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Hefrumm, the unity of forest dwarves.


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~The old sigil of Hefrumm, changed under Karl's rule~

 

 

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⧫Intro

Hefrumm is the main village of the forest dwarves, founded by the Paragon Bjor Cottonwood in Atlas with the idea of having a place where forest dwarf culture and unity can be protected. It is led by their elected High Chief, in cooperation with the separate clan chiefs or leaders. Hefrumm consists of the Cottonwood, Treebeard, Blackroot, and Emberhorn clan, together with a few lesser clans and clanless dwarves. All clans bring different traditions and ways to Hefrumm, though what they all share is a strong communal feeling. They take care of each other and share their land with their kin, for that is how Bjor had envisioned it. The forest dwarves live off the fat of the land that Anbella has blessed them with, be it through farming or the art of the hunt. 

 

History

As the hammering  from their anvils, the arguing of dwarves and the feasting of younger beardlings would echo through the deep underground caverns of Agnarum, it would be rather quiet above ground where Bjor ‘Sugartits’ sat looking over the remains of his village. He was the current Chief of the Cottonwood clan, though this was an empty title, for he had seen little of his kin in general for many years. The thought of his kin feeling the same solitude as himself would rush through his troubled mind as he would stand up convinced it was time for a new age for his forest dwarf kin.

 

Spoiler

Mid Atlas

→Bjor Cottonwood, The First High Chief

The young Bjor packed his bags for his lengthy travels, he would be a dirty wanderer for many years finding his ways through thick ancient forests and over the vast golden hills of Atlas. His great efforts were fruitless for the first years, his solitude growing ever heavier of a burden on his bulky shoulders. However, over the years of the stubborn minded forest dwarf carrying on, he did find more and more of his kin, as lost as he once was without his current quest. The dwarf offered his kin his bulky palm and a warm home for them to rest and live among their own kin. Bjor had after all been given the land where once the Cottonwoods had settled by the Confederation of Hammers, being the only forest dwarf to claim it. The Cottonwood clan had once been a clan to take a great part of the Confederation’s history, yet at Bjor’s arrival of the land the clan had been long gone except for one dwarf. Boldrumir Cottonwood, the only forest dwarf he had seen during his youngest years, yet he abandoned Bjor only a week after his arrival and so Bjor was left solely with the name, the land and the old tales told by the mountain dwarves of Azgaryum. Many of his new-found kin joined the new Cottonwood clan, a reflection cast by Bjor with the tales he had of the clan, which over time would grow more differing in their ways to the old Cottonwood. Because of this in history a distinction is often made between the Cottonwoods of old and of Bjor. 

 

It was during Bjor’s earliest and most desperate years of spreading his words that the rumor reached his ear for the return of a few Cottonwoods of Old, having heard of the name of a new Cottonwood chief. They were seen within Kaz’Ulrah, not the best friends of the Confederation of Hammers, but regardless Bjor was filled with joy. Swiftly they met, revealing these dwarves were led by the Cottonwood elder Thelnir Cottonwood. However, to Bjor’s greatest disappointment these were not here to join him, rather to undermine him and question the legitimacy of his rule. They refused to follow Bjor back to the founding lands of Cotton as Bjor had reformed the Cottonwood alliance with the Confederation of Hammers. Determined Thelnir stood his ground upon the matter setting up a small outpost within Garrond's Vale in the lands of Kaz'Ulrah where he and his followers stayed with him. Disappointment struck Bjor, not because they did not want to live under his leadership, but because only a year later these dwarves would scatter once again, for unknown reasons. And so Bjor remained alone, yet not for very long, for the kindled heart of a dwarf is not extinguished so easily.

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~Bjor meeting with the Cottonwoods of old~

Late Atlas

Bjor continued his search for his kin, where the first to join Bjor’s vision and quest were the clanless, creating the belief there were no remaining other clans of their race, though this would not be true. As Bjor’s words spread further it reached the ears of the Treebeards, the oldest forest dwarven clan with their clan members scattered and nomadic at the time, yet at the hearing of this, they united under the leadership of Ozneat Treebeard. The Treebeards settled at the outskirts of the village, higher up on the mountain where they had their temple. It was they that brought their religious wisdom to the forest dwarves, preaching of the Hearth Mother Anbella. Second, lesser clan to join Bjor were the Oakhands, led by Entfar Oakhand which Bjor had found on the outskirts of Holm. 

 

During these times Bjor turned to the Hearth Mother for guidance, and this call is rumored to be answered. With a new-found booming growth of Hefrumm, more and more of his lost kin would hear of the name, set foot on their own travels to the Cottonwood valley. One of these individuals would be the great Mossbeard, a druid of unknown age who, with his druidic magic, formed the legendary crown of Hefrumm, which to this day is still being passed from High Chief to High Chief. It is rumored to have some magical properties as the bright green feather on the crown would shimmer slightly under the darkness of the night.

Though the idea and vision was created many years prior, it was with the formation of the crown that Bjor founded Hefrumm with that very name, a unity of forest dwarves so that no more their kin would be looked down upon, would need to live in solitude or turn to other races for residence. Fair elections were called under the eye of Anbella, in which Bjor naturally participated, running against Entfar Oakhand and with the vaste majority Bjor was crowned first High Chief of the forest dwarves.

 

However, rising numbers did also attract unwanted attention, resulting in the Red Plague of Atlas. First there had been a swamp-like habitat that had formed near the village’s borders, almost overnight it seemed. At closer inspection of the dwarves they were confronted with  foul lizard beasts that turned living creatures into mutated monsters with their venom. Due to the swamp habitat, they are also referred to as Swamp Alars, and it were these beasts that invaded the poorly defended village. Though at the time no warriors, the forest dwarves of Bjor stood their ground worthily of stubborn dwarves yet with the element of surprise the beasts were able to overrun the village. The forest kin were called to pull back into the forest. There they set camp and helped the wounded. Though there were no records of any fallen forest dwarves, Bjor still saw this as his own failing. Being a dwarf of ale and feast he did not prepare his warriors for such threats. This shortcoming of the High Chief is believed to later have resulted in the formation of the Thorns of Hefrumm. A few weeks later the now readied warriors of Hefrumm went to war with the Swamp Alars, who had settled upon their food supplies and eaten their cattle. A bird was sent to fly into the caverns of new Azgaryum carrying word of the threat to their cavern kin. The untrained dwarves fought bravely pushing back the Alars and their mutations like vulgar worms with more mouths than a spider has eyes or mutated farmers with arms the length of a dining table. They fought through the Alar’s lines yet were halted at the sight of the Swamp Alar Queen, referred to as the Colossal Slayer, a reptile-like beast the size of dwarven watchtowers. Horns were blown and it was when that the mountain and cave dwarves of Agnarum answered Hefrumm’s call, charging the battlefield. Together, the united dwarven race slew the ginormous beast, expelling the Alars from their land, though this was not the last they’d hear of their species. 

 

The forest dwarves of Hefrumm returned to their beautifully simple lives, rebuilding their farms and restoring their livestocks. Only bothering about how great their harvest would be, what they’d eat tomorrow, and what other opportunities they could use to call for a feast. This would bring great joy to their High Chief, though still, he did not feel satisfied, for he knew there was still many of his kin lost in solitude. Together with Agnarumm Hefrumm would set sail towards the new world of Arcas.

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~Final days on Arcas~

 

Early Arcas

At the arrival in Arcas, king Filimlin Grandaxe had offered the north-eastern valley for the new village of Hefrumm and so the forest dwarves started their construction. Bjor had led these constructions with great plans for the village, which would reach the size triple that of the Cottonwood village in Atlas. It is after those constructions that the first golden era of Hefrumm fell upon the village. Now kin started to wander towards the village themselves for the word of Hefrumm had greatly spread around Acras. Even after Bjor’s ruling these dwarves, referred to as ‘lost ones’, found their ways to Hefrumm through forest and river. Yet at arrival these would be lost no more, being offered the warmth of loving kin. During the golden age of Bjor, the forest dwarves gathered in unseen numbers, forming their own military force, medical institute, market, and library. Old clans, like the Boldshoulders, would return and new would be found, like the Bogbellies. Golden ale flowed from majestic barrels and harvests were celebrated. There seemed no limit to the success and glory of Hefrumm, until word had gotten around about the return of an old foe. 

 

Through cracks in the soil, Hefrumm scouts had found that a new kind of Alar had been making a network of tunnels and caverns underneath Hefrumm. The High Chief was left no choice but to rally up his fierce warriors to face this threat, for he could not bear his failure of softness from the Red Plague twice. They first encountered a variation on the Swamp Alars, adapted to the underground environment. In common tongue these were given the name  Cave Alars, great reptilian beast with two powerful limps, claws that set grip in solid stone and an even more powerful jaw, filled with rows of venomous teeth. The forest dwarves clashed with the swarm of Alars though they failed to push forward, for they appeared to be heavily outnumbered. All got out alive, though some, like Bjor himself, were bitten by the foul gray teeth. The venom the dwarven medics feared for they knew not what effects it had. Later they found out that the venom would turn an area on the limb, where you were bitten, to solid stone, attracting the Alars even more, eyeing you as a fine meal. When the dwarves stormed out of the tunnels they had realized that Entfar Oakhand hadn’t made it. Distracted by the heinous sight he had been slowed down and captured by the foul creatures, who had taken him to present to their queen. Bjor immediately called for a rescue mission, which would be the cause of his mournful fate. 

 

The dwarves would descend into the Alar’s darkness making way through their tunnels stealthily, leaving a trial Alar corpses. However, once they reached the unconscious Entfar they met a more atrocious sight, the Queen Cave Alar that woke under the sight of the dwarves. A hells screech would echo through the catacombs calling upon hundreds of the foul reptiles. As the dwarf rushed through the dark and cramp tunnels it became more clear to Bjor that they would not make their leave so easily. The High Chief would dreadfully peer down the uphill path they had climbed as stood at the light of the exit, yet he was met with the sight of his kin falling behind. It was then that the large charged back, with a great leap down, belly first. He’d hurtle through the air passing his climbing kin. The dark catacombs would illuminate with flashes of green as bolds of arcane magic left Bjor’s carrot spearhead at his roars of battle. The massive dwarf crashed into the swarm of Alars, where he blocked their passage through the narrow tunnel. He held back the Alars as they tore at his flesh with dagger like claws, giving his kin the precious time they needed. A boulder was brought down by Kazrin Starbreaker’s magics and Bjor pulled from under its crash. The High Chief was swiftly brought to the village, hopeful he could be saved. Yet at their arrival they came to the most miserable sight. As the venom rushed through Bjor’s pulsing veins it would spread, the amount far greater that the normal bite. From the wounds on Bjor’s back it would spread. His skin turning to stone. Swiftly Bjor himself realized, silent he remained as the forest dwarves of Hefrumm had gathered around him. He broke the silence, ‘Narvak oz Urguan… Narvak oz Hefrumm”. The High Chief stood at the roots of their holy tree of ancestors, with his kin crying at his feet, he looked both over his land and kin with a warming and ever proud grin curling under his mustache. The petrifaction reached his neck and swiftly his face to, tears of joy rolled over his dirty cheeks, turning to stone before they reached the soil. Bjor had sacrificed himself for his kin when all seemed lost. Till this day the petrified body of Bjor still watches over his kin, stuck in time. Bjor would be made paragon in the year 1716 as the Clergy believed he demonstrated the characteristics of what a dwarf should be. “He rose from nothing to the top of leadership. In power, he never used it for evil nor for self benefit. He cared for all those that were under him and respected all those he met. He was one of the key figures that helped reunite the dwarves after the unstable years caused by the Frostbeard Rebellions. To his last breath Bjor showed bravery and honor, sacrificing himself to save the lives of his fellow dwarves. For his kindness, honor, bravery, and leadership skill Bjor was made a Paragon of the Brathmordakin. Due to his strong connection to Anbella, she was made his Patron Brathmordakin. If it were not for Bjor Cottonwood it is questionable if the dwarves would have been reunited again, it is for certain though that the forest dwarves would of remained divided and spread across the continent longing for a place to call home.

 

→Thorin Treebeard, the Second High Chief

After Bjor’s death a feeling of grief would fall upon the village and its forest dwarf kin. Because of the death of their High Chief the forest dwarf clans had to call for a meeting. A successor was needed, and many saw Thorin Treebeard, being Bjor’s adoptive son, fit. Through election Thorin became High Chief. Though this would not change the grim fate of Hefrumm. A mournful shadow was cast over the village for its fallen High Chief, and Thorin’s failing to save his father would make his insecurities shine.  Because of this, none of his promises came to be and this resulted in the departure of many. Thorin saw the life seap away out of Hefrumm with his own eyes, and this would result in him doing the same. Thorin Treebeard was since then mostly seen in the Talus Grove, surrounding himself with those druids who knew Bjor. It is rumored that Thorin did this in an attempt to one day contact his father again, for it is known druid folk could make contact with those in the eternal forest. The following years were met with the decay of the glory of Hefrumm, for there was very little left of the forest dwarves to be seen on the land. They had once again all scattered around the realm of Arcas, some turning to other nations but most to the forest from which they once came. The tavern caught only dust and weeds would overrun the farms of the forest folk.

 

→Ozneat Treebeard, the Third High Chief 

 After many years this briefly changed, as it was Ozneat Treebeard who had returned to the nearly forgotten lands of Hefrumm. Ozneat called for his brothers and sisters to return to their once glorious village, and some answered. Ozneat Treebeard became the third High Chief of Hefrumm and it was now that the Emberhorns were first welcomed to the lands of Hefrumm. They were offered land by Ozneat for they had no place to rebuild their clan. These first months were filled with hope, for Ozneat had promised to rebuild the unity of forest kin on these lands and so, with a glimpse of short-lived hope, kin returned, answering Ozneat’s call. The passionate Treebeard made plans for new farms, and to clean the former ones. This is when the new High Chief ran into some difficulties, for there were many who did not immediately do what he asked of them, greatly discouraging Ozneat. Disappointed in his younger kin, Ozneat turned back to his travels only 2 years after his return abandoning his kin. This was the last time the elder dwarf had been seen on the mortal planes. When Hefrumm fell leaderless once again, it crumbled like it had before. And even after some years of most forest kin leaving, the Emberhorns left behind their residences, leaving the land to become forgotten once again. Many years would pass with the nature of Anbella consuming the village and its tale. Bjor petrified in stone was the only one to stand in the village, with his proud look, from the day he left the mortal realms, still looking over his kin’s land. 

 

→Eerika Cottonwood, the Fourth High Chief

It was when Beorn Cottonwood, the eldest son of Bjor and Eerika Cottonwood, returned to the valley that changes were to come. Just like many others, Eerika, together with her four children, left the land of Hefrumm many ages before this, for she was unable to bear the loss of her husband. Beorn returned to his father alone, when he was still a young beardling. The young dwarf called upon his kin once again, for the sight of the father’s village, consumed by time, would tear him apart. His mother was the first to return, followed by his brothers and sisters. That month new elections were called, and though the numbers of kin seated at the council table were at an all low, they were not empty. Eerika Cottonwood won these elections from Xergarok Cottonwood, making her the first female and the Fourth High Chieftess. 

It was no easy task Eerika had in front of her, for the once glorious village had turned into the ruins of what the forest dwarves could be. Eerika ruled in the image Bjor had for Hefrumm, focussing on the communal bond of kin. Though Hefrumm did not necessarily grow at first, many having lost hope with the fruitless call upon them of Ozneat, this was a beginning for the uphill path they were taking. After a few years Eerika fell under the same spell as Thorin, she was unsure if she could live up to the expectations, which made her insecure of her rule. This was kept from the folk though, what happened instead was that Eerika relied more on her eldest son. Beorn, though carrying no other title than his clan name, helped his mother with her ruling. After years lost kin would slowly start to return to the village. Eventually Eerika would step down from her position and leave Hefrumm and her children as memories and insecure thought became most unbearable.

 

Late Arcas

→Beorn Cottonwood, the Fifth High Chief

Beorn feared the cycle was once again complete, as his disappointed kin left the village. This is when Beorn stepped forward himself, winning the High Chief elections. Beorn had only recently passed the age of 50, making him the youngest and Fifth High Chief of Hefrumm. Having halted the decay of Hefrumm and his father's lands, Beorn firstly reformed the Cottonwood clan. Bringing new traditions and the ways of the hunt to the clan, which would attract old Cottonwoods who had left Hefrumm's forests after Bjor’s fall. His wife, Maggie Cottonwood, would be the one to take Beorn's place within the Cottonwood clan, rising to Cottonwood Chieftess, giving him space of mind to focus towards Hefrumm's entirety. He realized that diversity was key, which would result in creation of the Blackroot clan and the attraction of other long forgotten clans.

 

In the midst of this flourishment, the warriors of Hefrumm were called to caverns of their underground kin, needed in a voyage towards the ancient lands of Athera. Bringing a temporary halt to Hefrumm's grow, Beorn and his kin set seal, leaving with a clear goal in mind, they needed to return the legendary relic of Gloin Treebeard and learn of the ancient lands, and so they did. Traveling around Athera, with the guidance of an ent they’d find the Staff of Gloin, returning it to the land of Arcas.

 

 Beorn utilized the wisdom his father had passed down on him before his death, having an eye for  the individual members of the village. The young High Chief knew his kin very well, which was useful in the sense that he was able to offer and get his kin what they wanted or what was needed, rather than things Hefrumm simply didn’t have yet. This resulted in the rebirth of the library, clinic, etc. Though steadily, the numbers of returning kin would start to increase, bringing not only new life to the village, but more helping hands. An example of this was Karl Cottonwood, son of Baldin Ironside and Freya Cottonwood, who brought new spiritual and religious guidance to Hefrumm. This wisdom and guidance would result in the formation of the Dverga eron da Kirkja Rhun and the Blackroot clan branching away from the Cottonwood clan with Maggie's blessings. Now numbers began to rapidly increase with rumors of the return of Hefrumm spreading around the realm of Arcas. This would also come to a surprise to the mountain and cave dwarves for they noticed more and more forest kin traveling down into their caverns for trade and legionnaire service, while many of them had not even seen one in their lives. They would gain an undeniable presence both in the underrealm and above ground, with Xergarok and Darinn Blackroot being the first to rise to the officer rank in the dwarven legion. 

 

Besides the return of the Treebeard clan a few years prior, the Emberhorns also returned. It was in the year 1767 that Beorn welcomed the Emberhorn clan as an official Hefrumm clan. Beorn cared very little for the fact that they were not full blood forest dwarves, for his father had always told him that it was those with mixed blood who often needed a warm home the most. 

 

During Beorn’s last years of ruling, Hefrumm flourished to unseen glory, resulting in a second golden age. It was then that Hefrumm knew almost daily hunting parties leaving the village to return later that day with a feast meal, weekly well crowded council meeting and the opportunities for kin to start up taxless new businesses with the full support of the High Chief. This support would not only result in the forest dwarves of Hefrumm being able to pursue their passions, but also for a booming new trade economy in Hefrumm. At this all time high of Hefrumm, it was that Beorn realised that Hefrumm was ready for him to step down for he did not become High Chief out of ambition, rather out of necessity. Beorn felt he had fulfilled his fate and that the time had come for a new leader to rise. Elections were called on the 3rd of Sun’s Smile, 1768, with over 200 forest dwarves attending the grand hall of Hefrumm to listen to both Beorn’s speech and those of the two contestants, Karl Blackroot and Ordvair Emberhorn. It was that day that Ordvair Emberhorn got elected as the Sixth High Chief of Hefrumm. 

 

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~The elections of 1768: Beorn stepping down~

 

→Ordvair Emberhorn, the Sixth High Chief

During the first year of Ordvair’s rule Hefrumm continued to reap the benefits of the flourishing of their kin. Expeditions were held by the Emberhorn clan to search for long-lost Emberhorn history and relics. Ordvair had a keen eye on affirming unity between Emberhorns and the remaining clans, for the Emberhorns were rather new to the lands of Hefrumm as they had only officially joined a few years before the elections. Not much changed during this year, not for the better nor for the worst, this until fate struck almost like a curse of Hefrumm’s leaders. Many of the Emberhorns returned to their nomadic nature, scattering into their own ways. This would anger the folk of Hefrumm as it now seemed that they had only returned to cast their vote, resulting in stricter legislation in regards to voting in the future. The High Chief himself followed shortly after, turning to the road more than the village itself. It was then that it became clear that Ordvair Emberhorn did not fail his kin as a dwarf, but as a leader. Many forest dwarves followed the Emberhorns in their departure after this, resulting in the end of the second  golden age of Hefrumm. It was during these uneasy times that not only accusations of failure but also of fullon treason towards the High Chief would surface. Ybairn Emberhorn, the cousin of Ordvair, came forward with the claims that the High Chief was plotting to secede Hefrumm from Urguan. It was with these claims that the Chiefs’ Council attempt to temporarily suspend the High Chief of his powers to further investigate these claims. But the Grand King, Jorvin Starbreaker, intervened together with the High Court of Urguan arguing that this would be a matter of treason against the entirety of Urguan and that it therefore must be dealt with through the High Court. A court was called to summon the High Chief and the Chiefs’ Council which would result in a rather messy court for Ybairn did not show up, and without this witness the Chiefs had little to present. Ordvair was not found guilty due to lack of evidence, though because the conversation was sparked regarding what power the Chiefs’ Council has or doesn’t have, Hefrumm was forced by the High Court to properly document their constitution. The course of these events would badly influence the reputation of Hefrumm resulting in doubt with the dwarves of the Underrealm and even own forest kin regarding the leadership of Hefrumm. Karl Blackroot would be the dwarf to finish these documents forming the new and proper constitution of Hefrumm. It was shortly after the completion of these documents that new elections were called for Ordvair had not been seen in years. Karl Blackroot and Bodhi Cottonwood were the two to run during these elections. Both would promise to return Hefrumm to its former glory, though Karl offered more specific ideas of how to do so, which resulted in his victory  in the year of 1780. Although Karl’s victory met criticism for his appearance had been touched by the Fae a few years prior, having a skin of bark and a beard of vines, he did bring new promises and hope to the village of Hefrumm and its forest dwarven kin.

 

→Karl Blackroot, the Seventh High Chief

Karl Blackroot’s reign was perhaps most controversial among the other High Chiefs for many more varying reasons, besides his appearance. When the crown of Hefrumm was given to Karl the village was in a rough shape, lack of clear leadership had caused Hefrumm’s glory to crumble, with many departing from their homeland, and those remaining had turned to an attempt to govern the village in unity. This council type rule was less effective without a set head at the table, especially failing to represent itself within the circles of Urguan’s leadership. Passionate about their ways and kin Karl wished to put an end to this uncertainty. He did what perhaps other High Chiefs had not done enough of in the past, turning his mind to writing and documenting our ways and laws, as he had proven to be capable of this with his creation of the constitution of Hefrumm. Yet this came at a cost. More and more eyes of the capital’s leadership had cast their sight upon Hefrumm, being an automic community of Urguan, with concerns for they read about ways and laws that they feared could be abused. The first source of tension was between the High Chief and Norli Starbreaker, High Prophet of the dwarven clergy at the time. Norli had always welcomed the more tribal view forest dwarves had cast upon the faith he preached, yet he seemed to fear Karl took this too far and challenged the clergy's authority in doing so. Examples of these were the theorizing of the world’s origins, which differed from Norli’s clergy writings, or proclaiming the Fae’s touch to one's appearance would be Anbella’s blessing. The interpretations of the Brathmordakin’s doings of the seers would be another thing the clergy questioned, fearing them to be offering to speak of the future. A lack of the capability to work together on these issues swiftly led to them holding more of a personal grudge towards each other which many believed carried within their hearts till the disappearance of the High Chief. Like arguing grumbly dwarves they often sat together yet to no avail. These tensions were lessened at the end of Acras where they discussed merging the seers into the clergy, though at the arrival on Almaris it did not end up happening at the will of Yazmorra Blackroot as the newly appointed head of the seers. They later agreed that the seers shall remain as they were, but with better collaboration between the seers and the clergy. The tension between Karl Blackroot’s rule and Urguan’s central goverment would be a recurring theme during this age of Hefrumm.

 

In his ways of writing, Karl introduced the Chief Council, prior to his election, besides the previously lonesome Folk Council. Consisting of all the clan leaders of Hefrumm they’d bend their minds over more external matters in regard to Hefrumm. In tight cooperation between these two councils and the High Chief itself, Karl Blackroot discussed many laws and ideas of his, with good intent for the dwarves of Hefrumm, and sought the approval of the folk before introducing these properly. An example of this was the caste system, which was though slightly altered by his successor kept by Hefrumm.  

 

It was in the year 1782 that a group of 4 Treebeards made their return to Hefrumm under the leadership of Ulvi Treebeard. They had once lived in the lands of Hefrumm many years ago under Beorn Cottonwood’s High Chieftainship, but it was also back then that they had voted to return to their nomadic ways and scatter once again into solitude. Yet not all Treebeard kin had followed them, Thorin Treebeard stayed within Hefrumm hoping to keep the knowledge of the Treebeards alive with the younger beardlings of his kin. It was after many years of Ulvi’s absence that Thorin rose again to the title of clan father in an attempt to bring glory and respect back to his clan, which was recognized by Beorn as current High Chief. It was with this that Ulvi and her Treebeards found disrespect when she returned to such news 2 High Chief reigns later. At her return she brought this discontentment to Karl Blackroot, demanding the legitimacy of Thorin’s clan fathership to be questioned. To back her claim to clan mothership Ulvi brought up two arguments. Firstly she was the one elected as clan mother during the clan meeting before their return to isolation, and secondly, they were in possession of the so-called ‘Elder staff’. Besides the matter of Ulvi’s claims, questions arose within Hefrumm regarding Lekso’s claim to eldership and this ‘Elder Staff’. Their so-called relic being the walking stick of Ozneat Treebeard from during the midst of Atlas, one realm ago, with Ozneat being a controversial figure within the history of the forest dwarves. Karl was doubtful of Ulvi’s Treebeards and claims, yet he wished to resolve this peacefully and through bureaucracy, for that is the old Treebeard ways he had read about. He called for a High Court where both parties would present the arguments to back their claim to clan leadership of the Treebeard elder clan. This was surprisingly unpleasant to Ulvi and her Treebeards, for she departed with her group, not caring to attend the court for unknown reasons. Because of the departure of one party, the Tribal Court was called rather than the High Court. As a result of Ulvi’s inability to bring forward evidence and the fact that Thorin brought forward the Staff of Gloin himself, the following verdict was called. Ulvi’s claim to clan mothership was deemed illegitimate and Ulvi, Lekso, and Norazod would go under the name of Leafheart together with their descendants rather than Treebeard. A verdict thought to be harsh by some, righteous by others, that had been passed by Karl Blackroot and his chief counsel of Bordavir Cottonwood and Thorin Treebeard, who was the one who came up with the final verdict and of the name of Leafheart.


 

None had heard of the Leafheart bloodline for many years, being believed to live scattered and in solitude within the forests of the world. It was later during Yazmorra’s reign that they made a return once again.

 

Though controversial, for the people of Hefrumm Karl would do good, bringing back many religious feasts and ceremonies, appointing others to host hunts once more, life would return to the village ever so slowly. Yet his reign was marked by a dark misfortune and threat, the war upon the spawns of Khorvad, also known as the Inferi of Arcas. It had been ages since the threat of a second swamp Alar attack, and even longer in regard to the first, yet this was different as not only the village of his kin but the entirety of Acras’ descendants fell under the threat of this evil. It was during the first battle in the sandy dunes of Khorvassa this threat became most real. A threat the High Chief saw first hand as he fought to defend Khorvassa from the inferi. Sadly, the city fell to the forces of Khorvad. In response to this, preparations began. The councils of Hefrumm were called upon for the High Chief to hear his people, Beorn Cottonwood was tasked to map out a new village would the saddening fate fall upon the dwarves to depart from their holy lands. Yet this did not mean they would leave absent of a battle worthy of dwarves. With a new smith in the village, blades and axes were forged, the boars were readied, and the supplies of grains and meat to the kingdom were made. Two great battles followed which were most notable to the dwarven race, first the naval battle in the northern waters of Urguan’s lands. Here the daemonic threat had pushed, yet they needed to cross a fair deal of water to reach the mainland of Arcas after their victory in on the Khorvassian deserts. Together with human kin the dwarves set sail with their steam warship s pumping fumes into the dark red sky, crushing through waves and sea. Great ballistas and weapons of war were loaded upon the armored ships which would bring the downfall of many daemonic spawns at the fierce orders of the Grand Marshal Beamon Irongut, pushing back the inferi forces. An unexpectedly great victory was shared by the dwarves of Urguan. Yet war is not won at the victory of a single battle. Shortly after this followed the final stance of the descendants and the inferi, still being heavily outnumbered by the intrusive forces. On land this battle was fought to which many if not all forest dwarven warriors residing on dwarven lands had joined the lines of the dwarven legion. Boar-riders strode forward crushing skulls at the wielding of warhammers, shields were cracked and spears thrusted forward from between these, as the front line of dwarven warriors pushed forward over the tainted lands. After a lengthy and gruesome few days, which the curious should read about in more detailed tales, the victory was to be called by the descendants of Arcas. The war upon the descendants had caused chaos within the lives of Hefrumm’s dwarves, yet this age of war was short-lived and the dwarves were victorious.

 

With the folk of Hefrumm returning to their former lives, the history of Hefrumm continued. 

Over the years of Karl’s rule the tensions between the capital of Urguan and Hefrumm worsened. The High Chief wished to reform laws and institutions within Hefrumm which had been done before, yet now that documents were permanently and officially written down, some in the central government of the capital feared possible abuse of these laws. Karl felt like the capital’s central institutions attempted to limit Hefrumm’s authority within their own village and feared for the integrity of their ways, while the central goverment on the other hand thought Karl to be tainted by the corrupting ways of power. A specific example of this, besides his disagreements with the clergy, were the discussions regarding taxes or guard formations within Hefrumm itself. Throughout the history of Hefrumm, once Urguan had been reformed from the founding of Agnarumm, there had been taxes on Hefrumm’s housings in the form of grain and food, to feed their kin in the Underrealm. It was later at the beginning of Almaris that the central government demanded taxes upon stalls and shops of Hefrumm, something previously not done. Karl would make his passionate voice heard in such ways during Urguan’s grand council meetings that other dwarven elite took a dislike towards the dwarf, feeding in into the idea of his lust for power. His image within the Underealm only worsened when they saw that Hefrumm welcomed others with a plant-like appearance like himself and with his trial for murder. Karl had been reported to have taken the life of a beardless dwarf, to which the council of dwarves took great disgust. He was called to appear before the High Court, where he was sentenced to a great fine. Karl payed the fine but claimed that if what he was being trialed for were true then the punishment should be worse. Because of his disappointment with the justice of the central courts Karl asked the clergy to judge him. The High Prophet; Norli, demanded that he honored the life he had taken by making a shrine within the lands of Hefrumm. Though Karl believed the actions he was trialed for were justified, he met the demands of Norli Starbreaker to avoid further conflict and possibly harm to Hefrumm.  Despite the building of the shrine and completing the requests of both the religious trial and legal court Karl’s image and reputation worsened with the dwarven folk that lived under the mountain, causing forest kin to grow dreadful to the fact that Karl might be damaging the reputation of their beloved Hefrumm. Resulting in an accident like that with Aghuid Ireheart-Cottonwood, who ripped off the leg of the High Chief in public after an argument, not being stopped by any other dwed. Karl survived this, due to his sap being thicker than blood, slowing down his bleeding to avoid death, yet great torment had been brought upon the heart of the High Chief. For he is known to care little for the opinion of cavern-dwelling kin, yet now he started to seemingly lose that what he did care greatly for, the respect and love of his proud kin’s village. Karl Blackroot knew that the time of his reign was coming to its end.

 

After the defeat of the Inferi all seemed well, yet it was not many years later that the world itself collapsed in ruins. As if the realm of Arcas itself wished to rid the descendants of its lands, or as if the land were poisoned by the doings of the Inferi many years prior, caverns would collapse under the doing of earthquakes and lava would threaten the lives of the Underrealm’s dwellers. Above ground rivers filled over the edge of their banks, the sea engulfing beaches and unrooted trees would fall onto fields. This together with a powerful plague, caused by a mysterious fungus spore, being rumored to originate from a reckless dwarven scientist, forced the dwarven of Arcas to make their voyage overseas. As steam rose over the sea’s horizon from the dwarven ships, they disappeared looking for new land. 


 

Early Almaris

This new land was to be named Almaris, a vast mysterious land which would house the descendants. At their arrival the dwarven of Urguan claimed the most mighty mountains the lands had to offer, with bright green valleys, pleasing the forest folk. The unused plans in regard to a new village, made under the threat of the Inferi, had come to great use after all. With the dwarves of Hefrumm putting together their bulky hands with the niftiness of Yemekar, under the command of the former High Chief Beorn Cottonwood, the dwarves build a great village closer to the capital, right in front of its majestic dwarven gate. It was a few years after the completion of this that the High Chief was approached by two Chiefs, Bodhi Cottonwood and Yazmorra Blackroot, requesting him to step down. Their reasoning to do so was due to his controversies after having met with specific individuals in the capital who had expressed their fears in regard to Karl. Despite his disappointment at seeing non Hefrumm intervene in Hefrumm affairs, Karl Blackroot acknowledged the will of his Chiefs, and so he called for new elections for the proud position of High Chief, in which Karl himself could participate, to see who it was the people of Hefrumm wished to lead in the future years. Both Chiefs and Karl himself did run during these elections, where it was Yazmorra Blackroot, to be crowned the eight High Chief of Hefrumm. With Yazmorra’s promise of a better relation with their cavern-dwelling kin, and to flourish all cooperation, Karl’s chapter closed, for he disappeared a day later, with the words that Anbella was calling for his return. Karl Blackroots’ reign was arguably the most controversial in Hefrumm’s history. He brought life back to that that seemed dead after the absent rule of Ordvair, and formed a new basis for Hefrumm’s political rights and written ways. In the loving eyes of his friends he was a just passionate ruler, seeing the importance of Hefrumm’s freedom under a threat of the central goverment’s controlling grasp. While to his foes he was a wooden dictator with a lust for more and more power.

→Yazmorra Blackroot, the Eighth High Chief

[31/01/2021] 

 

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 ~Arrival on Almaris~

 

[Further history remains to be updated, in the mainwhile you can read about the reign of Yazmorra, Qrue and Celeste Blackroot as a continuation of the Blackroot age of Hefrumm in the following post. ] 

 

 

Clans

 

Major clans

The Cottonwood clan teaches and follows the ways of the hunt, as they live off it. Besides being barbaric warriors of the woods, they are considered fine craftsmen of those materials they gather from the hunt. Being experienced in their craft, they are often seen wandering down into the mountain to sell their animal goods to their mountain and cave kin. The Cottonwood clan has the tradition to ride fierce boars and wield relatively primitive weaponry on their hunts, using the technique of flint napping. 

Current Chief: Bodhi Cottonwood

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The Blackroot clan is a clan that branched away from the Cottonwoods and now composes the spiritual and religious soul of Hefrumm. Their members tend to integrate religion and spirituality in all forms of their lives. Many Blackroots become seers when they are old enough offering advice and guidance to those that look for it. Blackroots are very proficient with herbs for medical and spiritual uses. Despite not being as welcoming to people they do not know as the cottonwoods, they    still believe in kindness to travelers. Blackroots are always open to gain new knowledge from the world around them.

Current Chief: Yazmorra Blackroot

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The Treebeard clan is the only elder clan of the forest dwarves, having their roots go back to the seventh son of Urguan, Gloin Treebeard. The Treebeards are often considered wise dwarves with their clan knowledge dating back to the birth of the dwarven race. One could often see in history them to be the ones to preach their religious wisdom. Today the clan consists of two parts, the minority that stayed with Hefrumm through darker times and kept true to their peaceful ways. And on the other hand the Leafheart line, so proclaimed by Karl Blackroot, who are known to be more nomadic and aggressive in their ways, having records of their returns every few ages before return to their nomadic life shortly after. 

Current Clan leader: Thorin Treebeard (of Treebeards of old) I Ulvi Treebeard (Leafheart line)

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The Emberhorns are well known as stonemasons, ram riders, and smiths, and have always had a wanderlust within them. They are proud dwarves, but are humble enough to work the farms and reside peacefully in the forest and mountain tops above the Kingdom, wanting for not more than a pint of mead and a quiet existence in their clan hall.

Current Clan Lord: Ordvair Emberhorn

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Lesser or missing clans

➻ The Oakhand clan had their main presence during the end of Atlas. The clan focused on the skillful art of woodworking. Making both rough items and beautiful carvings. Though their numbers were never extraordinary, many of the beautiful wood carvings around Hefrumm were done by the fingers of an Oakhand. 

 

➻ The Boldshoulder clan is a clan of unknown origin, for there were tales that they were older than Hefrumm itself. The clan would have been centered around trade, for which they lived as nomads.

 

➻ The Bogbelly clan also branched off the Cottonwood clan, founded by one of Bjor’s sons, Horren Bogbelly. The clan preferred the swampy environment more than the forests. They adapted to this new hunting ground and took the tradition of licking cane toads to get high, though this sometimes resulted in fatalities. 

 

➻ The Pufftree clan specializes in the craft and harvesting of puffs and other hallucinogenic substances. They consist of often lazy hobos purely living for and from those puffs, often filled with delusional and interesting views on the realm as a result of extensive drug use.

 

➻The Windrock clan, a family that founded their clan under the rule and guidance of Karl Blackroot. A clan known for bringing the greatest of boulders down from dwarven peaks to the village, to create many things out of it with their experience and ways in stone masonry. 

 

The Oakfoot clan, not to be confused with the Oakhands, this clan would merge themselves with the forest kin of Hefrumm during early Almaris. In the long absence of the Oakhand clan, these dwarves provided Hefrumm with their nifty fingers for carpentry. 

 

Ruling

 

 

High Chief

Hefrumm is led by its High Chief. A figure that embodies and represents the unity of forest dwarves at the council table of Urguan. For each clan that is part of Hefrumm, which fit Urguan’s requirements, the High Chief would get an extra vote on Urguan’s council. The High Chief is chosen in an election, open to all members of Hefrumm. Shortly after the High Chief would undergo a coronation where a traditional twigs-woven crown will be passed from High Chief to the next generation’s High Chief. This coronation is believed to be sacred with the blessing of Anbella, and it would be considered highly dishonorable to interrupt this process, showing no respect to the Hearth Mother herself. The High Chief is guided not only by the Hearth Mother herself but also by the wisdom of his clan leaders and elders. 

 

Townsfolk Council

On the topic of internal matter, Hefrumm will call upon the townsfolk council. Here all members of Hefrumm come together in their mead hall. Just like the elections all members would get a vote and the opportunity to voice their opinion and complaints. During the second golden age of Hefrumm these meetings were called yearly. 

 

Council of Chiefs

Not all matters could be discussed with every member present, hence the council of chiefs was created. Mainly going over the external matters of Hefrumm, it would consist of the High Chief and all clan leaders of the clans that met the given requirements of 3 active members of said clan. These clan leaders are also known to be the advisors of the High Chief. 

 

⧫Notable Characters⧫

 

High Chiefs of Hefrumm

Bjor Cottonwood, founder and first High Chief

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Thorin Treebeard, second High Chief

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Ozneat Treebeard, third High Chief

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Eerika Cottonwood, fourth High Chief

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Beorn Cottonwood, fifth High Chief

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Ordvair Emberhorn, sixth High Chief

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Karl Blackroot, seventh High Chief

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Yazmorra Blackroot, eighth High Chief

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Qrue Grasswhistle, the ninth High Chief

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Celeste Blackroot, the tenth High Chief

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Folkloric characters

The forest folk of Hefrumm have the tradition to gather around their fire and hearths to tell the saga’s of their ancestors and the tales of the mythical beings. Folklore of Hefrumm is the bundle of such tales, with which the dwarves try to teach their younglings about values and ways.

 

➻ Mi, the wandering tree

forest troll, befriended by Beorn Cottonwood. Though a lot of mystery would float around the intelligence of this forest troll and its origin, the massive beast and the forest dwarves helped each other multiple times. Mi was mainly a help in fighting off the alar plague of Arcas both with his brutal strength, as Beorn rode the beast to battle and his knowledge on the creature. 

 

➻ Grogg, the protector

A golem that was believed to have been tasked to protect the forest dwarves of Hefrumm. The massive construction frequently patrolled the village during Bjor’s era. The golem has not been seen in years, however, it is believed that in Hefrumm’s time of need the golem will show himself once more to protect the forest folk.

 

➻ Snowball, the snow demon

Once a dwarf, the child eating creature is believed to return after death. This led to the theory of him being a spawn of Khorvad himself. Under Beorn’s ruling the creature was captured and held in captivity with the idea, if we can’t take his life we must take his freedom. 

 

➻ Silvernips

The silvernips are little silver haired tiny gnome like beings that steal food from animals, and steal resources from chests. These beings also have a tendency to take the hay from forest dwarf farms for which they are hated. 

Spoiler

 

 

Villages

 

Dol’Tazarak (Village of Unity)

 

The first of Hefrumm’s villages, born from what was once the Cottonwood village, Dol’Tazarak laid within the southern valley of the lands of the Confederation of Hammer, later to become Agnarum, during the age of Atlas. The majority build by the hands of the young Bjor Cottonwood, in his solitude and absence of kin. The village was modest yet more than what most of his kin knew, being children of the forests and hills. The name Dol’Tazarak refers to the first unity to be formed of their kin, a unity needed by their kin and promising for the years to come.

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Though being small and modest the village was self-sufficient, farm lands covering the lands of Hefrumm, blessed by the temple of the hearth, higher up the mountain.

 

Temple of the Hearth

At the arrival of the first Treebeards of Hefrumm, lead by Ozneat, they did not only bring their knowledge the Brathmordakin but also the will to provide Hefrumm’s lands with a temple for their Hearth Mother Anbella. On the southern side of Azgaryum’s mountains, there stood this temple. Religious ceremonies and teachings were held there by the Treebeards.

 

The roofless brewery 

Bjor and his kin had a demand for ale, which was answered by Muradir Deeproot. He was the first brewer of Hefrumm, building by his bulky hands the brewery that stood in the midst of Dol’Tazarak.

 

Mossbeard’s groove

Being the home of the legendary Root Druid, the groove was filled with clouds of pollen and spores. At the end of this groove there stoop a massive mushroom, mighty in its appearance and crowned by a hole in the ground, letting through the sun’s light. It was here that the crown of Hefrumm was created by the mystical Mossbeard.

 

Dol’Kronos (Village of the Legend)

 

On the realm of Acras, the village Dol’Kronos was build for the kin of Hefrumm. The village being far greater compared to Dol’Tazark, it stretched across the entire southern valley of Kal’Evraal, with their wheat fields running over the hilltops. Thorin Treebeard was the one to first name the village, translating to Village of the Legend, in honor of his fallen father who had built the village, Bjor Cottonwood. 

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Dverga eron da Kirkja Rhun

Founded by Karl Blackroot the Dverga eron da Kirkja Rhun offers a slightly unique view on the Brathmodrakin and its practice compared to that of the Da Kirkja Dverga. The order is formed by the seers, who teach those willing often through more tribal rituals and ceremonies, in which psychedelics would often come to use. ceQDF2JyKY1nGXZgECMxrefIEqcrmTq4FWdwDCwYwb4m7yy9gTE7jPEPcTAoNZAFIjO4z59FS5dl6hPVRzNTAdpL-CwO3d6s0syI0NYYIvEVIxGU-J0OqpFOPtzm8z1eQ71y2wLw

Seers are individuals that have proven themselves able and responsible enough to be verified as a seer. Knowledgeable and in control of his emotions the Seer guides communities to be closer with the Brathmordakin and to try to be an example of a good dwarf. For this reason it is recommended that each clan has a Seer which the clan members can come to in their times of need for answers and guidance. The seers also have more of an eye for the world around them, believing the Brathmordakin bring the dwarves signs and messages through the natural world. 

 

Puffden

Qrarm, also known as the Puff uncle, was the one to bring the usage of drugs or puffs to the village of Hefrumm. The puffden was founded by Qrarm functioning as a center of puff usage and trade. Some would refer to the den as Qrarm’s drug basement, other’s a heaven of pure relief and joy, either way, you get the best puffs there.

 

Khaz’ur’Yemkadar

Also known as the Hall of Creation, Khaz’ur’Yemkadar would be the hall under which the craftsmen and women of Hefrumm would unite their craft. It would be here that all knowledge of the forest dwarven crafts would come together. The forest folk would teach each other there, hold lessons, and sell their goods under a common name and most importantly find company during the long hours of their work. The Cottonwood clan would mainly supply the one to conduct the working of animal materials like their hide and bones, together with the craft of flintknapping. Though there are also forest dwarves highly experienced in woodworking, tailoring and other crafts. 

 

Tavern

The tavern of Hefrumm is the place the forest dwarf would dwell after a long day of work. Serving the legendary Cottonwood Honeybeer, brought over from Atlas, it would attract many townsfolk and travelers. After Bjor’s death, and the running dry of their honeybeer barrels, the tavern would fall to ruin. It was during the second golden age the tavern would serve ale again. Nabrick Grandaxe would be the first to start serving drinks once again, though swiftly followed by other helping hands.

 

Library

Founded by Horren Bogbelly during the age of Bjor, the library of Hefrumm is a collection of the wisdom and knowledge beyond simply the dwarven world, situated in between the roots of the tree of ancestors. Though what the library is most visited for, are the books on the history of the forest dwarves. During the war with the orcs, the library functioned as a hide away if needed, which would result in other facilities, like the Paragon hall, being build.

 

Relics

 

Crown of Hefrumm

The wooden crown appears to be made out of a single piece of thick tangled dark oak root. It has two distinctive sides, one looks fresh and green, the other seems to be a bit decayed and covered in moss. On the front side there appears to be a story carved into it - A dwarf coming from the woods, who will then work the land, eating the fruits he grew. More other dwarves will begin to gather around him. Eventually he is handed a wooden Crown and made King of the Forest Dwarves, under this image with the name 'Bjor' be carved. Few would know that a nature elemental phoenix's feather has been added into the heart of the wood, giving the crown strange properties.

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~The unnamed village of Hefrumm, during the age of Almaris~

Spoiler

Links to posts, relevant to Hefrumm and its history. (Besides the previous mentioned links)

 

 

 

Spoiler

A collection of screens starting with the Beorn’s childhood till him stepping down (present of posting).

https://imgur.com/a/u8Clbn6


Credits to Mateolog for helping me with the english <3.



 

 

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Nagorain Emberhorn would raise his horn with mead”TUMUN-ZAHAR!”he’d shout as he would start chugging on his drink.

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[!] Karl Blackroot lies in his hammock as he finishes eating his mushrooms. He would reflect about the beauty of Hefrumm as he feels like he turns into a banana. What does this mean? Only the Brathmordakin truly know...

 

Meet Vladimir Kush, the Painter Suing Ariana Grande - Artsy

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“Ah support moi forest kinsmen, ah realleh do. But yeh should ‘ave captured that massive land snail n’ brought it back to Hefrumm once that old coot wus eaten by tha lizards!”, Balek Irongut mumbles.

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Fimlin gazes upon the home of the Hefrumm with a smile on his face “Ye ‘ave come far children o’ Gloin. T’ank you, Bjor for wot ye ‘ave done fer t’ese dwedmar. may yer memoreh never fade.”

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“May teh Brathmordakin foreva shine t’eir light on our village eh ‘efrumm,” Yazmorra Blackroot smiled to herself, recalling the first day she was welcomed by the forest dwarves in Hefrumm. She looks up the starry skies above her dwelling. “An may teh ‘igh chiefs eh past, present, en futa always ‘ave teh forest an Anbella by t’eir side.”

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Grouch, a mutt of many bloods who lay claim to the Southron culture, smiled upon seeing a clave of Forest Dwed organize themselves. He noted where he thought he might find them on a map, and went to see if they would accept and house one with Forest Dwarf blood as only a part of their lineage. 

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