precise, and so on -- it requires practice to get to that expertise, much like it would for a normal person.

 


 

Legend: The Mortal Machine God

 

 There are beliefs that the strength and certainty of the machine are greater than weak and decaying flesh. Early disciples of the maddened clockmaker believed this, even turning themselves into living machines. That was not enough, however; a monument to the great work had to be made.

 

The disciples began to design the great work, a massive automaton forged of the strongest materials on the plane. It would be greater than any other, powerful, smarter, capable; a Mortal Machine God. The story is vague, as the disciples, after crafting the body for the machine god, knew that they needed something more than the standard clockheart -- they fused their souls into the massive machine; but it needed more. The souls gave it life, though it was weak, in disrepair. The Machine God cried out to the world, searching for those that would aid it. It wanted life, it wanted to live. From here, the story diverges through the storyteller -- some say that it emassed more followers and became whole, or others say that it still cries out for followers, somewhere deep underground, or in another continent. Though the stories all converge again, when the Machine God was discovered by a nation, seeking to weaponize it; not caring for the beauty of the blessed machine. They tried to take it for their own, invoking pain and sadness from the Machine.

 

Sadness turned to rage, and rage turned to madness. 

 

The Machine God, in time, after reluctantly serving these men and being given the souls of captured men, lashed out; infuriated through the horror and the souls that were used to give it its strength. It crafted an army of followers and metal, learned spells , wreaking havoc on this nation. Some say that The Father of Machines saw this, and could only weep -- feeling nothing but pity for the poor Machine. Within the ruins it caused, Garumdir sent out reevers to the plane to put the Machine’s suffering to a halt. They did this, placing the hulking automaton to a slumber and wiping it of its memories. Not only that, they proceeded to bury it deep within the earth. Once more, the story diverges; some say that the Machine God still slumbers and waits to be awoken, and others say that it has since woken up, calling out to the world in the dark caverns, one day hoping to live a life. 



 

 



 

Additional Notes:

  • Requires an application for Animii crafting, filed under misc.

  • Playable humanoid automatons need a CA to be made, though humanoids can be played by an ET, or can be used as background automatons that the creator can describe, similar ruling to Alchemical Fiends.

  • Adhering to the construct cap, only 3 playable can be crafted, with a slot refreshing every four months.

  • The Alchemical Formula for the fluids are kept on a separate document as to not be metagamed.  

  • Nonhumanoid or smaller humanoid animii can be roleplayed by the creator, though the same requirements to make and teach them are required.

  • .  

Progression:

Beginner -While able to make and learn everything, there will always be a fair bit of difficulty. Often, these crafters work on small animals and less complex organisms around the start, though creation of humanoid and other such things are very much plausible, albeit are a little difficult to make. This is the trial and error phase, where one will eventually reach Journeyman status.

 

Journeyman - The Journeyman Automata Crafter will have a better understanding on how to make automatons through their experiences; the creation of humanoids and larger creatures become less difficult, though still time consuming and requiring some effort. However, the crafter can go off into making limb prosthetics as well, which is far easier. Other prosthetics and Machine Spirits, while plausible, are still met with difficulty.

 

Master - The master has honed his/her craft, and in doing so -- one is able to do much of the standard with little to no difficulty. Now, one finds themselves able to pursue Machine Spirits, and further prosthetics more easily than before. Do note, things can still be difficult, and by being a master, it does not make one god like. There are still things to experience and do, with incredibly complex things and contraptions proving relatively difficult to a more inexperienced master.



 

Redlines:

  • Cannot make a frame out of brittle material such as obsidian because it’ll shatter when the automaton moves or makes light contact.

  • Plausibility and functionality must be taken into account when making these.

  • Liches, undead Archetypes, and things without blood cannot become Machine spirits.

  • A machine spirit requires OOC consent.

  • Players are unable to RP playable Animati that exceed the heights of an olog or a golem,  and surpass their strength without overclocking. 

 

 


Credits:

A big thank you to Gladuos, Lion, Zarsies, and Skylez for providing advice and feedback on the piece. 



 

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Why is it written entirely in spoilers?

 

Otherwise, I like it

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3 minutes ago, Boruto said:

Why is it written entirely in spoilers?

 

Otherwise, I like it

Lord of The Craft is lacking with the forums and spoilers broke. It’s very unfortunate. I fixed it though.

Added in a cute song that sums it all up

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at least give me rep for the Hendrix song, come on guys its a dog eat dog world out here

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I just love the vibe this piece gives me. The idea of clockwork robots and mad scientists obsessed with finding a way to achieve immortality through the futile construction of warehouses full of robotic bodies has always been something that gets me hyped, even if I don’t see myself making such a character. I’ve only really skimmed, but it looks like it has a fairly large potential for rp, and it has one of the far better “live forever” mechanics than most other magics offer, if not the best. I look forward to sitting down and reading this more thoroughly when I have the time.

 

Feel free to piss in my fridge, though. I didn’t like the song choice.

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3 minutes ago, SourDough said:

It is a reformat because of the loregames, yes.

do you think the revisions were worth taking the time to go through the process of accepting the lore again, and what happened to the previous animii? were they hard shelved 

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2 minutes ago, ScubaSteveee said:

do you think the revisions were worth taking the time to go through the process of accepting the lore again, and what happened to the previous animii? were they hard shelved 

Yes, it makes them less abusable, not that there have been any problems with them in regards to such -- but it helps. They're still kicking not much changed save for clarifications.

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Posted (edited)

I adore it as much this time as I did the last time it was submitted! I’ve been a tinker/alchemist player since I joined the server years ago, and this is one of the greatest additions to that category that I’ve ever seen. I’ll admit that I’ve never had the opportunity ICly to either meet an Automaton, much less one of their creators though, only ever ICly heard rumors. Seems to be a closely guarded secret. Which can be good or bad, honestly. Too little spreading of it, and it withers up. Too much, and it becomes worthless. I just hope it doesn’t end up getting hoarded by a highly specific race or group, like with golemancy.

Edited by JuniperSelkie

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very ******* nice. finally a playable ca app that makes sense

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yes

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