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Tales of the Mud City - A Fallout FRP (RP)


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ROCK ISLAND ARSENAL

 

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Rock Islander rifleman has a smoke, before setting out with Sturgis’s party.

 

“Terra Incog-fuckin’-nita.” muttered Lt. Sturgis, as he hocked up and spat out a fat wad off to the side. He stood at the center of a platoon-sized column, plunging headlong into unknown territory. He adjusted the loose pot helmet which rest upon his head, displaying the bars of his rank forefront. Tightening his grip on his SMG as he scanned the wreckage around him. Husks of buildings and stripped down carcasses of vehicles lay everywhere. If Hell existed, this’d be it.

 

It was an eerie silence around them, only broken up by the rhythmic of boots beating upon the street. Occasionally some horribly mutated rodent or similar creature would scurry through the back alleys, gnawing quite viciously. Some men lost their nerves, but would keep it together with the help of their squad leaders.

 

Sturgis gazed over his shoulder, seeing the Airfield - the known bastion of safety - quickly disappear from view. No going back now. If they didn’t push on, who would? Yet as he thought about these things, he had kept walking forward - stopping just short of the man in front of him, who had paused in his tracks. Peering over the soldier, he could see that the pointman had signaled for a halt. Maybe things will get interesting.
 

Spoiler

 

Characters:

General Robert H. MacArthur, Sr. (CHA 3, PER 1, STR 1)

Edward M. Sturgis (CHA 2, END 1, STR 1, PER 1)

Charles E. Bush (INT 4, LUC 1)

George S. Patterson (PER 3, AGI 1, LUC 1)

Harry. R. Warren (CHA 2, LUC 1, INT 2) 

 

STATS

Population: 1,010

Factions Traits: Land of the Free (25% cheaper agriculture) and Brahmin Trade Caravans (25% extra C from each trade agreement)

National Focus: Rock Island R&D (25% to vehicle research)

Buildings: 3 Scrap Yards

Weapons: 35 T3 Rifles

Vehicles: 0

Research: T3 Firearms, T3 Armor

 

 

 

 

ACTIONS

In Resource Stockpile: 1M, 2F, 1S, 1E, 1AE

Income: 19,000 + 2,500 (treasury) = 21,500C

Resource Production: (7L, 5M, 2F, 5S, 2E, 1AE, 5R)

Upkeep: -4S, 3L, 3,000C

Funds after Upkeep: 18,500

 

[4R] Finishing Scrap Bike Research

 

[MOD|1R] Exploratory research into the Passenger Plane engine, headed by Charles E. Bush (INT 4, LUC 1). The area is cordoned off and under constant watch.

 

[3,500] Training some 80 men in PT and Firearms Proficiency. Since there aren’t yet enough rifles to go around, they take turns… Sharing is caring.

 

[MOD] With a platoon’s worth of men fully armed. MacArthur has Sturgis (CHA 2, END 1, STR 1, PER 1) take his men to the block east of the Airport. They attempt to clear the area of all hostiles and claim the lands for the Rock.

 

[MOD] Once a decently defensible position on the tarmac was secured, old radios were booted up. Operators attempt to make contact with any nearby settlements. An Old U.S. Army frequency is also tried to attempt to link up with any remaining Federal units.

 

[6M, 2E] Constructing 30 additional T3 Rifles.

 

15,000 back to treasury

Updated Stockpile: 0M, 4F, 2S, 1E, 2AE

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The Republic of Riverdale

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Captain Denzel Washington stretched his ebony hands over the strap around his shoulders, he sighed as he overheard his men hollering about how this town will remember the titans. Their companies nickname had somehow passed under Wahlberg's supervision much to the black man's dismay. At the western gate stood first and second platoon of the Titans, the time to expand was coming as the men there were being briefed by the lieutenant. In his mind… he was out of time.


 

Population: 2,025 Riverdalians

AP Expenditure: 20,750 C, 1 AE, 2 S, 2 E, 4 L, 2 Fu, 4 M

(4 M) As the first two companies of the Riverdale army is trained and equipped, the next two enter rotation. They’ll need firearms to properly perform their duties no matter how shittly made they are. Another batch of weapons is ordered. (100 T1 Pipe Weaponry [Firearms])

 

(5,000 Caps) Another 200 men are properly changed from civilians to soldiers, taken from their jobs and trained in the ordeal of fighting, discipline, and physical fitness. They’ll spend the year in a boot camp preparing to fill out the final two companies of the army. [TRAINING 200 MEN to TRAINED STATUS] 

 

(2 S, 2,250 Caps) 1st company led by Lieutenant Arrik Brown is dispatched to the blocks to the west, his men were trained the previous year and given their firearms. Their first tour of duty would be spent clearing out the westward block of Pullman, attempting to talk to any locals and if necessary put them down. Their objective is to claim it.  [100 Trained soldiers, 100 T1 Firearms.] [Captain Denzel Washington stats: 2 Strength, 3(1+) Perception, 2 Endurance, 3 (1+) Charisma, 2 Intelligence, 1 Agility, 3 (1+) Luck] (MOD)

 

(13,500 C is saved)

Research Expenditure: 6 RP

(6 + 6 = 12 R) Continued heavy arms research.

 

 

Edited by Devland99
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The Ironclaws

 

Craig would receive news from one of his boys that the surrounding area is quite again and we should think about spreading out soon Craig would nod leaving the makeshift Boss Quarters he had the slaves make, not too bad, though could be less drafty.

 

"NO DAYDREAMING GET BACK TO WORK!!" Zeria would be heard over the block from the scrapyards followed by the wounded cries of some poor slave

 

Smiling looking at the Raider who brought his attention to expansion "You know what I think your right, Gather a few boys and go…" he would throw a stone in the air and it would hit the ground and bounce East "East and see what there is to find, Take what isn't nailed down, then if it's a fight or worth it, let us know and we will go back and take the Nailed **** too." The Raider would cheer and start shouting at his friend to get around it's Looting time

 

Faction Assets

 

POPULATION

1 Raider stack - 500

1 Advanced Slave stack -100

 

Block1 (The Den)

Improvements

2 Scrapyards 

1 Agricultural house

 

Resources

 

Generated

3M 1F 0E 0AE 3S 2R 5L 5kC

 

Upkeep

3S 3L 2750C

 

Useable

3M 1F 2R 2L 2250C

 

Stockpiled

Nothing

 

TECHNOLOGY

Melee T1

Armor T2

Firearms T1

 

Actions

 

The Ironclaws can't fight without their claws and they begin scrounging and making things to beat the foolish with. (1M to make 240 T1 Melee weapons)

 

Sakain and his chosen few would begin crafting firearms so as to support Zeria and Craig's masses (2M used to craft 60 T1 Firearms)

 

Around 30 Ironclaws are sent out to scout the area East of the Den (Mod)

 

Zeria begins learning how to REALLY make people regret getting into melee (3R put towards T2 Melee)

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Army of the Northwest

Year 2062
T5BVrqB2fErVhFkiMciNBIJCWrAZBocFVJBVxfGj1DuLeg8pY_DCRgR-at4WUokm2lK07RkvXna9tw9VpZNcn1dIoty6vP90x3AVtRyzrjOb7-OedoesE9MGwNRHyhmLhBxpLIUC

———————————————————

General Whitefield rode across the cleared section of the once neighborhood on his horse. The morning was overcast, and the suns light barely penetrated through the thick layer of clouds. Light droplets of rain silently fell to the ground, dripping off the rim of Whitefields’ hat. To his left, First Company had finally begun their training. The men were sprawled out across the field in a line, firing at targets down range. The General reigned his horse in for a moment, bringing it to a halt. He surveyed the line, the men were no proper soldiers yet, but they were well on their way. He had complete faith in the ability of Colonel Kingston to drill some discipline into the new recruits.

Beside him, Colonel Kingston approached, his boots crunching in the dirt which had slowly begun to turn into a light mud. A thick bundle of papers in his gloved hand. “General, It’s good to see you” The Colonel said with a quick nod.

“What news, Colonel?” Whitefield replied. Looking down at the man. He extended his hand out, retrieving the bundle of papers and reports. The General slowly begins to read through them from the back of his horse.

“The scouts’ reports have begun to trickle in, sir. Nothing too troublesome. To the west, a den of mole rats, the scout claims they numbered in the thousands, though I doubt it. To the north, a clique of feral ghouls has occupied much of the block. To the east, nothing”

“As long as nothing is actively trying to kill us, I don’t care what's beyond our perimeter.”

“Agreed, general. Have you heard the talk around the colony?”

“Depends on what you mean, Colonel”

Kingston cleared his throat, and whistled for an aide to bring him his horse as he started to speak once more. “Some folks have started believing in the preachings of a man named Issac Hayes. He talks about some firery god that's supposed to save us all from the horrors of the wasteland. All he asks for is their total devotion.” the colonel said with a short chuckle.

“Odd indeed, though, If it's not causing any trouble, I see no reason to stop or outlaw it. Whatever helps people sleep at night...”

———————————————————

Actions


Population: 3,075
Net Production: 2M / 2F / 11S / 2E / 1AE / 8R

Available Funds: 33,600

 

Financial Actions

-100 Spears, 50 sets of scrap armor, and 50 of the newly designed rifles are ordered (4M)

-Surplus food is allocated to feed the masses (11S)

-The rest of the Army’s excess resources are preserved for the following year

Mod Actions
-100 men are trained throughout the year, with both pipe rifles and melee weaponry. Coordination, Cohesion, and Discipline are drilled into them! (10,000 caps)
-The empty block to the east is claimed for the Army! 

-Joseph Halleck’s Science & Engineering team begin researching even better firearms!
(T2 Gunpowder Firearms) (Intelligence 4) (8 R)

-New character introduced, High Preacher Issac Hayes
--5 points into charisma

Edited by Krefarus
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Morgan’s Rifles

 

Colonel Joe Morgan lowered his Rifle, and sighed heavily. Events that just transpired could hardly be called a battle. Some Raider meat heads and their ring leader seemingly lived right next door. They had tried to demand tribute from the Regiment, clearly not knowing who they were. No European Commonwealth solider would ever hand stuff over to typical Raider scum. And as predicted, they tried to take the tribute anyway. Dozens had charged over the small rail bridge, shouting in anger. What followed was a classic ‘Fox Hunt’. The Europeans calmly scything the Raiders down before they even reached the wall. The Battle of Morgan’s Bridge shall live on for decades in stories, showing how seventeen good Riflemen can kill over one hundred enemies.

 

But Colonel Morgan had a sick feeling this was just the prelude to a much harder fight. Their leader though wounded was not found amongst the dead, and it seemed he had bodies to spare. As the Riflemen wearily trod home, the news comes with them. The Regiment takes it rather well, up to the challenge. It seemed the battle for the Bridge had spiked their morale. With a clearly identifiable threat to their east, the Regiment now has a focus for their survival. Bands of Riflemen backed up by armed citizenry will roam their end of the border. Sticking to their forts, they will make sure no enemy can just cross over their land again. The Bridge is earmarked for a heavy garrison. The other open spot to the east is the Marshes and ridges east of the docks. Here the naturally defensible land is also scattered with fortifications and garrisons.

 

At home matters are much duller. The only point of note is Colonel Joe Morgan sending a scouting party west to forge past the Reservoir. They controlled a lot of water, but it was seemingly stagnant and radiated. With control of the Facility itself though, who knew what the Regiment could do with this bounty. Other then that the ever growing metal yards continue to churn out their yields. This raw material is taken by the Forge masters, and refined into things really good at killing raiders.

 

Income at start of Turn; 10k C, 5 L, 8 F, 1 S, 3 M, 1 E, 4 AE, 9 R 

Buildings; 1 Scrap Yard, T2 Forts

Armory; 17 [T3] Firearms, 60 [T1] Melee Weapons

 

Mod Actions

 

Sending scouting party west to recon the Water Treatment Facilities 

 

Securing/Patrolling Border

 

Financial Actions 

 

Building 1 Scrap yard -10k C

 

Producing 19 T3 Firearms -2M, 1 E

 

Producing 50 T1 Body Armor -1 M

 

Researching Molotov's -5 R

 

Researching T1 Heavy Firearms -4 R

 

Income at end of Turn; 0k C, 4 L, 8 F, 1 S, 0 M, 0 E, 4 AE, 0 R 

 

Edited by GrimBeard
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The Stone-Faces

 

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Stone-Father ‘Red-Eagle’ in ceremonial garb.

 

The tribe’s Stone-Father stood at the center of the of the massive gathering, beside the raging bonfire which lit up the night with yellow sparks. Red-Eagle was Feenix’s first choice to replace their old shaman, a Tree-Father by the name of Wohali, who was thrown from the top of one of the taller stone trees. His shrieks affirmed his suspicions of Wohali being a traitor to the tribe, and so he was replaced. Feenix knew Red-Eagle would never fear judgement from the trees, for Red-Eagle had vowed himself to silence.

 

The wizened shaman danced around the fire as the fire danced in-turn, smoke billowing up and out to different directions. Until finally, Red-Eagle’s dance was finished and plumes of black smoke blew northward. Feenix rose from the crowd, a great commanding voice echoing forth, “The Spirits have decided, and so it shall be. To the North lay the greatest of the stone trees, objects of immeasurable spiritual value. Once we gain the favor of these greatest of trees, we may conquer and pillage all that we meet.” The headman gives an affirming nod before continuing, “For those whose legs already ache in anticipation, come. Come and claim the lands which the Relic gives to you.”

 

 

 

Actions

 

Population: 505

Resources: 6,500 C, 4 L, 3 M, 2 F, 4 S, 0 E, 0 AE, 2 R

60 Stone-Face Raiders: T3 Melee, T1 Armor

60 Stone-Faces: T3 Melee

 

[3 M] The primitive foundries of the Stone-Faces continue to churn out well-crafted spears and tomahawks, readying their men to do battle against the horrors of the wasteland. 120 T3 Melee and 60 T1 Armor.

 

[1k C] Progress begins on constructing primitive wooden defenses around Jackson Park, with several shoddy watchtowers constructed to watch for enemy invaders. 2 levels of fortification.

 

[1 L, 750 C] Stockpiling 1 more supply. Also stockpiling remaining caps, because why not?

 

[MOD] Headman Feenix and 50 Stone-Faces head north to the museum and help occupy the area for the Stone-Trees, many unarmed tribesmen come north to join them and start on piecing together their own plots of land.

 

[MOD] Stone-Father Red-Eagle assists 20 Stone-Face Raiders in exploring the remaining blocks around Jackson Park.

Edited by Vilebranch
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The Rust Barony

 

“Duke Duke! What is “honour?”

Honour is not running away from a fight, not clubbing a foe when they’re asleep or defenseless, standing tall, and shouting real loud! 

 

“Duke Duke! What is Chivalry?”

Never taking the life of women and children--better to take them for our tribe instead! Also, slaying evil-doers, fighting dragons, and taking their livestock and boomsticks for ourselves!

 

“Duke Duke! What is a castle?”

 

A big, safe place with strong walls of rock and rust-metal! Inside of a castle is a ‘Keep,’ where we keep our fish and scrap! Only barons and dukes may have castles, though. So no making castles without our say-so!

 

“Duke Duke! What is a steed?”

 

Ancient, metal speedy-beasts that carried the tribes of old across the sharp stones and rad-fields! They are filled with the sparky spirits that get angry when we stick our fingers in them! One day we will tame the spirits and make those steeds our own, just like the old tribes did...

 

”Duke Duke! What is Divine Right?”

 

My right to the best scrap, so I can make the tribe strong! Make sure you give the good bits to me!

 

“Duke Duke! What is tyranny?”

 

Er...

 


 

 

Traits:
All the King’s Men: 25% off of body armour and melee weapon research,
Pointy End Away: 25% off melee weapon research,
Feudalistic Society: 250 caps per controlled block.

 

Resources

Caps:
-10,000 caps at base,
-3000 caps from population,
Metal:
-2 at base, (2 in storage)
Fuel:
-2 at base, (2 in storage)
Supplies:
-2 at base,
-3 from Agri-building
Upkeep:

-3 supplies

Actions:
-Tribesmen hammer and tie sharp bits of scrap to strong bits of wood, making crude and deadly weapons (-1 metal for 150 T2 melee weapons)
-Other tribesmen hammer together scrap metal and bits of rope, string, and leather, for armour. Duke Duke wants armour for his “feetmen.” (-3 metal for 150 sets of T1 body armour)

-13,000 caps are stored in the Aquarium. It is said Duke Duke likes to sleep on them.

-[MOD] Having zapped himself painfully in the ancient sparky machines, Wizzo decides that the spirits will need stronger rituals to appease them. For now, he lends his wisdom to the tribe’s craftsmen, attempting to forge their own weapons. (3 Intelligence, 3 Luck)
-[MOD] Brogwad and his hunters start carefully exploring the blocks around the aquarium. They search mainly for threats and things to salvage. (1 Agility, 6 Luck)
-[MOD] Duke proclaims the strange fishing tank to be his personal fishing hole! He catches one of the unique fish, cooks, and eats it. It is what the spirits would want of him... (4 Strength, 3 Endurance)

3RP into T3 melee weapons

 



Population: 750

Stored resources: zilch

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Goldman’s Caravan 


The Company continues its regular everyday life training and producing and research for a better life. 

 

Actions: 

An expedition led by Damien Chivay (2S 3 Agility 2I 2P) and some men armed with the T3 rifles. The men are told to follow the same plan as last time observe and listen. If the block was clear than they would claim that for the Caravan. (MOD) 

 

Sarabeth continues her research into improving farming or trying the production (6 Int.) (6 RP) (12 RP) 

 

More T3 Weapons are created, preparing for the Ghoul nest next door. (3 M 1 E) 

 

Training begins for the soon to be caravan guards! (10,000 Caps!) 

 

Surplus: 10,000C 4L 1S 4F 1M 2E 2AE 

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Turn 2 

 

(2172)

 

 

 

The Mud City stirs with activity. So many bodies, so little time.

 

The Sky Reavers

 

A great raid indeed. (Discord)

 

Ratchet makes it quite easy to love him when he keeps making such great murder-kill devices. (T2 Melee)

 

Cool guys don’t look at explosions. And these raiders certainly want to be cool guys. Their can-grenade ideas only get so far. The issue is finding what to put into these cans to make them bigger, and the enemy more dead-er.

 

Brotherhood of Steel Expedition

 

Heavy laser weapons do sound nice. And with the growing threat of janitorial duty, they certainly do their best. (T1 Heavy Lasers)

 

To the west, Wrigley field seems like a worthy location of expansion. But oddly enough, animals always seem to go in… but never come back out. The north is empty from sentient life, save for a few mole-rat lairs and the occasional rad-roach under the rug.

 

The men train and they train, and they train. Until one day, the bells ring across the settlement. (Discord)

 

ROCK ISLAND ARSENAL

 

The bikes are… usable. By no means efficient, but they can certainly get you from point A to point B in a jiffy. (T1 Cars)

 

With such limited resources, there’s very little to be done with the engine. A few parts seem to be missing from either one, but most of them can be found on the other to construct at least one fully working engine.

 

Sharing seems to work for the men of the Rock. By the end of the year, each man is able to hit at least one target before the sun goes down. 

 

The men head east, with very little to be found other than a few abandoned campsites. An easy claim for the men of Rock Island.

 

All radio channels are static. Whether it’s that no one wants to answer, or simply that there is no one to answer to calls is unknown.

 

The Republic of Riverdale

 

The men continue their training, hopefully, they can actually shoot straight this time.

 

Denzel heads west with many dangers before him. (Discord)

 

Heavy arms continue to be buffed out. Until they can be buff no longer. (T1 Heavy Weapons)

 

The Ironclaws

 

The eastern scouts report little to nothing. No activity of any kind around them, though they do hear plenty of gunshots coming from the neighborhood to the far south.

 

Some work still needs to be done on more pokey-stab things to use. But people will certainly regret having faced these men in close combat.

 

Army of the Northwest

 

Coordination indeed. With that many caps, people were fully invested into what was being taught throughout the year.

 

The eastern block is claimed, with minimal interference as well.

 

Better firearms? Now, this is starting to sound like an army… Only issue is actually knowing how to make these firearms. Trying to find one that meets the needs of the men, as well as being able to deal a heavy blow with each shot seems to be an issue.

 

Morgan’s Rifles

 

The party west comes back with troubling news. It seems they are surrounded on either side by wastelanders. Though, these ones don’t look as unbathed as the ones to the east.

 

The border is secured. Other than the attempted Raider invasion, nothing else occurs within the year.

 

Molotovs are a wonderous thing. Light, easy to carry, and certainly volatile. (T1 Explosives)

 

Heavy firearms are quite the undertaking. Then again, how hard can it be? Just make the old guns… Bigger.

 

The Stone-Faces

 

A great land for the Stone-Face men. And plenty of grounds for tributes for the Stone-Fathers.

 

Stone-Father find no good tool-things. Many plastic bottles. Stone-Father disapproves of littering.

 

The Rust Barony

 

Wizzo’s rituals and many followers seem to do some good. The powers of the divines work through Wizzo, and by the end of the year, Wizzo may have found a possible replacement for the weapons of the tribe… That is, until it breaks apart in his hand. (+5 R to T3 Melee)

 

Brogwad doesn’t seem to find much. Merely a few trash cans filled with the waste of the old world. Though, down the coast, he does notice some quickly moving squiggles in the distance.

 

Duke Duke, The Duke of Duke, land of THE Duke, finds himself bed ridden for several days following the eating of one of his new fishy friends. The spirits laugh at him from above.

 

Goldman’s Caravan

 

The men return with some troubling news. It seems the wildlife has taken over that section of the block that was scouted. Countless mole-rats, even some Yao Guai’s that roamed the streets and created a den within one of the homes. It seemed this block was in need of some serious pest control.

 

More research, but little luck. Plants could grow much easier if it hadn’t been for the toxic soil that now makes up the ground. If there was only a way of removing such toxins…

 

Training some caravan guards sounds quite beneficial. Afterall, the goods are the most important part of the caravan.

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Morgan’s Rifles 

 

Arrayed around the Colonel were the best of his regiment. Veteran Sergeants from the Raider war, Lieutenant Du Faunte, Anastasia, Ivan, Private Penny-Bottom. Their reason for being here was the situation of their location. An already hostile entity to their east had tried a foolish crossing of the bridge. It was feared they would be back, and in greater number. But now with another group to the west, the Riflemen would be stretched thin holding both flanks. And so they argue into the night over how to go about this chaos. Many wanted to strike out at the Raiders, but the cooler heads argued the point. Finally, the Colonel followed young Penny-Bottom’s advice, and sent him and ten civs west as a peace delegation. 

 

As for their far more dangerous eastern neighbor, events were heating up. The eastern approach to their dock base was dangerously exposed. Only forts and a few warehouses marked their easternmost land. There was no guarantee, the Raiders would be blocked by the river forever. And so Lieutenant Pierre and a [Redacted] amount of Riflemen head off to the eastern sector near them to solidify control. Mainly marsh and ridge, it was more a sector to add to defense, rather then improvements.

 

Income at start of Turn; 8k C, 4L, 12 F, 1 S, 4 M, 1 E, 6 AE, 7 R 

Population; 206

 Buildings; 2 Scrap Yards, T2 Forts [-3k C]

Armory; 36 [T3] Firearms, 60 [T1] Melee Weapons, 50 [T1] Body Armor

Research; T3 Firearms, T3 Body Armor, T2 Melee, T1 Explosives, 

 

Income; 

 

Mod Actions

 

Sending armed party to secure sector east of Capital

 

Sending a Diplomatic delegation to the western group in Water Facility

 

Financial Actions 

 

Building 1 Trade Shop -5k C

 

Producing 19 T3 Firearms -2M, 1 E

 

Producing 31 T3 Body Armor -2 M

 

Finishing T1 Heavy Firearm research -6 R

 

Starting Research into T1 Artillery -1 R [1/10]

 

  

 Income at end of Turn; 3k C, 4 L, 12 F, 1 S, 0 M, 0 E, 6 AE, 0 R 

 

Population; 206

 Buildings; 2 Scrap Yards, T2 Forts, 1 Trade Post

Armory; 55 [T3] Firearms, 60 [T1] Melee Weapons, 50 [T1] Body Armor, 31 [T3] Body Armor

Researched; T3 Firearms, T3 Body Armor, T2 Melee, T1 Explosives, T1 Heavy Firearms

 

 

Edited by GrimBeard
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Army of the Northwest

Year 2072
T5BVrqB2fErVhFkiMciNBIJCWrAZBocFVJBVxfGj1DuLeg8pY_DCRgR-at4WUokm2lK07RkvXna9tw9VpZNcn1dIoty6vP90x3AVtRyzrjOb7-OedoesE9MGwNRHyhmLhBxpLIUC

———————————————————

 

“Hear me brothers and sisters! Know that is the Great Flame which has called forth this mighty plague upon our young and most righteous colony! He hath seen the sinners and heretics among us! All must convert, and the most high and divine will return to us our fields of bounty! Remember the holy text! ‘And he said unto thee, go forth, and spread my most hallowed name. Follow me, and the darkness will clear. The skies will split, and the Great Flame of the heavens will shine upon the land. Evil will ripped asunder, and the pious will inherit the land for eternity.’” Issac called into the slowly accumulating crowd of people. Around him, several of acolytes stood, spears in hand. The crowd looked intently upon him, some nodded in agreement, others turned away in disgust. This Issac fellow, he had a way with words. He continued his preaching, waving his hands, calling for repentance and conversion. His white garments shone out in the sea of relatively dull dressed people, on his chest, a religious simple sewed on. In his hands, a ‘holy’ book, depending who you asked...

 

“A Holy Nation must be built up on these foundations! A most blessed nation of the pious and devout! Under the guidance of the true divine, our enemies would crumple before us. The teachings of the most holy texts would not lead us astray, not as we had been on our grueling march to this city of Mud! The wasteland would be consumed in an unyielding tide of righteous fire!...”

From a distance, General Whitefield watched the man preach. At his side, another officer. “Say, General, you don’t think this Issac fellow is overstepping his bounds? He’s been preaching about this ‘Great Flame’ for a year and a half now. A good amount of the colony is eatin this **** up. Even the military, the lads under my command all stitched his symbol onto their uniforms. They say it's a blessing or ****.”

“As long as the work we need getting done, is getting done, I couldn’t care less what people believe in, Sergeant. Though, what he’s saying is slightly concerning. But, if the people would rather this.. Isaac fellow assume our duties, are we even right to stop them?”

“Beliefs like that’ll get you killed out here, General. Gotta keep a good eye on your enemies.”

“Indeed, Sergeant. Keep an eye on his little group of followers. Keep me posted on what they’re talking about.”

“Of course, General”
 

———————————————————

Actions


Population: 3,229
Net Production: 2M / 2F / 7S / 2E / 1AE / 8R

Available Funds: 43,250

 

Financial Actions

-A great famine from the heavens hath struck the most righteous colony! The people grow hungry! 3 more Hydroponic facilities are constructed within the recently claimed block. All within the flourishing colony shall eat until they can eat no more! (11,250)

-50 more pipe rifles are commissioned for the army. (2 M)
-18,000 Caps and the unused materials are saved.


Mod Actions
-Another 100 men are trained throughout the year, with both pipe rifles and melee weaponry. Coordination, Cohesion, and Discipline are drilled into them! (10,000) 

-A sufficient amount of radios for two hundred man companies and home base are requisitioned (4,000)

-The blocks around the newly secured block are scouted

-Joseph Halleck’s Science & Engineering team continue developing even better firearms!
(T2 Gunpowder Firearms) (Intelligence 4) (8 R | 16 R total)

Edited by Krefarus
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Brotherhood of Steel Expedition

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Current Residing leader: Senior Paladin Blackburn.

 

“The raiders left their mark on the encampment and most aren’t sure if they’ll come back. Six good men lost their lives defending what they believed in and this place surely won’t be the same without them. Poor Creek has to now bear the evidence of my failure on his body for the rest of his life. I as Senior Paladin and lead of this expedition can not let this event turn into a common occurrence. I have ordered for the production of many more weapons to defend ourselves. Even some power armor now that we can afford it. It’s a shame we couldn’t scavenge much from the airship crash but we must be grateful and count our blessings. God knows we’ll need them.” -Senior Paladin Blackburn’s personal terminal entry 1.

 

==================================================================

 

Population: 96

 

Resources:

 

Caps
Produced: 10,000

Stored: 6000

Upkeep: 2000

Produced after upkeep: 8,000

 

Labour

Available: 2

Used: 2

 

Metal

Produced: 2

Stored: 4+5 from event
 

Fuel 

Produced: 4
Stored: 8
Upkeep:0

 

Supplies

Produced: 4

Used: 0
Stored: 5

 

Electronics

Produced: 1

Stored: 2 

 

Adv. Electronics

Produced: 2

Stored: 4

 

Research

Produced: 5

 

==================================================================

Actions

 

The first sets of T-45 are produced. ((T2) -3M, -2E, -1Adv.E)

 

More laser rifles are made. ((T3) -3M, -1E)

 

Heavy laser rifles must be produced. ((T1) -3M)

 

Molotov's were effective against us during the raider assault. Let the scribes discover this primitive yet fascinating technology. (5 R)

Edited by NunuTheGreat
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Goldman’s Caravan 

 

Tobias took a deep breath, “You’ve got to be ******* kidding me? Yao Guai, Molerats, and Feral ghouls to our west?” He looked at Damien, then over to Martin. “Alright you two are going to lead two separate missions outwards. We need to expand, you’ll be given a squad. To help you incase we do run into trouble. Or we are going to have to get dirty and kill these ghouls, or Yao Guai.” His stare was blank, as he looked at the two. “Get it done. Bring me back good results. Please.” 

 

The two walked out of the room as Sarabeth walked in. “Sir I have some bad news, increase the production of our agriculture is going to take us sometime.” Tobias looked back and glared at the woman. 


”Then we will be moving our research efforts to a different beast, I want you to find a way to get us some heavy weapons. I think it will be our best seller and one of our greatest assets.” He smiled, “Dismissed Ms. Sarabeth.” He waved her out of his room, pouring himself a drink of whiskey, it was going to be a long year. 

 

Statistics: 

Upkeep: 8.5k Caps 8 S 

Stockpile: 10k C 1 S 1 M 6 F 3 AE 2 E 4 L 

Income: 14.5K C 9 S 4 M 2 F 1 AE 2 E 10 L

 

Actions: 

Training more Caravan Guards. These men focusing in the art of being the best marksmen they could be. (10,000 Caps) 

 

Damien(2S 3P 2I 2A) is sent off, to explore the block directly below their HQ. Following the same orders as last time. [Mod] [15 T3 Guns] 

 

Martin (2S 4P 2E 2A), the tribeless tribal. Is sent with another group, taking on the task of exploring sector right above the HQ following the same orders as the Damien’s group. [Mod] [15 T3]

 

More T3 Firearms are produced (3 M 1 E)


2 batches of T1 armor are produced (2 M) 

 

Sarabeth T1 Heavy Firearms (6 Int) (6 RP) (6/10 Total) 

Edited by Sneaky2
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4hj5kqINACYO7Zv6YgO9XghJ80NpFObLwc8yol4EPXpqx_dEMDyOJR9pMTiwsmD2PkWUKRgSW5bVGCNcwEOFo4J4vISzYNVZfJ9W3-m0ExSorUs7XRXX8q7v68N42QEMkpa9Uylp

 

ROCK ISLAND ARSENAL

 

General MacArthur sauntered slowly across the tarmac to the site of the passenger jet. Accompanied by a small entourage of armed guards, they made their way across the strip. The General had liked to imagine that one day, the Airport would be up and running again, and life would be brought back to the city of Chicago. Yet, that could not be done through a snap of the fingers. Everyone knew this. First, the needs of his people would need to come before those of Chicago. As far as he was concerned, the Airfield had become a fortress - a reliable and sturdy forward operating base which granted them the needed foothold to begin reclaiming Chicago.

 

They had been blessed thus far - having settled at such a crucial junction. The fact that last year’s expedition had returned with no casualties and secured block. And that they had their hands upon a relic of the pre-War… one that would give them much insight as to how their forefathers conquered the land.

 

By now, he had reached the perimeter of Engine R&D. It was sectioned off by barbed wire fencing, and occasional sentries. A closely guarded secret, whatever tarps and such could be spared were cast to conceal the sensitive work going on within. MacArthur was quickly waved in by one of the guards, pushing back these sight blockers as he entered research area. The atmosphere was notably more stuffy with men and women welding and sparks flying to and fro. Makeshift scaffolds surrounded the scape, with men working at all elevations and manners of tools. He had not a clue what they were doing, though assumed Bush, his head of Research and Development did. In regards to Bush, he could be seen on the ground coordinating efforts to examine wiring and piecing together metal sheets.

 

Bush held a clipboard, wearing a white coat and a construction cap. He paused, turning from the workers, as if sensing the presence of the General. “Ah.” he mouthed, stepping away from the project to have a word with MacArthur.

 

“General.” he snapped to.

 

“What’ve you got for me, Bush?” said MacArthur, moreso taken over by the spectacle of the project.

 

“Well, sir, the motor-bike prototypes are complete. A squadron should be prepped and ready for service the following year.”

 

MacArthur nodded, “And what of the, uh..” he hesitated, motioning towards the jet engine.

 

“Ah yes. Progress is slow.” Bush turned, splaying a hand towards the efforts, “Far more complex than we’d have ever thought. But, given more time and resources, I feel we may be able to crack this Engima.”

 

“Good, I’ll give you whatever you need. And if you need any spare parts, I’ll have the Acquisitions Department scavenge whatever necessary.”

 

“Thank you, sir. I’m glad you understand the gravity our work here. The practical applications here are limitless...”

 

“Trust me, I know…” said the General, going to clap Bush on the shoulder, “Don’t let me down.”

 

AH43zkzwi1CIwBiZ0ojMYiOGpg3Rg2Cm9M2_xbCrZijHBOq8T67rlX3CXgiogXzrN2Uo-Kc88JK9YTabFQugWUC0giSklIRJk2U54uv99G_O-yiwN2Pui1exXihJd6yc7OGIEzyu

Charles E. Bush stands alongside a discarded prototype.

 

 

Spoiler

 

Characters:

General Robert H. MacArthur, Sr. (CHA 3, PER 1, STR 1)

Edward M. Sturgis (CHA 2, END 1, STR 1, PER 1)

Charles E. Bush (INT 4, LUC 1)

George S. Patterson (PER 3, AGI 1, LUC 1)

Harry. R. Warren (CHA 2, LUC 1, INT 2) 

 

STATS

Population: 1,020

Factions Traits: Land of the Free (25% cheaper agriculture) and Brahmin Trade Caravans (25% extra C from each trade agreement)

National Focus: Rock Island R&D (25% to vehicle research)

Buildings: 3 Scrap Yards

Weapons: 65 T3 Rifles

Vehicles: 0

Research: T3 Firearms, T3 Armor, T1 Cars


 

 

ACTIONS

 

15,000 in treasury

Updated Stockpile: 0M, 4F, 4S, 1E, 2AE

Available Funds: 19,000 (Income) + 15,000 (treasury) = 31,000C

Resource Production: (7L, 5M, 2F, 6S, 2E, 1AE, 5R)

Upkeep: -4S, 3L, 4,500C (Scrapyards), 1,500 (Fortifications)

 

[MOD] [5(1 from nat focus) R|1 previously allocated] Additional resources are dedicated to the reverse engineering of the airplane engine. They hope for smaller, workable, and reliable prototypes for their motor vehicles. Research headed by Charles E. Bush (INT 4, LUC 1).

 

[MOD] A group of 41 men; 1st Platoon, led by Lt. Edward M. Sturgis (CHA 2, END 1, STR 1, PER 1), move east to secure more territory for the Rock.

VF6wGetGqNoTZM4Lyb-wKMY5v8pAfcL-jBZEyG7hDHon9_jHe85sh3XkbBQ1cCRfFjYTM7lUbuaDZG5tjHpbtuewqbgo5jDGBspfdbVoBun8vocZuVTrR6U4AkwAskQFbWaF7YZr

 

[1M, 1E] Constructing 25 Scrap Bikes

[3M 1 E] 15 T3 Rifles

[20,000] Constructing Research Lab in eastern block.

[7,500] Constructing 2 Additional Agriculture Houses

 

Back to Stockpile/Treasury (1,750 C, 1M, 6F, 6S, 2E, 3 AE)

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The Ironclaws

 

Hearing that the area to the east was empty Craig would call Sakain into his 'Office' 

"Sakain take some of the boys to the area to the east and claim it for the Ironclaws"

Sakain would nod and leave to gather some the others 

 

Craig would call the Raider whom lead the last scouting party and send him North of The Den

 

Meanwhile Zeria would continue her testing of new melee weapons usually by beating slaves or random animals 

 

Faction Assets

 

POPULATION

1 Raider stack - 505

1 Advanced Slave stack -100

 

MILITARY

240 raiders with T1 Melee

60 raiders with T1 Firearms

 

Block1 (The Den)

Improvements

2 Scrapyards 

1 Agricultural house

 

Resources

 

Generated

3M 1F 0E 0AE 3S 2R 7L 5kC

 

Upkeep

3S 3L 3000C

 

Useable

3M 1F 2R 4L 2000C

 

Stockpiled

4250C 

 

TECHNOLOGY

Melee T1

Armor T2

Firearms T1

 

Actions

 

The boys start making themselves makeshift protection (3M into making 180 T1 Armor)

 

Sakain and 60 raiders would be sent to secure the area East of the Den (Mod)

 

Zeria continues learning how to REALLY make people regret getting into melee (2R put towards T2 Melee 5 Total)

 

Sakain begins tinkering with his rifle trying to improve it (1R into T2 Firearms 1Total)

 

Another scouting party is sent North (Mod)

Edited by Hellionparade
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