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[✓] [World Lore] - Thanhium


Riftblade
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A clump of Thanhium crystals.


 

Material Name and Description (Raw Form):

Thanhium is a crystal that has been known to have a potential for being used in powerful yet dangerous creations. Thanhium oftentimes has a color on the blue spectrum, ranging from a light sky blue, to a cerulean blue, to a deep ocean blue. A subtle and dull glow is emitted from Thanhium when it’s found in its natural state. An abundance of thanhic crystals veins can oftentimes be found in the most frigid of places as these crystals have a unique property of absorbing nearby heat and converting such into mana, which is then stored within the crystals - thus the faint glowing. Any individual can easily note the sudden drop in the temperature and the strange sight of the sea of snow before them, even if they had been riding along the edge of a coast even during the month of Sun’s Smile. A traveler will have little luck encountering life in lands that hold a bounty of thanhium as most fauna and flora will die from the sheer cold. Thanhium is extremely brittle: a light swing from a hammer is more than capable enough to shatter a thanhic crystal and release thanhic dust into the air. This dust proves to be a great danger for most, if not all, living creatures. The inhalation of thanhic dust results in thanhic poisoning and even death. 

 

If one were to ingest or inhale Thanhium/thanhic dust, the Thanhium will absorb heat produced from the body of that individual as it enters their system. There are two things which may occur. The first is Thanhium absorbs heat within that individual’s body to the point where the body loses heat faster than it can produce heat, thus resulting in an eventual death by hypothermia/internal freezing. If this isn’t what kills the individual, then the artificial mana produced from the Thanhium will react negatively with the mana already present within that person, the two manas will then conflict with one another, and then result in a negative impact on the individual’s health. If the affected individual was to draw upon this artificial mana, maybe even their own mana in addition to this, they would likely fail and might suffer from Thaumburn - quickly being frozen from the inside, then the outside, and then potentially shattering soon afterwards. 

 

Applications (Raw Form):

Thanhium can be used as a deterrent against spells due to its mana-absorptive properties. A large amount of mana, which may be found within an offensive spell like a fireball, can and would be absorbed by a sufficient amount of Thanhium if the spell made direct contact with the Thanhium. The Thanhium will absorb the spell’s mana, heating up by doing so, and depending on whether the Thanhium is a dust, shards or studs, and crystals or gems will: burn into hot embers, become a molten liquid, or explode into smaller shards respectively. 

 

Thanhium can be used as a poison that may hamper a mage’s ability to cast, slowly kill the consumer, or do both. Those who consume a small dose of Thanhium like a spoonful will suffer thanhic poisoning and their body temperature will quickly drop as they are overtaken by a severe fever. It is best for an individual afflicted by such to rest for a few days, covered in many blankets, as the illness resulting from ingesting Thanhium runs its course. Any more than a spoonful can and will prove fatal within days unless the poisoned person seeks out medical attention, whether it be mundane or magical, to remove the thanhium from their system.

 

ET-Only Mechanics

If one were to consume Thanhium, particularly thanhic dust, in small doses repeatedly over the course of many months and even years, they may find themselves bestowed with a strange gift if the ingestion of Thanhium hadn’t already killed them. Those successful in surviving can wield unstable magics at the cost of their wellbeing and sanity. These individuals will find that their skin has become pale, their veins are a bright blue, their strength has greatly wavered, patches of their hair may turn gray. Their mental health will be no better: oftentimes these individuals will be plagued by frequent delusions and crippled by a constant hunger for more Thanhium. 

 

Thanhium, in overtly high concentrations, would cause an almost radiation-like effect on any within it’s bitterly cold proximity. Akin to the lands of Savoy or Johannesburg, within such a highly concentrated Thanhium zone one would begin to progressively feel more sickly. Their lungs with a bitter chill as breathing hurt, their eyes and skin dried as the air lacked moisture entirely- dehydration soon to follow. There would be a sickening, nauseating feeling which would potentially cause dizziness or vomiting. Even leaving a zone, one may find that their symptoms persist and they are permanently affected from but even a short exposure to such areas. Zones affected by high Thanhium concentrations are dangerous, and best avoided, ‘lest one seeks their own painful and slow demise. 

 

 

Mana Absorption

 

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Redlines (Raw Form):

  • Thanhium CANNOT be used to make explosives. Although thanhic crystals are brittle enough to the point where a light strike from a weapon can easily shatter them and produce a shower of thanhic dust, the thanhic is neither flammable nor can it combust from absorbing mana.
  • The acquiring of ‘unstable magics’ is Event only and can only work for ET-played characters. If a normal player attempts to do such, they will only suffer the normal negative effects of consuming Thanhium and there will be a high likelihood of dying from such.
  • Thanhium cannot be avoidably felt through Transfiguration or some other Voidal Feat.
  • The ‘unstable magics’ are up to the ET actor in question, however, it is advised that they talk to the LT about what these magics can be.
  • Thanhic poisoning, if severe enough to where rest won’t be enough, may be dealt with by removing Thanhium in someone’s system either through a cleansing potion, cleansing herbs, or a healing magic of some sort. 
  • Charged Thanhium crystals or thanhic dust lining does not provide any additional strength to an enchantment. 
  • Large crystals which act as power sources may hold energy for up to one IRL week. Players cannot use these crystals to power their own spells nor can the large crystals be used for combative machines.
  • Charging a socketed Thanhium crystal or thanhic dust lining an object’s etchings is an alternative to managems which can be charged via exposure to heat in addition to absorbing mana. This cannot be done in combat.
  • Thanhium is an effective weakness against any creature magical in nature or spellcaster, preventing them from all forms of spellcasting unless they wish to suffer from further Thanhic poisoning and Thaumburn. This applies to all magical Creatures, Feats, and Magics, unless otherwise specified within that lorepiece.

  • Thanhium is incredibly sensitive to magic in a small area. When on one’s own person (In a sheath, in their bag, etc.) one cannot cast magic or utilize enchantments of any kind. While Thanhium is mechanically in ones inventory, they are disallowed from utilizing any form of magic or enchantment unless they wish to cause their spell to absorb after the spell’s defined emote count and the Thanhium to react appropriately.

  • Being within certain magical areas (Such as a Void Node, Voidal Hearth, Voidal Hollow, or Voidal Tear) may have automatic effects on Thanhium’s presence within it. It is the responsibility of the player to know which areas may affect Thanhium within it’s radius. If unspecified in the lore, Thanhium is unaffected.

  • Thanhic (dust) all share the same capacity of magic absorption when on one’s person. Thus, if one had a Thanhic Cloak and a Thanhic Shield, and a spell was absorbed by the shield, both items would be affected as if they both absorbed the spell.

  • Thanhic items on one’s person only have a proper magic absorbing property if greater than or equal to [1] Thanhic Chunk required in it’s make. Any less, and the Thanhic item would simply heat and melt in reaction to an incoming spell, rather than absorbing it. 

  • Being cut/pierced by a weapon crafted from a Thanhic alloy will result in thanhic poisoning and a deep, numbing cold feeling in the wounded area, though the wound area still operable for motion and healing.
  • Items made from Thanhium material dust/crystals may absorb only a certain amount of magic before beginning to overheat and melt. Items may absorb [4] Tier 1 spells, [3] Tier 2, [2] Tier 3, or [1] Tier 4 spell. Meeting these numbers would cause the Thanhium to overheat, causing searing burns if left on one’s person. If these numbers were exceeded in any capacity, the item would begin to melt and the item would be destroyed both mechanically and in roleplay.

 

Harvesting Method:

Because of the fragility of Thanhium and risk that accompanies shattering it, one must take great care when they decide to mine a vein of thanhic ore. The ideal method is to carefully chip away at the stone surrounding the Thanhium, effectively freeing it from its stone confines, and gently lifting the crystal(s) out. It would be wise to wear thick gloves that can protect against the cold produced by Thanhium, lest someone risk frostbite after prolonged physical contact with the substance. It is also advised that someone mining Thanhium wear a thick covering over their mouth and nose to avoid inhaling thanhic dust  in case they accidentally break a thanhic crystal. When transporting Thanhium, one will want to carry it within a container whose interior is cold so as to prevent the Thanhium within from being exposed to heat. Some Alchemists have used athin-coated sacks to carry the thanhic crystals they’ve collected from the frigid wastes they’ve traveled to.

 

Harvesting Redlines:

  • Thanhium ore breaks very easily, a misplaced swing from a pick or a hammer can shatter the crystals within a vein and release thanhic dust into the air.
  • Inhaling the thanhic dust produced from the shattering of a thanhic crystal will result in internal freezing and/or thanhic poisoning.
  • Holding thanhium with your bare hands will quickly result in those hands being afflicted by frostbite.

 

Material Name and Description (Refined Form):

Thanhic steel is an alloy made from combining steel with thanhic dust. The alloy has a bluish, silver hue to it, the surface of which produces both a subtle glow and small amounts of mist. Weapons made from Thanhic steel are dangerous as they can inflict thanhic poisoning upon those that they wound, making them excellent weapons for assassins and mage hunters. Armor made from Thanhic steel boasts powerful anti-magic capabilities, making a suit of plate from this material the ideal armor for knight errants seeking out sorcerers and magical beasts on their quests.

 


 

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Applications (Refined Form):

  • If used in the creation of a weapon (a sword for example), the thanhic weapon will prove to be slightly more durable that a weapon made from regular steel. If one were to touch this metal with their bare hands, it would feel as cold as touching ice. Appearance-wise, the alloy has a light blue tint to it which is accompanied by the release of small amounts of mist. 
  • If one was cut by a thanhic-made sword or pierced by a thanhic-made spear, they would suffer thanhic poisoning as if Thanhium had entered the area where the wound was. However, the thanhic poisoning will remain within that area as opposed to spreading through the victim’s body as it would if someone were to inhale Thanhium. The result of a wound inflicted by a Thanhic weapon is a deeply cold feeling accompanied by numbness. Prolonged (noncombative) exposure to Thanhic Steel against an open wound would result in frostbite.
  • Because thanhic poisoning can result from wounds inflicted by thanhic weapons, these weapons make for excellent arms against sorcerers and creatures that rely on mana. The presence of foreign mana would interfere with a mage’s ability to cast, thus eliminating their spell-casting abilities for the duration of the thanhic poisoning. Creatures like atronachs which are made up of mana will suffer severely if wounded by a thanhic weapon. 
  • One can attempt to craft armor from thanhic steel, ideally plate-armor as mail and lamellar may prove to be difficult to craft. Even so, forging a piece of plate-armor out of thanhic steel would prove difficult considering the amount of Thanhium needed to create the alloy. It is heavily advised that one dons a gambeson or at least several layers beneath a piece of thanhic-made armor, so as to deal with the cold released from the armor. Armor made from thanhic steel, like weapons made from thanhic steel, will comparatively be more durable than armor made from normal steel.

 

 

Mana Absorption

 

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Red Lines (Refined Form):

  • Being cut/pierced by a weapon crafted from a thanhic alloy will result in thanhic poisoning, and a cold feeling which may numb the affected area.
  • Because foreign mana is introduced to a victim’s body through a wound inflicted by these weapons, mages cannot cast as their natural pool of mana would conflict with this new source of mana. Attempting to cast would more than likely result in Thaumburn. 
  • Armor made from thanhic steel will need to have some sort of padding beneath it, so that the wearer does not freeze while wearing the armor. A thick gambeson with multiple layers or a fur coat can prove effective enough. 
  • Spells must make direct contact with the surface of Thanhic armor for it to be absorbed. If someone wears a thanhic steel cuirass but their arm is hit by a fireball, their arm will still suffer the damage done by a fireball.
  • Thanhic steel cannot be enchanted in any fashion given it's adverse reaction to mana in all forms.
  • Thanhium is an effective weakness against any creature magical in nature or spellcaster, preventing them from all forms of spellcasting unless they wish to suffer from further Thanhic poisoning and Thaumburn. This applies to all magical Creatures, Feats, and Magics, unless otherwise specified within that lorepiece.

  • Thanhium is incredibly sensitive to magic in a small area. When on one’s own person (In a sheath, in their bag, etc.) one cannot cast magic or utilize enchantments of any kind. While Thanhium is mechanically in ones inventory, they are disallowed from utilizing any form of magic or enchantment unless they wish to cause their spell to absorb after the spell’s defined emote count and the Thanhium to react appropriately.

  • Being within certain magical areas (Such as a Void Node, Voidal Hearth, Voidal Hollow, or Voidal Tear) may have automatic effects on Thanhium’s presence within it. It is the responsibility of the player to know which areas may affect Thanhium within it’s radius. If unspecified in the lore, Thanhium is unaffected.

  • Thanhic (dust)(steel) all share the same capacity of magic absorption when on one’s person. Thus, if one had a Thanhic Cloak and a Thanhic Shield, and a spell was absorbed by the shield, both items would be affected as if they both absorbed the spell.

  • Thanhic items on one’s person only have a proper magic absorbing property if greater than or equal to [1] Thanhic Ingot required in it’s make. Any less, and the Thanhic item would simply heat and melt in reaction to an incoming spell, rather than absorbing it. 

  • Being cut/pierced by a weapon crafted from a Thanhic alloy will result in thanhic poisoning and a deep, numbing cold feeling in the wounded area, though the wound area still operable for motion and healing.
  • Items made from Thanic steel may absorb only a certain amount of magic before beginning to overheat and melt. Items may absorb [5] Tier 1 spells, [4] Tier 2, [3] Tier 3, [2] Tier 4, or [1] Tier 5 spells. Meeting these numbers would cause the Thanhium to begin overheating, although not significantly harmful. If these numbers were exceeded in any capacity, the item would begin to melt and the item would be destroyed both mechanically and in roleplay.

 

Refining Technique (Refined Form):

  • A specialized forge is necessary for the creation of thanhic steel. Ideally the room is built underground so as to prevent any sunlight from being present. In order to cool the room for the temperature to replicate the environment in which Thanhium is naturally found. This forge must be contained, or contain, at least [4] Thanhic Chunks/Crystals worth of material. This may be in the form of bricks which surround the room, or physical crystals within the room, or anything inbetween. This forge was mildly toxic in nature, and prolonged exposure within one (More than 2 In-Roleplay hours) would cause the exposed to begin suffering effects of Thanhic Toxicity (Listed under Raw-Form Applications). 

 

  • A crushing mechanism and sieve are necessary for taking small quantities of Thanhium and turning that into finely ground thanhic dust. The purpose of this is to prevent the possibility of stray Thanhium crystals exploding and releasing toxic material into the confined area that is the forge. The Thanhium should be fed into the crushing mechanism, where the product of that should then be put through the sieve. It’s advised to clean the sieve after each use to remove any Thanhium residue. 

 

  • Uniquely, Thanhic Dust or Thanhium does not become malleable under anything but extreme temperatures. However, given it’s excessively cold nature, a Thanhic Forge allows an effective “Cold Flame” which may manifest from sparks the same as any typical fire. This flame would glow a deep blue and would bitterly chill, burn, and even afflict frostbite with prolonged exposure. Interesting enough, it has a mirroring effect on other materials such as Steel or Gold. This cold blue flame would make Thanhic Dust/Crystals become malleable and workable, allowing them to be easily beaten and folded into another metal.

 

  • When finished in the incorporation of metal and Thanhium, the item would be laid to rest in the room over the course of a few hours while it mildly rises in temperature to the rest of the room. During this few-hours process, the item is almost ‘untouchable’ - even within a close vicinity, giving a sickening and nauseating feeling that was dizzying. The sign of omen, for a freshly forged weapon.

 

Refining Redlines:

  • The forge itself may be built both MCly and RPly to the player’s discretion, however, it must have the following components: a crushing mechanism and a sieve (choice of block is up to the player as long as a sign is present for each block), four Thanhium crystals (Lapis blocks would make the most sense, but the amount of Thanhium RPly will need to be discussed with the LT), and the general pieces of equipment in most, if not all, forges. 
  • The addition of thanhic dust to the molten steel will need to be done over the course of 3 IRL days. Screenshots must be provided to an overseeing LT or an LT who’s signing the item.
  • When striking the thanhic alloy product with a hammer for the first time, a d20 roll must be done. If the roll results in a 5 or below, then the blade will shatter and release thanhic dust into the air. A screenshot of this roll must be provided to the overseeing LT. 
  • Because of the cold within the room, the smith must wear some kind of warm clothing that one might wear when trekking into a frigid wasteland.
  • Transfiguration cannot be used to assist in the forging process. Attempting to use Transfiguration would simply feed the Thanhium with mana, which would then produce heat.

 

Purpose (OOC):

The purpose of this submission to consolidate the three current posts on Thanhium into one larger post. Clarification was also necessary for how armor made from thanhic steel worked. The use of Thanhium in explosives also needed to be addressed. 

 

Citation Spoiler:

 

Spoiler

 

 

 

 

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I love it, but comrade could you put a enter space between your paragraphs?

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jburg thingz 

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Does this imply a retcon of Johanessburg? It says they can’t be made into explosives.

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This looks really good. Please put it in the redlines that thanhium can't be voidally felt or transmuted via transfiguration, though. Even though you specify that it reacts negatively with voidal magic, you should clarify that anyway.

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man rift really ruining my Bioshock ADAM larp

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Can i make a thanhium katana and cut down all those who disrespect my family?

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3 hours ago, Lyonharted™ said:

Does this imply a retcon of Johanessburg? It says they can’t be made into explosives.

The Johanessburg explosion will still be a thing. The change is more-so there to address stuff like thanhium warheads being used in the September Prince event line last map.

 

3 hours ago, MavrominoAlt said:

This looks really good. Please put it in the redlines that thanhium can't be voidally felt or transmuted via transfiguration, though. Even though you specify that it reacts negatively with voidal magic, you should clarify that anyway.

Will do!

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Thank you for submitting your piece! Your piece is now under review and a reply will be given once a verdict has been reached.

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This lore is pending, you will be sent a forum PM in the next 24 hours with a list of issues that need to be fixed.

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