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[Shelved][✓] [World Lore] - Daemonsteel


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Material Name and Description (Refined Form) 

 

Daemonsteel is an extremely refined version of steel. By excessively long and expensive tempering, the steel is able to retain and endure heat extremely well, but is otherwise mundane and normal. Most of the time, a daemonsteel ingot is barely noticeably different from another, save for a matte ashy-grey colour. However, when put under high friction or direct heating, the blade would slowly turn orange and redhot, at the speed of a normal ingot of steel (Typically about thirty-seconds to a minute over flame, depending upon the thickness of the steel.), and maintain such heat for significantly longer than a normal ingot of steel would, just about twice as long. This effect is mirrored with cold effects and environments, able to retain a cold temperature for an exceedingly long amount of time, granted it is put within such an environment for some time (thirty seconds to a minute, as before). It is often that Daemonsteel items are forged directly on the spot, as they take an exceedingly long time to melt oncemore they are cooled in an ingot form. Once heat is removed, the metal would return to it’s normal state once more, without brittle-ness. The metal can be reforged, but the brittle-ness must be taken into account. A strike too hard will render the blade unusable.

 

Applications (Refined Form) 


Pure Form

Daemonsteel may be used in any manner of creation that Steel could normally do. However, with it’s expense it is likely to leave it a niche choice in the creation of items. Most often Daemonsteel is used directly in chains, crucibles, and even weaponry. This weaponry is often limited in it’s legitimate capability, but given plenty of time to heat thoroughly it will violently sear skin, burn organic matter, and may even cut through thin blades and armor. The chain and crucibles are often used in a forge with frequent production or a need of high heat not capable of typical steel. It aswell sees application in environment swhere a metal is required to be cold and functional, where Daemonsteel does not turn brittle as other metals do in low temperatures. Daemonsteel however is not without it’s limits. While it is well attuned to heat, extreme levels of such, such as dragonsflame or magma would send Daemonsteel to ashes. Alongside such, Daemonsteel if in a red-hot form, would be durable- but potentially brittle. Striking something thicker than a few inches may cause it to crack, or even shatter under the duress. A Daemonsteel blade, if lit aflame, will maintain the flame for doubly-as-long as opposed to a non daemonsteel counterpart. 

 

Alloyed Form

Demonsteel has potential use in an alloyed form. Daemonsteel may be alloyed with other types of steel, but it would lose the ability to maintain heat and cold as effectively- only able to be highly tolerant to it. Meaning, if an alloyed item was moved from the flame heating it, it would begin cooling immediately, whereas in a pure form it would not. A Daemonsteel alloy still suffers the fate of dragonsflame and magma, alongside a general brittleness when hot- exceptionally so if with a weaker metal, such as gold, bronze, or iron. 

 

Red Lines (Refined Form) 

-Daemonsteel is something that must be studied and learned in roleplay to learn how to forge. Alongside such, Daemonsteel takes a great amount of material and time to craft in roleplay - and it would be difficult to mass produce because so.

-Daemonsteel would take five to ten emotes to heat up to it’s high point over direct flame for it to be considered red hot, depending on the item’s thickness- the same would follow for a cold environment or application such as ice. 
-Daemonsteel could not produce any meaningful amount of heat from friction with other metals, merely staying warm to the touch.

-Daemonsteel may not light objects ablaze with it’s retained heat, it would merely singe and sear organic matter.
-Daemonsteel may not freeze objects with it’s retained coldness, merely giving an uncomfortable burning or cooling sensation. 

 

 

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Refining Technique 

 

1.Starting with pre-refined ingots of steel wrought from iron, one would begin to melt such in a crucible.

 1A) A substantial amount of steel is needed for a meager amount of Daemonsteel due to the burning of it’s impurities. This is typically measured in a six-to-one ratio.

2. Fuel for the forge must subsist of Coal Coke, Coals, or Charcoals, and a substantial amount given the frequent refuelings that will be needed for the long refining process.

3. Steel ingots as mentioned before will need to be put into a crucible above the forge’s flames, and to increase heating capability may need to be crushed or sharded into pieces. The objective is to get them to melt, with the largest surface area possible in a flattened sense. Bellows may be utilized aswell to raise the heat at a level, were it to drop while refueling. The goal is to achieve an extremely hot temperature and retain it.
3A) Using a Daemonsteel crucible would prove exceedingly useful due to it’s ability to retain and maintain heat, making the forging process a bit cheaper in a long run scenario. 

4. Alongside being pulverized or flattened, as the steel melts regular amounts of Flux, of any kind, will need to be provided to further break down bonds for the steel. During this time, the air and area around the forge will potentially become minorly toxic to the lungs, requiring a well ventilated building if a forge is even close to indoors. The goal is to burn off impurities from the steel as it tempers. 

5. As the steel melts and impurities burn off, more steel will continue to be used until a goal is reached. Alongside this, Fuel will need to be regularly reapplied, and the temperature delicately maintained far above steel’s normal melting point (2800F is the melting point of Steel, and a coal forge will burn at maximum around 3500F. The goal is to heighten and maintain this heat for as long as is needed. Other methods of heat-increasing or preservation are allowed.)

6. Daemonsteel will begin to whine loudly, and it is likely the crucible it is held in may even begin to show signs of stress of the heat. After at least two hours of extreme high heat treatment, Daemonsteel  may be poured into a cast or mould. This cast or mould must be directly in the ambient heat of the forge, which will be refueled a final time, before allowing it to go from it’s maximum temperature to simmering heat, taking likely a few hours. During this time, the Daemonsteel will continue to be nearly as hot as when it was initially forged still. It may then be contoured and shaped into it’s final product, finally then allowing it to be quenched and dried. 

 

Refining Red Lines 

-If a fuel, flux, and material component balance cannot be found and maintained (Should the smith find themselves otherwise busied or suddenly out of fuel, or material), the Demonsteel is ruined and would simply have the steel heated until unheated - meaning there is no product. 

-The toxicity of the air would likely be extremely bothersome and impairing to the smith if not properly ventilated - resulting in a miner’s cough or a genuine sickly and weak state if not properly done. Too much ventilation however will result in the forge not reaching required temperatures. 

 

 

Purpose (OOC)

Daemonsteel is a piece of lore that has existed and… not existed, for a very long time on LOTC. It was a part of Nexus but similar to Blackferrum it never had a lore piece. Meaning, while it was in the universe- there was no technique, identity, or real idea of how it worked, functioned, or even looked. This piece is to set a solid ground line alongside an actual vision of what Daemonsteel could be and look like. 

 

Part of an ongoing project of rewriting minerals on LOTC. A thanks to Riftblade and Josh3738 for aiding where needed on this piece and all further pieces.


 

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This is worse than “Blackferrum”. I have no constructive criticism for this, just wondering why the hell people feel the need to add in special metal that will end up serving no purpose. Nexus added in crappy extra metal because...well I don’t know. They felt the need too I guess. If people haven’t cared about it then, they clearly won’t care about it now.

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12 hours ago, Lark said:

This is worse than “Blackferrum”. I have no constructive criticism for this, just wondering why the hell people feel the need to add in special metal that will end up serving no purpose. Nexus added in crappy extra metal because...well I don’t know. They felt the need too I guess. If people haven’t cared about it then, they clearly won’t care about it now.

 

A useless comment, I totally disagree.

 

There currently really is a lack of professions and crafts in comparison to the abundance of magic opportunities. I have always been a fan of inserting more possibilities for professions such as blacksmithing, herbalism, etc... 

 

If you actually had some constructive criticism on the lore itself rather than bringing up the lack of  ‘interest’  , the lore team could use it to improve.

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Thank you for submitting your piece! Your piece is now under review and a reply will be given once a verdict has been reached.

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This lore is pending, you will be sent a forum PM in the next 24 hours with a list of issues that need to be fixed.

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator.

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