Wretched 2038 Popular Post Share Posted September 9, 2020 [Music: https://www.youtube.com/watch?v=7iqxzURgQWg ] The Remnant Kha’ (Artist: Deiv Calviz) Overview: The Kharajyr, or Kha’, are a species of anthropomorphic feline creatures that stand upright on a pair of digitigrade legs and bear a long maneuverable tail. The species is broken down into four subspecies; Kha’Pantera, Kha’Leparda, Kha’Cheetrah and Kha’Tigrasi. The Kharajyr were first discovered and encountered in the early years of Asulon, and have been travelling alongside the Descendant races as they navigate the realm’s many continents ever since. The Kharajyr were created by the Daemon, Metztli on a continent known as Khalenwyr. This homeland was the seat of an empire, but over many centuries of divine punishment and forced migration, the once great numbers of the Kha’ now dwindle, and but a handful of this ancient species and culture now remains. By means unknown to the majority of the Kharajyr, the Daemon Metztli is now deceased, and the rippling effect this has had on the Kharajyr is substantial. Spoiler To the place of our origin, the place of our creation; that is where we have been. Our pilgrimage is our atonement, but we find no liberation in Khalenwyr. With prayers unheard, we are a blessed kind no longer. To what can we now confide in? Like the ash of our homeland, we are scattered, and now like the hand of a clock, the Trident turns. Muuna, forgive us. - Journal Entry from a Lunar Pilgrim Creation: During the very early years of Aegis when Aenguls and Daemons roamed the Mortal Planes, and when the Descendant races were first spreading their wings and founding their civilisations, there was an old wive’s tale; a story meant to scare the young to sleep of a monster that would stalk farmsteads and steal away poorly behaved children in the pitch of night. But like many myths, this one was based on a twisted truth. The Daemon, Metztli, appeared not like a monster, but instead as a beautifully perfect woman draped in long silks, her alluring visage said to blind any that might behold her for too long. Though surely adored by any gaze that befell her, her intentions were anything but admirable; Metztli was responsible for snatching babes from their cribs for many years, carrying them off to a distant continent, where she may perform dastardly experiments on them. The intention of Metztli’s cruelty was to form a new breed of perfection. She would attempt to create a species that combined many humanoid and animalistic traits, and she did this by merging the essence of Human children with the native Ocelots of the island she had taken them to. This was a process that took many years and claimed many children’s lives, with a great number of failed, imperfect creations discarded into a prison within her own Immortal Plane, a prison later discovered to be known as the ‘Ordium’. Kharajyr are not aware of the specific process of their own creation, only that it was performed by Metztli. Ancient History: Kharajyr history is only able to be traced back to the golden age of Khalenwyr, when the first known Tlatlanni (emperor), Tla’Jhaan, ruled over the empire with his Metz’al (wife) Ja’Natayshi. During these early years of the race, they completely dominated all land and life on their tropical continent, and the prosperous reign of Tla’Jhaan sat undisputed for many decades. However Tla’Jhaan’s hunger for power was endless, and he grew jealous of the Daemon that the species worshipped as a Goddess. Consumed by a complex of power, Tla’Jhaan outlawed the worship of their own creator, instead enforcing his own worship in Metztli’s place, believing himself to have achieved the status of living God. This ruling divided the Kha’ into civil war, with the loyalists of Tla’Jhaan battling the faithful of Metztli. Metztli was deeply disturbed by the in-fighting of the species she had designed for perfection, and in her divine anger she caused the colossal volcano at the centre of the expansive island to erupt, destroying much of Khalenwyr in the fiery blast and submerging what was left in a thick blanket of lifeless ash. In an instant, the glorious empire was vanquished, but still some Kha’ remained. Metztli had granted her faithful a vision of the coming apocalypse, and they sat prepared to flee when the eruption occurred. Tla’Jhaan attempted to flee in the disaster, but was slain by his own son and the next Tlatlanni, Tla’Xerdun. Xerdun led the remaining Kharajyr to a new island that they may call home; Va’Khajra. Va’Khajra bordered the second explored continent, Asulon, and it was here that their fate became tied with the four Descendant races. Ancient Culture: The Kharajyr have historically been a zealous people, obsessive over the worship of their creator, Metztli. In the past, all social, economic and government rulings were considered by what Metztli would desire, and frequently did the Kha’ pay homage and sacrifices to their Mother. Across every known Kha’ settlement, a Temple of Metztli was erected, where all manner of festivals and rituals would take place in honour of the Moon, the thing that Kha’ believed represented Metztli herself. The Kharajyr have historically been ruled by a single leader, distinguished by their white fur. This Kha’ was known as the Tlatlanni (emperor), and this leader was considered a blessed extension of Metztli’s will. Though the Tlatlanni was considered a holy figure, worship of this Kha’ was strictly prohibited under the reformations made by Tla’Xerdun in order to prevent a repeated civil war. The Aelkos (councillors) numbered four, and advised the Tlatlanni on all matters from social structure, to economy, to faith, to war, but it was the Tlatlanni that held ultimate rule. As part of their many religious laws, Kha’ were bound by rules that were considered heresy to break. Kha’ were not permitted to drink alcohol for it dirtied Metztli’s perfection, Kha’ were not permitted to disrespect or question the Tlatlanni, Aelkos or Metztli herself, Kha’ were not permitted to leave the collective, Kha’ were not permitted to fraternise with non-Kha’, and Kha’ were not permitted to form any ties outside of their nation without express permission of the Tlatlanni. Though few Kha’ still adhere to these ancient ways, many generations have passed since their enforcement, and it has now become a way of life widely considered outdated. Some traditions, such as the existence of ‘Prides’ (families, though not necessarily directly related) have still persisted across time. Khalenwyr - The Homeland: (Artist: dws4me) Khalenwyr was a paradistical, but small island-continent, inhabited only by the original Kharajyr. Though its biomes varied from sprawling deserts to luscious jungles, all of Khalenwyr was a humid place with great and sudden bouts of monsoon-like rainfall. The tropical isle was scattered with monolithic temples and monuments to their creator; Metztli. At the very centre of Khalenwyr, at the base of the volcano that would one day destroy them, stood the magnificent Temple of the Moon, towering high above the cloud layer, existing as the headquarters of the ruling Tlatlanni and accompanying council of Aelkos. Though an exact population count was never recorded, it is estimated that thousands of Kharajyr lived peacefully for several centuries on Khalenwyr, divided into larger and smaller settlements, but each fiercely united beneath the Trident-banner of the Tlatlanni, up until the day of the civil war. Khalenwyr still exists today on Eos, the second Mortal Plane. However, it lay in long abandoned ruin, eerily littered with the petrified corpses of fallen Kha’, made solid in ash, eternally frozen in positions of fear and panic. Though much of the continent was destroyed, Kha’ pilgrims still venture here to pay homage to their lost Goddess. Biology: The Kharajyr are divided into four subspecies, each with similar but varying traits that allow for advantages with certain tasks or environments. Kha’ children born of two parents of differing subspecies, will become one or the other at random. All Kha’ share several key traits: They are all particularly agile and all capable of seeing clearly beneath the moon as if it were the sun, though total or near-total darkness still blinds them. They are all also capable of falling from moderate heights without damaging themselves in the process, and will always land upright. As well, Kharajyr have a set of retractable claws on each hand. Kharajyr on average live between 100 years and 150 years, sharing a segment of the curse bestowed upon Humans due to the mixing of their essence during the Kha’s creation. Kharajyr are particularly prone to the hyperactive effects of sugar. When consumed in large amounts, sugar will dilate the Kha’s pupils to their fullest extent and send them into a sugar-fueled frenzy. This frenzy is not necessarily hostile, but an excessive bout of energy that the Kha’ will need to burn off to make subside. Kha’Pantera: The Kha’Pantera are coated head to toe in jet-black fur and stand on average at 5’10”. Their fur naturally blends with the cover of night, making them excellent agents of stealth. Traditionally, the Kha’Pantera were usually the past nation’s hunters and specially assigned missionaries. Kha’Leparda: The Kha’Leparda appear with plain brown, cream or yellow fur, sometimes with black spots and standing on average at 5’8”. They are considered the median of the Kha’ subspecies, dabbling in each of their specific skills without being proficient in one above the others. Traditionally, the Kha’Leparda were usually the past nation’s merchants and diplomats. Kha’Cheetrah: The Kha’Cheetrah are sinewy Kha’ with yellowed fur and an abundance of small black spots, standing on average at 5’6”. These Kharajyr are considered the weakest, but also the most agile, with incredible maneuverability and quick-reflexes making up for their lack of strength. Traditionally, the Kha’Cheetrah were the usually past nation’s priests, priestesses and healers. Kha’Tigrasi: The Kha’Tigrasi are the tallest and most muscular of the Kha’, bearing orange fur with black stripes and standing on average at 6’4”. What these Kha’ lack in agility, they make up for in raw strength. Traditionally, the Kha’Tigrasi were usually the past nation’s guards and main warrior force. Redlines: The Kha’ cannot scale walls beyond what is capable of minecraft mechanics. The Kha’ cannot see in heavy or total darkness. When not beneath the moon, the light of a redstone torch nearby is the minimum light requirement for Kha’ to see clearly in the dark around them. The Kha’ can only fall 5 blocks without causing personal injury. The Kha’s racial abilities are on-par with the Descendant ones, not superior. They must not be powergamed for unfair advantage, and primal prowess in combat is mostly for flavour. A Kha’s claws cannot pierce armour of any kind. The maximum age a Kharajyr may become is 210. The maximum height a Kharajyr may be is 6’5”. If you created a Kharajyr before the implementation of this lore, and had them at a height that differs to what is described above based on older lore, you are permitted to keep this height. Applying Kharajyr however must follow this standard. The Kha’Cheetrah are quick in maneuverability, but may still only run at the speed of an average Kha’/Descendant, and should not be compared to regular cheetahs. The Kha’Tigrasi are stronger than a Human, but not as strong as an Orc. Kha’ are unable, and OOCly prohibited from breeding with Non-Kha’. Kha’s fur colour must be similar to the above mentioned, but can be altered to personal taste. However, Kha’ may not mix the specific traits of subspecies (you can have a strawberry-orange tigrasi, but not a tigrasi with black fur). Kha’s sense of hearing matches the average Descendant’s. Kha have a stronger sense of smell, but this is purely for flavour, and cannot be used in any way to metagame (finding an object/person’s location, detecting poison in a drink etc). Language/dialect: Though the ancient language known only as Va’Khajrian is now almost entirely lost, with very few, if any Kha’, able to speak it fluently, the basics have persisted across the Kha’s troubled timeline. Kharajyr predominantly speak common, but when referring to themselves, will do so in the third person (e.g. “This one thinks you’re right.” or “[Name] thinks you’re right.”). The Kha’ often, but not always, have a unique accent, often represented by adding ‘a’s and ‘w’s to words (e.g. “This one thinks you’a right.” or “The walls stand strawng.”). However Kha’ may acquire any accent after spending a duration in a place where it is commonly heard. Commonly used Va’Khajrian words/phrases: Sa’vi = Hello/goodbye Mul’ta = Thank you Tra’kul = You’re welcome Patta = Father Munna = Mother Metz’al = Married partner Per = Son Maut = Daughter Per’ta = Brother Mau’na = Sister The Turned Trident: A symbol once upright has since been reversed downward - the Turned Trident is the insignia of the Remnant Kha’. After losing their deep connection to Metztli, and then becoming aware much later of her demise, the once unbreakable faith of the Kharajyr, entirely shattered. Each of its prongs used to represent the combined power of the Tlatlanni, The Aelkos, and The Goddess, but now they are mere homages to memory, worn upon Kha’ clothing as a symbol that their ancient history need not be adhered to, but never forgotten. It is the new accepted truth by Kha’ that bear the Turned Trident, that their Goddess, Metztli, is most certainly deceased. It is an insignia of woe and mourning, believed by the Kha’ that bear it that only through them does Metztli survive, and it would be a great dishonour to their ancestors and to their dead Goddess to let their origins of faith be muddled by the modern era. The trident does not represent any doctrine or way of life, but is instead a simple sign of deep respect. The Turned Trident was discovered by Kha’ taking the Lunar Pilgrimage. Pilgrims noticed the once towering statue of Tla’Jhaan, felled, its stone trident buried up-side down into the dirt. This symbol of a fallen way of life was claimed by the Pilgrims, and its use spread back to the Descendant’s continent. The Lunar Pilgrimage: Over the centuries of turmoil, Kha’ have gradually scattered, with a great number deciding to take the long journey back to their homeland of Khalenwyr, to seek answers and advice from what remains of the ancient documents and tablets in the vast ruins of shrines and temples. This journey is known as the Lunar Pilgrimage, and is something a Kha’ is not obligated, but encouraged to do at least once in their lifetime. When completing the Lunar Pilgrimage, a Kha’ may find peace in rediscovering the lost nature of their origins, reconciling with their failure as a species and paying final homage to the original temples of their dead deity. This journey will take some years, depending on the current distance of the continent the Descendant’s reside upon. Though Khalenwyr may be located far away, or even on the opposite Mortal Plane, Kha’ are able to make use of Wayfinder boats to complete the journey to and back. [ https://www.lordofthecraft.net/forums/topic/161539-a-larger-world-wayfinding/ ] When new Kha’ appear, unless born of two current Kha’, they have travelled from the ruins of Khalenwyr on return from their long pilgrimage. As such, new Kharajyr will arrive on the current Descendant continent with a deep knowledge of their race’s ancient culture and history, and an awareness of the deceased nature of their Goddess. The Modern Kha’: Kharajyr in the current Era remain forever scattered. They are bound to no particular ruler nor nation in particular unless the Kha’ (or group of) dedicates themselves to one by choice. However, they are inherently nomadic, never truly able to find a place to call home, eternally unable to replicate the unified paradise of their fallen empire. These Kharajyr hold no mutually shared agenda, their vision lowered from that of the divine, and now to more material sources. Due to their incessant travelling across the world, often these Kha’ appear as tradesmen or caravaneers, collecting and selling on exotic goods, some goods from their own ancient culture, and some from others. No longer obligated to obey the rules of their past, Kha’ may form whichever bonds they see fit, be that many, or none at all. They also hold no allegiance toward each other due to the lack of a Tlatlanni, unable to be bound together like in the days long gone. Despite this separation, a deep bond still exists between the Kharajyr, built purely on reminiscent melancholy; a shared sensation of grief for their dead Goddess. Without purpose other than the ones they decide for themselves, the Remnant Kha’ wander the world as symbols of the past, relics of an ancient and outdated culture. By existing, they solidify their memory in history, but the Kha’ would lie to say they did not eagerly await the coming of a white Kharajyr, a Tlatlanni, that may unite them once more. Purpose: This is a piece of foundational lore for the Kharajyr as a CA race. It aims to update the expectation and theme of what current Kha’ rp should be, removing outdated lore sections that rely too heavily on close-knit activity, and generally altering the lore to follow events that have happened in-character. Kharajyr are given ultimate freedom on where to take their characters, and new Kharajyr may apply with this current standard in mind to neatly integrate them into this new lore. This Lore presents the Kharajyr as a ‘fallen race’, and the aim is also to provide the race with more depth and substance to their RP, wandering in vain hope for glory again, reminiscing of the lost empire, praying for a Tlatlanni that will never come. They are displaced creatures, mournful and desperate for purpose. I want to emphasise that this lore is designed to be open for anybody to be able to jump into, anywhere they want to, while ensuring that a standard of theme and RP is kept. Roleplay is not expected to be centralised, and Kha’ players are encouraged to travel, explore and settle wherever they desire. General Redlines: Applying Kharajyr must create characters that adhere to this lore, meaning that they arrive from a returned pilgrimage from Khalenwyr and understand the depth and loss of their race’s history (unless born of two existing Kharajyr). Kharajyr may take on any job or purpose, but must in some way create links to their lost culture and history through their RP - they exist as reminders of the past, and should never be able to seamlessly integrate into another culture. The Kharajyr may only take on one independent site as a headquarters, but this must be small, and no other purely or majority Kha’ settlements are permitted. Kharajyr understand that Metztli is dead through vague and abstract texts discovered on the Lunar Pilgrimage, but do not understand the specific nature of how it occurred unless discovered in-character. Kharajyr may vary their aesthetic as they wish, but cannot change the fundamental qualities of their subspecies (size, build, fur colour). Kharajyr may not dye their fur white or any shade similar to it. The white Kha’ holds too much historical, religious and cultural significance, and Kha' seeing a white Kha' roaming around directly defies the theme of this lore. Kharajyr must adhere to all sections of this lore, and if evidence is discovered that cherry-picking has been done to create a Kha’ that defies parts, then that particular CA will face ST review (examples are Kha’ with no ties to history and played as a gimmick, or Kha’ created specifically for ““romantic exploits””). Credits: Wretched (Author) Chaosgamer (Consultation) Ryloth (Consultation) Starryy (Consultation) Shvorky (Consultation) DrinkPesticide (Consultation) Xerdun (Original Lore Author) 56 Link to post Share on other sites More sharing options...
Hanrahan 2882 Share Posted September 9, 2020 if you deny this lore it proves you literally just wanted to kill them off so ill be watching u like a hot ready to throw **** like a monkey 14 Link to post Share on other sites More sharing options...
Gladuos 851 Share Posted September 9, 2020 What the hell Benbo, how do you churn this **** out so fast? 2 Link to post Share on other sites More sharing options...
chaosgamer_ 754 Share Posted September 9, 2020 Woo! Team effort! Though, thank you Wretched for helping us so much 3 Link to post Share on other sites More sharing options...
hemomancy 2791 Share Posted September 9, 2020 please 1 Link to post Share on other sites More sharing options...
Demented_Delila 1107 Share Posted September 9, 2020 Let the catmen live, please? 1 Link to post Share on other sites More sharing options...
MunaZaldrizoti 5623 Share Posted September 9, 2020 Good to see someone who actually gives a **** about the community and keeping the server fun for everyone. Benbo has always been an OG. Beautifully-written and a great way to ease Kharajyr into a new era, post-Metztli. 4 Link to post Share on other sites More sharing options...
Hephaestus 1317 Share Posted September 9, 2020 27 minutes ago, Wretched said: Kha’ are unable, and OOCly prohibited from breeding with Non-Kha’. Thank you. You have made it so interbreeding with cats is impossible, and for that, I salute you. 3 Link to post Share on other sites More sharing options...
AlaricGrimgold 394 Share Posted September 9, 2020 You have our support as long as you allow Kha to dye their fur for reasons not including becoming your Tlatanni. It’s stupid there is a redline that says you can’t do something that is blatantly obvious a cat person could do (i.e. dying fur). 3 Link to post Share on other sites More sharing options...
Stump 704 Share Posted September 9, 2020 @AlaricGrimgold That is not the redline. I almost told Benbo that too, but I realized it was specific enough to say “-dye their fur as a workaround to creating a Tlatlanni” which cannot be construed as simply dying parts of hair any color. Because that’s not what that is, dying to become Tlatlanni would require a Kha’ to completely bleach their whole coat and then keep bleaching it to maintain it. Which is not what say, adding some sick blue highlights to your Cheetrah is doing. Anyway, I kept forgetting to tell @Wretched how mind-boggling it was that he kind of just dropped this, when something of this length (even if it’s a moderate length that is succinct about its information) would take me WEEKS, and I am in complete awe. I was also extremely honored to input my various thoughts about wording and redlines, but must point out that they were nitpicky. Which is a good thing, if I have to reach to give suggestions about one or two sentences it’s probably a good piece. Thanks so much you wonderful beast. Here’s to the culture post down the line. 🍻 10 Link to post Share on other sites More sharing options...
NotEvilAtAll 9912 Share Posted September 9, 2020 Just read through this. Looks very good. I give it a big ol’ +1 2 Link to post Share on other sites More sharing options...
BonesOfTheEarth 1557 Share Posted September 9, 2020 @Wretched I am utterly convinced Natayshi is still alive and babbling nonsense 2 Link to post Share on other sites More sharing options...
AlaricGrimgold 394 Share Posted September 9, 2020 @Starryy That I can agree with; but I personally know a Kha who bleaches their fur as part of their entire story, not including rosettes which are still clearly visible upon their skin. And they have no intention of even thinking of claiming Tlatlanni, merely to be an outcast. Thus, I think it should be as simple as it is currently written-- you can’t just work around for a Tlatlanni. 2 Link to post Share on other sites More sharing options...
Latelle 719 Share Posted September 9, 2020 nifty. 1 Link to post Share on other sites More sharing options...
Keefy 2047 Share Posted September 9, 2020 2 hours ago, Hanrahan said: if you deny this lore it proves you literally just wanted to kill them off so ill be watching u like a hot ready to throw **** like a monkey Me being a jackass aside, this is p solid. 1 Link to post Share on other sites More sharing options...
Recommended Posts