Salty 377 Share Posted April 18, 2020 4 hours ago, Nozoa said: Upon death, an anthroparion’s body will lay dormant until the conflict ends, in which they will slowly bind themselves back together and repair any wounds before resuscitating themselves using the vivacion which flows in their body. This process takes 1 IRL day. sorry im commenting so much i just genuinely like this peice of lore and want it to succeed. So when they die, they fix themselves, but what happens if they are decapitated? or ‘nuggeted’ [all of their limbs besides their head are removed] will they regrow limbs? or will they simply recusitate without a head and without limbs? if all of their body is split up and hidden in diffrent places, is that a forced PK? Link to post Share on other sites More sharing options...
Xaedric 73 Share Posted April 18, 2020 @Nozoa I like the idea of such a creation personally, but a question. In regards to how this potion is made and how it functions, why would the alchemical equivalent of a zombie; be able to manipulate what is essentially it’s blood and harden said area? it is a cool ability i’d say, but it feels out of place with the whole theme of the creature in mind, as well as it basically being the same ability as Rejuvenation but for a different purpose 5 hours ago, Nozoa said: Vivacion Flow - Combative The greater anthroparion controls and concentrates the vivacion potion which courses through its veins to an area of the body - usually a hand. Doing this hardens the limb, akin to that of a rock - allowing for more potent punches or kicks. This can also be used as a defensive precaution - for example, sending the vivacion potion to a certain area of the body if you know you are getting hit there. Link to post Share on other sites More sharing options...
ImCookiie 1909 Share Posted April 18, 2020 Very well-written, and a great lore-piece overall. 2 Link to post Share on other sites More sharing options...
Vermy 1346 Share Posted April 18, 2020 I like the idea, it is nice and simple, and alchemy could be so much more interesting than it is now. However, I don’t really like CA’s which require a dead body. If you want a creature where people have to give up their previous character, they will just make a new elf, play it for a day and then pk it for the new CA. I guess it would be the alchemist’s (GFA) responsibility to check if someone has really sacrificed something with value, rather than a day old character (which is farfetched). Apart from some more redlines in regards to how different races would be transformed and how that would translate in their CA, I don’t see that many problems with it... Overall I believe it could be a really cool idea if implemented correctly. Nice job Noz 1 Link to post Share on other sites More sharing options...
Nozgoth 2897 Author Share Posted April 18, 2020 9 hours ago, Salty said: honestly id just make it so that they cant FTB. like, i understand why you want to leave player freedom for that sort of thing, but this turns it into borderline necrophillia if ya know what i mean Thats true! I will add that too 8 hours ago, Salty said: sorry im commenting so much i just genuinely like this peice of lore and want it to succeed. So when they die, they fix themselves, but what happens if they are decapitated? or ‘nuggeted’ [all of their limbs besides their head are removed] will they regrow limbs? or will they simply recusitate without a head and without limbs? if all of their body is split up and hidden in diffrent places, is that a forced PK? That is actually true, I didn’t think of that lmao. Ill add a solution to that one sec. Link to post Share on other sites More sharing options...
MeteorDragon 2809 Share Posted April 18, 2020 15 hours ago, Nozoa said: The descendent body has to me from someone who has pked recently You said it didnt require a pk but it says it is?? Anyways, this is good lore, nice one Link to post Share on other sites More sharing options...
Nozgoth 2897 Author Share Posted April 19, 2020 10 hours ago, MeteorDragon said: You said it didnt require a pk but it says it is?? Anyways, this is good lore, nice one Woops mustve missed that one Link to post Share on other sites More sharing options...
squakhawk 7304 Share Posted July 28, 2020 This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly. Link to post Share on other sites More sharing options...
squakhawk 7304 Share Posted January 24 Lore has been shelved and moved to the appropriate subforum. If you have questions about why this specific lore has been shelved, please contact an ST Manager or the ST Administrator. 1 Link to post Share on other sites More sharing options...
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