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Unsound Mages, Eyes of Oshoggdos

Spoiler


Cyäegha: The Destroying Eye, The Waiting Dark

Have you ever stared deep into the void, and then watched it stare back?

Table Of Contents:
- Background/Origin

- Magic Explanation

- Spells

- Red Lines

- Tier Progression

- Purpose

- Citation

 

Background/Origin
 

One day whilst the realms of Arcas slept, turmoil began to stir within the void. Revenants by the name of Uxubor, Phothaina, and Ukrathis prepared to invade the realm via bursting through the thin membrane that separates our reality from the plane of nothingness known as the void, all for the sake of a voidal behemoth named Oshoggdos’chlubb. Alike all the eldritch, unexplainable cretins that lay within the dark abyss, Oshoggdos had a simplistic goal. They simply wished to break through free into the mortal plane, and witness what it was that the void did not offer. The creature unknowing of what stimulation could be, a gigantic congealed concentration of unworldly energy that’s minions ventured through into the living plane to subject themselves to emotion.

 

Bursting apart the grounds and subjecting the earth to severe taint, the Revenants all had their own specific goals, yet worked in tandem in an attempt to break apart the veil just large enough so that Oshoggdos could make it through. Everything was working in tandem before one of the revenants, Ukrathis, attempted to break apart from his greater. Using the piling corruption that was spilling into the mortal plane, the revenant betrayed his two cohorts, and sought out to completely bend the natural order and reality of Aos in order to attempt some form of greater Ascendance. 

 

Unfortunately for Ukrathis, the descendants of Arcas did not intend to allow the natural laws of reality be broken so easily… and so with the combined help of lesser voidal horrors, and the help of divine patronic intervention, those whom fought managed to break apart supercharged entity of Ukrathis, and inform Oshoggdos of the revenants betrayal.

 

The behemoth unable to think, feel, or even feel a sense of mortality got this message. It heard the traitorous words of Ukrathis.. And simply thought that the being must be dragged back to learn its place. With one fell motion the creation rammed its hulking form straight into the veil, rippling a gigantic crack through the thin membrane of preservation before a gigantic tear broke apart just below Ukrathis. 

 

This one singular tear, so large in magnitude managed to severely disrupt the reality of Arcas, as the concentrated energy flushed over the living realm for 2 minutes in what is called “Ahyog'nglui Syha'h” or “Empty Eternity”. A time within history were corrupted chaotic energy burst through the seams of the plane, and the void itself creeped upon our plane. This time felt like hours for those involved, the world hued between an array of colors as every known property of the living universe flipped around wildly as this moment which felt like forever ravaged at descendant-kind.

 

During this moment, the greater voidal entities of Oshoggdos grabbed the treacherous figure of Ukrathis, and damned him back into the void for the rest of his foreseeable infinity of existence. The descendants saved, but Oshoggdos having left his mark upon the world, later to only be expanded upon what may be happening to the viel once again… 

 

However, as Oshoggdos ravaged the veil, the crack that went throughout effected many descendant’s connections to the voidal plane. Those whom were close to the eye of the voidal convergence site were affiliated with the terrible reality of their connections losing focus, and shaking onto the singular form of Oshoggdos, who recognized the sudden attention. 

 

This sudden conglomeration of attention on the behemoth was a strange sensation… and so, along with Oshoggdos’ lessers. The behemoth began to stare back. Watching over the descendants through their voidal connection as those whom were afflicted began to feel  something eat away at their normal lives...  
 

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[Oshoggdos’chlubb, picturized]  
 

N6pLeVm.png

 

 

Magic Explanation
 

Unsound Magic is a [1] Slot Voidal Magic, given to Descendants by the Voidal Behemoth Oshoggdos’chlubb. It functions through a forged connection between the users of Unsound Magic and the Behemoth itself, allowing for various effects to be performed through the exercising of such. All of it comes at a great price, however.

 

To learn this magic is a similar process to any other void magic, with one simple change. That being, when forming your connection to Unsound Magic, you must reach out with your mind through the infinite expanse of chaos in search of the great Behemoth. Should they take note of your presence, they will form a connection with you. Oshoggdos will push through the teacher’s figure in the form of condensed and congealed mana. From there, the mana would flow into the student’s chest, where the aspiring Unsound Mage would begin feeling overwhelmed with a flurry of sensory overload whilst the first splotch of dark taint would appear on the center of one’s body, and the student's connection to the void would be distorted... now centered on the behemoth.

 

Physical Effects

Once one has become an Unsound Mage, they immediately will notice voidal taint beginning to spread upon their body. At first this is small and easily hidden, though eventually grows too large to hide beyond full-body coverings. The growth of taint throughout the tiers can be expressed with this simple table:

ZoicDsO1qqOtaeV6QqkiczdhYpxc1UFKyuxKdfOnTpphaiFq6R1L6G9qctwy8RR_oA1Guw75TC4lU3lZyFHx5HCe7BQaj8wB1unguLL_SCKDl_7mI63jnc2magzCXj60LqCCGi8z

 

As the voidal taint grows, so to does the voidal weakness of the Unsound Mage. For the first tier of Unsound Magic, there is no noticeable difference in strength between an Unsound Mage and a normal Voidal Mage. Beginning at Tier 2 however, the voidal taint upon their body begins to eat away at their strength, causing them to grow as weak as a regular Tier 5 voidal mage. Once they actually hit Tier 3 in Unsound Magic, the taint does not restrain itself at all, eating away at them constantly and bringing the Unsound Mage to a very frail state, hardly able to swing a sword. At this stage they’d be prone to internal bleeding and organ failure from heavy blows to the torso, easily capable of breaking their bones under heavy enough pressures.

 

The only “Upside” to this, though as well a negative in its own right, is their inability to feel fatigue. From the moment of becoming an Unsound Mage, they no longer notice fatigue’s toll upon their bodies. It is still present however, and they will begin to suffer from suddenly collapsing from a failure to take note of this. This can be from casting, or simply physical exertion(though mostly the former).

 

Mental Effects

From the moment that an Unsound Mage is connected, they will begin to suffer when they sleep. No longer bound to Lyes’ realm, and instead to Oshoggdos’ own mental-scape, they will find themselves viewing countless horrors when they rest. None of these are intended specifically to torture them, though the effect can still lead one to refuse sleep for days on end. Additionally, an Unsound Mage may understand and speak Moonspeech, and will begin to hear maddening screeches in voidal tounge echoing throughout their heads from a varity of different voidal creatures depending on the tier.

 

Passive Effects

Once the Unsound Mage is connected, they begin to give off a passive aura that drains mana from items around them. This never brings a harmful effect to another Spellcaster, but those the Unsound Mage makes friends with may begin to notice a faint tug on their mana-pool whenever the Unsound Mage is in close proximity. Beyond this, the effects of this passive drain are detailed under “Spells,” in the forms of Passive Mana Absorption I, II, and III. These effects may not progress past any line of Mage Gold however, such seeming to rend through the effects brought on by the Voidal Behemoth.

 

Lastly, should the Unsound Mage carry any enchanted items with Voidal-Effects on them, they would run out of mana within an hour, essentially negating their use for the Unsound Mage. This much cannot be stopped with even mage-gold, given that it is constantly in close proximity to the Unsound Mage, long enough for the effects to pass such.

N6pLeVm.png

 

Spells

Note: All Emote Requirements assume a Connection Emote has already occured.

 

Passive Mana Absorption I

Non-Combative | T1

Emote Requirement: 2, each IRL day for a week

 

Description: Beginning at this stage in their learning, the Unsound Mage produces a passive drain on sources of mana near them, causing items and other magical creations to begin to function strangely.
 

Spoiler

Mechanics: Beginning at T1, an Unsound Mage gives off an ‘aura’ limited to a small area around them. Passively, any voidally-influenced item, from enchantments to mana gems, will begin to have their energy funneled away from themselves. At a base level, this will go unnoticeable in a single encounter. Should however, the Unsound Mage make repeated visits to a location, one might notice that the air around such a location begins to take upon a magic-draining properties. Voidal-focused items(but not mages themselves), will begin to malfunction at times. Items that remain in such begin to passively lose their mana over the course of an hour in-game, clearly growing a duller color over this period. At this stage in an Unsound Mage’s progression, the largest area this can effect is a small room of up to 5x5.

 

This passive ability grows stronger as the Unsound Mage progresses in the magic, as detailed in Tier-Progression.

 

Specific Red Lines: 

- The Unsound Mage must make repeated visits to this place every day for such to occur, for at least a week.

- If you fail to visit this location during any day, the effect fades.

- This only takes place in isolated rooms. If it is out in the open, the magic will simply disperse and fade.

- You must have RO consent if this is in publicly accessible places. Homes/Buildings you own do not need consent.

- A line of magegold stops this effect.

- The Unsound Mage is NOT immune to this effect themselves.

- This cannot be used to gain access past things such as arcane gates or effect mechanically built structures.

- In order to set up a passive mana area, the Unsound Mage must make at least 2 emotes, once a IRL day at the location they wish to effect. These require obvious tells that can not be hidden or done in whisper.

- If you have the passive Mana Absorption affecting a building or selection of area, there must be signs or some type of OBVIOUS marker as to show that the area is under the respective tiered Mana Absorption effect. On this marker should be the IGN of the person whom has affected the area, along with info explaining the effects of the zone. This IGN for OOC lore-tracking purposes.

 

 


 

 

Active Mana Absorption

Non-Combative | T1

Emote Requirement: 3 Emotes, Continuous Duration

 

Description: This spell forms the foundation of the magic - The manipulation of mana in other items. The Unsound Mage may focus their Passive Mana Absorption now onto a single subject of interest, and cause the item to lose its mana beginning after 3 emotes as their mana-consuming connection to Oshoggdos grows larger and more pinpointed.

 

Spoiler

Mechanics: After forming a connection, and spending three emotes conjuring their aura onto an object, the Unsound Mage may begin to more actively pull mana from the item. It should be noted that this mana is pulled into the void, not into the Unsound Mage themselves. This effect, though a much more amplified version of its passive variant, is slow. The Unsound Mage must spend 6 emotes(or 1 minute if emote counts do not matter) focusing on their object of interest in order to drain what equals the equivalent mana pool of their given tier. For example, a T2 Unsound Mage can use this spell to drain mana equal to a T2 mage from an object. This much can be done without exhausting themselves any more. Once this amount has been absorbed in the span of one day, however, they must as well expend their own energy in equivalent amounts to that they drain.

 

For example, if the Unsound Mage is T3, they can drain the energy equal to a T3 Mage from any voidal-related item(s) of their chosing. Once they’ve drained this much, they may continue on if they would like - But they’ll drain themselves as well, and be completely exhausted once the process is complete.

 

Specific Red Lines:

- This is NOT to be used in combat or on actively cast spells.

- May only target voidal-related items or materials.

- This spell may potentially target voidal-tears and close them, but only beginning at T5 or higher. It is up to the ET in charge of the tear as to if the spell is effective or not.

- You may remove mana equal to your tier or lower. You may double that by also removing your own.

- YOU DO NOT GAIN THE MANA THAT IS DRAINED.

 

 


 

 

Confusion

Combative | T2

Emote Requirement: 2

 

Description: The Unsound Mage may now open up their connection to Oshoggdos, and focus it onto a specific individual to lightly disrupt the manapool of a target. The first step in an Unsound Mage’s small combative arsenal.

 

Spoiler

Mechanics: Over the course of two emotes, an Unsound Mage directs their focus onto an individual. At the second of the two emotes, they must be within 5 blocks(meters) of the Unsound Mage. Should this go uninterrupted a large pulse of disrupted energy would shoot out towards the head of the target, and the target of this spell would suddenly have their mind overcome with the presence of disrupted mana, distorting their hearing and filling it with loud white noise and warping their sight in a pattern of swirls, as if severe heat distortion had overcome the area. This would serve only to deafen and briefly uncoordinated the target, leaving them slightly disoriented. This lasts for two of the target’s emotes, disappearing at the end of the second.

 

Specific Red Lines:

- Requires close physical proximity to the target.

- Does not incapacitate! It’s disorienting and LOUD to them, but they may still function.

- You are required to emote noticeable tells whilst casting towards someone, you are not able to cover up your casting emotes.

- The large pulse of energy shoots at roughly 20mph, however it is able to be dodged.

 

 


 

 

Passive Mana Absorption II

Non-Combative | T3

Emote Requirement: 2, each IRL day for a week

 

Description: The general area in which an Unsound Mage produces their passive aura has increased and as well grown in effectiveness, requiring less visits to uphold once an area draining of magic has been created.

 

Spoiler

Mechanics: After visiting a location at least once a day for a full IRL week, the space gains a passive draining effect on voidal-related items. Enchantments and mana gems within this area will begin to malfunction and lose their mana at a heightened pace. The extent of this space could be a large room or an open area, such as a town square. For any place not owned by the Unsound Mage however, RO permission must be acquired to make such a space. Additionally, should the Unsound Mage not visit a location at least once every three day period, the effect will fade.

 

While within the area, voidal-based enchantments will begin to lose their mana rather quickly, only lasting an hour within before becoming empty. Additionally, voidal mages will find that their magic is weakened down to that of a T4 caster - Including the Unsound Mage themselves.

 

Specific Red Lines:

- The Unsound Mage must make repeated visits to this place every day for such to occur, for at least a week.

- The Unsound Mage must pay a visit before the end of a three day period, or this effect will face.

- You must have RO consent if this is in publicly accessible places. Homes/Buildings you own do not need consent.

- A line of magegold stops this effect.

- The Unsound Mage is NOT immune to this effect themselves.

- This cannot be used to gain access past things such as arcane gates or effect mechanically built structures.

- In order to set up a passive mana area, the Unsound Mage must make at least 2 emotes, once a IRL day at the location they wish to effect. These require obvious tells that can not be hidden or done in whisper.

- If you have the passive Mana Absorption affecting a building or selection of area, there must be signs or some type of OBVIOUS marker as to show that the area is under the respective tiered Mana Absorption effect. On this marker should be the IGN of the person whom has affected the area, along with info explaining the effects of the zone. This IGN for OOC lore-tracking purposes.

 

 


 

 

Subversion

Non-Combative | T3

Emote Requirement: 2

 

Description: This spell allows the Unsound Mage to cast forth their aura, and fling it out at an object in order to distort and scar an inorganic object’s color and texture. An exercise of disruptive mana’s control over space, a useful tool for marking its presence.

 

Spoiler

Mechanics: The Unsound Mage may, over the course of one emote, conjure forth their aura - and in the second send it flinging out towards any target within ten meters of them. Living matter would go unharmed. Any inanimate object however, should it not be enchanted or magic-based, would find its mana signature disrupted and hijacked.  The result of this is the distortion and warping of an object’s appearance, leaving it scarred in a rainbow of conflicting colors and changing parts of the object’s texture, such as making it rough or smooth. After the casting of the spell, the object’s integrity and base material remains unchanged. 

 

At a base level, this spell covers 2 square meters of space or less, and takes a quarter of the Unsound Mage’s given mana to produce. Subversion would last 5 emotes before then returning back to normal. If a mage does 4 emotes (including connection) and has direct hold of a specific object.. then the Subversion can be permanent.

 

Specific Red Lines:

- Requires RO permission when used in an area not owned by the Unsound Mage OOCly.

- Does NOT harm anything living.

- Takes a quarter of an Unsound Mage’s mana.

- Does not change an object’s integrity or base material. 
- Does not work on magical items (enchantments, runes, etc) or organic material.
- An object undergoing Subversion may not be heavier than 50lbs.

 

 


 

 

Sunder

Combative | T4

Emote Requirements: 4

 

Description: Focusing onto the mana signature of another voidal mage, the Unsound Mage launches a bolt of aura to disrupt the opposing mage’s mana pool, sending a surge of sharp pain throughout their body, breaking their connection and returning all spells to the void.

 

Spoiler

Mechanics: Focusing on another voidal mage, the Unsound Mage telegraphs a channel of disruptive mana into the mage’s mana pool within eight meters of them, sending a surge of pain, as if they were being jabbed by a thousand needles from all directions, throughout their body. This will make the opposing mage unable to cast for three emotes. This effect also goes for the Unsound Mage, leaving them unable to cast for three emotes. Sunder  requires immense focus on the Unsound Mage’s end with obvious tells. The slightest disruption will cause this spell to fail.

 

Specific Red Lines:

- This spell may not be used on more than one target.

- This spell may not be used beyond a radius of eight meters around the Unsound Mage.

- The Unsound Mage may not cast for three emotes after using Sunder.

- Sunder takes up a third of the Unsound Mage’s mana.

 

 


 

 

Passive Mana Absorption III

Non-Combative | T5

Emote Requirement: 2, each IRL day for a week

 

Description: The passive draining of mana has reached its peak to the Unsound Mage and their surroundings. Magic is noticeably lessened in the areas these mages frequent, as Oshoggdos’ hunger for mana represents itself more harshly.

 

Spoiler

Mechanics: Should the Unsound Mage frequent a location every day for an IRL week, it will gain a mana-draining effect. Voidal-based items will have their mana drained over the course of an IRL hour as per normal, and Voidal mage’s present within such will have their magic lowered down to T3(The Unsound Mage included). This may effect an entire building (in a give or take 20x20 area). If any of the space being affected is not owned by the Unsound Mage OOCly, RO permission must be granted; You cannot simply create these on a whim. Additionally, the Unsound Mage must visit at least once a week to maintain these properties or else they will fade.

 

At this stage, the Unsound Mage may as well progress this further within a single area - able to strain their minds and bodies in order to bolster the effects tenfold. In short, they may create an area of Mana Absorption where no active voidal magic may function. No spells may pass through, or be cast from within. Doing this places a constant strain on the Unsound Mage, and in return causes them to be unable to cast magic beyond the level of a T3 Mage even when outside of this area.

 

Specific Red Lines:

- The Unsound Mage must visit every day in a week for this to take effect.

- The Unsound Mage must visit once a week for this to remain in effect.

- Need RO permission to effect anything that doesn’t belong to the Unsound Mage OOCly.

- The Unsound Mage is not immune to any of these effects themselves.

- Bolstered Areas of Mana-Absorption have the normal effects of the Passive Mana Absorption, though additionally stop any form of active spellcasting within, should it be voidal-based.

- The Unsound Mage is bound to the level of a T3 mage so long as a Bolstered version of this exists.

- One Unsound Mage can produce only one of these Bolstered areas at a time.

- In order to set up a passive mana area, the Unsound Mage must make at least 2 emotes, once a IRL day at the location they wish to effect. These require obvious tells that can not be hidden or done in whisper. Once using passive mana absorption III, you must emote in shout chat when creating the bolstered area.

- This level of passive Mana Absorption only effects buildings within a roughly 20x20 area from bedrock to height limit. This 20x20 area can be stretched to be a rectangle that’s 25x15 or 30x10 however the total area can never exceed 400 blocks.

- If you have the passive Mana Absorption affecting a building or selection of area, there must be signs or some type of OBVIOUS marker as to show that the area is under the respective tiered Mana Absorption effect. On this marker should be the IGN of the person whom has affected the area, along with info explaining the effects of the zone. This IGN for OOC lore-tracking purposes.

 

 


 

 

Negate-Mana

Combative | T5

Emote Requirement: 4

 

Description: An Unsound Mage taps into their connection with Oshoggdos, allowing it to tear through them and to those around with a devastating effect on both the spells present, as well as the Unsound Mage themselves.

 

Spoiler

Mechanics: Over the course of four emotes, the Unsound Mage gathers up all of their mana and aura and expels such around them, ten-meters in all directions(21 meter diameter, counting the block the Unsound Mage occupies). The effect of this is the cancelling out of any active voidal-based spells around them, immediately shunting the mana from them into the void. This has no effect on the rest of the mana pools for these other spellcasters, only cancelling out their current spell. The Unsound Mage themselves will be entirely out of mana however, collapsed on the ground and exhausted after such a spell.

 

Specific Red Lines:

- 21 Meter Diameter, 10.5 Meter Radius, centered on the Unsound Mage.

- This immediately cancels any active voidal magics in the radius, causing their casters to have to begin again from the emote after connection. This wastes the mana they had expended for their lost spells, but there is nothing stopping them from beginning again should they have the mana.

- The Unsound Mage is completely exhausted and incapacitated after the fact.

- This spell takes the entirety of an Unsound Mage’s mana pool, though may be accomplished so long as they have half of it present; any less will result in their death. The less they have from full, the longer their incapacitated state will go on for; Anywhere from 1 day to a week.

 

N6pLeVm.png
 

General Red Lines
 

- Beginning at T4, an Unsound Mage is no longer able to hide their Voidal Taint without a full body covering.

- Beginning at T5, an Unsound Mage is frail and weak, easily knocked around, easily bruised and beaten.

- Even though Unsound Mages do not feel fatigue, this does not make them superhuman or able to perform feats they would be unable to do otherwise. If an Unsound Mage performs an immense feat of stamina (such as having to run somewhere quickly) it’d make sense for the Unsound Mage’s muscles to seize up before the Mage would even know that their body is at their limit.

- An Unsound Mage cannot reasonably lift more than an object more than 60lbs in weight

- An Unsound Mage is so frail that one heavy hit to their torso would leave them prone to broken ribs and possible organ failure.

- An Unsound Mage could not reasonably swing around weapons 7lbs or heavier effectively due to their weak nature. As well, they’d find themselves unable to wear plate armor, able to wear half-chainmail armor at the MOST.

- Unsound Mages should ensure to properly roleplay out the progression of voidal whispers in ones head. This can be subtle or a large portion of one’s character, yet it should not be completely ignored. (For example, someone playing a character whose completely and utterly mentally sound and calm.)

- The taint progression MUST be properly skinned and referenced on one’s minecraft skin. (If your character already has very dark black skin, you can skin the taint as being a dark purple instead)

- If you have the passive Mana Absorption affecting a building or selection of area, there must be signs or some type of OBVIOUS marker as to show that the area is under the respective tiered Mana Absorption effect. On this marker should be the IGN of the person whom has affected the area. This IGN for OOC lore-tracking purposes.

- The “voidal whispers” that one hears would be voidal horrors speaking moonspeech, yet if someone actually began to understand moon speech.. They’d realize that the whispers are nothing more than gibberish and occasional screams. One could roleplay out understanding the whispers, and saying that these whispers tell them to do tasks or mindlessly ramble… but this would be choked up IC as insanity. No one can learn more knowledge from these whispers than what they already know.

- An Unsound mage cannot corrupt someone’s connection without holding an accepted TA, and having their students fill out an MA.

- You cannot self teach yourself Unsound Magic. You require a teacher to guide you through the steps in order to understand how to properly cast spells.

- All passive mana absorption effect areas wear off if the Unsound Mage were to die.

- This magic is completely incompatible with Shade magic. One must drop a Shade MA they have if they wish to pick up an Unsound MA and vice versa.

N6pLeVm.png

 

Tier Progression
 

Tier 1 (1 Week After Receiving An Accepted MA) - Upon one’s connection originally getting warped by Oshoggdos, they would notice a splotch of dark taint appear somewhere on their mid-torso. The occasional whispers of a moonspeech emanating throughout the unsound mage’s head at least once a day. They begin to feel the strange sensation of mana pulling towards them. All around one most definitely feeling confusion from the sudden lack of fatigue as well as their dreams all of a sudden turning into freakish sudden nightmares.

 

Spells Learned At This Tier: Passive Mana Absorption T1, Active Mana Absorption

 

Tier 2 (3 Weeks After Receiving An Accepted MA ) - At tier two, the unsound mage gets access to the spell Confusion. The whispers beginning to get gradually louder and appearing more often. The dark splotches of taint beginning to slowly appear on other spots of one’s body whether that be palms, shoulders, legs, calves, etc. The Unsound Mage becoming accustomed to the lack of sleep from the freakish dreamscape they’ve been cursed to. By this point, the unsound mage’s muscle mass would be almost entirely tapped away. Leaving them a frail and almost sickly shell of what they once were.

 

Spells Learned At This Tier: Confusion

 

Tier 3 (1 Month After Receiving An Accepted MA) - Once hitting tier 3, the unsound mage gains access to a greater passive mana absorption area as well as Scrying… the eldritch whispers growing to be as common as once an hour now, lasting for a good few minutes in ones head… sometimes as needless screaming yet sometimes as maddening chants and unnerving sounds, enough to turn one paranoid. The taint continues to spread and congeal around one’s body, tainting roughly about 1/3rd of a Descendant’s skin by now. 

 

Spells Learned At This Tier: Passive Mana Absorption T3, Subversion

 

Tier 4 (2 Months After Receiving An Accepted MA) - At tier 4, an unsound mage is able to learn consumption. The taint growing to take over roughly ½ of a descendant’s skin. The whispers in one’s head growing to last longer and more often. There’s barely a break as what almost seems to be multiple voidal creatures talking in one’s head persists almost entirely throughout the day. It’s hard to fall asleep by this point. Very occasionally the voidal horrors even attempting to play tricks on an Unsound Mage’s mind, making things akin to mirages and other personal tricks in order to pick away at one’s mental state.

 

Spells Learned At This Tier: Sunder

 

Tier 5 (4 Months After Receiving An Accepted MA) - By the final tier, the whispers of Oshoggdos themselves could be heard. Still mostly complete and utter gibberish, yet the screeching echoes of the voice would begin to almost hypnotize the Unsound Magi. By this point, the taint would have taken up about 2/3rds of a descendant’s skin, and the whispers would be continues, multiple voices at one time and yet… the lull of Oshoggdos seems to alleviate the crippling paranoia, leaving an Unsound Mage with a form of almost artificial acceptance of what has happened to them. This is not a perfect mental control, yet in the swirling chaos of one’s mental state, reaching this point is like achieving a form of entropy in the Mage’s mentally torn head. As a result, one might find it simply easier to just.. Not fight against the lull. The lull breaking the old mind and leaving the descendant a unhinged version of what they once were, yet with a newfound sense of self-understanding. By this point a mage, now T5 can apply for a TA and attempt to corrupt a “student’s” connection. This corruption process involving Oshoggdos reaching through one’s form (usually in the form of congealed and condensed mana) and directing a descendant’s voidal connection towards themselves.

 

Spells Learned At This Tier:: Passive Mana Absorption T5, Negate-Mana, Connection-Corruption (The Ability To Make a TA)

 

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N6pLeVm.png

Purpose
 

The point of Unsound Magics is twofold. One was to reconfigured an old shelved magic with a good premise, fix up most of the conceptual problems with its spells and abilities, and reintroduce it to the server. The second was that I want their to be more magics that are byproducts of big, global events. As a ET manager, I’ve always found it to be a shame that most big events don't leave any type of new long lasting magics. While big events (hopefully) leave a bountiful amount of enjoyable and intriguing history, I love the idea of dropping something new and exciting as a dynamic reward for those playing on the server.

 

On a more specific note, the spells and general theme of Unsound Mages in this lore post were made with the idea of straying away from the usual combat-magics MA grabs that most voidal magics dip towards. As well, I wanted to provide this magic as a way to show the actual eldritch possibilities that the void tends to skewer away from. It makes sense for their to be deep sacrifices in order to tap into the power of the dark abyss that is the void, this magic gives players to play into that dynamic and actually reach towards magic for the sake of RP rather then magic for the sake of winning.
 

N6pLeVm.png

Cited Sources

All the links used in the creation of this lore:

 

https://www.lordofthecraft.net/forums/topic/142998-magicpseudo-deitythe-spellcasting-of-unsound-minds/

https://www.lordofthecraft.net/forums/topic/139449-lore-rewrite-arcane-revenants/?tab=comments#comment-1317227

https://www.lordofthecraft.net/forums/topic/187338-world-event-the-voidal-finale/?tab=comments#comment-1745679

 

Credits:

 

Tha_Mystery_Man: Hey that’s me. ET that lead the Voidal Invasion eventline, and author of this lore.

GimmeYoSpoons: Made the image for the taint spreading progression as one’s Tier increases.

Youdude: Made the old Unsound Spellcasting, hello guy, if you read this then you’re pretty cool. o/

Caesar: Helped out with edits in making new spells. Good slave labor.

 

And finally..

 

To Every Person Who Participated In The Voidal Invasion Eventline: Thank You ❤️

 

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Image result for malzahar" voidal aids

Edited by _Pan
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no more lore, no more staff, ?

looks ok i look forward to review it

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Does this need to be taught or...? It never specifies. 

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5 hours ago, Tha_Mystery_Man said:

- An Unsound Mage cannot reasonably lift more than an object more than 60lbs in weight

-snip-

- An Unsound Mage could not reasonably swing around weapons such as longswords or heavier effectively due to their weak nature.

Any mundane steel longsword weighs less than 5lbs, like they were developed to have that reach whilst still being light. Just a nitpick.

 

5 hours ago, Tha_Mystery_Man said:

- This magic could be “cured” by any diety magic purging abilities (such as Paladins or Druidic Blight Healing) though it requires OOC consent. If OOC consent is granted, one would be healed back to normal, and the magic would be dropped.

Druidic Blight Healing cannot target Descendants, it can only purge corruption of the land or animals, I’m afraid.

 

Otherwise, looks neat. +1

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9 hours ago, Tha_Mystery_Man said:

A -  In making a magic idiot proof, Consumption was redline’d in order to stop some spazzoid from going about and trying to completely cut down a house with magic without PRO permission. (There are already magics that could do ALOT more damage to surroundings and structures than something like Consumption)


I feel targeted. But good lore! I look forward to seeing how this plays out!

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3 hours ago, Southeron said:

Does this gain slight influence from Iconoclasm?It looks nice! +1


I didn’t make this to be just a complete “anti” magic even though there are a few spells that resemble the theme of Iconoclasm rather closely. I feel like making a magic for the sake of being anti-magic for the sake of anti-magic was kinda lame and all around kinda weak. This was made mostly as a support/investigative magic for people to pick up if they were willing to take the rather egregious downsides.

 

6 hours ago, Aethling said:

-snip-


Good criticism, soon to be fixed.
 

10 hours ago, Demotheus said:

Does this need to be taught or...? It never specifies. 

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It’s never explicitly stated I suppose, but it’s VERY heavily implied as I state here that you need an MA, and this was MADE to be taught via someone with a TA. Though for the purposes of clarification I went ahead and planned to make a redline stating this magic cannot be self taught soon.

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wut

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Edit Log (12/25/19):

- Weapon carrying limit was clarified, given an exact numerical weight limit.

- The blight healing/paladin healing redline has been taken out. Magic dropping now can come in whatever aesthetical non-combative process an Unsound Mage wants.

- Added redline to Consumption, it no longer effects moving armor or weapons that someone wields/wears.
- Fixed a contradiction in the lore about when the strength tapping begins. A Unsound Mage is at their worse fragility once reaching Tier 3.
- Removed the voidal magic prerequisite, any person with the appropriate magic slots can gain this magic. (As long it doesnt conflict with another magic, such as druidism)

- Added redline that passive absorption spell areas disappear if an Unsound Mage dies.
- Added clarification redline that this magic is not self-teachable.

- Added a singular buff to Scrying, you can look back to a maximum of 1 week onto the interactions of a specific player object. For ET objects, there is no limit.

- Slight word-choice fixes.

Edit Log (12/26/19):

- Consumption word-choice fix.
 

Edit Log (1/25/20):

- Active mana drain word-choice fix.
- Passive mana drain redline added, emotes now must done at locations once an IRL day for LT tracking.

- Unsound Mages are incompatible with Shades.

Edit Log (1/28/20):

- Scrying spell changed into Sunder

- Consumption spell changed into Subversion, roughly the same theme
- Confusion wording changed to fit better with theme of mana disruption.


Edit Log (2/4/20):
- Passive Mana spells now require emotes.
- Confusion is no longer invisible and able to be dodged
- Subversion redlines added and overall clarified. 

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