The King Of The Moon 5119 Popular Post Share Posted May 28, 2020 Spoiler AlchemyThe Alchemical Map, a natural philosopher’s depiction of the Material Plane and its metaphysical ordering. Origin Ancient as the veil itself, the potential of alchemy has been bound to matter for all recorded history. Whilst some might point to the ancient tower of Llull, the land of Camnius, the world of Val’Garis as proposed points of origination for the craft’s acceleration into a definable study, throughout all ages Men and later Descendants with a desire to measure and quantify this mortal plane and others like it have found the signs and symbols of creation, as well as means of harnessing them, to varying levels of success.The signs and symbols of alchemy are old, visualised by the material alphabet a set of runes identical to many vast scripts – such as runesmithing and blood magic – which bend and manipulate the veil itself, without true ‘magical’ influence from the void nor deities. Debate naturally rages on between natural philosophers, then, as to which iteration of the language came first, its true purpose and its origin, with each proposed explanation more outlandish than the last. The only constant in this speculation is that the craft belongs to the material, completely alien to freshly breached Voidal Horrors and Aengudaemons not versed in the more constant physical planes beyond their own. A concept – and potential – exclusively tied to the sculptable mundane. Explanation Natural philosophy - ‘alchemy’ - can be defined as the study of all mundane energy and matter that makes up the material realms contained within the veil. At its core it is what we in our world would call science: chemistry, biology and physics all rolled into a singular discipline. Whilst some dabble in niche extremes like tinkering, mutation and taboo experiments with flesh and the soul (oft identified as ‘further alchemy’), the core of the field is split between its three main pillars: Symbols and signs: the periodic table identifying elemental and metaphysical modifiers behind all matter. Botany, reagents and processing: wherein signs and symbols are identified in extra potent matter for extraction and use. Potioncraft: in which the aforementioned are paired and exploited to achieve countless ends. On Alchemists Spoiler Whilst Alchemy deals in objectives, belonging to no overarching alignment of ‘good’ nor ‘evil’, it is by definition a practice which hinges on logic and the ordering of the universe. Even those meaning to deploy it for chaotic means would require some grasp on objective constants and an academic dissection of the world. As a result, experimentation and dabbling into natural philosophy will gradually alters one’s psyche to an extent. Therefore, whilst attuning ones mind to natural philosophy does not require the same mental strain as something as drastic as a voidal connection, one would still require the mental fortitude expected of any other academic field. As time progresses and the alchemist decodes the base components of matter and its uses, they will begin to experience the plane around them through the esoteric lens of the material alphabet, correlating its primordial runes with meaning in waking dreams and experimental frenzies, spurred ever forward by a desire to know; a need to quantify and understand the world and perhaps what lies beyond it in objective terms, pursuing scientific enlightenment. Along with this shift in perspective Alchemists would therefore be granted strange dreams of items from legend, philosopher’s stones of infinite potential and great elixirs to stave off death, bottles of flame that can engulf cities and countless other curiosities as their mind is opened to imagine limitless potential in their craft. Also comes a far more refined understanding of the Material Alphabet, wherein a masterful alchemist can jot it down with ease to invoke meaning upon sight. -In order to practice Alchemy one must be capable of study, meaning it cannot be practised by children before adolescence, Ologs and those with mental deficiencies significant enough to strip them of object permanence. -Alchemy belongs to no set ideology nor culture, though is still bound by logic and reason, impossible to fathom in those without such capacities (IE Voidal Horrors who have not taken several years to adjust to the Veil and its ordering). -Dreams experienced by Alchemists are always (unless used as a vehicle for invention or rediscovery of lore where approved by the ST) inconsequential visions of Alchemic Legends and their potential, solely meant for inspiration. They should not be taken literally and can not be used to metagame otherwise unknown aspects of Alchemy. Tier Progression Alchemy is staggered into three tiers, rather than the usual five seen in most magic. These determine an Alchemist’s level of experience, dictating what sorts of alchemical processes they can access and to what extent. Note: Below the word ‘measure’ when used in this context refers to what would equal that which RPly equates an MC item representing a product of alchemy in a character’s possession (usually a bottle of something). Tier One Apprentice level alchemists are those in their first two saint’s weeks of study. They are capable of making a number of base level potions though must depend on others to identify reagent properties for them (either by use of written instruction or with a teacher’s supervision), unable to yet deduce signs and symbols from botany and other sources by themselves. The material alphabet, whilst possessing the same loose meaning as it does to all creatures native to the mortal plane, will still be lacking complex interpretation for an apprentice alchemist. Apprentice level alchemists can only create batches of one measures from one recipe at a time, over the period of a saint’s day. -Tier one begins in the first two OOC weeks following an app’s approval. -Cannot identify signs and symbols in a substance by themself. -Can make one potion or equivalent alchemic creation per IRL day. This does not factor in recipes achieved with further alchemy pieces and their own established cooldowns. -Can access tier one recipes. Tier Two Journeyman alchemists are those who have studied alchemy for upwards of three saint’s weeks. They are capable of making a number of intermediate level potions and can also deduce signs and symbols from reagents by themselves, becoming a lot more self sufficient and less reliant on textbooks or instructors. The material alphabet can be read and understood at considerably more depth to the journeyman alchemist, who will easily be able to utilise ‘reagent rings’ and ‘transmutation circles’ for the purpose of decoding recipes. Journeyman alchemists can create batches of two from two recipes at a time, over the period of a saint’s day. -Tier two begins in the third OOC week following an app’s approval. -Can make two potions or equivalent alchemic creations per IRL day. This does not factor in recipes achieved with further alchemy pieces and their own established cooldowns. -Can access tier one and tier two recipes. Tier Three Masterful alchemists are those who have studied alchemy for upwards of eight saint’s weeks. They are capable of decoding almost any recipe put before them with enough trial and error to understand its uses. The material alphabet can be utilised at a level almost like a second language to a masterful alchemist, to the extent where its runes can also be recorded down with precision enough for others native to the mortal plane to read and interpret them. Masterful alchemists can create batches of three from three recipes at a time, over the period of a saint’s day. -Tier three is achieved in the eighth OOC week following an app’s approval. -Can make three potions or equivalent alchemic creations per IRL day. This does not factor in recipes achieved with further alchemy pieces and their own established cooldowns. -Can access tier one, two and three recipes. -Can experiment with common potions or equivalent alchemic creations to deduce its recipe for themselves. Self Teaching Self Teaching is an option when it comes to alchemy, acting in an identical manner to the self teaching system in place for voidal magic. Self teaching exists in two forms: “Teacher Guidance” Teacher guidance is effectively normal teaching, but with added distancing. In this format, one is learning recipes from one with an accepted TA but by their own practice; and goes back to their teacher ICly or OOCly to confirm they had done their alchemy correctly. This eliminates the need for consistent scheduling or working around where some teachers may be burnt out of teaching, due to real life obligations and so on. Ex. of “Normal Teaching” Jim extracts the proper signs and symbols from the right reagents, teaching their apprentice student “John” how to process the reagent as well. Ex. of “Teacher Guidance” While Jim is away, and gives permission OOCly for this to be executed, John practices himself how to collect and process new reagents. Afterward, he goes to Jim to show him, or shows Jim OOCly (through screenshots) how such was done. “Book Teaching” Book Teaching is what truly may come to mind with “Self Teaching”. In this sense, a person seeking to learn alchemy would find story-approved and supervised texts that serve as in depth instructional guides as to how to practice alchemy. This is a true “Self Teaching”, where the player learns to do alchemy on their own; with of course, creation of the Alchemy Feat application referencing the book as a teacher. - You may have one book-teaching app across all personas. - Book teaching will require an ST approved book for each of the three tiers, either provided by the ST itself or to be submitted as a MArt for ST approval by players with an accepted TA. - Self Teaching will lengthen tier progression, meaning self-taught alchemists will remain Tier One for three OOC weeks, Tier Two beginning in the fourth OOC week and Tier Three being achieved in the twelfth OOC week following an app’s approval. Redlines - All recipes in Alchemy – as well as the ability to draw symbols from reagents and botany – require an accepted Feat to create, as well as a tier level equating the complexity of said recipe. - Alchemical Potions are available to all to use unless otherwise specified. - Alchemical Potions require three emotes to use. One to draw, one to prime, and one to throw/consume. A potion has no effect if it is not primed. To prime a potion, the potion must be deliberately be shaken or manually added with a primer to prime. Throwing/Drawing a potion would not count as priming. - A primed potion will only remain primed for two emotes, until becoming inert again, requiring priming to occur again. - A TA in Alchemy is required to teach the Feat to another player. - A feat is not required to use items created with alchemy or to utilise botany. That said being blacklisted from alchemy will render someone unable to benefit in any way from items made with alchemy. - All products of alchemy and botany (with the exception of IRL plants without provide poisonous or medicinal uses) used in roleplay must adhere to the redlines and explanation of their specific lore piece and will require up to date approved lore to be used. New recipes cannot be made through roleplay experimentation alone in this regard. - All recipes in Alchemy are divided into ‘common’ and ‘rare’ (currently accepted pieces will be updated to accommodate this). Whilst ‘common’ recipes can be self taught through the means outlined in tier three, ‘rare’ pertains to recipes gated behind Further Alchemy or explicitly requiring IC instruction to learn in said recipe’s lore. - One requires an accepted Alchemy FA before they may learn any form of Further Alchemy which utilizes alchemical processes such as Smoggers, Animatii, Tawkin, etc. Affliction does not require base alchemy in order to learn. - One is required to be a Tier 3 alchemist before they may begin to learn Further Alchemy. 57 Link to post Share on other sites More sharing options...
Sorcerio 4594 Share Posted May 28, 2020 about time Link to post Share on other sites More sharing options...
Yaldabaoth 743 Share Posted May 28, 2020 Man Link to post Share on other sites More sharing options...
Nozgoth 2897 Share Posted May 28, 2020 bruh 1 Link to post Share on other sites More sharing options...
GDPR 014 23 Share Posted May 29, 2020 im chilln Link to post Share on other sites More sharing options...
Zacho 1736 Share Posted May 29, 2020 What about people who have effectively been already practicing this for a long while, and are knowing of alchemy to a good extent? When this lore comes out it will introduce huge restrictions especially if you have to wait to get to t3 to be the same level as before icly. 2 Link to post Share on other sites More sharing options...
The King Of The Moon 5119 Author Share Posted May 29, 2020 8 hours ago, Zacho said: What about people who have effectively been already practicing this for a long while, and are knowing of alchemy to a good extent? When this lore comes out it will introduce huge restrictions especially if you have to wait to get to t3 to be the same level as before icly. The specifics of grandfathering upon implementation are still something being discussed with administration. Once this lore is approved you can expect an announcement detailing what’ll come next with regards to applications. Link to post Share on other sites More sharing options...
Sorcerio 4594 Share Posted May 29, 2020 1 hour ago, The King Of The Moon said: The specifics of grandfathering upon implementation are still something being discussed with administration. Admins best hurry up I 👏 want 👏 my 👏 potions EDIT: totally not impatient in any regard Link to post Share on other sites More sharing options...
Requiem 84 Share Posted May 29, 2020 I am very happy with how accessible this is. How many students can one teach with an alchemy TA though? Is it going to be the standard Magic 3 or something more? Link to post Share on other sites More sharing options...
The King Of The Moon 5119 Author Share Posted May 29, 2020 1 hour ago, Requiem said: I am very happy with how accessible this is. How many students can one teach with an alchemy TA though? Is it going to be the standard Magic 3 or something more? That’s something that’ll be confirmed in the announcement, but I’m personally aiming for 5. Administration might want to keep it standardised though (which is why it’s not in this piece). Link to post Share on other sites More sharing options...
Riftblade 849 Share Posted May 31, 2020 This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly. The specifics of how grandfathering will work will be discussed. Link to post Share on other sites More sharing options...
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