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The Legion of Urguan


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THE LEGION OF URGUAN

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The Dwarven Legion, defenders of Urguan, protectors of the Faith,

guardians of the people. The sole purpose of the Dwarven Legion is

to protect and serve the Grand Kingdom of Urguan. It is the main military

force underneath the Grand Kingdom, and also one of the most prestigious and oldest military guilds. The Legion is known for its notable order and discipline, excessive training and precise execution.


 

Notable Battles

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Battle of the Ugluk Fort

The Legion siege the Orcish fort of Clan Ugluk. The result is a Legion victory and the land is claimed for the Grand Kingdom. This particular land would become the site of Storm’s Crossing and eventually Kal’Ithrun.

 

Battle of Indagolaf

The Legion, pushed back from the trenches surrounding the remains of Thoringrad, entrench themselves in the depths of Fort Indagolaf, an underground superfortress. After a lengthy siege, the Legion forces emerge from the fortress in a charge that would route the human, orc, and elven forces

 

Battle of Kal’Azgoth

The Legion forces alongside their allies, led by a dwarf freed from the clutches of Ondnarch, make their way through the deeproads and into the sealed city. It is here that Igor Ireheart, wielding the Hammer of Baradin, sacrifices himself to destroy the essence of Ondnarch and free the trapped Aengul Wyvern.

 

Battle of the Dreadfort

Human forces backed by the Legion siege teams attempt to retake the Scourge-held fortress of the Dreadfort. With brilliantly engineered weaponry and the precision of the siege teams, the dwarves blast a path for the human infantry to retake the Dreadfort with their very own Commander Borin Grandaxe killing the Harbinger of Conquest.

 

Battle of Vengeance

The Legion and forces of the Treaty of Zion participate in an open field battle in the Orcish sands against the Orenian forces.. After the magic of the realm failed and many persons being teleported across the realm and the Zionists dominated the remaining human forces.

 

Battle of Hiebenhall

The forces of the dwarven legion defended the Irongut hold of Hiebenhall against the Kingdom of Oren. The fort was unable to be breached because of its strategic location and the might of the dwarven crossbowmen who kept the human forces at bay. Orenian forces eventually retreated for their inability to conquer the hold and their massive loss of numbers.

 

Battle of the Grass

Nearing the end of a bloody war, Grand Marshal Jorik Grandaxe and Grand King Balek Irongut led the first defense of their homeland against an Orcish Horde. With overwhelming numerical superiority, the forces of Urguan forsook their keep and charged the horde head on slaughtering all who sought to endanger their people. The battle marked the end of the war and a lasting peace for the people of Urguan.

 

Battle of Khro'Nogaak

The Legion, supported by the Horde of Dunamis and men following the good Faiz Kharadeen, banded together to protect Fort Khro'Nogaak from the Holy Orenian Empire. Pushing the human empire out of Urguan while the fort crumbled around the defenders leaving a mere hill to defend on. Fili Grandaxe and others descended down the mountain pouring alchemist’s fire on the attackers and repelling them decisively while outnumbered.

 

Battle of Kal’Ordholm

During the peak of the 18 years war, the dwarves had been driven from the isle of Avar and were fighting back on the mainland. After sustaining significant losses in each of the battles on Avar, the dwarves’ morale was faltering. The Empire of Oren sought to claim the Fort of Kal’Ordholm on the coast of the mainland. Grand Marshal Jorik returned from his injuries and took command at the fort. With the help of allies from Vandoria and Dunamis, the dwarves held a staunch defense and, under the lead of the Grand Marshal, charged out eliminating the remaining attackers and forcing the Empire out of Urguan lands. This battle is cited as a key turning point in the war and caused the Empire to entirely rethink their method of attack.

 

Battle of Fort Dunamis

After the brutal loss at the Battle of Kal’Ordholm, the Empire of Oren shifted its fronts to attack the stronghold of the dwarves’ trusted allies at Dunamis. Dunamis fort was then defended by the Legion, Orcs, and Dunamis. In a surprise attack, the defending forces sallied out from the keep surrounding the Orenian forces and absolutely decimating them on the field. In the fighting, both the Emperor of Oren, as well as its marshal were killed and the war quickly came to a close.

 

Battle of the Bloody Brothers

After the election for a new Grand King, Verthaik Frostbeard and his followers broke apart from the Grand Kingdom of Urguan. Following the rebellion, the Legion, still highly trained from the 18 years war, met the rebellion in the valley of flowers, slaughtering the traitors decisively. Although this would not mark the end to the Frostbeard’s attempts in the future.

 

Battle of the Gorge

With the Orenian Empire once again at the borders of Urguan in Vailor, the Legion was once again spurred into action by Grand Marshal Jorik Grandaxe. With their allies in Courland, Urguan in an unprecedented manner, repelled the Orenian invaders by taking advantage of the sheer walls of a valley. This marked the first time the Orenian Empire lost a field battle in many years.

 

Battle of the Goldfields

In arguably one of the largest battles in the history of the descendents, nearly 200,000 men on both sides from the Coalition, to the Empire of Oren met in the field outside the Barony of Cantal. The Coalition won a landmark victory which would eventually lead to the dismantling of the Empire of Oren and a clear victory for Urguan from the oppressing force that had plagued them across many lands. King Algoda Frostbeard followed by King Bastion Ireheart oversaw the collapse with help from a strong Legion led by Jorik Grandaxe. Ever since this dismantling, the Kingdom of Urguan has had remarkably better relations with any human empire that formed thereafter. 


 

Military Ranks

Grand Marshal

The Grand Marshal is the Leader of the Dwarven Legion, second only to the King. He is at all times expected to be an example to those under his command, to lead with gallantry and devoid of cowardice.  Everything he says, everything he orders, will be upheld. Disobeying the Grand Marshal comes with terrible consequences.

 

Commander

Commanders are exemplary leaders and confident brave soldiers, they take commands directly from the Grand Marshal and convey them to the lower ranks. It is the Commander’s duty to manage the Legion in the absence of the Marshal, as well as organize training and manage patrols. As well as keeping the entirety of the legion functioning, they are also tasked with leading their own personal divisions. There can only be two commanders at any point in time.

 

Legate

The lowest officer rank within the Legion. Thane’s have proven both marital ability and the prowess to lead. Responsible for leading soldiers when a Commander or Marshal isn’t present. Typically, Legates lead their own centuries in their corresponding divisions while being overseen by their respective Commanders. It is the Legate's duty to ensure Legionnaires are consistently working to protect and serve the Grand Kingdom of Urguan.

 

Pridebearer

Pridebearers are the most skilled warriors and hardened veterans of the legion. Extremely competent in the field, they have proved their worthiness time and time again. Pridebearers are dedicated members of the legion and generally are first to be picked to become an officer within the legion. The Pridebearers are derived from their ancient duty of wielding and defending the banner of Urguan. 

 

Longbeard

Longbeards are proven soldiers and are amongst the most experienced and disciplined within the legion. Longbeards are chosen from to become officers if there are no suitable Pridebearers ahead of them that can be chosen. Former officers or those who have held the Longbeard rank and above within the legion can return to this rank if they decide to re-join the legion either after retirement or if they were previously an officer who has been demoted. 

 

Ironbreaker

Ironbreakers are experienced soldiers in the legion and have proved their battle prowess and loyalty to the Grand Kingdom. This is generally the lowest rank from which an officer can be appointed and is done under very rare circumstances as there must be no other higher ranking legionnaires worthy of the position.

 

Stoneguard

The Stoneguard are the core of the Legion, who have been placed into their division of interest. They have been trained to the point of competency in their position and are on the path to hardened warriors. These legionnaires are expected to carry themselves with more composure and dedication than the common Castakvel.

 

Grunt

A Grunt is the beginning rank within the Legion. All Dwarves can sign up at any time to start their progress within the legion as a Grunt. These beginning soldiers will be taught all the basics they need within their military career. 

 

Promotion Requirement

Grand Marshal: Selected by the Grand King.

    Commander: Selected by the Grand Marshal, must be a Lieutenant.

Thane: Selected by the Grand Marshal, must be an Ironbreaker or above.

Pridebearer: 600 Honor, with the assent of the Grand Marshal

Longbeard: 400 Honor, with the assent of the Grand Marshal

Ironbreaker: 150 Honor

Mountainguard: 50 Honor

Grunt: 0 Honor

  Organization

The Legion acts as a singular fighting army though it’s organization is split into a series of divisions who compose the military structure of the legion. The entirety of the Legion is led by the Grand Marshal, who is advised by his two Commanders. The divisions act under their respective Commander and are made up of a series of centuries led by Legates. 

 

Divisions 

The entirety of the legion is made up of a number of divisions. These divisions hold a large number of legionnaires who are grouped into smaller centuries. A division is led by a Commander who is helped by his commanding Lieutenants. Divisions may have established cultures and fighting styles or specializations as they grow in development. 

 

Centuries 

Within the grander and bigger divisions, co-inside the smaller detachments of legionnaires called Centuries. Centuries are commanded by a Legate and have their own individual Pridebearers who act as the Legates second in command. A sense of camaraderie is present between this tightly knit fighting group, along with a developed culture that can distinguish them from the other centuries. 

 

1st Infantry Division:

Century ΣI

Century ΣII

 

 2nd Ranger Division: 

Century ΩI

 Century ΩII

 

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Honor System

 In the Legion, prowess and competency can be displayed through the gaining of honor. Honor is gained by completing set tasks and reporting it to an officer. To achieve a higher rank, a certain amount of honor must be reached. If a Legionnaire is inactive, their honor will begin to decay. Honor can also be lost for foolish activity and disobedience.

 

The ways to achieve Honor in the Legion are:

Gate Duty: 5 Honor per hour (Max 2 hour a day)

Patrol: 5 Honor per hour (Max 1 hour a day)

Meetings/Feasts: 5 Honor

Completing tasks assigned by officers: 5 Honor

Saving a fellow Legionnaire: 5 Honor (Risking your life to save them 10 honor)

Attending a Training: 10 Honor

Guarding an important figure within the Kingdom: 10 Honor

Being critical to a successful mission: 10 Honor

Recruiting a Dwed into the Legion: 15 Honor

Winning a Legion organized tournament: 15 Honor

Raids: 20 Honor

Skirmishes: 30 Honor

Battles: 50 Honor

 

Honor through craftsmanship:

Donating a double chest of cobble to the legion: 5 Honor

Donating a chest of food to the legion: 5 Honor

Donating a double chest of stone brick to the legion: 10 Honor

Donating a double chest of lumber to the legion: 10 Honor

Donating a stack of Iron to the legion: 10 Honor

 

Honor can also be rewarded for other exemplary actions.

 

Dishonor:

Dishonor occurs when a soldier in the service of the Legion refuses to do certain actions or shows disrespect to individuals of the Legion, in the event this occurs the Dwarf is to be stripped of hours and if the Dwarf is to drop below the requirements of the ranks he or she has earned then they shall be stripped of their rank and medal.

 

 Failure to complete mission: -10 Honor

Cause the mission failure: -20 Honor

Misuse of Legion issued equipment: -20 Honor

Speaking against the Grand Marshal or Commander: -30 Honor

Harassment/Assault of fellow Soldiers: -50 Honor

Disobeying the orders of the Commanding Ranks: -50 Honor

Going Stark Raving Mad: -100 Honor

 

OOC:

Spamming and trolling in discord or in game (oocly) during legion activities: -50 Honor

Provoking legionnaires in discord or in game (oocly): -50 honor

Attempted pugsying/actual pugsying: -150 honor


 

Training

Practicing or Training one’s combat skills and labor talents is an important factor within the Dwarven Kingdom as well as the Legion. Formations and discipline are often the most stressed subjects as the Dwarven Legion is well known for its organization and discipline.

 

Combat Training

Military practice is often done multiple times throughout the stone week to hone the skills of both recruits and veteran soldiers. It is also to ensure that siege weaponry is in working order. Practice also allows the legion to plan for their battles, and also to give newer recruits a chance to gain experience.

 

Group Training

Drilling (Training one’s fighting prowess.)

Combat Practice (Fighting in Formations in Combat Scenarios.)

Discipline and Order (Training soldiery)

 

Trial of Combat

Before a grunt may obtain the rank of Stoneguard, there are specific objectives he must complete to show his fitness, temperance, and obedience to his superiors. These are known as the Trials of Combat.

Stage One: Training

The legionnaire will be led through the default training program that all go through. The legionnaire will experience crucial fitness testing through long-route running and swimming, as well as lifting and throwing various objects. Then, the legionnaire will be given basic weapons training without person-to-person combat. Finally, the legionnaire will participate in basic fist-fighting with his fellows.

Stage Two: Discipline

The legionnaire will be tasked with remembering various codes, phrases, and rules that are associated with being a legionnaire. This is to ensure that all new bodies are appropriately educated in the ways of the Legion.

Stage Three: Tactics

The legionnaire will now be forced to learn the different formations, commands, and tactics employed by the Legion. This includes the various Vel, Dree Vel, and Aemiz formations. During this time, legionnaires will be able to finally participate in group v. group fighting. After their successful integration, they are considered Stoneguards.

 

Duties

Gate Management

Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capital. In order to promote camaraderie it is recommended that more than one guard is on duty during shifts. During shifts legionnaires are expected to keep the gate open for Dwarves to pass freely in between, but be alert enough to shut the gates for outsiders.

When an outsider approaches the gates, the guard on-duty is expected to ask their Name, Race, Reason for Visiting, Where they’re from, and if they have any weaponry/magic).

If they are wearing any face-covering masks, helmets, or hoods they must be removed.

If the outsider refuses or fails to answer any question or comply with commands then they shall not be granted entry past the gates.

        

 Patrol   

Patrolling is vital to the Kingdom’s well being be it either; tunnel clearances (when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners) or doing surface checks (where the militant will do tasks similar to the tunnel clearance but on the surface. This is usually the job of a ranger.) Any peculiar sightings are to be reported to the Legion Officers for further inspection.   

    

Surface Checks   

The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay and critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or brigand presence, is to be reported.   

 

Construction

Should the nation undertake vast projects, it is the duty of the Legion to offer their assistance, be it in the actual building, or in obtaining the resources to do so.


 

Formations

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Vel

- Vertical line.

- Formation always has the leader in front

- Line must not pass leader or break form during march

- Not default stance when inactive

 

Dree Vel

- Multiple vertical lines.

- Formation always has the leader in front

- Line must not pass leader or break form during march

- May be default stance when inactive if numbers exceed 8 soldiers

- Continues going down in rows to accompany all soldiers

 

Aemiz

- Horizontal line

- Formation always has the leader in front

- Row will not be used during march

- Default stance when inactive if number is less than 8 soldiers

 

Tekom

- Box

- Formation has leader in the center

- Important individuals will be hosted on the inside

- Line must not pass leader or break form during march

- Rarely used during march due to difficulty to maintain

- Not default stance when inactive

 

Thrimmek

- Arrow Head

- Formation has leader in the centre

- Is shaped like an arrow head

- Officers form the outer points of the crescent

- Used to absorb charges, primarily infantry charges


 

Payment and Legion Bonuses

The Dwarven Legion is paid on the representation of active service that is done per year, (weekly) the wage increases as one's rank increases as well thus allowing for a higher income on the well performing soldier's behalf. For legionnaires to receive their payment, they must attend at least 2 practices, 2 officer lead patrols and perform gate duty 2 times throughout that year.

 

Wages

Grand Marshal: At the discretion of the Grand King

Commander: At the discretion of the Grand King

Legate: 24 Minas

Pridebearer: 20 Minas

Longbeard: 16 Minas

Ironbreaker: 12 Minas

Stoneguard: 8 Minas

Grunt: 4 Minas

 

Legion Bonuses:

While the Legion itself is an entirely selfless organization, focused on the protection of Urguan without expecting reward, there are nevertheless several benefits which come from joining the Legion.

 

Equipment:

 Gear for combat and traversing the land is available to the forces of the Legion. Upon reaching a new rank a legionnaire will be given a brand new set of armour alongside a weapon, shield and ranged weapon of their choice. Gear is obtained from an officer and a member of the Legion may use his armor and weapons in whatever manner they wish after it has been provided for them. During times of war, equipment will be handed out on the eve of a battle if a legionnaire does not have any, however bonus honor will be given to legionnaires who bring their own gear to battle. A member of the Legion is entitled to keep whatever ‘spoils of war’ are obtained during battle.

 

Free Barracks Housing:

 A new recruit may gain free housing within the barracks for two stone weeks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding lands.

 

Legionnaire of the Week

Legionnaire of the month is a rank granted down by either the Commanders or the Grand Marshal, such ways to obtain this honor is by acting appropriately and showing discipline ((both rply and oocly)), whilst performing diligently and accordingly within the Legion.

 

Legionnaires of the week will be granted double their wages for the duration of the following week. For instance, if you are awarded Legionnaire of the Week you will get double pay for the next pay day.

 

Legion Games

The legion ‘games’ is like any other traditional practice, however, not involving any real goal for the Legionnaires to obtain other than simply having fun.

Dwarfball

Dwarf ball is a game which consists of two sides, each team has 3 players, the goal is to knock the opposing 3 players off of their pitch without crossing the middle line.

The Dwarf Sprint

The Dwarf sprint consists of a race between all of the legionnaires, the dwarf sprint can take place anywhere, however it is most notable for the mountain races.

Beard Wrestling

Beard wrestling is a game which consists of any number of Legionnaires (as long as it is an even number) and the way this game is achieved is by tying two legionnaires beards together and beginning a ‘tug of war’ with their beards. ((Each dwarf has to /roll 10, and the side getting the bigger overall number, wins.))

 

Legion Hall of Fame

The most decorated Legionnaires will have a chance at earning a spot in the Hall of Fame, located in the Legion’s Grand Hall. This is no easy feat, for a spot in the Hall of Fame is extremely difficult to obtain. A soldier who accomplishes something worthy of such an honour must receive a unanimous nomination by the Grand Marshal and both Commanders. Afterwards, the Grand King himself determines whether the achievement is considered legendary and historical. If successful, the legendary soldier will be granted a spot in the Hall of Fame. Traditionally, a ceremony is held in the Legion Hall to initiate a legend who will be eternalized in the Hall of Fame.

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Uniform

All Legionnaires are required to wear the uniform suitable to their rank.

((If you need your head placed on one of these skins, ask the officers or fellow legionnaires))

 

Skins can be found HERE:

 

Enlistment

Legion Application Form

 

Legion Roster

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Charles “The Bald” would scratch his beard upon seeing the flyer, he would say “Ahhh’ ee’t seem’s loike ye’ forgot’ to include loss of relic in tha’ dishonor section”, he would pause for a few moment  before saying “Because ye’ wouldn’t even beh’ in teh legion if eet’ woas included”, then he would giggle.

Edited by Charles The Bald
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