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[✗] [Magic Addition} Shade Additions


AlphaMoist
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SHADE ADDITIONS

 

CURSES OF RANCOUR -- (Combative)

The Curses Iblees had set upon Descendant Kind still rest within their very souls. As creatures that originated from Iblees himself, Shades may tap into the power of their parasite to instill their own variety of curses upon the Descendants. 

 

 

SpoilerMECHANICS

 

MECHANICS

  • By spending 20 points of Amber, and keeping physical contact with a victim over the course of 4 emotes, a Shade may inflict a curse onto a descendant, the effects of it being dependent on their race.

 

  • Curse of Malin

    • The curse that may be bestowed upon Mali’kind causes their racial blessing to become nullified. Mali’, no matter the age, will be forced to have their aging exemplified to the point where their hair grows thin and grey, their skin becomes loose and wrinkly, and their bones become soft and brittle. This elderly appearance lasts for 1 ooc day, and it reverts at the start of the next day.

 

  • Curse of Horen

    • The curse that may be bestowed upon Mankind interacts with their heirs after birth. The first child to be conceived and born after their parent receives the curse will be born extremely weak and sickly, causing them to die shortly after birth.

 

  • Curse of Krug

    • The curse that may be bestowed upon Orckind turns their brutish nature against them. An Orc inflicted with the curse loses their violent, bloodthirsty ways and becomes cowardly pacifistic for a period of 1 ooc day, and it reverts at the start of the next day.

 

  • Curse of Urguan

    • The curse that may be bestowed upon Dwarfkind causes their greed and lust for more to overwhelm them. A Dwarf with the curse cannot help but hoard various items they deem to be treasures. At first these items will be practical, such as coins or ores, but as time goes on, the Dwarf’s greed will grow and grow, to the point where they will begin to collect useless items, or begin to grow gluttonous and overeat. The exact aesthetic is up to player choice, but negatively impactful greed most occur. This lasts for a period of 3 ooc days.

 

REDLINES

  •  Elves affected by the Curse of Malin will have their bodies reverted back to exactly how they were just before being affected by the curse once it wears off.
  • Only the child conceived after the Curse of Horen has been inflicted upon the parent will die. If a child was already conceived before the curse was inflicted, they will be unaffected.

  •  Orcs may still defend themselves when affected by the Curse of Krug. However, if the option to avoid a confrontation is available, they should take it, nor should they be the instigators of conflict.

  • Dwarves affected by the Curse of Urguan must roleplay their hoarding behavior increasing over the course of the three day period. Ignoring such, or just rping their curse normally, is powergaming. 

  • Mixed races suffer all curses relevant. I.E a half breed between an elf and a human will have both the Curse of Malin and the Curse of Horen.

  • If used against a nondescendant, such as a Kha, a roll of 4 will be done. 1 being Malin, 2 being Horen, 3 being Krug, and 4 being Urguan. The end result of the dice roll shall determine which curse is inflicted.

  • Direct contact with the chest of the victim is required. If contact is lost, even for a moment, then the spell must be restarted.

 

 

 

SHADOW MIMIC -- (Non-Combative) 

The Parasite is able to split away from its host, similar to how the Shade may split the parasite for a very short period of time by splitting up a fraction of its being, allowing for it to come out but in a shadow-like form, its appearance being that of a dark smog, mirroring the hosts own appearance but with its own parasitic mimic.

 

 

SpoilerMECHANICS

 

MECHANICS

  • The Parasite cannot act with the world around it, though it can move in a 4 block radius away from the host.

    • Only the host can be interacted with, and the parasite can do anything to them. Some possibilities include but aren’t limited to: straightening up their garb, punching them in the face, and stitching a wound. 

  • The smog takes features of the host's general appearance, although the parasite grows its own monster-like mutations. 

  • Some interactions with the mimic are things like:

    • If it passes through someone, they will feel dread and receive a single hallucination that lasts for a moment. (E.g a figure in the corner of their eye, a flash of the world changing around them, etc.)

    • In a six block radius around the host, the area feels like if Aura of Dread was activated, without the paralysis being included.

    • Along with the dread-zone the mimic produces, it’ll slowly corrupt the objects within the radius, though once the mimic is back inside the host, the objects lose their imbuement. 

  • The mimic may speak for whatever reason, though, it copies the hosts own voice but with a far deeper, and scratchy inhuman tone, though isn’t limited to such and creativity is recommended.

 

REDLINES

  • The host’s body will become frozen in place, whether they are standing, sleeping, and so on. 

  • The ability can never happen on a whim, only during a very powerful takeover where the host is mentally vulnerable, allowing the parasite to take its fullest control.

    • If some sort of inner agreement is made between the host and parasite, the Shade can allow the parasite to mimic itself at will.

  • The Parasite is sucked back in if it attempts to kill or maim its host, though, the parasite does not feel any pain it inflicts on the hosts when it resides back into them.

  • The ability may not be used in combat.

  • This ability cannot be used by Exalted.

 

 

 

LESSER PARASITE CREATION -- (Non-Combative)

Through the creation of a Lesser Parasite, a Shade Father may curse a victim with a Parasite that will not fully mature to a point where they can harness the boons of Shadedom. These Lesser Shades will progress similarly in tier as a standard Shade would, however their growth is stunted until their Parasite can be elevated to a state where utilizing its boons is possible.

 

 

SpoilerMECHANICS

 

MECHANICS

  • By creating a Parasite with a fraction of the power a standard Parasite is created, a Shade may force a victim into Lesser Shadedom.

  • Lesser Shades pass through tiers normally until hitting T3, to which their growth is halted. Before anything else can occur, they must become a Greater Shade. 

  • A Lesser Shade may become a Greater Shade if the Shade Father who originally cursed them gives them another Lesser Parasite. The two Lesser Parasites will fuse together, a process that takes one entire OOC week to complete.

  • After one week of becoming a Greater Shade, the Shade in question can begin learning the magic and harness its abilities. 

 

REDLINES

  • Lesser Parasite Creation follows the same 4 emote process as normal Parasite Creation.

  • Lesser Parasite Creation does not require OOC Consent from the victim.

  • Lesser Shades can be purged by holy magics and the like without OOC Consent.

  • Lesser Shades must indicate their Lesser Shade status on their MA, and they must inform a Lore Moderator if they become a Greater Shade.

  • Lesser Shades do not take up Magic Slots. 

  • A Shade Father cannot promote a Lesser Shade to Greater Shade status if they do not have Magic Slots to take another student.

  • The Shade Father who created the Lesser Shade must be the Shade Father who elevates them to Greater Shade status.

  • Lesser Shades cannot have Takeovers.

 

 

 

PARASITIC FAMILIARS - Mixed (Non-Combative/Combative)

Through splitting their Parasite and granting it to an animal, as is done with a new Shadeling, the Parasite will almost fully consume the animal, covering it in Amber. These lesser beings will follow the command of their Shade Father loyally, seeing the original Parasite and its host as its superior.

 

 

SpoilerMECHANICS

 

MECHANICS

  • A Shade Father may use Parasite Creation, akin to Shades the parasite will latch onto the creature’s soul, bonding with it as would with a normal descendant. Afterwards it will then ‘consume’ the physical body of the animal, replacing its entirety with amber.

    • This bond affects the creature’s appearance. The changes might make the familiar species unrecognizable after the conversion. 

      •  Common noises the animals make will become gravelly, grotesque, squealy and screechy.
      • They may develop mutations (e.g. a second tail, a third eye, a third arm.) Amber might also cause built up tumors and additional extensions to the body.
      • The amber will turn their entire exterior and interior black, entirely made up of Amber.
  • The split piece of the Parasite always considers its origin its superior, meaning the Shade will always bear control of the accursed familiar. 

    • Commands are parasite-specific, meaning that only its creator can order them around. It understands its creator in any language used.

  • The familiar can be called in, and out of their creator in form of a marking, requiring three emotes and utilizing 5 Points of Amber.

    • Aesthetically, the mark would look like a tattoo of the animal prior to its consumption, with only some parasitic-like additions that were chosen during the original creation of the familiar (e.g. a second tail, a third eye, a third arm.).

 

REDLINES

  • The familiar doesn’t need to eat or drink to sustain itself. It runs off of its supply of amber and is essentially a parasite bonded with an animal soul.

    • The familiar cannot utilize any spells from Shade.

  • The familiars are able to die from normal means and do not have any ability to regrow body parts. Gold is able to cut away much easier due to its properties against amber.

    • Upon death, a familiar’s body will flake away into nothingness, and would be summoned back onto the Shade Father’s body in the form of its mark, being able to be summoned back after 3 OOC days. 

      • To summon the familiar after death once it’s been 3 days, the Shade Father must do three emotes and spend 5 Points of Amber.

    • If purging of any sort is attempted on a familiar, it will instinctively return to their creators body and be in an incapacitated state for 3 OOC days.

  • The familiar may be used in combat. All standard combat rules set by LT regarding familiars apply.

    • It being a parasite, and structurally made of amber does not grant any advantage in combat, and is as strong/durable as it would be prior to consumption.

  • Familiars may be purged by their creators by removing their mark whilst it is on the body, requiring three emotes and 10 Points of Amber

    • Shade Fathers can only remove their own familiars and not others.

  • Druids cannot commune with familiars.

  • Once this ability is passed, all former animals that held Shade parasites will die. 

 

 

 

RANCOUR’S SHADOW – Mixed (Non-Combative/Combative)

In a fashion similar to Blanket of Darkness, a Shade may emit an abundant amount of amber from within their body which grows to cover the entirety of their being. While covered, their body takes the appearance of a gaunt, androgynous figure that is either two inches taller or shorter than their original form. While this basic transformation looks the same for all Shades, some may begin to grow amber growths along their body, similar to the Eclipsed. However, these growth would seem to be childish and immature, akin to how a growing animal will have, for example, short, stubby horns compared to their fully grown adult counterpart.

 

 

SpoilerMECHANICS

 

MECHANICS

  • A shade, by casting an altered version of Blanket of Darkness, may focus the expulsion of amber to cover their body rather than ejecting it to the area around them, at the cost of 15 points of amber and 3 emotes.

  • After the amber has set, the disguise will appear to be either 2 inches taller or shorter than the Shade’s original height.

  • This disguise effectively masks the shade’s voice, causing it to sound similar to a single parasite’s whisper within someone’s head.

  • The disguise looks exactly alike for all shades who cast it, the only exception being minor growths of amber, similar to tumors, that may form against their body. This could include anything between spines against their back, scale-like skin, and even premature horn growths against their skull. 

  • A Shade may stay within this form for as long as they like.

 

REDLINES

  • Descendants cannot grow taller or shorter than their race’s set limitation.

  • This ability affects only how a Shade looks and sounds. No other benefit can be made from it. It does not make them easier to hide in the dark, it does not affect how their amber is cast. 

  • Ambered growths cannot have viable combat use. Talons cannot be made, growths cannot be manipulated after creation (and they cannot dissipate either, unless the disguise is turned off), and “scaly skin” as described upwards cannot make penetrating flesh any more difficult.

  • The disguise can be removed after one emote.

  • Sunlight, fire, etc does not revert the disguise. The only thing that can revert the disguise is the Shade who created it.

  • Shades cannot distinguish disguises, however Shade Fathers will be able to tell apart their own, personally created Shadelings. This means Shadelings who were given Parasites split from that specific Shade Father’s Parasite; it does not translate to Adopted Shadelings.

  • Aurum affects Rancour’s Shadow just as it affects any other form of amber.

 

 

 

CREDIT

Writers: Lackless, TheAlphaMoist

Consultation: DumbBlondeElf, DragonOfTaters, Liz, Squak, Shade Community,  Various Others

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