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The Damnable Host [Information Post]


ScreamingDingo
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The Infernal Introduction Post

 

Welcome to the Damnable Host event hub page. I apologise for the delay, I originally thought keeping all actions and information IC was the way to do this but I found out the flaws very quickly in keeping that system. So, here is a rough introduction and idea of what you can actually do against this threat. The Korvassa is currently overrun with an Infernal Incursion from Moz Strimoza itself, the exact location and way they are entering is not quite clear. Though after the fall of Al’faiz, the Upper Korvassa has been completely captured and fortified, leaving settlements like Marsumar cut off from the rest of the world. 

 

The Korvassa itself is split into ‘six’ main regions, controlled by different Inferi Generals that all have their own agendas and plans for the lands of Arcas. They are outlined in the map below;

 

 

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With each event region, players can decide how to combat these areas and what to do to try and limit the Inferi Incursion. The actions that players are able to do through scheduling events are below:



 

Scouting

These can be asked for from the ST, where a smaller party is able to look towards a group and try to gather information about their logistics, general and otherwise mentalities surrounding them. With this, players will know that these actions are high risk and that information will only be presented if the players ‘find’ it.

 

Sabotage

Sabotage actions can be taken by smaller groups where they are able to infiltrate zones and destroy ‘key areas’ found through scouting. With this, sabotage normally requires a group with decent equipment and planning. Failed Sabotages will ‘fortify’ the area further and cause the area to ‘overproduce’ to compensate for their almost potential losses.

 

If a sabotage is successful, then the area of control zone is weakened with however such an action was performed. A destroyed wall, a disrupted supply line or even the incitement of ‘infighting’ all last for a ‘week’ from when that action happened. 

 

Coerce/Negotiate
Players are able to negotiate and speak with the said generals to learn of their motives, offer bargains and otherwise do the usual ‘communications’ to those in these zones. This action is for more nefarious purposes and can be performed by asking an ST. 

 

‘Attack’

An attack action is a lower tier action that groups can undertake towards areas, big or small. The one limit with attacks is their equipment, they are able to use maybe one or two siege engines and that is it. All other equipment is permitted, but this action is used to attempt to thin the numbers of a camp either before an attack or to dissuade them from continuing onwards. 

 

During attacks, players can be killed and/or captured by the Inferi forces. If such happens, the usual path of progress for Zar’kiel continues. Generals will continue to grow and upgrade their forces if multiple failed attacks happen, so do be weary of how much you schedule and abuse these

 

(Attacks can be scheduled a few days in advanced. If over 40 people, do give at least 4+ days notice to allow for the ST to organise and be able to contribute to the event)


 

‘Takeover’ (One Resource, One Action) - Nation Intervention

A ‘takeover’ action requires a fortification adjacent or near the ‘zone of control’. With this, an event will be scheduled in a siege format. Take-over actions are recommended to have large amounts of siege equipment, preparation and overall a plan to be able to dismantle the control on a zone.

If successful, the said ‘group’ gains control of that zone of control.

 

(Takeovers require a spent ‘action’ that week. All those who are connected to the siege line will be able to participate in a takeover /IF/ they are not defending another location or maintaining a blockade in an area. Sign up sheets will be used to demonstrate the forces able to come to the siege/takeover)  


 

Nation Leaders should have access to the big ‘info dump’ about strategising, supply lines and the sort within the Firewatch Alliance Discord. The link is below.

https://discord.gg/QxNYxAZ



For any questions or concerns, contact me on my discord @joel#4235



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Now, a small introduction of each ‘region’ and their generals. 


 

The Hive – @Gamma

 

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As the corruption within Korvassa spread, the greenery and foliage growing upon the mountains shrivel as a strange, fleshy substance draped over the stones. Massive holes litter the plateau, revealing tunnels dug out by some sort of creature. Large insects constantly crawl out of the openings, following one another in a line-like formation as deliveries and retrievals were made. Constant chitters and buzzes rang out within the stone, echoing from the darkened depths. Within the center of the cavernous maze lies a large room. Vo’eas’ov, a large demonic insectoid screeching out what seems to be commands in the infernal tongue. It takes the height of fifteen feet, donned in beige chitinous armor. An orange mantis-like pincer grows out of each of its four arms, talons resting on each of its digits. All sorts of titanous arthropods rummage and clamber through the tunnels, carrying various objects from corpses to boulders to separate rooms. As the workers follow their leader’s orders, the soldiers remain by the entrances of the hive, watching the horizon whilst some keep track on what goes in and out of the colony. Their armor and body take the color and texture of the corruption around the mountains, camouflaged within plain sight as they remained as still as a rock, looking only like large bulges ontop the hills to those unfamiliar.

 

Smashed carts and bloodstains litter the roads beside the mountains, contents still within the carriage. The only thing that seemed missing are those who bore flesh, as strips of clothing and red splatters remained within the scene.



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The Bridge @Gladuos

 

 

 

Blood seeps into the foothills of Korvassa. The entirety of the descendant host fled soon after the initiation of battle. Demons jeer from atop rooftops of the burning sandstone palaces and balconies. With the loss of the Qalasheen, there was nothing left to stop the total domination of the infernal forces. 

In the plains south of the Korvassan bridge, where the remnant of the Orenian battlements were staged, a new force congregates. Fiendish foot soldiers and imps march across soot-covered grounds. There they erect walls with screaming flesh-wood: demonic fortifications fuelled by souls. Blood is continually spilled there, leaving the ground stained in a deep crimson. Men and women are led into gates by chains, and are never seen from again.

Titanic beasts wander the countryside and make sport of anything living there. The tremors of their footsteps shake all that hear them to the bone. Any that see them up close have yet to tell the tale. Roaming beasts of lesser size follow in their wake and their distorted howls echo for miles as they stalk their prey. 

 

______

 

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Sitting on its throne at the center of the camp is a demon they all fear, or give respect to. An ancient monster whose true name was lost to time, now known only as Tichar, or Raakal-Kramutru (‘The Unchained Tyrant’), for which the new legion gets its name. For all demons and men that serve under it are given freedom from their ‘bonds’, to indulge in the truth lying deep within themselves.

   

The General Tichar is a greater demon, or Zentherak, that has earned its name through gruelling combat and acquisition of power. Those that serve under it do so for no small reason; Tichar is ruthless and persistent. For the demon has clawed its way to the top of the infernal ladder over the course of centuries, and as such has gained an infamous reputation for both descendant or demon-kind.

 

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Al’Faiz – @BathRugMan

Among the black sands of the Korvassa, amid the hill high corpse piles lie the final remnants of mortal presence upon the inferi blighted land. Welcome to Al-Faiz, kingdom of the one and true Sultan; M’ag’nus C’arne

 

Once the golden capital of the Qalasheen people, the once proud city had been rendered a desolate work-camp for those too slow to escape the crimson tides. Men, women and children alike toil endlessly under the desert sun, sundering stone and ore from underneath the city as the one source of brick and mortar for inferis expansion.

 

The false-sultans throne had been toppled, velvet cushions and wicker ripped from sandstone to be replaced by a proper seat. Steel and plate sat upon obsidian and Rokodra, a splintered throne fit only for the spiral.

 

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The general who occupies these lands is M’ag’nus C’arne, the “spiral knight”.

 

A newly ascended Zar’a’kal was the spiral knight, a silver figure clad in shimmering, morphing plate.

 

Having come to Arcas, the once silent inferis had learned to speak common as his infatuation for the rich culture of the descendent realm came to set him apart from his brethren. Open to negotiation and trade, M’ag’nus is one of the more reasonable inferis though make no mistake for it to be love for mortals.

 

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The ‘Siege’ Camp - @Spoons

 

The ‘Siege’ Camp is the fortification set up near the Voidal Heath in the Korvassa. The walls themselves writhe and gargle with life as blood and other gore leaks from the surrounding area. Though, this camp is led by a singular general who has not been named or ever seen outside the inner machinations of the Inferi War Machine. This place swarms with various soldiers and is a place of importance to the Inferi, it’s purpose is currently unknown.

 

 

Spoiler

 

The Imp’s features were set onto a grizzled snicker, his jagged teeth bared upon another as they others walked to the meeting room. The others, clothed in that of various colours set their beady eyes towards the subject at hand.

 

One arose hand, gesturing to the arms; lips formed onto a ravenous sneer. He’d turn to the infantry, a wretched command veiled in amusement. They’d later start, loads of Dwarven Aurum set on crates as they began to work. 

 

The infantry filed within, from the vile outskirts of the hellscape did they arrive, pouring forth in a wave as they’d run like gods.

 

Their ranks were severed from the prior siege, numbers low as their once-darkened armor bore the jagged marks of the battle. They had lost others during that day, but that merely grew their amusement -- their hate and rage. Tabards whipped amidst the embers, boots trenching upon the ground. The reddish colours, the flames flickering in the forge.

 

An Imp, his gruesome and titanic horns arisen, continued to watch. A cackling set upon his form. Digits, formed to that of taloned-daggers, scratching upon the surface. His excitement showed, never fading.

 

In one smooth motion, the ores were sent in the crucible. The sigils carved onto each metal, burning it with an angry fire. Gauntleted hands drew out, grasping the handles of the crucible -- along came the words of intrepidity and resolve, a demonic courage but a courage nonetheless.

 

Onto the fires and molten steel, they’d cast a captured dwarf; naught more arisen save for the dying screams of the descendant. The Imps cackled and watched as he’d be devoured in flames, arisen in his death.

 

Fires arose, revealing the cold steel in their embrace. The metal began to melt as it was set upon a certain shape over the melted corpse of the dwarf. About the room laid several parchments, foretelling designs made of a weapon -- ready to create, and wielded for the Imps.

 

The three look peered upon their creation, dwelling upon a mirthful vengeance. They’d turn to another, grostuque and disgusting features turning to facing upon abhorrent creations. Menacing and horrible bodies grasping the singular weapon, the halls echoing the sound of the wretched weapon bashing onto the floor. Held in newfound purpose, readied to be christened in battle.

 

 

 

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The Doghouse - @ScreamingDingo

 

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The former duchy of Vitenna now lies in ruins and surrounded by various behemoths of demonic origin that toil through the dunes. The beastial howls and screeches fill the surrounding area with noise, little would sleep or stay silent within the presence of the ‘Doghouse’. 


Soldiers line the walls as beasts emerge from the steel gates, hounds covered in green flames, strange wingless lizards that boast scales of stone and visages of gold. A cesspit of where these beasts came from, and the general that led them was Zekul'akudah, “The Beastmaster” in the Infernal Tongue.

 

Mystery shrouds this figure, where most of the Inferi do not understand its origins or how it came to power. Rumors speak of this creature being a giant snake, a dragon, or a crocodile esque demon drenched in the blood of their enemies. The very few times they have been seen in battle, it has been with the Gargoyle-esque monstrosities that once plagued the skies around the Encampment. Their weapon is coated in descendant blood and demon blood alike, the golden sheen of the metal visible whenever used in battle. 


 

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The ‘Encampment’ - @Riftblade

 

The original incursion site of the invasion force lies behind the wooden walls and trenches filled with magma that surround the lower Korvassian area. Many soldiers line themselves between the trenches and within the tent camps that dwell inside the walls. With this, the thudding of the lumber camp is heard from the south as large orcish beings carry trees and imps move supplies along the camps to head towards the others. This is the central place of the Invasion, and the General Vasava’jit is said to lead those that remain protecting whatever laid within.

 

Vasava’jit is one of the two leading commanders of the Inferi hordes who’ve set foot upon Arcas. Shorter in stature compared to most other Zar’kiel, this Inferi stands at a height of seven feet and towers over many of his subordinates. He dons armor similar to many of the Inferi troops: Rokodra lamellar; however, his helmet is ornamented with gold. Oftentimes this Inferi will resort to use of sorcery to deal with his foes, opting only to reveal himself when necessary. In most cases, Vasava’jit acts through his many soldiers and captains.





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i really dont feel safe with joel being the main operator in an aspect of an event with the title ‘doghouse’ gonna have some real mordskov ptsd soon

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1 minute ago, DahStalker said:

i-is this some sort of game to you miss gamma. this is evil

 

don’t think i joined the server while that happened, gonna be honest with you

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2 minutes ago, Gamma said:

don’t think i joined the server while that happened, gonna be honest with you

i meant for your bit... if u make demon bees.. i will cry

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PlSB15h.gif

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Life’s a real trip out in the Korvassa, huh?

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gamma boutta //set 0 the map

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Ovo

 

 

Now we can come out to play!

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Heard Gamma’s Inferi was kinda cool

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1 minute ago, BobBox said:

Heard Gamma’s Inferi was kinda cool

Shut up I’m so glad I got ur character to PK 

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I’m going to turn all of these into hats, and then sell them on the AH.

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1 hour ago, Evonpire said:

I’m going to turn all of these into hats, and then sell them on the AH.

you die first

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