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[✗] [World Lore] Saldorsite


BDanecker
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-=- Saldorsite -=-

The Living Metal

 

Spoiler

 

 

Material Name and Description (Raw form)

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(A dense core chunk of a Saldorsite deposit)

 

Saldorsite, more commonly known as Heart-iron, Plant-metal, or Green Gold, is a natural ore in the sense that it is found where nature abounds. Places of high floral concentrations such as thick forests would harbor Saldorsite deposits below the surface. Some would even believe that Saldorsite makes up the heart of a forest, seemingly being alive itself. However, its moniker “The Living Metal” would be misleading, as Saldorsite would not be alive, merely of organic origins. The ore forms in tendrils from a central point, growing from the heart of the excess natural energy. A normal deposit would have a lighter green core, with verdant tendrils sprawling out from it. After decades of detritus and mulch decomposing on the forest floor, the dead organic material breaks down and sinks below the surface, infusing the rocks below with natural essence. The pure natural energy the ore contains causes it to glow with bioluminescence, bringing in all kinds of small insects drawn to the soft green light. The cave below the forest floor where it could be found is often coated in moss, as there would be enough light for moss and small plant life to sustain themselves, but not enough for a thick brush. Saldorite would not be particularly hard to find, but rather there would only be one deposit for miles, as it forms from the excess energy of the ecosystem above it, generally under the largest trees in the middle of the forest. Evergreen Kulia Crystals would often grow on top of or alongside Saldorsite nodes, both forming from great natural energy.

 

 

 There would also be a variant of Saldorsite, deep below ocean waves.

 

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(A chunk of exposed Reef Saldorsite)

 

Known as Reef Saldorsite, this variant of Saldorsite ore would be found under coral reefs, propagated in the same fashion as green Saldorsite. Identical in all ways except color, Reef Saldorsite would still have the darker veins running through the ore. It often would have coral colonies directly on the mineral itself. It exists because of the excess of natural energy, same as with Forest Saldorsite, decomposing coral and aquatic life breaking down and infusing the stone below.

 

 

 

Applications (Raw Form)

A remarkable feature of Saldorsite is its ability to act as a superb supplement to fertilizer. Simply grinding it up and adding it to any fertilizer would enhance any fertilizer’s results.

 

Red Lines (Raw Form)

Spoiler

 

-Should a forest burn down, or reef destroyed, the Saldorsite deposit will no longer grown, no longer being supplied with excess decomposing organic matter.

-Saldorsite will not grow infinitely; rather it hits a critical mass in accordance with the size of it’s forest or reef above.

-Saldorsite is not alive, and thus cannot be set on fire or poisoned.

 

 

 

Harvesting Method

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(A surface cave leading towards a deposit of Saldorsite, surrounded by moss and vines)

 

Mining of Saldorsite is similar to that of other ores, with the main difference being that of striking the ore. Should one strike directly on the ore, it would sink in like a sponge, and harming the deposit. The method for mining the ore would be to light a small flame on the area of excavation, enough to heat up the mineral. This would seem counter-intuitive, but the flame surprisingly does not set the ore aflame. Once heated up, the mineral would stiffen, allowing the miner to collect it as normal. Over-harvesting should be of high concern, as should one harvest more than just the tendrils of the deposit, the forest above would slow it’s storing of excess energy in the Saldorsite deposit, causing the deposit to regrow slower, and then eventually not at all.

 

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(A coral mound covering a Reef Saldorsite node beneath, hiding it’s bounty below)

 

When attempting to mine Coral Saldorsite, one would need a means of excavation underwater, such as a diving bell, and a means of thermal energy underwater. The issue of the ore being covered in coral is apparent, and one would have to break through the coral. This would in turn harm the reef, slowing the growth of more Saldorsite, meaning Reef Saldorsite would be less common than Forest Saldorsite. An experienced miner knows that one has to respect what they do and not take too much Saldorsite, lest the deposit not rejuvenate.

 

Spoiler

 

Forest Saldorsite Chunk

A vibrant green chunk of veiny ore, looking organic in nature. Holding it in your hands you could feel the natural energy within, and it would have an earthy smell. Squeezing the ore would see a small amount of light glow, a green bioluminescence. Energy slowly pulses throughout the veins, giving the impression this ore is living.

 

Reef Saldorsite Chunk

A vibrant blue chunk of veiny ore, with a handful of dead coral polyps remaining. Holding it in your hands you could feel the natural energy within, and it would give off the briny smell of the ocean. Squeezing the ore would see a small amount of light glow, a blue bioluminescence., energy slowly pulsing throughout the veins, giving the impression this ore is living.

 

 

 

Harvesting Red Lines

Spoiler

 

-Saldorsite is harvested like any other metallic mineral, barring the fact that a direct strike would sink into it like a sponge without prior heating of the likes of a torch. 

-Reef Saldorsite would require a removal of coral to access the mineral below, and a means of heating the ore underwater.

-Harvesting more than just the tendrils of the deposit (varies in amount depending on size of forest/coral reef above) will cause regrowth to slow by half, the forest/coral reef to store its energy elsewhere rather than in the deposit of Saldorsite. Mining all of the deposit would result in no more Saldorsite growing there for a time.

-Once heated, the ore would not revert back to it’s spongy state. 

 

 

 

 

Material Name and Description (Refined Form)

 

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Refined Forest and Reef Saldorsite would simply become more mute in color than its native form, a dark green and dark blue respectively. They would both have a glossy sheen to them.

 

 

 

Applications (Refined Form)

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(A Serrated Saldorsite Saber)

 

Saldorsite has been made into arms of war, valued for its strength and dark-green beauty, but it’s main feature, it’s unnatural ability to not break under great stress, sees it more applied to industry and trinkets. It is light as well, and with enough practice a blade made of this material would feel nearly like an extension of one’s arm. A Saldorsite longsword would weigh just under a pound and a half, the average weight of an iron shortsword. It would be a great feat to break an object of Saldorsite make, as it would not shatter under great deformation and stress, merely bending and turning. Saldorsite would be as easy to deform it as say an tin bronze item of the same make, but what makes it unique is its nigh incomparable resistance to continued stress. Should one go to bend a metal rod of Saldorsite, it would continually turn, not shattering as a normal metal would when it reaches its breaking point, as Saldorsite would seemingly be able to be bent forever. It would also not become more brittle and stronger as normal metal does. This leads Saldorsite to being bent into beautiful structures supported by woven rods reminiscent of a tree, the Saldorsite not loosing it's strength when stretched and turned. It would have a plethora of industrial applications, being great for anything that undergoes an average amount of stress. For example, if a pillar of Saldorsite were to be hit with a force of a battering ram, it would simply deform rather than crack and shatter like a marble pillar. Things with longevity in mind would be ideally made of Saldorsite such as watches, pickaxes, as it doesn’t rust. A Saldorsite weapon would be able to be deformed and beat back into shape ad nauseum. It is not unheard for someone to keep a Saldorsite blade with them for their entire lives, beating the blade back into shape as if brand new each time it is deformed in combat. There could be comparisons to Ironwood drawn by its nature, but Saldorsite would not be as stiff as Ironwood, being as strong as tin bronze, whereas Ironwood is as strong as steel. It would also be more ductile than Ironwood, and very durable. 

 

Another very useful property of Saldorsite is its seeming immunity to fatigue, meaning it can take repeated stress without progressive damage. Most metals will break way earlier than usual when they’re hit over and over, breaking over time. Saldorsite however has the unique immunity to such forces. A Saldorsite item would essentially not bend under any circumstances unless the force was equal to that which would bend tin bronze. For example, an iron sword constantly hit by a load well under its breaking point can still break if hit long enough due to imperfections in the metal, whilst Saldorsite will miraculously stay tough for seemingly as long as one tries to break it. Many would try to break swords of Saldorsite just to see if it could be done, to no avail, their efforts only bending the sword. Pillars of Saldorsite that never fail to unforeseen errors in its production, extremely accurate testing apparatuses that can help measure forces in a medieval setting, and other things that people cannot afford to break.

 

However, not all things are as good as they seem. Saldorsite, in all of its physical attribute wonder, would have one glaring weakness: flame. As a remnant of the initial natural energy lies in the refined state, it is vulnerable to heat, but rather with an opposite effect its native form has. A man clad in Saldorsite armor would rightfully fear a pyromancer, as one blast would leave his armor as good as gold, his armor loosing all color as the energy is expunged out.

 

Refined Reef Saldorsite would be similar in appearance to Refined Forest Saldorsite, but with a blue color scheme, dark blue veins running throughout. 

 

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(A Reef Saldorsite Shortsword, reminiscent of the ocean waves)

 

Red Lines (Refined Form)

Spoiler

 

-In scientific terms, Saldorsite’s ultimate tensile strength is equal to the force of an average draconic creature, its yield strength equal to that of tin bronze, its endurance limit equal to its yield strength, and it is very ductile, with there being a large gap between its yield strength and it’s ultimate tensile strength

-The results of these mechanical properties include: extreme shatter resistance, no loss of strength when bent, and seeming unbendable

-Saldorsite will bend unless hit with a force equal to that of a average draconic creature, then it will shatter or snap. 

-Saldorsite items can be bent and fixed back to their original shape easily without a strong fire, hot-working with a hammer at a low temperature, without loss of durability or increase of fragility.

-Saldorsite’s weakness is fire, effectively turning anything of Saldorsite make into the weak strength properties of gold. This can be understood as the mechanical property of “creep,” with Saldorsite having a low resistance to creep, meaning it would be able to bear less load when heated. 

-Saldorsite would not catch fire, but simply undergo weakening from fire. 

-The weakening from fire would be irreversible, killing what is left of the remnants of energy within the Saldorsite metal.

-The magnitude of fire needed to weaken Saldorsite would be such that waving a bowl of Saldorsite make over a fire would not damage it, but rather a gout of flame for more than a second would do the trick, with the weakening occurring over 5 seconds as the metal reacts throughout the object. Around 600 C would do the trick.

 

 

Refining Technique

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(An Adunian smith working on shaping a Saldorsite axel going on a royal carriage.)

 

The smithing of Saldorsite is a delicate art. The main issue that arises with smithing Saldorsite is that refined Saldorsite becomes irreversibly weakened once hit with extreme temperatures, and this would certainly be the case if a smith were to reforge a Saldorsite object with the heat of a forge. Rather, reforming and reforging would consist of a mild heat, below 600 C, and hot working the piece, careful to not overheat the work, lest the natural forces be expunged.

 

When it comes to refining, Saldorsite differs from normal ore in the fact that there is a lot of slag during refining, as well as the smelting process. For the slag, removing it would be necessary for the metal to be it’s best, as Saldorsite’s property of being immune to fatigue relies on its purity. The less removed, the more the result is essentially stone. Bellows and flux would be of utmost importance for a pure Saldorsite result. This aspect of the forging is not a rare technique, just hard to perform, and requires a lot of stamina to do so, more so than smithing already does. Those not fighting-fit would be exhausted after completing their refining, and those of little stamina such as advanced voidal mages would not be able to keep up.

 

Once the slag has been adequately removed, the focus of the smith should be that of timing. Initially, the molten Saldorsite would glow a bright green, indicating the ore is still full of natural essence. The goal of the smith is to remove the right amount of this to ensure a strong product, as too much energy leaves the resultant metal as spongy as the ore, while too little energy leaves the resultant metal brittle and weak. Once the mixture glows a dull green throughout, ensuring it has been mixed properly to homogenize the energy remaining, it is time to cast it like you would gold. Should a smith heat the Saldorsite ore for too long, and let too much of the energy dissipate, the result will be a dull green metal as strong as gold, and moderately fragile. The smith has to know when to stop heating the metal, as the right time is when there is a dim glow of green. Reheating it to a workable condition would not cause the energy to leave the metal, as it would not be as hot as required to melt it.

 

Refining Red Lines 

Spoiler

 

-Has a melting point of 1000 C

-Should the smith halt their melting/purging of the ore too early, the metal result would be too weak. Should they wait too long to remove the metal, it would be too brittle.

-Bright in this context means that of a fluorescent bulb in a lamp. It would dim to that of a nightlight.

-Not adequately removing the slag from refining would render the metal inert.

 

 

 

Purpose (OOC)

Spoiler

Most metals on LotC are made with steel strength and Saldorsite serves to go in the opposite direction. I wanted to experiment with a metal that breaks IRL science rather than a metal that shoots fireballs, and this is the result. Saldorsite is basically unobtanium, something we wish we had in the real world but can only be dreamed of on a mineman server. It’s a visual change for metal just like Lunarite and Anorum, but has a handful of excellent physical properties added.

 

Citation 

 

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I’m notably not one with an extreme layer of knowledge on how alloys and stuff work, but I really like this! +1, good job BD

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Its like metal, but green.

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xx-3ZL47j4rbxr3CsjHqpGjoQTUa0RY7ihGAZN9j

jokes aside, i really like it +1

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This is well thought out and would be a lovely addition to the world! +1

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+1

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Heya, I gave this a read over, and am a good bit... confused. This material isn’t bad at all, but its comparisons leave me confused, and it seems to contradict itself in a few places, given the equivalencies are done with bronze and copper.  I will try to phrase these questions and critiques in a legible manner.

 

- Things need to be more defined. Something being very light should be given a comparison (For example, half the weight of iron, etc) or how great a ‘great amount of force’ is and how that would apply for ‘shattering’ it. (would a hammer strike shatter the metal? Yet its specifically not supposed to shatter and specifically written it couldnt???)

 

-Ductility directly translates into durability and edge retention. So persay, if something was as ductile as copper, it would loose its edge as fast as a blade made out of copper. Durability is the same, if something is as easy to bend into shape as copper, it would be just as easy to bend out of shape as copper. Though I understand wanting to make something easier to repair, it makes the lore confusing. If it as easy to bend as copper, it would be as durable as copper, thats what ductility means.

 

-Bronze itself is very ductile, and depending on the mixture, can be even more ductile than copper, however, where copper can be deformed alot with little change, bronze bears a greater capacity to be work hardened. What does that mean? Effectively, bronze can be bent and beat to be harder than it would be when its cast, yet if this is done too much at a single point, that point can become brittle and that section will snap. However, bronze as a general rule is very ductile, even after being work hardened, and its bending the thing back and forth over and over and over again that would cause it to break. As such. unless you’re using a extremely nonstandard bronze alloy (Such as speculum bronze, which was used for observatory mirrors), bronze never shatters. Making comparisons to bronze in that degree makes it a wee bit silly. 

 

-Theres a dozen or so different types of bronze, with differing strengths, rigidity, and brittleness. Finding a good equivalency (for example, 12% tin bronze, etc) would be very advantageous, given one could one day claim their blade is as bendable and unaffected as mild bronze, but than another claim it can flex like phosphor bronze.

 

-The refining method leaves me confused. It seems to sound like one needs to beat and and fold it akin to a bloom of bog iron, however previously its remarked that beating the ore effectively ‘kills it’ making it loose all of its color and use- does heat nullify this effect? But also it mentions a great amount of force would shatter the metal so wouldn’t this shatter it? 

 

-How is Saldorsite worked? Is it beat into shape like iron and steel? Or cast like bronze and silver?

 

-Is this material alive? What does dead saldorsite do? How do you avoid killing it while working with it?

 

-This is probably my most flaccid of critiques, and the one you should feel more free to entirely disregard- but I feel its sorta... silly making this form the exact same, and with green and oceanic kuila. While I can understand the chlorophyte inspiration, it makes it a wee bit silly with this just randomly popping up and having nothing to do with druids or the aspects, given kuila is specifically a crystal formed from nature energies to hold and use that same energy- it is a bit nonsensical. If you want it to be something that grows- I advise trying to find a niche of making it grow somewhere there isnt already a fringe use sometimes glowing material.

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Cool concept. I think Quav brought up some valid kinks that should be worked out but I think it has its place. +1

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I’ve further refined the concept, and I believe the kinks have been worked out that @Quavinir_Twiceborn brought up as good points. Let me know if the new additions make sense! I added changes to the entirety about a fire weakness, and quantified the force needed to shatter it. Also changed up the refining technique, and clarified whether it was living, and decided upon aluminum bronze as it’s comparison.

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If you dont +1 this post all of Kal’Mugdor finna roll up on u

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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.

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