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[✗] Magic Lore [Feat] - Celestialism


Princeton
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Celestialism: Menders of the Veil ~

 

“Go forth, the toilers of the Veil. Remerge from the shadows of the Void and the find the honor your kin lost for you.” – The Vigil, after the Breaching of the Veil.

 

Background/Origin:

 

Arcanism; the pinnacle of all evocations defined by the unfathomable summoning of the raw essence of the Void itself. The Arcane Magi birthed these wonderful gifts upon the descendants, limiting casters of infinite potential arcanic energy only by their imagination and mana pools - What had the potential to be used for both the peaceful, scientific, and arcanic advancement of society was relegated almost exclusively to the destructive use of beams, rays, arcs, and ethereal weaponry. It was with the realization that the descendants had failed them that celestials of yore retreated back into the deepest depths of the ever expanse, never again to be seen by their ardent shepherds. This hollow gap of vanquished celestials broke up the essential “food chain” that sustained an equilibrium amongst the voidal horrors living there, and this disturbance caused the very fabric of their existence and reality to change - forcing their ilk to cast their attention on what caused their precious few meals in the endless abyss to cease.

 

While the population of Voidal Horrors, Terrors, and Behemoths stirred amongst themselves in a feral rage of hunger in the Void, their anger and volition was directed beyond the shadows of the Void to the spiraling descent of the Archdaemon Iblees crashing through the cosmos in a bold gambit to flee to the safety of his lands in Moz Strizoma after a gravely wounding attack of unknown origin. The reverberations of this deific impact were felt around the far reaches of creation, bounding through the reaches of space until it eventually crashed into the Veil guarding the mortal plane from the already frenzied voidal amalgamations lurking within, not even the Aengudaemonica safe from such a malicious barrage. Unbeknownst to the descendants, it was the sole guardian and protector of the Veil, the primordial known as the “The Vigil” that swiftly bid his army of celestial guardians and the natural source of Celestial Aura to reform and restrengthen the bond that once existed between Celestial and Descendant in a final bid to preserve the mortal bastion and the descendants living there: The Scion.

 

Spoiler

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Spoiler

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A Scion is a form of semi-sentient celestial that appears in the Veil, Void, and Physical Plane as floating, glowing orbs of spherical light in the color of their Celestialists’ aura. They are the natural producers of Celestial Aura, and in the Veil they utilize its production to actively mend weak spaces that threaten the mortal realm. The Veil was deeply fractured upon Iblees’ spiraling return to Moz Strizoma, abetted by the feral horrors lacking Celestial meals and prowling for Aengudaemonica that remained heedless of their kins warnings not to travel the cosmos. As the Vigil forced its will upon the Veil out of fear its demise due to Iblees’ whims, the Scions' were endowed with a spark of will to fill in the ranks their cousins – the Celestial Familiars – left upon abandoning the descendants back to the Void with the demise of Arcanism. Refusing to meet the same end their cousins and the Shepards met, and aided by the desperate will of the Vigil seeking the mend the entirety of a fractured bastion, the Celestial Scions were given the ability to rebind with Celestialist Magi under a codified and more strict magical contract known as the Oathbond. The Vigil was not able to bestow upon these Celestial Scions a level of sentience to match the descendants, but instead instilled into their race four primary drives they hoped they could spread among the descendants through the Celestialists’ and this bond so the Veil could withstand this new level of threat never before leveled.

 

Since the Scions’ level of sentience is limited, their broad interpretation of what ideal they wish to spread to the descendants can be categorized under four guiding principals the Vigil hoped to instill in his new ranks of Celestialist Arcanists: balance, peace, justice, and knowledge. For each one of these ideals, a personal interpretation unique to the Celestialist and their Scion is what comprises the bond. It is this emotional and voidal Oathbond between a Scion Celestial and their bonded Celestialist that endows them with their notable celestial aura and any other abilities, and the only way to strengthen this bond is by embodying the ideals that is unique to their Oathbond with a Scion Celestial. This further necessitates the need to adhere to the Oaths they’ve made with the Scion; failure to actively pursue a path towards the ideal you and your Scion mutually decided was important, or by specifically breaking an oath defined in the Oathbond with your Scion, will result in the loss of one's Celestial Aura due to the severed connection they suffered with their Scion and their ability to be a Celestialist.

 

Losing a Scion can be a maddening process to a Celestialist, as they often grow used to the constant presence of their illuminated Scion that they’ve developed a unique and intense emotional bond with. This sudden sense of loss and purposelessness that is experienced is broad and varies by individual and the intensity/duration of their Oathbond.

 

Redlines:

Spoiler

- The sentience of a Scion is limited, their intelligence only capable of grasping actions either intrinsically for or against their general purpose: balance, justice, peace, and knowledge.

- They are incapable of speech, and the only “emotion” they show is either a pulsating of a lighter or darker aura color depending on their mood and interpretation of their Celestialists’ current endeavours.

- Since the Scion lives in fluctuating existence between the Veil and physical plane, their forms are incorporeal and thus unable to physically affect the environment surrounding them. If one were to touch a Scion, they would only feel a rush of arcanic energy and the peaceful mediation of one who guards the Veil for the mortal plane. This means they are not capable of physically affecting anything during combat or otherwise.

- There is no increased magical energy coming from a Scion. They merely facilitate spells for the Celestialist who are bonded to them, acting as an intermediary. 

 

 

The Oathbond:

 

The Oathbond facilitates the symbiotic relationship between a Scion Celestial and the Celestialist; the Scion is granted the ability to manifest itself on the physical plane safe from voidal horrors with the ability to continue restoring the Veil, while the Celestialist is imbued with their Celestial Aura and the capability to assist Scions in mending voidal tears through the physical plane. It is not a physical contract outlined on paper, but rather an emotional and magical bond between a Celestialist and their Scion Celestial that reinforces their symbiotic relationship and one of the four primary drives of the Scion in the Celestialist. As noted beforehand, breaking the mutually established bond or failing to spread your Scions’ purpose will result in them losing sentience and returning to their position guarding the Veil, therefore severing their connection with the Celestialist and losing their sentience. 

 

Tier 1 (3 Weeks): A broad oath is made with a Celestial Scion in regards to one of the four ideals. The Scion is unable to manifest themselves physically in the mortal plane at this tier, but begin developing sentience and the compulsive fear of voidal horrors that drives them to reach out to a celestialist guardian to form the Oathbond.

 

Tier 2 (1-2 Months): A second oath is made with your Scion, this one more intimate and personal. While this second oath may be difficult for the celestialist to face emotionally, this spark of life enables the Scion to manifest physically on the mortal plane. This connection with a Scion, forged by a now permanent Oathbond, imbues the Celestialist with their Celestial Aura and the ability to draw arcanic energy directly from the Scion, opposed to the intermediary that is the Void. This does not look any different from regular casting, only that the Celestialist is likely well-familiar with drawing from its ever-present Scion.

 

Tier 3 (3-4 Months): A third oath is made to the Scion, this one becoming the driving motivation of both your Celestialist and Scions’ life. The bond between Scion and Celestialist is now one of deep familiarity, their symbiotic relationship playing off one another to innately produce small amounts of Celestial Aura necessary to bolster the Veil and the aid the Scions left within the Veil holding it together. Celestialists of this tier may now consistently lead circling endeavors with greater levels of success as their acclamation to the Void and Oathbond grows.

 

Tier 4: (5-6 Months) With the oaths sworn and the relationship with the Scion well-established, the Celestialist can now entirely dedicate themselves to sealing breaches in the Veil and spreading one of the four ideals, with the unique take of however the Scion and Celestialist forged their Oathbond. Celestial Aura is now passively accrued at greater levels, the mere presence of your Celestialist and Scion producing enough Celestial Aura to keep voidal amalgamations at bay in your vicinity. Melding is lead fluidly amongst fellow arcanists, and arcanic objects are easily discernible to the voidally enhanced Celestialist.

 

Tier 5: (6-12 Months) Celestial Aura almost tangibly seethes from the body of the Celestialist, the familiarity of their Scions presence almost a reassuring beacon of light in the back of their brains. Voidal anomalies wake them for their sleep, disturb their meals, and interrupt their conversations, drawing them like moths to an incandescent flame. Restoration of the Veil is almost second nature to the Celestialist now, becoming part of their identity and reason for existing. Circling can be lead with ease, and objects of a voidal nature itch to make themselves known to the Celestialist.

 

 

Mechanics of Forging the Oathbond:

 

Forging the Oathbond between a Scion and a descendant requires one already endowed with a Celestial Aura to lead a potential Celestialist through the extension spell (further detailed, defined, & redlined under the spells section). A potential Celestialist must already have an intense understanding of the Void to attract a Scion (T5 of any evocation), and already be dedicated to one of the four ideals in any type of capacity. (Justice: Tracking down dark mages, peace: fighting voidal anomalies, preaching etc.)

 

1-4: Failure with attraction of voidal anomalies
5-7: Failure without complications
8-14: Success with complications
15-20: Success without complications

 

Failure with attraction of voidal anomalies:

 

While a learned Celestialist assists a potential student in extension of their Celestial Aura to the Void to attract a Scion, this influx of Celestial Aura between two magi’ has the ability to do the exact reverse of its intent; multiple Scions’ will leave their position guarding the Veil, heedlessly rushing to this luminescent light out of a fear of the voidal horrors lurking near and causing a portion of bastion protecting the physical plane to falter, amalgamations of the Void following thereafter. 

 

Redlines:

Spoiler

- Rolls must be screenshoted and recorded to ensure the appropriate results are taken.

- This cannot be done during combat as a deep meditative state is required.

- This type of attunement during meditation requires 6 interrupted emotes.

- If failure is the result, at least one OOC week must be waited until an Oathbond is reattempted.

- Requires at least some study of the Scions, the four ideals, and Celestial Aura.

--Any Tier 5 Evocationist could theoretically become a Celestialist under this iteration, but a Scion is still inherently attracted to mages interested in preserving the Veil and hold the terms of their Oathbond in absolute regard.

- The Voidal Anomaly spawned as a result of a failed role is entirely up the discretion of the ST.

 

 

 

The Four Ideals:

 

Scion of Balance: A Scion of Balance is a Celestial Scion innately concerned with the balance of the Void, normally interpreted broadly like the rest of the four ideals. A Celestialist who engages in an Oathbond with a Scion of Balance is likely to center their three oaths around preserving balance between the never ending struggle between light and dark magic. Celestialists who undergo an Oathbond with a Scion of Balance are often referred to as “Caretakers,” among their fellow Celestialists.

 

The runic core associated with Scions of Balance:

 

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Scion of Peace: A Scion of Peace is a Celestial Scion that intrenches themselves wherever there is conflict stemming from the Void, attempting to utilize their serene nature to solve conflicts in a peaceful manner opposed to the brutal method of Arcanists’ past. A Celestialist who engages in an Oathbond with a Scion of Peace is likely to center their three oaths around spreading peace throughout the realm via careful use of the Void, with the specifics of these oaths varying broadly like the rest of the Orders. Celestialists who undergo an Oathbond with a Scion of Peace are often referred to as “Peacemakers,” among their fellow Celestialists.

 

The runic core associated with Scions of Peace:

 

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Scion of Justice: A Scion of Justice is Celestial Scion inherently tied with the moral philosophies of right and wrong. A Celestialist who engages in an Oathbond with a Scion of Justice is likely to center their three oaths around bringing justice to those who were wronged by malicious use of the Void. Celestialists who undergo an Oathbond with a Scion of Justice are often referred to as “Lawmakers,” among their fellow Celestialists.

 

The runic core associated with Scions of Justice:

 

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Scion of Knowledge: A Scion of Knowledge is Celestial Scion intuitively concerned with preserving and spreading knowledge of the Void and its secrets, believing that arming the descendants with this knowledge is the best path in preserving the Veil. A Celestialist who engages in an Oathbond with a Scion of Knowledge is likely to center their three oaths on spreading both their and the collective knowledge of the Celestialists’ to the greater realm. Celestialists who undergo an Oathbond with a Scion of Knowledge are often referred to as “Truthbringers,” among their fellow Celestialists.

 

The runic core associated with Scions of Knowledge:

 

X_bCoyHEVu5-5qXMmIEnRU_9EAjxP3yitbYNw7JlXjXq5yyOOgjWbJm1hD8GA3Ph2MLg1zjPVdIeCCfdrv1vKcb18Phau3edKMOB4DhBqQ9P7N2-XRgjuVOYnuowSZvz2sygoLwx

 

Note:

Spoiler

None of these broad categories are intended to box your character into a specific role, but rather to broadly guide them in a direction benefitting the Scion and Celestialist and providing a reason for why the Scion Celestials are interested in going to physical plane other than out of a rational fear of being devoured. I hope for everyone's Oaths to develop naturally through RP with the Scion and meditation, and for them to be unique to each character!

 

Celestial Aura:

 

Celestial Aura is a natural byproduct of the creation of Scion Celestials in their natural environment of patching up torn fragments of the Veil, notably changing a casters aura color to an intensified glossied hue augmenting the original color. Only when coupled with an Oathbond with a descendant, notable changes are to made to the Celestialist; namely with a direct connection established to a incorporeal being that lives in a semi-existence between the Veil and Physical Plane, a Celestialist passively taps in the ability to constantly produce Celestial Aura, aiding their Scion companion in mending torn pieces of the Veil scattered throughout the Universe. 

 

Alongside this passive ability to regenerate torn fragments of the Veil, these Celestialists’ have broken through the threshold of arcana and thus have become shields for the Veil against the endless tide of voidal horrors. Regardless of their nature or alignment, the Celestialist now seems to draw magical properties and mysteries to them as the duration and intensity of their Oathbond with a Scion strengthens. Their aura seems more vibrant, more saturated with mana and color and will even manifest easier at certain times or after casting a spell. They seem to constantly resonate the raw magical energy their Scion emanates, and their aura color may shift towards a whiter, glossier appearance in their spells. 

 

Besides aesthetics, and the passive ability to mend the Veil, there are a few practical uses of the Celestial Aura granted by a Scion; the first being the ability to fully take on another being’s aura color when circling with them allowing the Celestialist to explore and understand others without the bias of their own aura. While not able to discern the specific magic types of another caster during the circling, the Oathbond between a Celestialist and its Scion enables them to vaguely read the emotional state of another caster and return equally hazy forms of emotion. This would be useful in the case of circling during tense or important situations, where the Celestialist could imbue others with feelings of reassurance and encouragement. This enhanced circling process is also the way to introduce prospective Celestialists’ seeking an Oathbond to the Celestial Aura and a Celestialists’ intimate connection with their Scion. The Celestial Aura is also more receptive in terms of sensitivity to the Void. Disturbances such as large tears in the Veil are more likely to be noticed, as well as anomalies and even the detection of other magical beings that their Scion is intuitively drawn towards. 

 

Magical Explanation:

 

Celestialism, a feat in this iteration of the magic, is an imitation of the magic of old but redefined to mesh with current and new lore for: enchanting, circling, the Breach of the Veil lore, and the new spell requirements for all magics. Celestialists, now open to T5 Evocationists of any variety, are endowed with their Celestial Aura through a magical relationship and contract known as the Oathbond with a new race of Celestial called the Scion. The Oathbond exists to ensure that any Celestialist bonded with a Scion stick to the Scions original purpose for living – restoring the Veil, and promoting one of the four ideals the Vigil instilled in into their race. While this bond passively adds the ability to restore the Veil in thinned areas, these Celestialists are also able to directly mend these tears through a collaborative effort amongst role-players. This collaboration also lends itself to the unique ability of creating magical environments and events through the creation of Crystal Gardens. The unique bond established between a creature of the Veil and a descendant, alongside the production of the Celestial Aura, enables the Celestialist an understanding of the Veil and any threats to its existence more fluidly and actively than a typical mage. The only requirement for forging the Oathbond other then being a T5 Mage is the presence of another Celestialist able to lead the prospective student through the extension ritual to call out to a Celestial Scion.

 

Spells and Redlines:

 

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Regeneration: Passive, Active, non-combative; After the second Oath is sworn to a Scion at Tier 2, the Celestialist innately has the knowledge to consistently produce Celestial Aura and utilize it to assist the Scions left in the Veil in mending its more weak points. If the Veil has already been pierced and a voidal tear incurred, the Scion and its Celestialist can expend mana and energy to produce a surplus of Celestial Aura, imbuing it into Voidal incursions and providing a patchwork of sorts. Consistent tending of a voidal tear by either a master or group of well-practiced Celestialists’ and their Scions over a long duration of time will produce crystal gardens, essentially now just bolstered areas of increased Scion activity in the physical plane where the Veil is solid, but remnants of magical energy provide high class focus crystals to magi of any kind lucky enough to stumble upon one. Celestialists may either mitigate or enhance the spreading of a crystal garden.  The scale of this can vary from very small crystal formations limited to a small area like a pond or lake, but entire forests have been known to become overgrown with crystal due to an overabundance of mana or a particularly bad voidal incursion site.

 

Spoiler

Mechanics:

 

Emotes: 1 (connection) + 5 (charge) + 1 (Completion) – Compounded weekly for a month (30 days) with circled Celestialists’ will result in a Crystal Garden.

 

While a Celestialist accompanied by their Scion naturally develops Celestial Aura that bolsters the Veil and strengthens it versus incursion, a Celestialist may find an occasion where the voidal incursion has already occurred and a rift, tear, or node has developed. In this case, a Celestialist can naturally imbue their Celestial Aura into the tear, utilizing its natural properties as a voidal barrier to restitch the tear together like surgeon mending an open wound. This is far easier done successfully when a group of Celestialists have come together to perform a greater-melding ritual in which they all simultaneously pool their reserves of Celestial Aura into a voidal incursion to seal it off. A single Celestialist utilizing their Celestial Aura to attempt to mend an incursion is unlikely to result in anything but a delay of the horrors within spilling out onto the physical plane. A group of Celestialists’ engaged in greater melding, no less than 3, have a far greater chance of sealing the incursion semi-permanently with the development of a crystal garden, or the result of a vast amount of Celestial Aura congealed into a single area.

 

1-4: Failure with attraction of voidal anomalies
5-7: Failure without complications
8-14: Success with complications
15-20: Success without complications

 

Failure with attraction of voidal anomalies: 

 

Since the production of Celestial Aura functions as a sort of beacon in the Void, there is a chance a Celestialist or group of Celestialists’ attempting to seal a section of the Veil closed will attract a greater number of voidal horrors than the Veil can withstand, causing them to spill out onto the mortal plane. There is also the possibility that once a successful crystal garden is established as a virtual magical barrier in the Veil, Darker Hearts can take root. The voidal anomaly spawned with a failure will be entirely up to the discretion of the ST, its comparative strength being determined by the number of Celestailists’ attempting to repair the Veil and their strength in the magic.

 

Darker Hearts

 

The danger of creating a crystal garden is evident though due to the relative worth of crystals in general. Likewise should darker hearts take control of a garden, the garden might be overtaken by blight and morphed into some feral abomination from the Void (see event clause). It is because of this these gardens are to be kept secret or guarded. Despite their ethereal presence they seem to have no truly negative effect on their environment. Plants and animals may still inhabit the gardens, though whether or not they begin to take on properties of the gardens is yet unknown.

 

Event Clause - Due to the nature of Crystal Gardens it is assumed that the owner of the garden or region in which the garden presides will be contacted for event use. This is mainly to allow the owner to help the event process and describe the nature of whatever happened before the garden existed. The integrity of the Veil in these locations, alongside the increased congealing of Celestial Aura, has the possibility to birth a lesser, greater or arch-horror depending on the situation, its’ ability to pierce the Veil, and how attracted it is to the Celestial Aura there.

 

Redlines:

- I envision this spell as the equivalent to druidic blight healing, but for Celestialist Magi.

- Celestialists’ now have the ability to actively seal voidal tears by concentrating their Celestial Aura into weak fragments of the Veil or a piece actually already torn asunder.

- A single Celestialist would be unable to a seal an already opened voidal tear, only being able to hold off the voidal horrors seeking to escape for a short period of time (1 Hour in real-time.)

- While crystal gardens no longer provide a home to resting Celestials of yore, a kin or lesser-version is possible through the collaborative efforts of multiple celestialists; namely a Crystal Garden merely signifies a piece of the Veil was already previously torn in that area, and is now stronger due to the concentration of Celestial Aura there to patch it.

- This intense concentration of Celestial Aura in a voidal tear produces the unnatural crystal garden, marking a location of arcanic significance.

- This process would take at least a month OOC, requiring three Celestialists’ to tend it weekly and strengthen it with their Celestial Aura. Screenshots must be provided to the ST upon request.

- The Crystal Garden must be represented with MC mechanics.

- Corrupted gardens are an event clause only for use of the ET. They have no specific traits and are instead left up to the jurisdiction of the ET and LT involved.

 

Celestite Weaponry: 

 

At a certain point, the crystals become large enough to begin cultivating within the garden, the mineral obtained often referred to as “Celestite.” While the crystals procured from these arcanic crystal gardens are known to react positively to imbuement by voidal energy and are easily enchantable, the brittleness that comprises the mineral of Celestite would only be capable of very few direct hits. The core function of Celestite weaponry would be the idea of gaining a few very powerful enchanted hits off on enemy before the crystal invariably breaks, and can be grown again once out of combat by the imbuing of additional Celestial Aura back into the crystal that already has an affinity for regrowing.

 

Redlines:

Spoiler

- Celestite follows the recently implemented transfiguration lore; After the enchant was activated and the Celestite weapon used during combat (breaking upon the use count adhering the tier of spell enchanted into the Celestite weapon), the weapon of Celestite would not be able to be used for a whole OOC day (24 hours), or enough time to regrow the crystal through imbuing of Celestial Aura.

- Celestite is no more inherently enchantable or receptive to mana than other magical ores such as aurum and focus crystals, their storage capacity very similar.

 

Extension: Active, non-combative; After the second Oath is sworn to a Scion at Tier 2, the connection between a Scion and their Celestialist strengthens. Through meditation and attunement with one’s Scion, the Celestialist can better understand the fluctuating state of their companion, connecting with them to also innately recognize places where the Veil has been weakened through voidal anomalies. Since Celestial Aura is naturally drawn to these places to help repair the cracks in the Veil, so are both the Celestialists and their Scions. In addition to being able to search out voidal anomalies through this act, Scions will influence their Celestialist into seeking voidal anomalies relating to one of the four ideals making up their Oathbond: balance, justice, peace, and knowledge. The Scions of the Veil are attracted to the level of sentience the Oathbond with a Celestialist entails, and the ability to protect the Veil by promoting one of these four aforementioned ideals seems preferable to constant threat of being devoured by a voidal horror. Scions act in favor of these four ideals with the thought process that a healthy embodiment of them by the descendants will ultimately lead to less voidal anomaly and strife.

 

A Celestialists’ ability to extend is also how they reach out to the Void, a Scion, and ultimately forge their Oathbond. 

 

Spoiler

Mechanics:

 

Emotes: 1 (Connection) + 4 (Charge/Meditation) + 1 (Reveal)

 

A Celestialists’ oathbond with a Scion is an unnatural connection, only forged through an intimate understanding of the Void and a true desire to protect the physical plane from the abominations within that lie in wait. This mental manifestation of desire to follow an ideal the Scion embodies alongside an instinctive duty to protect Veil is what originally distracts a Scion from their duty preserving the Veil, sensing a greater purpose and a form of sentience awaiting on the physical plane at the behest of the Aenguls seeking to control the fractured plane, free from the threat of voidal horror and abomination alike.  Through intense meditation and connection with one’s Scion, a Celestialist may begin to probe the realm for weak points in the Veil, their Scion’s intuitive sense of these locations beginning to flood their minds during times of peace and reflection. 

 

1-4: Failure with attraction of voidal anomalies
5-7: Failure without complications
8-14: Success with complications
15-20: Success without complications

 

Failure with attraction of voidal anomalies:

 

Due to the physical connection established between a Celestialist and their Scion through their Oathbond, they are naturally attracted to voidal phenomenon and potential dangers of a voidal nature throughout the realm. While this intuitive sense of locating voidal danger is good in a sense that being ignorant normally results in large problems, this is a two way avenue in which a Celestialist searching for these anomalies like a hunter can have their roles reversed on them, becoming pray to a greater entity of the Void attracted to their Celestial Aura. In this event clause, only an ST could determine what type of voidal anomaly has sprung up due to the Celestialists’ meddling.

 

Redlines:

- This spell may obviously not be used for meta-gaming purposes when dark mages are actively sealing magical artifacts of great energy 

- Or any other circumstance.

- Extension is geared to meditating and searching for rifts or chunks taken out of the Veil. Vague inclinations of where to go related to the four ideals are felt, nothing specific.

- Rolls must be screenshoted and recorded to ensure the appropriate results are taken.

- This cannot be done during combat as a deep meditative state is required.

- This type of attunement during meditation requires 6 interrupted emotes.

 

 

Greater-Melding: Active, combative/non-combative; After the second oath is sworn to a Scion at Tier 2, a Celestialists’ intrinsic understanding of their Celestial Aura and natural attunement to the void enables them to lead circling of Magi more efficiently, being able to direct larger amounts of arcanic energy as a result of this intimate familiarity. This is also due to the Oathbond and arcanic connection between a Celestialist and their Scion, being able to rely on their companion to utilize Celestial Aura to actively repair the Veil while massive amounts of arcane energy that would normally pierce it congeal. Through this greater-bond in circling with Celestialist is also their ability to feel and meld aura, creating an emotional link amongst those circled and allowing them to reinforce each other with emotional sentiment magically interpreted. 

 

Where Greater Melding comes into full effect is between Master Celestialist and a pupil or peer since they may now enact a coupling much easier and during combat or training sessions. This allows for the mana of a single spell to be proportionally divided among the coupling, allowing for greater feats with a bit less drainage, though exhaustion is still evident. Likewise the Master Celestialist may also pass the role of Leader, or rather the one directing the casting of spell, to another person. The effect Greater Melding will have is mainly to benefit multiple Celestialists working together. The spells will take on the aura colors of those involved, demonstrating the unity amongst them. The one drawback to this smaller scale coupling is that physical contact is required or at the very least a shared medium.

 

Spoiler

 

Mechanics:

 

Emotes: Follows Circling lore with the additional effects noted above.

 

 

While Celestialsits may have the ability to more fluidly lead circling rituals amongst their kind and other magi, the combination of their Celestial Auras preforming in tandem in a limited vicinity sparks similar problems as aforementioned: namely that voidal horrors become attracted to this increased presence of magical activity and Celestial Aura, and bear the potential of spilling through the Veil, rendering the purpose of the circle nulled by the spawning of a malicious voidal entity.

 

1-4: Failure with attraction of voidal anomalies
5-7: Failure without complications
8-14: Success with x4 spell potency
15-20: Success with x6 spell potency

 

Redlines:

- Follows the lore of coupling/circling.

- Mages must RP exhaustion since mana is still drained.

- Telepathy is not formed through this.

- Only one with a Celestial Aura can begin an Arcanism coupling of this nature i.e. coupling that will involve movement & combat instead of stationary circling.

- ST reserves the right to determine what is the result of a failure roll.

- Screenshots must be recorded to determine faithfulness to the rolls.

 

 

Scion Enlightenment: Active, non-combative: In the event a Celestialist is about to die (PK), or is on the brink of death, they can actively chose to sacrifice their mortal coil and amplitudes of Celestial Aura by entering a stasis where their remaining mortal essence is sent to out to their Scion and utilized in preserving the Veil for eternity. It is considered among the greatest privileges and sacrifices a Celestialist can make, following the path their Scion once took into unknown lands to preserve the mortal bastion for the descendants. How this would look would be unique to each Celestialist, but a massive amount of Celestial Aura would exude from their frame for brief moments before becoming one with their Scion in the Veil.

 

Mechanics: 1 (Connection) + 4 (Charge) + 1 (Completion)

 

Redlines:

Spoiler

- This isn’t a combative spell. Your character will not go down in a blaze of glory, eviscerating all nearby enemies in a flash of light.

- This is intended to give a purposeful meaning to PK’s among Celestialists.

- Each scenario could be unique, but the end result is a stasis where a Celestialist willingly sacrifices their mortal frame to become a guardian of the Veil alongside their Scion.

- They are not reincarnated as Scions for other Celestialists, and don’t retain any sentience.

 

Celestial Art: Active, non-combative: With the departure of celestial familiars and the wonders once formally known as Arcanism lost to the sands of time, the Scions bestowed a final gift upon the descendants: the ability to mimic a pale imitation of the art once possible through the Arcane Mages gift. Through intense concentration and familiarization with one’s own Celestial Aura, a Celestialist can learn to manipulate its essence to perform feats that imitate the artful creations once so beloved by the ancient Celestialists of Arcanism. Although this luminescent Celestial Aura cannot be controlled to a truly fine degree, a practiced Celestialist can contorts its shape to resemble a wide variety of artful creations limited to their imagination and skill.

 

Mechanics: Limited to a realistic impression of the Celestialists mana pool. 1 (Connection) + Whatever the Celestialist is trying to convey through hazed impressions of their Celestial Aura, bound to their mana pool.

 

Redlines:

Spoiler

- Nothing about this art is combative; Several people I talked to thought losing the art function of Arcanism was a true loss, and this function provides a reasonable alternative that provides no inherent benefits but chances for unique RP.

- Celestial Aura cannot be controlled into fine shapes – only hazed impressions of what the Celestialist is trying to convey can be projected through Celestial Aura.

 

Purpose: The purpose of this lore is to provide an alternative in direction to evocationists seeking magical role-play not inherently centered around combat and stronger combative spells, but rather through the development of a unique magical relationship with a creature of the void that is less off-putting than some found of the older generation of Celestials. Celestialism promotes the opportunity of unique and engaging RP through ritualistic circles with other Celestialists, and also provides a direction for mage characters looking to serve a greater purpose. This iteration of Celestialism, while less endowed with power, still offers the chance to create magical environments and artifacts with crystal gardens, with the opportunity of introducing events for the mages of the server through corruption and other phenomenon.

 

OOC & Acknowledgements:

Spoiler

Thanks for reading my new take on Celestialism lore! Special thanks of course to @BrandNewKitten for the primary lore inspiration and source pieces.

 

 


 

 


 

 

 


 

 

 


 

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6 minutes ago, _Wonk said:

I do enjoy the simplicity of this endgame with the quick read I had over it.

 

Though a question comes into mind of the effects of Unsound users with whether it be the Crystal Gardens, Scions, or the Celestialist themselves.

 

And would an Unsound, a stereotypical dedicate in the act of reopening tears and acting as an eye for a voidal behemoth, be able to take up this rendition of Celestialism?

 

Thanks for giving it a read! 🙂 Wow, you were definitely right for me to consider how these two magics interact; I’m sorry to say I wasn’t completely familiar with unsound magic before this, and I might have to add an addition factoring this in. At a first glance of my own, I would assume that since an unsound mage disrupts mana, they’d be an inherent obstacle to a crystal garden if introduced to one. However, in my iteration, crystal gardens are a result of congealed celestial aura that seals voidal tears shut, fueled by mana while imbuing the celestial aura, but not actually mana itself acting as this barrier – so I don’t anticipate there being a reaction there. The Scion itself is a form of celestial, so I assume there was previous consideration to how the two would interact if they did?

 

As for your last question, I think an Unsound Mage would find it immensely difficult to reconcile opening voidal tears while simultaneously keeping their Oathbond. A Scions’ natural purpose is to seal these incursions off, so I think they would be repulsed by the idea of binding to someone who willingly seeks to do so. Hope some of this helps!

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46 minutes ago, _Wonk said:

I do enjoy the simplicity of this endgame with the quick read I had over it.

 

Though a question comes into mind of the effects of Unsound users with whether it be the Crystal Gardens, Scions, or the Celestialist themselves.

 

And would an Unsound, a stereotypical dedicate in the act of reopening tears and acting as an eye for a voidal behemoth, be able to take up this rendition of Celestialism?


Unsound mages are linked to Voidal Horrors.

 

Celestialists are linked to Celestials.

 

Celestials & Horrors are

Prey & Predator

 

so the too should not be compatible. 

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Major Change-Log:

 

- Updated to reflect the shelving of Arcanism. A T5 mage of any evocation now has the ability to become a Celestialist.

- Updated to have roll mechanics, OOC definitions, and redlines to each spell.

- Updated to have roll mechanics for forging the Oathbond.

- Runes for each Scion Ideal.

- Reworked greater melding so a spells potency in a circling ritual is based off the roll system.

- Added Celestial Art.

- Reworked to tie in to the relevant Breaching of the Veil Lore (Linked in credit) to be current with Moz Strizoma & the Vigil.

 

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Think about looking at Celestite weapons again. I think combat enchants are already nerfed in the new transfiguration lore so the way it works might be redundant. 
 

Might be cool to see some form of a repair over time effect? 

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On 8/14/2020 at 9:16 PM, BrandNewKitten said:

Think about looking at Celestite weapons again. I think combat enchants are already nerfed in the new transfiguration lore so the way it works might be redundant. 
 

Might be cool to see some form of a repair over time effect? 

 

Taking into account the new transfiguration lore, I agree and implemented a system where celestial aura passively regrows Celestite out of combat over the duration of an OOC day if the enchant was activated and used in combat. Thanks for the suggestions and help as always!

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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