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[WIP] [Magic Lore] Voidal Translocation

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VOIDAL TRANSLOCATION

 

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OVERVIEW

An eldritch enigma; seemingly infinite in its givings and unrivaled in the capability to create and withdraw, the Void is most often abused for such evocations. Where the traditional magicks harnessed through magi careless of consequence conjure elements, life, or illusions, Voidal Translocation - a magic whose origins are obscure; commonly spoken to be ‘developed’ by aged magicians - does quite the opposite of conjuring, giving unto the endless expanse of the Void mortal instruments and materials, albeit only to later be taken back.

 

  • Evidently, a connection to the Void is required before any form Translocation may be enacted.
  • Translocation requires an [MA] for a character to practice, and a [TA] for a character to teach.
  • Translocation is a Voidal practice, under the branch of Alteration.
  • The magic requires [1] Slot, and may be dropped freely.

 

MAGIC EXPLANATION

The principle of Translocation is derived from the reverse of Evocation; where one must understand the properties of the element or know the truth of an illusion, a Translocationist must know the data of the object. While weight measured and perimeters determined are mortal constructs without place in the Void, the concept of such - that an object has a mass, area and such qualities uniquely specific to it - defines the capability for an object to contain the enigmatic theory that is mana. A Translocationist needn’t define an object by the measurement of its physicality, for such is infinitely specific and the precision required is unable to be had by most, if not all, realmly beings. Such techniques were therefore developed’ by magi, that determine the mana capability of an object - one of two primary foundations that permit a mortal to reach their hand, with the power to both give or take, into the realm unknown; into the Void.

  • For a mage to Translocate an object, they must have an understanding of the ‘mana capacity’ or ‘mana signature’; the ability for an object to contain mana, as all objects do. While inherently a near inconceivable object to the regular mind, a ‘sense’ for such can be developed by the mage (ie. Voidal Touch).

 

So too, as the mage must understand the mana of an object, must the mage know the potential of an object. Oft common knowledge and rarely limiting the Translocationist - as one needn’t account for every possibility - the energy of an object, both in its physical form and ability, and in its potential. While seemingly complex, the requirement is simply that a mage must understand the use and capability of an object: a ceramic bowl is a solid, not subject to sudden or rapid shifts in its existance, as liquids, or magic, may be. The ceramic may be a container for other objects, and so too may it shatter whether thrown, dropped or crushed. Such is the simple extent of knowing its corporeal interactions required, though expanded familiarity will only ease the process of giving and taking with the Void.

  • For a mage to Translocate an object, they must have an understanding of both the physical and potential capabilities of an object; what it can be used for, and what it can withstand.
  • An object with shifting mana or energy [liquids, gases, magic, living entities] cannot be Translocated under standard circumstances.

 

PROPERTIES OF TRANSLOCATED OBJECTS

  • Objects translocated do not maintain their momentum, though the capacity to translocate objects in motion is limited.
  • Organic objects may not be translocated, and any attempt to do so will result in such simply passing through whatever translocation rift may be conjured.
  • Magic may not be translocated and any attempt to do so will result in such simply passing through whatever translocation rift may be conjured.
  • Objects remain in the same state as they were prior to being translocated.

 

DEFINITIONS

 

Mana Signature | As all objects contain passive mana, the mana signature of an object is the unique capacity of an object to contain such. Two objects may be physically identical, but detail inconceivable or unperceivable to the average being alter the infinitely-specific measurement that is the mana capacity.

 

Object-Potential | The object-potential is a theory unique to Translocation which defines an object by its physical properties and its physical capabilities, thereby requiring a mage to understand and familiarise themselves with the object to be translocated. As the potential of any existing thing is infinite, it is impossible for a Translocationist to grasp even a minor percentage of it. However, a translocationist need not understand everything but rather enough.

 

Translocated | Pertaining to all spells of translocation; dispersion, convocation, displacement and diversion (unless otherwise stated).

 

Persistent | Implies a quality of a spell that allows it’s continued manifestation, usually taking the manner of a minor ‘rift’ or ‘portal’.

 


SPELLS & ABILITIES

 

Voidal Touch [Combat + Noncombat]

Akin to Voidal Feeling (an informative feat of another form of Alteration), Voidal Touch is a simple tool, though more mundane than its sister ability, to which the Translocationist may use for the gathering of information of an object. Whilst with familiarity and mastery, a mage may come to approximate or recognise the mana signature of an object, the Voidal Touch is used to sense, through minor meditation, the accurate mana capacity of an object to be Translocated with the Void. 

Spoiler

Mechanics:

[Combat + Noncombat] | Requires Connection to Void + 2 Preparation Emotes 

 

{Emote 1} After connecting to the Void, the Translocationist is to meditate upon the object; pouring their mana into such (through whatever aesthetic may be had by the player), feeling the object in an obscure, indescribable manner.

{Emote 2} The mage may conclude the spell, simple in practice and use, now having a sense for the object’s mana capacity. If in combat for whatever reason may permit, no other significant actions may be had.

 

  • Voidal Touch will tell only the mana capacity of an object, unique to it, and no other information; an adulterated adaption of Voidal Feeling.

 

Additional Redlines:

  • Voidal Feeling, if one has the knowledge of such, may be used as an alternative to Voidal Touch; conveying the same information and more.
  • Voidal Touch cannot be used as Voidal Feeling.
  • The mana signature of an object, while unique to it, cannot be used to mark/remember an object in specific- nor distinguish between two identical objects, for an object’s true mana capacity is inconceivable to the standard mage, known only through a vague - but sufficient - sense.
  • An isolated part of an object cannot be singularly Touched lest it be disconnected.
    • ie. One cannot Voidal Touch the head of an arrow; they must Touch the whole arrow. Though, one may Touch the cap of a bottle, even whilst screwed atop the bottle, as it is not principally a connected part of the bottle.
  • If done in combat, no other significant actions may be done on [Emote 2].

 

 

 

Dispersion [Combat + Noncombat ] [Standard + Persistent]

One of two stock spells to Voidal Translocation, Dispersion does unto the object as the name implies; disperses it, unto the expanse of the Void. Two methods of dispersion, alike in capability and differing only in situational application, are known and capable of being practiced by the typical mage. The first of the two allows a mage to disperse an object focused upon (standard), whilst the second allows a mage to create a resolute ‘rift’ of sorts that allows the continued placement of material into it (persistent).

Spoiler

Mechanics:

 

Standard | [Combat + Noncombat ] Requires Connection to Void + 2 Preparation Emotes

 

{Emote 1} After connecting to the Void, and regarding the object in anal detail, the Translocationist is to meditate upon the object, similarly to Voidal Touching, in that they must give unto the object their mana (to the capacity of such object, which is consumed in the spell).

{Emote 2} The object begins to fade, gradually being removed from the mortal plane in the frame of an approximate narrative minute, and is thereby Dispersed. If in combat, no other significant actions may be had.

 

  • Standard Dispersion is the simplest of translocation spells; sending to the Void an object from the vicinity of the mage. It may be done similarly in combat as it is done outside combat.
  • Any aesthetic may be had by the player for pouring mana into an object (Emote 1) and the object being Dispersed (Emote 2).
    • Though if unreasonable, as deemed by an LT, the player must adjust accordingly.
  • If done in combat, no other significant actions may be done on [Emote 2].

 


Persistent | [Noncombat] Requires Connection to Void + 2 Preparation Emotes

 

{Emote 1} After connecting to the Void, the Translocationist, knowing well a collection of objects to be Translocated, will, with somatic hand gestures and controlled application, focus upon an area before them.

{Emote 2} Before the mage will conjure an area of rippling distortions, tinted lightly the colour of the mage’s aura; a consumptive rift to the void, hungering for material.

 

  • Persistent Dispersion is slightly more complex than standard, allowing a mage in a non-combat scenario to send a variety of objects to the Void without having to continuously cast, and permits the aesthetic of ‘rifts’.
  • Any aesthetic may be had by the player for pouring mana into an object (Emote 1) and the object being Dispersed (Emote 2).
    • Though if unreasonable, as deemed by an LT, the player must adjust accordingly.
  • The rift summoned with Persistent Dispersion will last for a maximum of fifteen narrative (IRP) minutes, regardless of emotes, and is able to send multiple objects (should they be understood) to the Void.
  • The rift, despite being unnatural in appearance and difficult to perceive, is visible to any (unless hidden) and may not be ‘invisible’ or ‘hard to see’.
  • The rift can be no larger than 1m length by 1m width, and anything that does not completely fit will be unable to be dispersed- rather, passing through the rift.

 

Additional Redlines:

  • If a Translocationist were to Disperse an object misunderstood, their Voidal connection would be severed; interrupted by a sudden overwhelming rush. The object would thereafter cease to exist in the mortal realm, excepting anomalies in which the object may manifest in the Void, or remanifest elsewhere in the realm.
  • If a Translocationist were to attempt to Disperse an object with shifting energy [ie. Liquids, gases, magic, living entities], no effect would be had; simply to no avail if standardly dispersed, or just passing through a persistent rift.
  • Dispersion has a maximum range of [5] meters (AKA [5] blocks).
  • A moving item may be translocated so long as it stays within the necessary range whilst moving. If it were to leave such, the spell would cease entirely.
  • A Translocationist, if disturbed whilst attempting to cast, will lose all progress upon translocating the object. A disturbance needn’t severe their Voidal connection to interfere, and can be:
    • Any effect on the object being translocated; even the slightest shift of movement will cause a disruption.
    • Visual/Audible stimuli significant enough to cause pain, fright or significant distraction. A blinding light or a sudden, shrill sound (albeit a shout is unlike to have an effect).
    • Multi-tasking/Conversing will disrupt an inexperienced Translocationist- though a mastered, or well-practiced Translocationist may come to manage with time.
  • The mana tax of an object dispersed is relative to its size and capability. Refer to [Relative Mana Requirements] for specifics. A persistent rift taxes mana for each object passed.

 

 

 

Convocation [Combat + Noncombat ]

Whilst none of the mortal realm, the Translocationist included, could truly perceive nor even conceive the conceptual existence of an object stored within the Void, the practiced mage can, with their limited knowledge, establish an anchor to beckon such material back into the realm. 

Spoiler

Mechanics:

 

[Noncombat ] Requires Connection to the Void + 2 Preparation Emotes + Size-Relative Addition

 

{Emote 1} After connecting to the Void, the Translocationist must focus upon an area within a [1] block range; immobilized as before them is the beginnings- the sparks- of a material rift from the Void; in whatever manifestation that may take, varying by practitioner.

{Emote --} A continuation of the focus, and additional strain, is to be emoted for objects fitting size/nature criteria that specifies additional emotes.

{Emote 2} Before the magii is conjured the object, through whatever manner unique to them. They may do nothing else in the emote.

 

  • Convocation for narrative reference takes between a minute to five, depending on the nature of the object.
  • Any aesthetic may be had by the player for the conjuring of an object, and the build of up of such. Though if unreasonable, as deemed by an LT, the player must adjust accordingly.
  • No other significant actions can be had on [Emote 2].

 


[Combat ] Requires Connection to the Void + 3 Emotes + Size-Relative Addition

 

{Emote 1} After connecting to the Void, the Translocationist must focus upon an area within a [1] block range; immobilized as before them is the beginnings- the sparks- of a material rift from the Void; in whatever manifestation that may take, varying by practitioner.

{Emote 2} In developed conflictive scenarios, the focus and precision of the spell is of utmost requirement, and the mage must relinquish other matters for the honing of their attention unto the object to be summoned, for retrieving and evoking an object from beyond the Mortal Plane is no feat easily done unfocused.

{Emote --} A continuation of the focus, and additional strain, is to be emoted for objects fitting size/nature criteria that specifies additional emotes.

{Emote 3} Before the magii is conjured the object, through whatever manner unique to them. They may do nothing else in the emote.

 

  • Combative convocation for narrative reference takes between a minute to five, depending on the nature of the object.
  • Any aesthetic may be had by the player for the conjuring of an object, and the build of up of such.
    • Though if unreasonable, as deemed by an LT, the player must adjust accordingly.
  • No other significant actions can be had on [Emote 3].

 

Additional Redlines:

  • A Translocationist may not ‘convoke’ an object not dispersed. Any attempt to do so will result in nada.
  • Convocation has a maximum range of [7] meters (AKA [5] blocks).
  • An item Dispersed in motion will not maintain the motion when convoked. It however, may gain motion upon being convoked.
    • Ie. A moving arrow dispersed may not be launched when convoked. However, a rock convoked four blocks in the air will fall with the acceleration of gravity.
  • A Translocationist, if disturbed whilst attempting to cast, will lose all progress upon translocating the object. A disturbance needn’t severe their Voidal connection to interfere, and can be:
    • Any effect on the object being translocated; even the slightest shift of movement will cause a disruption.
    • Visual/Audible stimuli significant enough to cause pain, fright or significant distraction. A blinding light or a sudden, shrill sound (albeit a shout is unlike to have an effect).
    • Multi-tasking/Conversing will disrupt an inexperienced Translocationist- though a mastered, or well-practiced Translocationist may come to manage with time.
  • The mana tax of an object convoked is relative to its size and capability. Refer to [Relative Mana Requirements] for specifics. 

 

 

 

Displacement [Combat + Noncombat ] [Standard + Persistent]

An abhorrent abuse of Translocation by mortals whose grasp on the practice was illicit to the naturality of the Void, Displacement is the aduleration that allows an object to be momentarily dispersed and convoked in a fluid dance, effectively teleporting it.

Spoiler

Mechanics:

 

[Noncombat ] Requires 2 Emotes + Size-Relative Addition + Connection to the Void

 

{Emote 1} The Translocationist, connected to the Void, focuses upon an object; aware of not only the necessary properties to the criteria of translocation, but so to the relative location of its destination; pouring unto the object mana akin to the method of Dispersion.

{Environmental Emote} An additional emote (uncounted towards total/emote order) is to be specified by the player succeeding [Emote 1] specifying a tell in the relative location chosen by the mage. This is to be an environmental emote containing no other information, and must be done in RP or Shout channels.

{Emote --} A continuation of the focus, and additional strain/siphoning of mana into the object, is to be emoted for objects fitting size/nature criteria that specifies additional emotes.

{Emote 2} The object is successfully displaced, dispersing from its location to relocate, and reappear, at the designated location.

 

  • The object must be within 2 meters (blocks) of the mage, and can only be translocated up to 10 meters (blocks) away. No significant (rule breaking/obvious physics-logic denying) obstructions can be had, else the displacement will fail.
  • The siphoning of mana into the object,, locant signifier/tell, the dispersion/fading and the relocation are aesthetics left to the player- whether being covered by a translucent, coloured mist or simply appearing to fade- but must be clear, visible and apparent to all applicable. Though if unreasonable, as deemed by an LT, the player must adjust accordingly.
  • The spell will leave the mage physically fatigued for a short period after use.

 


Standard | [Combat ] Requires 3 Emotes + Size-Relative Addition + Connection to the Void

 

{Emote 1} The Translocationist, connected to the Void, focuses upon an object; aware of not only the necessary properties to the criteria of translocation, but so to the relative location of its destination; pouring unto the object mana akin to the method of Dispersion.

{Environmental Emote} An additional emote (uncounted towards total/emote order) is to be specified by the player succeeding [Emote 1] specifying a tell in the relative location chosen by the mage. This is to be an environmental emote containing no other information, and must be done in RP or Shout channels.

{Emote 2} In developed conflictive scenarios, the focus and precision of the spell is of utmost requirement, and the mage must relinquish other matters for the honing of their attention unto the object to be displaced for the vile spell requires 

{Emote --} A continuation of the focus, and additional strain/siphoning of mana into the object, is to be emoted for objects fitting size/nature criteria that specifies additional emotes.

{Emote 3} The object is successfully displaced, dispersing from its location to relocate, and reappear, at the designated location.

 

  • The object must be within 1 meters (blocks) of the mage, and can only be translocated up to 9 meters (blocks) away. No significant (rule breaking/obvious physics-logic denying) obstructions can be had, else the displacement will fail.
  • The siphoning of mana into the object,, locant signifier/tell, the dispersion/fading and the relocation are aesthetics left to the player- whether being covered by a translucent, coloured mist or simply appearing to fade- but must be clear, visible and apparent to all applicable. Though if unreasonable, as deemed by an LT, the player must adjust accordingly.
  • The spell will leave the mage physically fatigued for two emotes after use.
  • Only minor additional actions may be had on [Emote 3], respectful to the parameter above.
    • Ie. A minor movement. However, displacing an object then swinging a sword is disallowed.

 


Persistent | [Combat ] Requires 4 Emotes + Size-Relative Addition + Connection to the Void

{Emote 1} The Translocationist, connected to the Void, focuses upon an area within their immediate vicinity, siphoning unto the space mana in a method akin to dispersion. The space before them will begin to fracture or distort in a manner unique to the mage.

{Emote 2} The Primary Rift is formed before the mage, and unto a secondary area of their choosing must they focus- willing unto the area to be the Secondary Locant, as a tell akin to that of standard displacement becomes present.

{Environmental Emote} An additional emote (uncounted towards total/emote order) is to be specified by the player succeeding [Emote 2] specifying a tell in the relative location chosen by the mage. This is to be an environmental emote containing no other information, and must be done in RP or Shout channels.

{Emote 3} The mage must focus upon the two rifts, establishing a dispersion-convocation link between the two. They may not perform any actions during this.

{Emote 4} The two rifts are linked and primed; an object moving through the primary will be displaced to the secondary. The mage will experience short-lived fatigue from here on, and may not perform any other actions.

 

  • The primary rift must be within 1 meters (blocks) of the mage, and can only be translocated up to 5 meters (blocks) away. No significant (rule breaking/obvious physics-logic denying) obstructions can be had, else the displacement will fail.
  • The Primary Rift and Secondary Locant aesthetics are left to the player- whether being a ripple of translucent, coloured mist or a fractured distortion in the air - but must be clear, visible and apparent to all applicable. Though if unreasonable, as deemed by an LT, the player must adjust accordingly.
  • The spell will leave the mage physically fatigued for one emote after use.
  • The spell can be sustained for an additional two emotes- in anticipation of an object- however only minor additional actions may be had respectful to the parameter above (and the fatigue will persist until one emote after the spell). Only a maximum of two objects may pass through the rift, however, and the spell will fade thereafter.
    • Ie. A minor movement. However, displacing an object then swinging a sword is disallowed.

 

Additional Redlines:

  • An item displaced in motion will not maintain the motion when convoked. It however, may gain motion upon exiting the Secondary Locant.
    • Ie. A moving arrow dispersed may not be launched when exiting. However, a rock exiting four blocks in the air will fall with the acceleration of gravity.
  • A Translocationist, if disturbed whilst attempting to cast, will lose all progress upon translocating the object. A disturbance needn’t severe their Voidal connection to interfere, and can be:
    • Any effect on the object being translocated; even the slightest shift of movement will cause a disruption.
      • Visual/Audible stimuli significant enough to cause pain, fright or significant distraction. A blinding light or a sudden, shrill sound (albeit a shout is unlike to have an effect).
      • Multi-tasking/Conversing will disrupt an inexperienced Translocationist- though a mastered, or well-practiced Translocationist may come to manage with time.
  • The area occupied by the Primary Rift and Secondary Locant can be no larger than 1m length by 1m width for either.
  • The mana tax of an object displaced is relative to its size and capability. Refer to [Relative Mana Requirements] for specifics. 

 

 

 

Diversion (Partial Displacement) [Combat + Noncombat]

A spell complementary to displacement- colloquially labelled ‘Partial Displacement’- as it mirrors the adulerated theory of such practice and differs only in slight practicality, Diversion is the act of half translocating an object through the rifts summoned, effectively diverting the location of a part of an object.

Spoiler

Mechanics:

 [Combat + Noncombat] Requires Connection to Void + 2 Preparation Emotes

 

{Emote 1} The translocationist focuses upon a 

{Emote 2} 

 

  • d

 

Additional Redlines:

  •  

 

 


TIER PROGRESSION

 

Tier 1 | [Beginning → 1 Week]

 

Spoiler

Spells: Voidal Touch, Dispersion [Standard], Convocation [Standard].

 

Capacity: Limited to: Simplex Mundane.

 

Tier 2 | [1 Week → 2 Weeks]

 

Spoiler

Spells: No new spells.

 

Capacity: Limited to: Simplex Mundane, Complex Mundane.

 

Tier 3 | [2 Weeks → 4 Weeks/1 Month]

 

Spoiler

Spells: Dispersion [Persistent], Convocation [Persistent], Displacement [Standard].

 

Capacity: Limited to: Simplex Mundane, Complex Mundane.

 

Tier 4 | [4 Weeks/1 Month → 8 Weeks/2 Months]

 

Spoiler

Spells: Displacement [Persistent], Diversion (Partial Displacement).

 

Capacity: Limited to: Simplex Mundane, Complex Mundane, Simple Enchanted.

 

Tier 5 | [8 Weeks/2 Months → 16 Weeks/4 Months]

 

Spoiler

Spells: No new spells.

 

Capacity: Limited to: Simplex Mundane, Complex Mundane, Simple Enchanted, Complex Enchanted.

 

 

RELATIVE MANA REQUIREMENTS

 

Spoiler

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PURPOSE

 

CREDIT & CITATIONS

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Good writing, Tato, but as Flambo said before he kicked the bucket, Shifting and Translocation need to be merged into a single-slot magic. I know you’re not too enthusiastic about shifting, but considering the amount of people that have MAs for it, a serviceable rewrite would be required for this piece to actually pass.

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8 hours ago, ArchonRewrite said:

Good writing, Tato, but as Flambo said before he kicked the bucket, Shifting and Translocation need to be merged into a single-slot magic. I know you’re not too enthusiastic about shifting, but considering the amount of people that have MAs for it, a serviceable rewrite would be required for this piece to actually pass.


Whatever Flam said prior is pretty much invalidated now tbf.

This magic could definitely function w/out the merge

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