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Tales of the Mud City - A Fallout FRP (RP)


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The Sky Reavers




Population: 899 Raiders
Base Production 1L/1M/1F/2S(-2S)/2R - 5,000C
Lvl 5 Block forts – -2,500C
Labor Allocation
Scrap Yard - 2M

Stockpiled 2F
Total Caps - 12,000

80 Melee T1 Raiders
60 Melee T1 Armor T1 Raiders


Actions

While Kronos recovers from his wounds from the folly at Morgan’s Bridge. Isabel takes charge of the effort to scout ahead and find another way across the river, they’d need a new rally point to fight against the obviously well armed enemy.

 

With Ratchets help in creating better salvaged melee weapons they work to produce a new batch for their men. (1M, 180 T2 Melee)

Now that they have some spare scraps, the boys work to create proper albeit shotty pipe weapons. (2M, 60 T1 Firearms)

Some of the boys have taken to putting together a more...deadly means of combat. Burning folks is cool and all but explosions are so much more manly. (2R, Can Grenades. 4R total)

Unused
12,000C
2F

Edited by Sovereign_of_Solaris
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The Republic of Riverdale

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Out eating, just wanted to get this up for the post boys.


 

Population: 1,990 Riverdalians

AP Expenditure: 25,250 C, 3 AE, 8 S, 6 E, 4 L, 6 Fu, 4 M

(4 M) As the first two companies of the Riverdale army is trained and equipped, the next two enter rotation. They’ll need firearms to properly perform their duties no matter how shittly made they are. Another batch of weapons is ordered. (100 T1 Pipe Weaponry [Firearms])

 

(2 S, 250 C) Second company is sent northward to properly secure it, they’re cautiously ordered to secure EVERY building they can and report back as soon as possible. [100 T1 Firearms, 100 Trained men]

Research Expenditure: 4 RP

To counteract the serious defeat in the west, they’d need something to clear out the murderholes of the raiders. They begin to try out the fire bombs shown in protest books. [T1 Explosives research.] (4 RP)

 

 

 

Edited by Devland99
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The Rust Barony

 

a shitpost from a busy boy

 


 

Traits:
All the King’s Men: 25% off of body armour and melee weapon research,
Pointy End Away: 25% off melee weapon research,
Feudalistic Society: 250 caps per controlled block.

 

Resources

Caps:
-10,000 caps at base,
-3000 caps from population,
Metal:
-2 at base, (2 in storage)
Fuel:
-2 at base, (2 in storage)
Supplies:
-2 at base,
-3 from Agri-building
Upkeep:

-3 supplies
-3750 caps


Actions:
-The tribesmen toil furiously over hot, fiery furnaces. Making TRUE, KNIGHTLY SWORDS for TRUE, KNIGHTLY KNIGHTS! Or for feetmen. Either one. (-2 metal for 100 T3 melee weapons)
-9250 caps sent into the Aquarium)

-[MOD] Wizzo lends his wisdom yet again to the craftsmen, who try to make armour for the feetmen! (4 Intelligence, 3 Luck)
-[MOD] Brogwad leads a small force of 50 ‘feetmen,’ armed with T2 scrap weapons and T1 scrap armour to investigate the strange squiggles on the coast! For the righteous quest of knowing what the squiggles are. (1 Agility, 1 Perception, 6 Luck)
-[MOD] A small group of 50 feetmen move to a small block to the north, seeking to occupy and settle a nice metal house for the purposes of building a “thinking hut” for Wizzo. It is lead by Duke Duke himself, just in case there are some dragons there. (6 Strength, 3 Endurance)

 

3R towards T2 body armour! For the noblest of knights!

 




Population: 758

Stored Cash: 13,000

Stored Fuel: 4 (cap)
Stored Metal: zilch
Stored Supplies: 2


 
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Faction Name: Ronto Ratmen
 

(Sorry i’ve been busy, just getting the post out for you lads.)

 

Economy:
7,000 total income
3,500 upkeep
2 L (5 Total)
2 M (2 Total)
1 F (1 Total)
0 S (4 Total)
0 E (0 Total)
0 AE (0 Total)
4 R (4 Total)

Population:
1000 (Total)
600 (Raiders)

Buildings:
1 Scrapyard
2 Agriculture houses 

Actions:
240 T3 Melee is produced (-2 M)

 

200 Raiders lead by Jeremy are sent to the south looking for anything work taking
home.

3,000 investment towards another scrapyard

500 is spent to build up some basic fortifications for the Ratmen

 

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Turn 3 

 

(2173)

 

 

 

Chaos stirs within the heart of The Mud City. 

 

Quite the amount of commotion for a city that’s supposedly abandoned...

 

Morgan’s Rifles

 

The men find little of anything to the east. A few radroaches, a couple of odd-looking birds, but nothing too dangerous that a few rounds of ammunition couldn’t fix.

 

The delegation heads west… (Discord)

 

The heavy firearms come out nicely, quite the improvement and could have been very useful in the previous battle.

 

It seems quite tricky to make anything with the resources they have. That is until one of the thinkers of the group spots someone using a slingshot on some empty cans…

 

Army of the Northwest

 

Trained they are, and now following orders to the letter. The Army of the Northwest becomes more militarized by the year.

 

The radios are a welcome addition. After all, communication does always help on the battlefield.

 

To the north, they find little to nothing aside from a few straggling ghouls. Though to the east, it is a different story. They spot several persons coming down the old highway, a few stragglers and some entire families, seemingly fleeing from the city. None of them wait to be questioned, nor do they stop to beg. They simply leave the city.

 

Even better firearms!? The Army of the Northwest already has the best, do they not? Admitting otherwise could be seen as a weakness…

 

Isaac grows more and more popular by the day. It seems he’s pretty good at this preaching stuff. [+1 To Charisma]

 

Brotherhood of Steel Expedition

 

For once, the scribes do something right. (T1 Explosives)

 

And yet, they come again… Wait. They aren’t armed… Matter of fact, they’re going around and heading further north...

 

Goldman’s Caravan

 

More training, better shooting, and certainly more assurance among the men of what they’re doing when they have a gun in their hands.

 

It seems they have a lucky break as Damien returns with the news; the block to their south is open and free of wildlife.

 

It seemed the wildlife of the other block carried over. An infestation of critters of all shapes and sizes plagues the streets of the block to the north.

 

Sarabeth finds the way of the rifle easier to comprehend than farming and agriculture. (T1 Heavy Gunpowder) [+1 To Intelligence]

 

ROCK ISLAND ARSENAL

 

The men of the Rock seem to put some of the pieces of the engine to good use. By the end of the year, their motorcycles are flying across the airfield faster than ever. Trouble is, taking apart an engine has its dangers, specifically when someone misplaces a key structure component, and it can’t be found. At least they still have the other engine to work off of…

 

The men head east, and do return, yet bloodied and beaten. Although the block is secured, a foul ghoul infestation nearly took the lives of all the men that were dispatched to the block. Thankfully, ranged weaponry is better than kicking and scratching as the ghouls did. (-15 Population) [+1 To Perception - Stergis]

 

The Ironclaws

 

The boys return with a few souvenirs, a couple of pelts from some oversized rats they found in a few houses. Overall, a job well done, and a block cleared.

 

Zeria does a decent enough job with the research. Soon enough, new weapons are being made in the forges. (T2 Melee)

 

Sakain doesn’t mind much to improve. After all, how could you improve something that’s already quite the avid killing machine?

 

The scouting party north reports back with little interesting information. The block is clear.

 

The Sky Reavers

 

It’s hard to cross a river that only has one bridge… Perhaps just… going around could work?

 

Bean cans, high explosive, and people who have no clue what a fuse is. What could go wrong?

 

The Republic of Riverdale

 

The men in the north return back home, unharmed and quite full of themselves for a job well done.

 

The west seems to be quiet... for now...

 

ThreeDaysGrace-Riot.mp3 (T1 Explosives)

 

The Rust Barony

 

Wizzo’s powers seem to have run dry. There are no spirits today.

 

These squiggles are much further than they look! It seems they come in and out from the dock to their north, disappearing and once more appearing! WHAT IS THIS SORCERY!??!?!?!?!?!?

 

A thinking hut Wizzo shall have. Although there are no dragons, there were many ‘small’ bugs, yet they were no match for the might of Duke Duke!

 

Ronto Ratmen 

 

All is well for the Ratmen, aside from the occasional person walking by and wanting nothing to do with the Ratmen of the north.

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Western Brotherhood Expedition

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Current Residing leader: Senior Paladin Blackburn.

 

 "I cannot tell them how much I fear for our future, nor can I tell them that some will not make it. All that we can do is continue moving forward to the inevitable survival or demise that awaits. 

-Senior Paladin Blackburn’s personal terminal entry 2.

 

==================================================================

 

Population: 98

 

Resources:

 

Caps
Produced: 10,000

Stored: 6000

Upkeep: 2000

Produced after upkeep: 8,000

 

Labour

Available: 2

Used: 2

 

Metal

Produced: 2

Stored: 2
 

Fuel 

Produced: 4
Upkeep: 2 

Produced after Upkeep: 2

Stored: 10
 

Supplies

Produced: 4

Used: 0
Stored: 9

 

Electronics

Produced: 1

Stored: 0

 

Adv. Electronics

Produced: 2

Stored: 5

 

Research

Produced: 5

 

==================================================================

Actions

 

Senior Paladin Blackburn decides its time to make a move for Wrigley. (Mod)

 

Another group are to go north and clear out the molerats and other critters. (25 men 21 laser rifles and 4 heavy laser weapons.)

 

Demands are given to the scribes for a more practical grenade. (5 R)

 

Another batch of laser rifles are made by the Knights. ((T3) 3m, 1E)

 

Edited by NunuTheGreat
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The Stone-Faces

 

Image result for native american concept art

 

 

The Stone-Father stared out upon a crumbling mausoleum to the spirits of old America, a site of once wondrous mystical power now reduced to pebbles by the Great Event. It’s massive domed roof was split open like an ancient skull, allowing a great swathe of light to enter the forbidden stronghold. His visions were always correct, or so he believed. There was something ancient dwelling within, something blessed by the Relic itself.

 

He looked about to see a spattering of newly set-up tents and abodes, complete with scavenged furniture and hastily-made wooden walls. The people he had inherited from Wohali were truly beginning to thrive in these new lands, adapting to the strange new gods which looked down on them atop pillars of concrete. He looked up at one of the stone trees once and could have sworn he saw something move at it’s crown, perhaps just a figment of his overactive imagination or perhaps a sign from the Relic.

 

He nodded once to the men entrusted to him by Feenix and marched up the steps towards the crypt, his Speaker at his side yelling out words of encouragement to the high-energy raiders.

 

Actions

 

Population: 515

Resources: 8,500 C, 4 L, 3 M, 2 F, 5 S, 0 E, 0 AE, 2 R

120 Stone-Face Raiders: T3 Melee, T1 Armor

120 Stone-Faces: T3 Melee

 

[3 M] The primitive foundries of the Stone-Faces continue to churn out well-crafted spears and tomahawks, readying their men to do battle against the horrors of the wasteland. 120 T3 Melee and 60 T1 Armor.

 

[5k C] Another trade shop is opened up in the new territory surrounding the museum to sell new pieces of the old world found throughout.

 

[750 C] Stockpiling 1 more supply. Also stockpiling remaining caps, because why not?

 

[MOD] The Stone-Father is accompanied by 40 Stone-Face Raiders as they begin a much more thorough expedition into the old museum. The stone trees whisper of this sacred site holding keys to the past, and so it must be at least spiritually important. (2 S, 2 P, 2 E, 2 C, 3 I, 1 A, 3 L)

Edited by Vilebranch
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The Sky Reavers




Population: 908 Raiders
Base Production 1L/1M/1F/2S(-2S)/2R - 5,000C
Labor Allocation
Scrap Yard - 2M
Upkeep: 4,000c

Stockpiled 2F
Previously unspent - 12,000
Total Caps - 13,000

140 Melee T1 Raiders
120 Melee T2 Raiders

60 Firearm T1 Raiders
60 Melee T2 Armor T1 Raiders


Actions

More armor is scraped and put together to prepare for the great warband. (1M, 60 T1 Armor)

Utilizing local brew and available recycled bottles that aren’t used as shivs after bar night the Warband concocts some deadly brew..(2M 1F, 30 Molotovs)

Can Grenade experimentation continues... (2R, Can Grenades. 6R total)

Isabel leads a team of 80 men and women to an adjacent territory to expand their territorial control. (Mod – Map Update in Discord)

Unused
13,000C
2F

Edited by Sovereign_of_Solaris
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The Republic of Riverdale

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Out eating, just wanted to get this up for the post boys.


 

Population: 2,039 Riverdalians

AP Expenditure: 40,750 C, 4 AE, 10 S, 8 E, 9 L, 8 Fu, 4 M

(3 M) They’ll need firearms to properly perform their duties no matter how shittly made they are. Another batch of weapons is ordered. (15 T1 Heavy Pipe Weaponry [Firearms])

 

(2,500 Caps) As farms are built, soldiers are assigned to help secure and build proper sector fortifications. Each entry way is barricaded and assigned a squad to watch over. Alarm systems are set up all over. [5/5 Sector fortifications]

 

(11,250 Caps) 3 Agriculture facilities are built to feed the people of the land.

 

(MOD) Expanding North-East Block, 25 Trained T1 Rifles, 25 T1 Melee. [25 Trained Men]

(MOD) Dispatching scouts to south-east block.

 

(26,000 Caps) 260 men are recruited and trained in basic training and properly equipped for the Riverdale army.

Research Expenditure: 6 RP

(6 RP) Researching better and more efficient way of wearing and producing the armor their men would wear, maybe Brahmin could be slain and butchered to produce an effective layer of armor. [T2 Body armor.]

TREATY

TRADE DEAL WITH MORGAN

 

IMMIGRATION DEAL WITH MORGAN

 

ALLIANCE WITH MORGAN

Edited by Devland99
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Faction Name: Ronto Ratmen

“Well… now that we've moved in I'd say it's about high time we go and meet the neighbours eh boys!” -The Ratking shortly after his Ratmen got the last of the camps walls up

With the ramshackled base built, the Ratmen are more than ready to get back to usual. Those who are armed are more than eager to bloody their new blades in some sorry wasters with a bit too much jingle in their pockets. With the Ratking taking out a raiding party looking for any good hits and 4 smaller groups looking for any scavs within their territory to murderf**k.

 

 

Economy:
7,000 total income
4,000 upkeep
2 L (5 Total)
2 M (2 Total)
1 F (1 Total) (2 Stored)
0 S (4 Total) 
0 E (0 Total)
0 AE (0 Total)
4 R (4 Total)

Population:
1010(Total)
606 (Raiders)

Buildings:
1 Scrapyard
2 Agriculture houses 

Equipment:
240 T3 Melee

Actions:
240 T3 Melee is produced (-2 M)

The Ratking Takes 100 Ratmen Armed with T3 Melee South looking for any good raids

 

100 Raiders split into 4 groups of 25 armed with T3 Melee sent are sent out looking for any easy pickins around the gangs turf

3,000 investment towards another scrapyard (6,000 Total)

The Ratmen realize that while stabbing, clubbing and slicing is fun they were going to need something to get those hard to reach places. But rifles might just be a bit too much for their “busy” minds (4 R into heavy slingshots)

 

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ROCK ISLAND ARSENAL

 

A quiet night at the Airfield. Strictly, all the lights were turned off after the the Sun fell - as to not draw unwanted attention. They were largely understaffed; vulnerable. Only a fraction of the Rock Island staff knew how to not fumble with a rifle in their hands, and an even smaller portion had seen actual combat. If any sizable force was determined to throw themselves against the walls… well… that would be another problem to add to the pile. The issues of clean water, electrical outages, painfully slow technological advancement.

 

With the newly acquired blocks, they were left stretched thin. The so-called East Strip was only manned by a small listening comprising less than full-strength squad. They sat quietly tucked away in a blown out brick apartment complex. A large crater in the building started at the third floor at the northeast corner of the building. From there, they established their perch, muzzles pointed out into the darkness, in command of the street below.

 

They took turns on watch, observing. Watching. A Cpl. Powell had just got a brief amount of shut-eye, though was stirred again as one of his squadmates dropped an ammo cartridge. He woke, helmet draw over his eyes. He pushed it back, groggily and half-awake, crawlign over towards the watchman, “Hey. I’ll take it from here.”

 

The man looked over his shoulder, “You sleep well?” he asked, weapon still propped against his shoulder.

 

“As sound as one can in the wasteland.”

 

The man simply nodded, “Ight. Shifting.” he said, picking up his rifle and falling back deeper into the building. The clinks of his canteen and rucksack trailing after him.

 

The man maneuvered around Powell, slinking against a nearby wall at the other end of the room. Powell moved to assume his comrade’s former position, laying flat on his stomach as he propped his rifle against a sandbag. He stared down the sights of his rifle, aiming at a discarded frontal cranium of a mannequin at the sidewalk across. God, I hate the fuckin’ wasteland. He considered squeezing the trigger a few times to send some rounds down range, but decided it was against his better judgment. Instead he sat there silently, eyes glued upon the perimeter.

 

Image result for ww2 american sniper

Powell at his post.

 

To break up the monotony, he murmured, “Hey, Evans.”

 

After a few moments from the darkness, a hoarse and hushed voice replied, “Yeah?”

 

“**** you.” said Powell.

 

“Back at you, brother.” said Evans, disinterested, lazily flipping him the bird from his slouched position in the corner.

 

Yes, this is what we’ve resorted to...
 

Spoiler

 

Characters:

General Robert H. MacArthur, Sr. (CHA 3, PER 1, STR 1)

Edward M. Sturgis (CHA 2, END 1, STR 1, PER 2)

Charles E. Bush (INT 4, LUC 1)

George S. Patterson (PER 3, AGI 1, LUC 1)

Harry. R. Warren (CHA 2, LUC 1, INT 2) 

 

STATS

Population: 1,031 (206 capable of service)

Factions Traits: Land of the Free (25% cheaper agriculture) and Brahmin Trade Caravans (25% extra C from each trade agreement)

National Focus: Rock Island R&D (25% to vehicle research)

Buildings: 3 Scrap Yards

Equipment: 80 T3 Rifles

Units: 14 Regulars, 26 Trained, 166(?) Green

Vehicles: 0

Completed Research: T3 Firearms, T3 Armor, T1 Cars

Ongoing Research: Jet Engine [6R]

 


 

ACTIONS

Treasury/Stockpile: (1,750 C, 1M, 6F, 6S, 2E, 3 AE)

Resource Production: (19,000C, 8L, 5M, 2F, 8S, 2E, 1AE, 5R)

Upkeep: -7S, 3L, 1F, -4,500C (Scrapyards), -1,500 (Fortifications), -2,000 (Research Lab), -3,000 (Agriculture Houses)

 

[5,000R] Constructing Trade Shop in Eastern Strip.

[4,750] Training 19 men to Regular

[4M] Constructing 25 Sets of T3 Armor

[2M] Constructing 50 Pipe Rifles to issue to conscripts

[5R] Beginning Machine Gun research, headed by Charles E. Bush (INT 4, LUC 1)

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CHICAGO ENGINEERS UNION
 

-As the CEU slowly begins to stir to life, the Chief-Engineer order his men to make a thorough search of Chicago Union Station, searching for anything from metals, to radios, to trains that may be of use to the CEU. 

-15 men are drafted into the army, and given rudimentary training. (1500 Caps)

-Research on T1 Heavy Firearms (10/10)

-Research on T1 Explosives (2/5)

-Production of T1 Power Armour. (2M, 2E, 1F)
 

-Level 5 Block Defenses on the Chicago Union Station. (2500 Caps)

 

https://docs.google.com/spreadsheets/d/1Zo74F-KBgjkt7qqXZf5jewfUycMBudlltmAFMCHj4QU/edit#gid=0

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7zioozk9zui31.png

Morgan’s Rifles

 

The grunting and exertion of dozens of workers can be heard throughout the din of construction. As before, the Colonel and his hand picked team surveyed their new land. They liked what they saw, firm ground to hold in a fight. The marshes and swamps were rife in this area, and boggy. However one particular ridge dominated the landscape. High above the water and marshy planes, it offered the Riflemen a perfect view. And it was here now their efforts are being focused. Standard regiment forts are being raised, as Morgan stakes out his new real estate. However he kept looking further east, towards the river....

 

*Because there a [redacted] amount of Riflemen were operating their newest mission. Under the stern command of Lieutenant Du Faunte and the engineer Ivan. Their goal was to drive for the river along this quadrant, and root out whatever they find there. This was in line with the already growing defensive live. It was clear that Morgan’s Rifles were staking their claim on the water system in the locale. Scouts would precede the advance, and constantly maintain a line of communication with the home base. Any interruption or alert would rally the entire garrison which is put on standby.

 

2390786bb4ee1af4131acb4611e72088.jpg

 

In other news five bewildered Riverdalians are taken in as comrades. They are shown around, and given a feast. However the next day they are introduced to life in the Regiment. Every person works, down to the elderly and young. Above all else in the Regiment, the maintenance of the Riflemen was paramount. Ever last solider and staffer is valued. The five Riverdalians are welcomed, and temporarily armed like a Riflemen. They join the efforts of fort building, watching these Advanced ways of doing things.

 

 Income at Start of Turn; 16k C, 7 L, 16 F, 1 S, 4 M, 1 E, 8 AE, 7 R 

  Upkeep; -4k [12k Caps Available]

Population; 208

 Buildings; 2 Scrap Yards, T2 Forts, 1 Trade Post

Armory; 55 [T3] Firearms, 60 [T1] Melee Weapons, 50 [T1] Body Armor, 31 [T3] Body Armor

Researched; T3 Firearms, T3 Body Armor, T2 Melee, T1 Explosives, T1 Heavy Firearms

 

Mod Actions

 

*Pushing another sector directly East of last one, pushing up to the River.

 

[TREATY] *Alliance, Immigration, and Trade deals established with Republic of River-Dale. Morgan’s Rifles officially enlist in the Republic. As a Protectorate they keep their autonomy, production, and land. But they are now over the River-Dale army command umbrella, and will serve them in future operations. 

 

Financial Actions

 

Building 1 Scrap Yard -10k C

 

Building T2 Forts in Sector taken -1k C

 

Producing 25 T1 Explosives -2M, 1 F

 

Producing 19 T3 Firearms -2M, 1 E

 

Continued Research into T1 Artillery -7 R [8/10]

 

 Income at End of Turn; 1k C, 6 L, 15 F, 1 S, 0 M, 0 E, 8 AE, 0 R 

Population; 211

 Buildings; 3 Scrap Yards, T2 Forts [ Capital], T2 Forts [Raider Ridge], 1 Trade Post

Armory; 74 [T3] Firearms, 60 [T1] Melee Weapons, 50 [T1] Body Armor, 31 [T3] Body Armor, 25 [T1] Explosives

Researched; T3 Firearms, T3 Body Armor, T2 Melee, T1 Explosives, T1 Heavy Firearms

 

 

Edited by GrimBeard
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The Rust Barony

 

The tribesmen were gathered around great bonfires, dancing and whooping into the air. Wizzo danced with them while whispering the secret words to the flames,  his eyes rolled back in trance. Brogwad quietly relieved sleeping and exhausted tribals of their personal belongings to keep them safe from the revelry. There was much celebration, until Duke Duke stood from his concrete throne and raised his hands. The ceremonial scars and tattoos that covered his body were lit up in all their splendor. The people fell silent.

 

“Now, Duke Duke shall tell you of the fight against the bugbeasts!” He roared into the night. The cheers of the gathered hundreds rang out and echoed through the crumbling concrete and twisted metal. 

 

“First, they skittered in their many numbers--numbers higher than fingers and toes! They skittered and scuttled from the holes in the earth. A challenge!”

 

“A challenge from the earth spirits!” Wailed Wizzo, still in his trance.

 

“First, Duke Duke stomped with his feet, and crushed them!” Duke accompanied this statement by heavily stamping his muscled legs, making some of the tribal women swoon and giggle. “Then, he choppy-chopped with his knightsword!” He slashed at the air violently, whooping and jumping around the largest of fires. The people watched in rapt attention.

 

“Two hands of bugbeasts fell by Duke Duke’s strength alone! No more bugbeasts, and a new place is ready for the people to safely scavenge!” The people cheered loudly, praising the bravery and strength of Duke Duke, which he basked in magnanimously. 

 

And yet, still he yearned to fight a dragon...

 


 

Traits:
All the King’s Men: 25% off of body armour and melee weapon research,
Pointy End Away: 25% off melee weapon research,
Feudalistic Society: 250 caps per controlled block.

 

Resources

Caps:
-22,250 caps in storage

-10,000 caps at base,
-3000 caps from population,
Metal:
-2 at base, (2 in storage)
Fuel:
-2 at base, (2 in storage)
Supplies:
-2 at base,
-3 from Agri-building
Upkeep:
-3 supplies
-4500 caps

Actions:
-The tribesmen gather metals for the storehouses. You never know when you’ll need more swords or armour pieces! (-2 metal sent to storage)
-Further farming hutches are built in the new block. The Tribesmen have never seen such plentiful food! Wizzo is very disappointed that he doesn’t get a thinking hut... (-15,000 caps towards three agri-buildings)
-8500 caps sent to Duke Duke’s bedroom.

-[MOD] Wizzo lends his wisdom yet again to the craftsmen! After all, he has no Thinking Hut to go to, so he may as well stick around... (4 Intelligence, 3 Luck)
-[MOD] Brogwad leads a small force of 50 ‘feetmen,’ armed with T3 forged weapons and T1 scrap armour to investigate the strange squiggles on the coast yet again! What if they were dangerous squiggles, after all...? (1 Agility, 1 Perception, 6 Luck)
-[MOD] Duke Duke leads yet another righteous expedition southward! Perhaps there are dragons in the next place...? He brings with him 50 muscular tribesmen armed with T3 forged melee weapons and T1 scrap armour.

3Gtt8jb.png


3R towards T2 body armour! For the noblest of knights!

 



 

Stored Caps: 15,250 (next turn)

Stored Fuel: 4
Stored metal: 2 (next turn)
Stored Supplies: 6 (next turn)


 
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Army of the Northwest

Year 2073

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“And what had they, the mighty ancients, earned for their rampant heresy, sin, and corruption!? Look around and see! Their very civilization laid low, their lives taken, and an eternal suffering earned! Only the pious and the promising were spared from the wrath of the most high, hallowed be his name! But weep not for the ancients, they were sinful and unrighteous! The Great Flame saw them as such, for he is all knowing and omnipiscent! His punishment was, JUST!” Issac laid down his hands, retrieving the holy text from the sash around his waist. He cracked the tome open to a premarked page, and begun to read once more. “And behold, the wrath of the heavens was upon them. Great pillars of fire tore the earth at its seems, from its source, tremendous waves of destruction, which laid low even the mightiest of man’s work! Only the RIGHTEOUS, those who showed promise, those who would build the realm of men anew were spared from his divine cleansing…”

With a thud the book closed and the Holy man once more addressed the crowd, a warm smile covering his face. “You see! My brothers and sisters… Only through the grace of the Great Flame, hallowed be his name, were our ancestors permitted to survive the Great Inferno! It is our Holy mission to redeem this wasteland, and build a nation of the most holy and pious! Already I’ve heard whispers, beyond the gates of our humble nation, a city of heretics, sin, and worse! It is not our mission, it is our divine obligation to purify the nations of the unholy!...”

As the preacher finished speaking, he was met with roars of approval from his followers. The pious had begun to outnumber the heretical. Just last year the first and only temple dedicated to the Great Flame had been erected and ordained by the High Priest Issac Hayes. The flame of religion had spread across the colony, though there were some who still remained unconvinced. What was to come of the ordeal, had yet to be seen....

 

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Actions


Population: 3,309
Net Production: 2M / 2F / 11S / 2E / 1AE / 8R

Available Funds: 31,000

 

Financial Actions

-50 more scrap rifles are produced (2M)

-The rest of the Army’s resources are preserved

Mod Actions
-The two standing companies are outfitted with more radios, shovels, picks, satchels, and moderate amounts of other quick fortification equipment (10,000)
-The (mostly) clear block to the north is claimed for the ‘army?’

-Joseph Halleck’s Science & Engineering team continue developing even better firearms!
(T2 Gunpowder Firearms) (Intelligence 4) (8 R | 24 R total)

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