RhythmrhymE 156 Share Posted March 23, 2020 Option C for sure if you can, but it’s up to you and Great Work so far Link to post Share on other sites More sharing options...
Nummy 413 Share Posted March 23, 2020 C sounds like the safest option. B sounds like it will break things more. A shouldnt be an option because people might need mineman rn in this crises. 2 Link to post Share on other sites More sharing options...
Yagami 112 Share Posted March 23, 2020 I like the sound of option C. Link to post Share on other sites More sharing options...
Dark_Wulf 0 Share Posted March 23, 2020 Option C sound good, if that's gonna work it will be awsome! Link to post Share on other sites More sharing options...
Telanir 6432 Author Share Posted March 23, 2020 I should point out that A) and B) are solutions for the short-term, whereas C) is something that is a few month roadmap for us as a team. Obviously C) is the best solution, but to answer @Archipelego, it’s sort of like that yes but alternatively the borders on the map between different zones are non-buildable areas that are shared between the different servers (to prevent a city from popping up in front of you). Once you approach this zone you get transported along with your mount & inventory and whatever else to the other server instance. Edit: This also means the map doesn’t have to be a bunch of islands, but it’s a different solution compared to Axios because in Axios all the worlds were still on the same server. Link to post Share on other sites More sharing options...
Areon 770 Share Posted March 23, 2020 Zoning the server into separate zones sounds surprisingly efficient, and could tie well with nation tiles for future maps. 1 Link to post Share on other sites More sharing options...
Old-Rattlesnake 1477 Share Posted March 23, 2020 Just kick all the lazy staff that’ll make plenty of room Link to post Share on other sites More sharing options...
Archipelego 2093 Share Posted March 23, 2020 Just now, Telanir said: I should point out that A) and B) are solutions for the short-term, whereas C) is something that is a few month roadmap for us as a team. Obviously C) is the best solution, but to answer @Archipelego, it’s sort of like that yes but alternatively the borders on the map between different zones are non-buildable areas that are shared between the different servers (to prevent a city from popping up in front of you). Once you approach this zone you get transported along with your mount & inventory and whatever else to the other server instance. thats acceptable, then. gonna feel weird but it’s better than not being able to go anywhere. Link to post Share on other sites More sharing options...
ShyDisaster 102 Share Posted March 23, 2020 I think both B and C would be good options, though C sounds a bit hard to do in this map anymore. That should be left to the next map. For now, fix what you can in the B option. The option A sound absolutely horrible, please don’t do it. Link to post Share on other sites More sharing options...
ThumperJack 923 Share Posted March 23, 2020 Option C please and thank you Link to post Share on other sites More sharing options...
Thedeadoor 109 Share Posted March 23, 2020 How does C affect seeing who’s online? Like can you still PM people in a different region? Link to post Share on other sites More sharing options...
Telanir 6432 Author Share Posted March 23, 2020 Just now, Thedeadoor said: How does C affect seeing who’s online? Like can you still PM people in a different region? We run Bungee so all the servers are interconnected. You can already PM someone on the main server from one of the lobbies or press TAB to see server list, try it! 1 Link to post Share on other sites More sharing options...
snoopie12 817 Share Posted March 23, 2020 C could work, however not on the short term. But definetely an promising option 1 Link to post Share on other sites More sharing options...
Archipelego 2093 Share Posted March 23, 2020 1 minute ago, Thedeadoor said: How does C affect seeing who’s online? Like can you still PM people in a different region? if its anything like how axios worked, yes. all server ‘functions’ are across, mainly PMs in this case. Link to post Share on other sites More sharing options...
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