Jump to content

[Settlement Guide] County of Ayr


Zanthuz
 Share

Recommended Posts

X7EwLW0s_YaYs4CYscE6q6C6PuF5ScMun7Rjktd1z3ZIXHl4mBbZvrn3mtnN0b-NB9AXcGI3z0tNfEu_NqlrYys0tubtKppHBDsfw59OmRrTYMvBQLs6yPaSGB6EbWywxWzmUNwn

 

The County of Ayr

 


Peak time:

Ayr is consisted primarily of players in EST. The peak times during weekdays between 3pm to 12am and during the weekends the range would be from 12pm to 12am. 

 


Population density:

The County of Ayr is a loyal vassal to the Kingdom of Hanseti-Ruska and consists mainly of highlanders of northern descent. In the county, you’ll find generally people of traditional Haensei culture and members of the noble house of Baruch.

 


Brief description:

The County of Ayr serves as the seat of House Baruch, a loyal vassal to the Kingdom of Hanseti-Ruska. The keep in which the family resides is called Marianburg, after the reigning Count’s great grandfather. It was constructed in 1709 by builders who are skilled in Northern architectural styles. 

 

ySkQhbtgDiIrPB31MRrdeACLlBtalgwn6UwAqqeJUZJW158st0kl-c8DLsHVURjbipBA51CLHWt09d3KdXbJeiCbjMApqj8PNgtgM6QWMt21bfgPOD4GMWH032Uqgyrg1Bm9zSCH

 

Ayr lies next to an ocean in the far reaches of the kingdom, where it sits beneath a mountain, in which the weather consists of both the harsh cold winds from the bitter north, and the cool ocean breeze from its south. The ruling House of Baruch represents the true northern Haeseni culture. The Baruchs are a resilient, gritty house, known for their sea-fairing ability and hobby of whaling. They are fervently loyal to the Koeng of Haense and are always poised to defend their home, whether it be a foreign invader or a mutant attacking its motherland. They are renowned for their determination and loyalty that dates back to the beginning of the house through service to King Peter I of Haense. It’s a land of growing commerce and population, as the House of Baruch is always looking for more personal guards, maids, servants, farmers, clergymen, and sailors.

 

risw-1zg1L-s_4BDp1KJ3OFNafFz5TzCoxoNOZidi2c1TDEE24NuiqUlW4PaYLfPcXeN6lDn6zQbOqVjiCAqpb0vkIbaI7ybmr0G3eNEoiO6DznAlHps2dNCLygwOGWpNX-QkMXx

 

 


List of players able to assist:

The Right Honorable, Sigmar Joren Baruch, Count of Ayr  [Drew2_dude]

The Right Honorable, Lord Joren Aldrick Baruch, Baron of Gant  [Bubby_64]

His Lordship, Eirik Sigismund Baruch  [Zanthuz]

His Excellency, Terrence May, Lord Privy Seal  [Piov]

 


Directions:

The fastest passage to the County of Ayr is to take the path north from the Cloud Temple, there you’ll advance along the cobblestone roads until you have arrived at the crossroads. By the intersection there will be two directions you are able to take, you shall follow the signs north, towards Haense.

 

Once you have crossed the bridge you will discover yourself by the Rubern crossroads, there you turn directly east and then at the next crossing you’ll walk northwards. Soon you will locate yourself at the gates of Reza, Haense.

 

Furthermore, you will take the dirt paved path west that leads north that will pass through the Duchy of Carnatia, held by the Baruch’s Vyronov cousins, before leading on to the County of Ayr. Continue following the coarse road until you’ve passed the Duchy of Carnatia and you’ll reach the County of Ayr.

 

ogegU_cPpvhEL2z5VJ8TS0B6YC2lVl-YJgz_M0ioHWRnEV8gmn4sT1Jyn0ixsuRVt8wKbTOmZn1AeMbrdUVCKHE30V4mM5UpirYEYD1TAfz-gzc8uCzhJDRNJF-Hgg-haH77mIRw

 


 

Link to post
Share on other sites

Otto Tuvyic points at a map in his war-camp signaling for his bannermen to mark it “County of Ayr – y want to visit, make way through forest if vy cannot into water, send word when make there.” he commands Ivan as he watches the rider leave Tuvya’s Rest

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...