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The_Mad_Skylord
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The Kingdom of Bellica

 

as it was the Year of Our Lord, 1896

 

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YEAR IN REVIEW, 1896

 

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19 Jan. | Briartown, that mecca of movie-making might, has become large enough to be classified a city in its own right – and so Bellica does! Briartown is designated, officially, its own city, and declared the capital of culture of all Anlund!

 

3 Apr. | Oh, and Bellica builds some other things as well.

 

10 Jun. | Bellica researches improvements in the AA capabilities of the Bellican Howitzers – primarily on increasing range, so as to actually be able to hit said targets.

 

11 Jun. | With its second research slot, Bellica researches improved accuracy in AA howitzers.

 

-+-

 

 

OFFICIAL REPORT OF THE NATIONAL MINISTRY OF THE INTERIOR

 

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Approx. Population Growth

 

Est. Population 1 Jan. 1895 | 49.074.537

Est. Population 1 Jan. 1896 | 50.056.028

 

Est. Colonial Population 1 Jan. 1894 | 26.010.000

Est. Colonial Population 1 Jan. 1895 | 26.530.200

 

Metropolitan Centers and Cities

 

Bellograd [Capital, Metropolis, Bellica]

Lovken [City, Bellica]

Vosterburg [City, Bellic Strip]

Andrograd [City, Andros]

Poval [City, Andros]

Klennetsboro [City, Andros]

Okuoka-kyo [City, Azhon]

Kotegawa [City, Azhon]

Imajima [City, Azhon]

 

Industrial Centers

 

3 V Mine, Bellica

3 V Refinery, Lovken

Heavy Industry x4, Bellograd

Heavy Industry, Andrograd

Heavy Industry x5, Vosterburg

Armaments Factory, Vosterburg [POI]

Airshipyard x3, Vosterburg

Airshipyard x3, Bellograd

Steel Mill [Upgraded] x6, Andrograd

 

Fortifications and Other Development

 

Civil Development, Bellograd [5.000 ABM]

Civil Development, Okuoka-kyo [1.000 ABM]

Vosterburg Line [25.000 ABM, 35 AP]
Azhoni Defenses [1.500 ABM, 10 AP]

 

Other Projects

 

Walder Bellisney Company [20.000 ABM]

 

National Income

 

Metropolitan Taxation | 10.000 ABM | Bellograd

City Taxation | 3.000 ABM | Vosterburg

Town Taxation | 1.000 ABM | Briartown

Colonial City Taxation | 36.000 ABM | x12 | Okuoka-kyo, Kotegawa, Imajima

Azhoni Horses | 5.000 ABM

Shogunate Arms and Armor | 5.000 ABM

Civilian Taxation | 10.000 ABM | 1.000 ABM per 5.000.000

Commercial Districts | 36.000 ABM | Bellograd, Andrograd, Poval, Klennetsboro, Lovken, Vosterburg, Okuoka-kyo, Kotegawa, Imajima

Civilian Industry | 49.000 ABM | Bellograd x49 [Entertainment]

International Trade | 10.000 ABM | Greater Modevia, Commonwealth of Grenheim, Carnelia, Tsardom of Pozharin, Republic of Volta-Solvan, Venzeatic League, Grand Principality of Cumberland, Vost Confederacy

Trade Depot | 45.000 ABM | 10 Partners = 5.000 ABM per Depot, 9 Depots | Bellograd, Andrograd, Poval, Klennetsboro, Lovken, Vosterburg, Okuoka-kyo, Kotegawa, Imajima

Movie Profits | 10.000 ABM

Movie Expenses Made Back | 25.000 ABM

 

Total Income: 245.000 ABM

 

National Upkeep

 

Military Upkeep Halved [National Idea]

Army Upkeep, Infantry | 1.500 ABM | 95.000 Men

Army Upkeep, Howitzers | 500 ABM | 175 Howitzers [500ABM/100]

Naval Upkeep, Med. | 500 ABM | 2D, 2HC [500ABM/3]

 

Total Upkeep: 2.500 ABM

 

National Expenditures

 

Payment to Modevia, 7/10 | 20.000 ABM

 

Commercial Districts | 100.000 ABM

 

Trade Depots | 100.000 ABM

 

Upgrading Briartown from Town to City | 12.500 ABM

 

2 Civilian Industry | 10.000 ABM

 

End-of-Year Reserves

 

245.000 ABM | Income

- 2.500 ABM | Upkeep

- 242.500 ABM | Expenditures

1500 ABM | Prior Reserves

1500 ABM | Reserves

 

-+-

 

 

OFFICIAL REPORT OF THE NATIONAL MINISTRY OF EDUCATION

 

-+-

 

[Education 6 | Army 10 | Aviation 5]

 

Completed Research | Radio, Bomber Wing, Armored Brigade, Roto-scope, Gas Masks, Improved Steel Mills, Mechanized

 

[1] – Improved Howitzer Range

 

[2] – Project E-7 [Started ‘93][Due ‘97]

 

[3] – Improved Howitzer Accuracy

 

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-+-

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VENZEATIC LEAGUE

1896

 

1895! A year that will live in infamy!

 

Double tragedies hit the League this year – the death of Valeryii Zefferelli, and the THEFT of the island of Kiri Kiri and the city of Avanti by an unholy alliance of Cumberland and Sardians.


 

  Hide contents

 

Stats, Cities & Buildings

Population: 47,674,304 (9k G)

Venza (Metropolis – 10k G) – CD (4k G), CI x 12 (12k G), TD, HI x 2, DY x 3, ASY, SM x 4, VR x 3, AA Defenses

Altano (Starting City) – CD (4k G), CI x 12 (12k G), TD, HI x 2, ASY, SM x 2, VR x 3

Volona (Starting City) – CD (4k G), CI x 12 (12k G), TD, HI x 2, ASY, SM x 2, VR x 3

Revara (Starting City) – CD (4k G), CI x 12 (12k G), TD, HI x 2, ASY, SM x 2, VR x 2

Matrucci (Starting City) – CD (4k G), CI x 10 (10k G), TD, HI x 2, ASY, SM x 2, VR x 2

Outpost Serconno

 

Bonuses & Misc.

20% Trade Bonus

+4 Max Trade Partners

3 Passive Research Slots

SECRET (60,000 G)

 

Points

Size 4

Army/Navy 1

Aviation 5

Industry 2

Economy 8

Education 6

Development 4

 

Technologies:

Radio

Cinema

Battlecruisers

AA Defensive Emplacements

Bombers

Tanks

Dreadnoughts

Gas Masks

T1 Encryption

T1 Engine Speed (+2 Knots)

Smoke Shells

 

Airfleet

Admiral Salvatora Forzza: 15 Prestige

T3 Dreadnought – VLS Venza Victoria

T3 Dreadnought – VLS Indomita

T3 Dreadnought – VLS Vindicta

T3 Battlecruiser – VLS Cascada

T3 Battlecruiser – VLS Gloriana

T3 Battlecruiser – VLS Felicitana

2 Cruiser

9 Destroyers

14 Corvettes

9 Freighters

Upkeep – 14,000 G + 8 V

 

Army

General Yevgeny Matrushkin

60,000 T3 Regular Infantry

18,000 T3 Regular Light Infantry

300 Tanks / 3000 Armoured Brigade

100 Field Artillery

25 Howitzers

400 Fighters

Upkeep – 4000 G + 2 V

 

Navy:

3 Monitors

Upkeep – 1000 G

 

Resources

13 x Vitramite Mines: 13 Vitramite (13 used per turn)

13 x Vitramite Refineries: 13 Vitraium (10 used per turn)

12 x Steel Mills: 36 Steel (18 used per turn)

---

24 V, 46 S saved last turn

Resource Surplus:

27 V, 64 S

 

Production Capacity

Massive Airshipyard, 5 x Airshipyard – 10 ASP

10 x Heavy Industries – 10 AP

3 x Dockyards – 3 NP

 

Trade Partners

14/14

Free Guilds of Estfeld

Commonwealth of Grenheim

Commonwealth of Valdek

Carnelian Sultanate

Tierra Roja

Kingdom of Baresh

Republic of Sorent

Grand Duchy of Praharavka

Nazr Dynasty

Grand Principality of Cumberland

Bellica

Trade League of Gallian

Kingdom of Brennan

Empire of Syullin

 

Finances and Upkeep

Pop: 9000 G

Metropolis: 10,000 G

New Cities: 0

5 x Commercial Districts: 20,000 G

58 x Civilian Industries: 58,000 G

14 x Trade Partners (20% Bonus): 16,800 G

5 x Trade Depots: 35,000 G

Venza Victoria Museum: 2000 G

Carnelia Loan Repayment: 32,000 G

Saved: 23,600 G

--

Unit Upkeep: -19,000 G

--

Total:      187,400 G

 

POI: Massive Airshipyard – 5 ASP

 

 

 

 

RESEARCH:

  • SLOT 1: AT Rifles – STARTING 1895, due 1897.
  • SLOT 2: Vitramite-powered mech suits – Started 1892, due 1897
  • SLOT 3: Carriers – Starting 1896.

 

PRODUCTION:

  • 1 x T3 Dreadnought (10 ASP + 36,000 G)
  • 50,000 T3 Regular Infantry (10 AP + 70,000 G)
  • 5 x Civilian Industry (25,000 G)
  • Outpost Serconno upgraded to colony. (7500 G)
  • Stock Exchange (see below). (45,000 G)

3,900 G, 27 V, 64 S.

 

MBjvVrh.png

 

 

ACTIONS:

 

  • Three monitors sent to anchor in the bay off the new outpost, deter invaders – communist or otherwise.

 

  • After witnessing the economic instability caused by the Klendari Default™ on the Volta-Solvan Economy, the Signoria is somewhat wary of seeing their economic future inevitable tied to the VS market centre. Advertising itself as the stock market of eastern anlund, by no means a challenge to Volta-Solvan, the Venzeatic League opens a new stock exchange in order to provide choice, commerce, and competition to what was previously a monopolar economic world. Venzeatic news reels promote this as a boon for the entire economic world, including Volta-Solvan and Valdek (who are also developing a stock exchange), and welcomes investment from that venerable nation as they welcome investment in their own venerable old stock exchange! Long live the free market!
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THE EMPIRE OF VALDEK

Year 1896

_________________________________________________

 

01000110 01110101 01100011 01101011 01101001 01101110 01100111 00100000 01110010 01100101 01110100 01100001 01110010 01100100 00101100 00100000 01100100 01101001 01100100 00100000 01111001 01101111 01110101 00100000 01100001 01100011 01110100 01110101 01100001 01101100 01101100 01111001 00100000 01110100 01110010 01100001 01101110 01110011 01101100 01100001 01110100 01100101 00100000 01110100 01101000 01101001 01110011 00111111 00100000 01000111 01101111 01100100 00100000 01111001 01101111 01110101 00100111 01110010 01100101 00100000 01110011 01110100 01110101 01110000 01101001 01100100 00100001 00100000 01001110 01101111 00101100 00100000 01001001 00100000 01100100 01101001 01100100 01101110 00100111 01110100 00100000 01110111 01110010 01101001 01110100 01100101 00100000 01100001 01101110 01111001 00100000 01010010 01010000 00100000 01110100 01101000 01101001 01110011 00100000 01111001 01100101 01100001 01110010 00101100 00100000 01111001 01101111 01110101 00100000 01100110 01110101 01100011 01101011 01101001 01101110 01100111 00100000 01110010 01100101 01110100 01100001 01110010 01100100 00100000 01001100 01001111 01001100 00100001

_________________________________________________

 

Actions

 

Financial Actions: 

-Standard economic development (10,000)
-Nine depots are built in the colonies (90,000)
---
-Eight Vitramite mines (40,000)
-Eight Vitramite refineries (40,000)
-Five Airshipyards are constructed (50,000)

---
-Two dreadnoughts are laid down (72,000)
-Eight Destroyers are constructed (24,000)

---
-300 Tanks are ordered (24,000) (9 AP)
-50,000 more mechanized troops are raised across the Empire (100,000)(40 AP)

800 saved

Mod/RP Actions:

-The Valdenian Stock Market receives heaps of funding! (40,000)

-Emperor Valen somewhat aggressively orders the establishment of military facilities in the contested areas between Valdek and Modevia! To lock down the whole CSAC border of course! … The IVA, IVAF, and IVN are on high alert for any responses to this chadly foreign policy (2 outposts 5,000)

-Even more of the Koibitanese Emperor’s territory is brought under Valdenian jurisdiction...
 

Research:

Edited by Krefarus
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The Gallian Trade League

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Life is incredibly busy right now with school starting.

Population: 57,778,756 Gallians

Nation’s Yearly Expenditure Budget: 323,800 GC, 13 Steel, 26 ASP, 0 NP, 30 AP

(26 ASP, 63,000 GC) 3 T3 Cruisers and 10 Destroyers are built to add on to the ever growing screen fleet of the Gallian Navy.  

 

(12,500 GC) The previous town having had so much civilian pressure and build up begins to have the makeup of a city.

(78,000 GC) [Research Funds]

 

(45,000/100,000 GC) Paying back the Volta-Solvan Loan. 

 

(15,000 GC) 3 Vitraium refineries are built to alleviate the growing pressure caused by military growth.

 

(28,000 GC, 12 AP) 20,000 T3 Elite Gallian Marines are recruited and trained in preparation for colonial operations.

 

(125,000 GC) 25 Civilian Industrial centers are built throughout the nation in every city equally.

(2,500 GC) Another outpost is built to exploit the open territory and vitramite node.
d0d9241c9a2f57e4394e08b43b2e346f.png
https://gyazo.com/d0d9241c9a2f57e4394e08b43b2e346f

Research Expenditure: 1 Free Slot [Education 3]

[Slot 1] [Stronger Vitramite Core] Amanda Wright Flights introduces plans to build an even better Vitramite core to provide stronger lift and allow ships to stay afloat under greater stress. [Free Slot] 1900 Completion date. [20,000 GC INVESTED]

 

[Slot 2] [Autocannons] Rapid-firing machine guns worked wonders on infantry but using these weapons for planes and tanks could prove far better with up scaled calibers. 1900 Completion Date. [10,000 investment, 40,000 INVESTED]

 

[Slot 3] [P600 Propeller Engine] Amanda Wrights company morning only works on improving the Vitramite cores of modern ships but they begin to work on a stronger form of propulsion to get their ships and planes moving faster than before. Gallian’s being ones that enjoy their speedy life and business flood the company with money to purchase the necessary men and materials for research. (1898 Completion ← Expediting [10,000 GC Investment, 70,000 GC invested previous.]

 

[Slot 4] [Dreadnoughts] The Gallian navy had been lagging behind in its warship efforts. Lacking in anything with staying power the fleet begins to pick off designs from other nations seeking to launch itself forward with the rest of its neighbors. (20,000 GC Investment)

 

[Slot 5] [Basic Rocket Research] In spite of propellers and standard vitramite, the need for something much quicker and stronger was needed. Rockets having become more commonplace are studied. The Gallian were quickly becoming speed demons. (10,000 GC)

[Slot 6] [Vitramite Batteries] As Vitra sales continue to boom, the Gallians begin to experiment with its power producing qualities. If they could store the vast power on a miniature scale, they could essentially power many more modern machines with it. (10,000 GC) 

Edited by Devland99
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The Carnelian Sultanate

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At last, Carnelia breathes the sweet air of freedom, and turns its gaze across the oceans. Its flagship colony now lies in the hands of Volta-Solvan, a nation far too powerful to consider fighting. But there are other lands, weaker lands, ripe for the taking.

 

Without warning, the Sardian Trade Federation’s forces seize the overseas colonies of Venza and Emmeria, two insignificant nations who shouldn’t have such things anyway. The conquest is swift and near-bloodless: the utter superiority of Carnelian forces quickly convinces the defenders to abandon the effort, and finally Sardia is left with the glorious colonial empire it deserves.

 

But still more is required. Sardia needs rebuilding, and only the riches of the wide world can rebuild it...

 

--------------

 

Foreign Policy

 

[The Sardian Pact] - 5,220 Shekels are distributed to each Pact member this year, as the first profit from their colonial company rolls in. 

 

[P*rzah] - The P*rzans can strike all they want! It is their own industrialists who will go bankrupt, and drive more and more of the means of production into greedy Carnelian hands. The more property that falls to P*rzah’s new spiteful, vengeful overlords, the better. If the workers think they have it bad now, wait until all the employers are Carnelian!

 

[Arpinium] - If and only if Mith’s OPERATION doesn’t involve them, the Arbiter-Sultan offers the philosophate associate member status in the Sardian Pact: a non-voting position which would essentially make them a protectorate, although guaranteed absolute self-governance within their borders. Abdul is hesitant to even offer, as the philosophers in charge of the island are probably more trouble than they’re worth, but securing Pact influence over such a close landmass would probably pay off somehow in the long run.

 

[KCP or whatever they’re called now] - Once again, 24 excess steel is shipped at cost to the new country, as the Sultan renews his commitment to rebuilding the continent.

 

--------------

 

Expenditure

[360,370 Shekels]

 

3JoSVrZchW2pg9JFCrqKGhwyomXV84MAIBlhZBDi6Pk31XLDHYHWhEFnGsMDwvI1RaX5BHUJ6FEZAjdyEHbsYSa_M8kV3e1XQTwyoWgfXl4U-MQ9Jo0oVaVkBemkNlCWwNqkHKGq

 

[2 Battlecruisers; 16 ASP/60,000 Shekels] - Two new capital ships, the Laila and the Nada.

1p5XukR1q46lGGDv01B5M_TPyVFt5Wro_TjXbf3AyQ1La5LWoifEIguMho5ypgJCbc8CAC4KRQkD1I6xc5q6fBk_BXa7YtYu7hoFvZ0gO6vSyM3IbG-TvL0IC-rRSuaX3a8EQRI5

 

[4 Heavy Cruisers; 12 ASP/48,000 Shekels] - Medium ships, to cover the big guns of Carnelian battlefleets.

mgDaKwWCtvk-LJGbdDIeQDTIdkNG-oeuy6aIP0Z86qVIk5aiknnEG_XUBP4H0xJMys78o2E1TwCPbmkaclSbVEC3tsIybL3FlTYsfrP5U8-b42uwnrJjnt4cSoledBO46X5JKNhk

 

[20,000 Regular Infantry; 4 AP/28,000 Shekels]

 

[200 Field Artillery; 4 AP/12,000 Shekels]

 

[200 AA Guns; 4 AP/12,000 Shekels]

 

[50 Howitzers; 4 AP/16,000 Shekels]

 

[100 Fighters; 2 AP/6,000 Shekels]

 

[Purchase from Erdemir; 19,000 Shekels]

 

[ASP from Cumberland; 1,500 Shekels]

 

[Loan payment to Venza; 25,300 Shekels] - The Carnelians pay off their debt.

 

[KESTREL; 10,000 Shekels]

 

[70 Shekels Saved]

 

Science

 

1. Scarab - ScaL-1 Rocket Launcher [1897 Estimate]

With massive profits rolling in from their famous FFAR, Scarab nevertheless realizes that they’ve made a mistake. The infantry is helpless! In a project that quickly becomes their greatest priority, Scarab begins work adapting their rockets to be deployed throughout the army, not just in the air. 

ltLOZ1J1TtapnlKtnIfF-ApW3C0nAiKllDw7T6f-wbz1BjdcXlG0pMuxmDc9qCCmgs1_EXaQM2JqSEXEts-R7DfV_PMz6m8D6vcSP2iNYjCG5fPFIQys1KDCVRo79f9vpfV0lmT_
 

2. Black Rain - FUNDED, 100,000 GOLD


 

3. Akar Steelworks - Hardening Treatments [1897 Estimate]

STILL not satisfied, Akar takes his massive profits from his last invention and invests it into advancing the frontier of armor yet more. Treating Akar alloys to various promising techniques, his engineers set to work making the most of every millimeter of shielding.

X6agCnKfCU03BvdxXyZ9TcRHIIyv4jxSdM2_gKdAv9kH7KjiUjCGUZyxTfwydMXdtcRlmdg1Y8vOp5KPF_acyXgyzSRKQnyVRDwx9GYZX9n-NRiApXMwFHbB-FAiCi5MvMLcWxxT

 

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O3uaqpbfXfyl5KP9OvDT3edk7G_a8ZLt_TjnL1Hf-oedhv24vLMPHZbO4Os5CZ7ldP3EGkFZ3XPQec_HYMT38sZjuEeyMs_JzRPvaCFPuHx4GdVe5zbP59QO43vK8H1JVKyuvx-Q

PRAHARAVKAN FEDERATION

 

Another year passes in Praharavka. The Grand Duchy greedily attempts to consolidate their holds on their territories at home and abroad. In addition, more souls are thrust into the meat grinder that is Gwangnan as the state is determined to not let these provinces slip from their grasp.

 

 

 


 

PRAHA INFO

Head of State: H.M. Anatoly II Ehrenkhov, Grand Duke of Praha

Population: 75,210,998 (15,000g)

Trade Partners: (15,000g) 

1 Metropolis 

  • Saint Abelsburg [Starting Metropolis - 10,000g] (Trade Depot - 7,000g) (9 Civilian Industry - 9,000g) (3 Steel Mills - 12 Steel) (5 Heavy Industry - 5 AP) (5 Vitramite Refinery) (2 Airship Yard - 2 ASP)

8 Cities

  • Rovna [Starting]  (1 Commercial District - 4,000g) (Trade Depot -7,000g) (6 Airship Yard - 6 ASP) (2 Civilian Industry - 2,000g)

  • Volna [Starting] (1 Commercial District - 4,000g) (Trade Depot - 7,000g) (3 Heavy Industry - 3 AP) (12 Civilian Industry - 12,000g) (1 Steel Mill - 4 Steel) (1 Vitramite Refinery - 1 Vitramite)

  • Setlava [Starting] (1 Commercial District - 4,000g) (Trade Depot - 7,000g) (3 Heavy Industry - 3 AP) (2 Steel Mill - 8 Steel) (8 Civilian Industry - 8,000g) (1 Vitramite Refinery - 1 Vitramite) (2 Airship Yard - 2 ASP)

  • Berzina [Starting] (1 Commercial District - 4,000g) (Trade Depot - 7,000g) (2 Steel Mill - 8 Steel) (2 Heavy Industry - 3 AP) (13 Civilian Industry - 13,000g) (1 Vitramite Refinery) (3 Airshipyard - 3 ASP)

  • Tisova [Starting] (1 Commercial District - 4,000g) (Trade Depot - 7,000g) (3 Heavy Industry - 3 AP) (1 Steel Mill - 4 Steel) (12 Civilian Industry -12,000g) (2 Airship Yard -  2 ASP) (3 Vitramite Refineries)

  • Pavlovsk [Built - 3,000g] (Civilian Industry - 17,000g) (1 Vitramite Refinery) (Trade Depot - 7,000g) (Commercial District - 10,000g) (1 Vitramite Refinery - 1 V)

  • Edo (Civilian Industry – 9,000g) (Commercial District – 4,000g) (Trade Depot – 7,000g)

  • Obukhov [Built - 3,000g] (Civilian Industry - 10,000g)(Commercial District - 4,000g) (Trade Depot - 7,000g) (2 Vitramite Refinery - 1 V)

  • Khorostov-on-Veruga [City - 3,000g] (1 Trade Depot - 7k) (1 Commercial District - 4k) (2 Vitramite Refineries - 2 V)

Gwangnanese Commonwealths

  • Gwangdon (Metropolis – 10,000g) (Trade Depot – 7,000g) (Commercial District – 4,000g) (Civilian Industry – 13,000g) (Airshipyards – 4 ASP) (Heavy Industry – 2 AP) (10 Steel Mills – 30 Steel)

  • Takarano (Civilian Industry – 11,000g) (Commercial District – 4,000g) (Trade Depot – 7,000g) (2 Vitramite Refineries – 2 Vitramite) (A Heavy Industry – 2 AP)

  • Hanto (SK CONTROLLED)  (Civilian Industry – 3,000g) (Commercial District – 4,000g) (Trade Depot – 7,000g)

  • Nomgon (SK CONTROLLED) (Civilian Industry – 7,000g) (Commercial District – 4,000g) (Trade Depot – 7,000g) (5 Steel Mills – 15 Steel) (1 Vitramite Refinery – 1 Vitramite)

  • Toksu (SK CONTROLLED) [Built – 3,000g] (Civilian Industry – 6,000g) (Commercial District – 4,000g) (Trade Depot – 7,000g)

Colonies

  • Tylissioch [City - 3,000g](1 Trade Depot - 7k) (1 Commercial District - 4k)

  • New Tsitva [City - 3,000g] (1 Trade Depot - 7k) (1 Commercial District - 4k)

  • New Pogodino [City - 3,000] (1 Trade Depot - 7k)

  • Tilevichi [City - 3,000g] (1 Trade Depot - 7k) (1 Commercial District - 4k)

  • Krapivno [City - 3,000g] (1 Trade Depot - 7k)

  • Sharapovo [City - 3,000g] (1 Trade Depot - 7k) (1 Commercial District - 4k)

  • Kolosava [City - 3,000g] (1 Trade Depot - 7k)

  • Savreti [City - 3,000g] (1 Trade Depot - 7k)

  • Lyutino [City - 3,000g] (1 Trade Depot - 7k)

Vitraium

  • 18 Vitraium Mines

 

National Idea - PRAC Logistics: Airship upkeep thresholds at 15 freighters, 15 corvettes, 7 DD, 5 CL-CA, 3 CV-BB

POIs: Northern Railroad Junction: +5000g per turn

 

 

 


 

RESEARCH (8 EDUCATION)

 

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(NEW) Kolosava-class Light Cruiser “AA Cruiser” – Improved Light Cruiser

A modernized light cruiser, DP 6-inch guns on triple mounts, a secondary battery of DP 4 inchers on dual mounts, and numerous AA guns on varying mounts throughout the length of the ship. Impressive fire control to coordinate lethal AA fire and QF guns to shred through destroyers. Can launch scout planes. (11,000g invested this turn)

 

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(NEW) Evgeny Berezin-class Destroyer – Improved Fleet Destroyer

A fleet destroyer modernization with numerous 5 inch guns with blistering rate of fire, high speed and maneuverability, with more torpedo launchers to boot. (11,000g invested this turn)


 

Ongoing:

V&M F-84 (Due ‘97)

[+11,000 this turn | 22,000g total]

Kazachye-class (Due ‘97)

[+11,000g this turn| 22,000g]

Zaitcev AT Rifle (Due ‘97)

[+11,000g this turn| 22,000g]

SBM Ge-1 (Due ‘98)

[+11,000g this turn| 22,000g]

FFARS (Due ‘99)

[+5,500g this turn| 11,000g]

Project Thunderdome (Due ‘99)

[11,000g this turn | 33,000g total]

Stavretsky DT-500 ‘Skylift’ (Due ‘00)

[+22,000g this turn | 44,000g total]

 

Passive Research 1: WPM (Due ‘01)

 

Passive Research 2: Project Steelclad


 

RXjK04UIJ4-_IYiAHCSOAt6EB2Id3RAy1plTOwyCSAR8PY-6pVqew6E15VJS_2zy3p4HX3V85SQiQCjBmi1Pk8fccuolfATg6o8bngB1i0qz0GdiAh6LcbZb0nMYj_RpNll41Hkn

Passive Research 3: Fast Battleships (Complete in’99)

The next generation of dreadnoughts is planned by the Praharavkan Royal Air Corps, with an emphasis on speed - which is expected to allow increased versatility of these superheavy ships. To be fitted with all manners of modern suites and equipment with impressive main and secondary armament.

 

 

 


 

INCOME AND EXPENDITURE

Production/Industrial Capacity: (36 Steel, 18 Vitraium, 18 Vitramite, 15 ASP, 15 AP) (Occupation - 4 Vitraium, 4 Vitramite, 30 Steel, 4 AP, 4 ASP)

Income: 365,750g (Population - 15,000), (Trade Partners - 15,000), (25% Trade Bonus - 3,750), (Metropolis - 10,000), (Commercial Districts - 56,000g), (Trade Depots - 133,000g) (Civ. Ind. - 92,000g), (Northern Railroad Depot - 5,000) (City -36,000g) 

312,750

 

Occupation Income: 56,000 occupation income

-14,400g, -11 V from Aerial upkeep

-7,000g from infantry upkeep

-1,000 from artillery upkeep

-2,000g, -2V from tank upkeep

-4,000g, -4V from plane upkeep

 

[10 ASP, 36,000g] Constructing Dreadnought; PRAC Rogachev

[6 ASP, 24,000g] Constructing 2 Heavy Cruisers; PRAC Seletsk and Gorolets

[3 ASP, 12,000g] Constructing 1 Escort Carrier; PRAC Rudnya Bay

 

[5,500g] Constructing Town

[30,000g] Vitramite Facilities in Setlava

[50,000g] Constructing 5 Commercial Districts

[2,500g] Steel Facility in Khorostov

[30,000g] 3 Airshipyards in Tisova

 

[8 AP, 56,000g] Raising 40,000 Regular Leg Infantry

[3 AP, 18,000g] Raising 10,000 Regular Light Infantry

[2 AP, 6,000g] Constructing 1 Fighter Wings

[3 AP, 7,000g] Constructing Lisenka Li-3 Wing

 

Redeploying heavy assets to Harpelion; tanks and self propelled AA.

 

[MOD] Bringing the rest of Harpelion into the fold.

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Grand Principality of Cumberland

 

fev_QSCe5V1wYZOmfuV7RAxkxD3FMZO2I6xzOe_JWhkS8IehUpN3asg-J0D0l5T-EoDa_J9BbTbYF7e0kpSsWht7xPlc2EV26eSOqU8MGaFEHSGZZuyexF8SDymrLwonM8myrpPv

 

Overview

 

Spoiler

 

Leadership:

Grand Prince Maximillian Randgritz

Chancellor Lancelot Stern

Defence Minister Winston Townsend

 

Population:

Core: 72,101,488

Natives: 2,294,500

 

Economy:

Population: 14,000

Settlements: 25,000

Commercial Districts: 40,000

Trade: 15,000

Trade Depots: 63,000

Civilian Factories: 99,000

House of Harmony: 8,000

Diamonds: 8,000

Upkeep: 37,000

Total Income Before Upkeep: 272,000

Total Income After Upkeep: 235,000, 313,000 (Unspent Treasury, Shipyard Sales) 

Income After Expenditure: 

 

Trade Partners:

Empire of Syullin

Commonwealth of Valdak

Grand Duchy of Praharavka

Juverin Republic

The Free Guilds of Estfield

Tierra Roja

Commonwealth of Grenheim

Venzeatic League

Archduchy of Andros-Bellica

Westerfield Confederacy

Free Provinces

Republic of Emmeria

Erdemir Industries

Kingdom of Brennan

Carnelian Coast

 

Technologies: 

Radios

Battlecruisers

Tanks

Advanced Engines (Juverin Tech)

Dreadnoughts

 

Cities and Towns:

 

Randgritz (Capital, Metropolis): 8 Airshipyards, 1 Commercial District, 1 Trade Depot, 3 Steel Refineries, 6 Vitraium Refinery, 20 Civilian Factories, 1 House of Harmony.

 

Armathwaite (City): 17 Heavy Industry, 1 Commercial District, 1 Trade Depot, 2 Steel Refineries, 1 House of Harmony.

 

Bassenwaite (City): 1 Commercial District, 1 Trade Depot, 4 Civilian Industry, 12 Vitraium Refinery, 6 Airshipyards, 1 House of Harmony.

 

Oxlease (City): 1 Commercial District, 1 Trade Depot, 25 Civilian Industry, 1 House of Harmony.

 

Gascoyne (City): 1 Commercial District, 1 Trade Depot, 8 Civilian Industry, 1 House of Harmony.

 

Salisbury (City): 1 Commercial District, 1 Trade Depot, 18 Civilian Industry, 1 House of Harmony.

 

Battenford (City): 1 Commercial District, 1 Trade Depot, 24 Civilian Industry, 1 House of Harmony.

 

Tsornluft (City): 1 Commercial District, 1 Trade Depot, 5 Vitraium Refineries, 6 Airshipyards, 1 House of Harmony.

 

Biggleshire (City): 1 Commercial District, 1 Trade Depot

 

Port Albert (Colony): NA

 

Byron Bay (City): Commercial District

 

Production:

Vitramite Mines: 23 Unit

Vitraium Refineries: 23 Units, 23 Units Used

Steel Refineries: 42 Units, 37 Units Used

Airshipyards: 60 Units

Heavy Industry: 17 Units

 

Resource Stockpile: 

Vitraium: 6 Units

Steel: 48 Units

 

Buildings:

Commercial Districts: x10

Trade Depots: x9

Vitramite Mines: x23

Vitraium Refineries: x23

Steel Refineries: x14

Airshipyards: x20

Heavy Industry: x17

Civilian Factories: x99

House of Harmony: x8

 

Army: 

Infantry: 125,000

Infantry Veterans: 8,000

Mounted Infantry: 10,000

Field Artillery: 200 Guns

Tanks: 600 Medium Tanks, 6,000 Crew

Howitzers: 125 Guns

Rarefied Sky Cavalry: 381 Fighters

 

Airship Navy: 

Dreadnoughts: 6

Battleships: 0

Battlecruisers: 3

Corvettes: 20

Destroyers: 22

Cruisers: 8

Heavy Cruisers: 3

Freighters: 21

 

Upkeep: 

Army: 8,000 Gold, 3 Vitraium

Airship Navy: 29,000 Gold, 20 Vitraium

 

 

Roleplay:

 

[Stats Post]

 

Actions

 

Five Vitramite mines and five Vitraium Refineries are constructed as to keep up with Vitra consumption (50,000)

 

Two Randgritz Class Battlecruisers are laid down this year, adding more pride to the fleet. They are to be fully armoured. (20ASP, 68,000)

 

Three Heavy Cruisers are laid down this year, to be fully armoured. (9ASP, 27,000)

 

A Trade Depot is built on the recently acquired Venzeatic Colony (10,000)

 

Port Albert is upgraded to a full Colonial City (12,500)

 

A Project of introducing modernised farming equipment across the Grand Principality is initiated in order to increase output and overall control of agricultural trade. (45,000)

 

A research project designed to improve naval fire control systems is put into place, hoping to increase the general accuracy of Cumberland gunnery across the board. (50,000)

 

[Redacted] (50,000)

 

The CSAC would be invited to formal diplomatic discussions pertaining to a pact of non aggression and agreement upon formal spheres of influence for both nations. (Mod)

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I will kill them all, until only those who love me are left.” -Cloud Hunter, circa 1895

 

Expenses

 

Army

-Native Infantry Brigades, 25.000 men, (5AP, 25.000G, Regular, T3)

-Wind Devils, 5.000 men, (4AP, 9.000G, Regular, T3)

-200 Field Artillery, (4AP, 14.000G, Regular, T3)

-100 Thunderbirds, (3AP, 7000G, Regular, T3)


Navy

-2 Battlecruisers, 60.000G, 16ASP, Fully Armored. To The Glory of Shà Hashtaal and The Shah’s Scalp.

-5 Yotal’s Hawks, 25.000G, 15ASP.

-12 Corvettes, 12.000G, 6ASP.

 

 

Research

-Completion of the Altitude Control measures.

-Higher ceiling for ships

-Much better climbing and descent speed.

-Ability to ‘vent’ and shoot up or down extremely fast in emergencies.

 

-Project ASTRAL (1903)

 

-Passive Slot: Smaller sized flame-throwers capable of being carried by Wind Devils when jumping.

 

Actions

 

-Cloud Hunter strikes against the Aurelian Republic, but first, a Sodrieux messenger is sent their way. He request is simple. Submit to her terms, or face annihilation.

 

-Cloud Hunter continues to work on the Carrieux, appointing a loyal Sodrieux governor to the province, who has taken the Karakhwa name of Bows Before the Goddess. He is to execute her will on the people. The children are continuously brainwashed in their education, and mandatory service once a week is ordered on Sundays, which is also made a day off for the people. On that day, they are to go to the nearest place of worship and sacrifice one of the lower castes to Shà Hashtaals glory. Dissidents are executed and brainwashed children are encouraged to report any dissidence they hear. (14.000G)

 

-Heart of Iron, now aging further and further, continues to push his ships to raid the shipping lanes, though this year he diverts some effort to raiding Koibitanese land and trade, hitting the long trade routes stretching over the ocean to Valdenian and VS colonies. Should his veteran and rugged raiders meet enemy military formations of equal or lesser numbers, they will occasionally skirmish and fight them, using Wind Devils, or Thunderbirds, or their superior Torpedo systems & Altitude control systems to eek out an edge and capture, or destroy the military ships, while capturing freighters and goods.

 

-Cloud Hunter rewards loyalty in Carrieux with industrialization for those who prove to be truly devoted to her, giving those people control over new factories and modernized equipment, built on the Imperial dime. What absolute NEET’s. She also fortifies Carrieux centers of importance with AA batteries, mainly, along with some land defenses on the border to the west. (30.000G) (Total money put into modernization of loyal groups and indoctrination of the people, 71.000G)

 

-Fortification of the Throne of Thunder continues. (20.000G)

 

-3 Hawks, 3 corvettes and 1 veteran cruiser defect to Cloud Hunter, in seek of the glory she is promising.

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Republic of Emmeria
1896

 

 


--------------------------------------------------


 

-----------
Emmeria Info

68,333,991 Emmerians
POI: Fields of Emmer +1% Growth
6 Cities
Gracemeria (Metro-Capital): 3 SM, 3 HI, 1 TD, 1 V M/R
Stratford (City): 1 SM, 1 TD
Grand River (City): 1 SM, 5 HI, 1 TD
Vulcan (City): V M/R, 1 TD, 6 ASY
Glendale (City): 2 SM, 1 TD

Sanctuary (City): V M/R, 1 TD

Income/Production
8 SM: 32 Steel
10 V Mine & Refinery: 20 RV
Foreign Deals: 5V

6 ASY: 6 ASP
15 HI: 15 AP
Metro 10,000g

6 Trade Depots: 30,000 +5%= 31,500g

6 Commercial Districts (Gracemeria, Grand River, Glendale, Stratford,Vulcan, Sanctuary) 36,000g
83 CI: 83,000g

1 City: 3,000g
65m Pop: 13,000g
Trade - 11,550 + 5% = 12,125g
Airship Upkeep: -6,000g/4V
Naval Upkeep: -1,000
Army Upkeep: -3,000

Unspent: 9,700
Total: 178,625

 

---------Actions--------
 



Emmerian Medical Care is given attention, infections from injury or poor care still plague people of the world. Scientists and Medical Researchers are tasked to find a way to combat infections. (1R, 97)

 

A new type of field artillery is put from theory to the testing grounds. Seeing some other nations utilizing rockets, Emmeria attempts to create their own. Using an idea of artillery as a beginning point into rocket technology (90,175+20%=108,210 1898)

3 Destroyers are constructed to be added to the fleet. (6ASP, 9,000g)

 

4 Air shipyards are constructed (40,000g)

 

6 HI constructed this year (37,500g)

 

1,950 unused

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tierra roja shitpost

 


 

 

Too caliente for you, Cabron?: 25% bonus profit to trade and trade depots due to delicious spices.
Economy 10: 25% bonus to trade profits.

 

Dollarydoos:
Capital of Zapta Villa: 10,000 pesos,
Cities: 9000 pesos,
Population: 14,000 pesos,
Civilian Industry: 88,000 pesos,
Houses of Harmony: 8000 pesos,
Commercial Districts: 28,000 pesos,
Trade: 22,500 pesos,
Trade Depots: 70,000 pesos,
Puerto Riquez: 10,000 pesos,
Cash from Vitraium sales: 20,000 pesos,
-Upkeep: -31,000 pesos,
Total Spendaroonies: 248,500 pesos

 

Production Assets:
-Airship Production: 21ASP
-Ground Forces Production: 20AP 
-Naval Production: 5NP
-Vitramite Mines: 34
-Refined Vitarium: 39 (19 used (+5 from Emmerian Vitra Refineries/Mines)
-Steel units: 48 (36 used)

 

-(-10,000 pesos towards a trade depot in Reyes)
-(-10,000 pesos towards a commercial District)
-(-15,000 pesos towards 3 Commercial Districts in Reyes)

-(-54,000 pesos and 18AP towards 6 regular armoured brigades)
-(-60,000 pesos and 16ASP towards 2 battlecruisers)
-(-23,000 pesos and 5ASP towards 1 heavy cruiser and 1 cruiser)
-(-40,000 pesos towards 4 airshipyards)
-(-30,000 pesos towards 4 heavy industry)

6500 goes to bank


 

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STEEL HORIZON

1896

 

Outrage! As news spreads across the world of the unlawful Terra Rojan occupation of a sovereign nation, with neither cassus belli or even a declaration of war, the world reacts with fury. The Philosophate, with influence in every non-Communist government in Anlund, flees abroad, with many senators forming various governments in exile. Most dangerous is the government of Cicero, who flee to Volta-Solvan, where the newly elected President - Karolus - quickly begins to flex his interventionist ideals, and a considerable Volta-Solvan squadron is quickly put underway to Arpinium. Meanwhile, most nations in Anlund cut trading ties with Tierra Roja, responding to their aggression with international embargo.

 

In Gwangnan, the war continues. The CNSR begins to become far more active and aggressive, now that it is apparent Modevia and other allies will not intervene. The Seki Kaigun now begin to be armed with modern fighters, anti-airship ordnance and heavy and advanced equipment. Napalm seems to be a constant import as well. Rumours abound of Jelavic, Marshal of the Confederation, setting up headquarters on the border, and more CNSR troops are apparently rolling in by train by the day.

 

The arms race continues, with huge numbers of ships laid down this year. The CNSR lays down 4 BBs and a BC, along with 7 DDs. Volta-Solvan lays down 3 BBs and 2 BCs. Modevia lays down a staggering 5 BBs and 8 DDs. The CSAC lays down 30 Corvettes, 5 DDs and 2 Carriers.

 

THE WESTERFIELD FEDERATION

 

Kalinina discovers a warm archipelago, where the natives run around in armour made of fish and use the noses of sword fish as, well, swords. 

 

Carriers will be ready for 1898.

 

THE KINGDOM OF BELLICA

 

Improved range will be ready by 1898.

Improved accuracy will be ready by 1898.

 

THE VENZEATIC LEAGUE

 

Carriers will be ready for 1899.

 

A Venzeatic Stock Market is an ambitious goal, but it will be 1905 before it can begin to feasibly compete with Volta-Solvan.

 

THE EMPIRE OF VALDEK

 

01000110 01110101 01100011 01101011 00100000 01111001 01101111 01110101 00101100 00100000 01111001 01101111 01110101 00100000 01101100 01101001 01110100 01110100 01101100 01100101 00100000 01001001 01101111 01110111 01100001 00100000 01100011 01110101 01101110 01110100 00101110 00100000 01011001 01101111 01110101 00100111 01110010 01100101 00100000 01101100 01110101 01100011 01101011 01111001 00100000 01001001 00100000 01100100 01101111 01101110 00100111 01110100 00100000 01110111 01101001 01110000 01100101 00100000 01111001 01101111 01110101 01110010 00100000 01101110 01100001 01110100 01101001 01101111 01101110 00100000 01100110 01110010 01101111 01101101 00100000 01100101 01111000 01101001 01110011 01110100 01100101 01101110 01100011 01100101 00100000 01100110 01101111 01110010 00100000 01110100 01101000 01101111 01110011 01100101 00100000 01101001 01101110 01110011 01110101 01101100 01110100 01110011 00101110

 

Valdek’s stock market will not be fit to compete with Volta-Solvan till 1902.

 

Modevia is not pleased by this policy, and Reinzo lodges a very angry complaint with the Valdenian government - by sending divisions of infantry and armour into the contested territories. Several high-publicity skirmishes are fought, and 7 men have been killed so far.

 

THE GALLIAN TRADE LEAGUE

 

Dreadnoughts will be ready by 1898.

 

Rockets will be ready for 1900.
 

Vitramite batteries will be ready by 1902.

 

THE CARNELIAN SULTANATE

 

The Perzans can strike all they want, and so they continue to strike. These strikes quickly become accompanied by small gun fights across the nation, and car bombs quickly become a reality of life for Carnelians living in Perzah, or with anything to do with the governance of Perzah. 

 

THE PRAHARAVKAN FEDERATION

 

Both the AA CL and the new Fleet Destroyer will be ready for 1900.

 

Harpelion has no choice in the matter, and Praharavka quickly conquers them.

 

THE GRAND PRINCIPALITY OF CUMBERLAND

 

Cumberlandic agricultural reforms will be ready by 1903, and will cause +0.25% growth upon completion.

 

Improved fire control will be ready by 1898.

 

The CSAC agrees to an NAP.

 

THE KARAKHWA

 

The Carrieux slowly become more compliant, as their wretched treatment takes its toll on their nation. Slowly, their spark of defiance leaves them.

 

Heart of Iron’s raiders strike across the sea, taking much loot from colonial trade lanes. +20kG. However, they often clash violently with Volta-Solvanese forces guarding the trade lanes. It quickly becomes apparently to the Karakhwa that Volta-Solvanese ships are simply superior to theirs. VS destroyers displace around 1500 tons, as opposed to 800-1000 for Karakhwan destroyers. They are better armed, faster and more agile. Even more dangerous are VS battlecruisers. A short engagement occurs between a VS BC and the Spirit of Blood, in which a Volta-Solvanese shell bursts in the bridge, forcing the Spirit of Blood to limp away, and killing Chases Fire, her captain.

 

AA defenses will be ready by 1900.

 

THE REPUBLIC OF EMMERIA

 

Combat rockets will be ready for 1898.

 

TIERRA ROJA

 

An embargo is placed upon Tierra Roja, as Anlund NPCs cut trading ties with the nation.

 

A Volta-Solvanese squadron is en route to Arpinium. (Discord)

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The Kingdom of Bellica

 

as it was the Year of Our Lord, 1897

 

-+-
 


 

YEAR IN REVIEW, 1897

 

-+-

 

19 Jan. | The only movie to come out of Briartown this year, funnily enough, is about Briartown itself. Briartown Luxe is a story about a woman that loved a struggling actor – a woman that, when that actor became rich and famous, was abandoned. She then embarks upon a redemption arc, the culmination of which is her rise to stardom! A classic Briartown ending, really.

 

23 Feb. | A metric ton of military spending, and a few civilian industry districts in Briartown.

 

3 March | A huge military parade is held in Bellican Azhon, celebrating the fifth year of their overlordship there – and reminding both Azhon and the world that Bellica has maintained a sizable military presence in the colonies. Many of the warrior clans – who, by now, have hopefully largely been pacified through bribes or through kind colonial policy - are invited to participate, though.

 

5 Apr. | Two B-1 Oberlufts are sent on scouting missions. One from Azhon, one from Bellican Zapor-Vachaus.

 

YNUMOJ5.png

 

-+-

 


 

OFFICIAL REPORT OF THE NATIONAL MINISTRY OF THE INTERIOR

 

-+-

 

Approx. Population Growth

 

Est. Population 1 Jan. 1896 | 50.056.028

Est. Population 1 Jan. 1897 | 51.057.148

 

Est. Colonial Population 1 Jan. 1896 | 106.530.200

Est. Colonial Population 1 Jan. 1897 | 108.660.804

 

Metropolitan Centers and Cities

 

Bellograd [Capital, Metropolis, Bellica]

Briartown [City, Bellica]

Lovken [City, Bellica]

Vosterburg [City, Bellic Strip]

Andrograd [City, Andros]

Poval [City, Andros]

Klennetsboro [City, Andros]

Okuoka-kyo [City, Azhon]

Kotegawa [City, Azhon]

Imajima [City, Azhon]

Assorted Cities of Bellican Zapor-Vachaus [9x]

 

Industrial Centers

 

3 V Mine, Bellica

3 V Refinery, Lovken

Heavy Industry x4, Bellograd

Heavy Industry, Andrograd

Heavy Industry x5, Vosterburg

Armaments Factory, Vosterburg [POI]

Airshipyard x3, Vosterburg

Airshipyard x3, Bellograd

Steel Mill [Upgraded] x6, Andrograd

 

Fortifications and Other Development

 

Civil Development, Bellograd [5.000 ABM]

Civil Development, Okuoka-kyo [1.000 ABM]

Vosterburg Line [25.000 ABM, 35 AP]
Azhoni Defenses [1.500 ABM, 10 AP]

 

Other Projects

 

Walder Bellisney Company [20.000 ABM]

 

National Income

 

Metropolitan Taxation | 10.000 ABM | Bellograd

City Taxation | 6.000 ABM | Vosterburg, Briartown

Colonial City Taxation | 36.000 ABM | x12 | Okuoka-kyo, Kotegawa, Imajima

Azhoni Horses | 5.000 ABM

Shogunate Arms and Armor | 5.000 ABM

Civilian Taxation | 10.000 ABM | 1.000 ABM per 5.000.000

Commercial Districts | 76.000 ABM | 19 Districts

Civilian Industry | 51.000 ABM | Bellograd x51 [Entertainment]

International Trade | 10.000 ABM | Greater Modevia, Commonwealth of Grenheim, Carnelian Sultanate, Tsardom of Pozharin, Republic of Volta-Solvan, Venzeatic League, Grand Principality of Cumberland, Vost Confederacy

Trade Depot | 95.000 ABM | 10 Partners = 5.000 ABM per Depot, 19 Depots

 

Total Income: 304.000 ABM

 

National Upkeep

 

Military Upkeep Halved [National Idea]

Army Upkeep, Infantry | 1.500 ABM | 95.000 Men

Army Upkeep, Howitzers | 500 ABM | 175 Howitzers [500ABM/100]

Naval Upkeep, Med. | 500 ABM | 3D, 2HC [500ABM/3]

 

Total Upkeep: 2.500 ABM

 

National Expenditures

 

Payment to Modevia, 8/10 | 20.000 ABM

 

17 Civilian Industry | 85.000 ABM

 

6 T3 Regular Infantry Brigades | 42.000 ABM, 6 AP

 

4 T3 Regular Light Infantry Brigades | 24.000 ABM, 2 AP

 

2 Regular Armored Brigades | 6 AP, 18.000 ABM

 

Upgrading Native Infantry Equipment [2 Brigades, T1-T3] | 4.000 ABM

 

Upgrading Native Mounted Infantry Equipment [10 Brigades, T2-T3] | 10.000 ABM

 

8 Steel Mills | 20.000 ABM

 

6 Airshipyards | 60.000 ABM

 

Briartown Lux | 10.000 ABM

 

2 B-1 Destroyers | 10.000 ABM, 6 ASP

 

End-of-Year Reserves

 

304.000 ABM | Income

- 2.500 ABM | Upkeep

- 303.000 ABM | Expenditures

1500 ABM | Prior Reserves

0 ABM | Reserves

 

-+-

 


 

OFFICIAL REPORT OF THE NATIONAL MINISTRY OF EDUCATION

 

-+-

 

[Education 6 | Army 10 | Aviation 5]

 

Completed Research | Radio, Bomber Wing, Armored Brigade, Roto-scope, Gas Masks, Improved Steel Mills, Mechanized

 

[1] – Improved Howitzer Range [Due ‘98]

 

[2] – Project E-7 [Started ‘93][Due ‘97]

 

[3] – Improved Howitzer Accuracy [Due ‘98]

 

-+-

 


 

-+-

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O3uaqpbfXfyl5KP9OvDT3edk7G_a8ZLt_TjnL1Hf-oedhv24vLMPHZbO4Os5CZ7ldP3EGkFZ3XPQec_HYMT38sZjuEeyMs_JzRPvaCFPuHx4GdVe5zbP59QO43vK8H1JVKyuvx-Q

PRAHARAVKAN FEDERATION

 


 

Praharavka endures yet another year in Gwangnan. More and more troops flood in. The remainder of Harpelion is absorbed by the Praharavkan state, as droves of natives enlist to gain favor in the new colonial administration. Praharavkan R&D is quiet this year as efforts are placed into completing ongoing projects. Air Chief Marshal Sir Andrei Stepanov, convinced of the power of the V&M F-94, orders two wings of the new fighters. On the other and, Aerial Chief of Staff Sir Pyotr Basevic gains the support needed from the Duma to expand Praharavkan naval industry and capability.

 

 


Spoiler

 

 

PRAHA INFO

Head of State: H.M. Anatoly II Ehrenkhov, Grand Duke of Praha

Population: 76,715,218 (15,000g)

Trade Partners: (15,000g) 

1 Metropolis 

  • Saint Abelsburg [Starting Metropolis - 10,000g] (Trade Depot - 7,000g) (9 Civilian Industry - 9,000g) (3 Steel Mills - 12 Steel) (5 Heavy Industry - 5 AP) (5 Vitramite Refinery) (2 Airship Yard - 2 ASP)

8 Cities

  • Rovna [Starting]  (1 Commercial District - 4,000g) (Trade Depot -7,000g) (6 Airship Yard - 6 ASP) (2 Civilian Industry - 2,000g)

  • Volna [Starting] (1 Commercial District - 4,000g) (Trade Depot - 7,000g) (3 Heavy Industry - 3 AP) (12 Civilian Industry - 12,000g) (1 Steel Mill - 4 Steel) (1 Vitramite Refinery - 1 Vitramite)

  • Setlava [Starting] (1 Commercial District - 4,000g) (Trade Depot - 7,000g) (3 Heavy Industry - 3 AP) (2 Steel Mill - 8 Steel) (8 Civilian Industry - 8,000g) (4 Vitramite Refinery - 4 Vitramite) (2 Airship Yard - 2 ASP)

  • Berzina [Starting] (1 Commercial District - 4,000g) (Trade Depot - 7,000g) (2 Steel Mill - 8 Steel) (2 Heavy Industry - 3 AP) (13 Civilian Industry - 13,000g) (1 Vitramite Refinery) (3 Airshipyard - 3 ASP)

  • Tisova [Starting] (1 Commercial District - 4,000g) (Trade Depot - 7,000g) (3 Heavy Industry - 3 AP) (1 Steel Mill - 4 Steel) (12 Civilian Industry -12,000g) (5 Airship Yard -  5 ASP) (3 Vitramite Refineries)

  • Pavlovsk [Built - 3,000g] (Civilian Industry - 17,000g) (1 Vitramite Refinery) (Trade Depot - 7,000g) (Commercial District - 10,000g) (1 Vitramite Refinery - 1 V)

  • Edo (Civilian Industry – 9,000g) (Commercial District – 4,000g) (Trade Depot – 7,000g)

  • Obukhov [Built - 3,000g] (Civilian Industry - 10,000g)(Commercial District - 4,000g) (Trade Depot - 7,000g) (2 Vitramite Refinery - 1 V)

  • Khorostov-on-Veruga [City - 3,000g] (1 Trade Depot - 7k) (1 Commercial District - 4k) (2 Vitramite Refineries - 2 V) (1 Steel Mill - 4 Steel)

Gwangnanese Commonwealths

  • Gwangdon (Metropolis – 10,000g) (Trade Depot – 7,000g) (Commercial District – 4,000g) (Civilian Industry – 13,000g) (Airshipyards – 4 ASP) (Heavy Industry – 2 AP) (10 Steel Mills – 30 Steel)

  • Takarano (Civilian Industry – 11,000g) (Commercial District – 4,000g) (Trade Depot – 7,000g) (2 Vitramite Refineries – 2 Vitramite) (A Heavy Industry – 2 AP)

  • Hanto (SK CONTROLLED)  (Civilian Industry – 3,000g) (Commercial District – 4,000g) (Trade Depot – 7,000g)

  • Nomgon (SK CONTROLLED) (Civilian Industry – 7,000g) (Commercial District – 4,000g) (Trade Depot – 7,000g) (5 Steel Mills – 15 Steel) (1 Vitramite Refinery – 1 Vitramite)

  • Toksu (SK CONTROLLED) [Built – 3,000g] (Civilian Industry – 6,000g) (Commercial District – 4,000g) (Trade Depot – 7,000g)

Colonies

  • Tylissioch [City - 3,000g](1 Trade Depot - 7k) (1 Commercial District - 4k)

  • New Tsitva [City - 3,000g] (1 Trade Depot - 7k) (1 Commercial District - 4k)

  • New Pogodino [City - 3,000] (1 Trade Depot - 7k) (1 Commercial District - 4k)

  • Tilevichi [City - 3,000g] (1 Trade Depot - 7k) (1 Commercial District - 4k)

  • Krapivno [City - 3,000g] (1 Trade Depot - 7k) (1 Commercial District - 4k)

  • Sharapovo [City - 3,000g] (1 Trade Depot - 7k) (1 Commercial District - 4k)

  • Kolosava [City - 3,000g] (1 Trade Depot - 7k) (1 Commercial District - 4k)

  • Savreti [City - 3,000g] (1 Trade Depot - 7k) (1 Commercial District - 4k)

  • Lyutino [City - 3,000g] (1 Trade Depot - 7k) (1 Commercial District - 4k)

  • H1 [City - 3,000g]

  • H2 [City - 3,000g]

  • H3 [City - 3,000g]

  • H4 [City - 3,000g]

  • H5 [City - 3,000g]

  • H6 [City - 3,000g]

  • H7 [City - 3,000g]

  • H8 [City - 3,000g]

  • H9 [City - 3,000g]

  • H10 [City - 3,000g]

  • H11 [City - 3,000g]

  • H12 [City - 3,000g]

Vitraium

  • 21 Vitraium Mines

 

National Idea - PRAC Logistics: Airship upkeep thresholds at 15 freighters, 15 corvettes, 7 DD, 5 CL-CA, 3 CV-BB

POIs: Northern Railroad Junction: +5000g per turn

 

 

 


 

RESEARCH (8 EDUCATION)

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(NEW) Active Research: Flak Vests

Experimentation with different alloys and composite materials to provide adequate protection and body armor for Praharavkan servicemen, hopefully becoming a highly modular and fairly maneuverable system. (22,000g invested this turn)

 

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(NEW) Active Research: V&M F-97

Another collaboration with Valdenian aircraft manufacturers to improve their mainstay fighter’s speed, agility, lethality, and range. (11,000g invested + Valdenian investment)

 

Ongoing:

SBM Ge-1 (Due ‘98)

[+11,000g this turn| 33,000g]

FFARS (Due ‘99)

[+5,500g this turn| 16,500g]

Project Thunderdome (Due ‘99)

[11,000g this turn | 44,000g total]

Stavretsky DT-500 ‘Skylift’ (Due ‘00)

[+22,000g this turn | 66,000g total]

Kolosava-class (Due ‘00)

[+11,000g this turn| 22,000g]

Evgeny Berezin-class (Due 00)

[+11,000g this turn| 22,000g]

 

Passive Research 1: WPM (Due ‘01)

 

Passive Research 2: Project Steelclad


 

RXjK04UIJ4-_IYiAHCSOAt6EB2Id3RAy1plTOwyCSAR8PY-6pVqew6E15VJS_2zy3p4HX3V85SQiQCjBmi1Pk8fccuolfATg6o8bngB1i0qz0GdiAh6LcbZb0nMYj_RpNll41Hkn

Passive Research 3: Fast Battleships (Complete in’99)

The next generation of dreadnoughts is planned by the Praharavkan Royal Air Corps, with an emphasis on speed - which is expected to allow increased versatility of these superheavy ships. To be fitted with all manners of modern suites and equipment with impressive main and secondary armament.


 

INCOME AND EXPENDITURE

Production/Industrial Capacity: (40 Steel, 21 Vitraium, 21 Vitramite, 18 ASP, 15 AP) (Occupation - 4 Vitraium, 4 Vitramite, 30 Steel, 4 AP, 4 ASP)

Income: 422,750g (Population - 15,000), (Trade Partners - 15,000), (25% Trade Bonus - 3,750), (Metropolis - 10,000), (Commercial Districts - 76,000g), (Trade Depots - 133,000g) (Civ. Ind. - 92,000g), (Northern Railroad Depot - 5,000) (City -72,000g) (Town - 1,000)

?

Occupation Income: 56,000 occupation income

-16,200g, -14 V from Aerial upkeep

D-6 C-2 B-6

-10,000g from infantry upkeep

-1,000 from artillery upkeep

-2,000g, -2V from tank upkeep

-4,000g, -4V from plane upkeep

 

[120,000g] Constructing 12 Trade Depots

[12,500g] Upgrading Zevelograd to City

[50,000g] Constructing 5 Airshipyards in Obukhov

[5,000g] Constructing 2 Steel Mills in Obukhov

[5,000g] Constructing 2 Outposts in the Northwest

[20,000g] Constructing 2 Mines and Refineries in Obukhov

[15,000g] Constructing 2 Heavy Industry in Obukhov

 

[10 ASP, 36,000g] Constructing Dreadnought; Kurabelnikov

[8 ASP, 30,000g] Constructing Battlecruiser; Tishin

[3 ASP, 12,000g] Constructing Escort Carrier; Belino Bay

[4 AP, 12,000g] Constructing 2 F-94 Wing

[2 AP, 14,000g] Raising 2 Leg Infantry Brigades

[8 AP, 40,000g] Raising 40,000 Harpelite Infantry

[4 AP, 16,000g] Constructing 50 Howitzers

 

(MOD) Praharavkan Vitramite Extraction and Processing companies are given contracts to begin prospecting for deposits in Harpelion.

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The Gallian Trade League

YGvWZIGrWox4lnIm_ZD8lX7PBUa1p52S4sCvZMjCDLuI24pAdaDnoabapvXTQlckkwrUk7x8KD7agpplmPjUPdYYdNSAaI3Pu1fqS1JzHrzgxeKNqYx05tdKHNezv4Fk-3OCwfeF

 

Life is incredibly busy right now with school starting.

Population: 58,934,331 Gallians

Nation’s Yearly Expenditure Budget: 350,800 GC, 13 Steel, 26 ASP, 0 NP, 30 AP

(100,000 / 100,000 GC) Volta-Solvan Loan. [55,000 GC]

 

(50,000 GC) Research Investments

 

(20,000 GC) A Trade depot and commercial district is built in the newly formed city.

 

(10 ASP, 36,000 GC) A T3 Dreadnought is purchased from the Venzeatic League and in order to properly pay them the nation is allowed to construct them in the yards at home alongside their own shipyard.

 

(100,000 GC) 20 Civilian industrial sectors are built to help with the expanding population.

(20,000 GC) 4 Vitramite Refineries are built to withstand the growing tide of ships.

(50,000 GC) 10 more Vitramite mines.

 

(16,000 GC, 4 AP) 50 Howitzers.

(3,800 GC) This funding would go towards sending educators and translators east-ward to Kahia to deal with the recent colonial expansion. Their goal to ease the culture shock. 

Research Expenditure: 1 Free Slot [Education 3]

[Slot 1] [Stronger Vitramite Core] Amanda Wright Flights introduces plans to build an even better Vitramite core to provide stronger lift and allow ships to stay afloat under greater stress. [Free Slot] 1900 Completion date. [20,000 GC INVESTED]

 

[Slot 2] [Autocannons] Rapid-firing machine guns worked wonders on infantry but using these weapons for planes and tanks could prove far better with up scaled calibers. 1900 Completion Date. [10,000 investment, 40,000 INVESTED]

 

[Slot 3] [P600 Propeller Engine] Amanda Wrights company morning only works on improving the Vitramite cores of modern ships but they begin to work on a stronger form of propulsion to get their ships and planes moving faster than before. Gallian’s being ones that enjoy their speedy life and business flood the company with money to purchase the necessary men and materials for research. (1898 Completion [10,000 GC Investment, 70,000 GC invested previous.]

 

[Slot 4] [Dreadnoughts] The Gallian navy had been lagging behind in its warship efforts. Lacking in anything with staying power the fleet begins to pick off designs from other nations seeking to launch itself forward with the rest of its neighbors. (10,000 GC Investment, 20,000 GC Invested) 1898 est.

 

[Slot 5] [Basic Rocket Research] In spite of propellers and standard vitramite, the need for something much quicker and stronger was needed. Rockets having become more commonplace are studied. The Gallian were quickly becoming speed demons. (10,000 GC Investment, 10,000 GC invested) 1900 est.


[Slot 6] [Vitramite Batteries] Yes, it is what it says. (10,000 GC Investment, 10,000 GC Invested.) 1902 est. 

 

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VENZEATIC LEAGUE

1897

 

stat post for now


 

  Hide contents

 

Stats, Cities & Buildings

Population: 48,627,790 (9k G)

Venza (Metropolis – 10k G) – CD (4k G), CI x 13 (13k G), TD, HI x 2, DY x 3, ASY, SM x 4, VR x 3, AA Defenses

Altano (Starting City) – CD (4k G), CI x 13 (13k G), TD, HI x 2, ASY, SM x 2, VR x 3

Volona (Starting City) – CD (4k G), CI x 13 (13k G), TD, HI x 2, ASY, SM x 2, VR x 3

Revara (Starting City) – CD (4k G), CI x 12 (12k G), TD, HI x 2, ASY, SM x 2, VR x 2

Matrucci (Starting City) – CD (4k G), CI x 12 (12k G), TD, HI x 2, ASY, SM x 2, VR x 2

Serconno (Colony) – 2k G

Moha Town 1 (New Town) – 1000 G

Moha Town 2 (New Town) – 1000 G

 

Bonuses & Misc.

20% Trade Bonus

+4 Max Trade Partners

3 Passive Research Slots

SECRET (60,000 G)

Stock Exchange (45,000 G) due 1905

 

Points

Size 4

Army/Navy 1

Aviation 5

Industry 2

Economy 8

Education 6

Development 4

 

Technologies:

Radio

Cinema

Battlecruisers

AA Defensive Emplacements

Bombers

Tanks/Mechanisation

Dreadnoughts

Gas Masks

T1 Encryption

T1 Engine Speed (+2 Knots)

Smoke Shells

AT Rifles

Power Armour

 

Airfleet

Admiral Salvatora Forzza: 15 Prestige

T3 Dreadnought – VLS Venza Victoria

T3 Dreadnought – VLS Indomita

T3 Dreadnought – VLS Vindicta

T3 Dreadnought – VLS Redentora

T3 Battlecruiser – VLS Cascada

T3 Battlecruiser – VLS Gloriana

T3 Battlecruiser – VLS Felicitana

2 Cruiser

9 Destroyers

14 Corvettes

9 Freighters

Upkeep – 16,000 G + 8 V

 

Army

General Yevgeny Matrushkin

110,000 T3 Regular Infantry

18,000 T3 Regular Light Infantry

300 Tanks / 3000 Armoured Brigade

100 Field Artillery

25 Howitzers

400 Fighters

Upkeep – 6000 G + 2 V

 

Navy:

3 Monitors

Upkeep – 1000 G

 

Resources

13 x Vitramite Mines: 13 Vitramite (13 used per turn)

13 x Vitramite Refineries: 13 Vitraium (11 used per turn)

12 x Steel Mills: 36 Steel (18 used per turn)

---

27 V, 64 S saved last turn

Resource Surplus:

29 V, 82 S

 

Production Capacity

Massive Airshipyard, 5 x Airshipyard – 10 ASP

10 x Heavy Industries – 10 AP

3 x Dockyards – 3 NP

 

Trade Partners

14/14

Free Guilds of Estfeld

Commonwealth of Grenheim

Commonwealth of Valdek

Carnelian Sultanate

Tierra Roja

Kingdom of Baresh

Republic of Sorent

Grand Duchy of Praharavka

Nazr Dynasty

Grand Principality of Cumberland

Bellica

Trade League of Gallian

Kingdom of Brennan

Empire of Syullin

 

Finances and Upkeep

Pop: 9000 G

Metropolis: 10,000 G

Colonies: 2000 G

New Towns: 2000 G

New Cities: 0 G

5 x Commercial Districts: 20,000 G

63 x Civilian Industries: 63,000 G

14 x Trade Partners (20% Bonus): 16,800 G

5 x Trade Depots: 35,000 G

Venza Victoria Museum: 2000 G

Furs: 5000 G

Carnelia Loan Repayment: 25,300 G

Volta-Solvan Loan: 50,000 G

Saved: 3,900 G

--

Unit Upkeep: -23,000 G

--

Total:      221,000 G

 

POI: Massive Airshipyard – 5 ASP

 

 

 

 

RESEARCH:

  • SLOT 1: More Engine Speed – Starting 1897.
  • SLOT 2: Ground-launch AS Rockets – Starting 1897.
  • SLOT 3: Carriers – Started 1896, due 1899.

 

PRODUCTION:

  • 5 x Destroyers (10 ASP + 15,000 G)
  • 1000 T3 Regular Power Armoured Troops (8 AP + 22,000 G) <------ Not my unique mech suits.
  • 100 Field Artillery (2 AP + 6000 G)
  • 1 Monitor (3 NP + 6000 G)
  • Colony Serconno upgraded to city. (12,500 G)
  • 5 x Airshipyards (50,000 G)
  • Land Rejuvenation Program. (See below) (50,000 G)
  • Moha Pacification Program. (See below) (50,000 G)

9,500 G, 29 V, 82 S.

 

 

 

ACTIONS:

 

  • The Signoria announces a revivification of the Land Rejuvenation Program, a scheme launched after the Great War to rebuild the Venzeatic hinterlands and reclaim land from bombed hellscapes and unexploded munitions. Progress has been rather slow, with most of their work in the aftermath focused on clearing and rebuilding key transport links, and making sure enough farmland to feed the populace was viable. With a massive boost in funding, men, and materiel, the LRP is tasked with vastly increasing the rate of reclamation. With new spaces to expand into, industries and families can spread and grow in delightfully UXO-free countryside, and farmers can reap a bumper harvest free of grenades! The Signoria privately hopes this will up their birthrate and immigration potential – they need to compete with those lousy bigger countries after all! A suggested scheme for giving women medals popping out litters was widely ridiculed in the private session as “too on the nose”.

 

  • Having rather hastily joined in Gallia’s military adventurism in Johwa – to the strong protests of the more moralistically minded Signore e Signori – the League finds itself governing a rather ornery tribal population in a new colony. Unsure how to proceed, the Signoria opts for the time honoured method of “throwing money at the problem”. A vast packet of funds is budgeted for winning the hearts and minds of their new overseas subjects in a tribal land apparently called Moha. The army and colonial government builds dams and bridges, helps old ladies across the street ( “Or whatever muddy trails they have over there...”), provides sanitation and shelter. More pragmatically, a good amount of the budget is spent bribing local headmen into passivity if not outright loyalty ( “If they don’t understand money, give them fancy beads or something. Tell them its magic, ha! More port, Gianni?”).

 

  • The troops and airships sent to invade Moha are left there to occupy the territory and guard against foreign intervention. Air: 3 BCs, 8 CR. Ground: 20,000 T3 Regular Infantry, 10,000 T3 Regular Light Infantry, 100 Tanks.
  • 40,000 T3 Regular Infantry, 100 Field Artillery, 100 Tanks deployed to garrison the new colony of Serconno. They join the 3 Monitors anchored in the bay.
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