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[✓] [CA Race Lore] - Tree Lords


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Spoiler

 

 

||What happens when you work on a massive re-write for a CA and then get told not a few months later that everything needs to be reformatted again?||

 

||You get Soul Trees Remastered 2: Electric Boogaloo Definitive Edition||

 

Origin

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(Original by AnatoFinnstark)

 

A great and powerful druid wandered the woods with a gnarled staff and ancient wisdom. Natural energies seeped from his being at every step; with the nearby flora flourishing at such a sight. His greyed beard and long hair swayed gracefully within the breeze of the otherwise silent forest. Though despite his service of longevity to the Aspects, his days were numbered. The druid yearned to serve an eternity.

 

This druid knew that the body was merely a vessel for his soul and mind; his true service laid beyond the flesh. With this, he set out on a pilgrimage under the guidance of the Aspects. He traversed lush forests, soaring mountains, and rolling hills of verdure, until his journey concluded within a vibrant, sacred grove. The elder picked a single sapling from the most ancient of trees.

 

With this sapling in hand, the old weathered druid began to commune. His iris’ filled with the familiar warm glow of natural energies; green mists soon seeping from the pores of his skin as life was flooded into the smaller plant. Branches slowly rose, beginning to wrap around each limb of the druid. They bound his arms and legs to its center as he felt tugs against his spine. He maintained his communion with the plant, the earth, and his Aspects. His eyes ablaze with his aura. This elder let out one final cry before he was pierced by the plant’s growth. Crimson soaking the roots that dug deep within the earth.

 

In the place of where the man once stood, a large oaken tree blossomed far beyond the ones that surrounded it. The canopy wide and lush, with both flora and fauna gathered at its base. A truly spectacular sight, even for the eldest of druids.

 

For weeks upon weeks, this tree laid dormant. The only sound from its hardwood base being the echo of rustling leaves on the eve’s breezes. However, one spring morning saw the awakening of a miraculous scene. Light dawned over the horizon; cascading against the trunk of many trees. Though only one was worth noting. The steadfast oaken tree that soared above the rest. Almost like a droplet, a clouded yet opaque shape formed at the furthest-most point of a large branch. The tree heaved slightly at such weight, before releasing the boiling sap-like blob. It fell into the nearby waters; steam rising from the surface.

 

A being rose from where the shape had fallen. The ancient druid awoke from his slumber; his complexion wearing a bark-like appearance with mimicked flesh, though alive nevertheless. He set out to complete the duties he had promised. This is the ancient secret of the Soul Tree.

 

~ The Druii’ithirn, Arcanum of Ancient Secrets

Original story by Werbles.

Rewritten by Murlocs.

 

Creation

 

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The druii lays upon the ground, dimly lit by the light of a full moon. Sitting a sapling upon their abdomen, holding a stake made of the same wood, they'd wait. Surrounded by three other t5 druids, another treelord would cut his hand, forming a small ring of sap around the druii. They'd lean down, letting their sap bleed onto the stake and sapling, and forming a small glyph, long forgotten to the descendants, on their chest. 

Praying, the three surrounding druii begin to powershare. The sap alights with a bright green glow, and with resolve, the druii impales the stake into their heart. The glyph alights, as the moon peaks in the sky, full and reigning lunar light down onto them, the sapling coming to action and embedding itself into their chest, growing firstly into the stake and heart. 

As the roots work down into their body, it pulls the body upright, using it as a framework for the tree, bark emerging from the skin as the roots spread out to the edge of the sap circle, feeding off of the energy of those sharing to it. Alas, the growth ends, and the sap dries away. A soul tree is born. Flesh turns to roots as the soul moves itself into the core of the tree, encased in a core of amber surrounded by the tree itself.

 

To create a tree lord there are several requirements that must be filled. 

 

  1. The creation takes place as a ritual, requiring 1 Tree Lord, and 3 tier 5 Druids to prevent the target druid from dying. 

  2. The character being turned into a Tree Lord must also be tier 5, aka a minimum of 4 OOC months being attuned. 

  3. All parties must consent OOCly and ICly to the process. If the ritual is interrupted, it fails and the druid undergoing the transformation will die mid-ritual (PK).

  4. A non-magical sapling must be chosen for the target druid to bind their soul to.

  5. Trees must be formed out in the open. They require exposure to the moon as it reaches its apex during the Full Moon in order to functionally stay alive.

  6. Templar Druids are incompatible with turning into a Treelord given Malchediael  refusing to give the gift to an immortal. A druid with Templarism must choose and if turned into a Soul Tree, the magic of Templarism is Dropped. 

 

The Ritual starts on a full moon with the Tree Lord marking glyphs onto the target druid with their own sap, where the sapling they chose will rest on top of. The assisting druids would begin to powershare with the target druid, as the sapling grows into their body. The druid must die during the process some way or another however, for the soul to move into the tree as the original flesh is melded into the newly born Soul Tree. Other aesthetics are up to the players involved, such as the example above or encasing the target druid in the growing sapling, to reduce the ‘splash zone’. Roughly twelve hours after the Tree Lord App is accepted, the target druid’s first husk can emerge from the tree.

 

Summary of requirements:

 

A Tree Lord, the to-be Transformed Druid, Three Tier 5 Druids willing to lend their power, full moon, a sapling of the Transformed choice, and an open area. The affected druid must also be tier 5 to undergo the transformation and survive. 

 

Physical Description

 

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This will be separated into two parts, the Soul Tree and the Tree Lord Husk.

 

The Soul Tree

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(Original by AnatoFinnstark)

 

A secret of ancient druids, who use such a gift to continue their commitments to the Order, Aspects, and nature eternally. The tree harbouring the detached soul is called a Soul Tree. These trees are unlike others of its species, and are more dense in structure and composition. And, contain an almost uncontrollable amount of natural energies and lifeforce.

 

The Tree

 

The character may choose whichever tree they would like, and take on the attributes of said tree. The only exceptions to this are trees that: are equivalent to steel or more, are inflammable, or contain some sort of powerful magical attribute. These types of trees are incapable of harbouring souls. (If you’re unsure about tree type, talk to your teacher - or a druidic loremaster).

 

To a non-druid, the tree would look like any other part of the scenery.

To a druid, they would sense a great deal of natural energies around the tree.

 

Due to the density and energies around it, it’s impervious to normal tools, weaponry, and fire. The exceptions to this are enchantments (specifically to harm souls), intense voidal fire (tier 5 evocation), dragon fire or Malflame. Additionally, Thanic Steel and Necromantic magics.

 

Tree Location

 

The Soul Tree must not be encased or buried deep within a cave. It must have regular exposure to the sky and its surroundings just like any tree, so it may gain the natural energy it requires to stay alive. Should an outside influence affect this (I.e. Someone building a structure around your tree) it still falls in line with regular interaction rules, as the tree would not sit idly by while someone builds a roof over it. The Soul Tree cannot be moved somewhere where it does not have access to the sky.

 

This means that the tree will actively reject being covered once planted, to prevent people from encasing it in a build to try and prompt it to die from malnutrition. This also prevents sticking the soul tree in a cave behind 18 metal doors. If one is creative they could still enclose their tree in a secure grotto, given it has access to the sky if it is done creatively. But a stone fort with a glass ceiling and 5 staggered metal doors is not.

 

The Tree Lord Husk

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(Original by Steve Stark)

 

The ‘husk’, or the mimicked body of the conscious soul, is an entity that acts as the player’s character. It’s a wooden variant of their previous descendant self, with the unique ability of being able to willingly shift their appearance in minor ways during the Tree Lord’s creation stage. The husk is entirely dependent on the species of tree chosen, and takes on most traits from their tree; the denser the wood, the slower the body will be. Other traits from the chosen tree may be taken on. Such as disliking the sun if you’re a tree who thrives on soil exclusively. The same going with a water-based tree. Some are more physical; such as perhaps having a rough or sharp skin texture if your tree has thorns. It’s mainly up to interpretation. And, these traits are completely optional as well, and only serve to enhance roleplay if the player wants it.

 

As the Tree Lord is a form bound by natural energies and organic life, it’s to be noted that on top of their pre-existing druidic self, they have arguably one of the largest lifeforce pools; serving as both an advantage and disadvantage in the face of danger. While this body is entirely conscious and sentient, it’s also completely soulless and maintains an unbreakable connection with its Soul Tree.

 

Natural Form

 

When someone becomes a soul tree, their natural body is cured of any deformities or modifications when formed into the husk, such as a missing limb lost in battle would be returned to them, or if their skin or hair color was changed with alchemy, it would revert to their natural-born colors. This also applies to any modifications to their innate strength.

 

This prevents someone from drinking a potion to permanently increase their potential, physically or sense wise before turning, essentially reverting the descendant’s body to a fresh start. If the appearance is for aesthetics (I.e. Scars) they can be kept.

 

Examples

 

If a former Zephonim, whose flesh body is 2 feet tall is turned into a tree, they return to their natural born height.

A man missing both of his arms due to a war injury would have both of his arms again.

A woman who changed her hair to grow blonde would find it return to it’s natural-born red.

 

Physiology 

 

The Husk of a soul tree reconstitutes itself with mimicry of the internal organs of a regular descendant unless specified when forming. The only two organs that are required are lungs and a brain. A treelord does not require a beating heart, as the sap inside of them will continue to flow albeit much slower than a regular descendants. This means that venoms are still effective on them, although it would take twice as long for the effect to take.

 

A treelord may also shut down portions of organs they chose to form with, but this must be emoted with at least two emotes. This does not undo the processes of already ingested materials. For example, if one is drunk or poisoned and shuts off the stomach or liver, they’ll still be affected as such. 

 

On the other hand, if they shut them down beforehand they would not be affected by what they consume if the emotes are done before hand. This cannot be done retroactively. They would still need to purge the material or return to their tree to abate the effects when their organs restart.

 

In terms of physical strength, the treelord is only slightly stronger than they were before being changed. A man capable of deadlifting 200 lbs would be able to deadlift 240, for example

 

Body Durability

 

Soul Tree husks are, of course, made of wood. Their former fleshy body is replicated out of functioning wood in the form they began as, with adjustments possible to a limited degree. We’ve seen a lot of people choose hardwood trees for their Soul Tree for obvious reasons and that has led to some arguments on whether or not a husk is flesh like or wood like. So we’ll hit the middle ground here. A husk has functioning organs and such, and with that, a layer of pseudo flesh that feels natural, above their real skin which is bark-like and coloration dependant on the tree they chose. 

 

This will stand to be as durable as studded leather. Stronger than a normal person but not unreasonably so. Someone punching you will still hurt, but if its their bare fist it’ll hurt them as well, but a sword will still slice you fairly well. Blunt instruments will fracture the wood like it would a bone. There is no difference in the pain felt by a regular person and a Soul Tree. 

 

Shapeshifting

 

When it comes to the druidic gift of shapeshifting, the Soul Tree itself will pull upon the spirit of the animal when assuming its form. The sap within the Tree Lord will liquefy and dilute more, and the mimicked flesh becomes dominant within the body. Meaning, the Tree Lord assumes the animal's body in complete form - with all flesh and blood included as they would no longer be made of wood. They do not have any differences to a normal shapeshifter, nor any strengths or weaknesses - they are the same. When the shapeshifted Tree Lord perishes, the animal corpse will remain due to the laws of the natural cycle. Their conscious will then return to the Soul Tree once more.

 

Weaknesses

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Flammability

 

The Soul Tree in the creation stage must revoke some of its traits onto the husk to allow it comfortable movement. This means they are far more exposed to fire than their parent tree. They will suffer the pain and wounds from being exposed to fire of any type. With voidal fire generally inflicting more damage, and dragon fire being the greatest contender to a Tree Lord. Malflame does not affect the Husk, but it will damage the Soul Tree, to the point of being able to kill it. The amount of time this takes varies depending on the Malice that the Malflame carried. (I.E. Havoc or Revolt would make quick work, while Desolation or Woe may take much longer) This is the only way for the individual effects of the Malflame to take effect on the Soul Tree should they be seeking to not kill them, but it would still alert the husk instinctively.   

 

Clarification: Layered voidal casting can make up for lackings with Voidal Fire weakness. Example: Three tier 3 fire mages casting can make up the difference. Two T4 mages. 

 

Blight

 

The Tree Lord is a completely organic and sentient being. This means without the proper protection or precaution, they can be blighted and wither from ground taint. However due to the natural energies, the process isn’t as quick - and can be healed or avoided before it becomes fatal.

 

The effects of blight on a Tree Lord can be rped as seen fit by the player but certain side effects and such must be adhered to. This being insanity, irrationality, and general anger. For those who have shifting, increased bestial nature while unshifted can occur. As well as a severe shift in appearance. A sickly, unkempt appearance as if the husk isn't forming correctly.

 

In the case of the husk being tainted before the tree, the husk has two ooc days to be blight healed before the blight will begin festering directly on their tree.

 

If the tree is directly blighted, OOC informing must be received for the process to go forward. What this essentially means is that for the tree to be blighted, you must be informed OOCly or it doesn’t work.

 

In the case of the tree being blighted, the effects will begin showing on the husk immediately, with pseudo-mutation effects and such starting. If the soul tree is not healed from the blight within one to two weeks, depending on the severity, the tree will die. In this case, just as others, the soul will move to the sapling and must be replanted, or PK will happen.

 

Healing

 

Due to the Tree Lord being an organic being, they are unable to be affected by healing magics. This means that clericism, Ascended magic, monk magic, and any additional healing-orientated spells do not work on them. The only exceptions to this is druidic herblore, and druidic blight healing. Communion and control does not work on them either.

 

Druidic blight healing works on Tree Lords similar to how it does on any other organic plant. While it may be more straining and difficult on the blight healer themselves, they are still able to perform the same tasks as done with blight healing. Druidic blight healing cannot fix up wounds, that is normally done through communion and control on plants - which isn't possible upon a Tree Lord user. BH restores dead plants, and cleanses taint from natural objects. A Tree Lord cannot be 'revived' through blight healing, as their body is reclaimed by nature once they perish.

 

Suicide

 

Despite it only being a husk, the Tree Lord is unable to take their own life without consequences. By doing so, they are willingly severing their connection with their own soul and lose the ability to regenerate. The Soul Tree returns to normality, and the soul itself escapes. Resulting in a definite permakill.

 

Thanic Steel

 

Thanic Steel wounds are also extremely painful, and will slowly rob the Husk of it’s ability to stay connected to the tree. After three to five wounds, depending on severity, the husk will shut down essentially, and be rendered inert for the next 4 ooc hours. If killed in this state, standard regrowth time limit applies. Additionally, Thanic Steel can harm the Soul Tree itself, albeit only as much as what the tool being used would be able to hurt a regular tree. However this does mean someone with a Thanic Axe could lumberjack a Soul Tree down if they tried hard enough.

 

 

Azhl Steel

 

Azhl Steel wounds are extremely painful to the Husk, and require twice as many emotes to seal up. Additionally, after so many, roughly five give or take, the Anemia induced will twist the husk into a pseudo-blighted state. This can be resolved with blight healing or killing the husk, or seven ooc days of being in the deranged state. The husk will be emancipated, unable to root, and generally uncooperative to downright hostile depending on how you wish to rp it.

 

Additionally, Azlh can now be effectively used to fight the trees. Extensive wounds (5-6) will send the tree into a pseudo-blight frenzy that will render the Husk inoperable until fixed, and weapons made of Azlh can actually defend and attack the trees physical capacity. The tree will go out of its way to try and avoid touching Azlh (Shields and such) and will recoil on touch after being cut and hacked at (weapons)
 

Necromancy

 

The current iteration of Necromancy is far different from previous ones, so here is to highlight the two spells and their respective effects on the Husks and Trees agreed upon with talks with ST.

 

Rite of Draining: With the efforts of two Necromancers, this spell can drain the Soul Tree itself within five to six emotes. This will produce a whopping six vials of life force if accomplished, and kills the tree. Afterwards the 3 OOC days for replanting apply. For the Husk, normal Rite of Draining applies, it producing two vials of life force instead of one. It kills the Husk.

 

Rite of Darkening: Performed on a Soul Tree, it will not do much but reduce the vitality of the Tree. Two performing it at once can effectively Blight the tree if they wish, or one can Darken it while others Drain it to reduce its capacity for self defense greatly. Additionally, if successfully performed on a Husk will render it inert for 24 OOC hours. This would leave the husk looking withered and nasty in general. If they are not killed in this state and reawaken, they’ll find parts of their body unwilling to return to normal, blighted. The Husk will need external assistance fixing this, needing other people than themselves to Blight Heal it. If they enter the tree while with this Blight, so shall the Soul Tree be blighted and require it as well.

 

Clarifications

 

Clarification: No sensing voidal casting before combat stuff (Reason: I made a bad call when half asleep that set a precedent for a possibility of this. Clarifying it just in case, for the future. My bad.)

 

Clarification: If the husk goes off and the tree is on defense, all T5 emote castings are cut in half if the tree is not moving or not being hit by Azlh or Thanic weapons. A casting Tell will still be required.

 

Clarification: Corpse Within Removed Wholesale
 

 

Mental Description

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(Original by Ellysiumn)

 

The mind of a soul tree is one of schisms and harsh realities. With the mind split between tree and husk, the struggles of identity are an everyday, nonstop issue. Changes to biology, the loss of sleep that grants dreams, the differences of the body compared to that of flesh, all become influences that can lead to more mental conditions than your stereotypical druid. The coping mechanisms will vary, and sometimes become far fetched. You might see one become a soldier of nature. Another slowly losing themselves to the trees themselves. Another forgets how to eat. 

 

In the end the mental distress becomes a bonding mechanic. Soul trees will enjoy being near other soul trees, just like a dwarf enjoys another dwarf, an elf another elf. But this too leads to more isolation, for without great effort and support, they will drift from what they once were and lose that part of their identity all together. A soul tree requires a powerful will, or they will be lost to their loved ones.

 

Unattunement

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Unattunement upon a Soul Tree is a rigorous process, and the only way to revert from being a Soul Tree. It requires the location of the Soul Tree itself, rather than just a sapling or the husk. As the blessing is revoked from the Soul Tree, the binding and energies that hold it together are released; with the soul escaping. This process is painful for all those involved; the Tree Lord, and all participants of the unattunement.

 

Rules regarding Unattunement Here:

https://www.lordofthecraft.net/forums/topic/186715-magic-lore-druidic-communion/

*Unattunement requires the location of the Soul Tree.

*If Unattunement is attempted on the Husk, the Husk will die for 24 OOC hours, and the participants will still be drained as if they unattuned someone. After 24 hours the Druids will reawaken from their tree feeling unimaginable pain.

*All Unattunement readlines apply

*Unattunement is a PK.

 

Abilities

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(Original by DjamilaKnopf)

 

This will be separated in two parts, Soul Tree and Tree Lord Husk.

 

The Soul Tree

 

Return

Desc: With their soul now residing with the Soul Tree, the husk upon destruction returns to nature, sinking into the ground by roots, turning into mulch, or spreading wildflowers. They still feel the pain of their death in their memories, but nothing more when they awake from their tree later (see: Rebirth).

OOC: When killed, instead of leaving a proper body the Tree Lord’s Husk crumbles into plant matter of some kind, flavor up to the player. They feel all pain from their death, and retain the memory of that feeling, but are not able to remember who was involved, events leading up to, where it occurred, what actually happened, or even sounds that occurred.

Red Lines: 

*The Tree Lord will no longer resurrect at the Cloud Temple, and instead will be brought back to their Soul Tree.

*Tree Lords can only recall the pain of their death, all other aspects cannot be remembered.

*A Tree Lord cannot take their own life, and if they do it is considered a Suicide Permakill.

 

Rebirth

Desc: Once the Tree Lord’s form has returned to nature, the Soul Tree begins the process of rebirth. This takes half an elven day usually, though quicker and longer times have been witnessed. If the Soul Tree is still recovering from making a husk (See: Regeneration) it must first finish recovering and gathering nutrients before beginning a new husk.

OOC: A minimum of half an OOC day for a new husk to be created, this number can be flexible, such as from a cheap ‘minas or die’ bandit causing a death. This is to set a deterrent and consequence for death, as it takes away from play time. If ‘Regeneration’ is still under cooldown, the half-day timer for ‘Rebirth’ will not start until ‘Regeneration’ is ready.

Redlines: 

*The Soul Tree requires two (2) OOC days to replenish before it can start making another husk. So if the husk dies the same day it is birthed, it will take two (2) OOC days of gathering energy, plus twelve (12) hours of growing.

 

Regeneration

Desc: When a husk is produced by the Soul Tree, they expend an enormous amount of energy into its creation. This leaves the Soul Tree at its weakest while it regenerates the lost nutrients. After about two elven days, the tree is restored to its original strength. If the Husk is destroyed again while it is recovering, the new body won’t be made until the original resting period is over. Only then will it have enough strength, and the timer will be reset for the creation of a new husk.

OOC: Whenever the Soul Tree needs to make a new husk it takes 2 IRL days to recover. If the Husk is destroyed again during these 2 days, after the 2 days are over the timer starts for ‘Rebirth’, followed by the Timer for ‘Regeneration’.

Red Lines: 

*The Soul Tree requires two (2) OOC days to replenish before it can start making another husk. So if the husk dies the same day it is birthed, it will take two (2) OOC days of gathering energy, plus twelve (12) hours of growing.

 

Soul Tree Defense

Desc: The Soul Tree is capable of defending itself at a cost; as it is sentient. The tree is capable of utilizing its abilities as a druid to form attacks to ward off those seeking to harm it. Branches swinging down to strike assailants, roots protruding from the earth or vines moving to entangle and grasp it’s victims. When the tree is under threat, the Tree Lord Husk would feel intense stress from the tree, and be compelled to go defend it. While the Soul Tree using it’s natural defences, the Tree Lord would feel the weakness and fatigue due to the focus and energies required.

OOC: If another player attacks the Soul Tree, the player must be OOCly notified and the attacking players must receive a response. The Tree Lord is able to roleplay their tree accordingly, they may also be there OOCly to RP it as well.

Red Lines:

*Player must be online for the tree to be interacted with.

*Should a Treelord not be online for interaction, the attacking party may "freeze" the treelord from creating saplings or moving for up to [7] Days (unless consented otherwise by both parties), while pending an interaction. 

*A Soultree interaction pending a schedule is considered "Frozen Roleplay", and thus is described as not having happened *yet* - this means one cannot reference it happening or having happened, and any surrounding (E.x. you could not recruit more people, or threaten the interaction, as it has not occurred.)

*Only members of an original attacking party may participate in a scheduled interaction, further members may not be recruited or joined without consent of both sides.

*A tile affected by Raid Cooldown may only have [4] attackers come to a tree, regardless of if more were scheduled or not, or even if the original party was substantially larger.

*The amount of interactions one can consider "Pending" between each soultree is 1. Thus meaning, you can only have 1 scheduled interaction at a time to assault a Soultree, with up to [7] days to find scheduling per tree, again, unless otherwise consented. Misuse and abuse of cooldowns to throw offending parties between groups would be considered avoiding conflict and on grounds of punishment.

*All Weaknesses for the Soul Tree must be adhered to.

*The Player can chose to either rush over in-Character to defend the tree as the Husk, or the Husk goes to ‘sleep’ and they take full control of the tree. They cannot control both at the same time.

*Region Destruction Rules do not protect your tree. 

*If your tree is discovered through confirmed role play and you consistently log off or stay offline to avoid a interaction, a ST will be called to stand in and role play your tree in your absence.

 

Ungrowth

Desc: The area becomes unsafe, a grove moves location or even the full exodus of descendants from a land. There are many reasons why one might need to move their Soul Tree. This requires the consent of the Tree Lord, as they must be nearby to calm the reactions of the Soul Tree as it is ungrown. To the Tree Lord, this feeling of growing would be similar to something deep within them being uncomfortably and painfully rip at, greatly fatiguing them.

When ungrown, the Soul Tree is reverted back into a sapling form. This puts a strain on the soul and the sapling. The tree must be replanted within a few elven days, otherwise the Soul and is lost. With the Tree Lord Husk only having one life, as they have nowhere to Rebirth at.

OOC: This requires OOC and IC Consent. Ungrowing a Soul Tree requires at least one t5 druid present, and the Tree Lord of the soul tree that is being ungrown. With only one druid it is exhausting, but with powersharing the burden is spread across and made easier to bare. The Sapling Soul Tree must be replanted within 2-3 OOC days, with exceptions for players who cannot log on, or for map changes that can take longer.

Red Lines:

*Ungrowing a Soul Tree cannot be ICly forced (Due to the nature of the magics involved), and the player must give OOC consent.

*The Sapling can only be kept alive through druidic energies and magic.

*No more than one (1) sapling can be active from the Soul Tree.

*Once the soul has transferred to a active sapling the sapling must be replanted in 2 to 3 OOC days of the ungrowing (with exceptions), otherwise it is a permakill.

 

Saplings

Desc: Soul Trees are capable of producing a sapling which serves as an empty container for the soul, should anything happen to the original tree. Unlike ungrowing, this can be done without the Tree Lord’s consent. Regardless of consent, the Soul Tree feels a great deal of pain when a sapling is drawn from it, summoning the Tree Lord to protect the Soul Tree and attack the one removing the sapling with uncontrollable urges. Once obtained, this sapling must be nurtured regularly with a consistent supply of druidic energies; otherwise it will wither and die, paining the Tree Lord even more. It is impossible for a Tree Lord to remove a sapling from their own Soul Tree, so they must either find someone willing to do it for them- or have it taken against their own will.

Only one sapling can be active at a time, if another sapling is removed the first would wither into ashes and dust. The same would happen if the original Soul Tree is unattuned, due to it being the main conduit of the soul.

The purpose of this is so that in the case of the Soul Tree being destroyed while a sapling is active and nurtured, the soul is transferred over with a limited time to be planted, similar to ‘Ungrowing’ above.

OOC: Requires player’s OOC consent but not IC consent, and the player online to interact and RP the Soul Tree’s Defenses. Extracting a sapling requires at least one t5 druid present. With only one druid it is exhausting, but with powersharing the burden is spread across and made easier to bare. The Sapling Soul Tree must be replanted within 2-3 OOC days, with exceptions for players who cannot log on, or for map changes that can take longer.

Red Lines:

*A Sapling can be taken from a Soul Tree with both IC and OOC consent of the treelord, though the tree Lord cannot remove it on their own. Even with IC consent the Tree Lord will still feel compelled to protect and stop the sapling from being taken.

*The Sapling can only be kept alive through druidic energies and magic.

*No more than one (1) sapling can be active from the Soul Tree.

*Once the soul has transferred to a active sapling the sapling must be replanted in 2 to 3 OOC days of the ungrowing (with exceptions), otherwise it is a permakill.

*The Sapling must be a ST signed item.

 

Addition: Seed Form

Seed Form

 

For a treelord who can no longer abide by remaining active, but does not wish to join the forest yet, they may approach three trusted druids to reduce them into a stasis. By way of a small ritual slightly akin to that of the creation ritual, the treelord, husk and tree, are reduced to a fist sized seed. While in this state, the druid is completely sealed off, and unable to interact with its environment til a Calling prompts them to reawaken, where in which they can be replanted by three druids.

 

The seed is still weak to everything the tree is, and must be kept safe. If destroyed, a PK is still applied. Saplings are not applicable while in seed form. 

 

When a Calling beckons the return, a small song will appropriate itself from the Seed, alerting others to plant them. (When the player wants to return, they may poke one of the tree who reduced them to seed form for planting to commence.)

 

Needs ooc consent 
 

OOC: This is just a way for active players to shelf their soul trees while being around if they wanna GTFO from druid rp.

 

Red Lines: 

 

Once turned into a seed, must stay that way for at least a month before being restored.

 

Once being restored, must stay that way for at least a month before being turned into a seed.

 

The two above redlines are meant to abate abuse. If any is seen, said player will effectively be denied their rights to this clause.

 

If the Seed is destroyed, is it a PK.

 

All weaknesses to a soul tree applies to the Seed.

 

Saplings do not work if a Seed Form is destroyed.

 

Requires ST signature, Lore Pixel record must have all three participant druids names put in creation

 

DRUID CANNOT BE PLAYED WHILE IN SEED FORM. 


DOING SO WILL LOSE YOU THE CA.

 

The Tree Lord Husk

 

Appearance Changes

Desc: With the shedding of mortal life, and like one is able to manipulate the shape of a tree with time and effort, so is the Tree Lord. However, there are limitations to this alteration, but as long as said limitations are upheld, a plethora of options are available to the Tree Lord, permitting assorted changes and disguises. First and foremost, unless they decide otherwise, their skin looks like skin. Some might choose to brandish their true, bark skin, but otherwise a membrane of pseudo-skin covers them. They are, to a degree, bound to the limitations of their race, but creativity permits work around. This still holds limits however. Height may only shift a foot up and down from their living body. Fully separating from their mortal race is impossible. Examples: A kha cannot turn elven, a elf cannot turn orc, a dwarf cannot become an elf. But tricks can be applied within reason. Such as a human soul tree adjusting themselves to seem more elven. Half breeds can apply themselves to either half of their races, but again, must hold to reason with their original appearance in consideration.

 

OOC: Full appearance shifting requires the Tree Lord rest within their Soul Tree for 6 OOC hours minimum, changing their Tree Lord Husk’s appearance. They cannot change their race outright, but can make mimicry towards another race. Example: A dwarven Tree Lord growing a foot taller to look more like a human. A Human could make the tips of his ears look jagged, like they were cut to appear half-elven or clipped elven. A elf could slightly round their ears, at most looking half elven with small ears.

They cannot grow additional limbs, such as hands, arms or a tail. This would be the stage where a Tree Lord could choose a more rugged bark appearance vs pseudo-skin.

Height limits are held at six and a half feet, and three feet, in upper and lower numbers. If naturally existing beyond these, one can simply just not go further up or down.

Red Lines:

*When a Tree Lord changes their appearance during the creation stage, it must still clearly resemble their previous descendant body.

*Some semblance of similarity to the original race should be held. Consider this a tell, so to speak.

*Changing to look like different sub-races is fine, as this tends to only amount to minute changes, such as skin tone and hair color.

 

Aesthetic Changes

Desc: One is no longer mortal, and time takes a toll. Maybe you’ve heard tales of a druid with the horns of a ram. Elven woman with hair made of vines, another with bark for skin, veins of sap pulsating just below the wood. As time passes on, as tolls are taken on the psyche, changes can occur to the Druid that leads them away from the realm of mortal descendents and looking more like the beings of nature they have become.

 

OOC: Aesthetic Changes! These are a tricky subject, but the short of it is, if it’s non combat, it’s fine. If you grow horns, they don’t stab, if you invert your legs, you don’t run faster, so on and so forth. If you choose to go this route, do not get upset or cry meta if someone suspects you’re more than just a druid. Please use common sense. Additionally, these can occur outside of the Creation Stage, but you must take appropriate emotes for them to occur, and they cannot be undone until you return to your tree. So if you pop horns out in the middle of Oren you can’t just pop them back in. You will be expected to go back to your tree and perform the Regrowth state to return to normal. The only exception is if skin flakes off or something minor that rooting could feasibly fix.

Red Lines:

*Aesthetic Changes must be non-combat. They can look as threatening as you’d like, any use of them to give yourself an edge will be considered Powergaming

*An emerging change outside of the tree should take two-three emote per change. This will should be emoted as painful, as it is your body bending itself to change to fit your psyches state.

*They do not go away magically, you must return to your tree and properly Regrow and restore yourself to normal if you wish to return to normal.

*No extra limbs, no tails. Horns are okay, within reason. Again, Aesthetical changes. Nothing should be a functional body part or extra sensory organ.

*Please use common sense.

*PLEASE

 

Rooting

Desc: A Tree Lord does not heal the same way a descendant does, and while it is preferable to return to the Soul Tree for a full recovery, oftentimes that is not available. Rooting is the process of regaining nutrients and healing the Husk. Similar to how plants will use roots to better their water and nutrient intake, the same works for Tree Lords. By standing idle, they already absorb energies around them to keep their body healthy; however by rooting themselves to a rich area, they can actively replenish themselves at a more rapid rate.

By positioning themselves in an area that is rich with nutrients and natural energies, they enter a meditative trance, roots descending from their body into the ground subconsciously to seek out the proper nutrients so that the body may rejuvenate. During this process the Tree Lord is unconscious, and unaware of their surroundings. They can use this to heal completely from mild wounds, or to stave off the effects of a severe wound until they can make it to their Soul Tree. This process can also be aided by another Druid willing to powershare.

OOC: Requires a un-blighted, natural area with access to sunlight, water, and soil. The player is unaware of their surroundings during Rooting. It takes some time to recover from mild wounds (cuts and breaks), ranging from a few minutes to an hour and several hours to seal severe wounds. This cannot be used to regrow a limb, as that requires a visit to the Soul Tree.

Red Lines:

*Healing magic will have no effect on the Tree Lord, with the only exceptions being druidic herblore and blight healing.

*The Tree Lord is unconscious when ‘Rooting’ and unaware of their surroundings.

*Having a druid power share to speed up rooting will not regrow limbs. That still requires returning to Soul Tree.

 

Amber Crystallization 

Desc: There are many mysterious properties held with the ‘blood’ of a Tree Lord. More like Sap, the main feature of this lifesblood is seen when a Tree Lord is injured. When a Tree lord takes on a wound, such as a gash or a burn the sap in that area begins to crystalize and congeal into a hardened substance that forms a temporary seal until proper treatment can be found, via rooting, or resting in their Soul Tree. This by no means replaces completely mending the wound, as any sudden movement or quick actions cause the seal to open and the Tree Lord to begin losing sap and nutrients again.

This sap can also be used to assist when another is injured. The Tree Lord can choose to cut their palm or retrieve sap by other means to drip or spread over a wound of another descendant and utter over it, causing the sap to congeal and crystallize over another person’s wound.

OOC: Similar in effect to Tippens Root or Amberittle, this only works as a temporary solution to stem bleeding and act as a make-shift bandage until further treatment can be found. Like a quick-forming scab.

Red Lines:

*Amber Crystallization cannot be used to form weapons out of the sap. We’re not shades, folks.

*Amber is only as durable when in place as simple plaster or stitches. It is a placeholder, not a direct healing method. Heavy action will cause it to break.

*Amber is formed from sap. You can only make so much before you effectively bleed out. Four or five moderate wounds can be dealt with this way at best.

 

General Red lines/Restrictions

 

Spoiler

Creation

 

*OOC consent must be given by the player to turn them into a Soul Tree.

*The player must accept the PK clause when they take on the gift of the Soul Tree.

*A Teacher Application(TA) in at least Communion and Control is required to be able to give a Soul Tree to another person.

*Rebirthing the husk requires twelve (12) OOC hours, including the first time the Tree Lord is being produced.

*Templar Druids are incompatible with turning into a Treelord given Malchediael  refusing to give the gift to an immortal. A druid with Templarism must choose and if turned into a Soul Tree, the magic of Templarism is Dropped. 

 

The Soul Tree

 

*The Soul Tree chosen cannot be:

    Non-Flammable

    Comparable in strength to Iron, Steel, Ect

    Contain any magical traits

    Bonsai Sized. Full size trees people.

    If you are unsure, contact a druid ST, or the holders of this lore.

*The Soul Tree is impervious to normal tools, weaponry, and fire. With exceptions of voidal fire (Tier 5 Evocation), Dragon fire, Malflame, or enchantments/magic specifically designed to harm the soul. Additionally, Thanic Steel and Azhl Steel can harm the tree, and with enough effort, chop it down. Necromancy can, with Rite of Draining, kill a Soul Tree with 4 to 5 satisfactory emotes. Two necromancers must work in tandem. Produces 6 Vials of Life force.

*The player must be OOCly contacted when their tree is being interacted with. Signs around the tree must acknowledge who the Soul Tree is OOCly.

*With the new implementation of the ST Approved Signs, Souls Trees are required to /sreq to be validated and given the proper signage upon creation or relocation

*Soul Tree must be exposed to regular moonlight. If you have questions or concerns on your Soul Trees location, contact a LT for confirmation.

*Region Destruction Rules do not protect your tree. 

*A Soultree interaction pending a schedule is considered "Frozen Roleplay", and thus is described as not having happened *yet* - this means one cannot reference it happening or having happened, and any surrounding (E.x. you could not recruit more people, or threaten the interaction, as it has not occurred.)

*Only members of an original attacking party may participate in a scheduled interaction, further members may not be recruited or joined without consent of both sides.

*If your tree is discovered through confirmed role play and you consistently log off or stay offline to avoid a interaction, a ST will be called to stand in and role play your tree in your absence.

*Should a Treelord not be online for interaction, the attacking party may "freeze" the treelord from creating saplings or moving for up to [7] Days (unless consented otherwise by both parties), while pending an interaction.

*A tile affected by Raid Cooldown may only have [4] attackers come to a tree, regardless of if more were scheduled or not, or even if the original party was substantially larger.

*The amount of interactions one can consider "Pending" between each soultree is 1. Thus meaning, you can only have 1 scheduled interaction at a time to assault a Soultree, with up to [7] days to find scheduling per tree, again, unless otherwise consented. Misuse and abuse of cooldowns to throw offending parties between groups would be considered avoiding conflict and on grounds of punishment.

*A Soul Tree may not circumvent their own PK, unattunement or otherwise, by obtaining a Klone or Machine Spirit. You are bound to the Aspects. This is the end.

 

The Tree Lord

 

*Becoming a Tree Lord does not cause an increase in Druidic Tier. The only increase is a slight increase in sensitivity when it comes to communion, more subconscious.

*The Tree Lord husk is completely soulless and only bound by a connection to their Soul Tree. Meaning, soul related magic can only affect the Soul Tree, not the Husk.

*Tree Lords can only store oxygen temporarily; which ranges up to a maximum of one (1) OOC hour.

*The Husk body is still capable of bleeding out, both internally and externally.

*The Husk’s strength is only a slightly enhanced variant of their descendant body.

*The Husk is vulnerable to all sorts of fire, with voidal fire inflicting more damage, and dragon fire doing the most.

*Due to being an organic being, they can be blighted from ground taint or other sources (If given enough time).

*The Tree Lord, if their tree is attacked, must make a decision. They may either send their Husk to their Tree, or RP the Tree defending itself, where in which it’s Husk will be rendered inert. Once you have made your decision, it’s final. If you decide to RP the tree, please have a ST or Mod teleport you to your tree where you will be allowed to RP the self defense. Any attempts at both will be considered Powergaming and Metagaming and be dealt with appropriately.

*Blight healing upon a Tree Lord cannot heal wounds, as that’s done through control and communion - which can’t be used on a Tree Lord. Blight healing can only heal blight.

*Tree Lords cannot be ‘revived’ through Blight healing, as their body disappears once they perish.

*Wood or not, swords and weapons will still draw blood, even with hardness set to where it is. They will not bounce off of you. The degree to which they injure is situational, however.

*A Treelord drained by Rite of Draining provides two Vials of Lifeforce. It also just straight up kills the husk.

*Azhl Steel wounds are extremely painful to the Husk, and require twice as many emotes to seal up. Additionally, after so many, roughly five give or take, the Anemia induced will twist the husk into a pseudo-blighted state. This can be resolved with blight healing or killing the husk, or seven ooc days of being in the deranged state. The husk will be emancipated, unable to root, and generally uncooperative to downright hostile depending on how you wish to rp it.

*Thanic Steel wounds are also extremely painful, and will slowly rob the Husk of it’s ability to stay connected to the tree. After three to five wounds, depending on severity, the husk will shut down essentially, and be rendered inert for the next 4 ooc hours. If killed in this state, standard regrowth time limit applies.

*Rite of Darkening, as per Necromancer Lore, successfully performed on a Husk will render it inert for 24 OOC hours. This would leave the husk looking withered and nasty in general. If they are not killed in this state and reawaken, they’ll find parts of their body unwilling to return to normal, blighted. The Husk will need external assistance fixing this, needing other people than themselves to Blight Heal it. If they enter the tree while with this Blight, so shall the Soul Tree be blighted and require it as well.

*Tree Lords are unable to FTB.

 

 

Shapeshifting

 

*Tree Lords gain no additional strengths, weaknesses or even any differences compared to a normal shapeshifter when in their animal form.


 

Purpose

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The purpose of a Soul Tree is to be eternal soldiers for nature and the aspects. OOCly this makes it so that things such as age or disease don’t get in the way of the character doing their duty, and softlocks them into the role of a Nature’s Protector. All in all, it is the Apex of what a druid could be, one who has dedicated in-character and real life time to the cause, and the reward? More work.

 

No other magic has a focus on nature like Druidism does, and Soul Tree is the only way with the Druidic magics for other races like humans and halflings to have a longstanding service with the druids. In Canon Soul Trees have existed for a long time, and will with this, continue to exist. This acts as an extension on what Druidism already does.

 

 

Citations

 

|| And Finally I want to say thank-you to everyone who’s helped develop this lore over the years. 

Keefy, the loreholder, for being the drive behind this original re-write in the first place.

Niv, for being a encouragement and a great help especially with the abilities section.

And all of the druids for being the community that I love so dearly.

This was a work of formatting endurance.||

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

 

 

TREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES

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I'LL PUNCH ANYTHING I'LL PUNCH THE SUN AAAAAAAAAAAAAAA TREES FOREVER

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Screaming Deer GIF - Deer Scream Funny GIFs

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Forgive me if I’m missing it, but are Tree Lords capable of learning the magic of Shapeshifting? It seems odd to me, but I could be wrong. 

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3 minutes ago, DISCOLIQUID said:

Forgive me if I’m missing it, but are Tree Lords capable of learning the magic of Shapeshifting? It seems odd to me, but I could be wrong. 

Yes they always have been able to

Shapeshifting works with the soul, and the husk is a extension of the soul tree. So it’s simply projecting the transformation onto the husk like a tether.

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What DeerLord says. I'd elaborate but I'm on a phone and phone forums are ass

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TREES!

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one might say this lore is very down to earth, very rooted in a strong base.

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2 hours ago, duscur said:

one might say this lore is very down to earth, very rooted in a strong base.

 

comedy

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Nazgul

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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