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[✗] Submission for Lily of the Valley


Izkuthii
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Name of your plant/reagent:

Lily of the Valley


Appearance:

 

The Lily of the Valley is a naturally pretty flower that has a sturdy yet sleek light green stem and an assortment of pure white small flowers that dangle in the wind as they suffer the fate of gravity. The petals of this flower will begin to curb outwards as they mature with age, and will be notably distinguishable from the younger flowers as they remain closed and off-white. While the stem has a very regular feeling when touched, the flower or more specifically it’s petals are welcoming soft, and provide a comfortable atmosphere for those under the influence of this plant's natural drug. 

 

Smell-wise, this flower has a very distinct mix which is more easily described as a cross between Lavender and Roses which can be smelt from up to seven meters away. If someone was to travel within two meters of a plant, this smell would become overwhelming and paired with the psychedelic effects taking hold at that range - it has been known to make people remain within that area to not lose the effect. While it hasn’t been well documented, if a Lily of the Valley is stained by a substance and undertakes a new colour, they will retain this colour even after they go through abscission. This has been noted on red flowers, which have been rumoured to be stained as people supposedly went mad within the radius of these lovely, yet deadly flowers.

 


Location:

 

These can be found almost anywhere in the world due to their sheer survivability, though they will often remain in small bundles and their presence were always the result of former Arbitrium. They will survive in a majority of climates though will grow with less issues within plains with extensive sun cover, although have been known to grow in sunlit caves, near-freezing temperatures and hot arid areas. They are found more often than not in the north, although with an Arbitrium connected to their network they can grow almost anywhere, should they spawn them there and the circumstances permit.

 


Raw effect(s) of the plant/reagent:

 

While being exposed at a range, this plant can be harmless unless actively synced with Arbitrium. However, if you are within two meters of an alive plant, this is an entirely different story - causing the affected to suffer mental drawbacks as reality begins to shift into an understanding they have never sought to comprehend before, their vision is consumed by new shapes and designs rotating in what they originally believed was reality moments before. You are effectively tripping out hard, and will feel this effect for ten minutes after you leave the radius before the trip ends - this can have two effects, being almost harmless and spiritual in a sort of sense, or if you enter in a negative mood then be actually painful and devolve into a bad trip.

 

However, if for some reason you decided to eat this flower, you would be in a world of hurt. You would not feel it’s effects for a day after consumption, before quickly devolving into an episode of near insanity as you experience the smelt effects, with auditory and visual hallucinations similar to what the Arbitrium can cause. This will be linked solely to your own personality, and can devolve into causing people into existential crises as time could potentially stop in their mind and relive scenarios, or doubt what actually is real and if everything is just an illusion. This feeling is inevitable in all scenarios, as somebody can withstand the first day at worst then devolve into this stage for the four days this remains in your system. This is relaying one flower out of the many on there, if one was to consume all of them at once, these effects would stack and the psychological result would be similar to what the Arbitrium experience in their induction. They will also taste metallic in a sense, and overwhelmingly strange.

 


Harvesting:

 

Lily’s of the Valley are unnecessarily difficult to harvest because the naturalist will likely go too deep into the trip to commit the act, and lose depth perception to even hold it which led to people covering clothes in water and covering their mouth and nose with it to prevent some of that drug passing - this has a somewhat effective fix where they are still tripping to an extent, although the effects are borderline manageable in the first 30 second before the mask becomes ineffective. They will need to dig out the plant and place it in a plant, and alternate people carrying with masks to safely transport it to a carriage, while a set of Alchemist sheers will find it beneficial just to cut it from the stem and remove the flowers individually to prevent being exposed for too long.

 

 

Red Lines:

 

These are very difficult to use in drugging someone, as it would immediately expose the alchemist to the drug while simultaneously being noticeable to the person about to be drugged, destroying the art of surprise in almost every scenario of the job.

 

This is classified as fire on the alchemy symbols because consuming this flower can have life-changing alterations to your brain, and influence you to make poor decisions soon after making it a highly dangerous product should it be overindulged in.

 

These will die on mountain tops, or if they are displayed in deserts without a constant water source connected. They will struggle in caves, although can survive if they receive moisture from the area.

 

Alchemical Sign(s) (put N/A if none):

 

Water,

Fire.

 

Works in Conjunction with this

Edited by BarcardiBreeza
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