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The Last Light Camp


firespirit44
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“You do know that this is tantamount to suicide right, Jack?”

 

Crumena of Kamees would query with a strange calmness as the Paladins sat in the war room of Luxem, detailing their plans. It’s been a year since Al’Faiz has fallen to the demonic forces, three years since the loss of the Hammer of Urguan, and reports of Inferi reaching Aegrothond and Helena grow in a nice little stack by the table and boards now. The situation was dire, the dwarves and those of the Firewatch Alliance were setting up a defensive perimeter and enacting a naval blockade, but the old Paladin felt it just wasn’t enough.

 

“It’s a risk I’m willing to take. I’m willing to gamble my life and those who follow me for gutting the Inferi operations. And I don’t intend to fold.” 

 

He would rap his knuckles lightly on the map, detailing construction plans for tents, a resupply port in Aegrothond, naval schedules for the Queen’s Dawn Revenge, and most importantly the backing of the Talus Grove. Archdruid Nivndil looked at the elderly Seeker in his eyes, and somehow was convinced that sending a crack troop of warrior druids alongside the newly ‘united’ Paladins to be a good decision.

 

A veteran of many campaigns, Jack was undeterred, and continued making preparations. A camp intended to reconnaissance, for subterfuge, and for the love of Xan,  they would be able to use it as a launchpad in the future should things get too hot. The Queen’s Dawn Revenge with her 5 ballistae would hold off any small raid by patrolling the sea, but if the demons inhabiting the encampment ever turned their red eyes towards them, they were doomed and Jack knows it. 

 

Their only hope, was to stay unnoticed, and to keep relaying information back to those of the Firewatch. Alongside the Paladins and Druids, came the Brotherhood led by Anduin de Rhys, Eldamarians led by Kairn Ithaelanen, adventurers of all shapes and sizes, former mercenaries, current mercenaries. It was a camp made of the strangest mix of people who Jack found, or found Jack in return. But they all respected one thing. The ability to stare death in the eyes, and come out the victor. And so they listened to this geriatric man clad in black, as they hoisted sail from Sutica, sailing past the Siege Fortress of the demons, and landing in a little strip of beach near the edges of it all. Perhaps it was because of his doomer nature, but Jack rather fancied the name ‘Last Light’. Vailoen promptly rapped him on the shins for it.

 

 

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Should you disembark from the White Rooster traveling between Aegrothond and the Last Light Camp, you would notice Diomedes carving away at some stakes, Velenius and Dresden constructing tents, as Jack would be talking to a group of adventurers, his maps and parchments simply pouring out from his table, his familiar voice droning off

“Are you looking for a mission? I’ve got several that might fit your group. It’ll be dangerous, so be prepared with your cloaks, equipment, potions......”

 

 

 

 

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OOC Commentary 

Hey hey people, firespirit44 here. Welcome to the long-form-campaign that focuses a lot on the sabotage, scouting, ambushes for actions against the Inferi! We’re a small camp, but that could change accordingly within the next few weeks depending on what the players do. I’m here mainly as a organizer between the players and the ST, so feel free to reach out.

 

Every week, I’ll post anywhere between 3-5 events for people to undertake over discord. You can contact me at kai#3130 to setup something with me if you want to participate, this camp welcomes small group or individuals rather than being part of any nation per say. 

The rules for the camps/missions are simple: 

 

  1. The actions of each event contributes to the overall narrative of the camp. Your wins and losses could easily determine the future of the camp, so do be mindful of that
  2. Just as we can attack the Inferi, they too can attack us. Failure to repel attacks will cause the camp to suffer, and could possibly be eradicated entirely. Timing for the attack will be established roughly ahead in advance. Actions can be used to reduce the intensity of the attacks.
  3. If you want to go on missions, you must attempt to meet up with the mission leaders or be part of the pre-event briefing, and keep up with the plan OOCly. This is in order to save time for the ST, as understandably discussions can take anywhere from 30 minutes – several hours. The planning should be done well before the start of the events. 
  4. You need a MC item to rp you having it! Dont just emote having a spyglass, a net, a javelin or sword without a MC item representation. Things like cloaks we can forgive with skins, unless it has a specific property like fire resistance etc. Then we’ll need to see the signed item. 
  5. Have fun together! Its a team effort, where Captains are picked organically to lead missions. But make no mistake, all missions are generally medium-hard scale, with scouting being the easiest. Take lots of screenshots, and have fun trying to come up with solutions to challenge the Inferi. 

Should you have access to the Firewatch Scouting reports, you would find a fresh new stack of parchments deposited on the table. 

 

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Mission #1: Fortress Scouting 

(Hosted by Knightei)

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People involved:

 

Aiden, Alicjo, Apollyon, Becclain, Diomedes, Harold, Nivndil(C), Tailesin, Xanthus

 

Details:

 

Landing upon the remains of the Korvassan Voidal Tear, we pushed in-land to begin observing the fortress from the North. There we observed few guards upon the walls themselves, but heavy numbers emerging out from the gates, moving out in the vague direction of the Inferi main encampment. As the gates opened, we could see a mass of writhing flesh within, resembling a mass grave of sorts. Beyond the bridge on the mainland, a farmhouse garrisons some three-dozen Inferi troops, but all remained unaware of our presence. We send Harold in to retrieve a sample from the wall, to test it for alchemical and Druidic weaknesses. The exterior of the fortress is fortified with organic walls of flesh, which appear to respond to touch, as the wall seemed to recoil upon Harold's cutting away at it. The Inferi garrisoned within the fortress appeared to realize this, and emerged soon-after. All personnel were able to retreat to safety and we returned to camp.

 

[Credit to Apollo#3511 on discord for the fantastic screens]

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Mission #2: Al-Faiz Operation

(Hosted by Bathrugman and Worldeater)

n/a

 

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Amidst the ship that docked besides the shores of Korvassa, a Terin resides – digits grasped betwixt the Oakwood Shaft of his Bec-De-Corbin. The sharpened pommel sent upon the floor, the comfortable confines of his ship.

 

“May our light stand true against the Dark. In companionship, duty and resolve may we fight against our ordained fate.”

 

There, he’d take residence upon a nearby chair. The man, merely set in waiting.

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The reformed Eldarhim and its revolving gauntlet of experienced soldiers remained in the camp guarding. Their skull-faced helmets and spiked steel armor sending the demons a darkly-clad image. The veterans of many campaigns in the Heartlands of the Empire, and of countless wars waged in the continent of Arcas – they stood prepared now to have a reckoning with the Inferi. The Bronze sigil of the stoic Eldarhim flying on green banners atop parts of the walls, a clear demonstration of pride for their homeland in the Pale. 

 

One particularly menacing Eldarhim with one eye looks over the horizon from atop the wall regarding the Korvassan Hinterlands. Half his face was scarred, and he was far taller than most Elves – some kind of mixed-blood perhaps – his long silver hair tied neatly into a bun over his faded undercut. His old friend and a famed Magus in his own right Greiret approached clad in the dark-steel of the Eldarhim, skull-crested helmet beneath one arm.


”Right after we leave Aegrothond we’re back into another **** show. Will we at least get to see some action this time? If nobody’s paying, that is.” 

 

The menacing Eldarhim – Kairn Ithelanen – looked over and affirmed Greiret’s question with a nod.

 

”We will kill them all. Treat them like we did our foes in Courland, San’Kala and every other field we’ve been on. You and I shall focus on attacking supply routes that they are using, and we will rid them of their slave laborers. How does that sound?” 

 

Greiret, satisfied, left. Kairn looked over the horizon again and thought to himself. He held out an archaic bronze pocketwatch in his hand that ticked softly, his face devoid of emotion even as he stands upon the threshold of one of the deadliest enemies he had ever seen.

 

My dearest Arianna. If you could see where I stand now, you would shake and cry.

 

 

 

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Pained groans could be heard, from deep within the Inferni encampment.

 

Viktoriya sat in her cell, piles of human bones piled atop one wall – rotten pieces of flesh along the other. Her breathing was ragged and harsh, the woman slumped atop the uneven stone floor of her prison, clutching a loose brick.

 

She’d heard of the Firewatch’s advancements from passing Inferni grunts – the smallest light of hope igniting within her.

 

”Stay strong . . . D-Descendants.”

 

 

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Greiret was filled with anxiety. His usual sunny disposition was replaced with that of paranoia, often silence instead. The boat ride over felt futile in calming this insatiable fear, only giving him quiet time to consider what lie ahead. All throughout the ride over he was jittery, as most mages tend to be. This time it was different, however. 

 

Greiret plodded toward Kairn at the front of the creaking vessel. “I’ve fought along side you for years now,” he affirmed to his white haired compatriot, recounting the countless battles in his head. He continued, “This is just another one of those times where we will be triumphant.” His words seemed lacking somehow, as if he didn’t believe them himself. “And we will be win,” he rang hollowly before departing below deck.

 

There was little courage to be mustered on this land. But at least with a plan, some of this fear among the camp could be quelled.

 

These were monsters, though. The kinds of things children dreaded at night, come to life. This battle wouldn’t be like all of those other times as Greiret had hoped. It would be much different. Inhuman, compassionless. And that is what put fear in his heart. The outcome needed to be the same as the others.

 

“Without fear, there is no courage. Ame nae everah.”  

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