Luciloo 2649 Popular Post Share Posted October 31, 2019 Druidism Hub Page The Aspects Gods of Nature, The Wild Divine, Mother Father and Grandmother. The Aspects are the trinity of Aenguls who together forged the cycles and systems, which allow nature to function. Cycles of life and death, emergence and extinction, destruction and renewal. Often considered the most alien and amoral of deities, their sphere does not encompass the Descendant races who depend upon nature’s bounty and may well earn the Aspects’ ire. After forging this delicate system of cycles, dubbed the Balance, the Aspects then retreated into the seclusion of the Fae Realm, far away from the nature they had laid the foundations on which to flourish. From Cerridwen, Spring and Summer, the lush flora which spreads across the world; from Cernunnos, Winter, the beasts which thrive upon nature’s greenery and hunt one another; from the Third, Autumn, the shadowy embrace of an eventual end, death. Cerridwen Cernunnos Grandmother Spider The Mani After withdrawing into the Fae Realm, the natural world became asunder with the ravages of other forces. Ibleesian undead, Magefire and other vile magics, but the most consistent was the despoiling caused by the Descendant races. The avaricious consumption of resources, fueling economies and founding cities, great wealth accumulated from ripping ores and stones from the belly of the world. The expansion of civilisation into the sacred places within nature and throwing delicate ecosystems into total chaos. The Mani were the first bridge between nature’s denizens and the mortal races. Champions, Demi-Gods and Princes of Cernunnos’ beasts, they answered the call of the Aspects and rose to protect their kin from the devastation of malign forces, both mortal and magical. Mani, Demi-Gods of the Wild Sonnos, Prince of Foxes Kholibrii, Prince of Hummingbirds Meracahe, Prince of Beavers Mani Princes of Anglers, Apes, Bovines, Bees, Rats and Lizards Kalii'Mari, Prince of Cephalopods Mani Princes of Arachnids, Turtles, Elephants & More Kriki, Prince of Crocodiles Dzalar’onn, Prince of Frogs The Origins of Druidism The roots from which Druids of all stripes have grown, generation after generation. Warriors, scholars, healers, advisors and diplomats, wanderers and priests. All share a rich and ancient history which spans across millennia to the time of the Four Brothers, as old as mortalkind themselves. The Origins of Druidism Taynei'Hiylu Druids Though the Descendants are outside of nature’s Balance, they may influence it profoundly with their actions. From the conflicts feeding such destruction, the first Druid would come to be embraced by the Aspects. Instilled with a deep connection to the natural world, the Druid is the devoted servant of the Aspects. Another bridge between the races of Man, Elf, Dwarf, Orc, and nature’s primal being, to understand the needs of other mortals and to approach them with intelligence and nuance where the Mani cannot. It is the responsibility of the Druid to find compromise between Descendants and the wilds. To encourage cooperation and harmony, to heal nature when there is harm and to prevent it from occurring. And if all else should fail, then the Druid must be ready to fight for the Wilds. Subtypes of the Magic Communion Communion is the bedrock of Druidism. It facilitates communication between the Druid and the natural world, allowing them to better understand their charge. It also encompasses the requesting of nature’s assistance, floral growth and the channeling of their own energies. Blight Healing Blight Healing Guide Blight Healing is another advanced Gift, widely believed to be the most personally taxing. It builds on the Druid’s ability to channel their own energies, allowing them to manifest in a form that rejuvenates natural life and purges magical corruption from the world. Druidism Guide Contains a summary of all subtypes, including emote guides, tips and suggestions. It’s recommended that you also read the accompanying lore, however. Feats Herblore Herblore Guide Herblore is considered an advanced Gift among Druids. Building upon Communion, the Druid is able to learn the interior structures of flora and guide them to grow in different manners. The result is the ability to encourage the innate properties of herbs or even fruits and flowers, to grow more potent or to weaken. Often this is used in conjunction with healing, but this is not Herblore’s only application. Druidic Transcendence Transcendence Guide As one moves past the mere surface of water to find the secrets held within its depths, so too does a Druid when discovering Transcendence. The illumination of the full Moon along with the waypoints called Fairy Rings, a Druid is able to travel spiritually to the Fae Realm for a short time and experience all it has to offer. Yet as time went on and disturbances occurring within the Divine Realm, a shift within the sacred art was invoked that now reflects the true duty of this blessing and the importance to maintain its respect. Mani Summoning When darkness surrounds the Wilds and all hope seems to fade, the Druids turn to the Demi Gods of Nature to answer their prayers and seek guidance on how to protect what they have sworn to uphold. This unique ST event interaction comes however with its own sets of dangers and costs, for the Divines do not take kindly to being summoned upon a whim. Blood Druidism Those that delve into the deepest reaches of the mortal plane and invoke it's more ancient and forbidden rites find themselves seeing the truth of what was before the Aspects touch upon the world. With blood magic unleashing genus within the Druid, the servant now finds themselves able to combine both gifts once more and create chaos in its pure primal state of being. Shapeshifting Shapeshifting Guide A deeply sacred art among the Aspects’ children. Shapeshifting allows a Druid to bond with a beast of nature on a primal and spiritual level, before it and the Druid are fused together, taking on the animal’s form. As the Druid grows more accustomed to the animal’s spirit, they come to take on its instincts and are able to experience nature more akin to its denizens. CAs Soul Trees and Tree Lords An ancient blessing hidden throughout time, the sacred Gift of a Soul Tree has been given to those Druids whose time was coming to an end, but their service to the mortal realm not yet complete. Whether by age, injury, or deep devotion to become one with nature, a Druid calls upon the natural divine and those deemed worthy are forever changed into what is known as a Treelord. World Interactions The Fae Realm Fairy Rings Sprites Kuila Crystals Elder Trees Treants and Entkin Kaitoyami Fungi Epiphytes Woadbows Sycophants of Boletius Artefacts The Aspect Stones Approved Artefact Thread; contains some Druidic Artefacts Druids and Other Magics As with all deities, the Aspects themselves hold expectations for their children, and expect Druids to uphold their duties to nature and the Balance. Given this, performing other magics not deemed acceptable within the eyes of the Aspects will result in the Druid’s connection beginning to change. At first the connection is merely halted, no longer able to advance any further within any given tier. Should the Druid continue practicing other Magical Arts not acceptable in their deities’ eyes, their connection will then start to wane and decrease gradually over time. Nature will also take note of this, coming to develop great disrespect in a child of the Aspects doing such, requests may be denied or the wilds might even lash out at the Druid in question. Melodies and songs of nature will passively grow louder and more angered, and if such a Druid continues upon this erring path of other magical arts, they will find natural places harder to focus within. It is of important note to remember however, that guidelines of other magics must be taken into account. Should a magic state it cannot be learned if the person say has a deity connection, the Druid must seek out Unattunement and have their connection severed before pursuing magics of those sorts. The Seers, Eyes of Vaseek Feat is acceptable with no magical drawbacks of learning another magic. Curiously however, the Druid is no longer able to use the Communion abilities ‘Mapping’ and ‘Greensight’ as this Feat immediately overrides such. Similarly, a seer-druid may proceed to learn seer magic. Herald of Azdromoth: Druids are unable to receive Azdromothian Draan, and therefore incapable of becoming Heralds. Blood Magic A Druid with any form of Blood Magic is unable to use the Feat “Transcendence” given the chaotic mindset and effects Blood Magic has on the user. Druids with Blood Magic may self teach Blood Druidism. Alchemy is able to be learned without any drawbacks. Druids may be Kloned but lose access to Treelord as a result. Additionally, if one learns Shapeshifting and Klones into a body that is not their own (this does not include mutations, but actually changing entire bodies. Dave becomes Frank, for example.) They lose Shapeshifting permanently. Other Deity Magics are mostly unable to be obtained unless the Druid is Unattuned first. Attempts to Attune another deity-user will result in a failed Attunement, with all its side-effects. The exception to this is learning becoming a Templar. Kani, Golemancy, Sorvian Crafting, Housemancy, Bardmancy are all compatible with Druidism. Dark Arts such as Necromancy, Mysticism, Naztherak, and Dark Shamanism cannot be learned. A Druid must be Unattuned before attempting to learn them. All Voidal Magics are incompatible with Druidism. Attempting to learn them will gradually weaken the Druid’s connection with nature, eventually severing it entirely. Animati Crafting is able to be learned however, a Machine Spirit Druid cannot be a shapeshifter, and cannot become a Treelord Creatures unable to become Druids Zar'ei Ologs Wonks Sprites Wights Azdrazi Zar’akal Atronach Frost Witch All other Undead All other Soul-Altered beings All other creatures lacking a soul Credits Spoiler Delmodan: Wrote the lore on the Origins of Druidism, Fairy Rings, Druidic Limbs, aided in several druidic lore pieces, the Mani Spirits rewrite, Shapeshifting, Transcendence, part of previous Blight Healing lore, and created several previous guides, including the current one. Nivndil: Wrote Communion, Infusion, Part of previous Blight Healing lore, Creator of the Bear Mani, wrote the clarification lore on Blight Healing, and formatting/Grammar Nazi, co-wrote current guide. Raiderblue: Rewrote Herblore and made the Guide. Helped write Blood Druidism. MayRndz: Rewrote the currently accepted Blight Healing Lore and Guide. Bobbox: Helped write Blood Druidism. Keefy: Added spells and amendments to Current Druidism Lore and wrote the Mani Summoning Feat and previous rewrite of Soul Tree Lore. Shapeshifters who assisted with the current rewrite. You know who you are. Classybells: Wrote Epiphytes and Woadbow lores. Murlocs: Wrote the previous Soul Tree rewrite, Entlings, and aided in several pieces of druidic lores. Gladous: Wrote the previous amendments to spriggans and entlings. Mitto: Wrote lore on Kulia Crystals. OhDeerLord: For the current rewrite and update on Soul Trees. Werew0lf and Squak: Wrote the lore on the Nature Dragaar Taynei’hiylu Arik, the Song Druid: Original creator of the first ever guide and original creator of various druidic lore pieces, as well as the Shapeshifting Tome amendment. Cmack: Original creators of the shapeshifting lore and its additions. Guyden, Shimmeringbliss, Skylar, Toffee, Amayo, and Sporadic: For all their individual Mani Lore Pieces. To all the Druids that proofread, created other pieces of lore, helped with proofreading, put up with Elders, patiently waited, and all around what made this great community. 38 Link to post Share on other sites More sharing options...
dard 726 Share Posted October 31, 2019 1 hour ago, Aethling said: -Snip of what magic is incompatible with Druidism- Creatures unable to become Druids Atronach Olog Klone Izkuthii Azdrazi Frost Witch Zar'ei Zar’akal Wight Animii Automaton So, I haven’t fully read everything but just on this point I’ll add this: make these lists interpretive rather than a concrete list. With the Lore Games, creatures of all kinds might be added or removed. Magic might be added after the games or just after this piece gets accepted. Just have an explanation of who can become druids and who cant. Same thing for any references to specific magics or creatures i.e. Creatures unable to become Druids: -Undead of any kind -Creatures that do not have souls -Creatures who have their soul meddled with or moved (such as Machine spirits, Kloning, former body-swapped blood mages) Doesn’t have to be those criteria, that’s up to you to make that list. Just have this section (and any other sections that would refer to specific magic/creatures) with a longer shelf life than the lore games so that Lore folk don’t have to come back and update this list every time a new creature is added or removed (and it’ll likely help to get it passed, and at the very least a +1 to my vote). I’ll keep reading through the other parts. Not an official LT verdict or anything, just my two cents. Link to post Share on other sites More sharing options...
Luciloo 2649 Author Share Posted October 31, 2019 5 minutes ago, Dardonas said: -snip- My understanding was that we could continue to update Hub Pages going forward. And if that’s not the case, then I’d like to suggest it should be, so that they can be updated as needed to better inform players as to how various magic interacts etc. Link to post Share on other sites More sharing options...
Archipelego 2094 Share Posted October 31, 2019 Link to post Share on other sites More sharing options...
dard 726 Share Posted October 31, 2019 19 minutes ago, Aethling said: My understanding was that we could continue to update Hub Pages going forward. And if that’s not the case, then I’d like to suggest it should be, so that they can be updated as needed to better inform players as to how various magic interacts etc. I just checked and I didn’t see anything about being allowed to edit it. I mean, I don’t think it’d be denied like that, but again it helps when there is a longevity beyond what the current magic meta is. If you ever stopped playing, someone else would have to interpret what creatures could and couldn’t become druids, what magics are incapable of working with them. There is a part, for instance, where you mention that necromancy must be removed from someone to become a druid. I don’t think either of the necromancy rewrites include a disconnection ritual at all, so that, for instance, already doesn’t work with that. Again, it’s not really going to make or break anything but its nice and gives the lore longevity if years from now an LT looks and sees if you don't have a soul you cant be a druid, and some flame spirit monster that is accepted in 2021 gets passed but isn’t listed on your doc. This also eliminates authorial authority so that people won’t have to come to you for your interpretation, or so that the LT won’t misinterpret your vision if they end up making the ruling. Hope my rambling, isn’t making too big of a deal of it, it’s really not even that major of a thing just something I was pointing out to help clarify your piece. Link to post Share on other sites More sharing options...
NotEvilAtAll 9927 Share Posted October 31, 2019 Let’s hope all this lore gets accepted and people can become druids again Link to post Share on other sites More sharing options...
Luciloo 2649 Author Share Posted October 31, 2019 16 minutes ago, Dardonas said: -snip- No I hear you my guy, but this section was written with the belief that it could later be edited. i.e. that the Hub Page itself wouldn’t be locked So I’m just explaining that’s why we made the list specific, rather than general groups like ‘undead.’ Thanks for the input, I’ll fix it! Link to post Share on other sites More sharing options...
ScreamingDingo 16985 Share Posted November 1, 2019 Thought hub-pages were made after acceptance tbh Insanely nice format tho Link to post Share on other sites More sharing options...
FreeHongKong 934 Share Posted November 1, 2019 @Aethling Don’t listen to Dumbdong. LT need to do there job and make edits when required. Link to post Share on other sites More sharing options...
GodEmperorFlam 3447 Share Posted December 2, 2019 Thank you for submitting your Lore Games draft! You will receive input on what needs to be fixed within the next 2 or so weeks. Link to post Share on other sites More sharing options...
GodEmperorFlam 3447 Share Posted December 18, 2019 This lore is pending, send me a PM over discord ( Flamboyant#8856 ) or over the forums at click me. I will go over the things that need to be fixed there. Link to post Share on other sites More sharing options...
GodEmperorFlam 3447 Share Posted March 16, 2020 This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly. Link to post Share on other sites More sharing options...
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