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Sykogenic

| Housing Law |

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Housing Laws

 

Housing
 

  1. Banished persons are prohibited from owning housing within Irrinor.
     

  2. Full-blooded elves will be deemed as first priority housing, with all other races being deemed as subsequent. However, exceptions can be made by the High Steward or High Prince.
     

  3. If another Mali wishes to stay together in an already occupied home, the owner and the new occupant must notify the Stewardry. 

    1. Failure to do so will result in a fine of one hundred minae. 
       

  4. Expansions that are deemed too big are strictly prohibited and one should listen to a steward about how big an expansion can be.
    1. Failure to contact a steward or failure to follow expansion rulings will result in the demolition of the expansion.
       
  5. Squatting and Construction
    1. Squatting is defined as living in a home or makeshift home without Steward or higher approval.
    2. Any buildings constructed or structures dug without approval is prohibited.
    3. Both acts will be met with demolition and fines.


 

Stalls and Shops 

 

  1. Banished persons are prohibited from owning property within Irrinor.
     
  2. Any race can own a stall or shop within Irrinor’s lands so long as it is approved by the Stewardry beforehand.

 

  1. Stalls are defined as establishments that only sell common goods. 
    1. Undocumented changes to shops, such as expansions, are strictly prohibited. In order to make such changes, one must go through a steward to get approval.

      1. Undocumented changes or expansions will lead to the confiscation of goods and property. 
         

  2. Shops are defined as establishments that offer alternative services. 
    1. Undocumented changes to shops, such as expansions, are strictly prohibited. In order to make such changes, a mali must go through a steward to get approval.

    2. (OOC NOTE: Shops are different in the sense that they are not AUTOSHOPS but active roleplay hubs that offer something new.)

      1. Undocumented changes or expansions will lead to the confiscation of goods and property. 

 

 

Taxes

 

  1. Taxes are mandatory and are required of all houses, clan halls, shops, and stalls. 
    1. An individual may be exempt from tax if they are apart of the Forest Guard. 
      1. Failure to meet the demands of the Forest Guard will be met with the removal of tax exemption. 
    2. Council members and guild leaders may also be exempt from tax or may see a reduced clan hall tax. 
       
  2. Failure to pay taxes for three taxing cycles will lead to eviction. 

 

 

Punishments 
 

  1. Confiscation of Goods
  2. Restriction on Keys
  3. Demolition
  4. Fine
  5. Eviction

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