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Story Update - December


GodEmperorFlam
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Story Update Thread

Spoiler

 

 

Been a hot minute since we made one of these so here is one.

 

Lore Games

We are now in the final stretch of the Lore Games. 

 

Deadlines:
Those that turned in their drafts by the correct turn in date are being given a month to make edits to their lore once it has been fully reviewed. After that they will have their lore accepted/denied.

 

Those that failed to meet the draft deadline however will need to turn their lore in by the 28th of December at the latest. At that point their lore will be accepted or denied and shelved, unless they have taken the deal that has been offered. This deal will only be up for 1 more week before we close it. You can read more about it here.

 

Current pieces under the deal:

Spoiler
  • Mysticism
  • Naztherak
  • Frost Witches
  • Zephonim
  • Kloning
  • Ghosts/Gravens
  • Izkuthii
  • Druidism
  • Blood Magic

 

Projects

We’ve had a number of projects in the works, and we intend to have them all wrapped up by the end of January. A few of the projects are on a large scale and due to the amount of impact they will have, we’re going to give updates on it. We would like to hear your input on it, and for the Void we’re hosting a project for those interested in winning some prizes.

 

Pantheon Project + Player Input – We’re looking for player input on the Pantheon Project.
Void Project + Contest – We’re hosting a contest for people who can turn in interesting reagents/bonds.

 

Event Updates

Our fabulous Mystery has written this thread up for you, which I encourage you to read over as it goes over more specific things that we’ve had rolling out: Event Update - December.

 

Event-wise we’ve had a change of direction in how we approach things. For a while there’s been an individualistic mindset to how the event side of things should be handled. Unfortunately this led to poor results and the lack of a team environment. As such we have been making strides to encourage cooperation and so far we have seen much better results within the event sect.

 

Later this month we will begin planning for a more expansive eventline to help spice things up on the server. This will be a server-wise scale eventline that uses multiple people on the team, rather than being carried on the back of one or two people. This approach is being taken as we’ve seen eventlines carried on the back of one or two people crumble as the person is unable to keep up with demand (e.g. the Bastion/Westerlands fiasco) or things stall for weeks on end as the person tries to keep up with things. However if we work on something as a team, we will be able to support a larger eventline without having to fear it crumbling from the loss of a person or two.

 

This does not mean we won’t be focusing on individual events though, and we will still be rolling those out (which you can read about in the thread linked above).
 

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