Jump to content

The Techlock - Metallurgy


Archipelego
 Share

Recommended Posts

The Techlock - Metallurgy

Metallurgy is one of the more crucial areas of the Techlock. The question comes up frequently in how ‘far’ people are allowed to push and make things. As such, we have created a solid guideline for the ‘limits’ on LotC metallurgy, to help clarify things and prevent future issues.


 

On Metals and Metallurgy:

Metal on LotC is a tricky subject. Given the world LotC takes place in, war is a constant, and where there is war, there is metal. Throughout the years, we have had a dozen or so metals widely used, which then die out due to being overpowered and removed, or falling into disuse. Skah-irun, Thanium imbued metal, Bloodsteel, Meteorite, Slayer-steel, Mythril, and Carbauraum just to name a few. Alongside such, the methods by which players work these metals has also fallen to equal inconsistency, in early days it being claimed so far as steel not existing and there being little more than simply repeatedly hitting a piece of iron to make a finished sword, yet going so far as some claiming to have created steel with such a high carbon content, as to be harder than even modern day industrial steel girders- and the creation of electro-aluminum furnaces. It is the goal of this document to fully define what can and cannot be created with metal in this document, both as to restrict people from the creation of mega-metals and modern metallurgy, but also to allow for one to be creative with the magic and technology present in the world of LotC.

 

AVAILABLE METALS/MATERIALS: The following is a list of all mundane and non-magical alloy-able metal and materials one may work into metal. This list does not include metal treatments, such as acid for acid etching, or oil for quenching, solely non-magical elemental materials and metals. One cannot use any other real life existing metals, but suggestions for additions to this list may be sent to the ST for consideration.

 

Iron - Mined, refined from smelting ore or in its native form. Able to be refined  into steel.

Copper - Mined, refined from smelting ore or in its native form. Able to be alloyed for bronze and brass.

Lead - Mined, refined from smelting ore or in its native form.

Tin - Mined, refined from smelting ore or in its native form.

Nickel - Mined, refined from smelting ore or in its native form.

Bismuth - Mined, refined as a byproduct of antimony,  refined from smelting ore or in its native form.

Manganese - Refined as a by-product of iron, or refined from smelting ore.

Gold - Mined, refined from smelting ore or in its native form.

Silver - Mined, refined from smelting ore or in its native form.

Antimony - Mined, refined from smelting ore or in its native form, as well as a byproduct of bismuth refinement.

Platinum - Mined, refined from smelting ore or in its native form.

Phosphorous - Refined from urine, bone ash, or from the smelting of phosphate crystals.

Arsenic - Mined, refined as a byproduct of copper, or found in its native form.

 

Zinc - Mined, refined from smelting ore or in its native form.

 

Steel Production and Limits: The production of steel is to be somewhat limited in the carbon content it can bear. Though individual billets may be carburized with case hardening, large scale production of ultra-high carbon steel is not possible. Mid-carbon to high carbon steel, (that being 0.5%-0.9% carbon content) is possible through the creation of crucible steel, or forge-welding case hardened billots together. One is not able to create steel of a higher carbon content than 0.9%. 

For applicable reference, “1095 Carbon Steel” would act as a suitable IRL reference for the pinnacle of steel possible on LOTC. The strength limit likewise applies to steel variants, such as black-ferrum, or Daemon-steel.

 

Available Techniques, and Limits: As of current, concepts such as powder-metallurgy, electrical based smelting or metal cutting, water-cutting, photochemical machining, and other such techniques for metal-working are not possible, and the means by which metal can be shaped is restricted to being physically worked, (whether heated or cold-worked), cast, or molded with the use of transfiguration or applicable shamanism.

 

Given there are metals on LOTC that are noted as being stronger than steel, it has been elected that a hard-cap be put on the durability that may be given to an item. The equivalent to such a decision is that of 1.25% carbon steel, or ‘tool steel’. Though in terms of weaponry and armor, all this roughly connotes to is the item not breaking as easily. A blue-steel sword, for example, would not be able to slice through a steel cuirass or bend another’s blade simply due to contact, however, the sword would simply not lose its edge as quickly, bend, or bend as easily. Armor-wise, force will still travel through harder metals, it will simply not be dented as easily. A blue-steel helmet for example would offer roughly the exact same protection an average steel helmet, something with the great enough force to pierce through a steel helmet would most likely still pierce through a blue-steel helmet, yet lighter blows and strikes are reasonably not going to dent the blue-steel as where they would begin to damage a standard steel helmet.

 

As of current, the only metal to be near this hardness cap is the Carbauraum-Steel alloy, Bluesteel, with an equivalency to 1.15% carbon steel. Lunarite and Qali steel both bear a rough equivalent to 0.9% carbon steel, equal to the peak of regular steel possible in the world of LOTC.


 

Credits:

Auric_Saint

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...