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[✗] [Magic Lore] Phasmalism


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Phasmalism

Soul Splintering and Manipulation

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- A phasmalist performing transcendence -

 

“Pursuers of immortal life, or transcendence will go to whatever lengths it takes to reach their goal. It seems to be a common trend of these searchers, they have tendencies to throw away all of their descendent nature for power.”

 

Origins

Noumena, a soul within itself… The discovery was procured one fate-bending night when a pseudo “religious group” decided to risk it all if it meant they could hold onto the material world through an unnatural method known today as Phasmalism.

 

“Fools they were, to believe us. Fools they were, to fall for our deceit. Fools they were, to refuse us and turn us to the blur.”

 

The act involved harnessing one's soul, becoming climatized to it over time. Soon enough, they were able to manipulate it in obscure ways than any other magic, it yielded different results than a simple voidal mage, or a soul that had been given up to a deity. No… fore this was different, it involved harnessing the raw, untampered-with soul.

 

Before long, the first of the phasmalism users had begun figuring out how to splinter their souls to yield even further results, separating them even more-so from the descendents. Everything came with severe consequences, it always depended on how deep the mage wanted to devote themselves. Though it was not that simple, if they were not careful- it would be too late to back out, and many reached a point of no return.

 

The original coven suffered a grim fate. Even with all they had procured, all they had accomplished… No! It was not enough for them, it was never enough for them. The fools pushed it, they kept pushing it, much further than they should have been able to. The results that they had procured, were much too drastic, even for them. So… they ended their own lives, though they had not done so before explaining in detail how they had reached that point in a hidden tome which is now lost to time.

 

On the final night of the first coven of phasmalist’s lives, they had set out from the small hamlet that they had inhabited- moving towards the woods. The hooves of horses cracked against the wet cobble as rain subtly drizzled off of the pine trees and thatch roofs.

 

A small clearing in the thicket was presented in front of them, they came to a sudden halt. The horses were clearly anxious, they would buck and snort- as if riled up. As the riders got off, it would not be long before the horses grew tired, possibly scared and ran away. 

 

The coven would perform a ritual which is not to be spoken of, departing their soul and forever being separated into a thousand pieces. They would not move off into the soul stream, or any other afterlife- neither would they linger as any form of spirit. They had splintered their souls far too much. Fragments of soul would remain lingering, spread throughout the material realm, other fragments moving on. The poor mages would eternally exist yet cease to exist at the same time, in anguish.

 

“A state in between life and death.

 Not a decrepit skeleton, nor an ethereal ghost.

 No longer holding onto life, yet not descending into death.

 Shattered into thousands, too many to pick up.

Cease of existence, not down, nor up.”

 

The first of the phasmalists suffered from what is now known to all phasmalists as “The Blur”. It is described by many as the inability to feel strong emotions that make them human, such as empathy, love, care, among others. These side effects are one of the leading causes to the tragedy of death that most phasmalists face.

 

The Required Philosophy

“Listen, fool. You mustn’t dwell upon your body, upon your brain. Focus upon yourself, not your physical self, but who you think you are. Think about your soul.”

All phasmalists, each and every single one must understand the philosophy before even being able to fathom controlling their noumena. Over a span of weeks, perhaps months before first connection they train their mind to realize that their body and brain is a mere vessel, a husk for their soul.

 

In modern day, said knowledge has fallen into the hands of sorcerers just like them. The secrets were unveiled, and the magic is in full use…  once again.

 

freetoedit shadow dark darkness Image by Ash 😘💕

- A phasmalist performing exertion -

Magic Explanation

 

Phasmalism needs no third party source of power. It has all it requires within the noumena, a soul within itself. Phasmalists are able to manipulate their souls in many ways for ritualistic and combative purposes. Before learning, an aspiring phasmalist must first come to terms with the required philosophy. They must train their mind, whether it be through meditation or sheer discipline to overcome the fact that their body is not who they are and that their true self lies within their soul. Even for quick learners, this is quite the obstacle which deters many from attempting to grasp phasmalism.

 

Usage of the whole soul itself would be far too risky, therefore, the sorcerers split their soul into many different splinters. This gives them access to the creation of talismans and the other various abilities that they possess. Other magics may be used in tandem with Phasmalism, though nothing that requires an untouched soul- such as Chi, and no deific magics may be used with this either.

 

Splintering the soul does not come without its downsides, in fact- many consider it a horrid curse. The effects will be elaborated upon in the tier section, though to put it simply, the more you splinter your soul, the less of your humanity will cling to you.

 

Upon the death of any level of phasmalist, or one who has tampered with phasmalism any time during their life- they will simply experience no afterlife. Their souls are far too ruined for any form of afterlife to be accessible, this includes becoming a ghastly spirit, a ghost, moving off into the soul stream, residing with a deity and so on. If a phasmalist is to forfeit phasmalism, after having used it for any period of time- they will suffer the same fate. Forfeiting phasmalism does not revoke the changes it has made on the mind and soul.

 

Noumena

Spoiler

Also, upon splitting the soul, a new element is unlocked for the casting of phasmalism spells. An ethereal, cloudy-translucent substance which the mage can conjure. It's called “noumena”. Noumena has different properties depending on what spell is used, and what circumstance- though it will always be a cloudy substance which is either black or white. The colour merely depends on the mage's personal circumstance. Typically, a user with a darker, more sinister intent will have a cloudy black noumena, while one on a more lawful spectrum would have a pure white noumena. It can be interchanged only when a life changing experience happens. Noumena, when interacted with other magics, will simply pass through each other- seeing as Noumena is not solid. That being said, it cannot pass through solid objects, it is to be taken as something akin to a cloud of smoke, unable to pass through physical objects, though objects can pass through it. Things such as wind, through air evocation, is able to blow noumena in its cloud form away- though in most abilities this would not be the case. Noumena can also take on many forms, as never emits light or shadow of any kind.

 

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Talismans

Spoiler

 

After the creation of each talisman, the phasmalist’s emotions will begin to contort and stray further from reality due to the loss of soul. These effects will be further explained in the tier section.

 

The talisman will then take on a few odd properties, such as a faint humming coming from it. As well as a faint burning sensation (not severe) when touched with the bareskin of anyone, including the creator. A talisman cannot be contained in a locked chest, and must be out in the open- depicted by a [!] sign which explains the odd properties.

 

Each talisman is to represent a tier in the phasmalists progression. For example, if a phasmalist is T3, they would have 3 talismans. If they are T5, they would have 5. Upon the destruction of any Talisman, they would go down a tier, so a T5 would turn into a T4, though they can retain back to their tier quite easily by the simple creation of another Talisman with no wait time needed. After destruction, that bit of soul which was in the object would return to the main mass of the phasmalists soul, and they would be able to feel that a talisman was destroyed (Whoever destroyed the talisman would have to inform the phasmalist). A talisman can be destroyed as easily as the normal object could be, it does not gain any improved resistance.

 

All talismans require ST signature and proof of creation through screenshots. Refer to the Talisman Creation ability for information on the process of creation.

 

- Something large and indestructible, such as a wall, cannot be made into a talisman.

- The phasmalist must be informed oocly if their talisman is destroyed.

- A phasmalist only requires a T5’s help if it is their first time (T1).

- Talismans cannot be kept in locked chests, and must be depicted by a locked item frame and a sign.

- Proper roleplay must be done by someone wishing to destroy a talisman.

- All talismans require ST signature and proof of creation through screenshots.

 

 

Soul Hunger

Spoiler

After the first connection, phasmalists will realize that they have a new thirst, not one of food, nor drink, nor blood and flesh- but of raw souls. The hunger comes in four stages and the proper way to satisfy the grumble is by using the ability “Soul Drain”.

 

Stage zero is achieved by overfeeding, which is quite detrimental to the phasmalist. It happens after feeding during stage one, and will lead to effects such as inability to use abilities and a sense of madness for 2 days until the stage is over.

 

Stage one is that of a well fed phasmalist, their powers are at peak performance and they have no unnerving urge to feed.

 

Stage two is that of a somewhat famined phasmalist. They would be actively seeking a soul to feed off of though they will not yet go to unkempt measures in order to feed. Their powers are slightly more straining and hindered compared to a well fed phasmalist. Stage two comes after one IRL week of not feeding.

 

Stage three is when the phasmalist is in dire straits for the feeding of noumena. They will do nearly anything to feast on someone’s soul, and their powers are significantly more exhausting and harder to perform. This stage comes after 2 weeks of not feeding. 

 

- Phasmalism is a 2 slot magic.

- It requires a valid MA to learn.

- It requires a valid TA to teach.

- Deific magics and magics that require an untampered-with soul are incompatible with Phasmalism.

- Although phasmalism is a dark concept from its origins, the process in obtaining it, and the abilities it is able to do- it is considered a gray magic because it can be used for good or bad.

- Creatures and beings with no soul, such as Anthroparions, are unable to use this magic.

- Phasmalists cannot become a ghost, go to the soulstream, or experience any afterlife after death that involves the soul (unless stated in an addition).

 

Abilities and Spells

A phasmalism user has a plethora of spells, abilities and rituals to use. It is important to first connect, and make sure not to exhaust the noumena pool.

 

Connection

Spoiler

After the first connection, a phasmalist will have access to connect whenever they please, and they will have unlocked their noumena pool. It takes only one emote to connect for all tiers, and after connection they will have access to abilities. Although they can connect and stay in connection rather easily, they will find it an extremely grueling task to do so while in any sort of heavy and burdening attire. This limits them from connecting or casting while in any form of heavy armor.

 

During the connection, they will be unable to do anything very physical- this includes jumping, running and other activities akin to those due to the delicate process and amount of focus which is required. Walking at a fast pace is feasible. The phasmalist may remain connected for up to 12 emotes at most, before having to renew the connection in one emote.

 

The connection cannot be knocked out as easily as voidal magic, for example. A simple loud noise, or being knocked off balance will not affect the connection. The only real way to knock a connection, would be to stab the mage, or injure them in a more severe way. If a phasmalist is knocked out of connection, or disrupted while connecting- they will suffer no consequences aside from the physical damage inflicted and will merely have to restart the process.

 

A user of phasmalism has only a limited pool available for use, which expands after each talisman they split their soul into. Upon running out of noumena during a battle, they will become very exhausted and likely will end up passing out, with only the most seasoned of sorcerers able to remain awake.

 

Phasmalism has a few valid tells. The eyes of the phasmalist must either emanate with white or black noumena fog. The ethereal fog must be shown surrounding the phasmalist in some way, and, they must indicate some sort of eternal conflict- such as the shaking of hands, or convulsing of muscles.

 

- The only medium a connection may be channeled in, is the mages hands themselves

- A connection takes one emote

- If a phasmalist is disrupted while trying to connect, it would result in failure

- A connection may only be knocked from a sharp pain, such as being stabbed or hit by a blunt object- or the mage goes unconscious

- Only a T3 or higher phasmalist may stay awake after using their entire noumena pool.

- A phasmalist may stay in connection for a maximum of 12 emotes, no matter the tier.

- Only one spell at a time may be casted.

 

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- A sorcerer practicing a phasmalism ritual -

 

As for abilities, [N] is for non combat, [C] is for combat. The descriptions in the mechanics spoilers are in no way examples of emotes and should instead be taken as narrative descriptions.

 

Talisman Creation - [N] - [T1]

[1 Connection + 4 emotes] - [Ritual]

The creation ritual for talismans is one of the darkest feats a sorcerer may delve into. It involves splitting of the soul, and pushing it forth into an object- or a living thing that has no soul.

Spoiler

 

The ritual is rather simple, though always quite hard to accomplish. It first requires an object or soulless living thing that is of importance to the phasmalist. The second step requires an already mastered phamalist’s help if it is the phasmalist’s first time. They must overcome the realization that the body is a mere vessel, and that the soul is their true identity and spirit. After that, the mastered phasmalist with aid in the ritual in which a splinter of the soul is removed from the learning phasmalist, and placed into said object or soulless living thing.

 

The process is 5 emotes in total. One for connection, and the rest, a more freeform/flexible act of splintering the soul and implanting it into the object or soulless living thing.

 

Refer to the Talismans section in Magic Explanation for further information.

 

- Something large and indestructible, such as a wall, cannot be made into a talisman.

- The phasmalist must be informed oocly if their talisman is destroyed.

- A phasmalist only requires a T5’s help if it is their first time (T1).

- Talismans cannot be kept in locked chests, and must be depicted by a locked item frame and a sign.

- Proper roleplay must be done by someone wishing to destroy a talisman.

- All talismans require ST signature and proof of creation through screenshots.

- Cannot be done in combat.

- Requires valid tells.

- A talisman may only be created when a phasmalist is ready to upgrade tiers or it is their first connection.

 

Soul Sight - [N] - [T1]

[1 Connection + 1 Cast]

A phasmalist may focus over the course of a few minutes, being able to see and sense someone's soul within their body.

Spoiler

After 2 emotes (1 connection + 1 cast), the phasmalist will simply be able to see the souls of everyone around them. They would be able to tell if something has a soul or if it doesn’t and even if a soul is splintered. The sight lasts for 5 emotes after casting it.

 

- They must be within line of sight to sense a soul within someone.

- Lasts for 5 emotes after casting.

- Requires valid tells.

- Cannot be done in combat.

- Soul Sight cannot identify any details or specifics about a soul.

 

Soul Drain - [C] - T2

[1 Connection + 2 Cast]

A phasmalist may prey on a victim’s soul, feasting upon it and replenishing their soul hunger. It would appear as the victim’s soul is visibly being sucked from their face and absorbing into the phasmalist.

Spoiler

The phasmalist stretches their hand forth, channeling the victims noumena from a short distance and absorbing it. Any disruption between the visible channel of noumena flowing through the air, and the hand of the phasmalist will result in failure. Although, disruption of the spell is not necessarily disruption of connection.

 

After 3 emotes, (1 connection + 2 cast), the phasmalist will effectively drain a victim of excess noumena which is present in all souls. The victim can stop the process any time before the last emote is done, by simply interrupting the casting hand in any way. This could be something as simple as slapping the hand away which would destroy the fragile trail of noumena.

 

Upon succession, the victim will feel intense nausea and will likely lose balance. These effects can last for up to 3 emotes at most. After the initial effects, the victim will begin to rehabilitate and return to their normal functions. It will have no long lasting detriments and the excess noumena which was taken will replenish within a few days.

 

- Can be stopped by disrupting the flow of noumena through the air, or by disrupting the channeling hand in any way.

- Cannot be used on something without a soul.

- Cannot be used on a soul who it had been used on within 1 IRL days previously.

- Every successful use of soul drain is considered a feed for soul hunger.

- Requires valid tells.

 

Exertion - [C] - T2

[1 Connection + 2 Cast]

A phasmalist may exert noumena into a thin fog substance around them, allowing them to veil their appearance behind it.

Spoiler

The phasmalist channels noumena from their hands as it slowly begins to create a thin veil of fog surrounding all surfaces of their body. This lasts for 5 emotes at most, or less if connection is broken. It can be turned off any time during the process.

 

After 3 emotes (1 connection + 2 cast), the phasmalist will be coated in a thin layer of smoke-like noumena clinging to their figure. This spell is difficult to disrupt and can be stopped if connection is disrupted. It can also be disrupted by large gusts of wind, perhaps from air evocation or from other sources. Once the spell is casted, it would be impossible for one to see any of the phasmalist’s features, attire, etc. aside from overall shape and form of the phasmalist.

 

- Cannot be disrupted unless connection is broken or a gust of wind powerful enough to blow noumena away occurs.

- Lasts for 5 emotes at most.

- Requires valid tells.

- Another spell may not be casted for the duration of exertion, or until it ends.

 

Disorientation Flurry - [C] - T3

[1 Connection + 4 Cast]

A phasmalist may channel and send a burst of noumena toward someone else. Upon contact, the target would feel very nauseated and disoriented though would have no physical damage.

Spoiler

The phasmalist will channel noumena into their casting hand, after a few mere moments and a simple thrust of the hand, a few ethereal spherical blobs would be sent forth to the target. Any contact with a solid object would render the projectiles dissipated, or if they are still flying for more than 15 blocks.

 

The flurry will not provoke any physical effects on its target, rather, it stirs and spins the target's soul, sending them into a state of disorientation and nauseation. After being hit with the flurry, one may find it very hard to remain upright or do any strenuous activities such as wielding a sword effectively and connecting to magic. The effects last a mere 3 emotes at most.

 

- Cannot be used on a target who is more than 15 blocks away.

- If contact is made with any solid object that isn’t a person, the projectiles will dissipate.

- Cannot pierce through armor, though will go through clothing.

- The effects last 3 emotes.

- Cannot be used on something without a soul.

- Requires valid tells.

 

Soul Imprint - [N] - T3

[1 Connection + 5 Cast] - [Ritual]

A phasmalist may undergo a complex ritual, in which they leave a brand on the body of their victim, along with a few curse-like side effects.

Spoiler

The phasmalist binds their victim and places them on a flat, open surface. They will then begin to conjure and channel noumena, drawing a circle of noumena on the floor around the target. After that, they will step into the circle, gripping the face of their target and holding it there. The victim would begin to convulse violently as the phasmalist continues to distort their victim's soul. The phasmalist can now remove their hand, the ritual is completed. A black or white brand (depending on the colour of their noumena) would now be present on the victims face, the shape can be anything from a simple shape to a complex sigil, as long as the phasmalist has a picture of it in their mind. A disruption in the connection, in the circle or in the phasmalist’s casting hand will cause the ritual to result in utter failure.

 

To the victim, this process would be extremely painful, forcing them to wretch and scream and convulse on the floor without control. There are a few lingering effects as a result of this ritual, which the victim must consider. They will find it hard to fall asleep for no particular reason, they will also find that their emotions will be mixed and twisted, being happy in a depressing scenario, or vice versa. All of these effects last 3 IRL days, including the brand- which will vanish after this time, unless the victim wills the brand to persist (The victim can consent to it lasting longer, or even permanent).

 

These effects are achieved from the soul being distorted and utterly confused by the phasmalists tampering, and the physical branding is achieved from burning a miniscule piece of the soul.

 

- Cannot be done in combat.

- Obviously don’t brand anything that would require FTB. (Putting this in for you sickos)

- Effects last for 3 days, though the physical brand can last longer if the victim allows it.

- Any disrupting of the circle, the connection or the phasmalist’s hand will result in failure.

- Only works against beings with souls.

- Requires valid tells.

 

Soul Wrench - [C] - T4

[1 Connection + 2 Cast]

A phasmalist may grapple onto the victim’s soul, wrenching it and contorting it for as long as they please.

Spoiler

The phasmalist establishes a connection, stretching their hand forth towards the chest of their victim. Soon after, a thin line of ethereal noumena would begin to form in the air between the phasmalist’s hand and the victim, not taking effect as of yet. On the third emote, the phasmalist’s hand will begin to shake, their fingers jittering uncontrollably as the victim begins to feel a sharp pain in their chest. This pain is not yet debilitating to the victim, though it would be very uncomfortable. From this point, the phasmalist can continue for as long as they want, each further emote damaging the victim even further.

 

3 emotes: A sharp pain in the chest, though the victim would be still able to fight and move, not yet debilitating.

 

4 emotes: The pain grows worse, as the victim begins to feel the need to throw up and they get very nauseous.

 

5 emotes: The victim would collapse, forcing them into a state of convulsion and pain.

 

6 emotes: The victim becomes temporarily paralyzed (2 emotes) and no further effects can be achieved after this point.

 

All effects last a mere one emote after the phasmalist chooses to let go, or the connection is disturbed. The process will stop if the ethereal line of noumena is disturbed in any way, or if the phasmalist is knocked from connection.

 

- The victim cannot be killed from this spell alone.

- Any valid disruption will cause the spell to end.

- Effects last one emote after ending of the spell.

- Only works against beings with souls.

- Requires valid tells.

 

Cloud of Foreboding - [C] - T4

[1 Connection + 3 Cast]

A phasmalist may conjure a thick cloud of noumena, allowing it to spread upon the floor and entangling anyone-within’s feet.

Spoiler

The phasmalist connects, before kneeling down and placing their hands against the floor. Thin streams of noumena smoke begin to stream out from their hands, collecting around the floor. The noumena slowly spreads outwards on the floor in all directions. All within the cloud will be unable to move their legs, as if the cloud were grasping at them and restricting them- except the phasmalist.

 

The effects only take place once the last emote is finished, and the spell may be stopped by knocking the phasmalist from connection anytime before that.

 

The cloud at it’s last emote can reach 6 blocks out from the Phasmalist in all directions and the victims cannot stop it unless the phasmalist is knocked from connection, or a strong enough gust of wind approaches to blow the smoke away. A trained air evocationist may be able to summon enough wind to blow it away, though it's unlikely that such a force would come in natural weather. The effects last for 3 emotes, or until the phasmalists connection is apprehended.

 

- Any valid disruption will cause the spell to end.

- The cloud can be blown away by a strong force of wind, though it's unlikely to happen from natural weather.

- Can only extend 6 blocks in each direction from the phasmalist.

- Requires valid tells.

- The phasmalist must have their hands against the ground for the cloud to form.

 

Cursing Essence - [N] - T4

[1 Connection + 5 Cast] - [Ritual]

A phasmalist may temporarily push a miniscule fragment of their soul unto a victim’s vessel, torturing them until the spell is relieved.

Spoiler

The phasmalist binds their victim upon the altar, before connecting and swirling a circle of noumena around the altar. They place their hand upon the forehead and of their victim, they begin to sputter noumena from their mouth and writhe yet trying their best to maintain contact with the victim. The soul splinters and is sent straight into the victim's body to attack the victim's soul. The phasmalist will drop the floor straight after, in utter pain for 2 emotes.

 

Any disruption of connection during the ritual will result in failure. The curse can be cured by holy magic.

 

For the next 3 IRL days, the victim will have internal squabbles in their mind- the voice of the phasmalist in their head and agonizing headaches popping up at the phasmalist’s will. The phasmalist will simply have to /msg the victim with the message they want the voice to convey, or to let them know that a headache will begin to happen. Irply, each time the phasmalist wishes for the headache to happen- they will connect and contact the piece of their soul which resides in their victim. This process takes a mere 2 emotes and requires a valid tell. A unique application of this could be to convey messages without having to send a bird, though this is rather impractical as it causes pain and discomfort to the other person involved.

 

- Requires OOC consent from victim.

- Any disruption of connection during the ritual will result in failure.

- The phasmalist must emote twice with valid tells before /msging the victim the effects.

- The curse only lasts for 3 IRL days, after, the piece of the soul will return to the phasmalist.

- The curse can be healed by holy magic.

- Requires valid tells.

- Cannot be done in combat.

 

Transcendence - [C] - T5

[1 Connection + 4 Cast]

A mere intimidation tactic or form of defense. They may leave their body and transform into a pure form of noumena which bolsters little combative potential.

Spoiler

The phasmalist connects, before keeling over on the floor and focusing for many moments- noumena beginning to swirl around them as their figure falters and sputters cries. The body falls limp, as a new humanoid form of pure (black or white) noumena rises, hovering just above the ground. Ethereal wisps emanate off of the figure, and no features are particularly able to be distinguished.

 

Any disruption of the phasmalist’s connection during casting causes the spell to fail.

 

From this point on, the transcended figure is invincible to all except the likes of aurum and holy magic, though they have nothing to offer in terms of offense. The phasmalist can traverse at a quickened pace, rushing past- or even through enemies in extremely short amounts of time. They may move 10 blocks in one emote, as opposed to the 5 that a regular descendent would be able to. They can move only a mere 25 blocks from where their body lies, and the transcendence lasts 10 emotes. Upon the 10 emotes expiring, the transcended soul will be sucked back into the body, waking them up.

 

During this process, the phasmalist’s dormant and uninhabited body is extremely vulnerable, any fatal wound in it will cause the phasmalist’s soul to be sucked back into the unfunctional body and will end up causing the failure of the spell, and death.

 

Will-o-Wisp, an art print by Zenith Chan - INPRNT

 

- Any disruption of the phasmalist’s connection during casting causes the spell to fail.

- Any effect that might kill the phasmalist’s dormant body after the spell is casted will cause death upon them.

- The figure can be expelled back into their body with excessive contact with aurum or holy magic.

- The spell lasts for 10 emotes after being casted.

- The figure can move 25 blocks away from the body at most.

- The figure can move up to 10 blocks in 1 emote, as opposed to 5.

- The figure cannot be damaged, aside from holy magic or aurum, and cannot deal damage whatsoever.

- Requires valid tells.

A transcended figure does not emanate light or shadow.

 

Vessel Shifting - [N] - T5

[1 Connection + 6 Cast] - [Ritual]

A phasmalist may temporarily remove their soul from their body, then replacing it with a different, uninhabited body.

Spoiler

The phasmalist places the dead body upon the altar, beginning to connect. They recite to themself, over and over, “The body is a mere vessel” (just flavour). They begin to shake and sputter as they place a hand over the body's forehead, a cloud of noumena foaming from their own mouth. Their face darkens, eyes rolling into the back of their head though they persist. They place their mouth up to the ear of the body, whispering a few breaths as more noumena essence tumbles into the husk. A rather freeform ritual.

 

The soul would from that point forth, be transferred into the new body- leaving the old one behind as a husk. The phasmalist maintains all recollection of themselves, all knowledge and magic- as their soul is bound to their mind. The phasmalist can choose just about any race to shift into, all being compatible as long as the body is able to host the soul. Any disruption of the ritual whatsoever, it may be as simple as someone touching the phasmalist will cause a spark of utter failure. Also, the player who plays the character of the body used in the ritual must consent to PK if the ritual is to go through.

 

- The player involved must consent to PK if the ritual is to happen (It is the victim’s choice).

- Any disruption of the ritual will cause failure.

- Cannot be done in combat.

- Requires valid tells.

 

True Transcendence - [N] - T5

[1 Connection + 7 Cast + 3 T5’s] - [Ritual]

When a coven of phasmalist’s reach their bleakest point, choosing to finally unlock the true potential- they resort to the ritual of transcendence. They may expel their souls from their body permanently, drifting off out of their body, not as a ghost, nor noumena.

Spoiler

The phasmalist’s rally and form a circle around each other, all joining hands and connecting to phasmalism. The ground begins to tremor, wind rustling the leaves- or perhaps it is in their mind. Ethereal clouds begin to envelop them as a thin line of noumena draws a circle around the group on the floor. The phasmalist’s continue to work together, separating themselves from their body as wisps of pure white, pure black begin to suddenly shoot out of each person. They begin to shake uncontrollably, each one keeling to their knees yet maintaining the circle at all costs. A wispy form of each phasmalist leaves their body clear as day- each physical body dropping to the ground and assuming a lifeless state. The soul figures of each person suddenly shatter like glass into a thousand pieces- each one being swept up by the wind while some rise into the air until unseen. A rather freeform ritual.

 

Any disruption of the circle whatsoever will cause failure upon the group. Also, for the ritual to work, there is a minimum requirement of 3 T5 phasmalists seeing as it is a grueling task to separate the body from the soul permanently, though there can be more than 3. Unnatural occurrences are expected to happen, though this spell does not require ST supervision.

 

This is just another method of PK, instead of suicide. More of a fun, flavourful end to characters. The state is not that of a ghost, it is that of the soul being shattered into miniscule, insignificant pieces capable of doing nothing more than existing. Doing this ritual is a PK clause and all involved must know that.

 

- Any disruption of the circle’s connection, or the circle in general will cause failure of the ritual.

- Successfully performing this ritual is a PK, same thing as suicide.

- This ritual requires at least 3 T5 phasmalists.

- The characters involved are unplayable once the ritual is completed.

- Cannot be done in combat.

- Requires valid tells.

 

Tier Progression

 

Tier One - 1 Week

Spoiler

 

The phasmalist is still new to the craft. They can cast 2 spells during an encounter and can only perform 1 ritual during an OOC day.

 

They have no mental side effects yet.

 

- Requires one valid talisman.

 

 

Tier Two - 2 Weeks

Spoiler

 

The phasmalist is growing to learn more, they have a larger noumena pool and can cast 4 spells during an encounter and may still perform only 1 ritual during an OOC day.

 

They begin to stop caring for those they love, they lose their emotion of love.

 

- Requires two valid talismans.

 

 

Tier Three - 4 Weeks

Spoiler

 

The phasmalist is a little more than halfway of their maximum potential. They can now cast 5 spells during an encounter and may now perform 2 rituals during an OOC day.

 

On top of losing love, they now have lost their self-care. Nothing is stopping them from harming themself in any way.

 

- Requires three valid talismans.

 

 

Tier Four - 8 Weeks

Spoiler

 

The phasmalist is quite adept in their craft. They can now cast 6 spells during an encounter before growing exhausted though they can still only manage a maximum of 2 rituals during an OOC day.

 

On top of losing love and self-care, they have now lost pity, shame and reflection.

 

- Requires four valid talismans.

 

 

Tier Five - 16 Weeks

Spoiler

 

The phasmalist is at their maximum potential, being able to cast 7 spells during an encounter before running out of noumena and being able to manage 3 rituals in an OOC day.

 

On top of losing love, self-care, pity, shame and reflection, they have now lost satisfaction of any kind, be it satisfaction from their actions- or the actions of others.

 

- Requires five valid talismans.

 

 

Redlines

- Phasmalism is a 2 slot magic.

- It requires a valid MA to learn.

- It requires a valid TA to teach.

- Deific magics and magics that require an untampered-with soul are incompatible with Phasmalism.

- Although phasmalism is a dark concept from its origins, the process in obtaining it, and the abilities it is able to do- it is considered a gray magic because it can be used for good or bad.

- Creatures and beings with no soul, such as Anthroparions, are unable to use this magic.

- Effects of “The blur” cannot be reverted, even from forfeiting the magic. (Unless stated in an addition)

- Changes upon the soul cannot be reverted, even from forfeiting the magic. (Unless stated in an addition)

- A phasmalist cannot experience any form of afterlife, or play any form of afterlife that involves the soul, such as ghosts. (Unless stated in an addition)

- Adhere to any other redlines found throughout the lore.


 

OOC:

This idea has been kicking around in my head for quite some time, and I finally decided to begin progress on it a while ago. I thought that this could fit a really cool niche, without being restricted to covens/circlejerks that require the authority of a greater mage or loreholder. I think this could have a great place in the world of magic on the server. Phasmalism has many different roleplay opportunities which can benefit both sides of the stick and may spark interest in many.

 

Also, I kinda wanted to make world lore/descendent addition I guess it would be, detailing more of the soul after this. But I’m not sure if that's necessary.

 

PS: Please comment on any suggestions or things that look a bit off to you! I’m more than happy to change this for the greater-good of the lore.

 

Author and Writer - Nozoa

Helper - blackhand7

Moral Support - TheTri

 

Changelog:

- Started to work on formatting better

- Doubled time for tiers

- Added some more pictures

- Upped the emote count for a few spells to nerf them

- Made clarifications to “Vessel Shifting”

- Added more clarifications to noumena

- Added more clarifications to connection

- Added more clarifications to afterlife and added redlines surrounding it

- Clarified Talismans

- Added lots of clarifications and redlines on spells

- Added more to explanation

- Revamped connection

Edited by Nozoa
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Soul-split fi’hiiran’tanya(anti-magic) already toyed on the concept of splitting one’s soul, wherein the soul-stealing variant toyed with the concept of having a second. I’d stray from that. Additionally, 2 and a half months to T5 is almost HALF of the normally present time. Bring it to 4 months at minimum. Those are my only thoughts on the actual subject-matter of the lore.

 

Additionally, I urge you to pay much greater mind to two things: Diction, and Formatting. Your Format just has so many minor hiccups and errors that it seems a bit jittery as a lore piece. And your word choice can at times bring confusion. I haven’t done a full thorough read through, but that’s my take after a few minutes of glancing around. Essentially, these two things form an instinctual, first-glance reaction to those reading it. Opinions will be formed in an instant before even bothering to read the content therein.

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3 hours ago, BonesOfTheEarth said:

Soul-split fi’hiiran’tanya(anti-magic) already toyed on the concept of splitting one’s soul, wherein the soul-stealing variant toyed with the concept of having a second. I’d stray from that. Additionally, 2 and a half months to T5 is almost HALF of the normally present time. Bring it to 4 months at minimum. Those are my only thoughts on the actual subject-matter of the lore.

 

Additionally, I urge you to pay much greater mind to two things: Diction, and Formatting. Your Format just has so many minor hiccups and errors that it seems a bit jittery as a lore piece. And your word choice can at times bring confusion. I haven’t done a full thorough read through, but that’s my take after a few minutes of glancing around. Essentially, these two things form an instinctual, first-glance reaction to those reading it. Opinions will be formed in an instant before even bothering to read the content therein.

 

Thanks for the advice bro, I’ll try to fix up some stuff

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super epic. i can’t wait to see soul suckers

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1 minute ago, BrandNewKitten said:

Your spells that deal with manipulating other characters souls will need an emote or two more for balancing reasons, I believe. 

I’ll take that into consideration, yeah might nerf some stuff

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how is this connected to mysticism?

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4 hours ago, mateolog said:

how is this connected to mysticism?

its not

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You should explain its relation to mysticism and how they are not related. How can a magic that is almost the same as mysticism not be connected to it at all? Info is lacking. 

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On 5/26/2020 at 8:26 AM, mateolog said:

You should explain its relation to mysticism and how they are not related. How can a magic that is almost the same as mysticism not be connected to it at all? Info is lacking. 

 

It’s not really the same as mysticism... at all, but ye I’ll look into that

Edited by Nozoa
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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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