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The Order of the Orrir'Ulrall


GoodGuyMatt
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I========== Order of the Orrir’Ulrall ==========I

 

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I. The Order

The Orrir’Ulral is a guild dedicated to bettering the world we live in through eradicating all that is beastly in nature. Even as the descendant races fight and quarrel among each other, the lingering threat of malignant creatures does not discriminate between race, creed, nationality, ideology, etc. As such, the Orrir’Ulral knows no affiliation and bows to no masters, for we exist solely to rid the world of the beasts that plague it. Our ranks consist of a coalition of farmers, smiths, cooks, warriors, medics- anyone who is willing to support the unending cause of ridding the malformations that seek to prey on the innocent and claim our lands as theirs.

 

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II. Recruitment

To begin with, the Order of Orir’Ulrall is, at the moment, opening up recruitment for new members who show interest. Everyone willing to directly or indirectly help in the growing war against the beasts that lurke the wilderness, roads, and as of recently even our homes, is encouraged to come forth and become recruits. Becoming a recruit, however, does not mean that you’re a member of the order just yet. Instead, you’ll have to go through our trial, and if you do succeed , you will be considered a Corvite, and be able to take on contracts.

Even if one is unable to pass their first trials, if the guild deems them worthy enough, they’ll be offered training and discipline to undergo a second trial, similar to the first. Would it happen that the recruit again fails to pass the trial, they’re be sent back, or be found a different function to the guild by the higher ups.

We’re trying to find strong and able warriors who can handle monsters, not people to send on contracts to meet their end.

 

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(Member of The Orrir’Ulrall during his contract on a Harpy)

 

 

III. Code of Conduct

This set of principles is designed to ensure that each member of the order is held to the highest of standards. Defiance against these regulations will be met with punishment. 

 

1. A recruit may not begin completing contracts until all basic trials are deemed as complete by the standing Ducem Corvus, or Secundus.

i. A recruit seen completing contracts prior to the basic completion of their trials will be subject to punishment and possible removal from the guild. 

 

2. Once the necessary trials have been completed, a Corvite will be expected to don their uniforms if traveling from the stronghold with intent to complete contracts.  

i. If a corvite is seen pursuing contracts without donning their uniform, they will be subjected to a strike.

 

3. Corvites expected to keep their weapons in top condition, each individual sets an example for their peers. Thus a regular care routine is expected to be carried out upon their equipment at least once an elven week. 

i. Inspections will be carried out upon each person’s equipment, ranging from their uniform- to weapons and extra essentials. If a corvite fails an inspection, they will be met with a strike. 

 

4.  Being a Neutral Order, members of the Orir’Ulrall and the guild itself will not participate in matters, or take contracts that will push political conflict of any kind. Corvites will be expected to Inquire and Know exactly the consequences of their contracts, and revoke taking one if it leads to the conflicts mentioned above.

i. If it’s ever heard that a Corvite has acted to push political conflict as work related to the Order, they will be subject to punishment and possible removal from the guild, depending on the consequences.

 

5. Our only aim is to slay monsters. Corvites will not be allowed to take on contracts that involve the murder, beating, or otherwise any physical contact to a Descentant. If a Covite is unsure if taking a contract will violate this rule, they have to consult with The Ducem Corvus or Secondus before proceeding. We are monster slayers, not thugs and assassins.

i. If it’s learned that a Corvite has taken a contract on a Descendant as a contract or other work that relates the Order into it, they’ll be subject to punishments, ranging from a strike to a direct removal from the guild.

 

6.  Corvites are expected to know their prey before engaging on a contract. It is encouraged and required that they do proper research on the beast, or beasts they are about to slay. Following this rule may very much be the difference between life and death.

i. Members of the guild will not be directly punished for taking on a contract without researching what they’re facing. If it’s learned that a Corvite put themselves in danger and got hurt because of their laziness to research, they will not be provided medical care from the Guild, unless it is necessary.

 

7.  Members of the guild will not be allowed to physically harm other members of the guild, unless the circumstances deem it necessary.

i. Hurting and harming members of the Order without proper reason will result in a strike, depending on the situation, the punishment is likely to be even greater.

 

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IV. Structure

Ducem Corvus- Being the top rank of the Order, Ducem Corvus refers to the heads of our Guild, and have absolte power in matters concerning the guild. As of now these are Vyasaldris (IGN: TheIchorDruid) and Vesryn (IGN: Aiduin)

 

Secundus- As the name suggests, the Secundus is the second in command. Their role on the guild is very much similar to that of the Ducem Corvus, and their word is to be taken the same. Atop this, the Secundus is eligible to look after the recruitment process and offer contracts to Corvites. As of now the Secundus is Siol (IGN: Shlocc)

 

Custos- Coming third in the ranks, the Custos’ role is to look over a portion of the trials, as well as have to some extent similar power to the Secundus. They look over the recruits and other Corvites. The Custos is eligible to offer contracts as well as train the Corvites. As of now the Custos is also Siol (IGN: Shlocc)

 

Corvite- This is the common member of the guild. Corvites are the recruits who’ve successfully completed their trials and made it into the the ranks of the Orrir. These members are now able to wear the uniform of the guild and start finding contracts.

 

Recruit- This is the lowest rank of the Order. Recruits are Descendants who’ve decided to try themselves and join the guild. Almost every member of the guild has been a Recruit at one point. during the period of being a recruit you’re given information about the guild and our work, and eventually will have to go through the trials in order to become a Corvite.

 

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(Orrir’Ulrall’s Master Libarian)

 

Other Roles

Other than the main ranks of our order, we also have the other, specific ranks. These consist of roles such as Blacksmiths, Librarians, Medics, etc. For a member to take on one of the roles, they have to at least be in the rank of the Corvite. If a teacher or master in a specific field is available, members may ask to be apprenticed on that particular skill.

 

Blacksmith- As it can easily be guessed, the members of the Orrir’Ulrall who have understanding and skill on the art of smithing will be asked to take the role of the blacksmith. These members will be asked to forge weapons, armor, and anything else they can to aid the guild. The Order will be aiding these blacksmiths with the materials they need, and the blacksmiths will be allowed to use our forge for anything else they need to craft (long as it doesn’t threaten the guild).

 

Medics- Medics will be the members of the guild who have at least some medical skills and knowledge. The Corvites (or Higher) taking this role will be asked to aid their fellow members when they need medical attention and care.

 

Librarian- This role focuses on maintaining the guild’s library, and providing the rest of the Order with research material, books and other sorts of information, either concerning creatures, or other skills.

 

(More Roles will be added Soon)

 

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(Fort Farrador)

 

V. The Services of the Order

 

Now that we’ve established what you will do for the guild, it’s time to explain what the Guild has to offer. Descendants who make Corvite or Higher will be given the following:

 

- Contracts. Being its main objective, the Order of the Orrir’Ulrall is made to offer qualified people the ability to hunt monsters and other beastly creatures, and make a profit off it. By joining the guild, you’ll be given specific contracts that we will find and give you from around the continent. You’re free to keep the amount of money you’ve agreed on with the contractor, though 10% of the money will go for the Guild’s upkeep.

 

- Training and lessons on monster slaying. The more time you spend with the guild, the more combat experience you’ll gain.

 

- Apprenticeship. By being part of the Orrir’Ulrall, you’ll be asked to share you skills and knowledge of a specific subject with your fellow guild members, either be it Blacksmithing, Hunting, Medical Skills etc. On the other end, the rest of the guildsmen will be asked to do the same, and such growing each other stronger.

 

- A place to rest your head; access to the Fortress of Farrador, the main location of the guild. Farrador is a fortress hidden somewhere in Arcas. The place will only be shown to those who have shown they can be trusted. Once someone becomes a Corvite, they’ll be given a room in Farrador, and will be able to access anything that comes with it, be it the smithy, the farmlands, clinic, etc.

 

- Access to the Guild’s properties throughout Arcas. So far, Farrador is not the only place where our Order resides. We’ve also places and property we own and use in different places throughout the continent, the number of which keeps growing. Those who make Corvite will be given access to the places, and find themselves even more places to rest their head or find other guildsmen.

 

- These and other privileges and Services will be offered to those who decide to join the Order.

 

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VI. Fort Farrador

Residing somewhere along Arcas, the place that the Order calls home as of now, Fort Farrador, is a piece of peaceful and beautiful land. The fort itself, being surrounded by the rich and plenty of wildlife offers the members of the Order a prosperous game to hunt when we’re not hunting monsters. Using our bows, crossbows, or even daggers there appears to be more and more wild animals ready for the taking.

Atop that, as it can be seen in the paintings, Fort Farrador is the birthplace of an exquisite and unique wine called ‘Maiden’s Blush’, made of the berries and grapes collected right outside the Fort; fermented and made by one of our very own members. For anyone who’s visited, the place always appears to offer a peaceful and cozy feeling, something one wouldn’t much expect monster slayers to live in.

Much as it goes with the rules, the place is always clean and tidy, much like the warriors’ armor and weapons, with order and care being one of the guild’s characterizing features.

 

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(Fort Farrador)

 

VII. Traditions

((This section of the post is very much still work in progress))

 

Music, Dances and Festives:

Aside from the monster hunting business, the members of the Order tend to fill their day with things less gloomy and less dangerous. At times, would it happen that a good crowd from this Guild stood in a tavern all together, they tend to have their Bard and Second in Command, Siol, to play a nice tune or two with his instruments. When the Bard’s fingers run through the lute’s strings or blocked the holes of the flute, the rest of the party goes around, dancing in a circle, or arranged in different ways, joyous and festive dances. Drinks wouldn’t be rare either during such occasions, be it the tavern’s drink, the drink of Farrador itself, or the drink of the member’s home where the crew gathers.

 

((More to be added))

 

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VIII. Applying

In order to apply for becoming a Recruit for the Orrir’Ulrall, you have one of the following options, choosing either or both of them will suffice.

 

1. Contact the Secundus or Custos, who at this time are positions both occupied by Siol (IGN: Shlocc  --- Discord: Shlocc#3284). If the Secundus or Custos are not available, contact one of the Ducem Corvus, at the time that’d be either Vyasaldris (IGN: TheIchorDruid), or Vesryn (IGN: Aiduin)

 

2. Fill out the following Application Form ((OOC: Copy and Paste the Application format, and then post it as a message to this thread)) You will be contacted by one of the guild’s higher-ups as soon as possible:

 

Application:

------------------

MC Name (IGN): 

Personas (Character) Name: 

Discord:

Persona’s Gender

Persona’s Race:

Persona’s Age:

Any particular skills:

Affiliations and Allegiances:

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MC Name (IGN):  DrHope

Personas (Character) Name:  Nauthon

Discord: Kazrin/DrHope#7783

Persona’s Gender Male

Persona’s Race: “Dunedai- sorry” Adunian

Persona’s Age:  77

Any particular skills: Has a knowledge with natural herbs and a good archer

Affiliations and Allegiances: None

((I’m very bored))

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2 hours ago, Augustus said:

Much better, good job.

 

Thanks, just had to present it better ?

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Application:

------------------

MC Name (IGN): Accrayer

Personas (Character) Name: Walter Richmond

Discord: Accrayer#3257

Persona’s Gender: Male

Persona’s Race: Human

Persona’s Age: 23

Any particular skills: Minor skills in alchemy, decent shot

Affiliations and Allegiances: None / TBD

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This current Guild has been deemed inactive and has hereby been moved. If you wish to appeal this decision you must present evidence to myself proving the guild is still active.

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