Jump to content

[✗] [CA Race Lore / Event Creatures] Voidal Spawns - Voidal Horrors revisited


NikoNiko
 Share

Recommended Posts

 

Google Doc

Voidal spawns, creatures from within the Void

Voidal Horrors revisited.

 

Foreword

Spoiler

This is a mere reformat, revision and paste of the old lore with some additions and changes here and there. Most of the contents of this piece are not thought by us and all the credit should go to the original authors.

 

 

Origin, Background

Ambience?

 

The Void, the Veil & the Universe

 

t-JGoH7blpLLMUjCOFMckKrqNj4QCZoWH6CPpKn1zRRy1u2-OoXrhFqmHjjwz2fo8WqRbWtbPe1aPi53qd1K5FlUlD8T6JQlvf9f-KlnzIvbu1cBBrArlvswrXF-ire5jI7bTeRJ

  • From the creation of the universe, the Void has been always there, a place older than time itself, and when the creator’s spark enlightened the emptiness it held, the Veil was formed, a curtain all around the known universe of the mortal planes, where Aenguldemons claimed their own planes of existence, shielding and jealously keeping them away from others, but they were not only the ones who had this ability, creatures from within the depths of the Void also claimed places for themselves, at the edge of where the Void and Veil meet, existing within their planes as the Aenguls and Deamons did. These voidal creatures are able to come and go as they please, trespassing the now unstable and trembling curtain that is the Veil.

 

Tears in the Veil

 

nHvJIjmXbrV93Oz0LEbVKbE06IkiULZfTIsrs47s4nAJopbFsgPQ-X7AHavHJgLWMXTDZ0HQmGUtXz621IORUbY2AAXhle_Q4WiNII1NNX6xvjCLQ6kQ5rzsAgM2R7hSTxTNRoLs

  • The Veil may have once been a strong barrier, that separated the chaos that is the Void from the universe where the mortal planes reside, but nowadays it proves to quite unstable, often tearing apart when strong outputs of energy are released, to then reknit itself, this instability opens gateways that connect the Void to the mortal planes. Once a gateway is open, voidal creatures quickly get hold of it to establish a connection, spawning within our world. Some of these creatures are more common than others, and less powerful, requiring even the smallest instability within the Veil to surpass it and come forth, greater beings require far larger tears in the Veil which are not as common, but if found, that may mean the end of everything that is known.

 

Spawns of the Void

 

BKHPljBN3fW237qby_H_5NblxtF4ggRCItpP8FsFf8iFSnWhauz9IrliuZIA9a6iTq4cKs9ufcOBRxyxzp4DGk_l5haZYfzOT577XoAOjesH0LsSZgKPpUreNknM_jxt93fOKLeZ

  • The Void holds various creatures within, twisted and morphed into unimaginable and wicked shapes, created from large clumps of energy that forms together: Horrors, Terrors, Abominations and Behemoths are the 4 known species, discovered by those who adventure deep within the Arcane arts and risk their lives to bring forth what little knowledge they may find. These 4 creatures hold a hierarchy of power, each one has access to a step above the one below and holds far greater abilities than the previous, the classification of power is the following: Lesser, Greater, Superior and Supreme, where the first three are all tangible and manifest with a physical form once leaving their Mindplane, instead, Supreme creatures may become incorporeal and hold an incomprehensible amount of power, very little has been discovered of them and they remain in the unknown. Horrors may only be of Lesser form, Terrors may be of Lesser and Greater form, Abominations may be of Lesser, Greater and Superior form while finally Behemoths may hold all 4 forms.

 

[Read more]

 

 

 

Species 

There are various species within the Void, with a great variety of powers from one another, able to bend the laws of the universe itself, some may be more powerful than others.

 

  • Horrors (Available through CA / Available to the ET)

  • Terrors (ET creatures ONLY)

  • Abominations (ET creatures ONLY)

  • Behemoths (ET creatures ONLY)

 

Hierarchy

  • Lesser

    • This is the starting point of all the voidal creatures, their most base form where they hold limited powers and simple Mindplanes.

  • Greater

    • Greater creatures evolved from their lesser form over time, gaining powers, knowledge and strength through their endlessly wandering within the void, able to translate their Mindplanes to make them slightly clash with the mortal plane, birthing other creatures akin to them.

  • Superior

    • These types have advanced yet another step forward, able to more finely control their own Mindplanes to create a semi-stable gateway from the Void, through the Veil and to our mortal plane, able to draw from their own thoughts more wicked spawns, they may also shield their mind completely from mentalists.

  • Supreme

    • This type of voidal creatures is vastly unknown, it is said their form is completely intangible, able to manifest and demanifest at will, if they do so find a large and powerful enough tear within the Veil. They are able to merge their Mindplanes with the mortal plane and unleash terrifying, and horrific spawns of the Void, tearing through the laws of our universe, corrupting and destroying whatever comes in contact.

 

mmqJ2mIfEWj5b7yFfhO9a4ClW4NXwoyFruL1-QoHF2OuXiozA8BEwen10dndeRc2Q7zHqJN8luF5QFo3OCH-lTw8Oie_M5CFM_ncA0mkEvgJa0t8rIlNHZd_S-UH4YEUObVGjXfH

 

Mindplanes

 

7oXx2hdTI9Rh0sxvPGPlyr5TpwqBlAm_iUASw6OTw-y_Gr2I-c9GIZ3_ID7kusFElSRWxubcaTAliiU-8zUPAdVHOg7Kk1Mk7ZqosUyj6cgxZ-s7ukCITaxoCQYzZdKxna_fAyfs

  • All of the sentient Voidal creatures have a pseudo-soul and lack lifeforce, their mind and consciousness live elsewhere, in areas at the edge of the Void and the Veil, what form they take within our mortal plane is comparable to a puppet, a mere shell for their great mind to reside in and control. These places are called Mindplanes, hard concepts to grasp for common minds, what resides within a Mindplane are the maddening and screaming thoughts of the Voidal being, incomprehensible landscapes of nightmares and dreams which will drive any common descendant crazy and out of their mind, leaving everlasting scars within their subconscious. Mindplanes are comparable to planes Aenguls and Deamons once claimed during the creation, these places are the Voidal being’s homes, where they reside, rest and do whatever they please. The Mindplanes are what allow Voidal creatures to exist without souls outside of the Void, they live there as semi-spiritual beings, and when leaving the Veil to come to our realm are forced to take on a physical form, only Behemoths are the ones who achieved powers who grant them an incorporeal form when trespassing the Veil. Were a descendant to somehow enter a Mindplane they’d be quickly rejected and brought back to their mortal form with splitting headaches, nausea, dizziness and deep scars within their mind.

 

More Ambience?

 

 

|Species in-Depth|

(These informations are meant to be scarcely known and must be learnt through RP)

Voidal Horrors (Requires CA)

 

XBo80m9u4IKCxaIW4iXA3yiHNaXyPJ92Xr2dMzMV7t0NxwVaKvtL_cAJlFS51RgDMQM7foXLugVVYMqTAFGUGbjX5jZzEnr_JNJ1T7N5y1u08PGFufma3vHoI-9B4OyO5ai6X6fi

 

Physical Description

  • Body

    • The base form for these beings is a smooth, featureless and hairless humanoid creature with a skin tone that ranges from light gray to dark gray which may have a light tint from their own aura color.

    • Height and weight can vary, they can range from very small and stubby heights of 3’3ft to towering and slim heights of 6’6ft, they are also fairly light, ranging from 70 lbs to 110 lbs.

    • There is no real limitation on what form they may take, being it features of animals such as horns, more or no eyes, a weird shaped mouth with sharp teeth etc...

    • Voidal horror’s skin can take different shapes and textures that may resemble another type of material, but at the touch it always appears coarse, tough and dry.

 

  • Limbs

    • Voidal Horrors share one common feature with one another, that is cartilage based tendrils which are added to their figure as a pair of additional arms, legs or completely replacing the last one. The number of tentacles an Horror has varies in number, but it’s never been seen going above two for arms, six for legs and 4 behind their back.

    • All Voidal Horrors are equipped with retractable tendrils which are positioned behind their back, they are thin and not too cumbersome, easily able to be stretched or brought back in up to half their length to fit in with standard clothes, while still holding a noticeable protrusion. They have generally a longer reach than their arms and are mostly used to reach further objects.

 

  • Gender & Reproduction

    • Voidal horrors are genderless, they aren’t male nor female, do not reproduce like common descendants and have no desire to do so, their shapes could resemble a female figure or a male one or simply none of the two.

 

  • Voice, communication & language

    • The Voidal Horror’s voice when communicating with descendants doesn’t come from their mouth since it lacks vocal cords, instead, it’s projected by their mind, which can be heard all around them as a normal voice would, it can sound distorted, with a slight echo, and with variation in pitch and tone.

    • Every Voidal Horrors, oddly enough, learnt how to speak and understand the common tongue, however their bodies are made for another kind of speech, it is the Moonspeak, a crude, primal and raw iteration of what mortals consider language. Through hisses, scrapes, gargles, scratches, whistles and other horrific sounds, the Horrors communicate and share ideas with one another. This disturbing and twisted speech may result not pleasant when entering a descendants mind, since it’s not produced through vibration, but is an extension of the Horror’s mind, however the effects are not damaging and are not enough to cause any kind of headache, daze or nausea. An individual may learn how to speak it over several years of practice and through constant study, someone who instead learns how to speak and understand Moonspeak from drinking Horror’s blood is called a Moonstruck, these descendants do not have a easier time while speaking it since they are not made to utter such composition of sounds and melodies, making their speech improper and poor, to Horrors, listening any type of descendant speaking Moonspeak would be comparable to listening a speaking deaf.

    • Cognatism mages may understand Moonspeak if their inner horror so decides to translate for them, they get a rough translation to grasp the concept of what was said, they get no advantage when speaking it over other descendants and may only understand it unless they learnt it themselves.

    • Moonspeak may be written through weird and odd methods to even distinguish it from gibberish, these type of inscriptions are called “Moonrunes” or “Qulchn”, a very complex pattern of carvings and interlocking chain of symbols, only comparable to the texture and pattern of woven paper. Only Horrors, moonstruck and cognats whose voidal creature informs them of the meaning or other mages through the use of voidal feeling can read and understand Moonrunes, since its complex, difficult and unstable grammatical rules are too vast for a commoner to understand and grasp without assistance, however, only Horrors will be able to fluently read it; moonstruck, cognats and voidal feeling mages will have a harder time.

 

 

 

Skin references

Spoiler

 

r4AvhX4WH-BASwMDQHNNdXHvYJuPvCTFFDqjxCk-DJgVfFZNcTRxyxogIRD-AWBfc004ZKmxcky0m8M1bwsRsIwSJhTbxY-XZc-LM4XKzZ83lDaZSa_5_qycq_ccZpfuR8PCMpSz

 

Gamma and Otakupan’s skins

 

 

Description reference

Spoiler

Ikahzm the Voidal Horror stood at a towering height, with pale, coarse and rough skin, gray in color, with touches of a slightly glimmering and pulsing purple which rushed within its veins, their humanoid resembling face was completely filled with eyes which tiredly stare down at you, blinking one after the other without a precise pattern, it lacked any sign of nose or mouth, but some movement along the middle of the head suggested its place, in fact it ever so slightly opens from time to time, revealing a split in the middle of the head which bared many sharp fangs, their frail hands are equipped with a set of pointy claws akin to a bear. Its weak and thin frame was adorned by a purple robe which covered their entire figure, the garbs were tied on their waist by four tendrils which made their way out through an opening on their back.

 

 

  • Physical capabilities, Weaknesses & Strengths

    • They are usually capable of locomotion through our plane, some via legs, some use their cartilage tendrils. Horrors are not physically adept, they are feeble and their lack of dexterous arms makes them clumsy and incapable of feats of agility like swordplay, but not necessarily precision, the max one may wield could be a small dagger, but nothing more.
    • Voidal Horrors have light, frail and weak bones, which break easily with strong blunt hits, even a strong punch may prove enough to cause damage.
    • The Horror’s lack of muscular strength makes them unable to wear any type of heavy armor, they limit themselves to simply wear robes or clothes to fit in.
    • Horrors are limited to a lifting weight of fifty pounds, if one where to push above the limit it will result in muscles tearing or bones breaking.
    • Voidal Horrors like any other descendant feel fatigue from doing strenuous physical tasks for long periods of time, they use their own mana pool to supply the body with what it needs, and will have to rest to passively regain their life force over time. Their fatigue is comparable to one of a voidal mage.
    • Voidal Horrors are extremely intelligent and as a result extremely diplomatic, devious and analytical, able to reason and solve puzzles, problems and the like with ease.
    • Voidal Horrors have no soul, instead they tap into their own mana pool, this means they are immune to soul damaging magics such as Naztherak.
    • Voidal Horrors have no need to breathe, eat and drink, they instead absorb mana around them passively in small quantities to sustain themselves, this absorption is very little and not strong enough to deprive people from their mana, this means they cannot drown and can die of starvation only from the lack of mana. Whatever the voidal Horror chews with their mouth is decomposed and turned into mana that they absorb, but it proves to be useless in battle, not strong enough to regenerate any of the mana they may have used, they may just do it out of curiosity or for experience.
    • If a mental mage were to connect with a Voidal Horror’s mind they’d briefly pierce inside their Mindplane, experiencing the horrors and wicked thoughts that reside within, they may still use their magic, but find it just a bit more challenging to do so, leaving them with headaches and dizziness, but nothing too major.
    • They are immune to all kinds of poison, toxins and diseases.

 

  • Magic

    • Voidal Horrors have a large mana pool that they use to live, but when casting magic outside the Void it will consume like any other mage, however inside the Void their pool will be at full capacity, double the size of a common descendant.

    • Even if Voidal Horrors are masters in the Arcane arts they find it hard to perform in our mortal plane, and they require a teacher to do, this world is foreign to them, laws which exist here do not within the Void, and standard learning progression is applied. The Voidal Horror’s preferences on which magic they wish to learn are all different from one another. Here’s a list of all the magics/abilities a Voidal Horror may learn.

      • Alteration

        • Transfiguration

        • Telekinesis

        • Void Translocation

        • Void Shifting

      • Evocation

        • All Elemental Evocation

        • Conjuration

        • Arcanism/Celestialism

      • Ilusion

        • Mental Magic

        • Cognatism

        • Sensory illusion

      • Arcane displacement

      • Voidal feeling

      • Further Alchemy

      • Atronach Forging

      • Golemancy

    • Voidal horrors are unable to learn all kinds of deity based magic, or those that require a soul, not that they’d want to anyways. Parts of further alchemy and golemancy which requires a soul are unable to be achieved.

    • Dark arts are not seen well by an Horror, and would rather not learn them, they are confident in the Void’s power which is greater than anything else.

 

 

Blood & Organs

  • Blood

    • Voidal Horrors can bleed just like any other creatures and will die from losing too much of it, but what flows within their bodies is far different from common blood, it’s instead a weird, glimmering ichor of pure raw mana rich in genus, this substance is highly volatile and will evaporate in mere minutes after leaving the Horror’s body, if one wishes to collect this precious liquid it has to be done fairly quick, bottled up and sealed.

 

  • Organs

    • These creatures lack all types of organs, the closest thing they have to a functioning heart is a crystal like orb stored inside their chest, also known as “The heart of the Horror” which when pierced will instantly end the Voidal Horror’s life. This heart functions as their mana pool, where they store all their life force, once killed their heart will vanish as well.

 

 

Death, Regeneration, Aging & Pain

  • Aging

    • Voidal Horrors are immortal creatures, wicked spawns of the Void which are granted eternal life. This immortality is given by their semi-incorporeal self which resides in the mindplane they call home, the flesh form they hold on the mortal plane is just a mere puppet controlled by a greater force.

 

  • Regeneration

    • Voidal Horrors are extremely resilient and able to heal by themselves, but common healing methods and plants may be used, they will produce the same effects.

 

  • Death & Pain

    • Voidal Horrors in death leave no carcass behind, instead their body quickly sublimates, creating a mild explosion from all the pure, raw energy they had inside. Everything that is cut off their body also vanishes the same way.

    • Voidal Horrors can be slain just like any other descendant, things that will kill a Human, Elf or the like will demanifest the Horror, being it crushing its head, impaling, skinning and so on.

    • Voidal Horrors feel pain just like any other descendant, a stab from a sword will feel the same to them like it would on someone else.

 

  • Rebirth

    • The Voidal Horror, once dead, returns within their Mindplane inside the Veil, to regenerate its body and rest as much as they please, already having a connection within the mortal plane through the Veil, however the Veil is unstable and everchanging, the same connections an Horror used to surpass this barrier may close to not grant them access anymore, it generally takes one year time for this to happen, if the Horror doesn’t make it back by then the rift will close.

 

 

 

Mentality & Mindset

  • Emotions

    • A Voidal Horror has no understanding for common emotions, they feel foreign and incomprehensible to their mind, but this doesn’t mean one may not attempt to connect with people, simulating for the sake of experience and knowledge, otherwise they are always rather dull when talking, often expressing what they want to feel by saying it aloud.

 

  • Preferences & Personality

    • All Voidal Horrors are different from one another, much like descendants they develop preferences over mundane or magical things, being it people, climate, colors, music, art styles and so on.

    • Voidal Horrors decide how to behave based on experience or simply out of curiosity, they all mostly stick to their personal traits and principles.

 

  • Names

    • Voidal Horrors names are odd, peculiar, strange sounding and hard to pronounce, since roughly translated from Moonspeak to Common, there’s no limitation to what a Horror’s name may be, a few examples are:

      • Hakihn, Khorz’elk, Chkl’ahk, Ahimk-Zmk, Bhzek’pek, Cktahz, Uhl’Ha.

 

  • The 4 Principles

The principles were born from the need of survival from greater and more powerful horrors. Cooperating with one another, most of the Lesser Horrors formed groups, outcasting deviants who did not agree with them and who proved to be a danger for survival. Ideally all horrors are born with these principles in mind, but there are some exceptions.

 

  • Respect
    • Voidal Horrors learnt that respect for one another and greater voidal creatures is key to survival and not as a wish for order, outside the Void they still keep this high up with their principles when confronting their kin.
  • Peace
    • Fighting proves rather useless with their weakened forms, and is rather counterproductive for survival, inside or outside the Void, when facing stronger foes as a result, they will prefer words over actions.
  • Brotherhood
    • These Voidal Horrors are all part of the same family, they help each other and will never betray one of their kind if not forced to in extreme scenarios.
  • Knowledge
    • Knowledge is the most important out of the four principles, always hungry for more, very curious and inquisitive of everything that’s around them in the new world they find themselves in, they are living libraries, pools of knowledge and wisdom which hate ignorance more than anything else, they may share their findings with trusted descendants or with people they see fit, this does not mean they will do it with everyone.

 

  • Deviants

    • As always, there can’t be perfection, and inside the Void where chaos roams free, some of the lesser horrors decided that working together didn’t prove to be a valid option and so relied only on their own forces, creating a new type of mindset. These deviants may and will break the 4 principles to advance themselves, any horror can become a deviant, once one of the principles is broken they are called so by other Lesser Horrors. These deviants may feel puzzled and confused at first when breaking a principle, but over time they will get used to it if they chose this path.

 

 

 

Abilities

  • Voidal Constitution (Combat ability)

 

Spoiler

 

Description

A Voidal Horror’s skin proves to be rather tough, this gives them a natural armor akin to leather, they may still be stabbed, but will require a little more effort.

 

Redlines

[Strikes from trained soldiers will require less effort, while a commoner may have a bit of a harder time.]

[Does not protect from blunt based damage]

 

 

  • Established connection & Household magic (Non Combat ability)

 

Spoiler

 

Description

Voidal horrors have a strong connection with the Void already, able to learn how to connect by themselves easily as if it was an extension of their body, they are able to learn household magic, although standard progression when learning new magic is still applied.

 

OOC Notes

To perform a connection to the Void it takes 1 emote, simply emote briefly concentrating, flavor it up with an involuntary twitch to a hand or limb and then finally the glimmering aura appearing where the eyes are, the aura gains a slight brightness when one is casting.

 

To cast a spell the standard is 3 emotes, Connection > Summon > Cast, but being these only usable outside of combat 2 emotes are enough, Summon and Cast can be done together, here’s an example of a connection and a cast:

 

[!] The Voidal Horror’s many eyes blinked one after the other, its idly wiggling tendrils gave a quick twitch, like a wave, dim sparks of light started appearing consecutively from the bottom row of his eyes, making their way up in a blink, the Horror’s aura color would be visibly glimmering from each of its irises.

 

[!] The Horror extended forth one of its tendrils, drawing its many eyes towards the tip, the area started to become hotter, embers sparked out of nowhere one after the other, after which a candle like flame was lit there, its aura glowing slightly brighter.

 

Redlines

[If your Voidal Horror has no eyes the aura color comes from underneath the skin around where normal eyes should be on their face]

[Must follow household magic and all standard magic redlines]

 

 

  • Telepathic communication (Mixed - Combat/Non Combat Ability)

Spoiler

 

Description

Voidal Horrors having strong minds are capable of talking with other life forms through mental waves, they simply have to stand in their line of sight and be close enough, although their ability is greatly decreased outside the Void and require a lot more concentration.

 

OOC Notes

This ability requires the player to be not further than 10 blocks from the target and takes 3 emotes to perform, these are the emotes required: Concentration > A brief connection where their aura glimmers from their eyes to then disappear > The message is delivered. If concentration is not broken the ability only takes 2 emote to cast until concentration somehow ends.

 

Redlines

[Using this on someone who possesses a mental ward will block the ability, if the Player who is performing this also has one the ability won’t work.]

[While using this ability the player is constricted at walking speed and mustn’t move further than 3 blocks.]

[While inside the Void this ability can be performed with little effort and the player can move at their full speed]

[Can’t cast while using this ability]

 

 

  • Telepathic interference (Combat ability)

Spoiler

 

Description

The Voidal Horror may also perform a high pitched shrieking sound in someone’s mind to disrupt casting or daze, this ability takes much more effort and mana than the simple telekinetic communication and will greatly tire the Voidal Horror.

 

OOC Notes

This ability requires the Voidal Horrors to be not further than 10 blocks from the target and takes 3 emotes to perform, these are the emotes required: Concentration > A brief connection where their aura glimmers from their eyes to then disappear > The interference is delivered and the foe is dazed for 1 emote. This ability will consume a lot of mana, a little less than ⅓ of their total mana pool.

 

Redlines

[Can be done only to one person at a time, and requires re-focus if switching targets.]

[The shrieking sound takes more mana to perform, and can be done for a maximum of 3 times before the Voidal Horror has consumed all its mana, leaving it just enough to perform an escape, if performed for a 4th time the Horror will fall down from mana exhaustion.]

[Using this on someone who possesses a mental ward will block the ability, if the Player who is performing this also has one the ability won’t work.]

[While using this ability the player is constricted at walking speed and mustn’t move further than 3 blocks.]

[While inside the Void this ability can be performed with little effort up to 6 times and the player can move at their full speed]

[Can’t cast while using this ability]

 

 

  • Mana Vision (Mixed - Combat/Non Combat Ability)

Spoiler

 

Description

Voidal Horrors have a very sensitive mind to mana, they feel its everflowing power always around them and are attuned to it. This sense is amplified when a mage connects to the Void and casts, Voidal Horrors are able to easily spot and track a casting mage, since their aura glimmers and pulses much more to their eyes.

 

Redlines

[The mage has to be in line of sight for this to work]

[Can’t instantly know what kind of magic the mage has if they have not seen it, they also do not know if someone is a mage through this, they just have an easier time when attempting to spot one who’s casting]

[If a mage flees the Horror is able to track which path they went up to 10 blocks from the last spot they have casted in, after which the mana trail becomes confused and merges with other sources of mana all around]

 

 

  • Regeneration (Mixed - Combat/Non Combat Ability)

Spoiler

 

Description

All Voidal Horrors have an innate capability to regenerate all sorts of wounds, being it limbs, broken bones, large lacerations or small cuts, leaving no scars behind. When a Voidal Horror wishes to regenerate a wound they channel their mana from their heart towards the limb, the process is strenuous and time consuming, requiring concentration, this will greatly tire the Horror down and have them be less aware, otherwise the wound will heal over time like any other descendant.

 

OOC Notes

Severed limbs take 6 irl days to regenerate, each day the player must emote the process at least once, which takes three emotes, connection > drawing mana from the heart > pushing mana to the limb. The process is not lost if a day has been skipped, it simply resumes from where left off, once this has been emoted they may walk around freely.

 

Broken bones take 6 irl hours to regenerate, the player must emote the process at least once, which takes three emotes, connection > drawing mana from the heart > directing the mana to the broken bone, they may walk, but if the horror is either pushed, runs or is hit again the process must be stopped and resumed later.

 

Large, medium and small lacerations take respectively 9, 6 and 3 emotes to regenerate, the player must emote the process, starting from the first three emotes, and then the wound slowly healing over time, the first three emotes are: connection > drawing mana from the heart > directing mana to the wound > follow with healing emotes until reaching the final one.

 

Redlines

[The player has to stand still and draw all his focus on the process to heal lacerations, they may only walk (3 blocks if in combat). Running, getting hit or pushed will end the process. This will also tire the Horror greatly, compared to a Voidal mage who has casted for a long period of time.]

[Wounds that have not been healed with this process will hold a scar]

[Broken bones and severed limbs can’t be healed while in combat, if the player enters combat while still in the process of healing a bone the process will have to be resumed later]

[Can’t grow additional arms, only regenerate the ones the Horror had previously]

[Can’t cast while performing regeneration emotes, they may cast if still regenerating limbs or broken bones if they enter combat]

 

 

  • Moonspeak & Moonstruck (Mixed - Combat/Non Combat Ability)

Spoiler

 

Description

All Voidal Horrors are born with this language and may speak it freely. A person who gains the ability to speak and understand Moonspeak is called moonstruck, they are instantly granted this ability from drinking three consecutive doses of Voidal Horror’s blood which is equivalent to a small vial, once done, the moonstruck feels overwhelmed by the amount of power the raw Horror’s blood contains, initially causing dizziness and nausea, but it quickly fades away. 

 

OOC Notes

To achieve this, three small vials of Horror’s blood have to be collected through rp, either by killing or by asking the Voidal Horror for it, when done the liquid has to be drank and told so to the Voidal Horror which will have to inform them of the effects or any mental trait.

 

Redlines

[The person’s mind filters the foreign knowledge after 2 irl weeks, unless one dose is drank again before then, otherwise their ability to speak Moonspeak fades.]

[The moonstruck individual gains a mental trait likening them to the Voidal horror they drank from, as well as an unwanted mental disorder being it paranoia, social anxiety and so on…]

[People may still learn Moonspeak without drinking Horror’s blood, but it will take several years, through study information gathering and teaching roleplay from an Horror, moonstruck or someone who learnt it before.

 

 

General Redlines

Spoiler

 

Appearance Redlines

  • Having more vital features added (or having no features entirely, such as eyes, ears or noses) does not give them an advantage nor does it act as an impediment, however a mouth ALWAYS has to be present, and may be hidden while kept shut. Note that all types of arms or legs must remain humanoid or tentacle like. All kinds of horns, sharp teeth and claws may be used in combat, although keeping in mind the Horror’s strength and so they cannot pierce armor.

  • Cannot have any kind of random spike on their body, nor any kind of claw on their tendrils.

  • The height listed also counts up for the length that some of them lose when they have tentacles instead of legs, those could be used to raise up an additional feet, but this will make them unstable and unable to move, being forced to stand still.

  • Their skin may take the textures of wood, stone or other types of material, but this does not make their skin take after any properties of said material, at the touch it will always be coarse, rough and dry.

  • The additional arms act as normal limbs would. They may have up to 2 tendrils alongside their arms or simply another pair of arms,  6 tendrils instead of legs or 3 if they have a pair of normal legs, but no additional legs.

  • The limbs behind their back are always present, up to a minimum of 2 and a maximum of 4, they have a slightly further reach than their arms, usually no more than two feet, these limbs behind act just like their arms, able to pick up light objects like books or bags, however, unable to wield any kind of weapon since they lack dexterity, they can be retracted only to half their length and extended only up to 2 feet more than their arms.

  • Cannot grow any form of body hair on their own.

  • There’s no actual Moonspeak lore, when speaking, simply emote doing so and inform who can understand it on what was said through PMs.

 

Physical Redlines

  • Voidal Horrors cannot reproduce since they lack the organs required. (cannot ftb)

  • Cannot become any other kind of CA

  • The max a Lesser Horror may use in battle is a small blade akin to a dagger.

  • Their voice functions as any other, no advantages or disadvantages.

  • When dying their explosion doesn’t cause any harm.

  • They cannot wear any type of heavy metal armor, at max one may wear a specifically made gambeson for their form.

  • The lifting weight is divided across all the limbs they have on their upper body, a Voidal Horror with 2 arms and 2 tendrils behind their back will be able to carry 12,5 pounds in each, summing up to a total of 50 pounds which is the max weight they may carry or lift.

  • The mana absorption they use to sustain themselves is not strong enough to deprive anyone from mana.

  • They are not immune from drugs or poisons that damage the nervous system, muscles or that paralyze through those means. If they eat or drink one of these kind of poison they will act the same way.

  • Cannot eat to regenerate mana in or outside of combat.

  • Their blood color takes after their aura color, the liquid glimmers and is also luminescent, when drank three times by a descendant it grants them the ability to speak and understand moonspeak. Its strong, disgusting flavor and burning feeling it gives may cause pain for a short while in one’s throat, as well as nausea, dizziness and splitting headaches.

  • damage in vital points will have less effect, however, internal bleeding and broken bones will still cause great pain and will kill the Voidal Horror like any other descendant.

  • All normal death rules apply, they will not remember who killed them and all the events leading up to it, however talking about their regeneration process will not result in a PK when dying, if an horror decides not to return from its mindplane it is considered a PK.

 

Magic Redlines

  • Horrors may only be of Lesser form

  • Standard learning progression and magic slots is applied, they do not have an easier time on learning magics and cannot cast for longer, they feel fatigued like any other descendant once done casting any type of magic.

  • May only learn magics listed previously.

  • Voidal poisoning has no effect on their body, their strength and lifting/carry weight will remain the same when learning magic.

  • If an horror has no eyes their aura will still appear where their eyes should be.

  • The effects received from invading the Horror’s mind are not enough to cause any type of lasting damage to the mental mage.

  • A mental mage who connects to the Horror’s mind doesn’t actually use more mana, nor does it take more emotes.

  • Voidal horrors may double their max numbers of casting emotes ONLY when inside the Void.

  • Event staff may control, change and flavor up these creatures with whatever ability they see fit to adapt them with their events.

 

 

Ooc note:

Old Voidal Horrors have to re-apply if they wish to play these creatures again, following the new format and redlines.

 

 

 

Voidal Terrors (ET only)

 

EtdkUilaeYDszgRuP1_jU5GjZ6V_Wb9wqzz8ZYigxhkKXHdBg2xI2kPGLsMhvZsvnb8-GEtxlV3TEf6vXlT3CufR_G3VMqUtgzfi3cIKRFOeOTPJ6A-Yoi88Y7XnUF8NqcpBUvLl

WtpwPXBeArryy6svDsXJyf0LlANWnVdw5gIWzd5Vk83pIFiVrU386aHqjUm8B0Cdzl1UFsRbokOjZQi9NZcYXZq7S1uJMJE9G3UzdU2_06uTnOSAUGdN2DsuZGOmrQER7pI1XKz6

 

Physical Description

  • They can come in various sizes, from the size of a small cat to the size of an elephant, with varying physical strength and traits. They are often found with numerous spines, spikes, fins or horns covering their bodies and heads, multiple eyes, more often than not moving around on four or more legs as opposed to two, however it is not unheard of. Like their Voidal Horror counterparts, they take on a fleshy appearance, oftentimes with a hardened exoskeleton.
  • Much like their lesser forms these bests hold a battery of sorts, an orb like crystal at the center of their forms which acts as their heart, piercing this will result in their immediate demise, leaving their corpse to rot behind.
  • They lack all kinds of organs and do not breathe, everything they eat is decomposed and transformed into mana which travels to their heart, they may die by damaging their form with mundane and through magical means, but having no vital organs aside from the heart makes them a hard challenge to take on.
  • They all bleed like any other, but the substance released from their body is a mix of pure raw mana, which is highly volatile, however drinking this type of blood doesn’t grant one to become a moonstruck, instead this rare liquid may be used in various types of forging or imbuing items to grant them different kind of ability, which is usually related to the beast it was collected from.

 

Mindset & Intelligence

  • Voidal Terrors are the vicious and savage cousins of their Horror counterparts. They are generally mindless and animalistic, their forms reflecting such, lacking any kind of developed brain these beasts rely only on physical attacks. They operate almost solely on an animal-like influence, almost immediately acting violently when come into contact with, be it within the Void and their Voidal kin or with any living being in the world of the living. They cannot be reasoned with and they cannot communicate, they are mindless beasts with no capabilities or functions other than to slaughter and feed, as a result of their primitive brain they are usually controlled by greater Voidal creatures whose mental powers outclass them.
  • Unlike their more intelligent counterparts these beasts hold a lesser form of a Mindplane which disappears once their flesh form is destroyed.

 

Abilities

  • Hardened skin (Combat ability)

Spoiler

 

Description

These large beasts often hold strong and tough scales or exoskeletons in key parts of their body. These parts may take various forms, being it scales of a dragon or of a large marine creature, composed from some sort of element, being it fire, water or electricity and so on. Once these scales are broken they release a strong wave of energy towards the direction those are facing, in the form of their element. 

 

OOC Notes

These scales are not meant to break easily, and will usually take large amounts of blunt hits to break or pierce, their protection is something akin to a strong iron armor.

 

Redlines

[Can only  take after one element]

[The scales or exoskeleton usually appear along one side of their limbs or on their back]

 

 

  • Elemental breath (Combat ability)

Spoiler

 

Description

These creatures can spew out of their mouth large amounts of elemental energy which takes after the element their body was formed from, acting like a large flamethrower akin to a dragon’s fire breath.

 

OOC Notes

The Terror prepares for the attack which it unleashes from their mouth in a large area, this greatly consumes the Terror’s mana reserve and usually requires it to stand still after as to regenerate it.

 

Redlines

[The element that is spewed out has to be the same as their exoskeleton.]

 

 

General Redlines

Spoiler

 

  • May only be of Lesser and Greater form.

  • They are primitive creatures which hold little to no intelligence and are unable to learn magic.

  • They cannot be reasoned with and are not tamable by any kind of magic or deity based ability.

  • They lack the ability to talk.

  • Druids cannot reason with them through their abilities and cannot order them anything.

  • Event staff may control, change and flavor up these creatures with whatever ability they see fit to adapt them with their events.

 

 

 

Voidal Abominations (ET only)

 

bQLxt2ITex6m-CQPdsWeOMVM6IhRY58GfN8yvExg3-op7178dE0axTbDFrvY5V6DbHZMrHBLAr2sl-pn6rRjEWrYCfJfz-hPCHzCMq7k5T0-ILZjNjAWH0azFTMEgfEMB6uMEyCP

 

Physical Description

  • Voidal Abominations are the most alien out of all the voidal kin. They often come in elemental, primordial or ethereal forms, sometimes taking on humanoid shapes, other times no. They will often appear to be the embodiment of an element, an invokable element or sometimes even another force within the universe.
  • Their bodies are vastly different from that of their kin, they have elemental forms which are contained within their exoskeleton, making them physical and able to be touched, which gives them extremely weak and frail forms, they often rely on magic to do the work form them, they can’t wield any type of weapon or don armor as a result. The Voidal Abominations are the most different out of all their Voidal kin, even amongst one another, their differences are ridiculously stark.
  • Like all the other Voidal creatures these Abominations hold an heart of sorts within their forms and lack any other type of organ. When the heart is pierced it will end their life instantly, releasing a mild explosion before demanifesting and returning in their Mindplane.
  • Their exoskeleton may be damaged easily by blunt weapons, this will cause the element of which they are made of to spew out and demanifest, making them lose large quantities of mana and overall weakening their form.
  • Stabbing through the “meat” of these beings will prove to be rather useless, as any type of weapon when in contact with the element will just pass through and make no contact, heating or glancing off the weapon if the element was either fire or earth, this applies for all the types of element.
  • They have a much larger mana pool than normal and feel no fatigue, this makes them able to double their maximum casting emotes, if an Abominations ends all their mana they demanifest and return to their Mindplane.

 

Mindset & Intelligence

  • These abominations are quite intelligent and often times can be quite tricksy. Most of them retain the ability to speak common, others have the ability to find ways to speak common. Most often than not, they are adept in the art of the arcane, their powers often strange and different to what the descendants are capable of doing, however boast an expansive arsenal of arcane power.

 

Abilities

  • Arcane attunement (Combat ability)

Spoiler

 

Description

Voidal Abominations have an innate ability to learn and master the Arcane arts, having all sorts of Void based magics. The Abominations are also able to greatly control the element which they are made of, making it much stronger than it usually is.

 

OOC Notes

They can have up to 5 magic slots, one of them being the evocation of which element the take after, this evocation is stronger than normal. They have also an expanded mana pool which allows them to cast for far longer periods of times.

 

Redlines

[Must have the voidal evocation from which they are made of]

[Only the evocation of the element they are made of is increased in power]

[All standard magic rules apply]

 

 

  • Mental shielding (Only Superior Abominations) (Mixed - Combat/Non Combat ability)

Spoiler

 

Description

Voidal abominations hold strong and complex minds, able to completely deny entrance to mentalists.

 

OOC Notes

Any attempt of connection to the Abomination’s mind without it allowing so will result in an instant disconnection, leaving only a mild headache and some dizziness.

 

Redlines

[The effects the mentalist receives are non damaging to their mind]

 

 

  • Mana Vision (Combat ability)

Spoiler

 

Description

Abominations have a very sensitive mind to mana, they feel its everflowing power always around them and are attuned to it. This sense is amplified when a mage connects to the Void and casts, Abominations are able to easily spot and track a casting mage, since their aura glimmers and pulses much more to their eyes.

 

Redlines

[The mage or creature has to be in line of sight for this to work]

[If a mage flees the Abomination is able to track which path they went up to 20 blocks from the last spot they have casted in, after which the mana trail becomes confused and merges with other sources of mana all around]

 

 

  • Advanced Regeneration (Mixed - Combat/Non Combat ability)

Spoiler

 

Description

All Abominations have an innate capability to regenerate all sorts of wounds, able to focus their own mana to the damage and efficiently repair it in matter of seconds, however this consumes large quantities of mana and has to be done while standing still

 

OOC Notes

Abominations may regenerate any sort of damage to their exoskeleton to prevent loss of their elemental mass in very little time.

 

Redlines

[The creature has to stand still and draw all his focus on the process. Walking, Running, getting hit or pushed will end the process. This will also consume a large amount of their mana pool.]

 

 

General Redlines

Spoiler
  • May only be of Lesser, Greater and Superior form.

  • They cannot wear any type of armor or use any kind of weapon.

  • If they take after the earth element they won’t have their entire form made of stone, but rather having clumps of them attached together, which float within it’s figure as held with telekinesis.

  • They are physically frail and weak, well placed blunt hits may weaken its overall structure.

  • May be damaged with a counter of the element they are made of, if they are made of fire then water will harm them quite a bit.

  • They hold no blood and organs.

  • Using up all their mana will cause them to demanifest and die.

  • Parts of the Abomination may be left behind.

  • Event staff may control, change and flavor up these creatures with whatever ability they see fit to adapt them with their events.

 

 

 

 

Voidal Behemoths (ET only)

 

fPS_WK8g_DQPIgBRjHX95D0FIuKgg2NoIk5i4H9M6gc12MXNcuYPYzFg81Xy4bQ9uwfq1PSBHK_jiXCdPosVsyZTxlgw0Z-iMamxNE3hgQkgRzKzeOQ7eafG0TIOSIdajET3udtr

 

Physical Description

  • Voidal Behemoths are the kings of the void, the titanic voidal beasts that reside within the endless abyss. Behemoths are colossal beasts with savage appearances and incomprehensible minds, usually with an unbreakable fixation on a certain aspect of existence.
  • Their physical strength however is monstrous, usually being, at the very least, the size of house, some growing larger than that up to the size of an entire city. Their appearance and forms are fleshy but hardened, more often than not covered in a hardened exoskeleton much like Voidal Terrors. Their physical appearances vary massively, however much resembling their lesser terror kin with fleshy and tangible forms.

  • They as well hold a heart like the others, located at the center of their form, hard pierce and incredibly strong, if broken it will quickly end the Behemoth.

 

Mindset & Intelligence

  • Behemoths, despite their savage appearance and brutal mindset, are rather intelligent and devious, though despite this they cannot be reasoned with. Their minds too focused on achieving their desires, their ambitions, it driving their every action until it is completed. Some behemoths do have some semblance of magical ability, generally that of standard arcane magics, sometimes having access to more strange and unfathomable powers.

 

Abilities

  • Greater Arcane attunement (Combat ability)

Spoiler

 

Description

Voidal Behemoths possess the ability to manipulate and use all kinds of voidal based magics, having enormous mana pools and incredibly stronger casting power.

 

OOC Notes

Behemoths may learn and posses all kinds of voidal based magics, where all standard magic rules apply, although their casting power is greatly increased and incredibly destructive.

 

Redlines

[All standard magic rules apply]

 

 

  • Advanced Mana Vision (Mixed - Combat/Non Combat ability)

Spoiler

 

Description

Behemoths have a very sensitive mind to mana, they feel its everflowing power always around them and are attuned to it. Behemoths are able to easily spot and track any kind of creature which has a soul and uses mana.

 

Redlines

[The creature or descendant has to be in line of sight for this to work]

 

 

  • Advanced Regeneration (Mixed - Combat/Non Combat ability)

Spoiler

 

Description

All Behemoths have an innate capability to regenerate all sorts of wounds, able to focus their own mana to the damage and efficiently repair it in matter of seconds.

 

OOC Notes

Behemoths may regenerate any sort of damage to their form, however this consumes large amounts of mana from their form.

 

Redlines

[The creature has to stand still and draw all his focus on the process. Walking, Running, getting hit or pushed will end the process. This will also consume a large amount of their mana pool.]

 

 

  • Mental shielding (Only Superior Behemoths and above)  (Mixed - Combat/Non Combat ability)

Spoiler

 

Description

Voidal abominations hold strong and complex minds, able to completely deny entrance to mentalists.

 

OOC Notes

Any attempt of connection to the Abomination’s mind without it allowing so will result in an instant disconnection, leaving only a mild headache and some dizziness. If the behemoth is of Supreme class then they may reverse the spell on the caster.

 

Redlines

[The effects the mentalist receives are non damaging to their mind]

[Only supreme behemoths may reverse the spell on the caster]

 

 

  • Intangibility (Only Supreme Behemoths)  (Combat ability)

Spoiler

 

Description

Supreme Behemoths are the only ones capable of reaching this stage, while in this form their body can’t be harmed by mundane weapons except their heart, the only way to damage their form is through magic.

 

Redlines

[Can still be harmed through magical means]

 

 

General Redlines

Spoiler
  • May hold all 4 types of forms.

  • They cannot wear any type of armor or use any kind of weapon.

  • Only supreme behemoths who are in their intangible form can’t be damaged by physical attacks, the other 3 types can be harmed by any sort of mundane weapon.

  • They hold no blood and organs.

  • Using up all their mana will cause them to demanifest and die.

  • Parts of the Behemoth may be left behind.

  • Event staff may control, change and flavor up these creatures with whatever ability they see fit to adapt them with their events.

 

 

 

 

 

Purpose (OOC)

There has been a lack in voidal creatures recently, and the removal of CA for these ones in particular a long time ago almost completely wiped this aspect of rp away. We wanted to bring them back, adapting the Horrors to be usable by everyone through simply filling a CA, to give variation in rp and provide with some interesting encounters, these types of creatures have a lot of potential when handed out to eager players who seek different kinds of rp. We listened to some feedback, modifying and adapting old pieces of lore to be usable by players and the staff in events as well. 


 

Citations & People in the project:

Spoiler

 

Original Lore by:

Zarsies

Raptorious

 

Re-formatting, Writing & Additions:

Goblinberg

NikoNiko

UltraGreyFox 

 

Suggestions, Feedback & General help:

Otakupan

Gamma

MordskovFanboy

 

Lore pieces:

The Planes of existence

Creation lore

Space from within the Void

Voidal Horrors 1

Voidal Horrors 2

Domesitcated magic

The states of mana

 

 

 

 

 

Edited by NikoNiko
Link to post
Share on other sites

As stated to Maya in PMs I suggested that players shouldn't have a role in playing a voidal horror that are not on staff. I gave suggestions on how you could possibly do it however, regardless none of it is seen here. 

 

Voidal horrors are meant to be in a hierarchy of unimaginable power and understanding. Down playing them to be creatures players can opt into will be going against that and also downplaying previous and current events. An example: mysteries event line is voidal horrors, not terrors or abominations. A horror. If you see that power and then look at the ones you want to play it is obvious they have a difference level of power.

 

You could say in your piece they they're more superior and the ones you're working with are lesser, but you don't.

 

Added on, your explanations for the ET creatures and abilities are extremely vague. As said these are creatures of the void and have sets of abilities which you did attempt to write out but doing so limited their capabilities.

 

All in all, -1

Link to post
Share on other sites

59 minutes ago, Jenny_Bobbs said:

As stated to Maya in PMs I suggested that players shouldn't have a role in playing a voidal horror that are not on staff. I gave suggestions on how you could possibly do it however, regardless none of it is seen here. 

 

Voidal horrors are meant to be in a hierarchy of unimaginable power and understanding. Down playing them to be creatures players can opt into will be going against that and also downplaying previous and current events. An example: mysteries event line is voidal horrors, not terrors or abominations. A horror. If you see that power and then look at the ones you want to play it is obvious they have a difference level of power.

 

You could say in your piece they they're more superior and the ones you're working with are lesser, but you don't.

 

Added on, your explanations for the ET creatures and abilities are extremely vague. As said these are creatures of the void and have sets of abilities which you did attempt to write out but doing so limited their capabilities.

 

All in all, -1

Hello Jenny, I thank you for your criticism, but let me say my part: Well, from what I remember, a discussion had been created on the lore games server, which flambo wanted some CAs regarding the void, and here they are. we've put a hierarchy scale(Check the graphic, the one we’re working of are Lesser), I can understand that voidal horrors are 'very strong' and these things like that, that's why the only ones playable  are the weaker versions(Which can be only lesser). for ETs versions we didn't specify much, because it seemed right to us to  leave much more freedom to the way of playing and the choices to the STs members, since they are only creatures for the purpose of events.  Honestly, the lesser voidal horrors (CAs ones), I don't see how many problems they may give, we specified and solved certain problems they had (at least we tried), listening to advice and etc ... if you've more advice to give us, we'll be ready to listen(Your only advice was to change the name, you didn't really give real advice on how to do CAs ones).

Also Nothing will change from Mystery’s event, the creatures will only have a different name, which will have to be discovered  all ICLY, people can always call them horror.

Link to post
Share on other sites

Hmmmm.. atleast some very very nice formatting

Link to post
Share on other sites

Telekinesis is the act of moving items with your mind. Telepathy is the act of speaking to someone using your mind. “Telekinetic communication” and “telekinetic interference” should be “telepathic communication” and “telepathic interference”

Link to post
Share on other sites

12 minutes ago, TheAlphaMoist said:

Telekinesis is the act of moving items with your mind. Telepathy is the act of speaking to someone using your mind. “Telekinetic communication” and “telekinetic interference” should be “telepathic communication” and “telepathic interference”

Oh, Thank you! we’ll fix it rn

Link to post
Share on other sites

70022434_1191919617654482_1836503650420129792_n.jpg

Link to post
Share on other sites

Playable horrors were pretty trash last time, I don’t think I’d want to see CA horrors again thanks

Link to post
Share on other sites

Hello @NikoNiko

Post is here to confirm that you have gathered all the feedback necessary for your lore and wish to proceed with the reviewing process.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...