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[✗] [CA Race Lore] - Drowned


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(CA Race Grouping D – Magic Endgame)

 

 

Origin/Background/Culture

 

Dresdrasil, The Deity of The Depths;

Meant to stay hidden forever beneath the waves. When parts and pieces were discovered, they tainted and corrupted the man that found them, twisting his mind and soul beyond recognition. Causing them to crave Dresdrasil’s remains; any scrap, piece, of influence or power left behind after death. With this power, the first Tidesages used brine; lifeforce and darkwater to wreak whatever havoc they would have wished. However, alongside the corruption of the natural order, and exposure to significant usage of brine; the Tidesages slowly began to further warp than what they had already become unrecognizable from. Their mortal forms, distorted further, experimentation began upon extended effects of significant exposure to brine. Amorphous amalgams of eyes, teeth and warped screaming as the first Tidesages were sacrificed to see Brine’s horrible effects upon the mortal form. After practice and perfection with many failures, a stable half-breed, born of the unholy abyss and the perfection of the four brothers; incomplete and impure. The Drowned of Tidesages are revered as dedicated, forever to Thallassos and the bidding of their fellow Tidesages. Finding themselves immunized to the faults of the mortal form in exposure of the abyss, Drowned have difficulty blending back in to their previous lives, for their sacrifice made to other Tidesages. 

 


 

 

Physical Description

Drowned typically retain the features of their previous race, however taking on a few different modifications. Always, Drowned are on the shorter end of average height for their race- precisely maybe two or three inches above the minimum. Their strength is unimpaired, typically varying person to person; however not being able to become above the peak of their original race.

A Drowned’s skin drains of natural colour, typically staying within shades of white to black, rarely a deep sea green or blue. The skin aswell moistens and becomes reminiscent of a soft and squishy membrane, which oozes water some when pressure is applied. The Drowned will have gills appear on their neck and/or ribs, either deep rake-like slits or something like fluttery external gills. Aswell a Drowned may have parts of their body, the limbs most specifically, take on chitin or scalid appearance which provide marginal natural armour and defense.

 

A Drowned’s hair would become thick and wavy, however dirtied and almost moist as it would stick and cling to surfaces, and would be slimy to the touch. Their eyes would vary from absolute-black to a glowing yellow, or even a pale and milky white with no visible pupil or iris. Their teeth and nails would harden significantly, similar to iron in their durability and strength but taking on an almost fibrous appearance. 

 

Drowned are susceptible to damage as they were in their normal form, however their blood taking on an inky colour and a consistency similar to gelatin, which would coagulate rather easily. Aswell, prolonged periods of dry exposure would damage and crack all features of a Drowned, likely significantly painful and exhausting. Sudden magical flame or heat would bear no effect on a Drowned however, but mundane or natural flame and raised heat would render them uncomfortable; but not particularly weak. 

 

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Mental Description

 

Mindset

A Drowned would have their mindset twist from mortal desires and they would often be sat almost awaiting a purpose. Drowned often make a purpose for themselves, or follow the goals and intuition of other Tidesages in order to gain true focus and understanding. A Drowned is often plagued with thoughts they cannot perceive or understand. 

 

Mental State

Deep sounds of typically extremely low pitches constantly torment the mind of The Drowned, ranging between 20-60Hz constantly giving a vibrating sensation to the ears of a low sound that was everpresent. Sometimes it was louder and more violent, typically when a Drowned was in danger; this would provide significant mental wear for the first few weeks after their drowning as they accustom to the new sound. Often this may terrify even dedicated Tidesages as the unknown now directly calls to them, and the sounds of the abyss are foretold right to them; subjectively and objectively completely inable to understand such whatsoever. Alongside such, the initial experience of drowning in brine is incredibly exhausting and painful, and would take wear as the user near-experiences death and transformation at a rapid rate, likely giving them a feeling of incompleteness and emptiness as they narrowly avoid death. A Drowned would feel sympathetic to a point with another Drowned, and especially toward Philios; almost viewing them on a brotherly scale and level, which is reciprocated by them in minutely human ways.

 

Below are examples of sounds that may be heard by a Drowned at a frequent.

Spoiler

 

 

 

 

 

 

 


 

 

 

Abilities

 

 

Gills (Passive)

 

Description: Granted by necessity, transformation of the body during drowning allows for gills on the sides of the neck and the serratus anterior. These gills intake both water and air; a signature of a Drowned’s halfbred makeup.

 

Mechanics: A Drowned has gills upon their neck, and optionally the sides of their chest which function to breathe air and water. 

 

Redlines

- A Drowned’s previous lungs continue to function, however only in the case of air. 

- A Drowned wearing clothes is not suffocated as they can continue manual ventilation through their nose or mouth. 

- A Drowned’s gills can intake and process air

 

 

 

Eyes of The Abyss (Passive)

 

Description: Requiring vision within dark caves and murky depths, a Drowned is able to see in such conditions similar to their aquatic bretheren.

 

Mechanics: A Drowned has bioluminescent eyes that can range from dim to fiercely bright, and is able to see perfectly clear in darkness, underwater or not. Aswell, a Drowned becomes immune to particulate coming before one’s eye.

 

Redlines
- If the darkness is magically induced, Eyes of The Abyss does not see through such. 

- Eyes of The Abyss does not replace eyes lost or damaged.

 

 

 

Skin of The Lurker (Passive)

 

Description: Required by a Philios or any creature of the Abyss to return to their home, they need immunity to the changes in pressurization. This makes a Drowned’s skin clammy and moist, their blood cold. 

 

Mechanics: A Drowned’s skin may become chitinous or scalid in some parts, and would render them immune to changes in barometric pressure or minorly cold temperature. Their blood would become cold, and their skin reflecting the temperature of the environment around them. 

 

Redlines

- Magically induced coldness would still have effect on a Drowned. 

-  Land Temperatures breaching below freezing (0C or 32F) or above extremely hot (38C or 100F) would take a rapidly exhaustive effect upon a Drowned, requiring them to artificially heat or cool themselves.

 

 

 

Weapons of The Lady (Active, Noncombat and Combat)

 

Description: Requiring natural defense, on the whim of a Drowned they may calcify and extend their fibrous nails, teeth, and skin to fight. Similar to a Philios, they would have impaired function because of such. 

 

Mechanics: After one emote of transformation, A Drowned would have the nails of their extremities, teeth, and skin harden to enhance combat capability. Their teeth and nails would have the internal strength of iron, and would extend a maximum of six inches. Their skin would toughen, but by no means as strong as any armour.

 

Redlines

- A Drowned with Weapons of The Lady would be impaired as expected by their enhanced capability- unable to wield weaponry or speak properly.

- Weapons of The Lady enhanced weaponry is considered ‘iron’ in durability and strength.

- Weapons of The Lady enhanced skin is considered ‘tough skin’, not necessarily equating to the strength of any armour.

 

 

 

Call of The Siren (Active)

 

Description: As a way to lure prey, a Drowned would sing harmonically to capture an unsuspecting and curious victim which mirrors tales of old.

 

Mechanics: A Drowned may sing and enchant those surrounding to entice them to come closer or to lure them in, in an incredibly harmonic and angelic voice which was pleasant for all to hear.

 

Redlines

- Call of The Siren overlaps Weapons of The Lady, allowing one to speak perfectly clear. 

- Call of The Siren does not magically ‘charm’ those nearby forcefully, merely encouraging.

 

 

 

Lament of The Deep (Passive)

 

Description: Bearing such striking and incredible similarity to a Philios anatomically, a Drowned would take on the burden of a previous Poiema, or a new one, and bear the conscious of a Philios within their mind. 

 

Mechanics: By connecting by touch to a Philios, one would be able to store their conscious within themselves; bearing it as a second mind and thought that spoke to them, and witnessed what they had. If the Philios they bore conscious to were to die, they may be able to transfer their consciousness back into a new Philios to keep previous connection and memory.

 

Redlines
- If The Drowned were to die, so too would the saved conscious of The Philios.

- One would not be able to telepathically send information, and a Philios would be able to witness it’s own death through the eyes of The Drowned

- The Drowned may not swap consciousness with a Philios. 

 

 

 

 

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General Red lines/Restrictions

 

- A Drowned is obviously incompatible with any other CA.

- A Drowned would continue to stay a Drowned if they were to drop or be purged from Thallassos.

- A Drowned is sterile and could not reproduce in any capacity.

- A Drowned does not gain any benefit from Poiemas.

- A Drowned may still utilize any magic which they could previously get as a Tidesage with a corrupted soul.

- A Drowned cannot have their affliction purged, cured, or removed magically or medically.

- A Drowned is considered by all purposes coldblooded, and considered a descendant with a corrupted soul.

- A Philios would never by any circumstance bring harm or inconvenience to a drowned.

- A Drowned may wear clothes and armour just as before.

 

 


 

 

 

Purpose (OOC)

Drowned are a cool and critical minor-endgame to Thallassos that make an interesting addition to the lore and the server, while not wildly different than someone normal to be unrecognizable- they are a representation of the corruption of the magic, and the minor boons granted by such which make an interesting way to take the lore. Unlike a more advanced form, a Drowned is almost an entirely aesthetic representation of a Thallassos experienced and using the magic; taking aspects of The Philios they command and other Abyssal life. 

 

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Let’s have it be event only, less CA’s please. 

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enjoying reading the wonk expansion dlc,. thank you.

 

+1

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Could be really interesting for an event creature, something other than your standard kraken. Could provide for some good and intriguing roleplay.

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This is really cool! It is heavily different from the original drowned lore piece, this adds cool flavor to it! Happy to see it!

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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