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[✓] [Reagent] Murkshroom


Sorcerio
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Sign(s):

- Earth

 

Symbol(s):

Dark x3

Blindness x2

Balance x1

Curtailment x1

 

Appearance:

Murkshrooms appear as translucent fungi which hold a very dull blue or purple. 

 

Location:

Found in clumps deep within caves and upon cave walls where there is no sunlight.

 

Harvesting:
The harvesting of this fungi requires little effort, merely pulling the Murkshrooms from the earth along with their roots. The most difficult part, however, is the transportation and storing of them, as they cannot be exposed to light brighter than a redstone torch lest they shrivel up and lose their darkness capability.

 

Murkshroom may be ‘farmed’ in very dark and damp locations.

 

Raw Effect(s):
Murkshrooms passively glow a dull blue or violet when in total darkness. Upon direct consumption, they would result in the body rejecting them in the form of vomit, causing great fatigue and nausea for up to one hour after consumption.

 

Redlines:

- The poisoning is never fatal and fatigue is not debilitating, only making tasks more difficult. 

- If exposed to light brighter than a redstone torch, the mushroom’s will fade. This requires them to be prepared in a dark room up to the point of extraction. 

- Farmed Murkshroom requires a 5x5 space or stone and soil to grow, and there must be no light within the room whatsoever. So long as all the fungi are not collected at once, they will regrow at the rate of one count per three OOC days. Does not require direct watering, but the area they are farmed in must be damp.

 

Credit again to Phil.

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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