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[✓] Alchemy - Aesthetic Pack 1


LaffenOutLoud
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All of the following potions are considered common knowledge among alchemists. They are beginner-level potions, and are often taught to alchemy students as first lessons due to their nature of not being dangerous at all

 

Fume of Songs

[T1 Potion]

[ST Signature Not Required]

 

Recipe:

 

Distilled Water Base

Sound x4

 Balance x1

Grace x1

 

Procedure:

 

Completely dry and grind up the reagents of sound, balance, and grace, and place them in a vessel filled with the distilled water. While the vessel is left open, the mixture is to be brought to a boil. As soon as such happens, the entire mixture must be bottled. Add the dried and ground up reagent of travel, and seal the bottle with a cork or other secure method. Slowly heat the bottle, and the entire mixture will become a thick vapor.

 

Effect:

 

When the sealed bottle is opened, the vapor would quickly escape and spread throughout the area. The vapor would carry with it melodious voices and enchanting music, flowing through ears of Descendants with grace. The voices would sound like they came from the mouths of Descendants, and even though it sounded like singing, no words could be understood. Indistinguishable, foreign “instruments” could be heard pleasantly complimenting the voices. The chance of the music being horrendous or chaotic was none, and it would always cause a pleasing encounter. A small vial could be used in a small bedroom to lull an infant to sleep, or giant batches in large vessels could be made to offer entertaining music for a large ballroom party.

 

 Redlines:

 

- Speech is prohibited throughout the duration of the making of this potion.

- The music is not loud enough to distract anyone.

- The music effect is purely ambient and aesthetic, and cannot be used for anything else.

- May not be used in combat whatsoever.

 

-~-

 

Daydreaming Powder of Lucidity

[T1 Potion]

[ST Signature Not Required]

 

Recipe:

 

Aqua Vitae Base

Peace x2

 Order x2

 Clarity  x2

 

Procedure:

 

Wash thoroughly, completely dry the reagents and grind them into an extremely fine powder. Brew the aqua vitae base with the reagents over a medium flame, adding them in their listed order one by one and stirring after each addition. The mixture will slowly take on an ethereal white tint, with a noticeable shine and reflection adorning the surface. Raise the flame to a high intensity, allowing it to heat the mixture until it is reduced to nothing but a rough powder with the same ethereal white color and shine. Allow it to cool, and grind it extremely thoroughly until it is as fine as possible.

 

Effect:

 

When snorted, the powder would send the user into a light “daydream.” This dream does not put the dreamer in a state of deep sleep, they could be awakened extremely easily and can regain control of their body at any moment. They are not helpless in their dreaming state. The dream, much unlike mundane ones, grants the dreamer an intense lucidity and extreme vividness. This means that the person understands they are in a dream, and have full control on their actions and the scenes they face. To them, it is as vivid and realistic as their lives when awake. The drug lasts for a maximum of an Elven hour, but the person could voluntarily awaken at any moment if they please. On waking up, the user would be very disoriented for half the time they were in the dream, as the vividness of it would intertwine with their perception of reality, creating nothing but confusion and headache. They’d also feel effects similar to a hangover, with grogginess and tiredness. Over-use of the drug would have the same temporary effects, except permanent. One who uses the drug for long enough would find themselves unable to know what is reality and what is dream. A person who dreamed of their dead mother because they miss her might end up actually believing their mother never died.

 

Redlines:

 

- Usage of the drug does not make the person anymore helpless to any form of attacks. 

- The dreams are just that, dreams. They may not be used to metagame, break any server rules, etc.

- Extended usage of the drug will cause confusion of the users perception on reality.

- This submission is purely for aesthetic and mental purposes and may not be used for combat or physical benefit.

- May not be used in combat whatsoever.

 

-~-

 

Colored Candlelight

[T1 Potion]

[ST Signature Not Required]

 

Recipe:

 

Distilled Water Base

Burning x2

Light x3

Agility x2

Pigments (One for a single color, or multiple for shifting colors. See procedure for more info)

Growth  (Only used if using multiple colors. Amount varies. See procedure for more info

Candlewick

 

Procedure:

 

Dry and grind the reagents into fine powders. Bring the base to a boil and brew it with only the burning and luminosity reagents. Allow it to boil for ten minutes. The concoction should now appear as a watered down version of lava, and one would find that it was extremely hot to the touch. Lower the heat to a simmer, and swiftly add the reagent of adaptability. Immediately after, add a prepared pigment of any color. If you wish for the candle flame to shift colors, add one part of a growth reagent in between each pigment, ending in the last pigment. Add each of these ingredients immediately after each other. The mixture should dramatically change color, mimicking the pigment each time one was added. Bring the mixture to a boil, and toss in the candlewick. One would find that it did not burn nor reduce to ash, it would bubble up with the mixture and appeared whole and untouched. Allow the mixture to completely evaporate until nothing but the candlewick is left. Use this wick in the preparation of your desired candle.

 

Effect:

 

When the prepared candlewick is crafted into a candle and lit, a beautiful spectacle would be sure to happen. The small flame topping the wick would be entirely the color used in the brewing process. If the process to add multiple colors was used, one would see that the color of the flame would slowly shift in the order they were added, before looping back to the first. This was a constant, slow and relaxing shift. The wick would burn down as normal, and carried no other effects spare for the unique color it gave fire.

 

Redlines:

 

- This effect is purely for aesthetic purposes.

- May not be used in combat whatsoever.

 

-~-

 

Paste of Echoes

[T1 Potion]

[ST Signature Not Required]

 

Recipe:

 

Lard Base

 Sound x2

 Agility x3

 Growth x3

Beeswax

Carrier Oil (of any kind)

 

Procedure:

 

Melt the lard base over a low flame and slowly add each reagent. After the reagent of agility, quickly shut off the flame before adding the reagent of endurance, else it will explode. The mixture will begin to boil intensely, simply cover it and allow it to rest for a few minutes. Add the final reagent, and mix it thoroughly. Stir in melted beeswax and oil, to allow it to spread better once it cools. Finally, allow the mixture to cool completely into a paste.

 

Effect:

 

When the paste is coated on solid surfaces, it would amplify any sound directed towards the surface. The sound would be vibrated back in an unusual echo. This can be very helpful if used in the making of instruments and on the walls of rooms where bands or singers are to perform, to increase their volume and projection.

 

Redlines:

 

- This is purely for aesthetic purposes.

- The echoes or sounds cannot be used to harm any hearing. 

- This does not make you a better instrumentalist or vocalist, it simply amplifies what you already have there.

- May not be used in combat whatsoever.

 

 

 

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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