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[✓] [CA] - Golems


Sybbyl0127
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For the golem feat lore, reference this piece:

 

 

Golems

     Golems, the pride and treasure of dwarven kind. For thousands of years these hulking stone constructs have been roaming dwarven halls, delving into the deeps, and bolstering the fighting forces. In the beginning, when these stone beasts had begun to spread among the Dwarven kind, they were bulky and awkward. Larger than the golems of today and built with experimental, uneven proportions. These were barely able to follow exact commands, though they tried, it had become apparent at this point that these constructs required instruction from their masters. It was not the true sentience they sought.. But they were intrigued. Over the course of hundreds of years, the technique for building them was honed into what was nearly an art, among the dwarves. Carving out their bodies with balanced proportions to ensure it could move fluidly, while retaining its strength. The constructs became smarter with lighter bodies, and the Dwarves experimented with this as well.

 

     When the discovery of the true applications of the runes on their bodies was made, and the golemancers were able to turn them into more specific bindings, it was then that the golems which many are familiar with today had been born. Even though this was hundreds of years ago, the golems remained the same.

The golemancers had achieved a point at which the golems were nearly what they had imagined, but had stagnated in terms of innovations for their designs. The limitations of the golems themselves brought in the problems that kept the golemancers from continually moving forward, and so, they remained the same. Glowing runes carved up and down the golems bodies, one golem no different from another…

 

     A small group of golemancers continued down the road of experimentation, however, in search of  a way to once more break through, and bring unique qualities to the golems that hadn’t been seen before. By the sweat of their brows, and many singed hairs of their beards, the Sigils were born. A great advancement that spread through the golemancer community like wildfire, the sigils were far more efficient than the runes. They could be replaced when damaged, making the need to replace the entire body something that happened less often. Because of this, the golemancers could safely use more expensive materials for their creations. Though some were disappointed that the sigils still did not interact well with metal, others were pleased just to not have to repair the entire body when their golem falls down a flight of stairs.

 

     In recent years, golemancers have already been moving their golem’s cores into new bodies, it has already become clear that the use of old golem runes has become obsolete...

 

Appearance

 

     Golems are constructs of stone, large man-shaped beings constructed by Golemancers. Their hulking forms are carved painstakingly from various materials, brought to life by the use of a Core, and the Sigils which give them function.

     Most golems will be used by their creator to perform mundane, repetitive tasks, while other golems may be set to work in the field of battle. The ways in which one could use a golem is incredibly versatile, teach it, and it shall do as it is told. A golem only needs the knowledge and the practice, to perform a task that it is given.

     A mindless construct, with no will or true thoughts of its own, it will do everything in its power to complete the orders it is given to their fullest. A golem can appear in many ways, with very few limitations to how one could be constructed. Through the use of different materials, a golem could achieve a different aesthetic. While all golems must be made in the image of a descendant, two arms and two legs, their overall appearance is up to their creator.

     Golems can be made from materials such as Wood, Stone, and even more curious materials such as minerals like Jade or Opal. Through bouts of experimentation, the golemancers have found that materials such as metal or iron wood do not pair well with the core’s ability to power it, and the golem will not be able to move the body. Even if only parts of the body were made from these materials, those parts would cause the core to malfunction, leaving the golem immobile.

 

Appearance Redlines

Spoiler
  • Golems can be made from any reasonable material, but cannot be made from Iron Wood or any metal.

  • Non-metal materials that are as dense or more dense than metal are also not usable.

  • Essentially, the golem’s body will never be able to have the durability of metal or something on the same scale.

  • A golem will not function in a flesh body. It will simply fall apart.

  • For reasons of getting rid of any misunderstandings, Golems also cannot be made from Obsidian but may be aesthetically decorated with it.

  • Golems can be decorated with thin layers of metal, like gold or silver. These decorative additions cannot have any benefit in combat and are only there for aesthetics, however, a golem decorated in Aurum would still have an effect on Ghosts/Phantoms.

  • Golems can be made androgynous, or with some gendered appearances, but cannot have any kind of genitalia or references to genitalia. See Ken & Barbie for reference.

 

Golem Body Integrity & Damage Redlines

Spoiler

     A golem’s body may be made of stone, but that does not mean that they are invulnerable to all attacks. Golem’s are susceptible to concussive force, bludgeoning or blunt force attacks. While a golem may not see a bladed weapon as a threat to its body, as the blade scratches at it’s stone layer, a hammer or sledgehammer would be able to do some damage.

 

     Alongside the stone body, there are also the external sigils to think about [described further down]. A sword or bladed weapon could potentially damage a sigil, causing some part of ability of the golem to malfunction if the glyph of the sigil is damaged [as this would deactivate it permanently until repair or replaced] and could cripple the golem in some fashion. Please keep this in mind when participating in CRP, or taking damage from things such as explosions or falls.

 

     Should any golem take enough destructive damage to expose their core to open air, meaning that some force has cracked open the body and the core itself is visible to the naked eye or at least 1/3 of its shape, the core will not be able to provide proper power to the entirety of the body. It will begin to release uncontrolled amounts of harmless mana into the air, and then both the core and the golem itself will temporarily shut down, until the core is once again contained in a newly repaired or constructed body. 

     During that period of shut down, the core is essentially malfunctioning, and thusly the golem is considered unconscious for lack of a better term, meaning that it cannot hear or perceive its surroundings or the passage of time in any capacity as a core. As well, this malfunction causes some issue with the memory sigil, meaning that when the core is exposed and the golem is shut down the system of death rules apply. The golem will remember nothing of that encounter, just as a normal character would upon non-PK death. 

    If the core is destroyed in roleplay in the CRP encounter and not preserved, a core backup is required in order to revive your golem, or it must be remade by a golemancer with complete loss of all existing memory, this does not require a new CA application and does not affect the golemancer's limit of 3 golems per 3 months.

 

Behavior

 

      Though golems have changed physically over the past few hundred years, not much has changed in regards to how they behave.

The first golems were lifeless stone beings in need of constant direction, but as the golemancers honed their techniques and created more advanced forms of these stone beings, they became more and more sentient. Though the breakthrough of emotion has never been made, with this new usage of the sigils, something close to life has been achieved. When the core of a golem is created by the golemancer, a piece of the golemancer’s soul is embedded within. It is not a piece in size, big enough to grant the golem usage of it, but it does have an effect. Most of the time, the golem will take on parts of the golemancer’s personality, in its undeveloped state.

     They speak their golemancer’s language as their first language, and may act or behave similarly to them. If a golem’s creator is a violent or short tempered person, it is possible that the golem may lean more towards rash or violent actions when completing their orders. A golem’s “personality” is not solid upon creation, as they will learn when they develop, interacting with descendants and perhaps picking up pieces from their experiences. Though they do not experience, nor can they express emotion, these curious quirks that they have can have an effect on how they carry out orders.

     A golem who has known only war, suddenly handed off to an Impera who tries to make them a tavern-hand may find itself still using violence to complete its orders. A golem who was used only for menial, tedious tasks requiring many steps to complete, being given to an Impera who speaks simply, may find themselves creating complicated and structured responses to their orders.

There is an endless amount of possibilities in this regard, and it is one of many reason why as the golems become more advanced, their Imperas find themselves having to be careful with how they instruct their stone helpers. An order interpreted incorrectly by a golem can be amusing, but it can also be rather dangerous.

 

     Though advancements in golem creation have been made, unfortunately replacing speech runes with a sigil still has yet to create a way for Golem’s to process and utilize language as seamlessly as Descendants do. Golems often pause in their sentences, and lack the ability to speak with tone, or inflection.

     [ Because.. Of this, Golems often, speak.. This way.]

     [There. Are. Many. Ways. To Do. It.]

     [How-ever. You can-not, use. Punct-uation. Like.. ?.. !..]

          -When speaking, golems cannot use the ? or ! marks, as these imply the usage of tone or inflection.

 

     Golems seek out orders, a purpose to fulfill, as their Core Purpose is to follow the orders of their Impera. Because of this, it is not often unheard of for golems to become “selective” of their Imperas. Like a fickle game of moving from one descendant to the next, a golem will seek out an Impera who gives it orders it can complete, and enough of a number of them that it may stay busy. An Idle golem has no purpose, and if it has no orders to complete, then it will default to its Core Order, of finding orders to complete.

     In this sense, a golemancer or Impera must make sure to maintain their golem regularly, giving it orders, checking in to be sure it is completing the ones it is given, and giving the golem maintenance if it is needed. A damaged golem is inefficient, and the golems know this, if left damaged for too long a Golem may seek out a Golemancer for repairs, or else it might not be able to complete its orders efficiently for Impera.

 

     Among the many capabilities of golems, there are a few flaws. Golems lack Emotion, or the ability to express it, but they also lack any semblance of a creative mind. They cannot form their own creative ideas, like designing recipes, or crafts. They can follow recipes made by others, or repeat tasks which can be repeated, but they cannot design on their own. Asking a golem to smith a hammer will likely end in disaster, but if you can find a way to teach the golem a “recipe” for said hammer, a set of listed actions it can take that would result in exactly the same product every time, it could potentially be done. Mistakes may still happen, but success is not impossible.


Behavioral Redlines

Spoiler

 

- If a golem player is dissatisfied with their Impera OOCly, be it for inactivity, or uninteresting / low-quality RP, or a reason that just makes sense in an OOC setting, the player may come up with some IC reasoning for their golem to move on and seek out a new Impera. The player of the Impera cannot force the Golem player to stay. Even though the golemancer created the golem ICly, the moment the character is given to a player, it belongs to that player, not the golemancer.

 

- A golems actions in roleplay must be connected with active orders. A golem cannot come up with its own things to do, as it does not have wants or needs other than fulfilling orders. I.E. – A golem ordered to “Farm vegetables and bring them back for Impera” could in theory, farm the mentioned location, and while it is still growing again, seek out more locations. Travelling to different towns in search of vegetables to farm. Or perhaps if it is smart enough, it could seek a deeper understanding of the knowledge of vegetable farming and start to construct its over, golem farm in order to continue gathering vegetables for Impera. Be creative, there are limitless ways to inerpret orders and turn them into RP.

 

- A golem’s personality is initially derived from their creator, but it can change over time. It is not an emotional personality, golems do not have opinions or feelings, but their “personality” will effect how the golem comes up with solutions for their orders, for instance.

 

 

 

The Core:

 

     The core is the golem’s Mind, and some may think of it as their soul. Though thanhite golems do not house a soul, if functions in the same way. The core houses their memories, their state of being, where the core is moved that golem’s consciousness will remain. Because of this, a golem can be moved from one body to another and still remain as the same Golem with the same Impera. A core on its own will still be conscious, while the senses of sight and touch are not present, the sigil of hearing is inscribed upon the core and it will continue to be able to hear its surroundings while removed from the body.

It may continue to have passing thoughts, or what closely resemble thoughts in a golem's mind, and collect information that it hears.

 

     The core of a golem will usually be installed somewhere in the main part of the body, as this is the thickest portion of the stone creation, and therefore the safest.

     Cores are always somewhat fragile, due to the fashion in which they are made. Created from an alloy of Aurum and other listed metals, it is not an easy process. While one might think that a core being made from metal would make it strong, it is not the case here. Because of its fragility, the core is usually placed inside a cavity in the golems body, which is then sealed up by more stone as much as possible, perhaps with a carefully cut out section that is then placed back in with some kind of strong adhesives. To remove a core from a golem body, it is usually required that the covering be carefully chiseled away to avoid damaging it.

 

     In order to create a Golem Core the proper forging process requires that once a shape with 6 faces is made, the core will be cooled rapidly. This tightens the bonds of the materials in the core and allows the sigils to be able to conduct throughout it, but it also forces the core to become terribly brittle. In the end, it has a durability akin to thick glass, able to be dropped from waist height safely, but if given an underhanded throw it would surely shatter.

 

     A core cannot be housed within a limb of the body, such as arms or legs, as this would severely diminish the core’s ability to power the rest of the body. It must be central to the body in order to reach each part effectively, beyond that, it could be anywhere.

 

Core Redlines

Spoiler
  • The core cannot be housed inside a golem’s limbs, and must be somewhere within the upper body / hip / head areas of the golem.

  • The golem’s core is relatively fragile, if a golem’s core becomes exposed through the breaking of its body, only a simple strike is needed to shatter it.

  • Cores cannot be made any other way and will always be glass-like in durability.

  • All Golem Cores will need to be represented by an RP item and ST Signed. Make sure to include information such as the Type of golem the core is meant to power, such as brawn, speed, thanhite, etc.

 

The State of Blue and Red

 

Blue:

     All “healthy” golems, or otherwise undamaged, are naturally in a state of blue. The name “blue” comes from an ancient style of core forging which resulted in the core of the golem glowing a dim blue aura. In the state of blue, the golem is as it should be, obedient, has a sense of self preservation, and will do no intentional harm to their Impera regardless of orders given. In this state, the golem will do its best to follow and complete its orders as given, and will naturally protect their Impera. A blue golem will also have enough of a sense of self preservation to refuse, when ordered to do something that may potentially end in serious damage or complete destruction of the golem itself intentionally.

[Such as ordering the golem to jump off a cliff, carry a bomb somewhere to detonate point blank, etc. In situations where it is ordered to simply engage in battle, the golem would only refuse if it was obvious that there was absolutely no way for it to “win” or complete the order given without total destruction.]
 

Spoiler

 

- Though some may choose to be obedient, a Blue golem cannot be forced to damage or destroy themselves, and by choice of the player OOCly, may correct their Impera or simply refuse to follow orders that may result in such.

- Blue golems will not intentionally harm their Imperas, or disobey their orders with the exception of the above redline regarding self preservation.

 

 

Red:

     When a golem is called Red, this is in the same sense as blue, referring to the literal change to the old cores. In the first and second iterations of golem builds, when a core was damaged it would literally turn red. Though they may not show this externally now, this state of being is still existent. When a golem receives “non-fatal” amount of damage to their core, they will sometimes transition into the state of Red. When a golem is Red, there are many ways that it could be displayed. Some have gone into full rampages, losing all sense and attempting to destroy or kill anything in sight, including their Imperas. Others, displaying somewhat less berserk symptoms, might intentionally misinterpret their orders in order to harm or injure their Impera, and perhaps even killing them.

     While they are this way, Red golems who have not gone completely berserk do still require an Impera and orders. It is not unheard of for a golem in this mild form of Red to move from one Impera to the next, enacting violence with their orders until their Impera is destroyed, then seeking out another. An endless loop of carnage.
 

Spoiler

 

- The State of Red can be RPd in many ways, but a Red golem is very rarely strictly obedient like their Blue counterparts, and some adverse effect is required when in this state.

- Some golems have been known to turn red without physical damage, like after being left without orders for hundreds of years, slowly stacking on errors as they continue to attempt to fulfill the ones they last had from their long perished Imperas..

- The state of Red can be forced onto a player if they receive damage to their core, but it does not shatter. A core is very fragile, if you emote it becoming cracked or worse without fully shattering, your golem will go red.

- The state of red cannot be repaired. However, using the Sigil of Preservation works on a Red golem. A golemancer could save the golem’s memories and remake their core. This consumes a new golem creation slot in the golemancer’s limit per month.

- Not all red golems have to go fully Berserk, this is up to the player.

- Being in the state of red [unless you are playing an old runic golem] does not display any physical tells, your sigils do not turn red, and there are no external changes to either your body or your core.

 

 

 

The Sigils:

 

     Sigils are the thing which gives the golem body function. While the core powers the golem and gives it a working mind, the sigils make the body work, receiving power from the core to do so. Sigils are used via the golemancer carving slots into the golem’s body to later place them into. They are symbols which are carved to any medium [except metal] which will then be inserted into an empty slot. A sigil appears as a symbol or glyph carved into the item in the slot, and while active, will dimly glow.

 

     There are many kinds of sigils to use on a Golem’s body, but there are a few basic needs in order for a Golem to function properly.

While the sigil of hearing is applied to the core, alongside the sigils of Memory, Language, Power, and Activation, the rest of the sigils needed for a golem to function are applied externally to the body. Sight sigils will usually be applied to the head in place of the eyes. Touch sigils will apply to the body part they are attached to. If a golem only has Touch sigils on its hands, it can only sense touch from its hands. The same for its feet, and other parts of its body. They must be applied individually.

     There are different types of golems with different limits to how many sigils they can have active at one time, however this does not apply to the sigils required for basic function.

 

     Sigils are also used in the process of forcing the core to determine what type of golem is being made. With a Speed, Brawn, Task, or Soulbound sigil, one can be sure to force the core to exert the amount of power that is needed to keep the golem from destroying itself upon activation. Leaving the core without a type sigil will have the core activate as though it were to power a thanhite golem with no particular type.

 

     There are also temporary Sigils, applied to the golem via these slots usually using disposable materials like stones or glass. The sigil will activate only when the golem uses it, glowing during that time, and after it has expanded its limited uses it will need to be replaced by the golemancer who created it.

 

     It has been heard that some golemancers have managed to create new sigils, which have varying purposes, which they install on their golems for new uses. Such as a sigil that gives a golem an internal compass, able to know the direction it is facing at all times. Or perhaps a sigil that could provide light equal to a torch, though it would burn out after being used too many times, a temporary sigil to be maintained by the golemancer.

 

Sigil Redlines

Spoiler

 

- External sigils, regardless of the material they are made from, are vulnerable to damage from both blunt & bladed damage. If the glyph of a sigil is damaged it will be permanently deactivated until repaired or replaced by a golemancer.

- All golem types have a limit to how many sigils may be installed upon their bodies.

- Auxiliary Sigils may be designed or invented by Golemancers, and can be released as public information, or kept private by their creator. An invention application will be needed for a sigil to be made. If a privately kept sigil is taught to another Golemancer, the golemancer learning it must comment on their Golemancy MA with the following format:
[Char name] Learned [named of sigil]
[Link to accepted page for sigil]
Taught by [Teacher’s name]

Then the teacher will comment confirming. A TA is not needed to teach other golemancers how to create your sigils.

- Sigils do not work on old runic golems, if an existing golem player wants to use sigils, they must have a golemancer make them a new body. Their core does not need to be remade, however, an ST item will need to made for their core, you can simply show your accepted golem CA to get it signed.

 

 

 

Golem Types:

 

The Thanhite Golem

 

Spoiler

 

     All golems, aside from their soulbound counterparts, are considered a Thanhite golem. These are the golems which are made without the use of a soul, and function as an emotionless construct with no will or thoughts of its own creation. The basic Thanhite golem, which is usually the kind a golemancer will learn to create first, are the most versatile in size and shape among them. The basic thanhite core is created using an unblenished, 6 sided shape of Aurum.

 

     Through extensive experimentation, golemancers over many generations have discovered that with the basic core, a construct has certain limitations on its overall size in build. When a golem body is made below the height of 5ft, the core exerts too much power for the body and it will fall apart. Needing a replacement body almost immediately upon activation.

When a core is placed into a body that exceeds the height of 8ft, the golem will experience complications ranging from arms and hands falling off at random intervals, to the entire body shutting down without warning after the core absorbs too much heat and has to cool down.

 

     In a short period of time, being in such a large body without a core made to handle it would ultimately damage the core, and this could endanger the status of the golem itself. Basic Thanhite golems are strong, and average in their overall reaction time, able to exert strength equal to that of an average Orc.

 

The average Thanhite golem can house up to Three auxiliary sigils.

- Height range: 5ft - 8ft
- Strength: Average Orc
- Speed: Slow Human,
I.E. untrained reaction time, can be outrun in speed

 

 

The Speed Type

 

Spoiler

 

     Speed golems have a few more limitations than their versatile brethren, as the build is quite specific, in order to achieve the desired results. In order to create a speed type golem, the core must be made with an alloy of Aurum and Silver, creating a white-gold appearance. This also disables the golem’s ability to house a soul, but is necessary for allowing it to put out power faster while not overheating.

 

 

     This core then must be installed into a golem body which the core can power, as a speed core exerts less concentrated power and focuses more on increasing the golem’s overall speed & reaction time, often matching that of a descendant’s.

     A speed golem body must be light, in comparison to the average broad shouldered and widely built body. Thin features with strong limbs. Speed golems can be made as small as 3ft, but will become slow and unable to move if built to a height that exceeds 6ft. Speed golems can be as quick, but this is at the sacrifice of their physical strength, able to be built as strong as the average fit Human.

 

-These changes also allow the speed type golem to house a total of Four auxiliary sigils.

- Height range: 3ft - 6ft
- Strength: Average Human
- Speed: Peak Human


 

The Brawn Type

 

Spoiler

 

     The brawn type of golem is often one that is described as the most difficult to build. Because of its ability to output enough power to move such a large body, the core for a brawn golem needs more thanhium.

     In order to create a Brawn Core, the core must be made with an alloy of Aurum and Thanhium. Only a light amount of Thanhium is needed, but it is enough to increase the core’s ability to withstand its own power output. The need to increase power output in order to move its huge body and display its strength disables it from being able to house a soul.

 

 

     With this core installed, a Brawn golem is able to reliably function in a body built from 7ft up to a height of 10ft. Brawn golems are quite strong, equal at least to the strength of an olog, but they are slow, with low reaction time, and not much viable use in direct combat. Most brawn golems see their use in heavy lifting or long endured labor, and on the rare occasion they may be used in war as carriers of weaponry or living battering rams.

 

     This core makes it difficult for anything much besides the body to be powered, and thus Brawn Golems can only have up    to 2 auxiliary sigils.

- To make a Brawn golem core, thanhic dust is required for the alloy. A brawn golem core will require 1 ingots worth of Thanhic dust.

- Brawn golems average at Olog level strength, and intelligence. They function completely off of the orders they are given, and rarely anything else. They're really dumb.

- Brawn golems do not have much speed at all, with little to no reaction time. Dodging, blocking, or quickly saving someone from similar is unrealistic.

 

- Height range: 7ft - 10ft
- Strength: Olog
- Speed: Slower than below average, 
I.E Not viable in hand to hand combat, its attacks are relatively dodgeable. Close to zero reaction time.

 

 

The Task Type

 

Spoiler

 

     The task type golem is a recent discovery in golemancer history, and hasn’t quite yet spread among them, though the word has certainly travelled, few have yet to be made. The reason for this is that Task Type golems have little to no exceptional combative strength, unlike their larger golem counterparts.

     To create a task type golem, the core is made with a light alloy of Aurum and Copper, creating a reddish color.

 

     Task type golems are built with a very light core, and thus can only function in a height range of 3ft to 5ft. These golems have average strength and speed, equal to your usual young human.

     Task type golems are mostly created in order to perform repetitive mundane tasks, keeping in mind that they still lack a will of their own or creative mind to speak of. These golems are rather good at things such as Farming, caring for gardens, maintaining the health of pre-built structures, and so on.

     It has been seen for them to be used for mining as well, since they can fit in smaller places than the average large golem.

 

Because of their light core leaving them with some excess power to utilize, task type golems can have up to 5 auxiliary sigils.

- Height range: 3ft - 5ft
- Strength & Speed are equal to that of a young human child.

 

 

The Soulbound Golem

 

Spoiler

 

     The soulbound golem is one that golemancers have known of for many long lines of generations. Passed down from one to another as an ancient taboo, the soulbound golem is a rare occurrence. The purpose of the soulbound golem is one that changes in accordance with which golemancer you may ask, while some will say it is used as a grand punishment for the highest tier of criminal, others may try to say that a soulbound golem has more functionality than a thanhite one.

     Creating a soulbound golem requires a very complicated, tightly guarded ritual, and if it fails, it can damage the golemancers in charge and the soul as well, so it is rarely practiced. The core of these golems is always made with Aurum, making their main expense the difficult and taboo ritual. 

 

     The only thing that is uniform amongst them, is that all golemancers know that subjecting the consciousness of the soul to this eternal entrapment, which some may describe as an eternity in hell, is a heavy decision to make.

Soulbound golems do have some advantages over their thanhite brethren, however, the risk is very high. A soulbound golem may be able to retain the memories they once had in their previous life, either in full, terribly foggy and difficult to recall, or they may have none at all as though they were only a thanhite golem.

 

     In this way, some soulbound golems will activate with more innate understandings of this world around them. And at times, that can be dangerous. Soulbound golems are highly likely to immediately turn red upon activation, as the mind of a mortal suddenly being entrapped within these bodies of pure obedience can be like being subjected to their own personal hell.

 

Soulbound golems are able to draw power from both their core, and the soul contained within, and thus are able to house up to 6 auxiliary sigils.

 

    A soul can be bound into its own core, but the body must still be built based off of the usual Golem Types. Though it will always be able to power up to 6 auxiliary sigils, the body will follow the active redlines and appearance of the golem type it is built off of. Soulbound golems can only function within a body that meets the physical limitations of either the Task Type or Thanhite Golem, as the cores for both Speed and Brawn are too specialized towards power output and cannot handle the added potency of a soul.

 

Height, speed & strength limited to:
Thanhite type limitations
Task type limitations

Depending on which style of body it is built after, non-interchangeable

 

 

- Soulbound golems must be made with a soul from an existing roleplay character, you cannot make a new character just to make a golem. They cannot be made from NPC characters.

- The golemancer cannot NPC the soulbound golem without the player’s consent

- The character turned into a soulbound golem must consent to the essential PK of the character, they will be a golem for eternity and it is not reversible.

- A soulbound golem may not be made from a character that is also played by the Golemancer, the golemancer and soulbound character must be played by two different people.

- While the golemancer has authority over the physical design of the soulbound golem, its build, and overall appearance, the player of the soulbound has authority over its personality and whether or not to be created while retaining certain personality quirks, their past life memories, etc. The golemancer cannot force a personality type onto the player.

- Soulbound golems are bound to a soft-PK clause, if their core is completely destroyed in RP the soul will be released. However, soulbound golems still have access to the sigil of preservation and if used on a new core, they would retain their memories and could be remade into a thanhite golem, behaving as one would but with a thanhite personality based off of their previous experiences. If this happens, the player MUST comment that the golem is no longer soulbound on their accepted CA. ST have the right to deny the CA should it be found the player continued RPing being soulbound after complete destruction, or did not update their application.

-You cannot make a soulbound Speed or Brawn Golem

- For the three golems a golemancer can make every three months, only one may be a soulbound. IE, only one soulbound golem per three months.

 

 

 

Credits

Spoiler

 

Sybbyl (Writer)

Keefy (Writer)

Sorcerio (Co-Writer)

Noobli (Consultation & Histories Helper)

DrHope (Consultation)

Dizzy (Previous Author)

 

 

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Golems who are "old golems", meaning they have pre-sigil bodies from previous golem lore, may continue to function for some extended period of time. However they cannot have sigils, unless they are given an entirely new body that adheres to current lore.

To balance this, old golem bodies will be considered "weakened" from age, being more easily damaged and unable to exert their full strength, so as not to remain in the previous lore's state of a more powerful CA.
Keeping in mind, eventually, the golem will succumb to age-accumulated damage, and no damage on old CAs can be repaired. They will need a new body, or eventually their body will be unable to function.

Old golems can no longer be played, if you currently actively roleplay a golem that does not have the new body type, the golem has broken down from wear & tear and now needs to have its core moved to a new body. Please feel free to RP the core making its way to a golemancer in RP in any fashion you feel makes sense. 

Such as a random merchant finding and picking it up, and taking it to someone because they can't sell it, or a child taking it because it's pretty and showing it to someone who brings it to a golemancer, it doesn't matter. Simple find a golemancer OOCly that can help you, and arrange it from there.

 

 

When creating your ST signed golem core item for a golem you already have, which is required for all golems played by a person, you may simply link the approved CA post.

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This is hot +1

 

I like the different types of golems

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This Lore has been accepted. Moved to Implemented Lore, it will be sorted to it's appropriate category soon. Please note that if this is playable lore, such as a magic or CA, you will need to write a guide for this piece. You will be contacted regarding the guide (or implementation if it isn’t needed) shortly.

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