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[✗] [Patron Lore] - Myrkyra, Patron of Darkness, Luck, Cunning and Deceit


Lefty
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Myrkyra, Patron of Darkness, Luck, Cunning, and Deceit

(Pronounced Mur - Kai - Rah. Also known as the Mistress of the Night or Lady Luck)

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History / Origin (All events during the server’s maps have actually happened, albeit slightly edited to account for Myrkyra’s presence in this world)

Pre-History

During the beginning of existence, Myrkyra was a neutral entity. A being who held no greater power, destined to be a lesser of their divine kind and oathed to a humble task. This was soon to change however, when Llahir, Daemon of Luck, Trickery and Theft was to bless the mortal realm with his presence once more. As he wandered from mortal to mortal performing no less trickery on the first as he did the next, yet when he came across Myrkyra, he was baffled. Here he saw a being much like himself, one who was a near embodiment of the very things he strived to plague upon the world. He saw a being full of conniving, trickery, deceitfulness but most of all darkness. This being was a mere mystery in itself and he grew to love that. Thus he saw what capabilities Myrkyra had as his servant upon the mortal realm, ascending Myrkyra up to the status of Patron, allowing her to reside within her own realm alongside his own, to keep alongside him to share with him in the tomfoolery that they would both create upon this world. Furthermore Myrkyra would thrive with her new found powers that she had always strived for and she had gotten them.


Aegis

As the War of the Gods had come to an end the eager Patron was ready to test her prowess upon the mortal realm. Through her usual tricks and deceit, she began to convince various people with a future full of riches. Myrkyra would unbeknownst to herself set off a series of events which would create the biggest band of organized thieves ever known to the descendant races. Through her mischievous ways she learned of the location of a priceless portrait of the Wandering Wizard confined within the vaults of Alras, a city heavily guarded by both men and her bitter rival, Aerial. Biting her forever hidden bottom lip, she knew she couldn’t directly intervene, yet did that not stop others from doing her dirty work. Like the wind her whispers found two unique individuals, The Red Raven and the Upright Man, both heard of the location of this priceless portrait and whilst previously knowing each other, this banded them together in order to steal the artifact. Under the protection of the notoriety of the large battle which was taking place within Alras’ lands, the two snuck into the palace, taking the portrait, and with it creating a long lasting friendship which would create a group of thieves known to many as the Master Thieves Guild, a family bound not by blood but by avarice. Myrkyra, after seeing this heist successful, and this band of organized thieves formed, grinned as her impact on the world had caused one of the most important events in world-history.


Asulon

Before the battle of Salvus, a crew of unsavoury men banded together with one goal in mind, acquiring the riches of the Salvus vaults. It was during these times that the people of Asulon, the two Empires of Urguan lead by Paragon Kjell Ireheart and Oren ruled by Emperor Godfrey namely, planned their invasion of the peaceful land to dispose of its ruler. The Queen of Salvus, Dawn Perea, was a kindly woman of notable prestige-bearing blessings of longevity from Aerial. However, this extended life and undeath sprouted wicked rumours of a sinister origin to these boons. Within a matter of weeks the realm of Salvus was set to be claimed, the Queen dubbed a witch and practitioner of the dark arts. Meanwhile, a gang of thieves were presented an opportunity of claiming Salvus wealth before it was lost to hungrier men by a modest woman in dark robes. With soft words, she assured the chests residing in the vaults were lockless and ripe for the picking. Surely enough this woman’s claims were true as the bandits made away with the plunder, each man a quarter as rich as a single Queendom.

 

Following this abuse of the Salvian vaults, Myrkyra noticed another theft to be planned by the Electromancer known as ‘Floop LightForge’ a peculiar human with a mind for masochism. His goal was simple, he desired the ownership of a renowned anvil. This anvil was the Golem anvil, the only surface upon which a stone behemoth could be forged. With knowledge of the Dwarvish Emperor’s unfamiliarity with this relic’s importance, he stole it from under his nose, sending it back to be repaired without any citizen of Urguan discovering the treacherous theft. However, this wasn’t to last as the High Prophet Arbrek divulged the nature of the Golem anvil, sparking the capture of Floop. Locked by Iron chains within a pool of water, the Electromancer couldn’t fight back against his captors. Thus, under the dead of night, the visage of a robed figure convinced the guards to fetch a drink from the tavern, before assisting in the release of the fortunate criminal. This act would result in the largest show of political intrigue the history of the descendents would ever experience, leading to the hidden war of the Golem Anvils.


Anthos 

Another event, exercising the thieving arts, was once again influenced by Myrkyra and her prying Patron touch. It was the theft of General Gabriel’s breastplate, a piece of armaments belonging to a famed Salvian general, which was claimed by a fellow who remains unidentified to this day. Otherwise branded as, the Cunning Man. Down on his luck, this Salvian citizen, or rather a Salvian homeless man, was fully aware of the value found in the breastplate. Alas, this prized possession was firmly guarded and as much as the city itself. However, this fact didn’t serve as a challenge for the Cunning Man, as his silver tongue and prowess for deceit would aid him in the attempt. As the night fell the Cunning Man abandoned who he was and assumed a flexibility in his persona, he was the guard who was getting drunk in the tavern as much as he was the King of Salvus, James Hightower himself. With costume and word, he walked through the defenses until he hit a snag. The breastplate wasn’t guarded by a man, rather a beast. A lion of Salvus was guarding the armour but also a woman in dark robes. She didn’t pay the thief any mind as she kept the lion under Her sway, pacified. With riches in hand and his daring behind him, the Cunning Man escaped and lived comfortably afterwards, branding his alias in the wake of Salvus. 


Athera

Dwarven thieves were few and, furthermore, secretive. However, once in an age will one Dwarf’s greed be greater than his fellows; the result being a criminal with no guilt in his mind but an empty coffer. Thus, the Goldhand  was caught early in his years and taught wicked deeds by his Lord, Grimdugan. Avarice was the key to this pillar of the Brathmordakin, a celebration of Iblees’s influence on the Dwarvish people. Much like all thieves this Goldhand was a swindler, a Dwarf who knew how to speak honed words and pull the strings of mortals. As his hoard grew, the Dwarf’s desire for more dangerous cons did as well as an opportunity presented itself. The Stafyr Duke was conscripted by Oren to supply the Crown with wares, where a steward was set to collect them. However, instead of the human steward, the clever con artist approached the crowned nobility on a set of stilts. Through easy words and gleaming grins, the Stafyr Lord was convinced of the false Steward’s legitimacy. Thus, the Goldhand thief made away with a cart full of armour and rations enough to supply the Dwarvish Legion for the coming wars, if he was to share that is.


Vailor

In Vailor, Myrkyra would strike once again. This time she looked to the seas for her next action of deceit. Once again would the vagabond known as the Cunning Man find himself with Lady Luck’s favour. At the bustling port of Sutica, the man found himself looking upon a fine vessel, bright blue sails with a crow’s nest as high as the city walls, with the head of the ship shaped into a young woman with two daggers at her side. This ship had, unknowingly to the guards, made its way into the port some days prior, yet was somehow left unguarded. Jumping on the opportunity, the man spoke to the townspeople of this grand ship and how it was up for auction. Before he knew it bids would come in loud from the townspeople. As one nobleman believed his bid of 1000 minas had been enough to secure the ship, a cloaked woman within the crowd repeatedly raised the bid. The stubborn nobleman, thoroughly intent on purchasing the fine vessel, stupidly went along with such bidding until rose to 5000 minas. As the Cunning Man called out for the end of the auction, the veiled woman disappeared into the crowds, whilst the nobleman proudly made his way up to the podium as he handed over the minas for the ship, with a nod the Cunning Man directed him down to the ship. The next day, after the nobleman and his men made their way upon the ship to set sail, they made it out into the bay before the ship suddenly began to fall apart, the nobleman and his crew would jump overboard to avoid going down with the ship, whilst the Cunning Man watched from the port, with a grin upon his face.


Axios

After the Coalition War, the Crown and Helmet of Urguan were still within the custody of a human nation, however, which one was unknown to the Grand King. Whilst he sat in Kobble’s Cobble Tavern, thinking of the artifacts’ whereabouts, he was approached by what he assumed was a man, however with a slender figure. As the man slid into the seat in front of him, the Grand King questioned his reasoning for approaching him, before the man spoke in a soft tone.

 

“A helm for a warrior, a crown for a King,
Return them to Urguan, your people sing,
Beneath the city where the Northerner’s bide,
Your relics remain guarded by those who have died.”

 

With such cryptic words, the man rushed out of the room, leaving the Grand King confused, yet driven. He had no other news of the relics whereabouts, and thus looked to the clergy for assistance. They took it as a sign from Grimdugan, the Lord of Avarice, and thus they gathered his followers, dwarves of the craftiest type yet the most dishonest. With the promise of large reward, the Grand King sent these dwarves into the city of Karlsburg where they would break into the Barbanov Crypt’s, deep beneath the city would they find the Helmet and Crown of Urguan, returning to the Grand King with such relics, the group were rewarded with their bodies weight in gold, and the Grand Kingdom was given by their most prized possessions. 


Atlas

A Farfolk man, of no education nor ability of note simply known as Mulumbu found himself starving within the walls of Presa de Madera. As he begged on the streets for even a single loaf of bread he was turned away at every door. However, Mulumbu found himself at the doors of the city pantry, and as luck would have it one of the local farmers transporting a fresh harvest had just left the building, as he closed the door on his way out,  Mulumbu, in a split second of deciding whether to take initiative for the sake of his own life or be himself food for the carrion birds if he were to go on starving, decided to slip through the door and indulge himself to his heart's content of food. Mulumbu feasted like the King of Santegia himself however as he exited the building, his arms full of food for the coming days, one of the guards returned to take post outside the pantry and caught him in the act. Mulumbu stood frozen to the spot, fearful of what punishment would befall a thief, let alone a thief who stole from the city pantry. Yet as the guard was about to undertake the arrest, bells rang from the distance to signal an incoming attack from the forces of Curon. The guard, indecisive on whether to apprehend the thief or protect the city, chose the latter of the two and made his way to the city gates, which left Mulumbu the chance to make his escape through the sewers and out of the city. Yet when the guard force arrived at the gates, there was no raiding party to be found, whilst the bell tower was seen to be empty. All that anyone could remember seeing was a slender hooded figure hastily making their way into one of the city’s dark alleyways.


Arcas

Within the bustling city of Helena, the Cunning Man would once again find himself with a lust for anything that was not his. As he scoured the rooftops at night looking for homes that were easily accessible and had chests full of goods ripe for the taking, he struggled to find a home to burgle without the need for heavy force. As the man was about to give up, he began to hear the soft voice of a woman humming a melody. Like a moth to a flame the man began to follow the voice along the rooftops searching for the source of the melody. As he followed the voice he came upon a balcony with a gorgeous woman who was perched upon the railings humming as if no one was there. As the man approached, the woman slowly made her way into the house. Yet when the man followed through the surprisingly unlocked doors of the house, he found that the entire building was empty, save for a few chests full of stored goods. The woman was nowhere to be seen. The Cunning Man then took his weights worth in goods, leaving behind his calling card within the chests, and made his way back out through the balcony, wondering if the woman was ever real.


Personality

Myrkyra a Patron of Darkness, Luck, Cunning, and Deceit. She is not a being to mistake for bearing mirth but rather one whose demeanor clashes with her surroundings save for the grim and somber, a serious nature. Myrkyra is a Patron of the Daemon Llahir, a Patron of those who perform wicked deeds unclaimed by Iblees, her followers consisting of swindlers, cut-purses, thieves, gamblers, and the odd greedy merchant. Her likeness can be found depicted in the Dwarvish Brathmordakin pantheon as Grimdugan, a mistaken representation due to her varying physical guises. Some can claim that Myrkyra is a malevolent deity. However, to most, She is rather a benevolent crutch for the poor and desperate whose lives couldn’t rely on legal income. Furthermore, Myrkyra is fond of bestowing favours to those who boast potential, but the result of these boons often turn into challenging contracts between Her and the signer. This peculiar habit can be attributed to a single sort of prize she clamours for most, the theft of souls from Aerial. A number of explanations attempt to deduce the reasoning behind this peculiar temptation; the leading theory stating that a rivalry between Aerial and Myrkyra has resulted in her taking satisfaction from the Aengul’s anguish whenever She succeeds in claiming her prize.


There once was a lonely old widow

She hummed in a subtle billow.

“A man for her, now a man me.”

For no victim was ever free.

 

She enjoyed the darkness and fog,

Creeping her daily slog,

As slowly and gently she dragged them away

Forever in the dark, they were doomed to stay.

  • “To Trust A Fiend”, a poem recounting the fate of some. circa 1473.


Goals

Much like the Daemon Llahir, Myrkyra follows in his image of the want for chaos and tricks. However her goals are much deeper than that. She actively promotes thievery, burglary, conning, deceit and anything of the like. Those who possess those traits in abundance are those she favours, by earning her favour however you are slowly signing your life off in eternal servitude to her. Through her own manipulations she will help those she favours at first for their own gain, bit by bit corrupting their mind to worship her every aspect, before eventually succumbing to her deceit and pledging yourself as a loyal follower of her. Those who end up in her servitude may for a time find riches, but in the afterlife, their souls shall forever be trapped within her realm in endless servitude.


Abilities

Myrkyra’s abilities include being able to appear as many different beings, of a seemingly recognisable nature, yet not of someone who is actually real. For example she could appear as someone dressed as a guard, a nobleman or even a King, but whether the person she is appearing to chooses to believe that she is actually them is down to their own ability to recognize someone. Myrkyra also has the ability to manipulate people mentally, when she speaks it is as if an overwhelming force draws you to her. Obviously it is not impossible to break through her mental grasp but it would take someone of a strong mental capability to resist her manipulation. Finally she is able to entrap peoples souls who willingly offer them to her in service. Through many deceits and manipulations Myrkyra can persuade those she chooses into giving their life service to her, although she may manipulate them, the final choice must be of their own free will, however it is extremely likely after many mental manipulations a person's mind would be so broken that their only final salvation would be to offer their souls to the Mistress of the Night.


Appearance

To those fortunate to gain Myrkyra’s audience, primarily unbeknownst, She appears as an indistinguishable dark robe whose presence draws in the mist from the air about Her. Furthermore, her shape was assumed to change with each visitation, varying in detail save for the distinguishing dress ambient cues from Her presence. For many aeons, until the coming of the 16th century, Myrkyra’s femininity was unknown to Her followers due to Her tendency towards secrecy through a cryptic tongue and robust attire. This discovery was credited towards one of Her devotees the renowned blind vagabond: Eyeless Rjkurt who, through a game of chance, lured the exchange of his winnings into information. Regardless of these details, Myrkyra’s visage is forever embraced by obscuring fog; yet rumours state those who are graced with a glimpse of what hid below would become greyed in the pupils, forever scarred. 


“Lady luck, Lady luck.

Don’t swindle me today,

For it’s a game of chance, that I’ve come to play.

A flick of the wrist and a roll of the die!

Will fortune grace this sorry eye?”

  • “Luck’s Incantation”, a prayer for a game of Greed’s Hand. circa 1323.


Sigil

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 A set of blades are always located in the vicinity of the Deity’s depictions, both expressing unnatural qualities as each silvery weapon is of Daemonic make causing them to warp, twist, and curl expressing a wicked fashion or appear as a common kitchen knife. Whilst this has led many to suggest her representation to be that of a more murderous Patron, there have never been any recorded cases of her followers or those who have represented her to kill in order to earn her favour. The silvery daggers represent the diligence and willingness to commit to the shadows, whilst also being weapons they are also tools, used by the common thief or brigand to successfully commit their acts in order to earn Lady Luck’s favour.


“As silver as her tongue, her daggers are,

Their presence next to Lady Luck, is never far,

For those who wish to earn her favour,

Must give their life’s fortune as a waiver.”

  • “A Lady’s Love”. A poem recounting Myrkyra’s lust for a mortal’s life devotion to her, circa 1566.


Realm

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Her plane of existence, Mistmyre, is a sub-realm within the Daemon Llahir’s own realm of madness. Mistmyre is a realm of perpetual darkness and twilight, an almost never-ending forest dotted with ruins, of unknown origin, boasting flora and fauna commonly found thriving in the night. A light fog encroaches most of the plane, with the only source of light coming from the dimly glowing orange lanterns which drift across the sky. The presence of a single moon sits perched up in varying stages during the endless night plaguing Mistmyre. Those who were contracted claimed, or direct worshippers of Myrkyra are said to continue in their servitude to her after death within the Mistmyre. Yet those who find their way to her plane, without earning the Mistress of the Night’s favour, will be forced to search for escape for an eternity.


“Your plane is as dark and foggy, as the night can be,

Oh eternal Myrkyra shed a light on me,

This never ending forest has plagued my mind,

Grant me freedom or this very darkness shall turn me blind!”

  • “Never Ending Night”, a cry for help from those who have found themselves within Myrkyra’s realm without invitation . circa 1611.


Current Location

Presently, Myrkyra continues her slight influence on the world and local events in order to see cunning and deceit thrive. A world where those with ill-intent is a world in which she wishes to create, chaos through lies and success through vindictiveness, she will not stop until the world is her immoral compass, and she is able to drive and direct the descendants into one-upping each other through avarice until they grow fat in their own wealth, whilst from the shadows she deceives these very men to devote their lives to her, so that their souls can forever be in service to her within Mistmyre. She currently spends her time between Arcas and her own realm, choosing her moments for when she wishes to inspire more deceit and trickery.


Purpose (OOC)

I created Myrkyra with the intent of hopefully inspiring more thievery, con artistry and burglary roleplay. I myself have a character who is a Thief and I hope to create more interactive roleplay with others through the use of my character, Myrkyra and hopefully more thief roleplayers. I have plenty of ideas I can share with the ET about events around her, and also willing to centre my characters roleplay around her worship to help integrate her into the server.


Citation

I wrote this lore alongside massive help from Charles_Grimlie who is unbelievably talented at writing. I also used information from Llahir’s post in the Lore section.

 



 

Edited by Racker / Lefty
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This looks amazing! I’d love to get involved in this if it comes to the server!

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ngl, i kind of like this

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Oh sweet mother sweet mother send your child onto me for the sins of the unworthy must be baptised in blood and fear 

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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