Jump to content

[✗] [Magic Clarification] Shade Gems


AlphaMoist
 Share

Recommended Posts

S H A D E  G E M S

 

OUcQycl490j_JgM5_H_GWpWbpPn3ryfD0FcUSL0_3og8bap0_QD3KRc6qPy8hNU4ggqmsYKRtiasdJ8d_C1RW6HjK7O5YHoSgyzw-fd_KSvrrltRjU4PtePgxmbyGe_0Tg3LP8vd

 

The lifeblood of a functioning coven, and a shard of Arun’Asna’s very essence created by only the most learned of the fathers: A Shade Gem itself appears as a large, fist-sized jagged chunk of black stone with a soft red illumination. While it is not ultimately damning to be left without a gem, the lack thereof will stunt the growth of a coven, and may prove fatal should the membership of that particular cabal take a significant hit, respective to the size of the gathering.

 

A Shade Gem possesses numerous functions, while itself only having a few subtle effects on the world around it, otherwise sitting idly and in peace. Foremost, the Shade Gem is the source of a Shade’s power, the place from which all new parasites are birthed by the hand of a father. Secondly, the Shade Gem is a point of connection, the place all Shades must be present for a furtherance of their linking to Arun’Asna. The parasite itself is only capable of growing so much of its own accord, reaching its maximum at Tier 3. Without an established link to Arun’Asna, a Shade will never be able to ascend beyond this point, thus the Shade Gem serves as the place at which to establish such a furtherance. Thirdly, the Shade Gem is itself a lexicon, a means by which to transmit information to a Shade, with the helping hand of a Shade Father, to teach Parasite Creation and Disconnection, the means by which new Shades are created, and destroyed.

 

 

Spoiler

 

MECHANICS

  • A Shade Gem is a funnel through which to connect a parasite that has grown to its potential (Tier 3) alone, to Arun’Asna. The exact use of the Shade Gem in this process is elaborated on under ‘Parasite Connection’.

  • A Shade Gem is, in a very limited way, a sort of lexicon, a source of specific information that can be transmitted upon a Shade with the aid of a Shade Father. The exact use of the Shade Gem in this process is elaborated on under ‘Parasite Creation’ and ‘Disconnection’.

  • A Shade Gem can’t be transported by just anyone, and cannot be transported inside of combat. Any Shade Father can move a Shade gem outside of combat, however they will be unable to transport the object for longer than one IRL hour due to unexplainable physical strains experienced while moving the object. If a Shade attempts to move the Shade Gem, they will find themselves physically blighted upon touching the shard, a shockwave of debilitating pain erupting through their form the moment they lay a hand on the object, as if smited by Arun’Asna themselves.

  • A Shade Gem’s passive effects are both positive, and negative, respective to the circumstances. The aura of the Shade Gem’s effect is eight blocks from its origin. Any Shade who enters this radius will find themselves lifted from the intense mental plight of Shadedom, the harassing voices and mental strains relieved for the duration of their stay. Any non-Shade who enters this radius will find themselves bombarded with harassing voices and mental strains, as a parasite-like effect dawns on them. As well, the Shade Gem will begin to leech off of their mana pool, increasing the difficulty in casting all spells that draw from a user’s mana pool, requiring one additional emote for all abilities.

  • A Shade Gem is created through the use of a special ritual with Amber Imbuement. See ‘Amber Imbuement’ for an elaboration on this process.

  • Once someone has hold of the Shade Gem and is a Shade Father, they are given knowledge of Arun’Asna, and they will become aware of her presence watching over them, and nothing more.

 

REDLINES

  • A Shade Gem is only a “lexicon” insofar as it retains information that can be shared. This is not to be confused with Lexicons in Dragonkin lore, which are very different. A Shade Gem cannot possess any new information beyond that which it contains (how to create new parasites, and how to disconnect).

  • Only a Shade Father is capable of moving a Shade Gem, however any Shade Father can do it so long as they are doing so outside of combat. A Shade cannot move a Shade Gem, as Arun’Asna does not permit them to do so. The moment a Shade lays their hand upon a Shade Gem, they will experience a great debilitating pain, a shockwave of agony erupting through their body from the point of origin that touched the shard. This pain is only experienced if the Shade is attempting to move a Shade Gem. This smiting will not occur if a Shade is attempting to destroy a Shade Gem.

  • A Shade Gem’s effects begin immediately upon breaching the threshold of the aura, and cease immediately upon leaving it. Mental damage accrued across time from possessing Shade is not undone by the tranquil aura, but merely is paused for the duration of a Shade’s stay. Non-Shades under the effects of the aura will experience intense dread (impending doom, paranoia, nihilism) in addition to experiencing a series of harassing voices similar to the effects of schizophrenia. This is not debilitating, and can be fought through with effort and strain. All magical abilities that draw from the caster’s own mana pool require one additional emote to function properly while under the effects of this aura. A Shade Gem must be stationary, not being transported, for the aura to function.

  • .The Gem is not indestructible, and is as hard as diamond. It is approximately the size of a regular adult Human’s hand, and emits a faint red glow. It appears as a jagged black rock of a vaguely diamond shape with a flat base.

  • When available, a member of the LT who is not involved in Shade Magic nor its community or opponents, preferably a manager or an admin, must approve of a Shade Gem’s hidden location. Such criteria that is not allowed is it being locked in a room accessed by more than three iron doors, it being in a room full of locked chests, and it being hidden at bedrock level. LT Discretion is appreciated.

  • All Gems are required to be signed by a member of the LT. As they are an aspect of this lore piece, they do not need an MArt. The LT tracks magic items already, and therefore that serves as adequate notation of which Gems exist.

  • There is no limit to the amount of Shade Gems that can be created. However, there is a limit to the amount of gems that can be kept within a Social Coven, which is three.

 

 

 

SHADE GEM CREATION

Amber Imbuement allows for one particularly arduous ritualistic process, utilized in the creation of a Shade Gem, a process conducted by two learned Shade Fathers to bring another shard of Arun’Asna’s power into the world. Unlike the bulk of Amber Imbuement, which may be taught to a young Shade, this ritual is restrictive, and cannot be taught innately. Just as Parasite Creation is passed along through the use of the Shade Gem as a means of education, the ritual for Shade Gem creation is passed along in a similar manner.

 

 

Spoiler

 

MECHANICS

  • The ritual of Shade Gem creation cannot be taught naturally, which is to say that it must be learned through other means. Like Disconnection, and Parasite Creation, the ritual of Shade Gem creation is passed on to a Shade Father, with the assistance of a Shade Father who knows it, by utilizing the Shade Gem as a means of education.

  • In order to pass the information along, the Shade Father who is aware of the ritual must lead the Shade Father they intend on teaching into a room with the Shade Gem. The teaching Shade Father will then plant their hands upon the gem, and will focus their attention inward on the churning chaotic energies within, mentally calling upon Arun’Asna to pass her knowledge along to the Shade Father before them. That process takes two emotes, and in the emote thereafter the Shade Gem will illuminate a bright red, casting the light over the Shade Father’s form, instilling within their mind the knowledge of the ritual.

  • The ritual itself involves the use of Carabarum ore collected from a node. Two Shade Fathers, who have knowledge of the ritual, will place the ore between them. Over the course of three emotes, the two Shade Fathers will each summon one limb of Amber, moving them to grasp the ore. One Shade Father will begin praying to Arun’asna, informing her of the need for a new Shade Gem to be created. During this prayer, the Shade Father recites the reasoning as to why a new Shade Gem must be made. After this, both Shade Fathers will place their hands upon the ore, allowing the Amber to sink into the shard, which will start to emit a faint red glow. The process of imbuing the Amber into the ore takes two emotes, after which the ore will continue to grow in the extent of its illumination until the red glow fills the entire room. Over the course of the next two emotes, the glow will increase, and then fade into nothingness, leaving behind a shard of Arun’Asna’s power. The once Blue Carabarum will now be a deep, black color with traces of a red hue towards its edges/center.

  • The Shade Fathers conducting this ritual are free to include any other unique, aesthetic occurrences to go along with the ritual, so long as they adhere to the basic functions of creating a Shade Gem. The bare minimum of emotes required is seven.

 

REDLINES

  • Only a Shade Father who is already aware of the ritual will be capable of passing the knowledge along via the Shade Gem.

  • If a Shade Gem is created within a Social Coven that already has three Shade Gems, the newly created Shade Gem will immediately be destroyed.

  • Upon this lore’s acceptance, one Shade Father outside of the Gehenna Coven will be grandfathered in as knowing Shade Gem Creation. This Shade Father may create one Shade Gem without the need of a second Father who knows the ritual.

 

 

 

BECKONING

When a Shade Father or Shadow Mother has a dire need to get into contact with one of their shadelings, they may find it necessary to call upon their Shadeling with the use of a Shade Gem. By placing their hands onto the unholy relic that is a Shade Gem, they may send a telepathic, one way message to a Shade so long as certain conditions are met.

 

 

Spoiler

 

MECHANICS

  • A Shade Gem, as a shard of Arun’Asna’s own power, can be utilized as a limited, one way messaging system to contact other Shades. Any Shade Father can approach the Shade Gem and plant their hands upon its surface. Once having done so, the Shade Father must seal their eyes and focus their attention inward, on the churning deific power within the shard, and must seek out the identity of the Shade with whom they desire to speak. Once having done so, the Shade Father can dispatch a message to that Shade, which will be spoken into the Shade’s head by an ethereal, feminine voice.

 

REDLINES

  • A Shade Father must emote at least three times prior to sending a message. Messages may only be sent to Shades that the Shade Father is aware of, knowing both who they are and that they’re a Shade. This cannot be used like a raid bell, meaning that it cannot be used to call Shades for combat, or defensive purposes.

  • The Beckoning Father cannot receive any sort of reply in return, other than that of a messenger bird, from the Shade they are sending the message to.

  • This ability is innate to those who become Shade Fathers.

 

 

 

PARASITE CONNECTION

The process of linking a Parasite with Arun’Asna via the Shade Gem. This unique ability is only available to Shade Fathers, who are the only Shades in need of utilizing such an ability, considering the assumed purpose of its existence. By undergoing a process to learn similar to that of Parasite Creation and the ritual of Shade Gem creation, a Shade Father will become innately capable of establishing this connection, thus allowing a Parasite to grow beyond its natural ceiling.

 

 

Spoiler

 

MECHANICS

  • The process of Parasite Connection cannot be taught naturally, which is to say that it must be learned through other means. Like Disconnection, and the ritual of Shade Gem creation, Parasite Connection is passed on to a Shade Father, with the assistance of a Shade Father who knows it, by utilizing the Shade Gem as a means of education.

  • In order to pass the information along, the Shade Father who is aware of the process must lead the Shade Father they intend on teaching into a room with the Shade Gem. The teaching Shade Father will then plant their hands upon the gem, and will focus their attention inward on the churching chaotic energies within, mentally calling upon Arun’Asna to pass her knowledge along to the Shade Father before them. That process takes two emotes, and in the emote thereafter the Shade Gem will illuminate a bright red, casting the light over the Shade Father’s form, instilling within their mind the knowledge of the ritual.

  • To conduct this process, a Shade Father must place himself between a Shade Gem and a Shade who has reached their natural ceiling (Tier 3), acting as a conduit through which to establish a link. The Shade Father must plant one hand on the Shade Gem, and the other on the chest of the Shade, and, over the course of four emotes, will draw the essence of The Parasite through their person, running it through the chaotic energies of the Shade Gem, to then run back through and back into the body of the Shade. This process is extremely physically taxing, and will strip the Shade Father of the majority of their energy.

  • Once a Shadeling is connected to a Shade Gem, they will no longer be able to have their Parasite sealed by holy magic.

  • Once a Shadeling is connected to a Shade Gem, it will take two Shade Fathers to remove their Parasite.

  • Once a Shadeling is connected to a Shade Gem, their tier will increase immediately to the tier they would naturally find themselves in. For example, if a Shadeling is connected to a Shade Gem after 14 weeks of being a Shade, they will immediately be jumped to Tier 5.

 

REDLINES

  • A Shade must have achieved a TA before being taught Parasite Connection.

  • The level of energy stripped from the Shade Father is akin to the feeling experienced following a long day’s work at a labour job. The Shade Father will feel generally lethargic, or even exhausted, desiring rest or sleep. Because of this, they cannot connect more than three students in rapid succession. Once the third student is connected, the Shade Father becomes incompacitated for the duration of the RP session, or 1 OOC hour. Whichever comes first.

  • Only a Shade Father who is already aware of Parasite Connection will be capable of passing the knowledge along via the Shade Gem.

  • If no Shade Fathers remain alive, the LT should arrange an event for the knowledge to be instilled upon one or two of the currently living Shade Fathers.

  • Four emotes are required to connect a T3 Shade to the Shade Gem via Parasite Connection.

  • Two emotes are required to pass the information of Parasite Connection to another Shade Father.

  • A Shadeling can be connected to a Shade Gem the moment they turn T3. 

  • A Shadeling who skips T4 through via Connection will have their Parasite achingly swell with power, and such effects should be acknowledged irply. This does not provide any sort of benefit outside of an increase in Tier.

  • Upon this lore’s acceptance, the same Shade Father mentioned above will be grandfathered in as knowing Parasite Connection.

 

 

 

PARASITE DISCONNECTION

Any Shade who has not been connected to a Shade Gem has the potential to have their Parasite removed at any time through the discretion of a Shade Father. A Shade who has been connected to a Shade Gem requires two Shade Fathers for disconnection. A Shade Father must break Arun’Asna’s will before they are eligible for disconnection, and two other Shade Fathers are needed for the disconnection.

 

 

Spoiler

 

MECHANICS

  • The process of Disconnection cannot be taught naturally, which is to say that it must be learned through others means. Like Parasite Connection, and the ritual of Shade Gem creation, Disconnection is passed on to a Shade Father, with the assistance of a Shade Father who knows it, by utilizing the Shade Gem as a means of education.

  • In order to pass the information along, the Shade Father who is aware of the process must lead the Shade Father they intend on teaching into a room with the Shade Gem. The teaching Shade Father will then plant their hands upon the gem, and will focus their attention inward on the churning chaotic energies within, mentally calling upon Arun’Asna to pass her knowledge along to the Shade Father before them. That process takes two emotes, and in the emote thereafter the Shade Gem will illuminate a bright red, casting the light over the Shade Father’s form, instilling within their mind the knowledge of the ritual.

 

REDLINES

  • Disconnecting a non-connected Shade requires one Shade Father.

  • Disconnecting a connected Shade requires two Shade Fathers.

  • Disconnecting a Shade Father requires two Shade Fathers.

  • Disconnecting a Shade CA will be outlined in their rewrite, and then added to this post upon acceptance.

  • A disconnected Shade may be shaded again, although the effects of insanity would be twice as worse. If you’re lost on the significance of the doubled effect, take what has been written in the insanity guide and simply take each level up one step, and be creative. 

  • If you have been disconnected multiple times, the worsened insanity does not stack, and only doubles once.

  • Only a Shade Father who is already aware of Disconnection will be capable of passing the knowledge along via the Shade Gem.

  • If no Shade Fathers remain alive, the LT should arrange an event for the knowledge to be instilled upon one or two of the currently living Shade Fathers.

  • Two emotes are required to pass the information of Disconnection to another Shade Father.

  • If a loophole or grey-area is seen, contact the LT.

  • Upon this lore’s acceptance, the same Shade Father mentioned above will be grandfathered in as knowing Parasite Disconnection.

  • The same ooc rules for dropping a student are the guidelines of disconnecting a Shade. There must be rp reasoning, etc. One cannot disconnect a Shade for something purely based on OOC. 

 

 

 

PARASITE CREATION

A Shade Gem is needed in order to pass on the knowledge of Parasite Creation onto another Shade.

 

 

Spoiler

 

MECHANICS

  • Parasite Creation as an ability functions in two forms. Learning how this process is undergone occurs via the Shade Gem in a similar process to teaching the ritual involved in Shade Gem creation, under Amber Imbuement. 

  • The process of Parasite Creation cannot be taught naturally, which is to say that it must be learned through other means. Like Disconnection, and the ritual of Shade Gem creation, Parasite Creation is passed on to a Shade Father, with the assistance of a Shade Father who knows it, by utilizing the Shade Gem as a means of education.

  • In order to pass the information along, the Shade Father who is aware of the process must lead the Shade Father they intend on teaching into a room with the Shade Gem. The teaching Shade Father will then plant their hands upon the gem, and will focus their attention inward on the churning chaotic energies within, mentally calling upon Arun’Asna to pass her knowledge along to the Shade Father before them. That process takes two emotes, and in the emote thereafter the Shade Gem will illuminate a bright red, casting the light over the Shade Father’s form, instilling within their mind the knowledge of the ritual.

 

REDLINES

  • A Shade must have achieved Tier 5 before being taught Parasite Creation. After being taught, the Tier 5 Shade can apply for, and receive, a TA. Once a TA is achieved, the Shade becomes a Shade Father, and can utilize Parasite Creation to make new Shades.

  • Only a Shade Father who is already aware of Parasite Creation will be capable of passing the knowledge along via the Shade Gem.

  • If a Shade knows Parasite Creation, then they will know how to teach it via Shade Gem.

  • Parasite Creation in and of itself does not require a Shade Gem.

  • If no Shade Fathers remain alive, the LT should arrange an event for the knowledge to be instilled upon one or two of the currently living Shade Fathers.

 

 

 

TORRVURKAT

Arun’Asna holds the semblance of a realm within the confines of each Shade Gem. An island amidst a sea of perpetual darkness, Torrvurkat is seemingly lifeless at first glance, boasting a rugged terrain composed of deserts and mountainous plateaus. Ruins of ancient civilizations, most mimicking those that were once found on the mortal plane long ago, dot and litter the expansive, apocalyptic island.

 

 

Spoiler

 

MECHANICS

  • After death, Shades who have been connected to a Shade gem, should they continue to be a Shade at the time of their death, will have their Parasites and souls sent into the confines of the Shade Gems. 

  • This recollection of Parasites allows for Arun’Asna to recycle the energies used to create such Parasites, and in essence, allows her to exist without the need of an outside power source.

  • Due to the fact that Parasites are attached to the Souls of the Shades who house them, these souls are brought along with them.

  • Within each Shade Gem lies Torrvurkat, Arun’Asna’s realm. 

  • Each instance of Torrvurkat is exactly the same and bears no differences, as all Shade Gems are connected to Arun’Asna, and, in sense, are weaved together through an unseen, interconnected web.

  • 2 More information can be found within the Patron Lore of Arun’Asna, after release.

 

REDLINES

  • Should all Shade Gems be destroyed and no Shade Gems exist, Torrvurkate merely enters a state of timelessness. Once another Shade Gem is created, this timelessness ends. No change is experienced by the souls trapped within the Shade Gems.

  • Torrvurkat cannot be visited or interacted with in any way, shape, or form, even with the Plaanar Dictate. However, Exalted learn of its existence after succeeding in the permutation ritual.

  • Due to the existence of Torrvurkat, and the fact that it is not connected to the Soul Stream, it is impossible for a PK’d Shade who has been connected to a Shade Gem to revive after death, unless a later lore piece renders this redline void and null. 

  • The above redline only affects Shades who are PK’d after this lore’s submission, should this lore submission be accepted. Prior PK’d Shades remain in Ebrietaes, unless they were sent somewhere else.

 

 

 

P U R P O S E  &  C I T A T I O N S

 

Shade Gems have required fixing for a rather long time now. This document is meant to deliver those fixes, and I’ve touched upon Arun’Asna’s divinity and how she continues to be powered without Iblees’ interference. I’ve also alluded to the realm she inhabits, which will be touched upon more in a future post. All in all, Shade Gems are a very important cultural aspect in Shade Magic, and hopefully removing the cap placed upon them will assist in generating more roleplay with them.

 

CREDIT

Writer: TheAlphaMoist

Consultation: DragonofTaters, DumbeBlondeElf, Lackless, Riftblade, ScreamingDingo :^), Squakhawk, Sykogenic, Lore Management, and the Shade Community.


 

Link to post
Share on other sites

Change log:

 

Removed Tenets entirely. No more tenets, pure chaos all the time.

 

e833a323d37cc27c3858767367831802.png

to

5010462b8985dd10d8c0a88492868dea.png

Link to post
Share on other sites

This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...