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[Magic Lore] Necromantic Pestilence


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Pestilence

Lo, there was a pale horse.  And the name of he who sat upon it was Death. 

Power was given to him to scourge the earth, to kill with the sword, 

with hunger, through pestilence, and by the beasts of the earth.

 

For a necromancer, years of studious and tedious research of their abilities leaves their offense lacking.  True masters of the art of killing, a skilled necromancer savors the patient death of their victims. Sometimes plotting their revenge for years and years, their retribution is inevitable and heralded by the infinite maladies of their designs. Woe to a man who hath killed a necromancer’s mercy, but vengeance to the tribe that wrought the ire of death.    

 

Plagues

The fabled “Infinite Malady” is what is coveted by necromantic plague doctors and pathomancers, a disease that consists of every type of disease simultaneously.  Though no such device has made itself present in the realm of man, the abstract concept has led to many a plaguecrafter’s fancy to many types of dark and deathly affliction. A necromancer begins by imbuing a modest amount of their own corrupted lifeforce into sustenance such as food or drink, or something organic such as a dirk fashioned out of bone.  These crafted plagues are capable causing ill-forged impairment on the host, its power incubating to inflict maximum misery.

 

 

Leprosy

A disease with more social implications than  its physical ailment, a Necromancer’s affliction of Leprosy  covers the face in hideous, disfiguring sores.   The bulbous growths reach maturity after a few days and are often as uncomfortable as they look.
 

Spoiler

Mechanics: A necromancer can afflict  an appropriate implement to cause leprosy as facial abnormalities.

 

 

Redlines:

  • The symptoms take three OOC days to fully mature, with early signs of the disease starting a day after the pestilence is administered (either from a signed item or told from PMs from a necromancer), lasting up to two OOC weeks.

  • Leprosy can be administered to food, water, the ghoulflesh modification or a boneforged implement, then signed by the Story Team.

  • This can only be done three times a day maximum.
  • A player can OOCly opt to keep the disease permanently or longer than two weeks.

  • Leprosy can be cured via homeopathic treatment, alchemic medicine, or any general healing magic.

 

 

Necromantic Influenza

A more rudimentary  disease, Necromantic Influenza (also known as the Flu) itself causes lethargy and intense coughing and sneezing.  In the latter stages, one’s bones can feel brittle and glass-like from the intense fevers if gone completely untreated.

 

Spoiler

Mechanics: A necromancer can afflict an appropriate implement to cause the nonlethal, mild variant of the flu.

 

 

Redlines:

  • The symptoms take three OOC days to fully mature, with early signs of the disease starting a day after the pestilence is administered (either from a signed item or told from PMs from a necromancer), lasting up to two OOC weeks.

  • Necromantic Influenza can be administered to food, water, the ghoulflesh modification or a boneforged implement, then signed by the Story Team.

    • This can only be done three times a day maximum.

  • A player can OOCly opt to keep the disease permanently or longer than two weeks.

  • Necromantic Influenza can be cured via homeopathic treatment, alchemic medicine, or any general healing magic.

Darkbite

One of the more cruel afflictions is a black necrosis that can cover an entire extremity such as one of the hands or feet.  Over its incubation period, the necrosis will cover a single hand or foot and make it appear as if it has been severely afflicted with frostbite.  The extremity itself will feel a constant, stinging numbness for its duration, as if it had “fallen asleep.”

 

Spoiler

Mechanics: A necromancer can afflict an appropriate implement to cause a hand or foot to harmlessly become numb and appear like a rotted-black.

 

Redlines:

  • The symptoms take three OOC days to fully mature, with early signs of the disease starting a day after the pestilence is administered (either from a signed item or told from PMs from a necromancer), lasting up to two OOC weeks.

  • Darkbite can be administered to food, water, the ghoulflesh modification or a boneforged implement, then signed by the Story Team.

    • This can only be done three times a day maximum.

  • A player can OOCly opt to keep the disease permanently or longer than two weeks.

  • Darkbite can be cured via homeopathic treatment, alchemic medicine, or any general healing magic.

Fleshtwist

Native to to the disease craft of a venerable Gravelord rather than the Rh’thoraens, Fleshtwist is surmised as a culminated inhumanity the former necromancers were once capable of.  Fleshtwist is a sinister blue-yellow rash that covers the arms and legs, operating by compelling an intense itchiness on the skin. At the latter stages of the disease, the skin begins to blister and peel off rather abnormally, leaving behind raw wounds.

 

Spoiler

Mechanics: A necromancer can afflict an appropriate implement to cause an itch-inducing rash that leaves behind raw wounds.

 

Redlines:

  • The symptoms take three OOC days to fully mature, with early signs of the disease starting a day after the pestilence is administered (either from a signed item or told from PMs from a necromancer), lasting up to two OOC weeks.

  • Fleshtwist can be administered to food, water, the ghoulflesh modification or a boneforged implement, then signed by the Story Team.

    • This can only be done three times a day maximum.

  • A player can OOCly opt to keep the disease permanently or longer than two weeks.

  • Fleshtwist can be cured via homeopathic treatment, alchemic medicine, or any general healing magic.

Benign Tumours

The failed efforts to cause slow,  agonizing deaths led to the development of benign cancer capable of inflicting large, bulbous boils on the skin.  Nonlethal, they will not cause any true harm though can cause bouts of agonizing pain.

 

Spoiler

Mechanics: A necromancer can afflict an appropriate implement to cause grapefruit-sized tumours on the skin.

 

Redlines:

  • The symptoms take three OOC days to fully mature, with early signs of the disease starting a day after the pestilence is administered (either from a signed item or told from PMs from a necromancer), lasting up to two OOC weeks.

  • Benign tumours can be administered to food, water, the ghoulflesh modification or a boneforged implement, then signed by the Story Team.

    • This can only be done three times a day maximum.

  • A player can OOCly opt to keep the disease permanently or longer than two weeks.

  • Benign tumours can be cured via homeopathic treatment, alchemic medicine, or any general healing magic.

  • These tumours cannot be any type of venereal affliction.

Bubonic Plague

A truly horrible experience, a necromancer’s variant of the Bubonic Plague causes the formation of blistering and festering welts under the arms and near the upper thigh.  Once afflicted, a person also experiences feverish chills and an ill-induced feeling of nausea and lethargy.  

 

Spoiler

Mechanics: A necromancer can afflict an appropriate implement to cause bubonic welts to form on the armpits and near the upper thigh, as well as the general symptoms of nausea, fever, and lethargy.

 

Redlines:

  • The symptoms take three OOC days to fully mature, with early signs of the disease starting a day after the pestilence is administered (either from a signed item or told from PMs from a necromancer), lasting up to two OOC weeks.

  • The bubonic plague can be administered to food, water, the ghoulflesh modification or a boneforged implement, then signed by the Story Team.

    • This can only be done three times a day maximum.

  • A player can OOCly opt to keep the disease permanently or longer than two weeks.

  • The bubonic plague can be cured via homeopathic treatment, alchemic medicine, or any general healing magic.

  • While technically the real bubonic plague afflicts the armpits and groin and is lethal, this variant is nonlethal, and afflicts the armpits and upper thigh.

Advanced Pathomancy

Only the more adapt necromancers are capable of creating their own types of diseases through experimentation.  Around the same severity of the other types of maladies, these afflictions are nonlethal and are capable of being cured through homeopathic, medicinal, or magical means, or otherwise last upwards of two narrative years.

 

Spoiler

Mechanics: A necromancer can craft their own MArts to submit for valid plagues.

 

Redlines:

  • The symptoms take three OOC days to fully mature, with early signs of the disease starting a day after the pestilence is administered (either from a signed item or told from PMs from a necromancer), lasting up to two OOC weeks.

  • All plagues must be administered to food, water, the ghoulflesh modification or a boneforged implement, then signed by the Story Team.

    • This can only be done three times a day maximum.

  • A player can OOCly opt to keep the disease permanently or longer than two weeks.

  • These diseases cannot be inherently lethal or venereal in nature.  

 

Tier Progression

 

Pestilence is wholly unlocked at any point of a necromancer’s study.

 

General Redlines

  • Abilities classed as Pestilence are a subsection of spells for Rh’thoraen Necromancy.  

  • Pestilence abilities may be administered in combat and out of combat, where using plagued bone weapons, boneforged tools, Ghoulflesh, or plagued refreshments where applicable.  Beyond Ghoulflesh all implements are single-use. Boneforged tools and weapons are only usable once per encounter, or once a narrative hour.

  • Pestilence abilities do not require a magic slot to learn, they are a subsection of the core magic for Rh’thoraen Necromancy.

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good you split all these parts of the lore up or it’d probably just get denied for this lmfao

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4 minutes ago, ScreamingDingo said:

good you split all these parts of the lore up or it’d probably just get denied for this lmfao

 

probably

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Thank you for submitting your Lore Games draft! You will receive input on what needs to be fixed within the next 2 weeks.

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