Jump to content

[✗] [Feat] Druidic Warging: Primal Sight of the Druii


_Sug
 Share

Recommended Posts

flRkQNErGxb6OasSRccOxkcdX6DLaIKa4tsqFt09LT338aUPRriJH28lseF3Drcj438hmMB5-aP_SbDNK6FwGTzwDuq-dyCWxOqkX3O72NBcqzoSo6N09OCch4mgTC-4tg-3g1_L

DJq9s_fwtClRLDkQROy7b2q28xww6FMn055WzW8V8_i7CDbPwx6riYeYZVKGHEkAeLzDSi9UaKPJz5vuJzH-WkEH31-jba-aMAUAQw7xOYDV5x7cx7XcYS-9QsMH-i-9EqVb7m9o

Table of Contents:

  • Overview

  • History of the Wargs

  • The Sightstones

  • Abilities

  • Redlines/Weaknesses

FcLyJg8sa1M5C4pnzKEzw-KRI2SEAXuR0thfBoA_cjvqCahPbSyEESiPVyBM_G4qvCMSutS1Lcdx8Kp8kD79gzgFA5wdzrbs5s_QXCPTVhq_CnAVCQt7C0ztUNqNzg-N4B5SZBQC

4_-WBQ99tjsCLJ1BywUHVOPeqnW7S6ByVEKBTwiMZun9zf-kkG7AVeiIpiJI7Fgx3GNlPxwEc-82NnVa-RUWv5Ns4me04RJQjjO096MCbRRT-84JRGTRrortEt3GHzjPh2aRLqz5

[This is a Non-Combat Feat]

Hello! Hello! Hello! In this lore submission, I wanted to explore the possibilities of further commune abilities while also creating a new ability that any druid can learn if they are well experienced and trained in druid roleplay. Personally, I wanted to breathe some new life into Druid roleplay with some non-combat features and learning that enabled players to explore further the primary reason why they became druids in the first place. Commune and Control (I know it’s just commune now but I’m a boomer okay) are the first things you learn as a druid and I thought that it would be interesting if Druids that were well versed in it could further their journey into more experimental and new forms of that building block that all druid abilities stem from. Warging is not meant to be anything more than another path that a Druid can take to protect the balance. Furthermore, a Druid can not Warg into an animal more than a shouts distance away, as a way of preventing Metagaming and powergaming that might arise should it fall into the hands of someone not capable of roleplaying properly. This is also a new way of showing the burdens that come with the ability much like the insanity that Commune brings, this practice can directly impact the sight of a Druid causing them to lose it permanently as an interesting little sacrifice that a person seeking to protect their lands might make. It’s meant to add a more interesting and unique way for a player to further the purpose of their character and will hopefully lead to lots of interesting events, rp, and uses! I hope you enjoy this piece but let’s get right into it shall we? A special thanks to Starfelt, Niv, and Delmodan for all their work on this piece and the Druid Community for their Feedback!

jaZlnInBdXMJHXfsxwP5L2p9NAnNo0qBJsXJ4XwtGynBdgrnSg-e8Oh2rvqbXy4mmMLEj5nls-ESEWq1cdBiO7uGfNABhpaMgiqL2N7UOh9ohqxK6VrX43WjfVlbgr-fPHZpHWni

rMC77LvHNfP_OFSvOVAPnFjDokoILzNEy1wQ5vqYJ0r5hcdvSIXg2KFtn6wvBVkzvdQEZWwYzsRkmdt4I9NrJUhTMF2MJhUMMNdHh9sfA4WahUwLpk81Vd6GCpLp8Tb1MnMYpulk

Born from what many saw as a true raw connection to the creatures of the bramble, Warging was created by the Neo-Druids of yore as a different form of commune to their surrounding environment. Warging was used primarily as an instrument to protect the wildlands that the clusters of early Druidic guardians patrolled to ensure that the wildlife was not harmed by those seeking to use it for personal greed and gain. Although unique, this ability was formed from the inspiration of the old Farseer Shamans who were able to estrange their minds to peer into different realms and speak with the Spirits, yet this has no relation to shamanism. This form of meditation was then adapted and altered by the Druii, blended with their commune and control abilities, and applied into the present realm while using their connection to animals as a go-between of consciousness and sight. 

~.~

Warging was seen as a cherished art of the guardians and was shared far and wide to all who sought to maintain the balance and peace within the forestry. As the ability of warging was a primary use of the Neo-Druids, it was perceived as the most true and raw form of commune, it’s primitive nature and unpredictability is what made it a dangerous art to practice and was deemed as taboo often because if practiced incorrectly, the sight of the druid would become locked within the animal host, eventually causing madness and permanent blindness when the host animal died. Warging is seen as a sacrifice because of the high chance that one had the possibility to lose their sight for the preservation of nature. As time dawned onwards, the Neo-Druids that once practiced this art began to die off and with them so did their practices and traditions until recently when the Druids re-discovered this ability and began to study its ways through trial and error which eventually gave birth to the new generation of Wargs once more.

_4SlkMFYGio_aTCnKUJ6VIUpZhayGnT7imwkMVATJRcbuqarXQ1Hkcjr0H6eWxfDJ7FxrvxrQBUmW42zup10HEkQLHIDxsAQHThdG499YicrYUSXw6OT0XbLuprpq1UuWIBUjngJ

m0sgB2vjtE0Sq-E7uS61Y5EnafYLv_UpsFKVgr5kJBLSVPJTMwuz0qqHQzCy9hbdAf_3XH6FXfXUPGUr6gPhnEPRLqui6KdS6XKKZoOyenUPNUqnLsw-4cHETXiD1JEU52zPhfIR

The conduit that allows a Warg to use their abilities is called a Sightstone. It is usually a clear crystalline ore that reflects Druidic energies outwards when imbued with power. The Sightstone is a reformed and augmented version of a Kuila crystal that the Warg has created specifically for their sight abilities. As the power of the Druid flows into the crystal it is expelled into the environment, reflected off of the edges and sides of the crystal allowing the Druid to reach outwards and connect to animals at a greater distance (A #s distance). Then the natural ability of sight and the connection that is established with the animal constantly flow back and forth like a union of pushing and pulling between the duo, allowing their sight to merge and pass between each other thus granting the Warging ability. When using the stone it must be in direct contact with the flesh of the Druid or wood of a soul tree, allowing the energy from the soul to carry forth into the animal in question. The gem is often carved and implanted into the chest or forehead of the Druid allowing a direct flow of energy to go into the crystal for maximum efficiency. If the Druid’s sightstone is destroyed then their abilities to Warg become null until they craft a new one. The process of creating a Sightstone is taught as the first lesson of Warging and is a cherished secret of the Wargs as if it falls into inexperienced hands then it will cause the untrained and unguided druid to lose their sight permanently. A druid must have their natural sight to use a sightstone and natural eyes (The natural tissue one is born with in their eye sockets) as well. To use a sightstone the Druii can not have been blind prior to learning Warging and must have their natural eyes in order to operate the stone. Any prosthetic eyes or Seers can not use the Warging Feat.

~.~

The strength of the stone itself is fairly brittle as it is a less dense crystal than most. It is easily able to be shattered by blunt force and aside from acting as a conduit for sight holds no other abilities unless enchanted through Druidic means. Any sort of voidal enchanting, rune, or “unnatural” tainting of the Sightstone will cause it to cease functioning and if used while enchanted will cause the Druid to lose their sight and warg abilities.

_4SlkMFYGio_aTCnKUJ6VIUpZhayGnT7imwkMVATJRcbuqarXQ1Hkcjr0H6eWxfDJ7FxrvxrQBUmW42zup10HEkQLHIDxsAQHThdG499YicrYUSXw6OT0XbLuprpq1UuWIBUjngJ

KiCkhkAePxsh7CxiAWR_xVtdiUP7W20kbxEockOlhCd8F611CLUid63aiScz34VWp9kA2cYYRZUzAHhusb9IFXHChpxcSGMjxvIYHBk2zblqWFVPVdumwYPaZu8mB9TlC388Z_BZ

When it comes to the abilities of a Druid Warg, it is fairly simple and limited to one general ability with two smaller abilities allowing the use of the primary. 

 

Sightstone Creation [Non-Combat]

Requirements: Requires Tier 5 Commune, Infusion, Powersharing

 

Sightstones are the centerpiece for Warging and without them the warg is not able to effectively connect to their host animal. The Druid removes the natural energies from the Kuila Crystal in their possession and then replaces that energy with their own. Sightstones are created by imbuing Druidic energies into a dormant Kuila crystal through Druidic Infusion and with their knowledge of Powersharing in order to further augment the crystal into an object that rebounds and pulls energies back and forth between the Druid and it’s animal host. This constant connection allows a steady stream to be maintained between the two parties and thus allowing the duo to peer between each other's perspectives. The Sightstone possesses an active and a passive Druidic Infusion Enchant and Powersharing ability. This allows the Druid to activate the Sightstone and its enchantment by drawing upon its latent energies while also feeding their own into the crystal so that a tether is created between the subject and host. It is a long process but a necessary one to continue forth onto Primal Seeing and Sight Linking.

 

Mechanics: 

Creation of Sightstone Gem: At least six (6) multi-line emotes are needed for the crafting process. The first emote would be cleaning the gem, meaning removing attached rocks and debris, the second and third emotes begin the refinement process, the fourth emote consists or removing the crystal’s energies and fifth emote consists of necessary adjustments and flavor rp to the gem, the sixth would be the conclusion of the final cut dormant Kuila crystal.

 

Infusion & Powersharing (Giving the Sightstone it’s power): At least four (4) multi-line emotes are required for the Infusion process; the first begins with Communing, the second begins to concentrate upon the Druid’s energy, allowing it to swell and build inside them; the third violently expels the energy at the object to create a ‘pattern’ within, which stores the enchantment, the fourth completes the process, exhausting the Druid.

 

Red Lines:

  • Both Powersharing and Druidic Infusion must be known in order to create a sightstone.

  • The kuila used in the creation of a Sightstone may not be attuned to another person. It doesn’t have to be attuned to the creator upon creation.

  • Sightstones can only be created by Wargs who know the proper enchantments and rituals for crafting.

  • Sightstones are brittle and can be easily destroyed.

  • A sightstone must be in contact with flesh and can not be an exterior item (For example: On a staff or necklace over a shirt.)

  • To use a sightstone one must have their natural eyes and eyesight to operate and use warging. 

  • A sightstone can not connect to an animal farther than a shout distance away. To connect to an animal through emotes if it is farther than a #rp emote, the emotes must be done in shout. 

  • Sightstones can not be enchanted or tainted through non-druidic means or practices. (With the exception of Blood Magic as it pairs with Druidism)

 

Primal Sight [Non-Combat]

Requirements: T5 Commune, Greensight & Beastspeak, T5 Powersharing

 

The basic Warging technique of Primal Sight is being able to see through the eyes of the animal that the Warg has connected with. While connected, auditory information ceases to reach the Druid or the animal being warged and becomes non-existent. The Warg essentially becomes deaf for the period that they are in limbo and are Primal Seeing. While warged, the vision that the Druid would see would be the exact vision of that animal. Say, if a Druid was to warg a fly then they would see hundreds of hexagons of the same image, or if warged into a nocturnal creature they would be able to see in the heightened night vision of a panther as another example. The process of warging is very draining on the mind and body, oftentimes after seeing through an animal’s eyes a warg will find themselves disoriented if they have not practiced Primal Sight for countless hours. Headaches and severe strain on the eyes occur due to the eyes of the druid rolling into the back of their skull during the process of warging into an animal. Aside from that, their actual vision might become distorted or blurry over time as they continue to use the ability, often giving them the need to acquire spectacles or glasses. Wargs can only maintain a connection for a minimal distance and can not exceed a #shout’s emote. This is due to a strain on the connection between the animal and its druid counterpart. The link between a warg and the animal can be broken by several means, loud noises around the Druid to break their connection, physically touching or attacking a warged druid, another druid communing with the animal that is warged, and finally if the animal is attacked or bothered then the connection splinters.   

 

Note: An animal can not be fully controlled when warging, it is the same as Control when a Druii makes requests for the animal to perform actions.

 

Mechanics:

Animal Emotes: Two (2) anonymous emotes must be made prior to any type of connection to emote for the animal’s existence in the area and for its placement. Following that, one (1) emote is mixed in between every connection emote on behalf of the creature. After the connection emotes, then the roleplay is freeform and one can emote as they wish in the order they choose for the time going forth in the situation.

 

Connection Emotes: The standard three (3) emote connection process will occur as is standard for connection. One (1) emote begins the concentration upon the desired animal, the second (1) is the attempt to connect to the creature, the third (1) and final emote is for the establishment of a connection.

 

Warging Emotes: Warging then begins and falls into four (4) necessary emotes. The first emote (1) would be the activation of the Sightstone through a power imbuement emote, the second (1) would be the reflection and expansion of said connection outwards seeking the animal of the druid’s choosing, the third (1) would be the connection of the sight where the eyes roll back into the skull and blurring vision eventually yields into the sight from the animal, finally the fourth (1) emote would pertain to the Warg seemingly freezing still while their connection is maintained. After such only the animal’s sight is emoted by the druid and the occasional update on their still body.

 

Red Lines:

  • An animal cannot be fully controlled by the warg. It is the same as control, where the druii makes requests to the animal.

  • Loud noises, physical contact/attacks upon the warg will break the connection with the animal, likewise a druii communing with the warged animal, or an attack upon the animal will also result in the severance of the connection.

  • A sightstone is required to use any and all warg abilities, including primal sight.

  • Unexperienced Wargs will experience disorientation upon breaking the connection with the animal.

  • The manner in which one sees through the eyes of the warged animal is the exact perspective that the animal sees. (Ex. If you warg a fly, you see a frontal image but repeated hundreds of times in hexagonal shapes just as a fly sees it.)

  • The sight of a warged animal only applies to the distance of a shout emote.

 

Sight Linking [Non-Combat]

Requirements: T5 Commune, Beastspeak & Greensight, Powersharing, Primal Sight, Sightstone Creation

 

Sight Linking is probably the more dangerous part of Warging. If done improperly the consciousness and sights of the two or more druids in question could switch with each other and then that of the animal. The process is where a group of Wargs powershare through the Primary Warg (the one leading the ritual) and then all can have the same view through one singular animal. The origin of this came to be when Neo- Druii were in conflict and needed to see where their enemies were coming from, thus a group of Wargs would gather together and connect with each other and the animal in question to all get the same view where they could obtain the same visual information which made for more efficient protecting of the forestry. Sight linking is an extremely dangerous feat to perform and can lead to disaster if not lead and performed properly. Essentially it is the same as regular warging but in a conglomerate of Druii all powersharing to establish a similar link to the one leading the ritual, from there the Druii leading will guide their consciousness forth into the animal where their sight is restored into the viewpoint of the subject.

 

Mechanics:

Animal Emote: Two (2) anonymous emotes must be made prior to any type of connection to emote for the animal’s existence in the area and for its placement. Following that, one (1) emote is mixed in between every connection emote on behalf of the creature. After the connection emotes, then the roleplay is freeform and one can emote as they wish in the order they choose for the time going forth in the situation.

 

Connection: The standard three (3) emote connection process will occur as is standard for connection. One (1) emote begins the concentration upon the desired animal, the second (1) is the attempt to connect to the creature, the third (1) and final emote is for the establishment of a connection. Connection can last as far as a SHOUT emote. 

 

Powersharing: The Druid connects with nature, emoting their tells.(1) They then concentrate upon the energies within them. (1) Energy swells and shifts until it’s ready to overflow. (1) A druid begins bringing it forward from their Sightstone to combine with the others gathered who are also involved in the linking of energy. (1)

 

Warging: Warging then begins and falls into three (3) necessary emotes. The first emote (1) would be the activation of the Sightstone through a power imbuement emote, the second (1) would be the reflection and expansion of said connection outwards seeking the animal of the druid’s choosing, the third (1) would be the connection of the sight where the eyes roll back into the skull and blurring vision eventually yields into the sight from the animal.

 

Sight Linking: The Linking process contains a total of three (3) emotes following the Warging emotes. The skill begins with the Sightstones having a light emit and stream towards the others that are also attempting to link, the various colors start to intertwine with each other slowly. The second emote is the primary Warg guiding the connection of the group forth into the creature. The final emote is the Primary Warg finalizing the connection and from there the main warg leading the ritual emotes for the animal and what the grouping sees.

 

Red Lines:

  • Powersharing is required to utilize sight linking.

  • The sight of a warged animal only applies to the distance of a shout emote.

  • If the ritual is led incorrectly all druii participating are liable to lose their vision, or be permanently stuck seeing through their allies eyes.

  • A sightstone is required to use any and all warg abilities, including sight linking. Each member participating in the ritual requires their own sightstone.

  • An animal cannot be fully controlled by the warg. It is the same as control, where the druii makes requests to the animal.

 

C6ujkxitJ9Q3AfEp7xlDOf1OI_mnhBMtDn5pTfxwNvFHMNAj_SgJvxP8LjpBjTd_IsgPkPuvaALFdXWtYekoR-rZN0KkuNfLj_LXohZSelTKdpuzGUAWDRE5Ku9Qi4cWjXQax1ud

Wargs can connect to Shapeshifters in their animal states but can not hear thoughts or voices, it is purely sight and the Shapeshifter must give Ooc permission to connect. The Warg is unable to discover who the Shapeshifter is and it would appear to them that it was a regular animal. The shifter in question would also know that it was being warged should someone attempt to connect to it, following this point should the shifter leave their shapeshifted form then the connection will be broken and the Warg would not see them in their descendant form at all, keeping the Shapeshifter’s identity secret.

 

General Redlines:

Requires T5 in communion and must know Greensight and Beastspeak

 

Warging requires a Sightstone and Sightstone Creation Knowledge

 

Animal must make sense for the region/environment the Druid is in.

 

Requires at least 3 emotes for the animal to be RP'd within the area and must be seen by others so they are aware it's there.

 

Animals cannot be stressed, frightened, aggressive, etc or the ability will not work. In other words, they can't be used in combat.

 

When RPing the animal, the Druid is only seeing through its eyes, not controlling it ICly.

 

When emoting for the animal, it must follow its natural instincts/actions. Ex. A lynx isn't suddenly going to go up to a crowd and sit there interacting with them.

 

For ET creatures, the ET must give approval for this ability to work. The ET then emotes the animal and relays to the Druid what they see.

 

Must have actual sight on the animal before performing this ability on it.

 

Refer to the section on Shapeshifting for details.

 

Audio can not be heard while Warged.

 

Must have both natural eyes (Natural tissue in the eye sockets) and sight intact in order to learn Warging.

 

The farthest a connection can be maintained is a Shout Emote and nothing more.

 

A warg can't use this ability to track or bloodhound another player. The only exception is in ST orchestrated events where a creature or event run character is being played.

 

 

 

Credit:

Sug, Starfelt, Niv, Delmodan

 

Edit Log:

Edited by _Sug
Link to post
Share on other sites

Nice headers, but damn these font colours are a bit jarring.

Tasty flavour Feat. I’d like to see it do well, but I get if people feel like Druidism doesn’t need any more tools/toys etc.

Link to post
Share on other sites

Yeah, druids are basically the jack-of-trades of magic in their capabilities and insane versatility. Shapeshifting fulfills the niche of warging and is good that its kept a better secret than everyone having it.

Link to post
Share on other sites

An interesting piece! It sounds like a cool and fun way of roleplay that would bring more than the simple plant roleplay most do! +1

Link to post
Share on other sites

19 hours ago, ScreamingDingo said:

Yeah, druids are basically the jack-of-trades of magic in their capabilities and insane versatility. Shapeshifting fulfills the niche of warging and is good that its kept a better secret than everyone having it.

 

I get where you’re coming from 100% with the shapeshifting point. Although a lot of this lore is different in the fact that Shapeshifting is very strong, combative, and you have to be one of the older and more experienced and learned druids to acquire it. It’s great that it is a well kept secret and that adds to the mystique of it giving it an elusive and rare feel. However, Delmo is currently in charge of shifting and I myself play one and the reason we thought this would be a cool addition is that while it may appear similar to shapeshifting it’s actually very different and is something that you can’t move or fight with (unlike shifting) plus the emote times are much longer and more ritualistic in nature and really the only similarity to the current shifting lore is the involvement of an animal. If anything it should really be tied with the new Commune rewrite more than shifting, that’s why we’ve written it more for a Feat of Commune than Shifting, if we made it so it was a Feat of Shapeshifting it would allow someone to fully control the animal in an RP situation and attack with the animal or simply just use it to fly around with but in this piece it’s just a Commune ritual more so than a Shifting ability or replacement as it is very weak and only meant to be used in specific situations where shifting can be used in almost any situation a druid might encounter. Since shifting you actually transform and become an animal, this is just a heightened form of the first ability a Druid learns (Connection, Greensight and Beastspeak) and is very basic in nature. I do get what you’re saying though and I know that a lot of people don’t like it when druids get more toys but in the end this was not meant to come off remotely as related to shifting and if it did I mean not to have it as a replacement to shifting what so ever. 😄 

Edited by _Sug
Link to post
Share on other sites

On 4/30/2020 at 9:32 PM, _Sug said:

the fact that Shapeshifting is very strong, combative

This isn’t true at all, and is the wrong mentality to encourage.


Most Shifters use it for mysterious flavourful RP or amusing shenanigans. It’s very rare than anyone uses it combatively, and the reasons are fairly obvious when you pit a wolf against a 6’4 dude in full platemail with a sword.

Link to post
Share on other sites

This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...