Hiebe 2475 Popular Post Share Posted September 9, 2020 8.0 Economy Teaser Hello LotC’ers and welcome to a short teaser of the economy system planned for 8.0 The main part of the economy system is tied to tiles and what I like to call Tile Improvements. What is a Tile Improvement? Think mines, nodes, resources, ability to farm and raise animals. Each tile in the world will be regioned and given a specific primary and possibly secondary type. Primary types include plains, forests, and mountains. Secondary would be desert, underground, and coastal. These are just examples and more will be added as needed. Tile Improvements would be limited to certain types of tiles. You will also be limited to 1 type of each type of Tile Improvement per tile. Example, you cannot have 2 mines on a tile. Tile Improvements will eventually be able to be upgrade, more nodes to harvest etc, however that will be added later in 8.0 Tile Improvements include: Ranches Farms Mines Lumber Camp Clay Quarry Ground Quarry Sand Quarry Terracotta Quarry Prismarine Quarry Nether Quarry ‘More to be added in the future’ At the start of the map the Capital Tiles of all races will have 4 Tile Improvements allowed in their capital tile. This would be ranches, farms, a capital mine, and lumber camp. Capital tiles will be allowed to have up to 5 Tile Improvements. Other tiles will be limited to having 3 improvements. A Tile Improvement will cost a lump sum of mina to create and the World Team will then create their Tile Improvement using Nodes! Yes that's right, nodes are back. Each World Improvement will have a certain number of nodes that will be hand placed in the area selected by the tile owner after being purchased. Nodes will have a PER PLAYER cooldown. This means no more worry about one guy camping all the cooldowns of the nodes. Each player will be able to harvest the nodes. Tile Improvement Info (subject to change) Node Cooldown: 1-2 hour Why so long? The idea is for players to go harvest their resources and make their way back into town to craft and roleplay with those items. We would rather like to see players interacting and roleplaying than sitting in a mineshaft waiting every 10 mins for the iron node to regen. Ranches: improvement limited to plains and forest tiles. Passive mob spawning disabled globally, enabled on tiles with the improvement. Farms: improvement limited to plains tiles. This will be a custom flag with Vortex. You CAN farm anywhere but on a Farm Tile Improvement your crops will grow faster and easier. Lumber Camp: improvement limited to forest and mountain tiles. Lumber nodes will be set up in a tile that has that improvement. 64 wood nodes and 64 leaf nodes per tile. Mine: improvement limited to mountain tiles. Capital Mines 64 – Various Stone 32 - Iron Ore 32 - Coal 16 - Quartz 16 - Redstone 16 - Lapiz 8 - Lead 8 - Gold 8 - Copper 6 - Silver 4 - Emerald 4 - Obsidian 4 - Tin 4 - Nickel Tile Mines 32 – Various Stone 16 - Iron 16 - Coal 8 - Redstone 8 - Lapiz 8 - Quartz 4 - Lead 4 - Gold 4 - Copper 3 - Silver 2 - Emerald 2 - Obsidian 2 - Tin 2 - Nickel Clay Quarry: improvement limited to plains and forest tiles. 32 clay Ground Quarry: improvement limited to plains and mountain tiles. 32 gravel 32 dirt Sand Pit: improvement limited to coastal and desert tiles. 16 sand 16 red sand Prismarine: improvement limited to coastal tiles. 32 Prismarine (will drop shards) Terracotta: limited to desert and mountain tiles. 32 terracotta Nether: limited to underground all tiles 16 netherrack 16 soul sand 16 glowstone Following will be Rare Nodes. Bone, Slime, Snow, Carbarum, Platinum, Phosphorus Mina Mina is a big focus of the economy team and the technical team. We have decided to remove voting to earn mina and move it to a mob drop. You can also gain mina from completing dungeons. Mina through contests and community will still be around although their amounts will be subject to be changed. We are looking into a physical currency system and a way for nations to make their own currencies as well. We have gold sinks and ways to spend your money. These include Tile Improvements, Tile Improvement Upgrades, Settlements, and Nation Expansions. More will be added as the Technical Team creates them. Voting will now give players casket keys which they can then use to trade with the Oddity Trader to open caskets relating to a certain profession. Professions We are working hand in hand with the Technical Team to adjust nodes, mina, and professions to make the economy something to enjoy but not pull your hair out. Professions have a HUGE impact on the economy and we are glad to see it will not be restrictive but will be focused on adding to your ability to harvest and make items better. Everything stated here will be adjusted as needed to fit the professions system and the ability for players to enjoy the economy. Special thanks to Nick, Llir, Grool, Zemos, Edelos, Esterlen, Safety Admin Noobman, Zindran, and Xarkly for their input and assistance. 53 Link to post Share on other sites More sharing options...
BDanecker 858 Share Posted September 9, 2020 LETS GOOOOOOOOOOOOO 1 Link to post Share on other sites More sharing options...
Heero 4077 Share Posted September 9, 2020 4 Link to post Share on other sites More sharing options...
Luciloo 2649 Share Posted September 9, 2020 Looks pretty neat, we’ll see how it goes I guess. 2 Link to post Share on other sites More sharing options...
Hanrahan 2884 Share Posted September 9, 2020 im so ******* EXCITED Link to post Share on other sites More sharing options...
Knightei 317 Share Posted September 9, 2020 Voting gets you lootboxes? Lord of the Fortnite? 2 Link to post Share on other sites More sharing options...
Hiebe 2475 Author Share Posted September 9, 2020 2 minutes ago, Knightei said: Voting gets you lootboxes? Lord of the Fortnite? its not gambling i swear 1 Link to post Share on other sites More sharing options...
Muddy_Buddy 243 Share Posted September 9, 2020 me no grind me angry 3 Link to post Share on other sites More sharing options...
Archipelego 2093 Share Posted September 9, 2020 CASKETS LETS ******* GOOO Link to post Share on other sites More sharing options...
yandeer 731 Share Posted September 9, 2020 who wants to figure out the BiS slot gear and get a 460 ilvl with me so we can grind out mythic+ dungeons for minas in lord of the craft? 4 Link to post Share on other sites More sharing options...
AstriaS 3683 Share Posted September 9, 2020 1 Link to post Share on other sites More sharing options...
Charles The Bald 1787 Share Posted September 9, 2020 Roleplayers try to manage an economy, yikers. 3 Link to post Share on other sites More sharing options...
NotEvilAtAll 9926 Share Posted September 9, 2020 1 minute ago, Charles The Bald said: Roleplayers try to manage an economy, yikers. Sir this is a roleplaying server 3 Link to post Share on other sites More sharing options...
Esterlen 4462 Share Posted September 9, 2020 25 minutes ago, BritFireGoBrr said: Pretty Neat, little worried about Minas but we will adapt. maybe if Helena would stop having so much on tax I wouldn’t have to rely on votes. Thankfully, as the value of mina increases (When it is removed from the daily voting reward) it can be expected that prices on everything in terms of tax, etcetera will go way down. For me that is really the highlight of this announcement – actually stopping the hyperinflation and giving us an economy again! +1 1 Link to post Share on other sites More sharing options...
MunaZaldrizoti 5674 Share Posted September 10, 2020 Now we just need fast-travels and 8.0 will be the map we’ve wanted AND deserved. 3 Link to post Share on other sites More sharing options...
Recommended Posts